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Old Aug 28th, 2012, 1:18:42 PM   #901
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Nope that's right!
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Old Aug 28th, 2012, 1:52:01 PM   #902
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Another way to find evasion and accuracy boosts is the Stages chart at the bottom of this page
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Old Aug 28th, 2012, 4:03:23 PM   #903
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Another question:

How is the BP of a combo that involves Multi-Hit moves calculated?
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Old Aug 28th, 2012, 5:37:26 PM   #904
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It kind of depends on what the combo is. If it's one multi-hit move combined with itself, the combo's BAP is (BAP per hit * number of hits * 2.25). If it's two multi-hit moves combined with each other, the combo's BAP is ((BAP per hit of move 1 + BAP per hit of move 2) * number of hits). If it's one multi-hit move combined with one single-hit move, the combo's BAP is (BAP per hit of multi-hit move * number of hits + BAP of single-hit move).
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Old Aug 31st, 2012, 3:30:19 PM   #905
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What is this?

Matezoide has another question?

YES HE DOES!

...



Whats the exact difference (if theres any) betwen Push-Back and Push-Down?

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Old Aug 31st, 2012, 4:49:45 PM   #906
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In what context are those two phrases being used? If it's something like "If he uses Taunt, use Magic Coat and push actions back/down", then there is no difference as far as I know. If it's a different context, please specify.
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Old Aug 31st, 2012, 5:09:48 PM   #907
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Quote:
Originally Posted by Fat Objection View Post
In what context are those two phrases being used? If it's something like "If he uses Taunt, use Magic Coat and push actions back/down", then there is no difference as far as I know. If it's a different context, please specify.
Well,i meant in that context,tbh. :P
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Old Sep 1st, 2012, 7:03:11 PM   #908
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Yay! New question!

If i get a Durant,can i choose to NOT unlock his DW ability?
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Old Sep 1st, 2012, 7:07:52 PM   #909
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You can voluntarily choose to not unlock a DW Ability, even if it has 5/5 DC, but once it is unlocked, it stays unlocked.
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Old Sep 1st, 2012, 7:10:57 PM   #910
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Will i have any problems in the future if i decide to out-right NOT claim the DC at all?
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Old Sep 1st, 2012, 7:13:01 PM   #911
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16:08 Objection well there is a drawback to never claiming the DC
16:09 Objection namely: you can never claim 3 MC in regular battles without an Exp Share
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Old Sep 1st, 2012, 7:13:15 PM   #912
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Basically, you cannot claim 3 MC per Battle (w/o Exp. Share), unless the Pokemon has no DW Ability.

EDIT: NINJAOPSUser
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Old Sep 1st, 2012, 7:15:42 PM   #913
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Oh,alright.

I will just make sure to never unlock the DW ability by accident,in that case.
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Old Sep 1st, 2012, 7:20:10 PM   #914
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Does Volt Switch reset the Toxic counter?
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Old Sep 1st, 2012, 7:21:04 PM   #915
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Quote:
Originally Posted by Fat SubwayJ View Post
Does Volt Switch reset the Toxic counter?
In Switch=KO, yes. So does U-Turn.
In Switch=OK, the Toxic counter is only reset once the 'mon is withdrawn. (Whoa, that rhymed)
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Old Sep 4th, 2012, 10:36:48 PM   #916
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What happens when you use dragon tail in a switch=OK match, and the opponent uses a combo on a3?
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Old Sep 4th, 2012, 11:14:22 PM   #917
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IIRC it was ruled that they are forced out, and Cooldown upon returning to the field.
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Old Sep 4th, 2012, 11:29:48 PM   #918
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Hum....

Something that got me wondering.

Since weather is reseted each round on the Teleportation Arena,wouldnt entry hazards also disapear upon a teleport?
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Old Sep 5th, 2012, 12:40:16 AM   #919
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That would be an error in the arena, & has now been hot-fixed as such. You could have just VM'd me though...6.6

Cheers anyway.
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Old Sep 5th, 2012, 12:55:36 AM   #920
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It was mostly something that i had been wondering about,i wasnt sure it was an error.

Though logic wise,it wouldnt make sense for the hazards to not disapear.
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Old Sep 5th, 2012, 2:00:21 AM   #921
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Yay for another question!

Can i get TM moves from any gen i want or is there some limit? Gen 1 might have some interesting shenanigans.
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Old Sep 5th, 2012, 3:10:11 AM   #922
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TM/Tutor moves from the current generation (ie 5) can be purchased for 2 MC. TM/Tutor from any other generation are fair game but cost 3 MC each.
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Old Sep 5th, 2012, 8:13:40 AM   #923
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Also, when purchasing a new pokemon and choosing its starting TMs, you are limited to gen 5 TMs only.
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Old Sep 5th, 2012, 7:10:15 PM   #924
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How do you give counters in a battle that ends in DQ? Are we still doing the whole "check the KOs and see in which battle format it would be a normal end"? In Switch=OK battles as well? And for KO bonus, we consider that match as it should have been or as it actually was (so, for instance, a 6vs6 that ended in DQ after 2KO in one side and 1ko in the other: are KO bonus applicable?).

Thanks in advance.
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Old Sep 5th, 2012, 7:26:46 PM   #925
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If 0 or 1 rounds completed: Nobody gets anything.
If 2 or more rounds completed: player who got DQ'd gets nothing, player who did not get DQ'd gets normal counters for all pokemon brought to the battle plus any KOC earned in the battle, and I do not remember what the rules for CC are, and the ref gets UC as described in the ref resource thread.
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