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Old Jun 16th, 2011, 10:45:28 PM   #1
sailormoonfan668
 
Join Date: Jan 2011
Posts: 22
Default Shattered team needs fixing

Hi I've haven't been playing for quite a while and I seem to have lost the metagame. I created a team but the result is less than satisfactory. Help is greatly appreciated.

1. Zoroark @ Life Orb
Nature: Timid
Ability: Illusion
EVs: 4 HP/ 252 SpA/ 252 Spd

Nasty Plot
Dark Pulse
Focus Blast
Flamethrower

Easy and effective lead. Illusion makes Zoroark look like another Pokemon on my team. NP is for boosting when your opponent doesn't attack. Dark Pulse is STAB and can cause flinch. I prefer it over Night Daze. Focus Blast hits steels and Darks hard. Flamethrower is for Ferrothorn and Scizor.

2. Blissey @ Leftovers
Nature: Bold
Ability: Natural Cure
EVs: 252 HP/ 252 Def/ 4 Spd

Wish
Protect
Seismic Toss
Toxic

Classic Stall Blissey. I realized that my team lack something that could really take special hits so I made room for Blissey. Wish keeps the team healthy, Protect is stall/scout, Toxic is the main source of damage and destroys walls and Seismic Toss causes consistent damage.

3. Cloyster @ Life Orb
Nature: Jolly
Ability: Skill Link
EVs: 4 HP/ 252 Atk/ 252 Spd

Shell Smash
Icicle Spear
Rock Blast
Shell Blade

Cloyster is devastating when set up. Shell Smash first turn and sweep with its ridiculous Attack. It then can rip through almost everything without resistance. Skill links make sure Rock Blast and Icicle Spear hits 5 times always. Shell Blade is extra STAB and additional coverage.

5. Forretress @ Leftovers
Nature: Sassy
Ability: Sturdy
EVs: 252 HP/ 4 Def/ 252 SpD
IVs: 0 Spd

Stealth Rock
Spikes
Gyro Ball
Rapid Spin

Sassy nature minimizes Forretress' Speed and maximizes Gyro Ball's effect. Investment to SpD help Forretress cushion special attacks. With Sturdy, it can function as a suicide lead as well. Its sole purpose is to lay rocks and spikes while spinning opposing rocks and spikes away. Not much else.

5. Latios @ Choice Specs
Nature: Timid
Ability: Levitate
EVs: 4 HP/ 252 SpA/ 252 Spd

Draco Meteor
Surf
Hidden Power [Fire]
Trick

I like this better than the LO set becuase the power is immediate and CM is just not enough to boost SpA. Draco Meteor is STAB and does massive damage. The stat down won't matter since Latios will be hit and run. Surf hurts Tyranitar and stuff like that while HP Fire destroys Scizor and other steel types. Both Scizor and Ttar like to Pursuit Latios to death. Trick is cool as it cripples Stall Gliscor, Blissey, Ferrothorn, etc...

6. Gliscor @ Toxic Orb
Nature: Jolly
Ability: Poison Heal
EVs: 252 HP/ 4 Def/ 252 Spd

Protect
Earthquake
U-Turn
Taunt

Poison Heal is awesome, Gliscor can heal 1/8 of its HP every turn. Protect abuses that and allows Giscor to scout for moves. Earthquake is a STAB attack. Taunt prevents nasty entry hazards or set-up. U-Turn allows Gliscor to cause a little damage to foes and switch out.

Any tips will be appreciated. Thanks!
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Old Jun 17th, 2011, 4:25:41 AM   #2
WiredSushi
 
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if you want stall, use chansey with eviolite. it will get more defense that blissey and i an amazing wall. just give it a try if u like it, change, if its not ur style, then keep blissey.
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Old Jun 17th, 2011, 4:26:53 AM   #3
WiredSushi
 
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o and sorry for double posting but also change gyro ball to payback , it will help alot, trust me
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Old Jun 17th, 2011, 3:38:36 PM   #4
XcRunner
 
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Conkeldur walks all over this team. 3 fighting weaknesses, and latios being weak to payback. You're kind of stuck tricking him w/ latios or attempting to stall w/ Gliscor, but with a few set ups you're doomed. Perhaps try psychic on latios? I'm not sure, but you need a counter. I personally use a gengar w/ disable to get rid of payback.
Gengar@leftovers
timid
-shadow ball
-focus blast
-substitute
-disable
252 spe, 252 spA, 4 hp
switch in on a fighting attack, substitute as he uses payback/stone edge, then disable
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Old Jun 17th, 2011, 3:56:56 PM   #5
Metal Bagon
 
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I agree with all the above, they just bet me to it however there is one thing in thing you should implement is replacing naty plot with U-Turn. I mean it's not like Zoroark stay's to long in a battle anyway and it's not very logically most of the time if you attempt to sweep with your lead. Also U-Turn allows you to come back in later and do Illusion again and agin and again.

Hope this helps and also I'd recommend doing what the other two have mentioned above.
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Old Jun 17th, 2011, 4:11:35 PM   #6
Yotsuboxer
 
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If you really like trying to sweep with your lead, you *might* want to try a choice scarf togekiss to replace your cloyster. That way Zoroark has the option of using NP under the guise of Togekiss (who can also use it). Take this advice with a grain of salt though; this is just an untested idea.

Gengar is probably more reliable but the option is there if you don't like him or you like taking risks.
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Old Jun 17th, 2011, 8:42:33 PM   #7
Buzz Killington
 
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If you arent going to go with wiredsushi's bissey suggestion, then you should probably change toxic to t wave. Because of blisseys poor defenses (even with max def EVs), the other player will switch to a physical attacker he next turn, so you can t wave on the switch, wish protect if needed, and get out to something to wall the physical hits.
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