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Old Aug 21st, 2011, 6:25:46 PM   #1
Trinitrotoluene
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Default Fighting Recovery

Fighting Recovery


Argh. I personally despise re-writing RMTs that have taken me over a day to format and write.

Changes made will be in bold.

Introduction

Yes, this name of this team was supposed to be similar to Fighting Gravity's name. Now, onto the basis of this team and what it turned out to be. I developed this team initially as an off-shoot of The Twin Terrors of the Rain to further abuse Thundurus. Many members have entered and exited the team, and those changes have made my team better than it was before. I've tested many Pokemon in the varied slots of this team, and all have worked well in their time. However, their reasons for departure are evident. Now, to explain the pictures and the name choice. However, Toxicroak came along, and the funniest thing happened. It started pulling more weight, taking some pressure off of Thundurus to sweep. I eventually removed Thundurus in favor of Sharpedo, who hit harder initially and didn't discriminate in what it hit with its boosted Waterfall.

Toxicroak and Breloom are two of the most potent and unconventional Fighters in OU, despite the heavy presence of Tornadus and Psychics to hold them down. They each have access to a mighty amount of recovery and benefit from Toxic Spikes. They both benefit from rain with Toxicroak gaining massive recovery and Breloom gaining a neutrality to Fire, one of its weaknesses, from it. They both can cause grief in many teams by their unusual attributes for Pokemon residing in OU. They can work their way through the opponent's team should they be unprepared. The ironic part about this team is that I never thought that the Fighters would be the ones pulling the offensive weights.



Team at a Glance





Importable

Code:
Landorus (M) @ Choice Scarf
Trait: Sand Force
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Earthquake
- Stone Edge
- Hammer Arm

Breloom (F) @ Toxic Orb
Trait: Poison Heal
EVs: 12 HP / 252 Atk / 244 Spd
Adamant Nature (+Atk, -SAtk)
- Spore
- Focus Punch
- Substitute
- Seed Bomb

Ferrothorn (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 60 Def / 196 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Leech Seed
- Thunder Wave
- Power Whip

Toxicroak (F) @ Life Orb
Trait: Dry Skin
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Cross Chop
- Sucker Punch
- Ice Punch

Politoed (F) @ Choice Specs
Trait: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Hidden Power [Grass]
- Perish Song

Sharpedo (F) @ Life Orb
Trait: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Waterfall
- Crunch
- Earthquake
- Protect

Team Building Process




The Team in Detail



Male |
Ability: Sand Force
EVs: 252 Atk | 4 Def | 252 Spe
Adamant Nature (+Atk, -SpA)
~ U-turn
~ Earthquake
~ Stone Edge
~ Hammer Arm

Why this Pokemon was chosen:

Surprised yet? Well, the fact that I'm using Landorus in a Rain team should cause a good amount of surprise. I use Landorus because I wanted extra insurance against sand and sun teams. EDIT: At the recommendation of a few users, I've changed Landorus's item to Choice Scarf and set it as my revenge killer. My problem with Infernape has been resolved. Adamant allows for more power and can be used because of paralysis support from Ferrothorn. I lead with this by spamming U-turn. I'll finish this later.

Am I considering any changes to this Pokemon?
  • Choice Scarf set, upon recommendation. (see next post)
Changes made:
  • Scarf over Lefties.
Synergy:

: Ferrothorn, Politoed, Sharpedo
: Toxicroak, Ferrothorn, Politoed, Breloom, Sharpedo


Female |
Ability: Poison Heal
EVs: 12 HP | 252 Atk | 244 Spe
Adamant Nature (+Atk, -SpA)
~ Spore
~ Focus Punch
~ Substitute
~ Seed Bomb

Why this Pokemon was chosen:

Gliscor isn't the only one in OU who can abuse a Toxic Orb. In fact, Toxic Orb Breloom was a pain for most people to deal with in Generation IV. However, with the introduction of Magic Bounce and its abusers Espeon and Xatu, I have to play more carefully with Breloom to avoid crippling myself with Spore. I also have to find a way around Gliscor and its old counters, Celebi to be exact. Despite that, Breloom still does itself proud by being an eternal frustration to deal with for my opponent. Breloom is the first half of the Fighting-type core in Fighting Recovery. The EVs are standard, and Breloom hits an extremely high 394 Attack with the given EVs, making its attacks hit hard, even when resisted. Spore is one of Breloom's claims to fame, the other being the recovery granted by Poison Heal. Seed Bomb and Focus Punch hit hard, and can leave dents in Breloom's counters. Substitute aids in prediction and lets Breloom deal some damage before being forced out.

Am I considering any changes to this Pokemon?
  • None at the moment.
Changes made:
  • None at the moment.
Synergy:

: Politoed, Sharpedo
: Ferrothorn
: Ferrothorn, Politoed, Sharpedo
: Ferrothorn, Toxicroak
: Sharpedo, Ferrothorn


Female |
Ability: Iron Barbs
EVs: 252 HP | 60 Def | 196 SpD
Impish Nature (+Def, -SpA)
~ Stealth Rock
~ Leech Seed
~ Thunder Wave
~ Power Whip

Why this Pokemon was chosen:

Entry hazard support and defense against the rare Kingdra are needed for a good rain team. Ferrothorn provides all of that, paralysis support, and an Electric resistance. The rain works smoothly for Ferrothorn, reducing its Fire weakness and giving it the ability to suddenly take more hits. Ferrothorn comes in on a Dragon-type attack too strongth for the other team members to take and retaliates with paralysis, setting Stealth Rock, or . I've been debating regarding Shed Shell or Leftovers recently. Both items have their merits, with the former allowing me to switch out of Magnezone and the latter giving more healing. It's because of Ferrothorn's Thunder Wave that I don't need to run a Scarfed revenge killer. Stealth Rock transforms many would-be 2HKOs on my opposition into OHKOs while Power Whip prevents Ferrothorn from being complete Taunt bait. Leech Seed is a supplement to the recovery of most of the team.

Am I considering any changes to this Pokemon?
  • Shed Shell over Leftovers.
  • Gyro Ball over Power Whip.
  • CB Ferrothorn.
Changes made:
  • None at the moment.
Synergy:

: Landorus, Toxicroak
: Politoed, Sharpedo


Female |
Ability: Dry Skin
EVs: 4 HP | 252 Atk | 252 Spe
Adamant Nature (+Atk, -SpA)
~ Swords Dance
~ Cross Chop
~ Sucker Punch
~ Ice Punch

Why this Pokemon was chosen:

Mynism's Toxicroak set is pure genius. Being able to kill counters on the switch is genius. This Toxicroak set has embedded itself in my heart by being so good. Seriously. Try this set out next time you decide to make a rain offense team. Now, this Pokemon is the second half of the Fighting-type core in Fighting Recovery. Toxicroak is also the more offensive, brutal half. It generally switches into Water-type attacks aimed at Landorus or weak Fighting-type attacks, setting up on the switch and battering my opponent's team afterwards. It outspeeds the standard Gliscor and the speed creepers. I can weaken my opponent with the three moves given, and they provide nearly perfect neutral coverage. It's generally bulky enough to live through a weak attack with a good amount of HP left over. Swords Dance is the obligatory boosting move, while Sucker Punch lets me nail weakened Pokemon looking to attempt a sweep. Cross Chop is used over Drain Punch because it's more powerful and the illegalities with Drain Punch and Ice punch prevent me from using it anyways. Try this Toxicroak out next time you make a rain team. It will not disappoint.

Am I considering any changes to this Pokemon?
  • None at the moment.
Changes made:
  • None at the moment.
Synergy:

: Ferrothorn
: Landorus, Breloom
: Ferrothorn, Sharpedo


Female |
Ability: Drizzle
EVs: 4 HP | 252 SpA | 252 Spe
IVs: 2 Atk | 30 SpA
Modest Nature (+SpA, -Atk)
~ Surf
~ Ice Beam
~ Hidden Power Grass
~ Perish Song

Why this Pokemon was chosen:

Politoed is needed for this team to work properly. This Pokemon is the reason Toxicroak is even viable in OU (if you can say the opposite, then please do). Normally, I'd be using a defensive set, but I decided to go a more offensive route with this team, so that means I had to drag Politoed a pair of Choice Specs so its attacks hit harder. The EVs are standard, and the IVs let me maintain a base 70 Hidden Power Grass while minimizing confusion (situational) damage. Modest is used because I have paralysis support, and I like my attacks powerful. I sometimes lead with Politoed to start breaking their defensive core down with powerful moves. Should I see that my opponent has a Gastrodon or a Quagsire on their team, then I'll use Hidden Power Grass off the bat to hopefully nail them on the switch. More often than not, I'll be spamming Rain-boosted Specs Surfs, which hit hard, even with Politoed's less-than-average Special Attack. Ice Beam and Hidden Power Grass are there for coverage reasons while Perish Song is used to screw over Baton Pass abusers.

Am I considering any changes to this Pokemon?
  • A more defensive set.
  • Choice Scarf over Specs, for revenging purposes, at the cost of power.
  • Timid over Modest.
Changes made:
  • Surf over Hydro Pump; thanks Iconic and San_Pellegrino!
Synergy:

: Landorus, Ferrothorn, Breloom
: Breloom, Ferrothorn, Toxicroak


Female |
Ability: Speed Boost
EVs: 252 Atk | 4 Def | 252 Spe
Adamant Nature (+Atk, -SpA)
~ Waterfall
~ Crunch
~ Earthquake
~ Protect

Why this Pokemon was chosen:

Once rejected by many a competitive battler for its frail defenses and Speed not fit for the OU metagame despite its rather impressive mixed stats, Sharpedo now razes the OU metagame with Speed Boost and powerful attacks boosted by the rain. Speed Boost makes Sharpedo a rain equivalent of sun's Blaziken. I'm running Iconic's physical attacking Sharpedo because I hate Blissey and how it can wall the mixed set. Sharpedo comes in once I can pull a sweep with it. Sharpedo doesn't discriminate with its powerful Waterfall, which can 2HKO some resists should they have some prior damage placed on them. Crunch ensures that Latios doesn't have a field day against Sharpedo while Earthquake was used over Ice Fang because I can kill Gliscor with Waterfall and Dragons fall to Crunch. The only Dragon I cannot kill with my current moveset is Hydreigon, who loses to Ferrothorn in the rain and falls to the fighters in my team. The EVs maximize Attack and Speed while the remaining 4 go in Defense because there's no better place to put them. Adamant gives Sharpedo the strength of Adamant Blaziken and a Speed better than Jolly Blaziken. Protect lets me stack Speed boosts and out-speed the genies and their cohorts. It's the best rain sweeper that I've used in a long while, and it holds a good place in my team.

Am I considering any changes to this Pokemon?
  • Ice Fang over Earthquake.
Changes made:
  • None at the moment.
Synergy:

: Landorus, Toxicroak
: Landorus, Ferrothorn, Breloom
: Landorus, Toxicroak
: Breloom, Ferrothorn, Toxicroak



One Last Glance at the Team

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Last edited by Trinitrotoluene; Aug 22nd, 2011 at 8:07:08 PM. Reason: ANOTHER team with Landorus?
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Old Aug 21st, 2011, 6:26:20 PM   #2
Trinitrotoluene
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R A N D O M__A C C E S S__M E M O R I E S
A__B W 2__R M T__B Y__T R I N I T R O T O L U E N E

text format test post. seriously, the team name alone makes me laugh a bit. after all, who would expect it? haha.

T H E__T E A M__M E M B E R S
__________
D E T A I L E D__A N A L Y S I S

B R E L O O M__@__B L A C K__B E L T__|__T E C H N I C I A N__* * *__B E Y O N D
A D A M A N T__|__4__H P__/__2 5 2__A T K__/__2 5 2__S P E
S P O R E__|__S W O R D S__D A N C E__|__B U L L E T__S E E D__|__M A C H__P U N C H
lol info stuff idk

M A M O S W I N E__@__L I F E__O R B__|__T H I C K__F A T__* * *__G I O R G I O__B Y__M O R O D E R
J O L L Y__|__2 5 2__A T K__/__4__D E F__/__2 5 2__S P E
E A R T H Q U A K E__|__I C E__S H A R D__|__I C I C L E__S P E A R__|__S T E A L T H__R O C K
lol info stuff idk

S C I Z O R__@__C H O I C E__B A N D__|__T E C H N I C I A N__* * *__I N S T A N T__C R U S H
A D A M A N T__|__1 4 4__H P__/__2 5 2__A T K__/__1 1 2__S P E
B U L L E T__P U N C H__|__U - T U R N__|__P U R S U I T__|__S U P E R P O W E R
lol info stuff idk

S T A R M I E__@__L I F E__O R B__|__A N A L Y T I C__* * *__C O N T A C T
T I M I D__|__2 5 2__S P A__/__4__S P D__/__2 5 2__S P E__|__0__A T K
H Y D R O__P U M P__|__I C E__B E A M__|__T H U N D E R B O L T__|__R A P I D__S P I N
lol info stuff idk

D R A G O N I T E__@__L U M__B E R R Y__|__M U L T I S C A L E__* * *__G E T__L U C K Y
A D A M A N T__|__2 5 2__A T K__/__4__D E F__/__2 5 2__S P E
D R A G O N__D A N C E__|__O U T R A G E__|__F I R E__P U N C H__|__E X T R E M E S P E E D
lol info stuff idk

G A R C H O M P__@__F O C U S__S A S H__|__R O U G H__S K I N__* * *__W I T H I N
N A Ď V E__|__2 5 2__A T K__/__4__S P A__/__2 5 2__S P E
S T E A L T H__R O C K__|__E A R T H Q U A K E__|__O U T R A G E__|__F I R E__B L A S T
lol info stuff idk
A N O T H E R__P E R S P E C T I V E
____________

Last edited by Trinitrotoluene; May 19th, 2013 at 11:00:21 PM.
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Old Aug 21st, 2011, 6:46:49 PM   #3
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This looks like a really good team (no surprise after "Twin Terrors or Rain"). I don't have much else to say, except to make sure you keep your rain up (dumb Exca). Good Work
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Old Aug 21st, 2011, 6:55:20 PM   #4
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Honestly, your team could benefit so much from Magnezone support. Skarmory is annoying because it can Spike all over Ferrothorn and wall Breloom senselessly. Once Landorus uses Smack Down there's not a chance in the world it won't switch out, so I wouldn't count on your opponent being stupid enough to lose Skarmory to Landorus. A +2 Cross Chop will do a shitload to Skarmory but it'll still live and kill Toxicroak with Brave Bird. Skarmory isn't the only problem. Magnezone is the quintessential Sharpdeo partner for one reason: Ferrothorn. Although your team is significantly less weak to Ferrothorn than most other Drizzle teams, if you can trap it right at the beginning of the game there's very little that will stop Sharpedo. You could try it out over one of your Fighters if you're willing to replace one, probably Toxicroak so you don't screw up your synergy that much. You could even try it over Sharpedo if you don't want to lose your dual Fighting core. I'd at least try it _somewhere_, because your team is just itching for Ferrothorn/Skarmory/Jirachi/etc to be eliminated asap.

Your team is excellent in the sense that it breaks down traditional Drizzle team counters (and also gives 0 opportunity for Tyranitar to come in!), but I think you're trying a little too hard to lure stuff like Gliscor, which kind of limits your teams ability to counter a wider variety of threats. For example, you have nothing to handle Infernape and you're boned against Thundurus. A really simple change would be to just give Landorus a Choice Scarf so that you won't continually have to sacrifice something and try to revenge kill speedy things with Sharpedo. It also helps a bit with your Celebi weakness, as an Adamant U-turn will do tons, especially since Nasty Plot variants don't invest in much Defense.

Although it's more of a preference thing, I find Hydro Pump is really overkill on Specs Politoed. Something you just need it to hit against stuff like +1 Reuniclus so that you don't need to take a hit using Perish Song instead. I'd really only use Hydro Pump if I wanted to fuck over Blissey, but between your Fighters and other physical presence I wouldn't be too worried. Nice team, I might try it out sometime.
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Last edited by Iconic; Aug 21st, 2011 at 8:02:42 PM. Reason: typoooooooooooo
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Old Aug 21st, 2011, 7:34:31 PM   #5
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Hi,

First off, I want to say that this is a very well presented team, really a great colour scheme and format. However, some threats that come to mind when I look at your team are TR Reuniclus, who comes in on Choice-locked Politoed and Ferrothorn and is a definite threat to the rest of your team, OHKO'ing each pokemon with a moveset of Psychic and Focus Blast; Double Dance Terrakion, Conkeldurr and sweepers in that nature can also be troubling, since Sharpedo can't outspeed Terrakion when both are at +2. Something to consider would be using a mixed spread on Sharpedo, which is something I'm not keen on changing since it is what you based your team around. Putting Aqua Jet into your Sharpedo set would really help out, since your only priority right now is Sucker Punch from Toxicroak, which is unreliable at best. It is kind of hard to fit in, but it may actually work over Protect which isn't necessary if you are switching into something. To help with Reuniclus, your only method right now of removing it is Politoed's Hydro Pump, who's 80% acc. leaves something to be desired. I am agreeing with Iconic that Surf is a lot more solid than Hydro Pump, and the power loss isn't very much seen.


To elaborate on what Iconic said, Thunderus can also be problematic due simply because it gets into a speed tie with Landorus, and Sharpedo can only switch in on an HP Ice, which is very risky to do if you predict wrong and with your lack of a rapid spinner, it can't come in multiple times revenging things. Also, your team is really slow apart from Speed Boost Sharpedo, who needs setup in order to function. Again, Iconic's suggestion of using a Scarf Landorus, with Hammer Arm | Stone Edge | Earthquake | U-turn, can be helpful in this regard. Additionally, entry hazards are your absolute worst enemy, with nothing to prevent them and 5/6 weak to Spikes and TSpikes, there is a serious problem excavated. Something to consider is using a Starmie or a Magnezone as Iconic suggested, to either Spin away hazards or take the spikers out. I prefer Starmie, because Magnezone will not KO Ferrothorn with anything in Rain, allowing some hazards to go up on your side, which is less than desirable. A set of Hydro Pump | Ice Beam | Recover (Thunder / Grass Knot) | Rapid Spin will help you deal with much of the same that Sharpedo did, namely Thunderus and Lati@s. Thunder is an option to hit Jellicent, while Grass Knot can also be used there to hurt Gastrodon, really your choice here.

This looks like a very solid team and again, very well presented. This is a great example of a semi nonstandard Rain team, and I hope my rate helped you out! Good luck!
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Old Aug 22nd, 2011, 5:12:25 AM   #6
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In all honesty, Magnezone doesn't even come close to reaching it's full potential in the rain. With HP Fire doing half of the damage it's supposed to, opposing steels are going to have the opportunity to set up hazards, or in Forretress' case, live and Volt Switch out to safety. If the team wasn't based around the rain, i'd agree with Iconic (because he's god). But, I feel like steels can be handily dealt with by other means on this team (with the dual fighting core, rain boosted water moves), even Skarmory (who runs Shed Shell anyways) and Jirachi. But it's obviously your call.

San has the right idea of swapping Sharpedo for Starmie. Your team is physically based, and Starmie adds powerful rain abuse from the special side. This can eliminate defensive walls like Gliscor, Donphan, Slowbro, Skarmory and Hippowdon (some bad examples, but you get the point) more reliably than Toad, who might get locked into the wrong move. It goes without saying that Sub Tornadus/Thundurus cleanly rip through your team if given the chance to set up. Sitting at 115 base speed, Starmie outspeeds the genies, lati@s, all nonscarfed dragons for that matter, and can hit them hard with Ice Beam. Rapid Spin allows you to clear the field of Spikes (and all entries), which opposing Skarmory can abuse to an extent with Whirlwind.

Starmie set, again:
...


Also, I agree with swapping Landorus to a scarf set. Need the speed, and you already have enough pokes to set up and sweep:P This team is very well put together, and I wish you the best of luck ranking with it! C:

Last edited by Valentine; Aug 22nd, 2011 at 5:35:18 AM.
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Old Aug 22nd, 2011, 8:07:49 PM   #7
Trinitrotoluene
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Bumping with changes to the OP.
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Old Aug 22nd, 2011, 8:18:44 PM   #8
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Hey there. Cool team and very good presentation :D

First off, run Hydro Pump over Surf on Politoed. I know the accuracy isn't as good, but 80% is respectable. Also, unlike Scald Politoed, a revenge killer, specs Politoed is supposed to destroy everything; Hydro Pump being able to do mass damage compared to Surf. Also, run Focus Blast over Perish Song, as that will let you ohko most variants of Tyranitar, and also 2HKO Ferrothorn, which will force your opponent to play more carefully when sending Ferrothorn in on Politoed.

On Landorous replace Hammer Arm with Hidden Power Ice, and change the nature to Naughty. Hidden Power Ice allows Landorous to be much more of a threat, as it will make your opponent be very cautious when bringing in their Gliscors. This will stop Landorous from being completely walled; Hammer Arm does not do that many notable things regardless.

Overall, solid team. Good luck.
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Old Aug 23rd, 2011, 4:08:09 PM   #9
Trinitrotoluene
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Quote:
Originally Posted by Fat fatsnorlax View Post
This looks like a really good team (no surprise after "Twin Terrors or Rain"). I don't have much else to say, except to make sure you keep your rain up (dumb Exca). Good Work
Thanks. Excadrill usually isn't a problem. Between rain, Breloom, and Landorus, Excadrill is hard-pressed to do much to my team.

Quote:
Originally Posted by Fat Iconic View Post
Honestly, your team could benefit so much from Magnezone support. Skarmory is annoying because it can Spike all over Ferrothorn and wall Breloom senselessly. Once Landorus uses Smack Down there's not a chance in the world it won't switch out, so I wouldn't count on your opponent being stupid enough to lose Skarmory to Landorus. A +2 Cross Chop will do a shitload to Skarmory but it'll still live and kill Toxicroak with Brave Bird. Skarmory isn't the only problem. Magnezone is the quintessential Sharpdeo partner for one reason: Ferrothorn. Although your team is significantly less weak to Ferrothorn than most other Drizzle teams, if you can trap it right at the beginning of the game there's very little that will stop Sharpedo. You could try it out over one of your Fighters if you're willing to replace one, probably Toxicroak so you don't screw up your synergy that much. You could even try it over Sharpedo if you don't want to lose your dual Fighting core. I'd at least try it _somewhere_, because your team is just itching for Ferrothorn/Skarmory/Jirachi/etc to be eliminated asap.

Your team is excellent in the sense that it breaks down traditional Drizzle team counters (and also gives 0 opportunity for Tyranitar to come in!), but I think you're trying a little too hard to lure stuff like Gliscor, which kind of limits your teams ability to counter a wider variety of threats. For example, you have nothing to handle Infernape and you're boned against Thundurus. A really simple change would be to just give Landorus a Choice Scarf so that you won't continually have to sacrifice something and try to revenge kill speedy things with Sharpedo. It also helps a bit with your Celebi weakness, as an Adamant U-turn will do tons, especially since Nasty Plot variants don't invest in much Defense.

Although it's more of a preference thing, I find Hydro Pump is really overkill on Specs Politoed. Something you just need it to hit against stuff like +1 Reuniclus so that you don't need to take a hit using Perish Song instead. I'd really only use Hydro Pump if I wanted to fuck over Blissey, but between your Fighters and other physical presence I wouldn't be too worried. Nice team, I might try it out sometime.
Change made to Surf. Tried Mag over Toxicroak, and it worked out, but not to my expectations. Considering re-testing Mag. Thanks Iconic!

Quote:
Originally Posted by Fat San_Pellegrino View Post
Hi,

First off, I want to say that this is a very well presented team, really a great colour scheme and format. However, some threats that come to mind when I look at your team are TR Reuniclus, who comes in on Choice-locked Politoed and Ferrothorn and is a definite threat to the rest of your team, OHKO'ing each pokemon with a moveset of Psychic and Focus Blast; Double Dance Terrakion, Conkeldurr and sweepers in that nature can also be troubling, since Sharpedo can't outspeed Terrakion when both are at +2. Something to consider would be using a mixed spread on Sharpedo, which is something I'm not keen on changing since it is what you based your team around. Putting Aqua Jet into your Sharpedo set would really help out, since your only priority right now is Sucker Punch from Toxicroak, which is unreliable at best. It is kind of hard to fit in, but it may actually work over Protect which isn't necessary if you are switching into something. To help with Reuniclus, your only method right now of removing it is Politoed's Hydro Pump, who's 80% acc. leaves something to be desired. I am agreeing with Iconic that Surf is a lot more solid than Hydro Pump, and the power loss isn't very much seen.


To elaborate on what Iconic said, Thunderus can also be problematic due simply because it gets into a speed tie with Landorus, and Sharpedo can only switch in on an HP Ice, which is very risky to do if you predict wrong and with your lack of a rapid spinner, it can't come in multiple times revenging things. Also, your team is really slow apart from Speed Boost Sharpedo, who needs setup in order to function. Again, Iconic's suggestion of using a Scarf Landorus, with Hammer Arm | Stone Edge | Earthquake | U-turn, can be helpful in this regard. Additionally, entry hazards are your absolute worst enemy, with nothing to prevent them and 5/6 weak to Spikes and TSpikes, there is a serious problem excavated. Something to consider is using a Starmie or a Magnezone as Iconic suggested, to either Spin away hazards or take the spikers out. I prefer Starmie, because Magnezone will not KO Ferrothorn with anything in Rain, allowing some hazards to go up on your side, which is less than desirable. A set of Hydro Pump | Ice Beam | Recover (Thunder / Grass Knot) | Rapid Spin will help you deal with much of the same that Sharpedo did, namely Thunderus and Lati@s. Thunder is an option to hit Jellicent, while Grass Knot can also be used there to hurt Gastrodon, really your choice here.

This looks like a very solid team and again, very well presented. This is a great example of a semi nonstandard Rain team, and I hope my rate helped you out! Good luck!
Thank you. Testing out Starmie right now over Sharpedo. It's pretty cool, but I miss Sharpedo's power.

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Originally Posted by Fat Valentine View Post
In all honesty, Magnezone doesn't even come close to reaching it's full potential in the rain. With HP Fire doing half of the damage it's supposed to, opposing steels are going to have the opportunity to set up hazards, or in Forretress' case, live and Volt Switch out to safety. If the team wasn't based around the rain, i'd agree with Iconic (because he's god). But, I feel like steels can be handily dealt with by other means on this team (with the dual fighting core, rain boosted water moves), even Skarmory (who runs Shed Shell anyways) and Jirachi. But it's obviously your call.

San has the right idea of swapping Sharpedo for Starmie. Your team is physically based, and Starmie adds powerful rain abuse from the special side. This can eliminate defensive walls like Gliscor, Donphan, Slowbro, Skarmory and Hippowdon (some bad examples, but you get the point) more reliably than Toad, who might get locked into the wrong move. It goes without saying that Sub Tornadus/Thundurus cleanly rip through your team if given the chance to set up. Sitting at 115 base speed, Starmie outspeeds the genies, lati@s, all nonscarfed dragons for that matter, and can hit them hard with Ice Beam. Rapid Spin allows you to clear the field of Spikes (and all entries), which opposing Skarmory can abuse to an extent with Whirlwind.

Starmie set, again:
...


Also, I agree with swapping Landorus to a scarf set. Need the speed, and you already have enough pokes to set up and sweep:P This team is very well put together, and I wish you the best of luck ranking with it! C:
Thanks. Read what I have to say about Starmie above. Landorus changed to Scarf set.

Quote:
Originally Posted by Fat TheMasterOfOz View Post
Hey there. Cool team and very good presentation :D

First off, run Hydro Pump over Surf on Politoed. I know the accuracy isn't as good, but 80% is respectable. Also, unlike Scald Politoed, a revenge killer, specs Politoed is supposed to destroy everything; Hydro Pump being able to do mass damage compared to Surf. Also, run Focus Blast over Perish Song, as that will let you ohko most variants of Tyranitar, and also 2HKO Ferrothorn, which will force your opponent to play more carefully when sending Ferrothorn in on Politoed.

On Landorous replace Hammer Arm with Hidden Power Ice, and change the nature to Naughty. Hidden Power Ice allows Landorous to be much more of a threat, as it will make your opponent be very cautious when bringing in their Gliscors. This will stop Landorous from being completely walled; Hammer Arm does not do that many notable things regardless.

Overall, solid team. Good luck.
Hidden Power Ice seems to be a good idea that should be tested out. Hydro Pump was changed to Surf because of its reliability. Thank you for your rate.
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Old Aug 24th, 2011, 12:02:37 PM   #10
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I'm agreeing with Oz, use HP Ice on Landorus instead of Hammer Arm. You could nail Dragons and Gliscor for SE damage, and hit opposing Landorus as well. Hammer Arm isn't all that useful, IMO.
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Old Aug 25th, 2011, 1:15:58 PM   #11
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Waiting for more rates...
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Old Aug 25th, 2011, 3:58:07 PM   #12
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Hey, pretty solid team, you have there.
May you use HP [ICE] > Hammer Arm at Landorus for hitting Gliscor and other Landorus harder, or the SD+Technicianloomset for a priomove. Can´t say more, it looks, pretty nice overall and I like this Tohaido with EQ.

Good job and have luck.
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Old Aug 25th, 2011, 4:21:07 PM   #13
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Hi,

Nice team here! Is there any reason why you aren't using a Jolly nature on your scarf Landorus? (Or Naive nature if thinking HP Ice) Its 101 base speed (iirc) is really what sets him apart as a scarfer, allowing you to outspeed +1 base 100's. I mean, you don't have trouble with stuff like DDMence (who can't exactly do too much to Ferrothorn in rain), but why not?

Also, I can see you having big troubles with SubCM Latias, but I'm guessing you can play around that easily enough.
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Old Aug 26th, 2011, 3:39:34 AM   #14
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WIP post 3.

Last edited by Trinitrotoluene; May 16th, 2013 at 7:41:17 PM.
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Old Aug 26th, 2011, 8:23:35 AM   #15
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Hey there, Great team but I have a few suggestions You really might want a Drill check let`s say T-tar comes in when toed is dead than Drill can come in and wreck your team. now the hard part is what to change and why i was reading the most replacible member is Landrous. kill that for Dugtrio This way T-tar is stopped dead in his track`s


Great Team and Good Luck
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