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Old Aug 11th, 2011, 10:51:53 PM   #1
deadfox081
 
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Default pimpgangster vs. Galladiator

Rules
Pokemon: 1v1
Format: Singles
DQ: 2 Days
Items: None
Switch: NO
Abilities: One
0 Recoveries/0 Chills

Arena
Galladiator's Fire Gym Concept
20x20 steel platform, 10 ft above a magma pit; falling in deals 10 damage and has a 35% chance of burning the Pokemon (unless it is a Fire-type)
Fire-type moves gain 1 BAP (before calculations)
Water- and Ice-type moves lose 1 BAP (before calculations)
10% chance of a random fire jet hitting one of the Pokemon (counts as a neutral-natured, 3 Sp. Atk Ember without STAB; Pokemon with Flash Fire take no damage but do not get the boost)

pimpgangster's Team
Trinity the Monohm


Galladiator's Team
Charles the Darumaka


Turn Order
pimpganster selects Trinity's ability
Galladiator selects Charles' ability and gives his actions
pimpganster issues instructions
I ref

Good luck!
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Last edited by deadfox081; Aug 15th, 2011 at 3:54:41 AM.
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Old Aug 12th, 2011, 1:51:07 AM   #2
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Kinneas made that^^^
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Fuck I said 1st stage.

Anyways Lest use our Shield of Dust, Trinity
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Old Aug 12th, 2011, 6:14:14 AM   #3
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Crap, what was I thinking?

Hey deadfox, can I send you a first-stage mon to replace this one? I wasn't thinking straight. I'm sorry. I'll even forfeit if need be.
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Old Aug 12th, 2011, 6:17:51 AM   #4
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As far as I'm concerned the mon can just be resent. Up to pimpgangster in the end though.
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Old Aug 12th, 2011, 6:26:33 AM   #5
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Kinneas made that^^^
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you just resend G. its fine
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Old Aug 12th, 2011, 6:26:34 PM   #6
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I've sent my PM, and I'll try again with a legal mon.

I'll send out Charles the Darumaka instead. (deadfox, you may want to edit the OP with my new PM. Using Hustle, as it's his only ability atm.)

Flame Charge...Dig + Fire Punch combo (Dig underground, then spring up with a fiery uppercut from underground)...cool down
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Old Aug 12th, 2011, 11:45:09 PM   #7
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Kinneas made that^^^
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Rain Dance~Dragon Dance~Hydro Pump
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Old Aug 13th, 2011, 4:20:05 AM   #8
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Round 1 START


We kick off this battle in Galladiator's trial fire gym with the pseudo-challenger, pimpgangster releasing Trinity the Monohm. As a Pokemon renowned for being able to cover almost any type she should fare well even in this harsh environment. Meanwhile, after some deliberation, Galladiator finally sends out Charles the Darukma.

Trinity starts us off by trying to turn the conditions more towards her favour, by breaking into a Rain Dance! Sure enough some storm clouds now form over the steel platform, and despite the fact that the droplets fade away into steam as soon as they hit the magma pool bellow it should provide an adequate boost to any water typed moves. Meanwhile Charles bursts into a head on Flame Charge at the little thunder-puff, and while the attack only did minor damage one senses it may have been the speed boost that prompted the choice.

Finding himself with a speed advantage now, Galladiator orders Charles to execute what sounded like a pretty cool and useful combo. Unfortunately, given we are fighting on a suspended steel platform over a magma pool there’s just no way digging was ever going to work. Instead Charles just looks down at the metal beneath him, then looks towards his trainer and shrugs. Seeing these results Trinity decides its time to regain the initiative, and that means getting back on top of the speed war. She does so with another dance, this one accessing her inner dragon. It also boosts her attack, but this is likely a frivolous endeavor.

The final action sees the little Monohm open her mouth wide and unleash a massive jet of water. The falling rain more than makes up for the arena's water diminishing properties, and her Hydro Pump does massive damage to a puzzled Darukma, who spends this action cooling down in more ways than one.

All the while about a half dozen bursts of flame shot across the field, with each of them thankfully avoiding the combatants.

Round 1 END
Round 1 Calculations


Wasting two actions AND copping the combo energy cost may seem harsh, but given its your arena concept you really should have known dig wasn't plausible.

pimpgangster issues actions
Galladiator issues actions
I ref
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Old Aug 13th, 2011, 8:38:00 PM   #9
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Kinneas made that^^^
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Hydro Pump~Thunder~Hydro Pump
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Old Aug 13th, 2011, 9:17:40 PM   #10
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Gah. <facepalm> What was I thinking? Maybe I'm not cut out for Gym leadership after all...

Hang in there, Chuck! Start with a Work Up, then throw him off the platform with a combo of Rollout and Flame Wheel!
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Old Aug 13th, 2011, 11:51:52 PM   #11
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By the way, running with Hustle disabled here as I was not told otherwise.

Round 2 START


Trinity kicks off round 2 the same way she ended round 1, and with the damage that Hydro Pump causes why wouldn't she. Unfortunately the little cloud got a little over excited this time around, and just missed Charles. The Darukma now takes a chance to attempt to re-energise himself after a dismal first round with a Work Up.

After the last unfortunate miss Trinity just goes back to the old standard. With help from the still falling rain she calls down Thunder onto poor Charles, and despite the move hitting him neutrally the damage is pretty great. Meanwhile Charles waits a little while before acting, and this time his combination is much more successful. He thunders towards the Monohm, with his hide turned to rock like a Rollout, but from the inside he also releases a Flame Wheel to surround his body. What results is a poor Monohm being trampled by a volcanic rock, the Molten Rollout! In fact the hit was so hard it threw Trinity right off the platform! The magma below certainly isn't kind to her, but thankfully Shield Dust removes any chance of a burn. Meanwhile, just as Charles comes out of his little ball he cops a fire jet right in the face! Payback is a you know what.

Our final round is nowhere near as exciting as that one because while Charles is busy calming down from that impressive combination Trinity takes the opportunity to blast him in the face with another Hydro Pump. Ouch.

Round 2 END
Round 2 Calculations


Galladiator issues actions
pimpgangster issues actions
I ref
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Old Aug 14th, 2011, 12:04:56 AM   #12
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Take Down + Headbutt...cool down...Fire Punch if you're still alive.
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Old Aug 14th, 2011, 1:02:20 AM   #13
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Kinneas made that^^^
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Lets finish this off, Trinity

Thunder~Hydro Pump~Thunder
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Old Aug 15th, 2011, 3:53:58 AM   #14
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You people need to come up with impressive sounding names for your own combos, it's been the hardest part of my reffings lately...

Round 3 START


It looks very much like both combatants know this one is just about over. Trinity starts us off by once again calling Thunder down on the still headstrong little Darukma and it definitely hurts him a lot. Charles is definitely not going to stop trying though, because he unleashes yet another impressive combination, this time combining the recklessness of a Take Down with the impact of Headbutt into what I like to call a Reckless Headbutt. Of course in order to gain the extra power he had to do a little damage to himself. This ended up of little consequence, because the Hydro Pump Trinity proceeds to level him with overkilled him by a large margin anyway. Someone should start campaiging that this little cloud is broken or something...

Round 3 END
Round 3 Calculations


pimpgangster wins!

Prizes
deadfox081
2 RC

pimpgangster
2 TC
Trinity: 1 EC, 2 MC, 1 DC, 1 KO

Galladiator
2 TC
Charles: 1 EC, 2 MC, 1 DC
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Old Aug 15th, 2011, 3:55:37 AM   #15
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GG Galladiator. NIce combo names deadfox. Overkill I know but so worth it :p
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