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Old Jan 31st, 2012, 11:08:40 PM   #26
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Frillish sorta outclassed by Missy now; as missy runs better stats across the board, spin blocks better due to not being weak to Tbolt, and still maintains 3 immunities (ground fighting normal).
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Old Apr 7th, 2012, 1:47:34 PM   #27
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I wanted to revive this because due to the gligar ban I think there are a lot of cool options to discover and also just to create a bit more discussion in LC DST.
I will start with a (not particularly inventive, but effective) defensive combo I've been using recently:

Porygon @ Eviolite
Trait: Trace
EVs: 236 HP / 196 Def / 76 SAtk
Bold Nature (+Def, -Atk)
- Tri Attack
- Shadow Ball
- Recover
- Charge Beam


Shelmet @ Eviolite
Trait: Shell Armor
EVs: 116 HP / 156 Def / 236 SDef
Bold Nature (+Def, -Atk)
- Spikes
- Recover
- Acid Armor
- Bug Buzz

This is pretty simple really- Porygon is really good this meta, walling a massive bunch of things, while still maintaining an offensive presence Obviously it has issues with fighting types, which is where Shelmet comes in, as it can wall the majority of fighting types whilst strengthening it's defenses or setting up spikes.
These two have problems with Scraggy that carry Head Smash or Stone Edge Mienfoo. For that reason it's good a good idea to pair them with a fighting type of your own.
Also, a toxic spikes absorber or cleric would be a good partner as these two hate poison.

So what cores/combos has everyone else been using recently?
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Old Apr 10th, 2012, 2:39:56 AM   #28
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I have been using a little cup rain team that aims on getting rain up with Bronzor/Shelmet and then using the boost in water moves to plow through teams. a good combo i have noticed is this


Bronzor(Bronzedog) @ Damp Rock
Ability: levitate
Nature: Relaxed
Evs:220 hp/ 4 spA/ 152 def/ 68 sp def / 12 spe
Moves:
-Rain Dance
-Psychic
-Hidden Power Ice
-Stealth Rock



Croagunk( Granny) @ life orb
Ability:Dry Skin
Nature: Lonely
Evs: 116 atk/ 116 def/ 232 spa/ 44 spd
Moves:
-Fake Out
-Vaccum Wave
-Dark Pulse
-Sucker Punch



so Basically Bronzor sets up rain and stealth rock then Croagunk can come in use its life orb boosted moves and recover hp with dry skin. when an earth or pyschic move comes Craogunks way out comes Pronzor again to sheild the hit and set up rain again. my actaull team infact is based around my sweepers dishing damage and then swithcing into my defensive pokes when there in trouble. this combo also works with Chinchou as he is a threatening rain sweeper with Thunder and Hydro Pump and also shares a ground weakness like Croagunk. my Evolite shelmet could also take Bronzors place in this Combo as it has an earth resistance is still imune to toxic due to its ability hydratoin and can set up rain and another entry hazards spikes. so any combinatoin of offensive and defensive pokes with Shelmet, Bronzor, Chinchou and Croagunk have worked well in rain teams
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Old Apr 14th, 2012, 5:46:33 PM   #29
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What are your Croagunk's moves?

Anyway, to the above, I don't really think that's a very sturdy core because none of them having reliable recovery! Plus, they lose to pretty common threats like Mixkrow and Rest Talk Misdreavus (who beats Chinchou too). Plus, I don't think rain will do very well in a metagame populated by Rest Talk Chinchou and Shroomish...
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Old Apr 16th, 2012, 10:27:37 PM   #30
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Zubat (M) @ Eviolite
Trait: Inner Focus
EVs: 236 HP / 32 Atk / 236 Spd
Jolly Nature (+Spd, -SAtk)
- Brave Bird
- Super Fang
- Taunt
- Roost


Chinchou (M) @ Eviolite
Trait: Volt Absorb
EVs: 76 HP / 132 Def / 228 SDef / 60 Spd
Calm Nature (+SDef, -Atk)
- Scald
- Discharge/Heal Bell
- Rest
- Sleep Talk


Scraggy (M) @ Eviolite
Trait: Shed Skin
EVs: 236 Atk / 36 SDef / 212 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Drain Punch
- Crunch
- Zen Headbutt

I was wanting to build a team around Zubat just for the heck of it, and in doing so, I found out that he makes an amazing core with Chinchou and Scraggy. They perfectly cover each other's weaknesses and can pretty comfortably switch around. Zubat can break stall and walls all fighting-types aside from Stone Edge Mienfoo. Chinchou tanks all kinds of hits, and can heal status if needed. Scraggy sweeps. A spinner is appreciated as Zubat doesn't like switching into Stealth Rock repeatedly. Zubat is a flippin beast and can take a ton of hits like a champ, and still does decent damage. He's my new favorite poke this meta (for the time being at least).
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[19:35:35] <@Charmander> his luck is worse than prem's lc abilities

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Old Apr 30th, 2012, 3:35:58 AM   #31
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Snover (F) @ Eviolite Trait: Snow Warning
EVs: 196 HP / 180 SAtk / 116 SDef
Mild Nature (+SAtk, -Def)
- Protect
- Ice Shard
- Blizzard
- Giga Drain




Murkrow (F) @ Life Orb / eviolite
Trait: Super Luck / prankster
EVs: 36 HP / 236 Atk / 20 Def / 20 SDef / 188 Spd
Jolly Nature (+Spd, -SAtk)
- Roost
- Sucker Punch
- Substitute
- Brave Bird


fuck ya derpy hgss sprites! anyway this is something ive been using recently because ray jay told me to, and its been working really fucking well. my team that im using this on is pretty fucking bad, but i still win games constantly which is odd af. this combo works based on the fact that everything that beats murkrow includes porygon and drillbur and chinchou. snover comes in and fucks them all up pretty badly with its good bulk and giga drain/ blizzard/ ice shard in the wrong order. then things that beat snover, like timburr and mienfoo and larvesta all get curbstomped by murkrow. i use lo subroost super luck because iw ant to say a big fuck you to porygon, while also giving me a fair chance at beating chinchou, slowpoke, and alwyas beating bronzor (not that i need to beat the waters cause i have snover lol). obviously evio prankster is probably better for non speciallized reasons, but i like the power of lo sucker punch (it deals something like 45% to murkrow and 30% to not evio mienfoo. yes i understand this core gets shitted on by a fighting type, but thats why you should run larvesta! im not gonna add it though because its not actually on my team (notice my team loses to a hi jump kick)
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Old May 5th, 2012, 12:05:54 PM   #32
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For those of you that have faced it, this is the crux of my sandstall team:


Hippopotas (M) @ Eviolite
Trait: Sand Stream
EVs: 132 HP / 20 Atk / 212 Def / 100 SDef / 20 Spd
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Roar
- Earthquake
- Slack Off


Timburr (M) @ Eviolite
Trait: Guts
EVs: 76 HP / 196 Atk / 236 SDef
Careful Nature (+SDef, -SAtk)
- Bulk Up
- Drain Punch
- Mach Punch
- Payback


Vullaby (F) @ Eviolite
Trait: Overcoat
EVs: 116 HP / 236 Def / 156 SDef
Bold Nature (+Def, -Atk)
- Taunt
- Toxic
- Air Slash
- Roost

The basic concept is that Hippopotas can stand its ground against a myriad of threats, and this number is increased with Roar. It does lose some utility against Misdreavus, however, and it also needs help against Snover. Furthermore, I wanted a secondary Scraggy check in case a lot of hazards get put up against me. I added specially defensive Timburr, who does wonders against all three. It works as a general status absorber for the team, as well. Timburr does more stalling often for me early game rather than sweeping, as if it can't KO Snover early game it needs to remain healthy. This often turns into Drain Punch spamming until the opponent switches to a counter.

For the final Pokemon of the core, I wanted something that not many people were using and that could just generally sponge hits. Meet Vullaby, arguably the biggest problem for balanced teams in the meta. Generally, balanced teams with Pokemon such as defensive Mienfoo simply can't hit hard enough to break through Vullaby's tough attitude. They oft resort to using their defensive Pokemon in hopes of using Toxic, only to be Taunted. Basically, Vullaby is the master staller, and it does its job well; going so far as to net me typically a KO on an offensive Pokemon and a defensive Pokemon every game, especially with a little luck with Air Slash.
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Old May 5th, 2012, 4:01:45 PM   #33
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Prem's core is one of the best cores at the moment. I used it a ton last metagame and it puts in so much work. Running Life Orb is cool but you really need to run Prankster to really use Murkrow more effectively. If Bronzor gets more popular(which it will because Drilburr is getting more popular), that core can really shine because it beats Bronzor. I think you want to run Choice Scarf Snover but I'm sure Mild Eviolite puts in work too
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Old May 9th, 2012, 2:00:42 AM   #34
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just a note, prems core (especialy with larvesta) is all weak to rock, maybe croagunk would work better than larvesta, then your fire weak with two pokes but whatever, you still have 3 mons to choose.
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Old May 12th, 2012, 1:20:04 PM   #35
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Prem's core is an offensive core that really doesn't care too much about type synergy. Although Snover + Murkrow dont have good type synergy, they have very good functional synergy.
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Old May 12th, 2012, 1:36:12 PM   #36
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why would two mons weak to fire be better than 2 mons weak to rock...
the point of the core is to destroy everything in site because all ground/rock/water types that check murkrow die to snover. it doesnt matter if rock is se against both of them because i have the rest of the team to check it and i am guaranteed to have a staryu on my team to spin. some offensive cores dont rely on typing synergy as much as the ability to beat each others checks quite easily
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Old May 16th, 2012, 12:57:15 AM   #37
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Its three mons weak to rock not two but never mind
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Old May 18th, 2012, 1:39:53 AM   #38
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Btw, as an offensive core a fighting/normal type (Read: teddiursa the BOSS) and houndour is amazing. Houndours sucker punch does a hell of alot even to resists, great psychic/ghost trapper too and good mix set. Just use houndour, as for a core Natu/Mankey/Chinchou/Teddiursa is good, I'll add specific sets if I need too great core type and general synergy wise, Teddy punches holes, mankey cleans while natu supports and can revenge kill(it gets sucker punch!) while chinchou can heal status or give status support with scald and discharge/t wave.

My sets suck and im still working on the spreads so yeah.....

and here is the but....

They support each other type wise which I find incredible and natu provides wish support being slow so it takes most hits before passing the wish (and it escapes stunky) to keep the crew healthy(mainly chinchou) and works great with mankey as mankey can use its resistances to rock and dark to come on on attacks aimed at natu and heal with with wish, chinchou gives heal bell if someone gets a burn/para/poison on me and spreads burns/paralysis I'm working with sucker punch which has its uses while. Mankey is the clean up crew and momentum changer while teddy is the star of the show, this balances offense and defense as well as typing
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Old May 19th, 2012, 4:47:09 PM   #39
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Just wondering, why would you ever use Mankey when Mienfoo is in this tier?
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Old May 20th, 2012, 4:45:13 AM   #40
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Mankey for the fact it has alot more coverage options, defiant/anger point are sorta situational but you just gotta love when your oponents crit goes against them(hopefully something like rapid spin or a resisted hit) while vital spirit lets it switch into shroomish(spore) which seems to be rising in usage.
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Old Jun 2nd, 2012, 8:04:42 AM   #41
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The smog issue 20 just got realeased and has alot of great little cup combos including premsand Iss`s "Sandmag" i found a combo of Missy and Omanyte and hav been using a quite similar one of Titouga/Missy


Tirtouga @Splashplate
Sturdy
Adamant nature
84 hp/ 212 atk/ 12 def/ 180 spe
Shellsmash
Aqua tail
Stone edge
Aqua jet

This set is a great shell smashing set Tirtouga is often overlooked by other shell smashers due to there superior typing and coverage. however Tirtouga is the only smasher with sturdy which is great to have! he has great offensive synergy with Nastyplot Missy as she covers the spiecal side of things and gets rid of Tirtougas counters (not named croagunk)


Missdreavus @ life orb
Levitate
timid nature
240 SpA 240 Spe
Nasty plot
thunderbolt
shadowball
hidden power fighting

Nasty plot MIssy hurts the oposition! her and tirtouga are capable of destroying unprepared teams by themselves if the opponent gets caught of gaurd and lets me shell smash or Nasty plot. MIssy helps take out Tirtougas counters (apart from Croagunk) and severly weakens opponents that tirtouga can clean up.

this is a awesome offensive core that i have been succesful with. this core does have huge problems with croagunk so it is advised you have pokemon to take out this threat. Bronzor is good as it can provide stealth rock support that can really help the sweeping potential of Tirtouga and possibly Missy. alsp bronzor can use toxic to wear down defensive beasts like porygon thus letting the sweepers break past it! also Bronzor can destroy croagunk with Pyschic. Larvesta is also good to use against croagunk because of flare blitz. rapid spin support is also good to keep tirtougas sturdy intact.
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Old Jun 2nd, 2012, 9:48:50 AM   #42
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Good to see interest being revived here. Just so you know, Dwebble also gets sturdy, so tirtouga isn't the only sturdy smasher.

The best way to deal with croagunk in that core would be to take off the life orb off missy and switch thunderbolt to pain split or will-o-wisp.
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Old Jun 2nd, 2012, 1:43:00 PM   #43
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My bad forgot about dwebble wilo wisp definatly is good idea against croagunk and pian split is good aswell what else have people been using?
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Old Jun 3rd, 2012, 12:08:47 AM   #44
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In the future, please try and use better grammar and spelling when making posts in the forums. It would make taking your ideas and requests seriously a much easier task.

Now, here's a monstrous combo I've really adored using:

Mienfoo (M) @ Eviolite
Trait: Regenerator
EVs: 160 HP / 76 Atk / 196 Def / 76 Spd
Impish Nature (+Def, -SAtk)
- Fake Out
- Drain Punch
- U-turn
- Knock Off

Diglett (M) @ Life Orb Trait: Arena Trap
EVs: 36 HP / 236 Atk / 236 Spd
Jolly Nature (+Spd, -SAtk)
- Substitute
- Earthquake
- Rock Slide
- Sucker Punch

Why, exactly? Well, Diglett becomes an absolute powerhouse when things don't have their Eviolites!

252 Atk Life Orb Diglett Earthquake vs 0 HP/196 Def Mienfoo (+Def) : 76.19% - 90.48%
Possible HP Damage: 16, 16, 16, 16, 16, 16, 16, 16, 18, 18, 18, 18, 18, 18, 18, 19

252 Atk Life Orb Diglett Earthquake vs 0 HP/0 Def Scraggy: 85.71% - 100%
Possible HP Damage: 18, 18, 18, 18, 18, 18, 19, 19, 19, 19, 19, 19, 19, 21, 21, 21

252 Atk Life Orb Diglett Earthquake vs 36 HP/0 Def Staryu: 95% - 110%
Possible HP Damage: 19, 19, 19, 19, 19, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22

Those are just three Pokemon that can now be trapped and smashed with Diglett. When things lose their Eviolite, you can 2HKO Slowpoke, Hippopotas, Ferroseed...OHKO Misdreavus with Sucker Punch, OHKO Murkrow with Rock Slide...the list goes on man. Diglett is honestly a lean mean smashing machine with Knock Off support. Throw in a Dwebble and you've got yourself a 6-0 right there.
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Old Jun 5th, 2012, 8:26:25 AM   #45
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I think that munchlax , natu and bronzor can create a good defensive sinergy.
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Old Jun 5th, 2012, 8:42:19 AM   #46
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The trio loses to Scraggy and Payback Mienfoo. Defensive synergy is not only about having a resistance to all types...it's about checking threats. Please include more substane (such as actual sets and experience from testing the combo) before you post next time.
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Old Jun 5th, 2012, 4:04:06 PM   #47
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I like Blarajan's core a lot as it punishes carelessness. You can't safely switch in your Croagunk to Mienfoo because of Blara goes for U-turn, then bye bye Croagunk. The same is true about Larvesta and Shelmet. So, if you don't have at least two Mienfoo checks on your team, this core will eat you alive. The Knock Off support that Mienfoo provides is nice too, but I think trapping all of Mienfoo's counters is more important.
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Old Jun 5th, 2012, 6:45:00 PM   #48
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Payback miefoo doesnt beat natu iirc(at least defensive versions) as its stuck with a 50 bp move and gets KOed back. Scraggy though is an issue if natu doesnt have FD and is in at the right time.
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Old Jun 16th, 2012, 8:00:58 PM   #49
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Okay, so even though I kind of just got started in LC I feel like I need contribute to such a great community and a stupendous tier. This core that I've been having pretty good success on the ladder is based around the destruction that Snover can cause and,with the help of a few teammates, the massive amounts of Pokemon in can neuter and defeat. Again, since I'm not a LC veteran I'm not sure how common this core was. (Haven't seen all that many Snover outside of my own) Heck, it might even have been a standard of standards core at some point, but I didn't see any mentions of anything like it in earlier posts here so I'll feel free to share this.


Snover
/
@ Choice Scarf
~EVs: 36 HP / 24 Atk / 184 SpAtk / 36 SpD / 200 Spe
~IVs: 30 Def / 30 SpAtk / 30 Spe (HP Fire)
~Nature: Hasty (+Spe -Def) ~Ability: Snow Warning
Final Stats

- Blizzard / Giga Drain / Hidden Power [Fire] / Ice Shard
How does it contribute to the core?

How does the core support it?



Croagunk
/
@ Eviolite
~EVs: 132 HP / 28 Atk / 116 Def / 108 SpAtk / 116 SpD
~Nature: Quiet (+SpAtk -Spe) ~Ability: Dry Skin
Final Stats

- Fake Out / Vacuum Wave / Drain Punch / Shadow Ball
How does it contribute to the core?

How does the core support it?



Staryu

@ Eviolite
~EVs: 36 HP / 196 SpAtk / 236 Spe
~Nature: Timid (+Spe -Atk) ~Ability: Natural Cure
Final Stats

- Rapid Spin / Recover / Hydro Pump / Thunderbolt
How does it contribute to the core?

How does the core support it?
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Old Aug 10th, 2012, 3:07:20 AM   #50
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I am currently running a very powerful rain trio of Voltorb, Wingull, and Anorith. They work well as an offensive core to my teaming, destroying the majority of any opponents team for my lategame Mienfoo and Taillow to clean up.

The Team:

Herbert (Voltorb) @ Damp Rock
Trait: Static
EVs: 236 Spd / 236 SAtk / 36 HP
Timid Nature
- Taunt
- Rain Dance
- Thunder
- Hidden Power [Grass]

Voltorb is a great choice for a rain dancer, as it is in the top speed tier of little cup, and also has taunt and a powerful rain stab, as well as a decent special attack and a great ability. He is generally the second pokemon of mine to come in, switching in from my Lileep after rocks are set up. If the opponent double switches into a common booster like Scraggy or Misdreavous, I will taunt first, but otherwise I will rain dance, and then thunder until it dies. HP Grass is for pesky ground types, especially Diglett. Voltorb also has the amazing ability Static, which will occasionally cripple faster threats, so that they are less trouble later on.



Charlie (Anorith) @ Life Orb
Trait: Swift Swim
EVs: 236 Spd / 236 Atk / 36 HP
Adamant Nature
- Swords Dance
- Rock Slide
- X-Scissor
- Rapid Spin

Anorith, my physical rain sweeper, is a monster. With a powerful base attack, coupled with life orb and potentially a swords dance, his dual STAB's are resisted by no defensive walls. Rapid Spin is for spin support, if necessary, as I didn't need a third attacking move. Sometimes I use it on weakened pokemon, to both kill them and banish hazards.

For a replay of Anorith decimating a team, click Here

The Game (Wingull) @ Life Orb
Trait: Rain Dish
EVs: 236 Spd / 236 SAtk / 36 HP
Timid Nature
IVs: 0 Atk
- Roost
- Hurricane
- Scald
- Ice Beam

Wingull, one of my favorite pokemon, is an incredibly underrated rain sweeper. He only has 55 base special attack, but with a base 120 100% accurate STAB Hurricane, along with a rain-boosted STAB Scald, it's more than enough. Also, the life orb damage is partially negated due to Wingull's Rain Dish ability, which restores 5% of Wingull's health each turn. When this is not enough, and Wingull is up against a physical wall who can only Will-O-Wisp and wait, it can use Roost to regenerate.

For a video of Wingull destroying a team, click Here

Last edited by JacobNinja; Aug 12th, 2012 at 10:15:25 PM.
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