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#1 |
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Don't cry, little one
Join Date: Mar 2008
Posts: 3,460
Italy
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A long and narrow bridge of stone allows you to reach the impervious peak, stormed by blinding thunderbolts and battered by incessant winds. There doesn't seem to be any tunnels, so your only choice is to follow the rather unstable and rough cliff which follows the circumference of the tall mountain. Sometimes, a bolt of lightning strikes really near your position, but nevertheless you keep going on, until the cliff ends with a cave. You enter in, pleased for leaving behind the frigid winds and the loud thunders.
This cavern seems to be illuminated from within, quite to your surprise. Several blue crystals, sparking with weak jolts of electricity, paint the surrounding walls with fascinating cerulean reflexes. After some time, you also note that a lot of the rock composing the cave, from the floor to the walls to the ceiling, seems to be of metallic composition. The path ends at a certain point, with a hole in the floor. After some esitations, you go through it, not without the necessary care. The tunnel is not really long, and you soon find yourselves in another cavern, much larger than the previous one. Crystals like the ones which you found here and there so far are now all over the place, shining like torches and bathing the entire area in a wonderful soothing atmosphere. However, now, walking through the crystals is particularly difficult, since they zap if you get too close to them. Nevertheless, you manage to cover the distance to the end of the cavern. You are now in a barren hall, rather little compared to the cavern you're coming from. There are still some of those crystals all around, with some particularly large rocks charged with electricity - you count four of them. But since you're here for other reason rather than counting stones, you head for the exit... until a slide blocks your path! Luckily you're unaffected, but now you'll have to remove the rubble which is preventing you from keep going. You call your Pokémon to help you in the task, but suddendly a strange noise catches your attention. Looks like your Pokémon will be required for something else first! (3 of them) HP 100 (each) Atk 3 Def 4 SpA 4 SpD 3 Spe 52 Ability: Magnet Pull, Sturdy
DarkSlay's team
smashlloyd20's team
Last edited by zarator; Jun 21st, 2011 at 5:45:56 AM. |
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#2 |
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Join Date: Aug 2009
Posts: 1,187
Location: CAP, C&C, or RMT!
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Man, I thought we were headed to Vegas. :( smash, when you told me that this place was full of bright lights and electricity, I definitely had something else in mind other than this! Now we're stuck battling our way out of this one. Oh well, these Magnemite seem pretty friendly!
*BZZZZT* Ow! Or...not...well, looks like we're going to have to take them out! Go, Willow and Eclipse! All right Willow, put up a Light Screen to help out your teammates for a few rounds. Then use Flamethrower on the right most Magnemite. I always think that things on the right are the most threatening! Eclipse, start out with a highly accurate Fire Blast on the right most Magnemite. Follow that up with a semi-nice accurate Focus Blast at the same target!
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[23:49:15] <orcinus> potato potato [23:49:16] <orcinus> that really [23:49:23] <orcinus> doesn't have the same effect as when you say it out loud |
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#3 |
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Join Date: Aug 2010
Posts: 2,814
Erry day im HEAD SMASHING
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I've never been to Vegas. How should I know?
This thing's a Steel-type. It loves me. Right....ri-OW! Fine then. Be that way. ![]() GAIA CRUSH and Chuck Norris, get out there! GAIA CRUSH, you'll be instrumental in absorbing all their Thunderbolts thanks to your nifty little ability Lightningrod. But these things will drop like flies to your attacks as well! Start off with a Swords Dance to throw your attack through the roof, then follow up with an Earthquake! However, if you're preparing for the Earthquake and see that two or more have used Magnet Rise, smash the right Magnemite with a Bonemerang instead! Chuck Norris, your orders are a bit more straightforward. Hit the right Magnemite with Dynamicpunch, then use Wide Guard! GAIA CRUSH: Swords Dance~Earthquake If two or more Magnemites Magnet Rise: Bonemerang the right one on second action Chuck Norris: Dynamicpunch right Magnemite~Wide Guard Also guys; if the right Magnemite faints, change all your remaining attacks to the middle one!
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Ten million fireflies Last edited by smashlloyd20; Jun 1st, 2011 at 5:34:58 PM. |
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#4 |
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Don't cry, little one
Join Date: Mar 2008
Posts: 3,460
Italy
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As soon as she spots the magnet trio floating towards them, Eclipse roasts one with a fiery star of flames. That Magnemite angrily reacts with a lightning bolt, which however is drawn to the Marowak's bone and nullified like it was nothing. Another Magnemite attempts to zap the Machamp, but it is rendered vain as well. Gaia Crush's bone can do little though when the third Magnemite conjures a silver sphere of light to blast the three-headed dragon. Willow quickly covers the team from further assaults with a mystical barrier, but the Marowak is left undefended. Chuck Norris immediately goes on an all-out offense with his mighty fists, while Gaia Crush starts making a frightening bone dance which boosts his physical presence.
The Hydreigon then materializes a globe of pure force to crush the Magnemite she scorched before. Two of the magnemites attempt to electrocute DarkSlay's team, but the bone of Gaia Crush neutralizes the electricity once again. Willow burns the same battered Magnemite into heated flames, while Chuck Norris delivers the final blow and knocks him out. Two more to go. The Marowak picks his bone and mashes the ground with impressive strength, causing a massive quake all over the place. The two Magnemite end up heavily damaged, but Willow and Chuck didn't appreciate, either. HP 90/Energy 86 (+2 Attack) (1)HP 0 (2)HP 68 (3)HP 73Calculations:
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Threat List against Magnemite 2
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Threat List against Magnemite 3
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#5 |
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Join Date: Aug 2009
Posts: 1,187
Location: CAP, C&C, or RMT!
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Okay guys, this isn't that bad after all (for now)!
Willow, use Rock Head Flare Blitz on the center Magnemite, then Flamethrower on the left Magnemite Eclipse, use Fire Blast on the center Magnemite, then Focus Blast on the left Magnemite!
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[23:49:15] <orcinus> potato potato [23:49:16] <orcinus> that really [23:49:23] <orcinus> doesn't have the same effect as when you say it out loud |
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#6 |
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Join Date: Aug 2010
Posts: 2,814
Erry day im HEAD SMASHING
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This shouldn't be too hard. Let's kill these things!
GAIA CRUSH, hit the middle Magnemite with a Bonemerang, then repeat! These things are going down! Chuck Norris, smash the middle Magnemite with two Dynamicpunches! Remember guys, once the middle Magnemite goes down hit the left one. Oh, and this is my 1.4k. CELEBRATE
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Ten million fireflies |
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#7 |
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Don't cry, little one
Join Date: Mar 2008
Posts: 3,460
Italy
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Eclipse turns her attention on the central Magnemite, and fries him in a heated blasting fire. The two magnets focus their attention on Gaia Crush, though. The central one recklessly charges him, while the other dazes him with a silver orb of light. Willow rams into the central Magnemite with all his heated might, while Chuck Norris once again delivers the finishing blow and knocks it out. One left. The Marowak immediately pounds it with his bone, throwing it like a boomerang.
The Hydreigon tries to keep the offense going with another ball of pure force, but he barely misses the target, leaving a smoking hole in the ground. The Steel-type opponent bounces over Marowak, damaging himself a little in the process. Willow points his right arm and launches a stream of flames which scorch and melt the outlook of the Magnemite, while Chuck Norris, in his Texas style, knock out him too. The battle seems apparently over, but suddendly a magnetic force shrouds the three magnets and makes them join in a new entity! ![]() HP 220 Atk 3 Def 4 SpA 5 SpD 4 Spe 81 Abilities: Magnet Pull, Sturdy HP 55/Energy 79 (+1 Attack, -1 Sp. Defense) HP 220, Reflective Wall (retaliates against physical attacks)Calculations:
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Last edited by zarator; Jun 2nd, 2011 at 6:06:25 PM. |
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#8 |
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Join Date: Aug 2009
Posts: 1,187
Location: CAP, C&C, or RMT!
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Oh boy, it evolved right before our eyes! Wait...it's still three Magnemites? What a stupid evolution...
Williow, start out with a Sunny Day to raise your speed, then fire off a nice, strong Flamethrower! Eclipse, use Earth Power on this bad boy, then use Fire Blast in the sun!
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[23:49:15] <orcinus> potato potato [23:49:16] <orcinus> that really [23:49:23] <orcinus> doesn't have the same effect as when you say it out loud |
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#9 |
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Join Date: Aug 2010
Posts: 2,814
Erry day im HEAD SMASHING
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I know, right? It ups its stats and revives itself...by joining with magnetic force. I mean, seriously?
GAIA CRUSH, you're sitting this battle out, more or less. Use Swords Dance, then just chill out. Chuck Norris, you'll be going in at full power! Thank god I made you the best Machamp set (Mixchamp). Start off with a Focus Blast, then hit it with a sun-boosted Fire Blast!
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Ten million fireflies |
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#10 |
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Don't cry, little one
Join Date: Mar 2008
Posts: 3,460
Italy
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Wary about the traslucent barrier the opponent just conjured, Eclipse limits herself to special offense only (not that it is any different from before for her, anyway), and blasts the ground beneath her foe. Magneton bounces over her with his three magnets, but he damages himself slightly in the process. Willow attempts to summon sunlight, but it proves to be a vain effort in this cave. Chuck Norris, despite being unwilling to use his fists, has more than a trick up to his sleeve, and with his four arms conjures a sphere of pure force to devastate the enemy. Meanwhile, Gaia Crush dances menacingly with his bone, ready to strike when the time is right.
Eclipse keeps the offense going with a fiery star of flames, but Magneton's avenging bolt is neutered by the Marowak's lightningbone - err, rod. Willow resorts to his main artillery, and fries the opponent in his place. Following the example, Chuck Norris employs fire as well, while Gaia Crush just chills out. Meanwhile, Magneton shifts his defense to another kind of barrier, and loads up on power as well! HP 55/Energy 84 (+2 Attack) HP 120, Reflective Shield (retaliates against special attacks), 1 Charge counter (+2 to BP of special attacks)Calculations:
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Threat List against Magneton
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Last edited by zarator; Jun 14th, 2011 at 7:12:43 PM. |
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#11 |
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Join Date: Aug 2009
Posts: 1,187
Location: CAP, C&C, or RMT!
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Okay, no worries ladies. We can combat this.
Willow, use Flare Blitz on the first turn then chill on the second. Eclipse, chill twice in a row. I think our partner can finish this one off while we recover some much needed energy.
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[23:49:15] <orcinus> potato potato [23:49:16] <orcinus> that really [23:49:23] <orcinus> doesn't have the same effect as when you say it out loud |
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#12 |
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Join Date: Aug 2010
Posts: 2,814
Erry day im HEAD SMASHING
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You got it bro.
GAIA CRUSH, smash it with two Bonemerangs! No holding back now! Chuck Norris, smash that thing with a Dynamicpunch, then just chill.
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Ten million fireflies |
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#13 |
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Don't cry, little one
Join Date: Mar 2008
Posts: 3,460
Italy
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Since now special attacks are likely to cause consequences, Eclipse rests a little to restore some energy. But Magneton doesn't look willing to let him be quiet at all, and blasts him with an impressive beam of light. Willow doesn't care, and rams into the foe with fiery force. In a similar vein, Chuck Norris mashes the magnet trio with his iron fist, while Gaia Crush strikes him twice with his bony boomerang.
Eclipse keeps chilling out, while Magneton's attention turns towards the Machamp, who gets blown up by a sphere of blinding light. He simply chills it out, though, and Willow follows his example. Instead, the Marowak smashes the enemy with his bone technique again. Magneton seems on the verge of giving up, but meanwhile his electric power boosts even more... HP 55/Energy 66 (+1 Attack) HP 11, Reflective Wall (retaliates against physical attacks), 2 Charge counters (+4 to BP of special attacks)Calculations:
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Threat List against Magneton
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Last edited by zarator; Jun 14th, 2011 at 7:13:04 PM. |
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#14 |
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Join Date: Aug 2009
Posts: 1,187
Location: CAP, C&C, or RMT!
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Eclipse, finish it off with an Earth Power. If for some reason it doesn't die by the second turn, use FLY!
Willow, use Flamethrower if you must. Then use Ember.
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[23:49:15] <orcinus> potato potato [23:49:16] <orcinus> that really [23:49:23] <orcinus> doesn't have the same effect as when you say it out loud |
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#15 |
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Join Date: Aug 2010
Posts: 2,814
Erry day im HEAD SMASHING
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Meh.
GAIA CRUSH, use Swords Dance and then chill! Chuck Norris, just chill twice. You've earned it.
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Ten million fireflies |
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#16 |
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Don't cry, little one
Join Date: Mar 2008
Posts: 3,460
Italy
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With a final land blast, Eclipse manages to knock out the Magneton. However... the three magnets are compressed by magnetic forces and fused in a new, even more frightening entity!
![]() HP 320 Atk 4 Def 5 SpA 6 SpD 4 Spe 69 Abilities: Magnet Pull, Sturdy HP 55/Energy 66 (+1 Attack) HP 320, Reflective Shield (retaliates against special attacks)Calculations:
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#17 |
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Join Date: Aug 2010
Posts: 2,814
Erry day im HEAD SMASHING
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Well, who didn't see this coming?
Alright GAIA CRUSH, use Swords Dance, then just chill. Chuck Norris, chill twice.
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Ten million fireflies Last edited by smashlloyd20; Jun 6th, 2011 at 5:21:24 PM. |
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#18 |
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Join Date: Aug 2009
Posts: 1,187
Location: CAP, C&C, or RMT!
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Okay, Willow, time to show us all why you came here.
Willow, use Flare Blitz, then Flame Wheel! Midnight, chill, then use Work Up!
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[23:49:15] <orcinus> potato potato [23:49:16] <orcinus> that really [23:49:23] <orcinus> doesn't have the same effect as when you say it out loud |
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#19 |
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Don't cry, little one
Join Date: Mar 2008
Posts: 3,460
Italy
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naSince most of the team is exhausted by the prolonged fight, many of them take a quick nap to restore their energies - starting from Eclipse. Magnezone doesn't care and turns on Willow, unleashing a mighty ray of energy from his central eye. However, the Pyroak dodges the attack and quickly charges the Steel-type magnet bathed in flames, leaving a remarkable dent in his metallic coat. Gaia Crush starts dancing menacingly with his bones, while Chuck Norris chills out a bit.
Eclipse then cheers up and prepares for the impending assault. Magnezone's attention is still focused on the fiery lizard, though, which this time doesn't escape his wrath. Still, Willow endures the strike and goes to the counterattack with another fiery charge, although considerably weaker. Gaia Crush instead takes a rest as well, much like Chuck Norris. However, Magnezone's magnet quickly load on electricity, much more than his previous self. HP 55/Energy 71 (+2 Attack) HP 295, Reflective Wall (retaliates against physical attacks), 2 Charge Counters (+4 to the BP of special attacks)Calculations:
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Threat List against Magnezone
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#20 |
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Join Date: Aug 2009
Posts: 1,187
Location: CAP, C&C, or RMT!
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ATTAAAAAAAAAAAAAAAACK!
Willow, use Flamethrower then Earth Power! Eclipse, use Fire Blast then Earth Power!
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[23:49:15] <orcinus> potato potato [23:49:16] <orcinus> that really [23:49:23] <orcinus> doesn't have the same effect as when you say it out loud |
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#21 |
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Join Date: Aug 2010
Posts: 2,814
Erry day im HEAD SMASHING
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ATTAAAAAAAAAAAAAAAAAAAAAAAACK!
Chuck Norris, Focus Blast and Fire Blast! GAIA CRUSH...errrrr...Swords Dance and chill....
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Ten million fireflies |
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#22 |
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Don't cry, little one
Join Date: Mar 2008
Posts: 3,460
Italy
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After resting for a while, Eclipse finally unleashes her might, and burns Magnezone with searing flames. The Steel-type foe reply with a three-colored beam which leaves the Hydreigon scorched. Pyroak answers fire to fire, breathing a heated jet of flames at the enemy. Chuck Norris conjures a globe of pure energy and throws it at the opponent, dealing massive damage. Gaia Crush keeps dancing, stiffening up even more.
Irritated by the burn, Eclipse cause the ground beneath Magnezone to blow up, dealing massive damage. The opponent pays back in the same fashion, leaving the dragon really exhausted. Willow imitates Hydreigon's technique with even more devastating results, while Chuck Norris tries his hand (or all four?) with fire, although his attack is not as devastating as the two launched before by his companions. The Marowak simply chills, waiting for his turn to wreak havoc. Meanwhile, Magnezone loads up yet more electricity. Now he sparks with power, making you wonder if there is some way to dissipate all that electricity. Maybe, one of those big stones may work, but they seem pretty heavy... HP 55/Energy 76 (+3 Attack) HP 173, Reflective Shield (retaliates against special attacks), 4 Charge Counters (+8 to the BP of special attacks)Calculations:
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Threat List against Magnezone
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Last edited by zarator; Jun 14th, 2011 at 7:13:42 PM. |
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#23 |
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Join Date: Aug 2009
Posts: 1,187
Location: CAP, C&C, or RMT!
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Sorry Eclipse, but your time is up it seems.
Eclipse, use Fly to quickly carry Marowak over to that large rock. Hopefully we can get there in time, and Marowak can use its Lightning Rod to draw Magnezone's extra electrical output before it attacks! Then finish off your tactics with Earth Power! Willow, use Flare Blitz and then use Flame Wheel! smash, we need some power with Marowak to draw Magnezone's attacks to it. We need to dissipate those extra damage multipliers.
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[23:49:15] <orcinus> potato potato [23:49:16] <orcinus> that really [23:49:23] <orcinus> doesn't have the same effect as when you say it out loud |
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#24 |
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Don't cry, little one
Join Date: Mar 2008
Posts: 3,460
Italy
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You better get smashlloyd to post REALLY soon, as the DQ time is already passed by, so it is really only my good will preventing me from calling this...
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#25 |
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Join Date: Aug 2010
Posts: 2,814
Erry day im HEAD SMASHING
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Sorry.
GAIA CRUSH, once you get set down use Bonemerang twice! Get that thing's eyes on you! Chuck Norris, Dynamicpunch twice!
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Ten million fireflies |
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