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#1 |
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Join Date: Apr 2009
Posts: 2,897
Phantastic
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what a great title
i was thinking about this for the last while-- once a player dies, he is not playing anymore. this has been the common traditional mafia policy, but there have been roles that resurrect players, roles that involve activity while death, rules that allow strategic planning with alive teammates during death, possibly more. it's natural that players want to keep on doing something even while dead. furthermore, players that are very active during the game are usually killed as a result, and these players are usually the ones who want to keep playing the most, and really hate it when they die. since we're already making steps that set us apart from traditional mafia regrading this subject, we might as well take it to the next level-- we give dead players a specific role that, obviously doesn't affect the game as much as an alive player would, but keeps them active and around and has SOME effect on the game, even be it something minor. this can be some sort of niche in certain games, there's not really a 'common tradition' to be made here-- it's case sensitive. this thread, however, is made to talk about two things: what ideas come up when discussing a possible 'role' for dead players? do we even WANT to 'nerf' death in that dead people actually still affect the game?
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#2 | |
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Join Date: May 2010
Posts: 264
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Quote:
In terms of what we want to have these roles do: depends on the game of course, although balancing these would be very difficult. Considering that in each game there is usually only one res ability (whether rogue, resurrector, etc) it doesn't have that great an impact. But if everyone has a death role then that would change things alot. |
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#3 |
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Official Smogon Know-It-All
Join Date: Mar 2010
Posts: 4,705
It was in my sleeve the WHOLE TIME!
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If people just got a new role, however bad, on death, then every game would be:
-N0: A leader annonces himself, and if there is a vig then the vig kills them. -D1: If there is no vig, they are lynched, but either way die publically in time for: -N1: The now cleaned leader receives claims from everyone and the village win. The only ways to stop this are: -To make people die properly the second time, in which case you just give everyone a bpv and reveal alliances, which seems to be a much better set of circumstances for the village. -Not reveal the allegiance of dead players, which I know has happened before. However, this would probably help the mafia too much. I haven't played in one of these games, but it does seem very annoying for the players. -Have people possibly change allegiance on death. This couldn't be the norm, because then when the leader is killed the mafia essentially win. It looks impractical to me. I think that when people are dead they should stay that way unless you can think of a way of balancing it that I can't.
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I mentioned that I wasn't going to be on much because the new house has no interwebz, but it now turns out it could be any time until the 4th of April, which means (weirdly) that I'll mostly be available whenever I'm at university - not so much during the weekends and nights. But I'll see what I can do. EDIT: Fucking Hard Drive broke. IRC doesn't look like it's going to happen for a while. |
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#4 |
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Join Date: Apr 2009
Posts: 2,897
Phantastic
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i didn't mean that players gain a specific role upon death. i meant that dead players in general have a 'role' in the game, ie affecting lynches or whatever. this can be anything and i'm trying to think of unique ideas for this.
and yes, keeping the importance of death is definitely to be aimed at. i AM talking about more experimental games.
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#5 |
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Join Date: May 2010
Posts: 264
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Maybe keep the contact restriction but still give them some minor role in the game, like through lynches?
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#6 |
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Join Date: Oct 2009
Posts: 1,435
dickwaggler
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I'm working on it ^.^
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#7 |
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Join Date: Mar 2008
Posts: 2,882
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Inb4someonebringstreestumpstosmogon
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[01:05] <DixieNormous> Rodan x pookar: Just Do It |
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#8 |
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FUCK TIGER
Join Date: Mar 2006
Posts: 227
Florida
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One game I took out a cute light wolf before my death. I think in death there should be no roles. Unless their role specifies that they will turn into a ghost and have a spook ability.
hi
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[21:22:15] <+CaptKirby> my older brother broke his leg at the first concert we went to [21:22:22] <+CaptKirby> I felt kind of bad but decided to go ahead and keep rocking out anyway [21:22:33] <+CaptKirby> AND scored my first kiss [21:22:44] <+CaptKirby> (I was 12 he was 13) |
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#9 |
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Join Date: Dec 2009
Posts: 991
i found a better dancing cactus, but i cannot use it :(
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how about that all dead players are disallowed from communication with the living players (like usual), but that all the dead players get to send in a anonymous message, and that either all players or a specific role receives all those messages, garbled or otherwise.
obviously, it would be a good idea to put in a length limit. |
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#10 |
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Join Date: Oct 2009
Posts: 1,700
India
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I played a game on another forum which was kinda aimed at this problem. Dead players cant talk to living players at all, even in their faction and they all are invited to a quick topic. Every day, which the normal lynch goes on, the players vote on someone to get a special power during the night. This helps balance the game in that if the mafia has a majority of dead people they can vote their team mates to get the power, whereas the villagers (theres no "village leader" concept there) have to try to vote for townies. It helps the game balance and makes it so that having good mafia finders die isnt such a bad thing as the villagers can benefit.
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1985, before the Iowa-Michigan game, Coach Fry sent a guard out to long snap during pregame punting warmups just to mess with Schembechler, then turned his back while the guard wildly snapped the ball over the punter's head, off the turf, and into the second row. Schembechler, watching the display, asked Fry, "You're not going to let that guy long snap today, are you?" Fry responded, "Coach Schembechler, I don't plan on punting." Go Hawkeyes |
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