Battle Hall Challenge - DFrog

Only users: -Charmander- and DFrog should be posting in this thread.

DFrog will be using Breezi with Vital Spirit:


Breezi (Buster) M
Nature: Bold
Type: Poison/Flying

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 90
Atk (-1): Rank 1
Def (+1): Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 85

Abilities:

Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Moves:
Gust*
Sand Attack*
Tailwind*
Encore*
Rapid Spin*
Knock Off*
Heal Pulse*
Copycat*
Whirlwind*
Razor Wind*
Entrainment*
Air Slash

Disable*
Earth Power*
Gastro Acid*

Energy Ball*
Toxic*
Shadow Ball*
Venoshock

EC: 1/6
DW: 1/5
MC: 0


DFrog, you may choose your first type. Your options are:








Good luck!
 
Pokemon Breeder Darla would like the battle!

"I raise my Pokemon to be cute!"

RNG roll for Pokemon - 5/5

Meditite (F)

Nature: Brave

Type:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)

Abilities:

Pure Power: (Innate) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks:

Bide
Meditate
Confusion
Detect
Hidden Power [Ghost] (7)
Swagger
Mind Reader
Feint
Calm Mind

Grass Knot
Focus Blast
Drain Punch

Fake Out
Ice Punch
ThunderPunch

"See?"

RNG roll for ability - 1/2
"They're purely powerful too!"
 

Health: 90
Energy: 100
Status: -
Stats: -
Ability: Pure Power

Health: 90
Energy: 100
Status: -
Stats: -
Ability: Vital Spirit

Action One

Meditite uses Bide!
Meditite stored energy!

Breezi uses Air Slash
RNG rolls 2493 (hit)
RNG rolls 7856 (no crit)
18.75 => 19 damage, -5 energy

Action Two

Meditite stored energy!

Breezi uses Shadow Ball
RNG rolls 5369 (no effect)
RNG rolls 7112 (no crit)
14.25 => 14 damage, -6 energy

Action Three

Meditite released its energy!
66 damage, -39 energy

Breezi used Air Slash
RNG rolls 5479 (hit)
RNG rolls 9582 (no crit)
18.75 => 19 damage, -5 energy

Health: 38
Energy: 61
Status: -
Stats: -
Ability: Pure Power

Health: 24
Energy: 84
Status: -
Stats: -
Ability: Vital Spirit
 
"Nuh-uh you're not even using Persistent and Fake Out will still have more priority."


Health: 38
Energy: 61
Status: -
Stats: -
Ability: Pure Power

Health: 24
Energy: 84
Status: -
Stats: -
Ability: Vital Spirit

Action One

Meditite uses Fake Out
RNG rolls 983 (no crit)
7 damage, -4 energy

Breezi flinched!

Action Two

Breezi uses Air Slash
RNG rolls 5199 (hit)
RNG rolls 7707 (no flinch)
18.75 => 19 damage, -5 energy

Meditite used Ice Punch
RNG rolls 5379 (no freeze)
RNG rolls 4201 (no crit)
16.7 => 17 damage, -7 energy

Breezi was knocked out!

Health: 19
Energy: 46
Status: -
Stats: -
Ability: Pure Power

Health: KO
Energy: KO
Status: KO
Stats: KO
Ability: KO
 

Athenodoros

Official Smogon Know-It-All
Everyone but DFrog, rack off.

Name: DFrog
Rank/Format: Rank 2 Doubles
Thread
Pokemon#1: Privatyke (Travis)
Pokemon#2: Nohface (Desmond)
Pokemon#1 Ability: Unaware
Pokemon#2 Ability: Levitate

Pokemon# 1&2 Info:

Nohface (Desmond) M
Nature: Adamant
Type: Ghost/Steel

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

DW:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk (+1): Rank 3
Def: Rank 3
SpA(-1): Rank 0
SpD: Rank 3
Spe: 10

Moves:

Tackle
Iron Defence
Lick
Leer
Faint Attack
Shadow Sneak
Curse
Iron Head
Shadow Strike

Feather Dance
Meteor Mash
Yawn

Will-o-Wisp
Taunt
Rock Slide

EC: 2/6
MC: 0
DW: 1/5



Privatyke (Travis) M
Nature: Adamant
Type: Water/Fighting

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats:
HP: 100
Atk (+1): Rank 4
Def: Rank 3
SpA (-1): Rank 1
SpD: Rank 2
Spe: 35

Moves:
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust

Recover
Ice Punch
Drain Punch

Earthquake
Waterfall
Taunt
Toxic
Rock Slide

EC: 4/6
MC: 0
DW: 3/5
Arrright then. DFrog, here are your types, just in case you forgot them:








And last but not least, good luck!
 

Athenodoros

Official Smogon Know-It-All

Old Crone Agatha wants to battle!

"The darkness I walk with will walk all over you!"

RNG Rolls for Pokemon: 3/5, 4/5
Sneasel, Voodoll
RNG Rolls for Ability: 1/3, 3/3
Inner Focus, Cursed Body

"Our trickery will leave you so out of it you won't know what to do!"


Sneasel (M)

Nature: Adamant

Type:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 115

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Attacks:

Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Icy Wind

Double Team
Focus Punch
Taunt

Ice Punch
Fake Out
Counter


Voodoll (M)

Nature: Mild

Type:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 70

Abilities:

Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be deactivated) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon will do three (3) more damage with Normal-typed attacks.
Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Attacks:

Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Faint Attack

Thunder Wave
Double Team
Psychic

Trickery
Counter
Psycho Cut
 
"Insignificant whelp! I will punish your insolence!"

Travis: Arm Thrust > Waterfall > Arm Thrust Sneasel
Desmond: Meteor Mash > Iron Head > Meteor Mash Sneasel


If Sneasel uses Counter on any action target Voodoll with the same move you were going to use on Sneasel.
 

Athenodoros

Official Smogon Know-It-All

"Come on my darlings, we can beat them!"

Weaville: Counter (Travis) => Double Team (4 Clones) => Counter (Travis)
Voodoll: Counter (Travis) => Pain Split (Desmond) => Counter (Travis)
 

Athenodoros

Official Smogon Know-It-All

HP: 100
Energy: 100%


HP: 100
Energy: 100%

Vs.


HP: 90
Energy: 100%


HP: 90
Energy: 100%

------------------------------------------------

Action One

Privatyke uses Arm Thrust
RNG Roll (Number of Hits /100) = 59 (Three Hits)
RNG Roll (Critical Hit = 1/16) = 8 (No Crit)
RNG Roll (Critical Hit = 1/16) = 7 (No Crit)
RNG Roll (Critical Hit = 1/16) = 14 (No Crit)
RNG Roll (Disable <= 30/100) = 68 (Not Disabled)
(6 + 3 + (4-2)*1.5) *2.25 = 27 Damage
4 - 1 = 3 Energy

Nohface uses Meteor Mash
RNG Roll (Miss > 85/100) = 32 (Hit)
RNG Roll (Critical Hit = 1/16) = 12 (No Crit)
RNG Roll (Attack Raise <= 20/100) = 87 (No Attack Raise)
RNG Roll (Disable <= 30/100) = 66 (Not Disabled)
10 + 3 + (3-2)*1.5) = 15 Damage
7 - 1 = 6 Energy

Sneasel uses Counter
6 Energy

Voodoll uses Counter
27 * 1.5 = 41 Damage
6 + 41 / 3 = 20 Energy


Action Two

Sneasel uses Double Team
4 clones are created
4 * 4 = 16 Energy

Voodoll uses Pain Split
Voodoll's and Nohface's HP go to (48 + 100)/2 = 74
6 + (100 - 48)/3 = 23 Energy.

Privatyke uses Waterfall
RNG Roll (Miss > 20/100) = 71 (Miss, one double destroyed)
6 - 1 = 5 Energy

Nohface uses Iron Head
RNG Roll (Miss > 25/100) = 32 (Miss, one double destroyed)
5 - 1 = 4 Energy


Action Three

Privatyke uses Arm Thrust
RNG Roll (Number of Hits /100) = 52 (Three Hits)
RNG Roll (Critical Hit = 1/16) = 2 (No Crit)
RNG Roll (Critical Hit = 1/16) = 16 (No Crit)
RNG Roll (Critical Hit = 1/16) = 6 (No Crit)
RNG Roll (Disable <= 30/100) = 47 (Not Disabled)
(6 + 3 + (4-2)*1.5) *2.25 = 27 Damage
4 - 1 = 3 Energy

Nohface uses Meteor Mash
RNG Roll (Miss > 85/100) = 78 (Hit)
RNG Roll (Critical Hit = 1/16) = 3 (No Crit)
RNG Roll (Attack Raise <= 20/100) = 40 (No Attack Raise)
RNG Roll (Disable <= 30/100) = 61 (Not Disabled)
10 + 3 + (3-2)*1.5 = 15 Damage
7 - 1 = 6 Energy

Sneasel uses Counter
6 Energy

Voodoll uses Counter
27 * 1.5 = 41 Damage
6 + 41 / 3 = 20 Energy

------------------------------------------------


HP: 74
Energy: 84%


HP: 18
Energy: 89%

Vs.


HP: 90
Energy: 72%
Double Team - Two Doubles Present


HP: 32
Energy: 37%
 

Athenodoros

Official Smogon Know-It-All

"Everyone is afraid of the dark!"

Sneasel: Icy Wind => Taunt (Nohface) => Faint Attack (Nohface)
If Nohface uses Taunt, replace all actions after that with Faint Attack
Voodoll: Psychic (Privatyke) => Pain Split (Nohface) => Thunder Wave (Nohface)
If Nohface uses Taunt, replace all actions after that with Faint Attack
 
"Uh-oh! I'm not sure if we can do this"
Travis: Rock Slide > Earthquake > Rock Slide
Desmond: Iron Head > Meteor Mash > Iron Head Sneasel
 

Athenodoros

Official Smogon Know-It-All

HP: 74
Energy: 84%


HP: 18
Energy: 89%

Vs.


HP: 90
Energy: 72%
Double Team - Two Doubles Present


HP: 32
Energy: 37%

------------------------------------------------

Action One

Sneasel uses Icy Wind
RNG Roll (Hit Nohface <= 95/100) = 17
RNG Roll (Hit Privatyke <= 95/100) = 67
RNG Roll (Crit Nohface <= 1/16) = 5
RNG Roll (Crit Privatyke <= 1/16) = 4
(6 * 0.75 + 3 + (1 - 3) * 1.5) * 0.67 = 3 Damage to Nohface
(6 * 0.75 + 3 + (1 - 2) * 1.5) * 0.67 = 4 Damage to Privatyke
5 - 1 = 4 Energy

Voodoll uses Psychic
RNG Roll (Crit <= 1/16) = 2
RNG Roll (SDef drop <= 10/100) = 30
(9 + (3 - 2) * 1.5) * 1.5 = 16 Damage
7 Energy
Privatyke is Knocked Out

Nohface uses Iron Head
RNG Roll (Miss > 1/3) = 1
Sneasel's Clones are Destroyed
RNG Roll (Critical Hit = 1/16) = 5
(8 + 3 + (3-2)*1.5) * 1.5 = 19 Damage
5 - 1 = 4 Energy


Action Two

Sneasel uses Taunt
Nohface is Taunted for six actions
10 - 1 = 9 Energy

Voodoll uses Pain Split
Voodoll's and Nohface's HP go to (32 + 71)/2 = 51 and 52 respectively
6 + (71 - 32)/3 = 19 Energy.

Nohface uses Meteor Mash
RNG Roll (Miss > 85/100) = 6
RNG Roll (Crit <= 1/16) = 3
RNG Roll (Attack Rise <= 20/100) = 34
(10 + 3 + (3 - 2)*1.5) * 1.5 = 22
7 - 1 = 6 Energy


Action Three

Sneasel uses Faint Attack
RNG Roll (Crit <= 1/16) = 5
6 + 3 + (4 - 3) * 1.5 = 11 Damage
4 - 1 = 3 Energy

Voodoll uses Thunder Wave
Nohface is Paralysed (25%)
7 Energy

Nohface uses Iron Head
RNG Roll (Critical Hit = 1/16) = 7
(8 + 3 + (3-2)*1.5) * 1.5 = 19 Damage
5 - 1 = 4 Energy

------------------------------------------------


HP: 41
Energy: 70%


HP: KO
Energy: KO

Vs.


HP: 30
Energy: 63%


HP: 51
Energy: 11%
 
"I am not afraid of the dark..."
Meteor Mash > Iron Head > Meteor Mash (Sneasel)
If Sneasel faints switch remaining attacks to Vodoll
 

Athenodoros

Official Smogon Know-It-All

"Don't worry, you will learn to be!"

Sneasel: Faint Attack => Faint Attack => Faint Attack
Voodoll: Faint Attack => Chill => Faint Attack
 

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