biggie
champ
3v3 Singles
DQ Time: 2 Days
opponent may choose arena
NFE only please
I'll accept this, however, I need my Noface approved in the prize claiming thread or I won't have enough NFE's to play you. O wait I do actually but I would prefer to get this pokemon approved (don't want to use Weedle (lol)).
As for the Arena...
The Arena is an island of sand just off the coast of Undella. It's about 70 metres squared (aprox 84 square yards for Americans) surounding it the sea however it is fenced off so no Pokemon can swim in or out of an area of 70 metres (84 square yards)swimming straight off the island in a line. Their is solid ground not far under the ground so earthquake and magnitude will still do full damage. Despite that Dig is still fully functional. Finnally if a Flying Pokemon attempts to fly outside of the perimeter of the arena a Lanturn will shoot it down with a Thunder so powerful that it automatically knocks out all pokemon that attempt to get outside the net, so NO ESCAPING FROM THE ARENA AT ALL.
C'mon ref's, you know you want 6 RC.
Woodchuck's Team:
Riolu (*) [Pwem] (Male)
Nature: Naive (Decreases SpD by one rank and increases Speed by 1.15x as well as effectively increasing its accuracy by a flat 10)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Inner Focus: Innate. When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: Innate. If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Prankster(DW): Innate, Locked. The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (+)
EC: 2/6
MC: 1
DC: 2/5
Attacks:
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)
Crunch (*)
Hi Jump Kick (*)
Detect (*)
Swords Dance (*)
Substitute (*)
Rock Slide (*)
Blaze Kick
Staryu [Starmory] (Genderless)
Nature: Timid (-Atk, +Spe, +22 Accuracy)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Illuminate: Can Be Activated. When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
Natural Cure: Innate. This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic (DW): Can Be Enabled, Locked. If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 98 (+)
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camoflage
Swift
Hydro Pump
Minimize
Cosmic Power
Blizzard
Thunder
Confuse Ray
Gible (*) [Artful Dodger] (Male)
Nature: Jolly (Decreases SpA by one rank and increases Speed by 1.15x as well as effectively increasing its accuracy by a flat 7)
Type: Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Sand Veil: Innate. This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW): Innate, Locked. When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-1)
SpD: Rank 2
Spe: 49 (+)
EC: 2/9
MC: 2
DC: 1/5
Attacks:
Tackle (*)
Sand-Attack (*)
Dragon Rage (*)
Sandstorm (*)
Take Down (*)
Sand Tomb (*)
Slash (*)
Outrage (*)
Iron Head (*)
Body Slam (*)
Earthquake (*)
Stone Edge (*)
Dragon Claw (*)
Metal Bagon's Team:
Noface(*) Darkbone (M)
Nature: Adamant Attack increased by *; Special Attack reduced by *
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Attacks:
Scratch (*)
Tackle (*)
Iron Defense (*)
Lick (*)
Leer (*)
Odor Sleuth (*)
Faint Attack (*)
Shadow Sneak (*)
Curse (*)
Yawn (*)
Meteor Mash (*)
Foul Play (*)
Dig (*)
Subsitute (*)
Will-o-Wisp (*)
Torchic - KFC (F)
Nature: Quirky (Neatral Nature)
Type: Fire
Fire STAB: immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas..
Abilities:
Blaze: (Inmate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost: (Inmate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 45
Accuracy Boost= 7.7%
EC: 1/9
MC: 0
DC: 1/5
Attacks:
Scratch (*)
Growl (*)
Focus Energy (*)
Ember (*)
Peck (*)
Sand-Attack (*)
Fire Spin (*)
Agility (*)
Flame Burst (*)
Rock Slide (*)
Double Team (*)
Return (*)
Flame Charge (*)
Subsitute
http://archives.bulbagarden.net/media/upload/f/ff/Spr_3f_148.png[/IMG*
Dragonair (*) Smiley the Happy Dragon (F)
[COLOR=black][B]Nature:[/B] Naughty (Attack increased by *; Special Defense reduced by *)[/COLOR]
[COLOR=black][B]Type:[/B] Dragon[/COLOR]
[COLOR=black]Dragon: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.[/COLOR]
[COLOR=black][B]Abilities:[/B][/COLOR]
[B]Shed Skin:[/B] (Inmate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
[COLOR=black][B]Marvel Scale (DW): [/B](Inmate) [/COLOR]This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
[COLOR=black][B]Stats:[/B][/COLOR]
[COLOR=black]HP: 100[/COLOR]
[COLOR=black]Atk: Rank 4 (+)[/COLOR]
[COLOR=black]Def: Rank 3[/COLOR]
[COLOR=black]SpA: Rank 3[/COLOR]
[COLOR=black]SpD: Rank 2 (-)[/COLOR]
[COLOR=black]Spe: 70[/COLOR]
[COLOR=black][B]EC:[/B] 5/9[/COLOR]
[COLOR=black][B]MC:[/B] 4[/COLOR]
[COLOR=black][B]DC:[/B] 3/5[/COLOR]
[COLOR=black][B]Attacks:[/B][/COLOR]
[COLOR=black]Wrap (*)[/COLOR]
[COLOR=black]Leer (*)[/COLOR]
[COLOR=black]Thunder Wave (*)[/COLOR]
[COLOR=black]Twister (*)[/COLOR]
[COLOR=black]Dragon Rage (*)[/COLOR]
[COLOR=black]Slam (*)[/COLOR]
[COLOR=black]Agility (*)[/COLOR]
Aqua Tail
Outrage
[COLOR=black]Extreme Speed (*)[/COLOR]
[COLOR=black]Dragon Pulse (*)[/COLOR]
[COLOR=black]Dragon Dance (*)[/COLOR]
[COLOR=black]Hyper Beam(*)[/COLOR]
[COLOR=black]Thunder (*)[/COLOR]
[COLOR=black]Flamethrower (*)[/COLOR]
[/HIDE]
Metal Bagon releases, Woodchuck releases and issues actions, Metal Bagon issues actions, BiGGiE runs calcs by Darkamber, fin.
[B][SIZE="7"][COLOR="Red"][U]GO![/U][/COLOR][/SIZE][/B]
Dragonair (*) Smiley the Happy Dragon (F)
[COLOR=black][B]Nature:[/B] Naughty (Attack increased by *; Special Defense reduced by *)[/COLOR]
[COLOR=black][B]Type:[/B] Dragon[/COLOR]
[COLOR=black]Dragon: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.[/COLOR]
[COLOR=black][B]Abilities:[/B][/COLOR]
[B]Shed Skin:[/B] (Inmate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
[COLOR=black][B]Marvel Scale (DW): [/B](Inmate) [/COLOR]This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
[COLOR=black][B]Stats:[/B][/COLOR]
[COLOR=black]HP: 100[/COLOR]
[COLOR=black]Atk: Rank 4 (+)[/COLOR]
[COLOR=black]Def: Rank 3[/COLOR]
[COLOR=black]SpA: Rank 3[/COLOR]
[COLOR=black]SpD: Rank 2 (-)[/COLOR]
[COLOR=black]Spe: 70[/COLOR]
[COLOR=black][B]EC:[/B] 5/9[/COLOR]
[COLOR=black][B]MC:[/B] 4[/COLOR]
[COLOR=black][B]DC:[/B] 3/5[/COLOR]
[COLOR=black][B]Attacks:[/B][/COLOR]
[COLOR=black]Wrap (*)[/COLOR]
[COLOR=black]Leer (*)[/COLOR]
[COLOR=black]Thunder Wave (*)[/COLOR]
[COLOR=black]Twister (*)[/COLOR]
[COLOR=black]Dragon Rage (*)[/COLOR]
[COLOR=black]Slam (*)[/COLOR]
[COLOR=black]Agility (*)[/COLOR]
Aqua Tail
Outrage
[COLOR=black]Extreme Speed (*)[/COLOR]
[COLOR=black]Dragon Pulse (*)[/COLOR]
[COLOR=black]Dragon Dance (*)[/COLOR]
[COLOR=black]Hyper Beam(*)[/COLOR]
[COLOR=black]Thunder (*)[/COLOR]
[COLOR=black]Flamethrower (*)[/COLOR]
[/HIDE]
Metal Bagon releases, Woodchuck releases and issues actions, Metal Bagon issues actions, BiGGiE runs calcs by Darkamber, fin.
[B][SIZE="7"][COLOR="Red"][U]GO![/U][/COLOR][/SIZE][/B]