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#51 |
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Join Date: Mar 2009
Posts: 3,008
One final hurrah before I depart.
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![]() School Kid Johnny would like to battle! RNG Roll for Pokemon: 5/5 "Venipede, show them what we've learned!" RNG Roll for ability: 3/3 "You sure do have quick feet!"
Venipede
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#52 |
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Join Date: Mar 2011
Posts: 3,301
Australia
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Eh lets just go for damage.
Flamethrower > Flame Burst > Flamethrower
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#53 |
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Join Date: Mar 2009
Posts: 3,008
One final hurrah before I depart.
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![]() "Perhaps we could deal some damage and avoid the brunt of its attacks..." Toxic ~ Protect ~ Venoshock |
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#54 |
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Join Date: Mar 2009
Posts: 3,008
One final hurrah before I depart.
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Before Round 1:
HP: 90 Energy: 100 Atk: Rank 2 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 30 (-) Boosts/Drops: None Status Conditions: None ![]() HP: 90 Energy: 100 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 49 (-) Boosts/Drops: None Status Conditions: None Action 1: Venipede uses Toxic RNG Roll for hit: 46/100 (yes) Energy: 7-1=6 Volco is Badly Poisoned Volco uses Flamethrower RNG Roll for hit: 13/100 (yes) RNG Roll for burn: 99/100 (no) RNG Roll for crit: 4/16 (no) Damage: (10+3+1.5(4-2))*1.5=24 Energy: 7-1=6 Volco takes 1 DMG (Bad Poison) Action 2: Venipede uses Protect Energy: 7 Venipede is Protected Volco uses Flame Burst RNG Roll for hit: 93/100 (yes) RNG Roll for crit: 10/16 (no) Venipede is Protected Energy: 6-1=5 Venipede's Energy: ((7+3+1.5(4-2)*1.5)/3)=6.5~7 Volco takes 1 DMG (Bad Poison) Action 3: Venipede uses Venoshock RNG Roll for hit: 38/100 (yes) RNG Roll for crit: 13/16 (no) Damage: 13+3+1.5(3-2)=17.5~18 Energy: 8-1=7 Volco uses Flamethrower RNG Roll for hit: 65/100 (yes) RNG Roll for burn: 32/100 (no) RNG Roll for crit: 1/16 (yes) Damage: (10+3+3+1.5(4-2))*1.5=28.5~29 Energy: 7-1=6 Volco takes 1 DMG (Bad Poison) After Round 1: HP: 69 Energy: 83 Atk: Rank 2 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 30 (-) Boosts/Drops: None Status Conditions: Bad Poison ![]() HP: 37 Energy: 73 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 49 (-) Boosts/Drops: None Status Conditions: None |
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#55 |
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Join Date: Mar 2009
Posts: 3,008
One final hurrah before I depart.
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![]() "This situation is sub-optimal... keep yourself going, Venipede!" Protect ~ Venoshock ~ Protect |
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#56 |
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Join Date: Mar 2011
Posts: 3,301
Australia
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Might as well make him waste as much energy as possible.
Flame Burst > Flamethrower > Flame Burst
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CAP ASB Team |
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#57 |
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Join Date: Mar 2009
Posts: 3,008
One final hurrah before I depart.
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Before Round 2:
HP: 69 Energy: 83 Atk: Rank 2 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 30 (-) Boosts/Drops: None Status Conditions: Bad Poison ![]() HP: 37 Energy: 73 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 49 (-) Boosts/Drops: None Status Conditions: None Action 1: Venipede uses Protect Energy: 7 Venipede is Protected Numel uses Flame Burst RNG Roll for hit: 26/100 (yes) RNG Roll for crit: 12/16 (no) Venipede is Protected Energy: 6-1=5 Venipede's Energy: ((7+3+1.5(4-2)*1.5)/3)=6.5~7 Volco takes 2 DMG (Bad Poison) Action 2: Venipede uses Venoshock RNG Roll for hit: 67/100 (yes) RNG Roll for crit: 10/16 (no) Damage: 13+3+1.5(3-2)=17.5~18 Energy: 8-1=7 Volco uses Flamethrower RNG Roll for hit: 8/100 (yes) RNG Roll for burn: 16/100 (no) RNG Roll for crit: 14/16 (no) Damage: (10+3+1.5(4-2))*1.5=24 Energy: 7-1=6 Volco takes 2 DMG (Bad Poison) Action 3: Venipede uses Protect Energy: 7 Venipede is Protected Volco uses Flame Burst RNG Roll for hit: 27/100 (yes) RNG Roll for crit: 11/16 (no) Venipede is Protected Energy: 6-1=5 Venipede's Energy: ((7+3+1.5(4-2)*1.5)/3)=6.5~7 Volco takes 2 DMG (Bad Poison) After Round 2: HP: 45 Energy: 67 Atk: Rank 2 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 30 (-) Boosts/Drops: None Status Conditions: Bad Poison ![]() HP: 13 Energy: 38 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 49 (-) Boosts/Drops: None Status Conditions: None |
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#58 |
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Join Date: Mar 2011
Posts: 3,301
Australia
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He shouldn't be hard to deal with from here.
Flamethrower > Flame Burst > Flamethrower
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CAP ASB Team |
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#59 |
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Join Date: Mar 2009
Posts: 3,008
One final hurrah before I depart.
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![]() "Perhaps we won't make it out of this scrape after all..." Protect ~ Venoshock ~ Protect |
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#60 |
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Join Date: Mar 2009
Posts: 3,008
One final hurrah before I depart.
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Before Round 3:
HP: 45 Energy: 67 Atk: Rank 2 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 30 (-) Boosts/Drops: None Status Conditions: Bad Poison ![]() HP: 13 Energy: 38 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 49 (-) Boosts/Drops: None Status Conditions: None Action 1: Venipede uses Protect RNG Roll for success: 61/100 (no) Energy: 7+4=11 Volco uses Flamethrower RNG Roll for hit: 12/100 (yes) RNG Roll for burn: 52/100 (no) RNG Roll for crit: 14/16 (no) Damage: (10+3+1.5(4-2))*1.5=24 (KO) Energy: 7-1=6 Volco takes 2 DMG (Bad Poison) After Round 3: HP: 43 Energy: 61 Atk: Rank 2 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 30 (-) Boosts/Drops: None Status Conditions: Bad Poison ![]() HP: -11 Energy: N/A Atk: Rank 2 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 49 (-) Boosts/Drops: N/A Status Conditions: Faint ![]() "I'm going to tell my mommy on you! One of these types will beat you up!" ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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#61 |
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Join Date: Mar 2011
Posts: 3,301
Australia
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Time to continue the success.
We'll take
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#62 |
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Join Date: Mar 2009
Posts: 3,008
One final hurrah before I depart.
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![]() Aroma Lady Flora would like to battle! Floraedit: "You can't beat me! I'll just ban you!" RNG Roll for Pokemon: 4/5 "Go, Cherubi, go!" RNG Roll for ability: 1/1 "You'll always be faster in the sunlight!"
Cherubi
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#63 |
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Join Date: Mar 2011
Posts: 3,301
Australia
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All out damage seems to be working fairly well for us.
Flamethrower > Flame Burst > Flamethrower
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#64 |
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Join Date: Mar 2009
Posts: 3,008
One final hurrah before I depart.
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![]() "You won't need to be banned; I'll beat you here and now!" Grasswhistle ~ Leech Seed ~ Sunny Day |
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#65 |
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Join Date: Mar 2009
Posts: 3,008
One final hurrah before I depart.
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Before Round 1:
HP: 90 Energy: 100 Atk: Rank 2 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 30 (-) Boosts/Drops: None Status Conditions: None ![]() HP: 90 Energy: 100 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 35 Boosts/Drops: None Status Conditions: None Action 1: Cherubi uses GrassWhistle RNG Roll for hit: 59/100 (yes) RNG Roll for sleep length in actions: 1/3 (1) Energy: 5-1=4 Volco falls asleep for 1 action Volco is fast asleep... (0 Actions) Action 2: Cherubi uses Leech Seed RNG Roll for hit: 10/100 (yes) Energy: 10-1=9 Volco is seeded for 6 actions Volco wakes up! Volco uses Flame Burst RNG Roll for hit: 3/100 (yes) RNG Roll for crit: 4/16 (no) Damage: (7+3+1.5(4-2))*1.5=19.5~20 Energy: 6-1=5 Volco's HP is sapped (Leech Seed) Action 3: Cherubi uses Sunny Day Energy: 10 The sun is shining for 4 rounds Volco uses Flamethrower RNG Roll for hit: 34/100 (yes) RNG Roll for burn: 55/100 (no) RNG Roll for crit: 16/16 (no) Damage: (10+3+3+1.5(4-2))*1.5=28.5~29 Energy: 7-1=6 Volco's HP is sapped (Leech Seed) After Round 1: HP: 81 Energy: 89 Atk: Rank 2 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 30 (-) Boosts/Drops: None Status Conditions: Seeded (4 Actions) ![]() HP: 50 Energy: 77 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 35 Boosts/Drops: None Status Conditions: None The sun is shining! (3 rounds) Last edited by Terrador; Jul 9th, 2011 at 7:44:15 AM. Reason: pHailed Leech Seed... |
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#66 |
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Join Date: Mar 2009
Posts: 3,008
One final hurrah before I depart.
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![]() "Let's regain the momentum!" Morning Sun ~ Solarbeam ~ Morning Sun |
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#67 |
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Join Date: Mar 2011
Posts: 3,301
Australia
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Thanks for the sun. Time for you to take a nap now.
Yawn > Flamethrower > Flamethrower
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CAP ASB Team |
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#68 |
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Join Date: Mar 2009
Posts: 3,008
One final hurrah before I depart.
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Before Round 2:
HP: 81 Energy: 89 Atk: Rank 2 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 30 (-) Boosts/Drops: None Status Conditions: Seeded (4 Actions) ![]() HP: 50 Energy: 77 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 35 Boosts/Drops: None Status Conditions: None The sun is shining! (3 rounds) Action 1: Cherubi uses Morning Sun Energy: 6+(90/10)=15 +35 HP Volco uses Yawn RNG Roll for hit: 9/100 (yes) Energy: 7 Cherubi is drowzy... Volco's HP is sapped (Leech Seed) Action 2: Cherubi is drowzy... Cherubi uses Solarbeam RNG Roll for hit: 76/100 (yes) RNG Roll for crit: 7/16 (no) Damage: 12+3+1.5(4-2)=18 Energy: 8-1=7 Volco uses Flamethrower RNG Roll for hit: 78/100 (yes) RNG Roll for burn: 98/100 (no) RNG Roll for crit: 6/16 (no) Damage: (10+3+3+1.5(4-2))*1.5=28.5~29 Energy: 7-1=6 Volco's HP is sapped (Leech Seed) Action 3: Cherubi falls asleep RNG Roll for sleep length in actions: 2/3 (2) Cherubi is fast asleep... (1 Action) Volco uses Flamethrower RNG Roll for hit: 26/100 (yes) RNG Roll for burn: 59/100 (no) RNG Roll for crit: 12/16 (no) Damage: (10+3+3+1.5(4-2))*1.5=28.5~29 Energy: 7-1+4=10 Volco's HP is sapped (Leech Seed) After Round 2: HP: 54 Energy: 66 Atk: Rank 2 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 30 (-) Boosts/Drops: None Status Conditions: Seeded (1 Action) ![]() HP: 36 Energy: 55 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 35 Boosts/Drops: None Status Conditions: Asleep (1 Action) The sun is shining (2 rounds)! |
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#69 |
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Join Date: Mar 2011
Posts: 3,301
Australia
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Flame Burst > Flamethrower > Flamethrower
__________________
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#70 |
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Join Date: Mar 2009
Posts: 3,008
One final hurrah before I depart.
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![]() "Perhaps we can salvage this situation yet!" Snooze ~ Morning Sun ~ Morning Sun |
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#71 |
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Join Date: Mar 2009
Posts: 3,008
One final hurrah before I depart.
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Before Round 3:
HP: 54 Energy: 66 Atk: Rank 2 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 30 (-) Boosts/Drops: None Status Conditions: Seeded (1 Action) ![]() HP: 36 Energy: 55 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 35 Boosts/Drops: None Status Conditions: Asleep (1 Action) The sun is shining (2 rounds)! Action 1: Cherubi is fast asleep... (0 Actions) Volco uses Flame Burst RNG Roll for hit: 80/100 (yes) RNG Roll for crit: 1/16 (yes) Damage: (7+3+3+3+1.5(4-2))*1.5=28.5~29 Energy: 6-1=5 Volco's HP is sapped (Leech Seed) Action 2: Cherubi uses Morning Sun Energy: 6+(90/10)=15 +35 HP Volco uses Flamethrower RNG Roll for hit: 18/100 (yes) RNG Roll for burn: 75/100 (no) RNG Roll for crit: 9/16 Damage: (10+3+3+1.5(4-2))*1.5=28.5~29 Energy: 7-1=6 Action 3: Cherubi uses Morning Sun Energy: 6+(90/10)+4=19 +35 HP Volco uses Flame Burst RNG Roll for hit: 94/100 (yes) RNG Roll for crit: 3/16 (no) Damage: (7+3+3+1.5(4-2))*1.5=24 Energy: 6-1=5 After Round 3: HP: 51 Energy: 50 Atk: Rank 2 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 30 (-) Boosts/Drops: None Status Conditions: None ![]() HP: 27 Energy: 21 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 35 Boosts/Drops: None Status Conditions: None The sun is shining! (1 Round) |
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#72 |
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Join Date: Mar 2009
Posts: 3,008
One final hurrah before I depart.
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![]() "That's it! Down comes the banhammer!" Solarbeam ~ Chill ~ Morning Sun |
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#73 |
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Join Date: Mar 2011
Posts: 3,301
Australia
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Yeah I think you missed my VM, these battles are 2 recoveries/5 chills, so that third Morning Sun was illegal. With it taken out Cherubi should be knocked out but I will issue some actions now just in case something crazy happens.
Flamethrower > Flame Burst > Flamethrower
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CAP ASB Team |
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#74 |
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Join Date: Mar 2009
Posts: 3,008
One final hurrah before I depart.
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Correct; I'm knocked out. Please select your next type from the following:
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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#75 |
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Join Date: Mar 2011
Posts: 3,301
Australia
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Yeah I looked that one up when I was trying to out hax a Fire type with a Grass in a challenge I reffed :P
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