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Old Jun 7th, 2012, 11:10:55 AM   #176
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Hmm, one minor issue I'm not sure of. The Data Audit Thread and the Referee Resource Thread have differing mechanics for how stats decay.

Referee Resource Thread


Data Audit Thread



So...which set of rules is more up to date?
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Old Jun 7th, 2012, 1:07:16 PM   #177
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Both descriptions are technically right in the general case, but the DAT description is more accurate. In particular, the Ref Thread description becomes inaccurate when referring to triples matches or any match where Pokemon only get two actions a round. So you should probably go with the DAT description.
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Old Jun 13th, 2012, 7:05:14 AM   #178
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Mist Ball: is typoed as Mist Bal:l

also Moonlight restores 15/25/35 instead of the standard 10/20/30
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Old Jun 14th, 2012, 11:31:37 AM   #179
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iron fist says "known attacks effected" - this should be affected
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Old Jun 14th, 2012, 11:58:00 AM   #180
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Quote:
Originally Posted by Fat Pwnemon View Post
also Moonlight restores 15/25/35 instead of the standard 10/20/30
Morning Sun does the same, they're supposed to be that way
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Old Jun 14th, 2012, 12:00:45 PM   #181
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Well then i suggest that synthesis be changed to match morning sun and moonlight, since they do the exact same thing in-game
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Old Jun 14th, 2012, 1:14:19 PM   #182
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Actually, Pwnemon, in ASB, Morning Sun has its healing halved in night-time arenas and Moonlight has its healing halved in daytime arenas, whereas Synthesis' healing is not affected by day and night. That's why Morning Sun and Moonlight heal more.
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Old Jun 19th, 2012, 5:33:35 PM   #183
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Why is the EN cost for Spite 6 EN while similar moves, such as Disable, cost 7 EN?
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Old Jun 19th, 2012, 6:18:23 PM   #184
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Why are you associating Disable with Spite? :|

Spite raises EN cost, Disable prevents the use of the move completely.
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Old Jun 21st, 2012, 11:14:33 AM   #185
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In Mean Look's description, "Hypnosis" is misspelled as "Hynosis."
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Old Jun 21st, 2012, 1:20:46 PM   #186
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Quote:
Originally Posted by Fat Ragnarokalex View Post
Horn Leech: The Pokemon surrounds its antlers with a dark red energy and jabs them into the opponent violently, sapping them on contact. Half of the damage inflicted is healed.

Attack Power: 8 | Accuracy: 100% | Energy Cost: 8 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Grass | Priority: 0 | CT: Set

Why does this cost 4 less energy than the other 8 BAP draining moves?
Quote:
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I have just noticed that Shadow Force, the most powerful of the damaging evasive moves (12 BAP, +1 prio evasive action, hits through Protect and Detect) costs 10 energy, whereas all other damaging evasive moves (except for Bounce from a sufficiently heavy pokemon *cough*Wailord*cough* and Sky Drop) have an energy cost greater than their BAP.
OK, I've fixed pretty much everything posted except the above two, because I didn't know what to change them to (or if they were intended to be that way).
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Old Jun 22nd, 2012, 3:32:24 PM   #187
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So I noticed a lot of references to what I assume to be the older names of counters. "Trainer Counters" are especially mentioned a lot
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Old Jun 22nd, 2012, 4:24:56 PM   #188
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Quote:
Originally Posted by Fat Aweshucks View Post
So I noticed a lot of references to what I assume to be the older names of counters. "Trainer Counters" are especially mentioned a lot
Trainer counters are old CC.
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Old Jun 22nd, 2012, 5:54:40 PM   #189
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Yeah, I figured that, but it still needs to be updated
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Old Jun 23rd, 2012, 11:35:01 AM   #190
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In response to Alex mentioning Horn Leech having a lower EN cost, this may have something to do with it being a much more exclusive move?
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Old Jun 23rd, 2012, 11:58:16 AM   #191
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Quote:
Originally Posted by Fat typon77 View Post
In response to Alex mentioning Horn Leech having a lower EN cost, this may have something to do with it being a much more exclusive move?
I doubt it. From what I have seen, the distribution of a move does not affect that move's attributes in any way, shape or form (except for that one time Chatter got 100% confusion rate). And if you need to know why move distribution is irrelevant, two words: Unown Soup.
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Old Jul 5th, 2012, 8:13:03 PM   #192
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In the section where the stats of all Pokemon are listed, Sandslash's HP stat is mistakenly listed as "HP 100:" instead of "HP: 100"

EDIT (Elevator Music): Fixed
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Old Jul 10th, 2012, 5:17:23 PM   #193
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Stockpile's description seems just a bit wrong. It states that it can only be used 3 times, when I feel like it should say that its effect can only be stacked up to 3 times.

ObjEDIT: Fixed.
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Old Jul 29th, 2012, 3:30:23 PM   #194
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Just minor but the CT of Power Trick is listed as "Pssive" instead of, "Passive"

ObjEDIT: Fixed.
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Old Aug 1st, 2012, 12:52:18 AM   #195
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Pay Day, the attack, as listed, is out of date. This relevation comes from the responses in the question and answer thread.

Quote:
Originally Posted by Fat Eternal Drifter View Post

Quote:
Originally Posted by Fat SubwayJ View Post
*SNIP*





Also
NOTE to Eternal Drifter:
I know it doesn't say so in the DAT but there is a rule (I have been influenced by it) that states you only get the CC bonus if you win the battle.

Is this true? If it is, then my plan for cash is heading towards the drain...

Quote:
Originally Posted by Fat Data Audit Thread MkII
Pay Day: The Pokemon summons energy packets and throws them at the opponent. The energy turn into coins after impact. Each use of Pay Day nets the trainer 1 TC. If the Pokemon has Amulet Coin attached, it gains two TC each use. A maximum of 3 TC can be gained this way in any given battle.

Attack Power: 4 | Accuracy: 100% | Energy Cost: 2 | Attack Type: Physical | Effect Chance: -- | Contact: No | Typing: Normal | Priority: 0 | CT: Passive
First, the move references TC, which, from what I gather, no longer exists. TC was converted to CC before my arrival here, and so Pay Day should also reflect this change.

Second, it has been shockingly brought to my attention that you only get the CC from Pay Day if you win the battle. This throws a large wench in my plans, and should be put into the description to prevent others from making a mistake like I have.

EDIT (Elevator Music): Fixed
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Old Aug 1st, 2012, 7:51:50 AM   #196
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Quote:
Originally Posted by Fat Eternal Drifter
This throws a large wench in my plans...
If you don't want her, I'll take her off your hands...
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Old Aug 9th, 2012, 8:14:00 PM   #197
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I've updated the stat listing to show the modified WC for Light Metal and Heavy Metal Pokemon instead of their weight.
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Old Aug 11th, 2012, 3:58:05 AM   #198
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DeepSeaTooth & DeepSeaScale are misspelt as DeapSeaTooth & DeapSeaScale respectively. /random pc++ post

EDIT (Elevator Music): fixed
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Old Aug 19th, 2012, 8:38:09 AM   #199
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Simple C+P Error, I think.
Quote:
Originally Posted by Fat DAT
This links to one of IAR's Hall Runs.

EDIT (Elevator Music): Fixed. The one below it was also wrong but its correct now.

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Old Sep 5th, 2012, 8:30:55 PM   #200
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Poison Jab's description is missing a sentence:

Current: The Pokemon extends a fist, horn, or other appendage coated in poison and strikes the opponent hard.

Should be: The Pokemon extends a fist, horn, or other appendage coated in poison and strikes the opponent hard. It also has a good chance to poison the target.

Or something along those lines.

ObjEDIT: Fixed.
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