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Old May 11th, 2011, 7:15:03 PM   #1
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Default Fire Blast vs. Shiny Snivy! Subreffed by Travellog / Destiny Warrior!

Quote:
3v3
Triples
DQ Time = 3 days
All abilities
No items
Quote:
Arena involves many pillars above a large pit. The pillars are big enough for 1 pokemon to stand on. This makes physical attacks and attacks like EQ harder to pull. If a pokemon falls it will take 5 damage and then be pulled back up automatically.
Shiny Snivy


Fire Blast



Uhh yeah. This is triples, so I'm going to take the liberty of sending out all the Pokemon at once!
As the trainers toss out their Pokeballs, Shiny Snivy releases a Solosis, Rebble, and Hippopotas! Muddy calls forth a massive sandstorm right off the bat, which bites at the combatants and swirls around the arena.


HP:aaa90aaaaaaaa100aaaaaaaaa90
EN:aaa100aaaaaaa100aaaaaaaaa100


VS!



HP:aaa90aaaaaaaaa90aaaaaaaaaa100
EN:aaa100aaaaaaaa100aaaaaaaaaa90


All right. Shiny Snivy, start by giving orders, then Fire Blast, give your orders.

Last edited by Flora; Jul 28th, 2011 at 7:45:43 PM.
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Old May 12th, 2011, 6:40:43 PM   #2
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Muddy, Curse and then Bite the Haunter, but if it is on a pillar you can't reach, just Curse again

Blobber, use Trick Room, then Confuse Ray the Vulpix unless the Embirch is going to jump to a new pillar, then Confuse Ray it instead.

Paleo, you're slowed down from Trick Room, but use a technician-boosted Ancientpower on Embirch, and then again on Vulpix. If you see Embirch use Fire Blast, Disable it instead of using Ancientpower.
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Old May 12th, 2011, 9:31:19 PM   #3
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Embirch, start by using Leech Seed against Hippo. Then Giga Drain the Rebble.

Helen, start by Disabling Rebble's ancient Power. Then Energy Ball Hippo

Casper, Shadow Ball Blobber and then Will-O-Wisp Hippo.
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Old May 14th, 2011, 5:17:41 PM   #4
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I'm going to be using this battle to test out some new reffing styles, if you guys don't mind.
||
HP: 90 | 100 | 90
Energy: 100 | 100 | 100
Actions: Disable Ancientpower - Energy Ball (Hippopotas) | Leech Seed (Hippopotas) - Giga Drain (Rebble) | Shadow Ball (Solosis) - Will-O-Wisp (Hippopotas)

VS!



HP: 90 | 90 | 100
Energy: 100 | 100 | 90
Actions:
Trick Room - Confuse Ray (Haunter) | AncientPower (Vulpix) - AncientPower (Embirch) |Curse - Bite (Haunter)

Speed Order:
Haunter - Rebble - Vulpix - Embirch - Hippopotas - Solosis

---------------------------------------------------------

Round 1...Begin!

Ignoring the blistering sandstorm raging across the pillars and weathering them, Casper opens the battle by firing off a ball of mysterious energy which strikes Shiny Snivy's Solosis solidly. However, his Rebble seeks to avenge the damage by summmoning an Ancientpower to blast the lovely Vulpix sitting on a nearby pillar. She takes the blow and retaliates by Disabling it, blocking his recollections of how to use it. Fire Blast's Embirch shoots a collection of seeds at the hippo lying on a distant pillar, but unfortunatly, the attack misses. Hippopotas, enraged that everyone seems to be targeting him, swears violently and in his rage increases his stats. Finishing off the round, Solosis warps the entire world in a Trick Room.

Suddenly the fastest, Blobber takes advantage of this by shooting a ray of light at Haunter, confusing him. The sand hippo is also among the first to move, this time biting down on Casper, who is fortunately on a near platform. Finally Fire Blast's Pokemon get a chance to shine, as Embirch drains some of Rebble's health with a Giga Drain. His Vulpix follows up by shooting nature energy in a ball at the hippo, who is being completely ganged-up on. Rebble doesn't know what to do, and kinda wonders what his trainer had asked him to do. Oh well. It's okay though, because the Haunter on the opposite side is too confused to do anything and just hits himself. Good work, Casper!

calculations




||
HP: 72 | 100 | 76
Energy: 88 | 82 | 94
Other: N/A | N/A | Confused (1 more action)

VS!



HP: 69 | 77 | 86
Energy:
85 | 94 | 90
Other: N/A | AncientPower is disabled (4 more actions) | +1 Attack, +1 Defense, -1 Speed


Global Effects: Trick Room (4 more rounds)
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Old May 15th, 2011, 1:53:13 AM   #5
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Helen start by using Dark Pulse so it is hard for Blobber to see. Then use Energy Ball on Rebble.

Forest Fire, try using Leech seed on Hippo again. Then restore your health with Giga Drain

Haunter, first try and Will-O-Wisp Rebble. Then fire a Shadow Ball at Blobber once more.
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Old May 15th, 2011, 5:17:42 PM   #6
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Blobber, Disable Dark Pulse and then Disable Giga Drain

Paleo, use Paleo Wave on Vulpix and then again on Embirch

Muddy, use Yawn on Haunter and then use Rock Slide on Embirch
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Old May 19th, 2011, 10:27:17 PM   #7
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Quick post 'cause i'm really busy. Sorry!


||
HP: 72 | 100 | 76
Energy: 88 | 82 | 94
Other: N/A | N/A | Confused (1 more action)


VS!



HP: 69 | 77 | 86
Energy:
85 | 94 | 90
Other: N/A | AncientPower is disabled (4 more actions) | +1 Attack, +1 Defense, -1 Speed



Round 2: Begin!

Blobber starts off the action by attempting to Disable an attack that hasn't happened yet. Whoops! His partner the hippo makes up for it by Yawning with his huge mouth at the ghost, bringing a wave of tiredness into the arena. Blast's pokemon finally start their work as Flarelm tries to plant seeds on the yawning sand creature, but unbelievably, it misses again! Helen uses a Dark Pulse on Blobber to further confuse and damage him, and it's working. Paleo shoots his namesake at Vulpix, damaging it, but once again Casper is to confused to retaliate properly.

Again, Solisis tries to do something that can't happen yet! A shame, but oh well. Muddy does his best as he creates a Rock Slide across all three of his opponents, damaging them all! A Giga Drain from Flarelm is reminiscent of last round, and Helen uses another Energy Ball as well. Another Paleo Wave emanates from Paleo, this time at Flarelm, and Haunter fires a strong Shadow Ball at Solosis.



calculations



||
HP: 46 | 82 | 68
Energy: 76 | 64 | 89
Other: N/A | N/A | N/A

VS!



HP: 38 | 46 | 72
Energy:
71 | 79 | 80
Other: N/A | AncientPower is disabled (2 more actions) |

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Old May 20th, 2011, 8:52:13 PM   #8
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Blobber, use Disable on Giga Drain if it is used, and otherwise use Psychic on Embirch

Paleo, use Paleo Wave on Embirch twice

Muddy, keep Rock Slide-ing them
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Old May 22nd, 2011, 1:36:58 AM   #9
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Casper, try to finsih Blobber of with 2 Shadow balls.

Embirch, use Giga Drain on Hippo and Seed Bomb on Rebble.

Helen, Energy Ball on Rebble and finish Blobber with Dark Pulse.
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Old May 26th, 2011, 1:53:02 AM   #10
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HP: 46 | 82 | 68
Energy: 76 | 64 | 89
Other: N/A | N/A | N/A


VS!


HP: 38 | 46 | 72
Energy: 71 | 79 | 80
Other: N/A | AncientPower is disabled (2 more actions) | N/A



Round 3: Not Quite as much of a Mutual Knockout as I originally thought.

Beginning the round with a tricky move, Blobber disables (6 energy) Embirch's Giga Drain since it had been used within the last three actions. Muddy, meanwhile, is annoyed with his opponents and unleashes a Rock Slide (6 energy) on all three opponents, doing respectable damage! From there, Embirch tries to use Giga Drain but it's been disabled! That's not good for his team at all folks. Meanwhile, Vulpix fires off an Energy Ball (6 energy) at Rebble. As for Paleo, he shoots off a nasty Paleo Wave (7 energy) at Embirch dealing some serious damage. Casper takes aim and launches a Shadow Ball (6 energy) at Blobber.

After this first volley of attacks everyone is a little worse for the wear. Still, that doesn't stop Blobber from firing off a Psychic (7 energy) which does some good damage and actually seems to make Embirch a little less able to defend himself from mental attacks! Muddy, knowing it was doing good before, launches another rock slide (6 energy) doing damage across the board. Not willing to give up, however, Embirch uses a nasty Seed Bomb aimed at Rebble, leaving him on the verge of unconsciousness! Helen, wanting to do her part, aims a Dark Pulse (6 energy) at Blobber, leaving Blobber nearly knocked out! Infuriated by the loss of his teammate, Paleo launches another devastating Paleo Wave (7 energy), which in turn almost defeats Embirch. To close out the round, Casper finishes the job on Blobber with a painful Shadow Ball (7 energy).




HP: 18 | 10 | 48
Energy: 64 | 52 | 76
Other: N/A | SpD -1 | N/A


VS!


HP: KO | 6 | 72
Energy: KO | 65 | 68
Other: KO | N/A | N/A

Trick Room 2 more rounds

Note: Obviously, I'm taking over for Venser from here.


Also, sorry for this not being exactly the best prose, I'm kind of tired.

Fireblast, your actions

Last edited by TravelLog; May 26th, 2011 at 2:22:43 AM. Reason: fixes
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Old May 26th, 2011, 1:56:44 AM   #11
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Also, for any mods/Venser, please change the title to include my name if at all possible (as that is the only way I remember to check threads).

If not, then Shiny, please VM me once you've posted actions
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Old May 26th, 2011, 2:05:14 AM   #12
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1. Destiny_Warrior was supposed to ref this. Didn't you see his post?

2. How the hell did Embrich faint? It had 82 Hp!

3. Casper's Shadow Ball should be redirected to another oppontent.
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Old May 26th, 2011, 9:46:41 AM   #13
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both of his pokemon should have much lower energy. He repeated rock slide and paleo wave a lot. (Paleo wave x4)(rock slide x3

Embirch, use Seed Bomb on Rebble and then Seed Bomb on hippo.

Helen, If Reble is alive, use Energy Ball on him, and then Energy Ball on Hippo.

Haunter, if Helen will not suceed in killing rebble, use Sucker Pinch on him. If rebble is dead, use Shadow Ball and then Ice Punch on hippo.
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Old May 26th, 2011, 7:25:34 PM   #14
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Paleo, Ancientpower on Embirch, then on Vulpix

Muddy, Rock Slide x2
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Old May 26th, 2011, 10:01:08 PM   #15
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HP: 18 | 10 | 48
Energy: 64 | 52 | 76
Other: N/A | SpD -1 | N/A


VS!


HP: KO | 6 | 72
Energy: KO | 37 | 56
Other: KO | N/A | N/A

The round begins with a quick Rock Slide from Muddy. This KOes Embirch! Helen then uses Energy Ball, and KOes Rebble! Casper follows up with a Shadow Ball targeting Muddy!

Muddy goes for another Rock Slide, and this time, he KOes Vulpix! Casper then uses Ice Punch on Muddy, to end the round!

Suddenly, a homing attacking strikes Muddy! A voice from the heaven proclaims "THis is to partially correct a some errors earlier!"


HP: 32
Energy: 54
Other: N/A


VS!


HP: 33
Energy: 16
Other: N/A
__________________
17:47 Zarator cc for cap shit?
17:47 Zarator why?
17:48 Destiny_Warrior he contributed to the CAP community with his posts duh
17:48 Zarator oh wait
17:48 Objection maybe CAP's becoming more influential on smogon?
17:48 Zarator you don't mean currency counters right?

CAP ASB and Battle Arcade

Last edited by Destiny Warrior; May 26th, 2011 at 10:28:22 PM.
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Old May 27th, 2011, 11:14:50 PM   #16
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Muddy, Chill, then Yawn, then Rock Slide
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Old May 27th, 2011, 11:36:51 PM   #17
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I believe that Shadow Ball will ko

Shadow Ball~Shadow Ball~Shadow Ball

Btw, damage calc for D_W:

((8 + 3 + Critical Hit + [5-2] *1.5 )* 1) = at least 16.5
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Old May 27th, 2011, 11:42:51 PM   #18
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HP: 32
Energy: 54
Other: N/A


VS!


HP: 33
Energy: 16
Other: N/A

The round begins with a Casper Shadow Ball, that doess 8+3+4.5=15.5~16 damage! Muddy responds by chilling out, replenishing 12 energy! FInally, Casper's second Shadow Ball does another 16 damage, leaving Muddy at 1 HP! Muddy responds with a Yawn - Casper will go to sleep in 3 actions!


HP: 32
Energy: 38
Other: Will fall asleep after 3 actions


VS!


HP: 1
Energy: 21
Other: N/A
__________________
17:47 Zarator cc for cap shit?
17:47 Zarator why?
17:48 Destiny_Warrior he contributed to the CAP community with his posts duh
17:48 Zarator oh wait
17:48 Objection maybe CAP's becoming more influential on smogon?
17:48 Zarator you don't mean currency counters right?

CAP ASB and Battle Arcade
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Old May 27th, 2011, 11:52:13 PM   #19
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Okay, let's finish with a Shadow Ball, then a Shadow Ball.

If he uses Rock Slide on turn one, use Sucker Punch.
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Old May 28th, 2011, 11:57:45 PM   #20
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Oops I did 3 actions

keep using Double Team!

the sandstorm will help
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Old May 29th, 2011, 7:37:19 AM   #21
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HP: 32
Energy: 38
Other: Will fall asleep after 3 actions


VS!


HP: 1
Energy: 21
Other: N/A

The round begins with the combatants realizing that the Trick Room had worn off! Now free to go first, Casper fires off a Shadow Ball, netting its side victory!

Rewards
Shiny Snivy: 2 TC
Solosis: 1 EC, 2 MC, 1 DC
Rebble: 1 EC, 2 MC, 1 DC
Hippopotas: 1 EC, 2 MC, 1 DC, 2 KOC
Fire Blast: 2 TC
Vulpix: 1 EC, 2 MC, 1 DC
Embirch: 1 EC, 2 MC, 1 DC
Haunter: 1 EC, 2 MC, 1 DC, 2 KOC
TravelLog: 3 RC
Me: 6 RC

RC were decided by Flora.
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17:47 Zarator cc for cap shit?
17:47 Zarator why?
17:48 Destiny_Warrior he contributed to the CAP community with his posts duh
17:48 Zarator oh wait
17:48 Objection maybe CAP's becoming more influential on smogon?
17:48 Zarator you don't mean currency counters right?

CAP ASB and Battle Arcade
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Old May 29th, 2011, 11:15:31 AM   #22
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GG Shiny Snivy

thank you DW/TL for continuing to ref after Venser was too busy.

I want to point out that Helen gets a KOC for koing Rebble.
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Old May 29th, 2011, 11:16:51 AM   #23
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Thanks for taking over DW and TL, but don't I get any ref counters? :P
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Old May 29th, 2011, 11:36:18 AM   #24
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Yeah, I asked Flora. Ask her, maybe she'll change to give you an RC.
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17:47 Zarator cc for cap shit?
17:47 Zarator why?
17:48 Destiny_Warrior he contributed to the CAP community with his posts duh
17:48 Zarator oh wait
17:48 Objection maybe CAP's becoming more influential on smogon?
17:48 Zarator you don't mean currency counters right?

CAP ASB and Battle Arcade
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Old May 30th, 2011, 12:11:15 AM   #25
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Venser will get 3 Ref Tokens for reffing 2 tiring rounds of triples. :)
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