The Battle Hall Challenge - Lyris

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Only users: elDino and Lyris1035 should be posting in this thread.

Name: Lyris
Rank and format: Rank 1 Singles
Pokemon #1: Blitzle (Shimama)
Pokemon #1 Ability: Lightningrod
Pokemon #1 Info:

Blitzle Shimama (M)
Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Motor Drive: (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
Nature: Rash
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 76

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Quick Attack
Tail Whip
Charge
Shock Wave
Thunder Wave
Flame Charge
Pursuit
Spark

Double Kick
Me First
Shock Wave

Toxic
Light Screen
Charge Beam

On the screen in front of you, 17 types will pop up. Please select the type you wish to battle to begin a match. Upon selection your opponent will appear, and the battle will begin.







The best of luck!
______________
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Yes, they are.


Bird Keeper Jonathan would like to fight!
"Let the grace of my feathered friends help me soar above the heavens."

RNG Role for Pokemon:
2/5

"Go Pidgey!"

Pidgey (M)


Nature: Jolly

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Tangled Feet: (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion.
Big Pecks (DW): (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.


Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 74 (+)

Attacks:

Tackle
Gust
Sand Attack
Quick Attack
Whirlwind
Wing Attack
Twister
FeatherDance

Return
Protect
U-turn

Brave Bird
Steel Wing
Faint Attack


RNG Role for ability:
1/3

"Use your Keen Eye to make sure that we don't miss!"

Lyris1035 issues actions.
Bird Keeper Jonathan issues actions.
REFEREE
 
Let's get this battle started!
Thunder Wave ~ Shock Wave ~ Charge Beam
If at any time he uses Protect, Use Charge.
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Turn 1

Pidgey

HP: 90
EN: 100
SPE: 74
NATR: Jolly
ABIL: Keen Eye
STAT: N/A
OTHR: N/A


Shimama
HP: 90
EN: 100
SPE: 76
NATR: Rash
ABIL: Lightning Rod
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:


Pidgey used Protect!
But if failed...
- 6 energy
Shimama used Charge!
Stat Changes: +1 SpD. Electric attacks have BP boosted by 3.
- 7 energy

Action 2:

Shimama used Shock Wave!
RNG Roll (To-Crit) [<=63 Yes]: 843/1000 (No)
(6+3+3+1.5)*1.5 = 20 damage to Pidgey.
- 5 energy
Pidgey used Return!
RNG Roll (To-Crit) [<=63 Yes]: 775/1000 (No)
8+2+3= 13 damage to Shimama.
- 6 energy

Action 3:

Shimama used Charge Beam!
RNG Roll (To-Hit) [<=900 Yes]: 705/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 690/1000 (No)
(5+3+3+1.5)*1.5 = 19 damage to Pidgey
RNG Roll (For SpA raise) [<=700 Yes]: 457/1000 (Yes)
- 5 energy
Shimama's SpA stat rose!
Pidgey used Return!
RNG Roll (To-Crit) [<=63 Yes]: 976/1000 (No)
8+2+3= 13 damage to Shimama.
- 9 energy



Pidgey

HP: 51
EN: 79
SPE: 74
NATR: Jolly
ABIL: Keen Eye
STAT: N/A
OTHR: N/A


Shimama
HP: 64
EN: 83
SPE: 76
NATR: Rash
ABIL: Lightning Rod
STAT: +1 SpA, +1 SpD.
OTHR: All electric-type attacks have +1 BP for 4 more actions.

Arena: N/A

Bird Keeper Jonathan issues actions.
Lyris1035 issues actions.
REFEREE
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Turn 2

Pidgey

HP: 51
EN: 79
SPE: 74
NATR: Jolly
ABIL: Keen Eye
STAT: N/A
OTHR: N/A


Shimama
HP: 64
EN: 83
SPE: 76
NATR: Rash
ABIL: Lightning Rod
STAT: +1 SpA, +1 SpD.
OTHR: All electric-type attacks have +1 BP for 4 more actions.

Arena: N/A

Action 1:


Shimama used Shock Wave!

RNG Roll (To-Crit) [<=63 Yes]: 835/1000 (No)
(6+3+3+1.5)*1.5+1.5 = 22 damage to Pidgey.
- 3 energy

Pidgey used Return!
RNG Roll (To-Crit) [<=63 Yes]: 59/1000 (Yes)
8+2+3+3 = 16 damage to Shimama
- 6 energy

Action 2:

Shimama used Thunder Wave!
Pidgy became paralyzed!
- 6 energy
Pidgey used U-turn!!
RNG Roll (To-Move) [<=750 Yes]: 160/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 224/1000 (No)
7 = 7 damage to Shimama.
- 5 energy

Action 3:

Shimama used Spark!
RNG Roll (To-Crit) [<=63 Yes]: 667/1000 (No)
(7+3+3)*1.5 = 20 damage to Pidgey
- 4 energy
Pidgey used Return!
RNG Roll (To-Move) [<=750 Yes]: 778/1000 (No)
Pidgey was fully paralyzed!

Pidgey

HP: 7
EN: 68
SPE: 74
NATR: Jolly
ABIL: Keen Eye
STAT: N/A
OTHR: 20% paralysis.


Shimama
HP: 41
EN: 70
SPE: 76
NATR: Rash
ABIL: Lightning Rod
STAT: +1 SpA, +1 SpD.
OTHR: All electric-type attacks have +1 BP for 1 more action.

Arena: N/A

Lyris1035 issues actions.
Bird Keeper Jonathan issues actions.
REFEREE
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Turn 3

Pidgey

HP: 7
EN: 68
SPE: 74
NATR: Jolly
ABIL: Keen Eye
STAT: N/A
OTHR: 20% paralysis.


Shimama
HP: 41
EN: 70
SPE: 76
NATR: Rash
ABIL: Lightning Rod
STAT: +1 SpA, +1 SpD.
OTHR: All electric-type attacks have +1 BP for 1 more action.

Arena: N/A

Action 1:


Shimama used Charge Beam!

RNG Roll (To-Hit) [<=900 Yes]: 223/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 533/1000 (No)
(5+1+3+1.5)*1.5+1.5 = 17 damage to Pidgy
Pidgy was KOed!!!


Pidgey

HP: KO
EN: KO
SPE: 74
NATR: Jolly
ABIL: Keen Eye
STAT: N/A
OTHR: 20% paralysis.


Shimama
Victorious!

Arena: N/A


Normal Fire Water Electric Grass Ice Fighting Poison Ground Psychic Bug Rock Ghost Dragon Dark Steel

Choose your next type!


 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
(Always wondered why these guys didn't use water Pokemon all the time...)

Aqua Grunt Andy would like to fight!
"Heh, I'll beat you like I would beat Team Magma! Easily!!!"

RNG Roll for Pokemon:
2/5

"Go Magikarp!"
(Ah, no wonder they don't use Water-type Pokemon...)

Magikarp (M)

Nature: Hardy

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 80
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 80

Abilities:

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

Attacks:

Splash
Tackle
Flail

Bounce
Reversal


RNG Roll for ability:
1/2

"Use your Swift Swim ability to help you flail around on the floor faster!"

Lyris1035 issues actions.
Aqua Grunt Andy issues actions.
REFEREE
 
LOL, MAGIKARP? LOL!
Toxic -> Charge Beam -> Shock Wave
If Charge Beam's effect fails (Shimama's SpAtk doesn't rise 1 stage), use Spark A3
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Turn 1

Magikarp

HP: 80
EN: 100
SPE: 80
NATR: Hardy
ABIL: Swift Swim
STAT: N/A
OTHR: N/A


Shimama
HP: 90
EN: 100
SPE: 76
NATR: Rash
ABIL: Lightning Rod
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:


Magikarp used Bounce!

Magikarp bounced up high!

Shimama used Toxic!
Shimama's attack missed!
- 7 energy
Magikarp used Bounce!
RNG Roll (To-Hit) [<=850 Yes]: 74/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 852/1000 (No)
(9-1.5)*0.67 = 5 damage to Shimama.
RNG Roll (To paralyze) [<=300 Yes]: 950/1000 (No)
- 7 energy

Action 2:
Magikarp used Reversal!
RNG Roll (To-Crit)
[<=63 Yes]: 523/1000 (No)
(4-1.5) = 3 damage to Shimama.
- 3 energy
Shimama used Charge Beam!
RNG Roll (To-Crit)
[<=63Yes]: 406/1000 (No)
(5+3+3)*1.5 = 17 damage to Magikarp.
RNG Roll (To raise SpA) [<=700 Yes]: 291/1000 (Yes)
Shimama's Special Attack stat rose!
- 5 energy

Action 3:

Magikarp used Bounce!
Magikarp bounced up high!

Shimama used Shock Wave!
Shimama's attack missed!
- 3 energy
Magikarp used Bounce!
RNG Roll (To-Hit) [<=850 Yes]: 134/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 570/1000 (No)
(9-1.5)*0.67 = 5 damage to Shimama.
RNG Roll (To paralyze) [<=300 Yes]: 679/1000 (No)
- 7 energy

Magikarp

HP: 63
EN: 83
SPE: 80
NATR: Hardy
ABIL: Swift Swim
STAT: N/A
OTHR: N/A


Shimama
HP: 77
EN: 85
SPE: 76
NATR: Rash
ABIL: Lightning Rod
STAT: +1 SpA
OTHR: N/A

Arena: N/A

Aqua Grunt Andy issues actions
Lyris1035 issues actions.
REFEREE
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Turn 2

Magikarp

HP: 63
EN: 83
SPE: 80
NATR: Hardy
ABIL: Swift Swim
STAT: N/A
OTHR: N/A


Shimama
HP: 77
EN: 85
SPE: 76
NATR: Rash
ABIL: Lightning Rod
STAT: +1 SpA
OTHR: N/A

Arena: N/A

Action 1:


Magikarp used Bounce!

Magikarp bounced up high!

Shimama used Charge!
Stat Changes: +1 SpD. Electric-type attacks have 3 extra BP.
- 7 energy
Magikarp used Bounce!
RNG Roll (To-Hit) [<=850 Yes]: 619/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 588/1000 (No)
(9-1.5)*0.67 = 5 damage to Shimama.
RNG Roll (To paralyze) [<=300 Yes]: 744/1000 (No)
- 7 energy

Action 2:
Magikarp used Flail!
RNG Roll (To-Crit)
[<=63 Yes]: 955/1000 (No)
(4+3-1.5) = 6 damage to Shimama.
- 2 energy
Shimama used Thunder Wave!
Magikarp became fully paralyzed!
- 6 energy

Action 3:

Shimama used Quick Attack!
RNG Roll (To-Crit) [<=63 Yes]: 532/1000 (No)
4 = 4 damage to Magikarp
- 3 energy
Magikarp Bounced up high!
Magikarp used Bounce!
RNG Roll (To be paralyzed) [<=250 Yes]: 414/1000 (No)
RNG Roll (To-Hit) [<=850 Yes]: 618/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 66/1000 (No)
(9-1.5)*0.67 = 5 damage to Shimama.
RNG Roll (To paralyze) [<=300 Yes]: 152/1000 (No)
Shimama was paralyzed!
- 7 energy

Magikarp

HP: 59
EN: 67
SPE: 80
NATR: Hardy
ABIL: Swift Swim
STAT: N/A
OTHR: 20% paralysis


Shimama
HP: 61
EN: 69
SPE: 76
NATR: Rash
ABIL: Lightning Rod
STAT: +1 SpD
OTHR: 20% paralysis

Arena: N/A

Lyris1035 issues actions.
Aqua Grunt Andy issues actions
REFEREE
 
Not again...
Charge Beam ~ Shock Wave ~ Charge Beam
If Magikarp uses Bounce, Aim upwards if Possible
If Shimama is faster: Shock Wave (aim upwards) ~ Charge Beam ~ Quick Attack (Magikarp uses Bounce ~ <Move> ~ Bounce, else, replace Quick Attack with Shock Wave.)
BTW, you should see the All-Kario Melee I am hosting now!
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus

"Heh, this stupid Magma Grunt thinks that he can aim upwards! He is only a Zebra!"

Bounce ~ Flail ~ Bounce
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Turn 3

Magikarp

HP: 59
EN: 67
SPE: 80
NATR: Hardy
ABIL: Swift Swim
STAT: N/A
OTHR: 20% paralysis


Shimama
HP: 61
EN: 69
SPE: 76
NATR: Rash
ABIL: Lightning Rod
STAT: +1 SpD
OTHR: 20% paralysis, electric attacks have 3 extra BP for 4 more actions.

Arena: N/A

Action 1:


Magikarp used Bounce!

RNG Roll (To be paralyzed) [<=200 Yes]: 468/1000 (No)
Magikarp bounced up high!
Shimama used Charge Beam!
RNG Roll (To be paralyzed) [<=200 Yes]: 427/1000 (No)
Shimama's attack missed!
- 5 energy
Magikarp used Bounce!
RNG Roll (To-Hit) [<=850 Yes]: 191/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 261/1000 (No)
(9-1.5)*0.67 = 5 damage to Shimama.
- 7 energy

Action 2:
Magikarp used Flail!
RNG Roll (To be paralyzed) [<=200 Yes]: 630/1000 (No)
RNG Roll (To-Crit) [<=63 Yes]: 254/1000 (No)
(4+3-1.5) = 6 damage to Shimama.
- 2 energy
Shimama used Shock Wave!
RNG Roll (To be paralyzed) [<=200 Yes]: 384/1000 (No)
RNG Roll (To-Crit) [<=63 Yes]: 151/1000 (No)
(6+3+3+3)*1.5 = 23 damage to Magikarp.
- 3 energy

Action 3:


Magikarp used Bounce!

RNG Roll (To be paralyzed) [<=200 Yes]: 706/1000 (No)
Magikarp bounced up high!
Shimama used Charge Beam!
RNG Roll (To be paralyzed) [<=200 Yes]: 667/1000 (No)
Shimama's attack missed!
- 5 energy
Magikarp used Bounce!
RNG Roll (To-Hit) [<=850 Yes]: 452/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 5/1000 (Yes)
(9+3-1.5)*0.67 = 7 damage to Shimama.
- 7 energy

Magikarp

HP: 37
EN: 51
SPE: 80
NATR: Hardy
ABIL: Swift Swim
STAT: N/A
OTHR: 15% paralysis


Shimama
HP: 43
EN: 56
SPE: 76
NATR: Rash
ABIL: Lightning Rod
STAT: N/A
OTHR: 15% paralysis, electric attacks have 3 extra BP for 1 more action.

Arena: N/A

Aqua Grunt Andy issues actions
Lyris1035 issues actions.
REFEREE
 

elDino

Deal With It.
is a Contributor Alumnusis a Battle Simulator Moderator Alumnus

"Zebra's are land animals. Destroy them all!!!"

Bounce ~ Flail ~ Bounce
If he uses Charge on Bounce, chance Bounce to Flail.
 
"The light will always overcome the dark!"
Charge Beam (aim upwards) ~ Charge Beam ~ Chill
You should know, 1st of all, My blitzle's "aim upwards" command means it should hit a semi-invulnerable target that used Bounce or Fly. 2nd of all...
I AM NOT A MAGMA GRUNT, MY LIGHT TAKES OVER MY EVIL! (Geez your quotes)
 

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