Battle Hall Challenge - Its_A_Random

Only the challenger and the ref may post in this thread.

Its_A_Random has taken a Blind, yet Gluttonous, Panpour.


Panpour Blind (M)
Nature: Hasty

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 73 (+)

EC: 2/6
MC: 0
DC: 1/5

Abilities:
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Attacks:
Scratch
Leer
Lick
Water Gun
Fury Swipes
Water Sport
Bite
Scald
Taunt
Brine
Crunch

Nasty Plot
Low Kick
Aqua Tail

Ice Beam
Grass Knot
Acrobatics



Worker Jason would like to battle!

Order:
Random chooses the type they wish to battle.
Worker Jason sends out his Pokemon.
Random sends out his Pokemonand issues his actions.
Worker issues his actions.
I ref.

Its_A_Random, you may choose your opponent's first type. Your choices are;








Good luck!
 

"Time to pummel you into the ground!"

RNG Roll for Mon: 2/5
RNG Roll for Ability: 3/3

"You gotta keep hydrated when working hard."

Barboach (M)

Nature: Quiet

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 52 (-)

Ability:
Hydration (DW): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Attacks:

Mud Slap
Mud Sport
Water Sport
Water Gun
Mud Bomb
Magnitude
Amnesia
Water Pulse

Earthquake
Ice Beam
Waterfall

Spark
Hydro Pump
Earth Power



Random, send out your Pokemon and give actions.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Go, Blind!

You know what to do Blind, plot your scheme, & aim for the weak spot!
Nasty Plot > Grass Knot > Grass Knot
 

Barboach (M)
HP: 90
Energy: 100
Stats: N/A
Status: N/A
Ability: Hydration
Vs

Panpour Blind (M)
HP: 90
Energy: 100
Stats: N/A
Status: N/A
Ability: Gluttony


Action 1:
Blind used Nasty Plot [-7 Energy]
+2 Special Attack

Barboach used Amnesia [-7 Energy]
+2 Special Defense

Action 2:
Blind used Grass Knot [-6 Energy]
Roll for Crit: 2694/10000 [No Crit]
[4+(2-2)x1.5]x2.25 = [9 Damage]

Barboach used Spark [-5 Energy]
Roll for Crit: 4625/10000 [No Crit]
[7+(2-1)x1.5]x1.5 = [13 Damage]
Roll for Paralysis: 4066/10000 [No Paralysis]

Action 3:
Blind used Grass Knot [-10 Energy]
Roll for Crit: 4671/10000 [No Crit]
4+(2-2)x1.5]x2.25 = [9 Damage]

Barboach used Earthquake [-6 Energy]
Roll for Crit: 6682/10000 [No Crit]
10+3+(2-1)x1.5 = [15 Damage]



Barboach (M)
HP: 72
Energy: 82
Stats: +1 SpD
Status: N/A
Ability: Hydration
Vs

Panpour Blind (M)
HP: 62
Energy: 77
Stats: +1 SpA
Status: N/A
Ability: Gluttony
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Its_A_Random does not approve of this Barboach & its consistent Earthquakes! The cheeky monkey will always prevail in the end!"
Scald > Acrobatics > Scald
 
Sorry, I meant Spark instead of Shock Wave in Barboach's actions for the round.

Barboach (M)
HP: 72
Energy: 82
Stats: +1 SpD
Status: N/A
Ability: Hydration
Vs

Panpour Blind (M)
HP: 62
Energy: 77
Stats: +1 SpA
Status: N/A
Ability: Gluttony


Action 1:
Blind used Scald [-5 Energy]
Roll for Crit: 5571/10000 [No Crit]
8+3+(2-2)x1.5 = [11 Damage]
Roll for Burn: 9143/10000 [No Burn]

Barboach used Magnitude [-5 Energy]
Rolll for Attack Power: 2170/10000 [6 Power]
Roll for Crit: 7635/10000 [No Crit]
6+3+(2-1)x1.5 = [11 Damage]

Action 2:
Blind used Acrobatics [-7 Energy]
Roll for Crit: 6492/10000 [No Crit]
11+(2-2)x1.5 = [11 Damage]

Barboach used Earthquake [-6 Energy]
Roll for Crit: 2258/10000 [No Crit]
10+3+(2-1)x1.5 = [15 Damage]

Action 3:
Blind used Scald [-5 Energy]
Roll for Crit: 3299/10000 [No Crit]
8+3+(2-2)x1.5 = [11 Damage]
Roll for Burn: 7646/10000 [No Burn]

Barboach used Spark [-5 Energy]
Roll for Crit: 9631/10000 [No Crit]
[7+(2-1)x1.5]x1.5 = [13 Damage]
Roll for Paralysis: 2223/10000 [20% Paralysis]


Barboach (M)
HP: 39
Energy: 66
Stats: N/A
Status: N/A
Ability: Hydration
Vs

Panpour Blind (M)
HP: 23
Energy: 60
Stats: N/A
Status: Paralysis (20%)
Ability: Gluttony​

Random
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Its_A_Random is incredibly annoyed by this fish! I do not want a repeat of what happened last time in the Subway..."
Brine > Brine > Brine
 

Barboach (M)
HP: 39
Energy: 66
Stats: N/A
Status: N/A
Ability: Hydration
Vs

Panpour Blind (M)
HP: 23
Energy: 60
Stats: N/A
Status: Paralysis (20%)
Ability: Gluttony

Action 1:

Barboach used Earthquake [-6 Energy]
Roll for Crit: 311/10000 [Crit]
10+3+3+(2-1)x1.5 = [18 Damage]

Roll for Paralysis: 2596/10000 [No]
Blind used Brine [-8 Energy]
Roll for Crit: 954/10000 [No Crit]
13+3+(2-2)x1.5 = [16 Damage]

Action 2:
Barboach used Magnitude [-5 Energy]
Roll for Power: 9586/10000 [15 Power]
Roll for Crit: 2298/10000 [No Crit]
15+3+(2-1)x1.5 = [20 Damage]

Blind fainted!


Barboach (M)
HP: 23
Energy: 55
Stats: N/A
Status: N/A
Ability: Hydration
Vs

Panpour Blind (M)
HP: 0
Energy: 0
Stats: N/A
Status: KOed
Ability: Gluttony​


Rewards:
4 BT for me
1 TC, 1 BP and 2 HC (Which seem to work exactly like KO Counters) for Random

There are some things being sorted out with the prizes right now. I'll VM you (Random) when things are sorted out and I've edited this post.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Its_A_Random uses his 1.6k Post to express his disappointment with his Panpour! I appear to have no luck with these Battle (Name) role-plays..." :(

Also, I think it's 1 BT if you bomb out in the first round iirc, unless iiMKUltra & -Charmander- decided to change the payout system...
 
Its_A_Random will be using Caius the Duskull with Levitate:


Duskull Caius (M)
Nature: Quiet (-10% Evasion)

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 80
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 21 (-)

EC: 2/9
MC: 0
DC: N/A

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-O-Wisp
Hex

Dark Pulse
Destiny Bond
Pain Split

Shadow Ball
Ice Beam
Charge Beam


Its_A_Random, you may choose your first type. Your options are:






 


Rocket Grunt Phillip would like to battle
"I'm going to take your pokemon!"

RNG Roll: 1/5
Pokemon: Wurmple

Wurmple (M)

Nature: Adamant

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 20

Abilities:

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:

Tackle
String Shot
Poison Sting
Bug Bite

Snore


RNG Roll: 2/2
Ability: Run Away
"You are going to want to run away!"
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Remove this fool from play."
Will-O-Wisp > Hex > Hex
IF Will-O-Wisp misses, THEN keep using Will-O-Wisp until it hits before using Hex.
 

Health: 80
Energy: 100
Status: -
Stats: -
Ability: Levitate

vs.


Health: 90
Energy: 100
Status: -
Stats: -
Ability: Run Away
__________________________________________________ _________________

Action One

Wurmple used Bug Bite
Crit: 7/16 (No)
-6 HP
-3 Energy

Duskull used Will-O-Wisp!
Miss: 83/100 (Yes)
-7 Energy

Action Two

Wurmple used Bug Bite
Crit: 1/16 (Yes)
-8 HP
-7 Energy

Duskull used Will-O-Wisp!
Miss: 31/100 (Yes)
-11 Energy

Burn, -2 HP

Action Three

Wurmple used Bug Bite
Crit: 15/16 (No)
-4 HP
-11 Energy

Duskull used Hex!
Crit: 7/16 (No)
-15 HP
-6 Energy

Burn, -2 HP
__________________________________________________ __________________________


Health: 62
Energy: 76
Status: -
Stats: -
Ability: Levitate

vs.


Health: 71
Energy: 79
Status: Burn
Stats: -
Ability: Run Away

------------------------------

"He needs to eat some toxins!"

Poison Sting x3
 

Health: 62
Energy: 76
Status: -
Stats: -
Ability: Levitate

vs.


Health: 71
Energy: 79
Status: Burn
Stats: -
Ability: Run Away
__________________________________________________ _________________

Action One

Wurmple used Poison Sting!
Crit: 11/16 (No)
Effect: 7/10 (No)
-4 HP
-2 Energy

Duskull used Disable!
-6 Energy

Burn, -2 HP

Action Two

Wurmple used Poison Sting!
Attack failed.
-6 Energy

Duskull used Hex!
Crit: 3/16 (No)
-15 HP
-6 Energy

Burn, -2 HP

Action Three

Wurmple used Poison Sting!
Attack failed.
-10 Energy

Duskull used Hex!
Crit: 12/16 (No)
-15 HP
-10 Energy

Burn, -2 HP
__________________________________________________ __________________________


Health: 58
Energy: 54
Status: -
Stats: -
Ability: Levitate

vs.


Health: 35
Energy: 61
Status: Burn
Stats: -
Ability: Run Away
 

"No thank you."

Bug Bite x3

------------------------

Health: 58
Energy: 54
Status: -
Stats: -
Ability: Levitate

vs.


Health: 35
Energy: 61
Status: Burn
Stats: -
Ability: Run Away
__________________________________________________ _________________

Action One

Wurmple used Bug Bite
Crit: 11/16 (No)
-4 HP
-3 Energy

Duskull used Shadow Ball!
Crit: 2/16 (No)
Effect: 3/16 (No)
-13 HP
-5 Energy

Burn, -2 HP

Action Two

Wurmple used Bug Bite
Crit: 3/16 (No)
-4 HP
-7 Energy

Duskull used Hex!
Crit: 1/16 (Yes)
-18 HP
-6 Energy

Burn, -2 HP
__________________________________________________ __________________________


Health: 50
Energy: 43
Status: -
Stats: -
Ability: Levitate

vs.


Health: 0
Energy: 51
Status: Burn
Stats: -
Ability: Run Away
__________________________________________________ __________________________


"Don't tell my boss!"

Its_A_Random, while your pokemon is being healed, you can choose your next type and send out your pokemon.






 

Swimmer Violet would like to battle
"I like to swim with him!"

RNG Roll: 5/5
Pokemon: Tympole

Tympole (F)

Nature: Quirky

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 64

Abilities:

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.

Attacks:

Bubble
Growl
Supersonic
Round
BubbleBeam
Mud Shot
Aqua Ring
Uproar

Toxic
Rest
Scald

Water Pulse
Earth Power
Sleep Talk


RNG Roll: 2/3
Ability: Adaptability
"We can adapt to the water real quick!"
 

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