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Old May 25th, 2011, 7:30:41 PM   #101
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I was going to post something about 5-turn moves, but it looks like I got beat to the punch.

Reflect and Light Screen normally last 5 turns, but they last only 6 actions in ASB. This is understandable, as they are subtracting 5 from the base power of affected moves. Assuming that this asset is utilized each action, you're looking at a total of -30 BP. Sunny Day and Rain Dance give +3 to each move and, assuming that you're utilizing this boost each action, will take 10 actions to reach the same level as Reflect and Light Screen. Given this, why don't we reduce weather moves to 3 rounds?
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Old May 25th, 2011, 7:39:32 PM   #102
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I think the issue is that weather isn't always used to just boost base power. You might be looking to activate an ability, do passive damage, even some self healing. Plus if you only give 3 rounds to utilise the.sun/rain then you're very much locked in to using those fire/water moves for those 3 rounds, greatly reducing creativity and options. Reflect and light screen on the other hand impact on basically half the move spectrum.
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Old May 25th, 2011, 7:58:01 PM   #103
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Quote:
Originally Posted by Fat deadfox081 View Post
I think the issue is that weather isn't always used to just boost base power. You might be looking to activate an ability, do passive damage, even some self healing. Plus if you only give 3 rounds to utilise the.sun/rain then you're very much locked in to using those fire/water moves for those 3 rounds, greatly reducing creativity and options. Reflect and light screen on the other hand impact on basically half the move spectrum.
Not only that, but Hail pretty much is ONLY used for abilities/passive damage. I think Rediamond has an okay solution, although it might be good to only increase it to 12.

I also had an idea for it if Rediamond's idea passes-when a Pokemon with a permanent weather ability refreshes weather, it only costs 10 energy to do so.
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Old May 25th, 2011, 8:00:11 PM   #104
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Originally Posted by Fat Gerard View Post
Just that TR doesn't have anything that helps it (just like tailwind/wonder room, etc..) and speed is not as powerful here as in-game so pelase just nerf weather if you do so (since all weathers give an actual not-speed bonus (damage, fire/water boost))
Have you been looking at zarator vs Kaxtar? The entire battle's main trick of sub abuse would have been impossible without high speed. And then there's Taunt, and the ability to strike a final blow in tight matches, and several other speed dependent factors. Also, speed is often used to balance an otherwise epic mon, and make otherwise weaker ones better. Being able to suddenly reverse this for the remainder of the battle for 10 energy seems rather broken. If anything, Trick Room is worse than weather.
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Old May 25th, 2011, 8:57:18 PM   #105
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RE: Weather/Rooms Vs. Screens:

I used anime precedent for the justifications of power and duration on these. Screens in the Anime tend to only effect the Pokemon that uses them (though doubles/triples battles are an anomaly in the anime anyway). More often than not they are Pokemon specific. Weather on the other hand is a field effect, and effects both sides. Weather can also backfire where screens really can't. Unless you want to spend another 10 energy to change the weather, chances are your Grass types can get fried or your Water types can get zapped to death. Sandstorm and Hail's effects aren't really that far-reaching, they generally only benefit specific Pokemon.

The rooms are a little trickier to navigate, but I feel justified in giving them the same duration as weather. 10 energy is 10% of a Pokemon's energy in a match. A Chill barely negates it, and even for Sandstorm/Hail, 2 HP per action is arduously slow. Over time it can do 30 residual damage if it's active for all 15 actions. The fact you can just nullify someone's weather with your own also helps. For those faster mons that learn it, you can also negate an opponent's Trick Room with your own.

So basically screens are shorter duration with a more powerful immediate effect. 5 BAP was selected as that cuts down the power of standard issue beam attacks by half without STAB, and a little less with it.

There's always going to be some effect that looks OP'd, but some moves are better than others generally. That's just the way it goes with 500+ moves.

In any event I will get a summary post up and prepare everything for a vote soon.
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Old May 26th, 2011, 4:44:50 AM   #106
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There's one more thing that I'd like to add, and that's the possibility of allowing people to post in ongoing matches. I think it'd encourage people to spectate more, and it would create the kind of atmosphere in some matches that you see in good players playing on simulators, especially in tournaments. The recent spectator participation matches show that after the initial buzz of being able to post in matches, it doesn't get ridiculous, and I've had it before that I've wanted to post in other people's matches.

EDIT: Also, now that I remember:

Quote:
Originally Posted by Fat Data Audit Thread
When a Pokemon's speed is boosted, they will do more damage with full-on physical attacks because of increased velocity. They will also react slightly quicker. However, speed boosts do not translate into faster execution of attacks, just better ground/air speed.
Can this be removed, because it is flat out contradicted and ignored by the rest of the thread and by the community?
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Old May 26th, 2011, 5:15:50 PM   #107
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Lol if the rules really want to get technical it should be more momentum-based than velocity. Mass times velocity over some divisor equals the momentum boost to Tackling/Full-body Attacks.

But seriously, no one uses those Velocity Calculations and it would give some really odd Pokemon a power advantage if they were used.
Imo, real world Physics=/= Pokemon mechanics.
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Old May 26th, 2011, 8:09:54 PM   #108
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I think you've missed the point. We all know junior school physics, I was asking about "However, speed boosts do not translate into faster execution of attacks, just better ground/air speed."
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Old May 26th, 2011, 8:25:29 PM   #109
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Lol what? That part doesn't make any sense. By that statement it's the exact opposite as the cartridge games...
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Old May 27th, 2011, 9:43:00 PM   #110
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This is the slate of implementations/votes.

Implementations:

MC Increase when both DC and EC are full


Targeting Limitations in Multi-Battles


Self-Targeting Attacks Clarification


Round and Action Codification


Consecutive Moves Clarification


Mid-Battle Evolution Changes


Beginner Battle Implementation


Minor Rarity Cost Changes


Voting Slate:

Implementing a Ref Apprenticeship Program


Rank Cutoffs


Ballot:

Reffing Apprenticeship Program:

YES
NO

Stat Cutoffs:

Rank 5:

YES
NO

Rank 4:

YES
NO
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[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me?
[17:54] <Birkal> a citeandprune cite and prunner
[17:54] <%DHR> O_o lol
[17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either
[17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages
[17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod.
[17:56] <&Deck_Knight> I delegate this task to Birkal.
[17:57] <Birkal> >:|
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