Battle Hall Challenge - rewindman

Only the ref and rewindman should be posting in this thread.

rewindman will be using Lark the Torchic with Blaze:


Torchic(*) [Lark](Male)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 39(-)

EC: 0/9
MC: 0
DC: 0/5

Abilities
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Attacks:

Scratch
Growl
Focus Energy
Ember
Peck
Sand Attack
Fire Spin
Flamethrower

Counter
Night Slash
Low Kick

Rock Slide
Dig
Substitute


rewindman, you may choose your first type. Your options are:






 


PokemonManiac Martin would like to battle!
"I love giving bugs hugs!"

RNG Roll: 3/5
Pokemon: Weedle

Weedle (M)

Nature: Adamant

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 50

Abilities:

Shield Dust: Type: Innate. This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): Type: Innate. This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:

Poison Sting
String Shot
Bug Bite

Snore


RNG Roll for ability: 1/2
Shield Dust
"Go in the field with Shield Dust!"
 

Health: 90
Energy: 100
Status: -
Stats: -
Ability: Blaze

vs.


Health: 90
Energy: 100
Status: -
Stats: -
Ability: Shield Dust

___________________________________________________________________

Action One

Weedle used Poison Sting!
Crit: 16/16 (No)
Effect: 1/10 (Yes)
-9 HP
-3 Energy

Torchic was poisoned!

Torchic used Flamethrower
Crit: 4/16 (No)
-24 HP
-6 energy

Poison damage

Action Two

Weedle used String Shot!
-4 Energy

Torchic used Fire Spin!
Miss: 53/100 (No)
Crit: 10/16 (No)
-13 HP
-3 energy

Poison damage
Fire Spin damage

Action Three

Weedle used Poison Sting!
Crit: 10/16 (No)
-9 HP
-3 Energy

Torchic used Flamethrower!
Crit: 15/16 (No)
-24 HP
-6 energy

Poison damage
Fire Spin damage
____________________________________________________________________________


Health: 66
Energy: 85
Status: Poison (2 DPA)
Stats: -1 Speed
Ability: Blaze

vs.


Health: 25
Energy: 90
Status: Fire Spin (2)
Stats: -
Ability: Shield Dust
 

Health: 66
Energy: 85
Status: Poison (2 DPA)
Stats: -1 Speed
Ability: Blaze

vs.


Health: 25
Energy: 90
Status: Fire Spin (2)
Stats: -
Ability: Shield Dust

___________________________________________________________________

Action One

Weedle used Poison Sting!
Crit: 12/16 (No)
-9 HP
-7 Energy

Torchic used Flamethrower
Crit: 13/16 (No)
-24 HP
-10 energy

Poison damage
Fire Spin damage

Weedle fainted!
____________________________________________________________________________


Health: 55
Energy: 75
Status: Poison (2 DPA)
Stats: -1 Speed
Ability: Blaze

vs.


Health: -1
Energy: 83
Status: Fire Spin (1)
Stats: -
Ability: Shield Dust

____________________________________________________________________________



"Give my bug a hug!"

rewindman, while your pokemon is being healed, you can choose your next type and send out Torchic.

Your options are:






 


Sage Paul would like to battle!
"I'm a sage with much age."

RNG Roll: 1/5
Pokemon: Hoppip

Hoppip (M)

Nature: Hardy

Type:

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50

Abilities:

Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate)In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Infiltrator (DW):(Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Attacks:

Splash
Synthesis
Tail Whip
Tackle
Poison Powder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain

Giga Drain
Protect
Substitute

Cotton Guard
Psych Up
Encore


RNG Roll for ability: 3/3
Infiltrator
"Your ability to infiltrate is innate!"
 

Health: 90
Energy: 100
Status: -
Stats: -
Ability: Blaze

vs.


Health: 90
Energy: 100
Status: -
Stats: -
Ability: Infiltrator

___________________________________________________________________

Action One

Hoppip used Sleep Powder!
Miss: 68/100 (No)
Length: 3/3 (3 turns)
-6 Energy

Torchic fell into an Intense Sleep!

Torchic was asleep!

Action Two

Hoppip used Substitute!
A 20 HP Substitute was created!
-20 HP
-17 Energy

Torchic was asleep!

Action Three

Hoppip used Leech Seed!
Miss: 25/100 (No)
Torchic was seeded!
-9 Energy

Torchic was asleep!

Leech Seed, +3 HP, -3HP
____________________________________________________________________________


Health: 87
Energy: 100
Status: Leech Seed (5)
Stats: -
Ability: Blaze

vs.


Health: 73
Energy: 57
Status: 20 HP Substitute
Stats: -
Ability: Infiltrator
 
"They say a pokemon starts to become immune to sleep the more time it is used"
Start with a Flame thrower to break that sub, Followed by a Rock Slide and finally one more Flamethrower for damage.


Flamethrower - ROckSlide - Flamethrower
 

Health: 87
Energy: 100
Status: Leech Seed (5)
Stats: -
Ability: Blaze

vs.


Health: 73
Energy: 57
Status: 20 HP Substitute
Stats: -
Ability: Infiltrator

___________________________________________________________________

Action One

Hoppip used Sleep Powder!
Miss: 9/100 (No)
Length: 3/3 (3 turns)
-6 Energy

Torchic fell into an Deep Sleep!

Torchic was asleep!

Leech Seed, +3 HP, -3HP

Action Two

Hoppip used Giga Drain!
Crit: 6/16 (no)
-7 HP
+4 HP
-11 Energy

Torchic was asleep!

Leech Seed, +3 HP, -3HP

Action Three

Hoppip Chilled!
+12 Energy

Torchic used Flamethrower!
-20 Hp on Sub
-6 energy

Leech Seed, +3 HP, -3HP
____________________________________________________________________________


Health: 71
Energy: 94
Status: Leech Seed (2)
Stats: -
Ability: Blaze

vs.


Health: 86
Energy: 52
Status: -
Stats: -
Ability: Infiltrator

Rewindman, I made a change, so you may change your actions if you wish.
 
"Alright Lark, time to get serious!"

Flamethrower - Rock Slide - Flamethrower
I'll stick with these actions, that's fine
 

Health: 71
Energy: 94
Status: Leech Seed (2)
Stats: -
Ability: Blaze

vs.


Health: 86
Energy: 52
Status: -
Stats: -
Ability: Infiltrator
___________________________________________________________________

Action One

Hoppip used Protect!
-14 Energy

Torchic used Flamethrower!
Hoppip protected itself!
-6 energy

Leech Seed, +3 HP, -3HP

Action Two

Hoppip used Stun Spore!
Miss: 83/100 (Yes)
-6 Energy

Torchic used Rock Slide
Miss: 99/100 (Yes)
-6 Energy

Leech Seed, +3 HP, -3HP

Action Three

Hoppip Chilled!
+12 Energy

Torchic used Flamethrower!
Crit: 5/16 (No)
Effect: 1/10 (Yes)
-22 HP
-6 energy

Hoppip was burnt!

Burn, -2
____________________________________________________________________________


Health: 65
Energy: 76
Status: -
Stats: -
Ability: Blaze

vs.


Health: 68
Energy: 44
Status: 1st Degree Burn
Stats: -
Ability: Infiltrator

Edit: 800th post :O
 

Health: 65
Energy: 76
Status: -
Stats: -
Ability: Blaze

vs.


Health: 68
Energy: 44
Status: 1st Degree Burn
Stats: -
Ability: Infiltrator

___________________________________________________

Action One

Hoppip used Leech Seed!
Miss: 6/100 (No)
Torchic was seeded!
-9 Energy

Torchic used Substitute!
A 15 HP Substitute was created!
-12 energy

Leech Seed, +3 HP, -3HP
Burn, -2 HP

Action Two

Hoppip used Substitute!
A 23 HP Substitute was created!
-21 Energy

Torchic used Flamethrower!
Crit: 3/16 (No)
-22 HP on Substitute
-6 energy

Leech Seed, +3 HP, -3HP
Burn, -2 HP

Action Three

Hoppip used Poison Powder!
It failed
-7 Energy

Torchic used Fire Spin!
Miss: 77/85 (No)
-1 HP on Substitute
-3 energy

Leech Seed, +3 HP, -3HP
Burn, -2
____________________________________________________________________________


Health: 56
Energy: 55
Status: 15 HP Substitute
Stats: -
Ability: Blaze

vs.


Health: 48
Energy: 7
Status: 1st Degree Burn
Stats: -
Ability: Infiltrator
 

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