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Old Aug 27th, 2011, 4:24:18 PM   #1
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Default Ambipom (QC Approved 3/3)

Taking over on behalf of The3DOstrich's inactivity.



Pokedex: Ambipom

Status: Skeleton

QC Approvals:
1) PK Gaming
2) Snunch
3) Oglemi
--------------------------------------------------












[Overview]
  • Great base speed stat of 115, coupled with a respectable base 100 attack stat
  • Access to Technician, and a nice movepool to abuse it with
  • Can be incredibly threatening with entry hazard support thanks to its ability
  • Nice support movepool, with options such as Taunt, Thunder Wave, and Baton Pass
  • Can finally boost its physical offensives through Hone Claws, and is dangerous even at +1 thanks to Technician
  • Horrible bulk
  • Faces competition from Mew as a Baton Passer
  • Will be either OHKO'd or 2HKO'd by most moves
[[Set]
name: All-Out Attacker
move 1: Fake Out
move 2: Return
move 3: Low Kick
move 4: Pursuit / U-Turn
item: Life Orb / Silk Scarf
ability: Technician
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe










[SET COMMENTS]
  • Access to Technician (and a nice movepool to boot), great Speed, and respectable Attack makes Ambipom the perfect candidate for a pure attacking set
  • STAB Technician boosted Fake Out can easily do serious damage right off the bat
  • Return is Normal-type STAB outside of Fake Out
  • Low Kick can slam the likes of Registeel
  • Pursuit hits fleeing foes for double damage
  • U-Turn allows Ambipom to make a quick getaway
[ADDITIONAL COMMENTS]
  • Fire Punch hits bulky Grass-types, while Seed Bomb hits bulky Waters (especially Quagsire and Gastrodon)
  • U-Turn escapes Wobbuffett
  • Appreciates entry hazards and Wish support
  • Former taken care of by Donphan and Roserade
  • Latter can be achieved with Alomomola or Chansey
  • Dual Screens allows Ambipom to take hits better in case it fails to KO the foe; Cresselia and Uxie can set them up with ease
[Set]
name: Choice Band
move 1: Return
move 2: Low Sweep / Low Kick
move 3: Pursuit / Payback
move 4: U-turn / Switcheroo
item: Choice Band
ability: Technician
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe












[SET COMMENTS]
  • Ambipom can use its great speed and Choice Band boosted attack stat to function as a revenge killer
  • Return and Double Hit are Ambipom's STA moves
  • Low Sweep hits Steels hard after the Technician and Choice Band boosts, while also lowering the speed of anything that may switch in, allowing for a potential 2HKO
  • Low Kick can hit pokemon like Registeel harder
  • Pursuit allows Ambipom to come in on any Psychic or Ghost-types and effectively trap them
  • Payback allows more consistent damage
  • U-Turn allows Ambipom to escape an unfavorable matchup
  • However, Switcheroo can easily cripple many defensive threats
[ADDITIONAL COMMENTS]
  • Fire Punch or Aerial Ace can hit bulky Grass-types, as well as notable threats such as Venomoth, who can come in on a predicted Low Sweep and set up a Quiver Dance
  • Seed Bomb can hit bulky Water-types
  • Acrobatics may be used if you happen to Switcheroo and recieve a one use item
  • Dual Screen and Wish support are quite helpful, with Cresselia and Uxie providing the former while Alomomola and Chansey can provide the latter.
[Other Options]
  • Ambipom can run an offensive Baton Pass set with Nasty Plot, Hone Claws, or Work Up, though the former is outclassed by Mew and the latter two don't give Ambipom enough power
  • A Lead set can be used, though it is rather ineffective
  • A purely offensive boosting set with Hone Claws is possible, though the damage output only after +1 is underwhelming
  • Ambipom can use Thunder Wave or Toxic to spread status to the opponent's team
  • A set with four attacks and a Life Orb is an option, though the Lead usually outclasses this
  • As mentioned before, Fire Punch or Aerial Ace can be used to hit bulky Grass-types like Tangrowth
  • Seed Bomb hits bulky Water-types, namely Gastrodon and Quagsire
  • Fake Out + Last Resort
[Checks and Counters]
  • Ambipom's poor bulk means any strong attacker can do away with the monkey
  • Priority can cause a major problem
  • Hitmontop is one of the best examples, as it can easily KO Ambipom with the Fake Out + Mach Punch combo
  • Venomoth can come in on a Choice Banded Low Sweep or Low Kick and either set up a Quiver Dance on the switch or cripple the incoming switchin with Sleep Powder
  • Hard hitting Choice Scarfers can come in and revenge kill Ambipom
  • Bulky Ghost-types such as Cofagrigus and Dusknoir can come in on Ambipom's STAB move and cripple it with a Will-O-Wisp
[Dream World]
  • Ambipom recieves Skill Link via Dream World
  • The ability helps only with Doubleslap and Fury Swipes
  • It should never be used over Technician

Last edited by Eternal; Aug 30th, 2011 at 4:24:07 PM.
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Old Aug 27th, 2011, 6:07:57 PM   #2
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Perhaps a mention of Silk Scarf on the All Out Attacker?
Fake Out Last Resort in OO?
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Old Aug 28th, 2011, 12:19:06 PM   #3
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Quote:
Originally Posted by Fat Foxy Grandpa View Post
Perhaps a mention of Silk Scarf on the All Out Attacker?
Fake Out Last Resort in OO?
Yea, I agree. Thanks.
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Old Aug 28th, 2011, 12:36:53 PM   #4
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De-slash Double hit on the Choiced set. It doesn't provide Ambipom with any specific kos and the difference in power between DH and Return is barely noticeable. (157 vs 153)
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Old Aug 28th, 2011, 2:22:21 PM   #5
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the point of double hit isn't notable KOes, it's breaking subs.

I'm not sure which subs you're breaking, though.
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Old Aug 28th, 2011, 2:40:54 PM   #6
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Quote:
Originally Posted by Fat Breludicolo View Post
the point of double hit isn't notable KOes, it's breaking subs.

I'm not sure which subs you're breaking, though.
Breaking Substitutes off of Baton Pass chains or common Substitute users such as Zapdos, Suicune, Raikou, etc. Due to this, it is a very viable move to have over Return. Especially when the power difference is so insignificant (157 vs 153) along with Return 100% accuracy vs Double Hit 90% accuracy. The chances of landing a Critical Hit is also increased, more reasons why Double Hit is a favorable option.
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Old Aug 30th, 2011, 6:34:21 AM   #7
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Yeah, I'd slash Double Hit with Return on every set.

Quote:
Originally Posted by Fat Eternal View Post
Can finally boost its physical offensives through Hone Claws, and is dangerous even at +1 thanks to Technician

...........

Ambipom can run an offensive Baton Pass set with Nasty Plot, Hone Claws, or Work Up, though the former is outclassed by Mew and the latter two don't give Ambipom enough power

...........

A purely offensive boosting set with Hone Claws is possible, though the damage output only after +1 is underwhelming
Include a Hone Claws set. I'm always shocked by the huge amounts of damage that standard Ambipom can dole out, and a +1 boost could sweep teams.

Also, It might be worth mentioning that Low Kick gets a tech boost against:

Ferroseed (40 base power > 60 base power)

Chansey (60 base power > 90 base power)

Omastar (60 base power > 90 base power)

Kabutops (60 base power > 90 base power)

Porygon2 (60 base power > 90 base power)

Absol (60 base power > 90 base power)

Weavile (60 base power > 90 base power)

Glaceon (60 base power > 90 base power)

Zweilous (60 base power > 90 base power)

I'm not sure if any others, or even some of these, are relevant and I think I missed murkrow...

Last edited by November Blue; Aug 30th, 2011 at 7:02:14 AM.
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Old Aug 30th, 2011, 4:23:53 PM   #8
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I'll cross out Double Hit, but I'm not sure if Hone Claws is viable. Ambipom has a hard time setting up, and regardless +1 isn't that worth it. It also fails to KO many bulky Pokemon after +1.
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Old Aug 30th, 2011, 5:24:03 PM   #9
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Ambipom is my favorite Agility-passer. He is fast enough to get an Agility up in most cases, and Baton Passes out incredibly easily after the speed boost (unless facing Prankster-Taunt.) He also has enough power to deal some decent damage if necessary.

I know his frailty is a bit of an issue when it comes to boosting, but I think Agility deserves a mention at least in OO.
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Old Aug 30th, 2011, 8:59:23 PM   #10
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Quote:
Originally Posted by Fat Ahhhhhh......Clefable. View Post
Ambipom is my favorite Agility-passer. He is fast enough to get an Agility up in most cases, and Baton Passes out incredibly easily after the speed boost (unless facing Prankster-Taunt.) He also has enough power to deal some decent damage if necessary.

I know his frailty is a bit of an issue when it comes to boosting, but I think Agility deserves a mention at least in OO.
Okay, but I think Zapdos outclasses Ambipom as an Agility passer.
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Old Aug 30th, 2011, 9:18:01 PM   #11
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Quote:
Originally Posted by Fat Eternal View Post
Okay, but I think Zapdos outclasses Ambipom as an Agility passer.

Okay, but if you're not going to mention it based on being outclassed, then you need to remove Nasty Plot from OO because it's outclassed by Mew.

If Nasty Plot is mentioned as a possibility for Baton Passing, then Agility is equally deserving.
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Old Aug 31st, 2011, 8:22:13 AM   #12
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Quote:
Originally Posted by Fat Ahhhhhh......Clefable. View Post
Okay, but if you're not going to mention it based on being outclassed, then you need to remove Nasty Plot from OO because it's outclassed by Mew.

If Nasty Plot is mentioned as a possibility for Baton Passing, then Agility is equally deserving.
Ambipom gets a nice Speed advantage over Mew to Baton Pass Nasty Plot. Allowing it to evade Taunt users such as Froslass, Mismagius, and Azelf. After a Agility from Zapdos or a Rock Polish from Mew, both are able to outspeed the entire tier. So there's practically no reason to use Agility passer Ambipom when those guys can do it better.
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Old Oct 29th, 2011, 12:21:33 AM   #13
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