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Old Dec 4th, 2011, 8:27:50 PM   #1
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Default Battle Hall Challenge - The Wanderer

Yo dawg. You're The Wanderer, you're me, or you're not posting in this thread. His Ralts has Trace and stuff.

Ralts


Your types are below. Good luck... you'll need it.





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Old Dec 5th, 2011, 12:01:32 AM   #2
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Bring on the poison type!
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Old Dec 5th, 2011, 12:08:20 AM   #3
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Tamer would like to battle!

RNG Roll for Pokemon: 4/5
"Took awhile to train this one."
RNG Roll for Ability: 2/3
"He sure bugs ya!"

Spinarak
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Old Dec 5th, 2011, 12:59:15 AM   #4
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Confuse Ray -> Psyshock -> Thunderbolt

If she uses toxic, then use protect instead.
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Old Dec 5th, 2011, 1:15:42 AM   #5
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"It's time for some Bug attackin'!"

Signal Beam ~ Leech Life ~ Signal Beam

-------------------------------------------------------------------------------------------

Before Round 1:

Ralts (M)
90 HP
100 EN
1/1/2/2/40
Trace


Spinarak (M)
90 HP
100 EN
2/2/3+/2/26-
Swarm
-10 Eva/Dodge

Action 1:

Ralts uses Confuse Ray
RNG Roll (No.-Actions) (1-3333 2, 3334-6666 3, 6667-10000 4) 6367/10000 (3)
Nincada is Confused (3A)
-5 EN

Nincada uses Signal Beam
RNG Roll (To-Hit-Self) (<=5000 Yes) 5842/10000 (No)
RNG Roll (To-Confuse) (<=1000 Yes) 7989/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 3312/10000 (No)
Damage: (8+3+1.5(3-2))*1.5=18.75~19
-5 EN

Action 2:

Ralts uses Psyshock
RNG Roll (To-Crit) (<=625 Yes) 3711/10000 (No)
Damage: (8+3)*1.5=16.5~17
-5 EN

Nincada uses Leech Life
RNG Roll (To-Hit-Self) (<=5000 Yes) 3556/10000 (Yes)
Damage: 4
-3 EN

Action 3:

Ralts uses Thunderbolt
RNG Roll (To-Para) (<=1000 Yes) 2751/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 7895/10000 (No)
Damage: 10
-7 EN

Nincada snaps out of confusion
Nincada uses Signal Beam
RNG Roll (To-Confuse) (<=1000 Yes) 8453/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 3312/10000 (No)
Damage: (8+3+1.5(3-2))*1.5=18.75~19
-5 EN

After Round 1:

Ralts (M)
52 HP
83 EN
1/1/2/2/40
Trace


Spinarak (M)
59 HP
87 EN
2/2/3+/2/26-
Swarm
-10 Eva/Dodge

-----------------------------------------------------------------------------------------


"Keep it up!"

Electroweb ~ Dig ~ Signal Beam

Last edited by Terrador; Dec 5th, 2011 at 2:07:27 AM.
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Old Dec 6th, 2011, 11:04:13 AM   #6
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Psyshock -> Evasive Teleport -> Psyshock
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Old Dec 8th, 2011, 8:45:21 PM   #7
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Before Round 2:

Ralts (M)
52 HP
83 EN
1/1/2/2/40
Trace


Spinarak (M)
59 HP
87 EN
2/2/3+/2/26-
Swarm
-10 Eva/Dodge

Action 1:

Ralts uses Psyshock
RNG Roll (To-Crit) (<=625 Yes) 1134/10000 (No)
Damage: (8+3)*1.5=16.5~17
-5 EN

Spinarak uses Electroweb
RNG Roll (To-Hit) (<=9500 Yes) 5979/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 2449/10000 (No)
Damage: 6+1.5(3-2)=7.5~8
Ralts' Spe falls a stage
-6 EN

Action 2:

Ralts Teleports away
Ralts will dodge anything coming its way
-6 EN

Spinarak uses Dig
Spinarak Digs underground

Spinarak attacks
But Ralts dodges
-10 EN

Action 3:

Ralts uses Psyshock
RNG Roll (To-Crit) (<=625 Yes) 1035/10000 (No)
Damage: (8+3)*1.5=16.5~17
-5 EN

Nincada uses Signal Beam
RNG Roll (To-Confuse) (<=1000 Yes) 5540/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 2173/10000 (No)
Damage: (8+3+2+1.5(3-2))*1.5=21.75~22
-5 EN

After Round 2:

Ralts (M)
22 HP
67 EN
1/1/2/2/40
Trace


Spinarak (M)
17 HP
66 EN
2/2/3+/2/26-
Swarm
-10 Eva/Dodge

Last edited by Terrador; Dec 8th, 2011 at 10:15:17 PM.
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Old Dec 8th, 2011, 8:59:20 PM   #8
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Like hell am I gonna walk away from this challenge empty-handed!

Psyshock -> Psyshock -> Psyshock
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Old Dec 8th, 2011, 10:26:37 PM   #9
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"DIE!"

HOLY FREAKING SIGNAL BEAM ~ Cooldown ~ Signal Beam

-------------------------------------------------------------------------------------

Before Round 3:

Ralts (M)
22 HP
67 EN
1/1/2/2/40
Trace


Spinarak (M)
17 HP
66 EN
2/2/3+/2/26-
Swarm
-10 Eva/Dodge

Action 1:

Ralts uses Psyshock
RNG Roll (To-Crit) (<=625 Yes) 3595/10000 (No)
Damage: (8+3)*1.5=16.5~17
-9 EN

After Round 3:

Ralts (M)
22 HP
58 EN
1/1/2/2/40
Trace


Spinarak (M)
0 HP
66 EN
2/2/3+/2/26-
Swarm
-10 Eva/Dodge

--------------------------------------------------------------------------------------


"Hmph... your types, if you would."






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Old Dec 8th, 2011, 10:35:23 PM   #10
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Hehe, hard part's over...I think I'mma go with flying.
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Old Dec 9th, 2011, 12:11:55 AM   #11
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Bird Keeper would like to battle!

RNG Roll for Pokemon: 3/5
"So graceful!"
RNG Roll for Ability: 2/3
"Its accuracy is impeccable!"

Hoothoot
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Old Dec 9th, 2011, 12:39:24 AM   #12
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Thunderbolt -> Psyshock -> Thunderbolt

*If hoothoot uses hypnosis, then use protect.
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Old Dec 10th, 2011, 12:19:25 AM   #13
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"Chance Substitutions sure are useful!"

Hypnosis ~ Hypnosis ~ Hypnosis
IF (Protect fails A2), AND (Hypnosis rolls hit A2), THEN (Use Sky Attack A3)

------------------------------------------------------------------------------------------

Before Round 1:

Ralts (M)
90 HP
100 EN
1/1/2/2/40
Trace


Hoothoot (F)
90 HP
100 EN
2/2/2/1/58+
Keen Eye
+8 Acc

Action 1:

Ralts uses Protect
-7 EN

Hoothoot uses Hypnosis
But Ralts is Protected
-7 EN

Action 2:

Ralts uses Protect
RNG Roll (To-Fail) (<=5000 Yes) 3939/10000 (Yes)
But it fails
-11 EN

Hoothoot uses Hypnosis
RNG Roll (To-Hit) (<=6800 Yes) 8033/10000 (No)
-11 EN

Action 3:

Ralts uses Protect
-15 EN

Hoothoot uses Hypnosis
But Ralts is Protected
-15 EN

After Round 1:

Ralts (M)
90 HP
67 EN
1/1/2/2/40
Trace


Hoothoot (F)
90 HP
67 EN
2/2/2/1/58+
Keen Eye
+8 Acc

---------------------------------------------------------------------------------------------------


"I suppose an offensive is in order..."

Sky Attack ~ Hypnosis ~ Sky Attack
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Old Dec 10th, 2011, 10:27:24 AM   #14
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Damn, I shoulda ordered him to use it only once...

Thunderbolt -> Evasive Teleport -> Thunderbolt
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Old Dec 11th, 2011, 5:40:56 PM   #15
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Before Round 2:

Ralts (M)
90 HP
67 EN
1/1/2/2/40
Trace


Hoothoot (F)
90 HP
67 EN
2/2/2/1-/58+
Keen Eye
+8 Acc

Action 1:

Hoothoot is glowing brightly

Ralts uses Thunderbolt
RNG Roll (To-Para) (<=1000 Yes) 9321/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 2681/10000 (No)
Damage: (10+1.5(2-1))*1.5=17.25~17
-7 EN

Hoothoot uses Sky Attack
RNG Roll (To-Hit) (<=9800 Yes) 8337/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 9340/10000 (No)
Damage: 14+3+1.5(2-1)=18.5~19
-9 EN

Action 2:

Ralts Teleports away
-6 EN

Hoothoot uses Hypnosis
But it misses
-7 EN

Action 3:

Ralts uses Thunderbolt
RNG Roll (To-Para) (<=1000 Yes) 4204/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 3251/10000 (No)
Damage: (10+1.5(2-1))*1.5=17.25~17
-7 EN

Hoothoot uses Sky Attack
RNG Roll (To-Hit) (<=9800 Yes) 6523/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 5766/10000 (No)
Damage: 14+3+1.5(2-1)=18.5~19
-9 EN

After Round 2:

Ralts (M)
52 HP
47 EN
1/1/2/2/40
Trace


Hoothoot (F)
56 HP
42 EN
2/2/2/1-/58+
Keen Eye
+8 Acc
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Old Dec 11th, 2011, 6:48:52 PM   #16
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Chill -> Thunderbolt -> Psyshock

*If Hoothoot uses hypnosis, use evasive teleport.
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Old Dec 12th, 2011, 10:00:23 PM   #17
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"OK, I'm fine with this."

Sky Attack ~ Sky Attack ~ Sky Attack

---------------------------------------------------------------------------------

Before Round 3:

Ralts (M)
52 HP
47 EN
1/1/2/2/40
Trace


Hoothoot (F)
56 HP
42 EN
2/2/2/1-/58+
Keen Eye
+8 Acc

Action 1:

Hoothoot is glowing brightly

Ralts Chills
+12 EN

Hoothoot uses Sky Attack
RNG Roll (To-Hit) (<=9800 Yes) 4640/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 2460/10000 (No)
Damage: 14+3+1.5(2-1)=18.5~19
-13 EN

Action 2:

Hoothoot is glowing brightly

Ralts uses Thunderbolt
RNG Roll (To-Para) (<=1000 Yes) 6489/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 3928/10000 (No)
Damage: (10+1.5(2-1))*1.5=17.25~17
-7 EN

Hoothoot uses Sky Attack
RNG Roll (To-Hit) (<=9800 Yes) 165/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 2660/10000 (No)
Damage: 14+3+1.5(2-1)=18.5~19
-17 EN

Action 3:

Hoothoot is glowing brightly

Ralts uses Psyshock
RNG Roll (To-Crit) (<=625 Yes) 2388/10000 (No)
Damage: 8+3=11
-5 EN

Hoothoot uses Sky Attack
RNG Roll (To-Hit) (<=9800 Yes) 2659/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 6991/10000 (No)
Damage: 14+3+1.5(2-1)=18.5~19
-21 EN

After Round 3:

Ralts (M)
-5 HP
47 EN
1/1/2/2/40
Trace


Hoothoot (F)
28 HP
-9 EN
2/2/2/1-/58+
Keen Eye
+8 Acc

--------------------------------------------------------------------------------------------------


"Seeing as draws count as losses for the challenger, your challenge is over."

Rewards

The Wanderer: 4 CC, 4 HC
What are HC? HC are counters that are identical to KOC - that is, one can spend them either to increase his/her CC or into any of the three counters of the Pokemon that challenged the Hall.

Terrador: 6 UC

Pleasure doing business with you. You can rechallenge starting 8:41 PM PST on December 19, 2011.

Last edited by Terrador; Dec 12th, 2011 at 11:40:34 PM.
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Old Dec 13th, 2011, 12:26:23 AM   #18
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Yeah, I pretty much had that coming. Didn't expect to score an energy KO though.

Anyway, thanks for the tokens. See you next week!
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Old Dec 21st, 2011, 1:18:42 PM   #19
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Only users: jayjinde and The Wanderer should be posting in this thread.

The Wanderer will be using Monohm with Static and Deino with Hustle:
Monohm

Deino


The Wanderer, you may choose your first type. Your options are:








Good luck!
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Old Dec 22nd, 2011, 12:13:05 AM   #20
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Bring on the fire type!
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Old Dec 22nd, 2011, 10:12:43 AM   #21
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Nursery Aide Alice would like to battle

"My baby Pokemon are a lot of fun for the kids to play with."

Pokemon Rolls: 1/5, 2/5 (Magby, Charmander)
Ability Rolls: 1/2, 2/2 (Flame Body, Solar Power)

"Is it hot in here?"

Magby

Charmander


The Wanderer, feel free to post actions
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Old Dec 22nd, 2011, 8:18:53 PM   #22
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Monohm: Thunder Wave (Charmander) -> Hydro Pump (Charmander) -> Thunder Wave (Magby)*

Deino: Toxic (Charmander) -> Earth Power (Charmander) -> Toxic (Magby)**

*If Magby has a substitute up, use Rain Dance.

**If Magby has a substitute up, use Dragon Pulse on Charmander.
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Old Dec 22nd, 2011, 8:58:23 PM   #23
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"Time to see doubles, and then some"

Magby: Double Team (4) ~ Cross Chop Deino ~ Cross Chop Deino
Charmander: Double Team (4) ~ Dragon Pulse Deino ~ Dragon Pulse Deino
IF Deino is fainted, retarget any remaining attacks to Monohm


Magby used Double Team (4)
4 clones appeared
-16 EN

Charmander used Double Team (4)
4 clones appeared
-16 EN

Monohm used Thunder Wave
Hits Clone (8293 > 2000)
-1 Clone Charmander
-6 EN

Deino used Toxic
Hit (8302 <= 9000), Hits Clone (8171 > 2500)
-1 Clone Charmander
-7 EN


Magby used Cross Chop on Deino
Hit (6717 <= 8500), No Crit (4992 > 1250)
(12 + 3) * 1.5 = 22.5 = 23 DMG
-8 EN

Charmander used Dragon Pulse on Deino
No Crit (7030 > 625)
(9 + 1.5) * 1.5 = 15.75 = 16 DMG
-7 EN

Monohm used Hydro Pump
Hit (2639 <= 8500), Hits Clone (7727 > 3333)
-1 Clone Charmander
-8 EN

Deino used Earth Power
Hits Clone (9821 > 5000)
-1 Clone Charmander
-7 EN


Magby used Cross Chop on Deino
Hit (4160 <= 8500), Crit (1023 <= 1250)
(12 + 3 + 3) * 1.5 = 27 DMG
-12 EN

Charmander used Dragon Pulse on Deino
No Crit (4974 > 625)
(9 + 1.5) * 1.5 = 15.75 = 16 DMG
-11 EN

Monohm used Thunder Wave on Magby
Hits Clone (3019 > 2000)
-1 Clone Magby
-6 EN

Deino used Toxic on Magby
Hit (3144 <= 9000), Hits Clone (3158 > 2500)
-1 Clone Magby
-7 EN



HP: 90 | 90
EN: 66 | 64
Status: None | 2 Clones


HP: 90 | 8
EN: 80 | 80
Status: None | None




"Looks like we've got a bit of an edge right now"

Charmander: Flame Burst (Monohm) ~ Dragon Pulse (Monohm) ~ Dragon Pulse (Monohm)
IF Deino uses Protect A1, use Double Team (4) and push actions back
Magby: Sunny Day ~ Fire Spin (Monohm) ~ Toxic (Monohm)
IF Monohm uses Rain Dance A1, use Sunny Day A2
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Old Dec 22nd, 2011, 9:15:16 PM   #24
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Monohm: Thunder Wave (Charmander) -> Rain Dance -> Hydro Pump (Charmander)

Deino: Toxic (Charmander) -> Earth Power (Charmander) -> Earth Power (Charmander)
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Old Dec 22nd, 2011, 9:38:06 PM   #25
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"Oops, Charmander... We aimed at the wrong Pokemon"

Magby used Sunny Day
It became sunny
-9 EN

Charmander used Flame Burst
No Crit (7160 > 625)
(7 + 3 + 3 + 2 + 1.5) * 2/3 = 11 DMG
-3 HP Deino
-1 HP
-4 EN

Monohm used Thunder Wave on Charmander
Charmander is Paralyzed (25%)
-10 EN

Deino used Toxic on Charmander
Miss (9068 > 9000)
-11 EN

-1 HP Charmander (Solar Power)


Magby used Fire Spin on Monohm
Crit (107 <= 625)
(4 + 3 + 3 + 3) * 2/3 = 8.33 = 8 DMG
Monohm is trapped (4A)
-3 EN

Monohm used Rain Dance
It started raining
-10 EN

Deino used Earth Power on Charmander
No Crit (1438 > 625), No -SpD (9003 > 1000)
(9) * 1.5 = 13.5 = 14 DMG
-7 EN

Charmander used Dragon Pulse on Monohm
Fully Paralyzed (391 <= 2500)
-5% Paralysis

-2 HP Monohm (Fire Spin)


Magby used Toxic on Monohm
Hit (5764 <= 9000)
Monohm is Badly Poisoned
-7 EN

Monohm used Hydro Pump on Charmander
Miss (9474 > 8500)
-8 EN

Deino used Earth Power on Charmander
No Crit (4258 > 625), No -SpD (3927 > 1000)
(9) * 1.5 = 13.5 = 14 DMG
-11 EN

Charmander used Dragon Pulse on Monohm
No Crit (7075 > 625)
(9 + 1.5) * 1.5 = 15.75 = 16 DMG
-7 EN

-2 HP Monohm


HP: 61 | 90
EN: 55 | 44
Status: Para (15%) | 2 Clones


HP: 51 | 5
EN: 55 | 55
Status: Fire Spin (2) | None

Wanderer, feel free to choose actions
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