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#26 | |
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Join Date: Aug 2011
Posts: 1,129
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Quote:
http://aesoft.org/pokemon/uploads/la...2011-04-26.txt Barring that, I would recommend screen-recording and uploading to YouTube. |
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#27 | ||
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Join Date: Jun 2011
Posts: 696
No I am Stone_Cold
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EDIT:oh well you are doing SO much for us i was pushing it too far.Good Luck friend! :D
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#28 |
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By the way, I have a question:
Currently, I have animated front-sprites, but very few back-sprites are animated. Do you guys think I should switch the replay viewer to using animated front-sprites, and just leave the back-sprites still, or if I should let both of them be still until animated back-sprites are available? |
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#29 | |
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Join Date: Jun 2009
Posts: 199
Sinnoh Underground
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#30 |
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pfbwowbfobwobwobfwowbf
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Administrator
Join Date: Feb 2005
Posts: 13,836
Most of them are good
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This is really well done :)
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#31 |
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Join Date: Oct 2010
Posts: 349
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This sick .. you'r a genius dude !
excellent work !
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OU trick room team |
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#32 |
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Join Date: Aug 2009
Posts: 264
Near Paris
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OMG... I want this guy to have a trophy =p
Good job man ! |
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#33 |
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is a sloth
Join Date: Jan 2011
Posts: 733
Michigan
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#34 |
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Join Date: Jun 2009
Posts: 745
CT
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Words fail to describe this.
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so hazy |
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#35 |
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>> BEGIN POSTBIT
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Super Moderator
Join Date: Aug 2011
Posts: 1,129
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I've made a lot of updates the past day, so I'm going to describe them (you may need to refresh the replay viewer to see the changes):
- Stealth Rock damage accounts for type effectiveness now - Spikes, Toxic Spikes, Stealth Rock are now visualized - Reflect and Light Screen are now visualized - Moves that miss will have miss animations I've also been spending all my free time fixing bugs - suffice to say if your replay wasn't working before, it's probably working now. For those curious, this is what entry hazards look like now: http://aesoft.org/pokemon/replay-tes...rm-hail-spikes Last edited by Zarel; Aug 18th, 2011 at 1:15:33 AM. |
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#36 |
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Bakuman ;<
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Join Date: Dec 2004
Posts: 7,170
Bergenfield
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Hmm Stealth Rock is still not being super effective on Gyarados and Thundurus... the SR visualization works, though!
lost hard core Here's a shorter one where Conky took normal damage from SR won hard core |
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#37 | |
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>> BEGIN POSTBIT
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Posts: 1,129
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#38 |
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Bakuman ;<
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Join Date: Dec 2004
Posts: 7,170
Bergenfield
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this replayer getting more awesome by the minute - thanks, aeo - it's so fun to re-watch my battles just for the sake of the sick animations, ahaha
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#39 |
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>> BEGIN POSTBIT
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Join Date: Aug 2011
Posts: 1,129
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So, there was a bug that made the replay viewer slower than it should have been.
Fixing it made a "skip turn" feature with acceptable performance possible. :D Now you can watch the 112-turn game and just skip past the PP stalling! :D http://aesoft.org/pokemon/replay-lam...ic--2011-04-26 |
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#40 |
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:D
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Join Date: May 2008
Posts: 4,175
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Small glitch I noticed. In that log, Skarmory lays down only 2 layers of spikes, but it shows mons switching in as losing 25% of their HP to Spikes.
Also, instead of saying "2x atk" or "0.7x atk" can you have it just say +2 Atk or -1 Atk?
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#41 | ||
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>> BEGIN POSTBIT
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Posts: 1,129
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Quote:
Fixed. Quote:
I'm open to changing it if there's a good reason, of course. Why do you think it should be changed? |
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#42 | |
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:D
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Join Date: May 2008
Posts: 4,175
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Quote:
1: 0.7x Atk for -1 is inaccurate (since it's technically 2/3 or .66 repeating), and that annoys me. 2: I find plenty of people know what a stage boost translates to, but I personally prefer the stage boost notation simply because that's what's used in the simulator, and while it's easy to translate +2 to 2x Attack (because that's what a player does commonly), the reverse translation is a bit more unwieldy- seeing 2x Attack doesn't instantly read +2 to me, and seeing 3x Attack definitely doesn't translate to +4 (as was the case with an earlier log that I saw on this). It's just an aesthetic thing, but it's one that I think works better with the actual stage boost than the multiplier.
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#43 |
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5% determination, 10% concentration, 85% luck
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Join Date: Jun 2009
Posts: 1,192
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This is awesome!
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#44 |
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Join Date: Sep 2010
Posts: 1,461
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EDIT: Porygon2 shows up as Porygon.
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nyuu~ This is the world we live in
And these are the hands we're given Use them and lets start trying To make it a place worth living in. Last edited by Chieliee; Aug 18th, 2011 at 8:52:45 AM. |
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#45 |
Join Date: Oct 2010
Posts: 1,439
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very, very cool, but if the two leads are the same mon, he messes up:
http://aesoft.org/pokemon/replay-Tom...vate1460025948 |
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#46 |
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I wanna be a red panda when I grow up
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Join Date: May 2010
Posts: 1,253
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This is incredible.
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reyscarface: nails unluckiest man alive Eternal: no ghosting Das |
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#47 |
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perpetual semifinalist
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Join Date: Jun 2009
Posts: 1,977
sirndpt <3
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Pretty amazing! It seems to say that Dry Skin heals 6%, when it should heal 12.5%.
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#48 |
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Join Date: Jan 2011
Posts: 46
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yeah, there are a few problems, like the dry skin thing, and the program isn't sure what a white herb is, but the fact that it has better graphics then PO, and allows you to actually watch the battle, i have to give this thing 2 thumbs up.
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#49 | ||
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>> BEGIN POSTBIT
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Super Moderator
Join Date: Aug 2011
Posts: 1,129
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Probably fixed. Could you link to a replay to confirm?
Quote:
Quote:
Can you link to a replay with white herb? |
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#50 |
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Woo-hoo, woo-hoo-hoo, woo-hoo-hoo-woo-hoo-hoo-hoo!
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Moderator
Join Date: Jul 2010
Posts: 2,249
GONER
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