Engineer Pikachu
Good morning, you bastards!
Only the referee(s) and C$FP should post in this thread.
Challenge One:
Format: 1v1 Singles
RNG Adjust: 0%
RNG Roll for Pokemon:
40/40
Firebreather Cole would like to fight!
"I'm gonna light you up!"
Larvesta (F)
Nature: Lonely
+1 Atk, -1 Def
Type: Bug / Fire
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body:
(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW):
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Item:
Absorb Bulb
Stats:
HP: 90
Atk+: 4
Def-: 1
SpA: 2
SpD: 2
Spe: 60
Attacks:
Ember
String Shot
Leech Life
Take Down
Flare Blitz
Magnet Rise
Morning Sun
Zen Headbutt
Psychic
Flamethrower
Fire Blast
Flame Charge
Will-o-Wisp
Acrobatics
Struggle Bug
U-turn
Wild Charge
RNG Roll for Ability:
2/2
"The flames are gonna swarm you like tiny bugs!"
Ability: Swarm
"Let's make this a dazzling show!"
Will-o-Wisp - Fire Blast - Flamethrower
IF (Magnezone uses Mirror Coat on A2 or A3) THEN (Use Flare Blitz instead)
Challenge One:
Battle 1:Time to try out the Battle Subway!
Mode: Singles
Thread: N/A
Chosen Abilities:
Magnezone: Sturdy
Dragonite: Multiscale
Krillowatt: Magic Guard
Chosen Items:
Magnezone: Leppa Berry
Dragonite: Oran Berry
Krillowatt: Oran Berry
Magnezone* [Electro] (Genderless)
Nature: Modest (+ * to Special Attack, - * from Attack)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Ability 1: Magnet Pull
Type: Can Be Activated
This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) )
Ability 2: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Ability 3 (DW) [unlocked]: Analytic
Type: Can Be Enabled
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SAtk: Rank 6 (+)
SDef: Rank 3
Spd: 60
EC: fully evolved
MC: 0
DC: unlocked
Attacks:
Metal Sound *
Tackle *
Thundershock *
Supersonic *
Sonicboom *
Thunderwave *
Spark *
Magnet Bomb *
Discharge *
Magnet Rise *
Lock-On
Zap Cannon
Tri-Attack
Mirror Coat
Barrier
Mirror Shot
Thunderbolt *
Explosion *
Flash Cannon *
Hidden Power (Water, 7)
Toxic
Substitute
Signal Beam
Magic Coat
Shock Wave
Thunder
Bide
Charge Beam
Light Screen
Reflect
Dragonite [White Belly] (Female)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Ability 1: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 2 (DW) [unlocked]: Multiscale
Type:Innate
This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 70 (80/1.15=69.56)
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Aqua Tail
Safeguard
Outrage
Fire Punch
Thunder Punch
Roost
Hurricane
Hydro Pump
Dragon Dance
Dragon Pulse
Extreme Speed
Ice Beam
Thunderbolt
Flamethrower
Earthquake
Krillowatt [Fried] (Male)
Nature: Modest (+ to Special Attack, - to Attack)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
EC: 6/6
MC: 0
DC: 0/5
Attacks:
Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Aqua Jet
Confuse Ray
Imprison
Hydro Pump
Thunder
Counter
Mirror Coat
Muddy Water
Ice Beam
Thunderbolt
Scald
Rain Dance
Format: 1v1 Singles
RNG Adjust: 0%
RNG Roll for Pokemon:
40/40
Firebreather Cole would like to fight!
"I'm gonna light you up!"
Larvesta (F)
Nature: Lonely
+1 Atk, -1 Def
Type: Bug / Fire
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body:
(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW):
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Item:
Absorb Bulb
Stats:
HP: 90
Atk+: 4
Def-: 1
SpA: 2
SpD: 2
Spe: 60
Attacks:
Ember
String Shot
Leech Life
Take Down
Flare Blitz
Magnet Rise
Morning Sun
Zen Headbutt
Psychic
Flamethrower
Fire Blast
Flame Charge
Will-o-Wisp
Acrobatics
Struggle Bug
U-turn
Wild Charge
RNG Roll for Ability:
2/2
"The flames are gonna swarm you like tiny bugs!"
Ability: Swarm
"Let's make this a dazzling show!"
Will-o-Wisp - Fire Blast - Flamethrower
IF (Magnezone uses Mirror Coat on A2 or A3) THEN (Use Flare Blitz instead)