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Old Aug 14th, 2011, 11:15:38 PM   #1
Flora
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Default Tortferngatr vs danmantincan! Round 4!

(guess whose format i stole)

NUMBER OF POKEMON:
2v2
BATTLE TYPE: Singles
RECOVERIES: Two Recovers per Pokemon | Five Chills per Pokemon
SWITCH: Switch=KO
ITEMS: Items OFF
ABILITIES: All Abilities

The ASB Tournament Arena

Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle.

Team Tortferngatr:
Krillowatt


Syclant


Team danmantincan:
Dragonite


Pyroak


The RNG has decided that Tortferngatr will order first!

Good Luck Trainers!

Last edited by Flora; Aug 14th, 2011 at 11:44:26 PM.
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Old Aug 14th, 2011, 11:43:09 PM   #2
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Please remove Follow Me and Natural Gift on Krill and Endure on Dragonite. They both appear to be out-of-tourney moves.

"Imprison Protect, Detect, and Substitute, Toxic Dragonite, then Ice Beam him!

If Dragonite uses Safeguard action one, switch the order of Toxic and Imprison!"
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Old Aug 15th, 2011, 12:22:33 AM   #3
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Unfortunate that Imprison isn't blocked by Detect/Protect. Well Jill, it looks like we will be in a bit of a tough spot this round, but nothing we can't overcome.

Start off with a Thunder Wave, then set up a Safeguard before Krill gets a chance to Toxic you. Then Fly into the air and evade that Ice Beam.

Thunder Wave~Safeguard~Fly
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Old Aug 15th, 2011, 12:36:48 AM   #4
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Float (F)
HP: 125
EN: 100
Abilities: Trace | Magic Guard | Shell Armor

Jill (F)
HP: 100
EN: 100
Abilities: Inner Focus | Multiscale

Round 1

Float begins by Imprisoning Protect, Detect, and Substitute. Jill doesn't really care though as she zaps the shrimp with a pint of Thunder Wave.

Now faster because Magic Guard sucks, Jill sets up a Safeguard that Float could only stupidly ignore. A Toxic gas is released but immediately dispelled by the wonderful barrier that is Safeguard.

Jill finishes this up by Flying into the air, avoiding the Ice Beam made by Float. Afterward, Jill slams into the shrimp for decent damage.

The mighty Jill still has her Multiscale ready, which is pretty cool. Trace should probably be fixed to activate upon switching though, just like how Intimidate does. <_<

calcs



Float (F)
HP: 114
EN: 78
Abilities: Trace | Magic Guard | Shell Armor
PAR (20%)

Jill (F)
HP: 100
EN: 77
Abilities: Inner Focus | Multiscale
Imprison (Protect, Detect, Substitute) (3a)
Safeguard (3r)

oh yeah

dan
tort
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Old Aug 15th, 2011, 12:45:10 AM   #5
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Alright, we don't have much of a choice except to go all out.

Hyper Beam~Dragon Claw~Hyper Beam

If Krill uses Mirror Coat A1 or A3, replace that action with Thunder Punch.
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Old Aug 15th, 2011, 12:56:28 AM   #6
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"Protect, Counter, Ice Shard!

THRICE-DAMNED MULTISCALE!"
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Old Aug 15th, 2011, 1:11:30 AM   #7
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Float (F)
HP: 114
EN: 78
Abilities: Trace | Magic Guard | Shell Armor
PAR (20%)

Jill (F)
HP: 100
EN: 77
Abilities: Inner Focus | Multiscale
Imprison (Protect, Detect, Substitute) (3a)
Safeguard (3r)

Round 2

This awesome match starts out with Jill firing her lasers in the form of Hyper Beam, but it is quickly negated by... wait a minute. Seems like Float was completely negated by a paralysis roll of 27/1000! BAD LUCK DEAR FELLA! YOU'RE FULLY PARALYZED! Poor fried shrimp...

Destiny Warrior attempts to object but is hastily cut off from the 5th gen mechanics.

Jill just advances through and swipes a paw of Dragon Claw, leaving bloody marks on the electro shrimp. Gladly, Float manages to overcome her paralysis this time and Counter the pathetic dragonic attack with ease. Jill's Multiscale eases the pain however.

At last, the final action arrives and Float takes a sharp piece of Ice out of nowhere and throws it as a Shard at Jill! Bam! It hits with perfection, though a good chunk of it was negated by Multiscale, but Jill's not about to give up as she fires another Hyper Beam!

Float, ARE THE LASERS TOO MUCH FOR YOU???? Well, at least Multiscale is no more.

Also, Multiscale's description says "all damage" and Counter was damage so yeah. OH and Imprison died out on Jill.

calcs



Float (F)
HP: 62
EN: 65
Abilities: Trace | Magic Guard | Shell Armor
PAR (10%)

Jill (F)
HP: 80
EN: 52
Abilities: Inner Focus | Multiscale (Inactive)
Safeguard (2r)
Sluggish (1a)

tort
dan
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Old Aug 15th, 2011, 1:50:09 AM   #8
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"Ice Beam, Ice Shard, Ice Beam!

If Dragonite uses Hyper Beam and a Substitute isn't up, Mirror Coat it back!

If the Substitute section of my substitution is illegal, ignore it."
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Old Aug 15th, 2011, 2:11:37 AM   #9
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Alrighty then, Multiscale has put us in a good position, let's make the best of it.

Use Fly to evade his Ice Beams, and Thunder Wave after the Ice Shard.

Fly~Thunder Wave~Fly
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Old Aug 15th, 2011, 2:36:53 AM   #10
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Float (F)
HP: 62
EN: 65
Abilities: Trace | Magic Guard | Shell Armor
PAR (10%)

Jill (F)
HP: 80
EN: 52
Abilities: Inner Focus | Multiscale (Inactive)
Safeguard (2r)
Sluggish (1a)

Round 3

Okay so Jill starts Flying and Float aims her Ice Beam at nothing. Afterward, poor Float gets hit by Jill. soooooosad :(

Apparently paralysis can be refreshed now? so Jill shocks Float with another jolt of Thunder Wave, pushing it back to 25%! Oh, before that happened, an Ice Shard was slammed into Jill's body. It was so fast I didn't see it. :/

Jill is one naughty dragon and floops her wings back into the air in order to Fly. Float is like a drunk addict and fires an Ice Beam at the stadium, freezing parts of the metal... or I think it's metal. Jill laughs and strikes the shrimp from the air, breaking off parts of her skin.

calcs



Float (F)
HP: 40
EN: 48
Abilities: Trace | Magic Guard | Shell Armor
PAR (20%)

Jill (F)
HP: 64
EN: 33
Abilities: Inner Focus | Multiscale (Inactive)
Safeguard (1r)

dan
tort
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Old Aug 15th, 2011, 2:41:38 AM   #11
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Let's regain some of our energy.

Chill~Dragon Claw~Subsitute (20 HP)

If Substitute is Imprisoned, use Draco Meteor instead.
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Old Aug 15th, 2011, 2:45:16 AM   #12
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My turn.

"Imprison Substitute, Thunder Wave, and Protect, Counter, Mirror Coat.

If you're fully paralyzed action 1, use Ice Shard turn 3."
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Old Aug 15th, 2011, 3:03:05 AM   #13
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Float (F)
HP: 40
EN: 48
Abilities: Trace | Magic Guard | Shell Armor
PAR (20%)

Jill (F)
HP: 64
EN: 33
Abilities: Inner Focus | Multiscale (Inactive)
Safeguard (1r)

Round 4

Jill doesn't like the fact that her energy tank is running out and chills to regain some energy back. Float decides to be sneaky and Imprisons Substitute, Thunder Wave, and Protect.

After the rest, Jill feels ready to get some action going and swipes a Dragon Claw into Float's face. Bloodied and battered, Float takes the attack with incredible courage and Counters it right back at Jill.

Jill couldn't care less as she's doing damage! But, she wants MORE DAMAGE! From the skies, a Draco Meteor is called and is slammed into Float with the pressure of aliens and chaos. After the attack, Jill feels a bit weakened on the special side due to the meteor being such a drag to summon. Float is really not one to mess with though as she Mirror Coats this attack back onto Jill as well. Coooool!

NO MOAR SAFEGUARD! NOT SAFE ANYMOAR PAL!

calcs



Float (F)
HP: 4
EN: 10
Abilities: Trace | Magic Guard | Shell Armor
PAR (15%)

Jill (F)
HP: 10
EN: 31
Abilities: Inner Focus | Multiscale (Inactive)
-2 SpA
Imprison (Substitute, Thunder Wave, Protect) (4a)

tort
dan
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Old Aug 15th, 2011, 3:11:14 AM   #14
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Meh-looks like I'll have to face Pyroak 1-on-1.

"Ice Shard twice, then Chill."
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Old Aug 15th, 2011, 3:12:27 AM   #15
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ExtremeSpeed until dead. Useless Dragonite my ass.
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Old Aug 15th, 2011, 3:14:53 AM   #16
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Float (F)
HP: 4
EN: 10
Abilities: Trace | Magic Guard | Shell Armor
PAR (15%)

Jill (F)
HP: 10
EN: 31
Abilities: Inner Focus | Multiscale (Inactive)
-2 SpA
Imprison (Substitute, Thunder Wave, Protect) (4a)

Round 5

Jill slams her sexy body into Float Extremely fast. The Speed of the action causes Float to faint. OH NO!

calcs



Float (F)
HP: KOed
EN: KOed
Abilities: Trace | Magic Guard | Shell Armor
PAR (15%)

Jill (F)
HP: 10
EN: 25
Abilities: Inner Focus | Multiscale (Inactive)
-1 SpA
Imprison (Substitute, Thunder Wave, Protect) (3a)

me sending out tort's ice bug thing
dan
tort
flora

---------

GO FREEEEEEEEEEEEZE!

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Old Aug 15th, 2011, 3:18:11 AM   #17
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Alright, let's do what we can Jill.

ExtremeSpeed+Fire Punch (Combo)~Cool Down~Fire Blast
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Old Aug 15th, 2011, 3:21:35 AM   #18
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"Protect, Chill, Ice Shard."
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Old Aug 15th, 2011, 3:31:14 AM   #19
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Freeze (M)
HP: 100
EN: 100
Abilities: Compoundeyes | Mountaineer | Technician

Jill (F)
HP: 10
EN: 25
Abilities: Inner Focus | Multiscale (Inactive)
-1 SpA
Imprison (Substitute, Thunder Wave, Protect) (3a)

Round 6

The newcomer Freeze graces Jill with a Protect that surrounds the little critter. Fearing her end, Jill attempts to quickly get this over with a ExtremeSpeed + Fire Punch combo. It was all for naught though as the combo is nullified completely by the Protect.

As Jill takes a breather, Freeze cools off from the Protect with a chill.

Now ready, Freeze inserts a swift kunai-shaped Ice Shard into Jill's huge tummy, which makes her moan in pain and faint.

calcs



Freeze (M)
HP: 100
EN: 90
Abilities: Compoundeyes | Mountaineer | Technician

Jill (F)
HP: KOed
EN: KOed
Abilities: Inner Focus | Multiscale (Inactive)

me sending out dan's fire woodman thing
tort
dan
flora

---------

GO BOYD! BE A WARRIOR! AND STOP MISSING!


i liked you jill but i think miledy was prettier...
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Old Aug 15th, 2011, 3:44:31 AM   #20
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"Sigh...well, banzai.

Acrobatics, 15 HP Substitute, Acrobatics.

If Pyroak uses Sunny Day turn 1, Taunt him."
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Old Aug 15th, 2011, 3:46:04 AM   #21
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RRROOOAAARRRR!!!!
Flare Blitz~Flamethrower~Flare Blitz
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Old Aug 15th, 2011, 3:52:05 AM   #22
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Freeze (M)
HP: 100
EN: 90
Abilities: Compoundeyes | Mountaineer | Technician

Boyd (M)
HP: 120
EN: 100
Abilities: Rock Head | Battle Armor | Chlorophyll

Round 7

Say hello to Boyd! Yay!

Freeze strikes Boyd with a lightning-fast Acrobatics while Boyd retaliates with a uber strong Flare Blitz.

Afterward, Freeze constructs a pathetic Substitute that immediately crumbles down from Boyd's mighty Flamethrower.

Freeze strikes Boyd with a lightning-fast Acrobatics while Boyd retaliates with a uber strong Flare Blitz. I think.

calcs



Freeze (M)
HP: 11
EN: 58
Abilities: Compoundeyes | Mountaineer | Technician

Boyd (M)
HP: 86
EN: 80
Abilities: Rock Head | Battle Armor | Chlorophyll

dan
tort
flora

Last edited by Flora; Aug 15th, 2011 at 4:03:09 AM.
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Old Aug 15th, 2011, 3:54:01 AM   #23
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Flamethrower~Blaze Kick~Flamethrower
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Old Aug 15th, 2011, 4:01:35 AM   #24
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"Protect, U-turn away from Pyroak's feet and into the water-try to freeze over your spiracles while you do so to hold your breath for the next few actions, Water Pulse!"

...Shouldn't that have been a 15 HP Substitute, not a 20 HP one?

Good game, Dan. Kick rear at finals.
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Old Aug 15th, 2011, 4:10:09 AM   #25
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Freeze (M)
HP: 11
EN: 58
Abilities: Compoundeyes | Mountaineer | Technician

Boyd (M)
HP: 86
EN: 80
Abilities: Rock Head | Battle Armor | Chlorophyll

Round 8

Freeze summons a Protect to shield himself from the incoming Flamethrower. It succeeds and he then attempts to escape with a U-turn. However, this only succeeds in denting Boyd's armor a bit as he's roasted by a single Blaze Kick to the face. The intense heat of the move melts all the ice and causes the bug to squirm and faint!

calcs



Freeze (M)
HP: KOed
EN: KOed
Abilities: Compoundeyes | Mountaineer | Technician

Boyd (M)
HP: 76
EN: 68
Abilities: Rock Head | Battle Armor | Chlorophyll

gg!

Rewards
Tortferngatr: 2 TCs
- Float: 3 MCs
- Freeze: 3 MCs | 1 KOC
danmantincan: 2 TCs
- Jill: 3 MCs | 1 KOC
- Boyd: 3 MCs | 1 KOC
Flora: 4 RTs
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