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#1 |
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Join Date: Mar 2009
Posts: 3,008
One final hurrah before I depart.
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Yo dawg. You're The Wanderer, you're me, or you're not posting in this thread. His Ralts has Trace and stuff.
Ralts
Your types are below. Good luck... you'll need it. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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#2 |
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Join Date: Nov 2011
Posts: 1,746
Sumshadagrene City
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Bring on the poison type!
__________________
Fair warning, guys: Gonna be gone from the 3rd to the 5th. ...Also, asb team. Also also, ref profile. |
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#3 |
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Join Date: Mar 2009
Posts: 3,008
One final hurrah before I depart.
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![]() Tamer would like to battle! RNG Roll for Pokemon: 4/5 "Took awhile to train this one." RNG Roll for Ability: 2/3 "He sure bugs ya!"
Spinarak
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#4 |
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Join Date: Nov 2011
Posts: 1,746
Sumshadagrene City
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Confuse Ray -> Psyshock -> Thunderbolt
If she uses toxic, then use protect instead.
__________________
Fair warning, guys: Gonna be gone from the 3rd to the 5th. ...Also, asb team. Also also, ref profile. |
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#5 |
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Join Date: Mar 2009
Posts: 3,008
One final hurrah before I depart.
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![]() "It's time for some Bug attackin'!" Signal Beam ~ Leech Life ~ Signal Beam ------------------------------------------------------------------------------------------- Before Round 1: Ralts (M) 90 HP 100 EN 1/1/2/2/40 Trace Spinarak (M) 90 HP 100 EN 2/2/3+/2/26- Swarm -10 Eva/Dodge Action 1: Ralts uses Confuse Ray RNG Roll (No.-Actions) (1-3333 2, 3334-6666 3, 6667-10000 4) 6367/10000 (3) Nincada is Confused (3A) -5 EN Nincada uses Signal Beam RNG Roll (To-Hit-Self) (<=5000 Yes) 5842/10000 (No) RNG Roll (To-Confuse) (<=1000 Yes) 7989/10000 (No) RNG Roll (To-Crit) (<=625 Yes) 3312/10000 (No) Damage: (8+3+1.5(3-2))*1.5=18.75~19 -5 EN Action 2: Ralts uses Psyshock RNG Roll (To-Crit) (<=625 Yes) 3711/10000 (No) Damage: (8+3)*1.5=16.5~17 -5 EN Nincada uses Leech Life RNG Roll (To-Hit-Self) (<=5000 Yes) 3556/10000 (Yes) Damage: 4 -3 EN Action 3: Ralts uses Thunderbolt RNG Roll (To-Para) (<=1000 Yes) 2751/10000 (No) RNG Roll (To-Crit) (<=625 Yes) 7895/10000 (No) Damage: 10 -7 EN Nincada snaps out of confusion Nincada uses Signal Beam RNG Roll (To-Confuse) (<=1000 Yes) 8453/10000 (No) RNG Roll (To-Crit) (<=625 Yes) 3312/10000 (No) Damage: (8+3+1.5(3-2))*1.5=18.75~19 -5 EN After Round 1: Ralts (M) 52 HP 83 EN 1/1/2/2/40 Trace Spinarak (M) 59 HP 87 EN 2/2/3+/2/26- Swarm -10 Eva/Dodge ----------------------------------------------------------------------------------------- ![]() "Keep it up!" Electroweb ~ Dig ~ Signal Beam Last edited by Terrador; Dec 5th, 2011 at 2:07:27 AM. |
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#6 |
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Join Date: Nov 2011
Posts: 1,746
Sumshadagrene City
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Psyshock -> Evasive Teleport -> Psyshock
__________________
Fair warning, guys: Gonna be gone from the 3rd to the 5th. ...Also, asb team. Also also, ref profile. |
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#7 |
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Join Date: Mar 2009
Posts: 3,008
One final hurrah before I depart.
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Before Round 2:
Ralts (M) 52 HP 83 EN 1/1/2/2/40 Trace Spinarak (M) 59 HP 87 EN 2/2/3+/2/26- Swarm -10 Eva/Dodge Action 1: Ralts uses Psyshock RNG Roll (To-Crit) (<=625 Yes) 1134/10000 (No) Damage: (8+3)*1.5=16.5~17 -5 EN Spinarak uses Electroweb RNG Roll (To-Hit) (<=9500 Yes) 5979/10000 (Yes) RNG Roll (To-Crit) (<=625 Yes) 2449/10000 (No) Damage: 6+1.5(3-2)=7.5~8 Ralts' Spe falls a stage -6 EN Action 2: Ralts Teleports away Ralts will dodge anything coming its way -6 EN Spinarak uses Dig Spinarak Digs underground Spinarak attacks But Ralts dodges -10 EN Action 3: Ralts uses Psyshock RNG Roll (To-Crit) (<=625 Yes) 1035/10000 (No) Damage: (8+3)*1.5=16.5~17 -5 EN Nincada uses Signal Beam RNG Roll (To-Confuse) (<=1000 Yes) 5540/10000 (No) RNG Roll (To-Crit) (<=625 Yes) 2173/10000 (No) Damage: (8+3+2+1.5(3-2))*1.5=21.75~22 -5 EN After Round 2: Ralts (M) 22 HP 67 EN 1/1/2/2/40 Trace Spinarak (M) 17 HP 66 EN 2/2/3+/2/26- Swarm -10 Eva/Dodge Last edited by Terrador; Dec 8th, 2011 at 10:15:17 PM. |
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#8 |
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Join Date: Nov 2011
Posts: 1,746
Sumshadagrene City
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Like hell am I gonna walk away from this challenge empty-handed!
Psyshock -> Psyshock -> Psyshock
__________________
Fair warning, guys: Gonna be gone from the 3rd to the 5th. ...Also, asb team. Also also, ref profile. |
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#9 |
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Join Date: Mar 2009
Posts: 3,008
One final hurrah before I depart.
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![]() "DIE!" HOLY FREAKING SIGNAL BEAM ~ Cooldown ~ Signal Beam ------------------------------------------------------------------------------------- Before Round 3: Ralts (M) 22 HP 67 EN 1/1/2/2/40 Trace Spinarak (M) 17 HP 66 EN 2/2/3+/2/26- Swarm -10 Eva/Dodge Action 1: Ralts uses Psyshock RNG Roll (To-Crit) (<=625 Yes) 3595/10000 (No) Damage: (8+3)*1.5=16.5~17 -9 EN After Round 3: Ralts (M) 22 HP 58 EN 1/1/2/2/40 Trace Spinarak (M) 0 HP 66 EN 2/2/3+/2/26- Swarm -10 Eva/Dodge -------------------------------------------------------------------------------------- ![]() "Hmph... your types, if you would." ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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#10 |
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Join Date: Nov 2011
Posts: 1,746
Sumshadagrene City
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Hehe, hard part's over...I think I'mma go with flying.
__________________
Fair warning, guys: Gonna be gone from the 3rd to the 5th. ...Also, asb team. Also also, ref profile. |
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#11 |
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Join Date: Mar 2009
Posts: 3,008
One final hurrah before I depart.
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![]() Bird Keeper would like to battle! RNG Roll for Pokemon: 3/5 "So graceful!" RNG Roll for Ability: 2/3 "Its accuracy is impeccable!"
Hoothoot
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#12 |
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Join Date: Nov 2011
Posts: 1,746
Sumshadagrene City
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Thunderbolt -> Psyshock -> Thunderbolt
*If hoothoot uses hypnosis, then use protect.
__________________
Fair warning, guys: Gonna be gone from the 3rd to the 5th. ...Also, asb team. Also also, ref profile. |
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#13 |
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Join Date: Mar 2009
Posts: 3,008
One final hurrah before I depart.
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![]() "Chance Substitutions sure are useful!" Hypnosis ~ Hypnosis ~ Hypnosis IF (Protect fails A2), AND (Hypnosis rolls hit A2), THEN (Use Sky Attack A3) ------------------------------------------------------------------------------------------ Before Round 1: Ralts (M) 90 HP 100 EN 1/1/2/2/40 Trace Hoothoot (F) 90 HP 100 EN 2/2/2/1/58+ Keen Eye +8 Acc Action 1: Ralts uses Protect -7 EN Hoothoot uses Hypnosis But Ralts is Protected -7 EN Action 2: Ralts uses Protect RNG Roll (To-Fail) (<=5000 Yes) 3939/10000 (Yes) But it fails -11 EN Hoothoot uses Hypnosis RNG Roll (To-Hit) (<=6800 Yes) 8033/10000 (No) -11 EN Action 3: Ralts uses Protect -15 EN Hoothoot uses Hypnosis But Ralts is Protected -15 EN After Round 1: Ralts (M) 90 HP 67 EN 1/1/2/2/40 Trace Hoothoot (F) 90 HP 67 EN 2/2/2/1/58+ Keen Eye +8 Acc --------------------------------------------------------------------------------------------------- ![]() "I suppose an offensive is in order..." Sky Attack ~ Hypnosis ~ Sky Attack |
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#14 |
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Join Date: Nov 2011
Posts: 1,746
Sumshadagrene City
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Damn, I shoulda ordered him to use it only once...
Thunderbolt -> Evasive Teleport -> Thunderbolt
__________________
Fair warning, guys: Gonna be gone from the 3rd to the 5th. ...Also, asb team. Also also, ref profile. |
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#15 |
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Join Date: Mar 2009
Posts: 3,008
One final hurrah before I depart.
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Before Round 2:
Ralts (M) 90 HP 67 EN 1/1/2/2/40 Trace Hoothoot (F) 90 HP 67 EN 2/2/2/1-/58+ Keen Eye +8 Acc Action 1: Hoothoot is glowing brightly Ralts uses Thunderbolt RNG Roll (To-Para) (<=1000 Yes) 9321/10000 (No) RNG Roll (To-Crit) (<=625 Yes) 2681/10000 (No) Damage: (10+1.5(2-1))*1.5=17.25~17 -7 EN Hoothoot uses Sky Attack RNG Roll (To-Hit) (<=9800 Yes) 8337/10000 (No) RNG Roll (To-Crit) (<=625 Yes) 9340/10000 (No) Damage: 14+3+1.5(2-1)=18.5~19 -9 EN Action 2: Ralts Teleports away -6 EN Hoothoot uses Hypnosis But it misses -7 EN Action 3: Ralts uses Thunderbolt RNG Roll (To-Para) (<=1000 Yes) 4204/10000 (No) RNG Roll (To-Crit) (<=625 Yes) 3251/10000 (No) Damage: (10+1.5(2-1))*1.5=17.25~17 -7 EN Hoothoot uses Sky Attack RNG Roll (To-Hit) (<=9800 Yes) 6523/10000 (No) RNG Roll (To-Crit) (<=625 Yes) 5766/10000 (No) Damage: 14+3+1.5(2-1)=18.5~19 -9 EN After Round 2: Ralts (M) 52 HP 47 EN 1/1/2/2/40 Trace Hoothoot (F) 56 HP 42 EN 2/2/2/1-/58+ Keen Eye +8 Acc |
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#16 |
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Join Date: Nov 2011
Posts: 1,746
Sumshadagrene City
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Chill -> Thunderbolt -> Psyshock
*If Hoothoot uses hypnosis, use evasive teleport.
__________________
Fair warning, guys: Gonna be gone from the 3rd to the 5th. ...Also, asb team. Also also, ref profile. |
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#17 |
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Join Date: Mar 2009
Posts: 3,008
One final hurrah before I depart.
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![]() "OK, I'm fine with this." Sky Attack ~ Sky Attack ~ Sky Attack --------------------------------------------------------------------------------- Before Round 3: Ralts (M) 52 HP 47 EN 1/1/2/2/40 Trace Hoothoot (F) 56 HP 42 EN 2/2/2/1-/58+ Keen Eye +8 Acc Action 1: Hoothoot is glowing brightly Ralts Chills +12 EN Hoothoot uses Sky Attack RNG Roll (To-Hit) (<=9800 Yes) 4640/10000 (Yes) RNG Roll (To-Crit) (<=625 Yes) 2460/10000 (No) Damage: 14+3+1.5(2-1)=18.5~19 -13 EN Action 2: Hoothoot is glowing brightly Ralts uses Thunderbolt RNG Roll (To-Para) (<=1000 Yes) 6489/10000 (No) RNG Roll (To-Crit) (<=625 Yes) 3928/10000 (No) Damage: (10+1.5(2-1))*1.5=17.25~17 -7 EN Hoothoot uses Sky Attack RNG Roll (To-Hit) (<=9800 Yes) 165/10000 (Yes) RNG Roll (To-Crit) (<=625 Yes) 2660/10000 (No) Damage: 14+3+1.5(2-1)=18.5~19 -17 EN Action 3: Hoothoot is glowing brightly Ralts uses Psyshock RNG Roll (To-Crit) (<=625 Yes) 2388/10000 (No) Damage: 8+3=11 -5 EN Hoothoot uses Sky Attack RNG Roll (To-Hit) (<=9800 Yes) 2659/10000 (Yes) RNG Roll (To-Crit) (<=625 Yes) 6991/10000 (No) Damage: 14+3+1.5(2-1)=18.5~19 -21 EN After Round 3: Ralts (M) -5 HP 47 EN 1/1/2/2/40 Trace Hoothoot (F) 28 HP -9 EN 2/2/2/1-/58+ Keen Eye +8 Acc -------------------------------------------------------------------------------------------------- ![]() "Seeing as draws count as losses for the challenger, your challenge is over." Rewards The Wanderer: 4 CC, 4 HC What are HC? HC are counters that are identical to KOC - that is, one can spend them either to increase his/her CC or into any of the three counters of the Pokemon that challenged the Hall. Terrador: 6 UC Pleasure doing business with you. You can rechallenge starting 8:41 PM PST on December 19, 2011. Last edited by Terrador; Dec 12th, 2011 at 11:40:34 PM. |
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#18 |
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Join Date: Nov 2011
Posts: 1,746
Sumshadagrene City
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Yeah, I pretty much had that coming. Didn't expect to score an energy KO though.
Anyway, thanks for the tokens. See you next week!
__________________
Fair warning, guys: Gonna be gone from the 3rd to the 5th. ...Also, asb team. Also also, ref profile. |
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#19 |
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Join Date: Jun 2011
Posts: 586
Red Room of Pain
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Only users: jayjinde and The Wanderer should be posting in this thread.
The Wanderer will be using Monohm with Static and Deino with Hustle:
Monohm
Deino
The Wanderer, you may choose your first type. Your options are: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Good luck! |
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#20 |
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Join Date: Nov 2011
Posts: 1,746
Sumshadagrene City
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Bring on the fire type!
__________________
Fair warning, guys: Gonna be gone from the 3rd to the 5th. ...Also, asb team. Also also, ref profile. |
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#21 |
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Join Date: Jun 2011
Posts: 586
Red Room of Pain
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![]() Nursery Aide Alice would like to battle "My baby Pokemon are a lot of fun for the kids to play with." Pokemon Rolls: 1/5, 2/5 (Magby, Charmander) Ability Rolls: 1/2, 2/2 (Flame Body, Solar Power) "Is it hot in here?"
Magby
Charmander
The Wanderer, feel free to post actions |
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#22 |
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Join Date: Nov 2011
Posts: 1,746
Sumshadagrene City
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Monohm: Thunder Wave (Charmander) -> Hydro Pump (Charmander) -> Thunder Wave (Magby)*
Deino: Toxic (Charmander) -> Earth Power (Charmander) -> Toxic (Magby)** *If Magby has a substitute up, use Rain Dance. **If Magby has a substitute up, use Dragon Pulse on Charmander.
__________________
Fair warning, guys: Gonna be gone from the 3rd to the 5th. ...Also, asb team. Also also, ref profile. |
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#23 |
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Join Date: Jun 2011
Posts: 586
Red Room of Pain
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![]() "Time to see doubles, and then some" Magby: Double Team (4) ~ Cross Chop Deino ~ Cross Chop Deino Charmander: Double Team (4) ~ Dragon Pulse Deino ~ Dragon Pulse Deino IF Deino is fainted, retarget any remaining attacks to Monohm Magby used Double Team (4) 4 clones appeared -16 EN Charmander used Double Team (4) 4 clones appeared -16 EN Monohm used Thunder Wave Hits Clone (8293 > 2000) -1 Clone Charmander -6 EN Deino used Toxic Hit (8302 <= 9000), Hits Clone (8171 > 2500) -1 Clone Charmander -7 EN Magby used Cross Chop on Deino Hit (6717 <= 8500), No Crit (4992 > 1250) (12 + 3) * 1.5 = 22.5 = 23 DMG -8 EN Charmander used Dragon Pulse on Deino No Crit (7030 > 625) (9 + 1.5) * 1.5 = 15.75 = 16 DMG -7 EN Monohm used Hydro Pump Hit (2639 <= 8500), Hits Clone (7727 > 3333) -1 Clone Charmander -8 EN Deino used Earth Power Hits Clone (9821 > 5000) -1 Clone Charmander -7 EN Magby used Cross Chop on Deino Hit (4160 <= 8500), Crit (1023 <= 1250) (12 + 3 + 3) * 1.5 = 27 DMG -12 EN Charmander used Dragon Pulse on Deino No Crit (4974 > 625) (9 + 1.5) * 1.5 = 15.75 = 16 DMG -11 EN Monohm used Thunder Wave on Magby Hits Clone (3019 > 2000) -1 Clone Magby -6 EN Deino used Toxic on Magby Hit (3144 <= 9000), Hits Clone (3158 > 2500) -1 Clone Magby -7 EN ![]() ![]() HP: 90 | 90 EN: 66 | 64 Status: None | 2 Clones ![]() HP: 90 | 8 EN: 80 | 80 Status: None | None ![]() "Looks like we've got a bit of an edge right now" Charmander: Flame Burst (Monohm) ~ Dragon Pulse (Monohm) ~ Dragon Pulse (Monohm) IF Deino uses Protect A1, use Double Team (4) and push actions back Magby: Sunny Day ~ Fire Spin (Monohm) ~ Toxic (Monohm) IF Monohm uses Rain Dance A1, use Sunny Day A2 |
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#24 |
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Join Date: Nov 2011
Posts: 1,746
Sumshadagrene City
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Monohm: Thunder Wave (Charmander) -> Rain Dance -> Hydro Pump (Charmander)
Deino: Toxic (Charmander) -> Earth Power (Charmander) -> Earth Power (Charmander)
__________________
Fair warning, guys: Gonna be gone from the 3rd to the 5th. ...Also, asb team. Also also, ref profile. |
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#25 |
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Join Date: Jun 2011
Posts: 586
Red Room of Pain
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![]() "Oops, Charmander... We aimed at the wrong Pokemon" Magby used Sunny Day It became sunny -9 EN Charmander used Flame Burst No Crit (7160 > 625) (7 + 3 + 3 + 2 + 1.5) * 2/3 = 11 DMG -3 HP Deino -1 HP -4 EN Monohm used Thunder Wave on Charmander Charmander is Paralyzed (25%) -10 EN Deino used Toxic on Charmander Miss (9068 > 9000) -11 EN -1 HP Charmander (Solar Power) Magby used Fire Spin on Monohm Crit (107 <= 625) (4 + 3 + 3 + 3) * 2/3 = 8.33 = 8 DMG Monohm is trapped (4A) -3 EN Monohm used Rain Dance It started raining -10 EN Deino used Earth Power on Charmander No Crit (1438 > 625), No -SpD (9003 > 1000) (9) * 1.5 = 13.5 = 14 DMG -7 EN Charmander used Dragon Pulse on Monohm Fully Paralyzed (391 <= 2500) -5% Paralysis -2 HP Monohm (Fire Spin) Magby used Toxic on Monohm Hit (5764 <= 9000) Monohm is Badly Poisoned -7 EN Monohm used Hydro Pump on Charmander Miss (9474 > 8500) -8 EN Deino used Earth Power on Charmander No Crit (4258 > 625), No -SpD (3927 > 1000) (9) * 1.5 = 13.5 = 14 DMG -11 EN Charmander used Dragon Pulse on Monohm No Crit (7075 > 625) (9 + 1.5) * 1.5 = 15.75 = 16 DMG -7 EN -2 HP Monohm ![]() ![]() HP: 61 | 90 EN: 55 | 44 Status: Para (15%) | 2 Clones ![]() HP: 51 | 5 EN: 55 | 55 Status: Fire Spin (2) | None Wanderer, feel free to choose actions |
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