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#1 |
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Distilled, 80 proof
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Moderator
Join Date: Mar 2009
Posts: 2,004
Minneapolis
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BATTLE ON!
Arena: A Graveyard. Dark- and Ghost-type moves will be powered up. A strange curse will raise the energy cost of non-attacking moves by 2 and lower the energy gain from a chill to 10. Rules: 3 vs. 3 Singles 2 Day DQ 2 Chills / 5 Recovers Switch=OK No items All abilities TEAMS: -Charmander-:
Spiritomb
Zoroark
Syclant
Flamestrike:
Shellstrike the Carracosta
Shockstrike the Cyclohm
Shadowstrike the Golurk
-Charmander- sends out Poke --> Flamestrike sends out Poke + actions --> -Charmander- issues actions --> Korski refs
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"You may say I'm a dreamer, but I'm not." - John Lennon Last edited by Korski; Jun 21st, 2011 at 11:32:52 PM. |
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#2 |
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Mission Complete
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Go Spiritomb!
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#3 |
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Join Date: Aug 2009
Posts: 2,590
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Brandon shivered as he entered the graveyard, Shellstrike, his Carracosta, close behind. As he walked in he saw Charmander ahead of him with a Spiritomb ready to battle. "Figures that he wanted to battle here," he muttered as he grabbed a Pokeball from his belt. "Sorry Shellstrike, but this isn't your fight. Not yet anyway." Releasing the Pokemon from its Pokeball, he shouted, "Go, Shockstrike!" The Cyclohm hit the field, and all three heads turned towards the Spiritomb. "OK, first you need to Taunt that Spiritomb so it doesn't try any funny business! Next, set yourself up for later with a Rain Dance! Finish off with a Sheer Force Thunder! He may not have any weaknesses, but I doubt he'll like taking many of those!" As Shockstrike waited for the round to start, Brandon remembered something. "Oh, and if you're Taunted, just alternate between Sheer Force Thunderbolt and Sheer Force Fire Blast!"
Summary: Taunt -> Rain Dance -> Sheer Force Thunder If Taunted, actions become Sheer Force Thunderbolt -> Sheer Force Fire Blast -> Sheer Force Thunderbolt |
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#4 |
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Mission Complete
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Ok. I want you to start with Nasty Plot! Then, use Dark Pulse twice!
I'm not sure what Korski wants the boost to be, but +2 BAP is usually standard.
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#5 |
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Distilled, 80 proof
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Moderator
Join Date: Mar 2009
Posts: 2,004
Minneapolis
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Yes +2 sounds very appropriate.
~ROUND 1 BEGINS~ HP: 90 Energy: 100 Boosts: None Other: None VS. HP: 110 Energy: 100 Boosts: None Other: None -------------------- The two battlers meet face-to-face just moments after twilight on this eery, brisk spring evening. The faint sounds of whistling and wailing can be heard in the distance at this chilling graveyard, or can they? I don’t like this at all... As the battlers square off, -Charmander- sends out Delicious, his Spiritomb, while Flamestrike sends out his Cyclohm, Shockstrike. Delicious looks quite comfortable in this arena, so hopefully Shockstrike won’t be at too much of a disadvantage. In any case, Delicious begins the battle with unusual speed by drawing in some dark energy from the graveyard, some kind of Nasty Plot, if you will. Shockstrike follows by Taunting Delicious, which might not be the best idea given the circumstances we find ourselves in. Delicious, taking the bait, fires off a huge Dark Pulse while Shockstrike calls for a storm to add to the misery of the arena with an intimidating Rain Dance! Storm clouds begin brewing overhead and rain starts pouring down on the competitors as Delicious fires off another Dark Pulse further wearing down the electric beast! But Shockstrike has finally worked up the energy to retaliate, striking a massive Thunder out from the rainclouds and onto Delicious for huge damage! Wait, what’s this? Delicious is transforming into a Zoroark! Oh look, Delicious was actually -Charmander-‘s Malar the whole time! This graveyard is really living up to its expectations for creepy and unexplainable phenomena! Despite the trickery, though, things look pretty even so far; let’s see how events progress... -------------------- Action 1: Delicious: Nasty Plot (-8 energy, +2 SpA) Shockstrike: Taunt (-12 energy, 6 actions) Action 2: Delicious: Dark Pulse (19 damage, -5 energy, crit fails) Shockstrike: Rain Dance (-12 energy, 5 rounds) Action 3: Delicious: Dark Pulse (19 damage, -9 energy, crit fails) Shockstrike: Thunder (23 damage, -7 energy, crit fails, paralysis fails) ~ROUND 1 ENDS~ HP: 67 Energy: 78 Boosts: +1 SpA Other: Taunted (4 more actions) VS. HP: 72 Energy: 69 Boosts: None Other: None Field Effects: Rain (4 more rounds) -Charmander- --> Flamestrike --> Korski
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"You may say I'm a dreamer, but I'm not." - John Lennon Last edited by Korski; Jun 13th, 2011 at 6:04:22 PM. |
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#6 |
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Mission Complete
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by the looks of it, you forgot to calculate Dark Pulse's flinch chance.
err by bad^ Dark Pulse ~ Snarl ~ Dark Pulse! If he uses Bide, use Dig and stay under until he releases Bide! edit: and Zoroark should have +1 SpA
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![]() Last edited by Charmander; Jun 13th, 2011 at 6:10:47 PM. |
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#7 |
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Distilled, 80 proof
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Join Date: Mar 2009
Posts: 2,004
Minneapolis
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Thanks for the reminder on Zoro's SpA, but Cyclohm's Shield Dust means flinching won't be an option.
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"You may say I'm a dreamer, but I'm not." - John Lennon |
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#8 |
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Join Date: Aug 2009
Posts: 2,590
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alkdladljf;dl
Apparently we're not supposed to use Pokemon that we're using for the tournament outside of the tournament, so I'm not allowed to use any of the three Pokemon I brought >.> I really wish they would have posted this in the thread for all to see so I would have known, but I'm guessing this match needs to be cancelled. Really sorry both of you, I'm not sure how the rewards will work, I guess we'll have to ask Flora. |
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#9 |
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Distilled, 80 proof
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Join Date: Mar 2009
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Minneapolis
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Okay so according to Deck, the match can resume despite the oversight. Flamestrike, your actions, please.
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"You may say I'm a dreamer, but I'm not." - John Lennon |
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#10 |
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Join Date: Aug 2009
Posts: 2,590
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Oh, well that's good news.
"Alright Shockstrike, now that we have the rain going let's mow him down! Start with a Hydro Pump, then follow up with a Sheer Force Thunder! Finish off with another Hydro Pump!" Summary: Hydro Pump -> Sheer Force Thunder -> Hydro Pump |
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#11 |
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Distilled, 80 proof
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Join Date: Mar 2009
Posts: 2,004
Minneapolis
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~ROUND 2 BEGINS~
HP: 67 Energy: 78 Boosts: +1 SpA Other: Taunted (4 more actions) VS. HP: 72 Energy: 69 Boosts: None Other: None Field Effects: Rain (4 more rounds) -------------------- Sorry, no time for flavor; very busy :( -------------------- Action 1: Malar: Dark Pulse (18 damage, -13 energy, crit fails) Shockstrike: Hydro Pump (21 damage, -8 energy, crit fails) Action 2: Malar: Snarl (11 damage, -4 energy, crit fails, Shockstrike SpA -1) Shockstrike: Thunder (20 damage, -7 energy, crit fails, paralysis fails) Action 3: Malar: Dark Pulse (18 damage, -5 energy, crit fails) Shockstrike: Hydro Pump (20 damage, -8 energy, crit fails) ~ROUND 2 ENDS~ HP: 2 Energy: 56 Boosts: None Other: Taunted (1 more action) VS. HP: 25 Energy: 46 Boosts: None Other: None Field Effects: Rain (3 more rounds) Flamestrike --> -Charmander- --> Korski
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"You may say I'm a dreamer, but I'm not." - John Lennon Last edited by Korski; Jun 16th, 2011 at 4:28:36 PM. |
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#12 |
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Mission Complete
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Dark Pulse shouldn't have had an extra energy cost because it does not carry through rounds. That is all :)
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#13 |
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Join Date: Aug 2009
Posts: 2,590
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Actually energy cost does carry between rounds; this has been argued before and confirmed to be the case. Ask Deck/Flora to be sure.
Brandon hesitated. Zoroak was almost down, but Shockstrike was looking beat up. Even though he knew he could take down the Zoroak with a single blow, he knew he'd need Shockstrike for later. "Shockstrike, return!" The dragon was sucked back into his Pokeball, and he turned to Shellstrike, still waiting behind him. "OK buddy, you're up!" The Carracosta leapt into position, ready to fight. Brandon waited to see if his opponent would choose to switch as well. EDIT: As much as it hurts to say it, I don't think Cyclohm's -1 special attack was taken into account for Thunder, and it definitely wasn't taken into account for the last Hydro Pump. Last edited by Flamestrike; Jun 15th, 2011 at 10:41:32 PM. |
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#14 |
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Distilled, 80 proof
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Moderator
Join Date: Mar 2009
Posts: 2,004
Minneapolis
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Flamestrike is correct regarding the energy cost carrying over between rounds. This is a recently solidified rule. And yeah I re-reffed the previous round. I had forgotten to give the Hydro Pumps the +3 BAP boost in the Rain and did the -1 SpA calc wrong. All in all, the only thing that changed was that Zoroark lost an additional 3 HP in the mess, so not a whole lot changed. Check the previous reffing post for the updated info.
Flamestrike is switching Shockstrike out for Shellstrike the Carracosta. -Charmander- will decide whether or not to switch, followed by Flamestrike's actions, then -Charmander-'s actions, then reffing.
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"You may say I'm a dreamer, but I'm not." - John Lennon |
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#15 |
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Mission Complete
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I'll switch the real Spiritomb :)
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#16 |
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Distilled, 80 proof
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Join Date: Mar 2009
Posts: 2,004
Minneapolis
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Okay -Charmander-, since you switched also, you'll be issuing orders first. Go right ahead.
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"You may say I'm a dreamer, but I'm not." - John Lennon |
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#17 |
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Mission Complete
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Okay cool. Let's do Curse ~ Confuse Ray ~ Hypnosis
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#18 |
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Join Date: Aug 2009
Posts: 2,590
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"Alright Shellstrike, this isn't the best matchup for you, but let's make the most of it! Start with a powerful Waterfall, then Protect to block that Confuse Ray! Finally, that Swift Swim boost should make you fast enough to evasive Dig and avoid that Hypnosis! If you can, hit Spiritomb on your way back up!"
Summary: Waterfall -> Protect -> evasive Dig (come up to hit Spiritomb afterwards if possible) |
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#19 |
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Distilled, 80 proof
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Moderator
Join Date: Mar 2009
Posts: 2,004
Minneapolis
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Back in the Pokeball
~ROUND 3 BEGINS~ HP: 90 Energy: 100 Boosts: None Other: None VS. ![]() HP: 100 Energy: 100 Boosts: None Other: None Field Effects: Rain (3 more rounds) -------------------- Our battlers are saving Malar and Shockstrike for later, and they can both certainly use the rest. Flamestrike instead sends out Shellstrike the Carracosta while -Charmander- sends out the real Delicious! Let’s see how they square off. Shellstrike appears to be using the rain to its advantage, speeding through the slosh and mud to get a jump on Delicious with a Waterfall! Delicious appears to be incredibly offended and lays a vicious Curse on the battlefield! It looks like Shellstrike is getting its energy chipped away by Delicious’s awful thoughts! A little jarred, Shellstrike sets up a Protective barrier, just in time to block a Confuse Ray from Delicious! Close call, but that Curse is still hurting! Delicious then tries some more devious tactics, releasing a pulse of Hypnosis energy straight at the angry turtle! Seeing the wave coming, Shellstrike burrows and Digs underground to avoid it, coming back up moments later for a decisive blow! -------------------- Action 1: Shellstrike: Waterfall (16 damage, -7 energy, crit fails, flinch fails) Delicious: Curse (-45 HP, -29 energy; Shellstrike -5 HP/action) End of Action: Curse (Shellstrike -5 HP) Action 2: Shellstrike: Protect (-9 energy) Delicious: Confuse Ray (fails, -6 energy) End of Action: Curse (Shellstrike -5 HP) Action 3: Shellstrike: Dig (10 damage, -10 energy*, crit fails) Delicious: Hypnosis (fails, -9 energy) End of Action: Curse (Shellstrike -5 HP) *giving evasive action +2 EN cost due to arena description. ~ROUND 3 ENDS~ HP: 19 Energy: 56 Boosts: None Other: None VS. ![]() HP: 85 Energy: 75 Boosts: None Other: Curse (-5 HP/action, chills will net only 5 EN if attempted (factoring in arena description)) Field Effects: Rain (2 more rounds) Flamestrike --> -Charmander- --> Korski
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"You may say I'm a dreamer, but I'm not." - John Lennon Last edited by Korski; Jun 16th, 2011 at 6:19:35 PM. |
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#20 |
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Mission Complete
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How did he dodge my attack with Dig when I'm faster? :|
also sorry for posting out-of-turn so many times but this really concerns me edit: my bad ;_;
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#21 |
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Distilled, 80 proof
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Join Date: Mar 2009
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Minneapolis
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Swift Swim will make Carracosta faster so long as Rain is in effect.
EDIT: I also forgot to add the +2 EN costs for Carracosta due to Pressure. This has been fixed now.
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"You may say I'm a dreamer, but I'm not." - John Lennon |
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#22 |
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Join Date: Aug 2009
Posts: 2,590
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Yeah, I wouldn't have tried it if I was slower :P
"Let's end this Shellstrike, Waterfall then Aqua Jet! If he's still standing by the end of the round then another Waterfall will hopefully do it! If he uses Pain Split on the first action, then replace the Aqua Jet with a Hydro Pump to make sure he goes down!" Summary: Waterfall -> Aqua Jet -> Waterfall Replace Aqua Jet with Hydro Pump if he uses Pain Split action 1 |
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#23 |
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Mission Complete
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Pain Split ~ Destiny Bond ~ Dark Pulse
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#24 |
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Distilled, 80 proof
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Join Date: Mar 2009
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Minneapolis
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~ROUND 4 BEGINS~
HP: 19 Energy: 56 Boosts: None Other: None VS. ![]() HP: 85 Energy: 75 Boosts: None Other: Curse (-5 HP/action, chills will net only 5 EN if attempted (factoring in arena description)) Field Effects: Rain (2 more rounds) -------------------- The flavor is back, as are our competitors for another round of tricky, spooky action in this awful, lonely graveyard! Shellstrike builds up some rain droplets into a giant Waterfall that nearly KOs Delicious! Delicious, once again appearing offended at even the thought of an opponent attacking it directly, decides to let Shellstrike share its pain with a Pain Split! Wow everything's turning upside down and around in this battle! Delicious's earlier Curse is still taking a toll on the depressed or angry turtle, who lashes out with another Rain-boosted attack, this time a Hydro Pump! Continuing its strategy of not touching or harming the opponent in any way itself, Delicious telepathically links its and Shellstrike's destinies together for some reason! One minute Delicious is deeply offended and Cursing everywhere, the next it wants to spend all of eternity with Shellstrike. I don't know. Shellstrike appears to be as confused as I am, but decides to once again take advantage of the continuous rainfall by building up another Waterfall! Delicious gets nailed hard and gets nasty water in its eyes, causing it to flinch! Once again, we have -Charmander-'s Pokemon severely battered and bruised and Flamestrike's just about the same. Will the trainers switch around like last time or fight for that glorious first KO? -------------------- Action 1: Shellstrike: Waterfall (16 damage, -5 energy, crit fails, flinch fails) Delicious: Pain Split (41 damage, +41 HP, -35 energy) End of Action: Curse (Shellstrike -5 HP) Action 2: Shellstrike: Hydro Pump (17 damage, -7 energy, crit fails) Delicious: Destiny Bond (-16 energy) End of Action: Curse (Shellstrike -5 HP) Action 3: Shellstrike: Waterfall (16 damage, -5 energy, crit fails, flinch successful) Delicious: Flinch'd End of Action: Curse (Shellstrike -5 HP) ~ROUND 4 ENDS~ HP: 11 Energy: 5 Boosts: None Other: None VS. ![]() HP: 29 Energy: 58 Boosts: None Other: Curse (-5 HP/action, chills will net only 5 EN if attempted (factoring in arena description)) Field Effects: Rain (1 more round) -Charmander- --> Flamestrike --> Korski
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"You may say I'm a dreamer, but I'm not." - John Lennon |
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