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#1 |
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Join Date: Aug 2009
Posts: 2,548
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Brandon took his place in the reffing stand, still bitter that it was not him in the arena for one of these finals matches. However, that bitterness gave way when he saw the crowd going absolutely wild in anticipation of the upcoming match. He smiled. This was going to be good. Holding up the microphone, he said, "Hello ladies and gentlemen, and welcome to the FINALS of the ASB Tournament! Our match here today is between two of the top trainers in ASB! On one side, we have the original trainer, the man that brought ASB battling to this world, Deck Knight!" The crowd cheered as Deck waved, and Brandon continued. "And over here, we have an ASB veteran, one of the first to join the league, give it up for iiMKUltra!" Another loud cheer for MK, who continued to prepare as if nothing was happening. This will definitely be a great match! While the trainers prepare, let's go over the rules!"
3v3 Singles Switch=KO 2 Recovers/5 chills All abilities No items 2 day DQ "The ASB Arena is ready to roll! You guys are safely protected behind a shield which also prevents any interference from the crowd! The ground is perfect for both digging and seismic activity, and the moat around the edge acts as both a water source for Surf and a new terrain for battle to take place! Now then, the trainers seem to be ready to release their Pokemon!" As expected, the two trainers released their first Pokemon. Deck lead with Chew Toshio the Beedrill, while MK responded with Voltergeist the Rotom-F. "Looks like an even matchup, perfect for the finals! Anyone could win this! Any second now the teams should show up on the screen for your sakes... and there they are!" Deck Knight:
Chew Toshio the Beedrill
Will Powers the Steelix
AquaVelva the Gastrodon
VS. iiMKUltra:
Voltergeist the Rotom-F
Vulcan the Emboar
Banquo the Kitsunoh
"And now that we know the teams, it's time to find out who will order first! The computer will randomly decide between the two and display the result on the scoreboard! And the person to order first will be..." 1=Deck Knight orders first 2=iiMKUltra orders first RNG rolls.... 1! "Deck Knight will have to order first! So without further ado, let's get to battling! Good luck to both trainers!"
Order of Operations
Deck Knight, you're up! Last edited by Flamestrike; Sep 26th, 2011 at 11:29:21 PM. |
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#2 |
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Jigen Makkoto
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Join Date: May 2005
Posts: 6,835
Massachusetts
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"Time to create a buzz" Alright Chew Toshio, lets start this off right. First thing's first, we need to prepare the field for victory. Start by using an evasive Agility to dive into (and under) the water, evading Voltergeist's attack the first action. This should nullify Voltergeist's attempts to status you, and give you a platform to prepare your next attack. Most of his electrical attacks are also too weak to penetrate through the water, and will dissipate quickly. Rise out slowly and prepare the field with Toxic Spikes. Finish up with Brick Break. If Voltergeist targets the water with Thunder the first action, replace that action with Toxic Spikes. Evasive Agility (Dive underwater) ~ Toxic Spikes ~ Brick Break. IF Voltergeist targets the water with Thunder A1, change action to Toxic Spikes.
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[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| |
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#3 |
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Join Date: Aug 2010
Posts: 2,157
tungsten body; glowing mind
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Double Team (4 clones)-Confuse Ray-Discharge
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<Darkamber8828> guys <Darkamber8828> i have two snatches last.fm <danmantincan> It's true <danmantincan> I'm mk's bitch |
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#4 |
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Join Date: Aug 2009
Posts: 2,548
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I decided for the Confuse Ray that since light can travel through water (and Confuse Ray is a beam of light according to the DAT) the water wouldn't block it entirely, but it would distort it and give it a chance to not work. I decided to just make the roll 50/50 (as if Beedrill had Wonder Skin) for simplicity's sake. If anyone has a problem with that feel free to complain to me.
Chew Toshio the Beedrill
Voltergeist the Rotom-F
"And as the Pokemon stare each other down, it's time to start the first round! Looks like Chew Toshio is getting a jump on his opponent, but he's not looking to attack! No, that's an evasive Agility, and he's making a beeline for the water! And no, that pun was not intended in the slightest! Voltergeist doesn't seem to want to chase the Beedrill though, and instead he's opting for a Double Team! Where there was once one Rotom-F, there is now five! Looks like it'll be tough for Chew Toshio to figure out which one is the right one!" "Chew Toshio is still chilling out in the water, but that isn't going to stop Voltergeist! No, he's going to throw a Confuse Ray in there, hoping to confuse the Beedrill! The water distorted the light, but judging from the way Chew Toshio is reacting I'd say he's still slightly confused!" Will he succeed his action? Well, he rose out of the water, and... yes! He managed to fight off the confusion and lay out some Toxic Spikes on iiMKUltra's side of the field! That won't do MK any favours later on! Oh, but it looks like Voltergeist is taking advantage of Chew Toshio being out of the water by launching a Discharge! That was a direct hit, but the Beedrill is still looking strong, and is retaliating with a Brick Break! Oh, but it looks like he just hit a clone! Voltergeist is spared for now! As the battlers prepare for the next round, let's look at how things stack up!" Beedrill [Chew Toshio] (M) HP: 86 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 3 Spe: 75 Energy: 81 Slight Confusion (0 actions left, will snap out next action) ![]() Rotom-F [Voltergeist] (U) HP: 90 Atk: Rank 2(-) Def: Rank 4 SpA: Rank 5(+) SpD: Rank 4 Spe: 86 Energy: 74 3 clones Toxic Spikes (1 layer)
Calculations
iiMKUltra, you're up! |
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#5 |
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Join Date: Aug 2010
Posts: 2,157
tungsten body; glowing mind
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Thunder Wave-Discharge-Blizzard
If he tries Evasive Agility, then if it's the first time use Charge, the second time use Substitute (15 HP) and the third time Chill, while pushing the actions down the queue.
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<Darkamber8828> guys <Darkamber8828> i have two snatches last.fm <danmantincan> It's true <danmantincan> I'm mk's bitch |
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#6 |
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Jigen Makkoto
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Moderator
Join Date: May 2005
Posts: 6,835
Massachusetts
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"Paralysis. This could be irritating." Alright Chew Toshio, fair enough. Lets begin by tracking our foe's real location down with Pursuit. Then we'll try out a nasty combination I think I'll name "Toxic Tripline." Combine String Shot with Toxic Spikes to rope Voltergeist in and drag it along the ground against the Toxic Spikes you've already set up. By the end of it we'll have a toxic'd foe and two layers down, hopefully. If you get fully paralyzed of the first action change remaining actions to Pursuit ~ Brick Break, if you get fully paralyzed the second action, lay down another layer of Toxic Spikes. Pursuit ~ String Shot + Toxic Spikes (rope Voltergeist in and around a cord with Toxic Spikes and drag it through the lair that already exists) ~ cool down If Fully Paralyzed A1, use Pursuit ~ Brick Break with remaining attacks; A2 use Toxic Spikes as remaining attack.
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[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| |
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#7 |
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Join Date: Aug 2009
Posts: 2,548
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Chew Toshio the Beedrill
Voltergeist the Rotom-F
"It looks like MK and Voltergeist want to disrupt Deck and Chew Toshio a bit more, and Voltergeist is paralyzing the Beedrill with a Thunder Wave! That'll help keep Chew Toshio in check! Oh, but it looks like Chew Toshio managed to figure out which one is the real Voltergeist! Voltergeist is trying to mix in with his clones but the Beedrill is tirelessly pursuing him, and wham! A direct hit with Pursuit and there goes all the clones!" "Voltergeist is back on the offensive now, and here comes the attack! A powerful Discharge that knocks the Beedrill back! But looks like Chew Toshio prepared something nasty for the Rotom-F in the meantime! That's a String Shot with Toxic Spikes attached, and there it goes! The Toxic Spikes have been launched to MK's side of the field, while the String Shot has latched to Rotom-F and is dragging it through the layer that's already there! The Toxic Tripline poisoned Voltergeist, but I wonder if Deck would have been better off setting up the layer then using String Shot to drag Voltergeist through both layers! Regardless, Voltergeist didn't take kindly to that, so while Chew recovers from his combo he's launching a Blizzard at the Beedrill! Oh, but it just barely missed! Tough break for the Rotom-F, but it looks like MK still has the advantage early on!" Beedrill [Chew Toshio] (M) HP: 72 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 3 Spe: 75 Energy: 59 Paralyzed (20%) ![]() Rotom-F [Voltergeist] (U) HP: 84 Atk: Rank 2(-) Def: Rank 4 SpA: Rank 5(+) SpD: Rank 4 Spe: 86 Energy: 56 Poisoned (2 DPA) Toxic Spikes (2 layers)
Calculations
Deck Knight, you're up! Last edited by Flamestrike; Sep 7th, 2011 at 12:42:19 PM. |
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#8 |
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Jigen Makkoto
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Moderator
Join Date: May 2005
Posts: 6,835
Massachusetts
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(Hmm, I'll have to revamp the combo a bit perhaps, but I'll take the regular poisoning just the same.)
"Anti-Stalling measures complete. Proceeding to attack position." Now that our opponent will have difficulty stalling us, it's time to take the initiative. Begin with Poison Jab, then Swords Dance, and finish with Brick Break. If Rotom tries to exit its appliance, use Pursuit to catch it off guard, and move your attacks down the queue. Poison Jab ~ Swords Dance ~ Brick Break IF Rotom attempts to leave its appliance, use Pursuit to strike it while in transition and move attacks back.
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[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| |
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#9 |
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Join Date: Aug 2010
Posts: 2,157
tungsten body; glowing mind
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Blizzard-Discharge-Blizzard
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<Darkamber8828> guys <Darkamber8828> i have two snatches last.fm <danmantincan> It's true <danmantincan> I'm mk's bitch |
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#10 |
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Join Date: Aug 2009
Posts: 2,548
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Chew Toshio the Beedrill
Voltergeist the Rotom-F
"Looks like MK is going for an all-out offensive, as Voltergeist launches another Discharge at Chew Toshio! And that one caught the Beedrill off-guard and scored a critical hit! But Chew Toshio is a fighter, and even though he's still paralyzed it looks like he's going to pull off his attack! And sure enough, he strikes true with a Poison Jab! Voltergeist is responding though, and here comes another Blizzard! This time it strikes true for some good damage! Chew Toshio is hurting, but he's not out yet, and he's preparing for his final charge with a Swords Dance! Voltergeist isn't impressed however, and there's another Discharge! That one didn't hit quite as hard as the last one, but Chew Toshio can't take much more! Doesn't mean he'll give up though, and here comes the counter-attack, a powerful Brick Break! Let's see how this slugfest will end!" Beedrill [Chew Toshio] (M) HP: 23 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 3 Spe: 75 Energy: 41 Paralyzed (15%) Attack +2 ![]() Rotom-F [Voltergeist] (U) HP: 51 Atk: Rank 2(-) Def: Rank 4 SpA: Rank 5(+) SpD: Rank 4 Spe: 86 Energy: 39 Poisoned (2 DPA) Toxic Spikes (2 layers)
Calculations
iiMKUltra, you're up! |
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#11 |
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Join Date: Aug 2010
Posts: 2,157
tungsten body; glowing mind
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ThunderShock-Discharge-ThunderShock
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<Darkamber8828> guys <Darkamber8828> i have two snatches last.fm <danmantincan> It's true <danmantincan> I'm mk's bitch |
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#12 |
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Jigen Makkoto
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Moderator
Join Date: May 2005
Posts: 6,835
Massachusetts
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"Welcome to my parlor said the... bee... to the... fridge..." Let's try something creative again. Our opponent is a bit too reliant on electricity, so lets see if we can give him a ground-out this inning we need to avoid a double. Fly above Voltergeist and use String Shot + Poison Sting - "Anchor Cage." What you want to do is launch the needles of Poison Sting with string threads in a pattern above Voltergeist that will tie him to the ground with his "horn" (for lack of a better word) being the epicenter of the threads. Any electricity Voltergeist generates will transfer from his "horn" down the anchored threads and harmlessly into the ground, never even reaching you. After the cooldown, finish up with focused strikes from your stingers between the strings to maintain the anchor while damaging Voltergeist. IF you are fully paralyzed the first action, go all out with Evasive Agility (+1 Priority) + Brick Break your second action. Poison Sting + String Shot ("Anchor Cage" - Tie rotom down with poison sting anchored strings that attach together at the top of Voltergeists "horn" to ground out Voltergeist's electricity) ~ cool down ~ Brick Break. IF fully paralyzed action one, Evasive Agility (+1 Pri) + Brick Break action 2 (incidentally the inspiration for this move was stolen from user Rising_Dusk)
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[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| |
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#13 |
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Join Date: Aug 2009
Posts: 2,548
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I can't ref this tonight so I will be reffing it tomorrow afternoon after I get home from a Beach Party (run by Comp Sci students... yeah I don't get it either) Sorry for the delay!
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#14 |
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Join Date: Aug 2009
Posts: 2,548
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As cool as that combo sounds, there's a slight problem in that the silk used for it wouldn't conduct electricity very well at all (at least it doesn't in the real world). Unless there's anime precedent for String Shot conducting electricity (I did a quick search on Bulbapedia but didn't see anything) I can't in good conscience let it completely ground out the attacks, though I did let it absorb some of the attack.
Chew Toshio the Beedrill
Voltergeist the Rotom-F
"Both Pokemon are looking tired and Chew Toshio is pretty hurt. Let's see what they manage this round! While Chew Toshio prepares something, Voltergeist is looking to save energy with a ThunderShock! That was a light hit, but Chew Toshio can't take much more! However, looks like Deck had a plan! That's a Poison Sting barrage attached to a String Shot attack! The stings are braced in the ground and now the Beedrill is winding the string around Voltergeist's horn! That Anchor Cage has Voltergeist pinned to the ground! So much for Levitate! Doesn't look like it can move very much either, no contact attacks for the Rotom-F!" "Voltergeist seems to be struggling with his prison, but it looks like he's launching a Discharge! The prison absorbed some of the electricity but a lot of it still hit Chew Toshio! Can he get back up? Yes! Only just barely, but Chew Toshio is still in the game! However, he's not going to be able to do much because he needs to recover from his combo! And Voltergeist is going to take advantage and go for the KO with another ThunderShock! The cage is absorbing some of the electricity again, but will it be enough to save Chew Toshio? He's stumbling... and he goes down! Chew Toshio is knocked out after a valiant fight! Now Deck will choose his next Pokemon and order first!" Beedrill [Chew Toshio] (M) HP: KO Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 3 Spe: 75 Energy: KO ![]() Rotom-F [Voltergeist] (U) HP: 45 Atk: Rank 2(-) Def: Rank 4 SpA: Rank 5(+) SpD: Rank 4 Spe: 86 Energy: 30 Poisoned (2 DPA) Anchor Cage (2 actions left) Toxic Spikes (2 layers)
Calculations
Deck Knight, you're up! |
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#15 |
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Jigen Makkoto
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Moderator
Join Date: May 2005
Posts: 6,835
Massachusetts
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Excellent work Chew Toshio, you've earned a rest.
Guess we're in a sticky situation - fine by me. Next up: ![]() AquaVelva (F). Chew Toshio left us a nice gift in a cage, lets see if we can use it. Our foe probably isn't used to dealing with Ground attacks that can hit aerial targets, lets use that to our advantage. Begin with Mud Bomb, then use Mud-Slap + Muddy Water to wash our ghostly friend out. Enjoy your cooldown, you'll have earned it. IF Voltergeist uses Confuse Ray on action 1, use Protect, then Mud-Slap + Muddy Water. End with a cooldown.
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[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| |
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#16 |
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Join Date: Aug 2010
Posts: 2,157
tungsten body; glowing mind
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Blizzard (blow Toxic Spikes away)-Substitute (15)-Blizzard
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<Darkamber8828> guys <Darkamber8828> i have two snatches last.fm <danmantincan> It's true <danmantincan> I'm mk's bitch |
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#17 |
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Join Date: Aug 2009
Posts: 2,548
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AquaVelva the Gastrodon
Voltergeist the Rotom-F
"And here we go again! As the newcomer, AquaVelva the Gastrodon, enters the field, Voltergeist is still struggling to get out of that Anchor Cage, but now he seems to be directing his attention to the Toxic Spikes underneath him! He's trying to angle himself properly, and there goes a Blizzard! He's trying to blow away the Toxic Spikes, but it looks like the Cage restricted him enough that he missed! And to make matters worse, here comes AquaVelva! What does she have in store for the Rotom-F? Ooh, a Mud Bomb to the face, that's what! Luckily it doesn't look like Voltergeist's sight was affected!" "Oh, looks like Voltergeist is playing defensively while AquaVelva prepares something nasty. He's making a Substitute! A pretty weak one though, only 15 HP. And looks like it was just in time! AquaVelva just created a Mud-Slap and Muddy Water combination attack that annihilated it! It served its purpose though, and Voltergeist is still standing, though barely! And look, he managed to break out of the Anchor Cage to boot! Now that he's free, he can properly aim that Blizzard of his, and there it goes, a direct hit on AquaVelva while she recovers from her combo! But Voltergeist is on his last legs. He can't take much more punishment or dish much more out!" ![]() Gastrodon(*) [AquaVelva] (F) HP: 92 Atk: Rank 3 Def: Rank 3 SpA: Rank 4(+) SpD: Rank 3 Spe: 33 (39 / 1.15v = 33) (-) Energy: 80 ![]() Rotom-F [Voltergeist] (U) HP: 9 Atk: Rank 2(-) Def: Rank 4 SpA: Rank 5(+) SpD: Rank 4 Spe: 86 Energy: 4 Poisoned (2 DPA) Toxic Spikes (2 layers)
Calculations
iiMKUltra, you're up! |
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#18 |
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Join Date: Aug 2010
Posts: 2,157
tungsten body; glowing mind
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Blizzard to blow away Toxic Spikes until it works, push actions down if it doesn't-Chill-Toxic
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<Darkamber8828> guys <Darkamber8828> i have two snatches last.fm <danmantincan> It's true <danmantincan> I'm mk's bitch |
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#19 |
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Jigen Makkoto
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Moderator
Join Date: May 2005
Posts: 6,835
Massachusetts
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I don't see how a chilling wind is going to blow away a hazard locked in the ground anyway. Nevermind giving Blizzard Rapid Spin like properties effectively makes two entire types effectively immune to them.
If our foe wants to waste their time not aiming at us though, we have better things to do. Begin with Rain Dance, then Protect against Toxic, and finish Voltergeist off with Ancientpower.
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[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| |
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#20 |
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Join Date: Aug 2009
Posts: 2,548
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As far as the Blizzard blowing away Toxic Spikes, I allowed it because it made sense to me; Blizzard is a pretty powerful wind and the spikes are just sitting on the surface of the ground from the way I usually envision the move. I do agree with the mechanics reasoning though, but since I had already decided that Blizzard would work that way and reffed it as such last round (even though it missed) I'm going to keep reffing it that way for this match.
Hopefully I'll be able to ref this tonight when I get home, if not then definitely tomorrow. I'm really sorry for the delay, and if you guys want to get a subref that can ref more quickly then by all means be my guest. |
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#21 |
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Join Date: Aug 2009
Posts: 2,548
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AquaVelva the Gastrodon
Voltergeist the Rotom-F
"Looks like Voltergeist is completely exhausted from the long battle, but he's trying to summon enough energy for a final Blizzard to try and blow away the Toxic Spikes beneath him! Can he do it? Yes, there's the attack, and without the Anchor Cage to restrain him, he managed to blow the Toxic Spikes away! They're scattered all over the arena now, maybe one of the trainers can make use of them? Oh, but Voltergeist has no more energy to fight, and down he goes, fainted from exhaustion! AquaVelva, ignoring the fainted Rotom-F, is setting up Rain Dance to set the stage for the following rounds! MK has recalled his Pokemon, and now he needs to send out his next! Let's see how this goes!" Gastrodon(*) [AquaVelva] (F) HP: 92 Atk: Rank 3 Def: Rank 3 SpA: Rank 4(+) SpD: Rank 3 Spe: 33 (39 / 1.15v = 33) (-) Energy: 71 ![]() Rotom-F [Voltergeist] (U) HP: KO Atk: Rank 2(-) Def: Rank 4 SpA: Rank 5(+) SpD: Rank 4 Spe: 86 Energy: KO Toxic Spikes are scattered around the arena; can cause regular Poison if a Pokemon is forced into them, do not affect any Pokemon switching in Rain for 4 more rounds
Calculations
iiMKUltra, you're up! Last edited by Flamestrike; Sep 17th, 2011 at 11:44:47 AM. Reason: Right, completely forgot about that... |
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#22 |
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Jigen Makkoto
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Moderator
Join Date: May 2005
Posts: 6,835
Massachusetts
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The action still concludes, so Rain Dance should be up as well.
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[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| |
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#23 |
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Join Date: Aug 2010
Posts: 2,157
tungsten body; glowing mind
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Kitsungo
Am I correct in thinking deck orders first?
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<Darkamber8828> guys <Darkamber8828> i have two snatches last.fm <danmantincan> It's true <danmantincan> I'm mk's bitch Last edited by MK Ultra; Sep 17th, 2011 at 1:50:50 PM. |
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#24 |
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Join Date: Aug 2009
Posts: 2,548
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Yeah, you just needed to send out. Deck is up now.
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#25 |
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Jigen Makkoto
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Join Date: May 2005
Posts: 6,835
Massachusetts
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Alright Aquavelva, we're in a good position, so lets make the best of it.
Begin with Scald, then Water Pulse, and another Scald. IF Banquo uses Taunt, Protect against it, then Yawn, and proceed with any remaining actions.
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[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| |
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