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Old Jul 10th, 2011, 11:59:29 PM   #1
Blazikenmaster-Zeo
 
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Default Toasttyrant13 vs. Little Battler

3v3 singles
2 day DQ
2 recoveries / 5 chills.
All Abilities
Switch = Falco PAWNNCH
No items

Teams Plz? SURE

Little Battler
...


ToastTyrant13's Team
Tourmali the Rebble


Therma the Charmander


Electronica the Magnemite


Party on guys, good luck, let me know if I mess up, I want to make this as accurate as possible for you

Little battler sends pokemon in first
Next it will be TT13 with pokemon and Actions
LB will then select actions
I'll ref
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Last edited by Blazikenmaster-Zeo; Aug 7th, 2011 at 2:53:48 PM.
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Old Jul 13th, 2011, 8:29:21 AM   #2
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Okay then, let's start with Corona
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HYPER BEAM, CHARGE BEAM, ZAP CANNON, ICE BEAM, TRI ATTACK, HYDRO PUMP, FLASH CANNON, SOLARBEAM, HYDRO CANNON, AURORA BEAM, PSYBEAM, OCTAZOOKA, SIGNAL BEAM!!! did I miss anything?
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Old Jul 13th, 2011, 10:49:27 AM   #3
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Go against nature! It's part of nature.
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Let's go Electronica! Start this match off by scorching him with your hidden powers! Then fire off a sonic boom to tear through those excuses for leaves on his tail! End this round with another display of your hidden power and intercept his final strike.

HP Fire(Replace this with Thunderwave if he doesn't use Taunt)-> Sonicboom -> HP Fire
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Old Jul 13th, 2011, 11:01:20 PM   #4
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Whoops! INCOMING

So, first of all... taunt him with your smug face. Oy, don't stare at me like that. Just do it.

After he's angry, use leech seed on him! And oh, try to survive, okay?

Finally, if you're still alive... oy, quit staring at me... use Leaf tornado on yourself to create a veil and propel yourself away from his hidden power's range!

taunt > leech seed > dodge with leaf tornado
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HYPER BEAM, CHARGE BEAM, ZAP CANNON, ICE BEAM, TRI ATTACK, HYDRO PUMP, FLASH CANNON, SOLARBEAM, HYDRO CANNON, AURORA BEAM, PSYBEAM, OCTAZOOKA, SIGNAL BEAM!!! did I miss anything?
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Old Jul 16th, 2011, 5:00:25 PM   #5
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Well, I let this one slip by me. This honestly should take 5 minutes. Brb
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Old Jul 16th, 2011, 5:17:05 PM   #6
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Hp:90
Energy:100

vs.



Hp:90
Energy:100


Round 1: False Start
yeah, guys welcome to another exicting battle between what seems to be, two new up and comers. This should be an interesting battle, Snivy has the speed advantage and uses it to Taunt, Magnemite, but it doesn't seem to have any intentions of not attacking, hitting Snivy with a super effective Hidden power Fire! Snivy, realizing his failure, attempts to leech seed his metally foe. Magnemite returns the favor by blowing Snivy away with a Sonic Boom. Looking tired, Snivy sets up a Leaf Tornado around himself to protect himself for the time being. But Magnemite's HP Fire burns right through them like they were nothing. Failed tactic their my friend, hard to block a fire with a leaf.


Hp:84
Energy:83
Seeded for 4 actions

vs.

Hp:40
Energy:75
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Old Jul 16th, 2011, 6:23:25 PM   #7
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Well, good thing you're still alive there.

Grab the closest palm tree with Vine whip to get yourself to the top of it. From that vantage point, give that rust bucket a nice glare. That should do it.

After all of that, fire your Solar Beam. The sun should be shining brightly enough.

Vine whip to quickly get to the top of the closest palm tree > glare > solarbeam
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HYPER BEAM, CHARGE BEAM, ZAP CANNON, ICE BEAM, TRI ATTACK, HYDRO PUMP, FLASH CANNON, SOLARBEAM, HYDRO CANNON, AURORA BEAM, PSYBEAM, OCTAZOOKA, SIGNAL BEAM!!! did I miss anything?
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Old Jul 16th, 2011, 7:32:37 PM   #8
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Go against nature! It's part of nature.
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Let's go Electronica! Take it down from that tree with a blast of your hidden power! Then try to avoid eye contact and hit him with a thunder wave to show him how it's done! Finish this round off with another blast of Hidden Power!

HP FIre -> Thunderwave -> HP Fire
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Old Jul 17th, 2011, 3:19:27 PM   #9
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Hp:84
Energy:83
Seeded for 4 actions

vs.



Hp:40
Energy:75

Round 2
Hopefully learning from his past failure, Snivy uses Vine whip to launch himself a palm tree, but Magnemite uses its Firey hidden power to light the tree on fire. Snivy manages to get his Glare off though. While Magnemite Thunder waves Snivy. In return Snivy fires a SOLAR BEAM while Magnemite attacks with Hidden Power

Hp:60
Energy:67
Seeded for 1 actions
Paralyzed (25%)

vs.



Hp:Dead
Energy:Not there
Paralyzed (25%)

Seeing as my idiotness didn't post the arena, if there was sun, let me know. Sorry

Well do to the fact I forgot HP fires + BAP Your Snivy has been Ko'd. So yeah. Send out new Mon, Toast Tyrant you can change your actions if you'd like.
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Last edited by Blazikenmaster-Zeo; Jul 19th, 2011 at 1:03:40 PM.
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Old Jul 17th, 2011, 7:26:15 PM   #10
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Go against nature! It's part of nature.
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EDIT: Will post new actions after Little Battler sends out his next pokémon due to the confusion with the arena.

Last edited by ToastTyrant13; Jul 19th, 2011 at 1:07:02 PM.
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Old Jul 19th, 2011, 8:58:41 AM   #11
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OBJECTION!

... the arena has a sunny day effect...
why does solarbeam charge?

Don't tell me that you forgot to give HP fire the extra damage as well?
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HYPER BEAM, CHARGE BEAM, ZAP CANNON, ICE BEAM, TRI ATTACK, HYDRO PUMP, FLASH CANNON, SOLARBEAM, HYDRO CANNON, AURORA BEAM, PSYBEAM, OCTAZOOKA, SIGNAL BEAM!!! did I miss anything?
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Old Jul 19th, 2011, 12:52:55 PM   #12
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I think I did just post I didn't know if there was sunny day perma effect. So No, I haven't. Seeing as I couldn't find the orignal posts in the battle tower. I'll fix solar beam and HP:Fire stuff, it'll take me like 2 minutes.
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Old Jul 20th, 2011, 3:49:41 AM   #13
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Okay then, Cornell should be able to finish that pesky magnet.
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HYPER BEAM, CHARGE BEAM, ZAP CANNON, ICE BEAM, TRI ATTACK, HYDRO PUMP, FLASH CANNON, SOLARBEAM, HYDRO CANNON, AURORA BEAM, PSYBEAM, OCTAZOOKA, SIGNAL BEAM!!! did I miss anything?
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Old Jul 20th, 2011, 11:10:21 AM   #14
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Go against nature! It's part of nature.
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"Electronica, this doesn't look good! Start off with a by hitting him with a wave of thunderous energy to cripple his attempts of sweeping through you! Then fire of a super-sonic blast to confuse him, hopefully he'll hit himself! FInish off this round with a simple discharge of your electrical energy.

Thunderwave -> Supersonic -> Discharge
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Old Jul 21st, 2011, 2:39:04 AM   #15
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Open with a Sand Attack! Aim for the eye! Should be easy with all these sand!

Follow up with a Fire Blast! In case he's not dead yet, OVERHEAT

Sand Attack > Fire Blast > Overheat
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HYPER BEAM, CHARGE BEAM, ZAP CANNON, ICE BEAM, TRI ATTACK, HYDRO PUMP, FLASH CANNON, SOLARBEAM, HYDRO CANNON, AURORA BEAM, PSYBEAM, OCTAZOOKA, SIGNAL BEAM!!! did I miss anything?
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Old Jul 21st, 2011, 5:51:49 PM   #16
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Hp:60
Energy:67
Seeded for 1 actions
Paralyzed (25%)

vs.


Hp:90
Energy:100

Round 3
Due to Magnemite's Paralyzation, Torchic is faster and goes first, hitting things off with a Sand Attack, lowering Magnetmite's accuarcy 1 stage, making it harder to hit Torchic. Magnetmite wants to level the speed playing field though, and Thunder wave's Torchic. Winning the Speed tie, Magnetmite goes first and Launches off a Super sonic attack, confusing Torchic for two actions, making it even harder for him to attack. It looks like Torchic is trying to use Fire Blast, but he's Paralyzed and the move fails.Then Torchic wins the speed tie, and tries to use Overheat, but he's still Paralyzed and couldn't move. Magnemite then simply Discharges into Torchic to end the round.


Hp:57
Energy:52
Paralyzed (20%)
Acc -1

vs.


Hp:79
Energy:79
Paralyzed (25%)
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Old Jul 21st, 2011, 11:05:23 PM   #17
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this... sucks...

Okay then, fuck that, MORE OVERHEAT. Once you make sure you've nailed him, use a Swords Dance and follow up with a Reversal!

Overheat > Swords Dance > Reversal
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HYPER BEAM, CHARGE BEAM, ZAP CANNON, ICE BEAM, TRI ATTACK, HYDRO PUMP, FLASH CANNON, SOLARBEAM, HYDRO CANNON, AURORA BEAM, PSYBEAM, OCTAZOOKA, SIGNAL BEAM!!! did I miss anything?
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Old Jul 21st, 2011, 11:14:23 PM   #18
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Let's go Electronica, try to get him on his last leg! Start off with a discharge of your electrical energy! While he dances with those swords, fire off a super sonic wave to try to confuse him again! Finish up with another discharge of all your power!

Discharge -> Supersonic -> Discharge
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Old Jul 21st, 2011, 11:54:10 PM   #19
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Quick question before I ref, you say "make sure you've nailed him" does that mean if you miss you want to overheat again?
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Old Jul 23rd, 2011, 3:53:37 AM   #20
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uh, sure, why not?
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HYPER BEAM, CHARGE BEAM, ZAP CANNON, ICE BEAM, TRI ATTACK, HYDRO PUMP, FLASH CANNON, SOLARBEAM, HYDRO CANNON, AURORA BEAM, PSYBEAM, OCTAZOOKA, SIGNAL BEAM!!! did I miss anything?
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Old Jul 23rd, 2011, 11:58:22 AM   #21
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Alright, I'll have the refed once I get back from the pool later today.
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Old Jul 23rd, 2011, 6:40:29 PM   #22
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Hp:57
Energy:52
Paralyzed (20%)
Acc -1

vs.


Hp:79
Energy:79
Paralyzed (25%)

Round 4
Key points because I want to go to sleep, I'll flavor it later if so requested
-OverHeat missed first try, but hit move two. I figured you'd like that sword dance so I went ahead and made that your third move.
-Confused for 2 rounds, never hit itself
-Stuff happens,
-Magnemite gets paralyzed 3rd round


Hp:29
Energy:43
Paralyzed (10%)

vs.


Hp:65
Energy:62
Paralyzed (15%)
+2 attack
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Old Jul 23rd, 2011, 8:34:42 PM   #23
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Electronica, what does your magnetic say about his power level? What, 65 health points!? THAT'S IMPOSSIBLE! THERE'S NO WAY THAT CAN BE RIGHT! Regardless if you're right or not, fight to the finish and discharge all of your inner strength!

Discharge x3

Last edited by ToastTyrant13; Jul 24th, 2011 at 2:53:27 AM.
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Old Jul 23rd, 2011, 10:10:20 PM   #24
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yeah you only got one Discharge off and if my calcs are right, you do 14 damage per Discharge
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Old Jul 23rd, 2011, 11:11:59 PM   #25
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reversal reversal reversal

reversal x3

LET'S REVERSE THE FLOW OF THIS BATTLE.
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