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#1 |
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legends blurred and torn
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Moderator
Join Date: Jun 2011
Posts: 1,061
United States
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With so many pokemon getting access so many new moves and abilities, one would think that the amount of viable pokemon in Balanced Hackmons would become more diverse in contrast to other tiers, sadly, this is not the case.
In a game where pokemon have less unique traits, it is much easier to find the "perfect match" for specific jobs. Deoxys-S is the lead to end all leads, Giratina is the Great Wall of China reborn, and if you were to look up revenge killer in a dictionary, you'd find a picture of Blissey (try it, I dare you). Since only a pokemon's base stats and typing matter, many pokemon literally do not have a single advantage over the titans of the tier. However, while not immediately appearing to have much over the champions of the tier, a few pokemon do possess a unique typing, or a certain combination of stats, that allow them to carve out a small niche in the Balanced Hackmons metagames, this thread is devoted to those pokemon, which means that, ![]() ![]() ![]() MAY NOT BE SUBMITTED With that being said, any pokemon you submit should both A. have a set accompanying it, and B. not be outclassed by a pokemon on the above list. The proper format for submitting a set is Pokemon sprite (I recommend using this site to find sprites) Pokemon name move 1: move 2: move 3: move 4: item: ability: nature: evs: Pokemon name move 1: move 2: move 3: move 4: item: ability: nature: ev's: [Only applicable if the ev's are different than 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe] iv's: [Only applicable if the iv's are different than 31 HP / 31 Atk / 31 Def / 31 SpA / 31 SpD / 31 Spe] [Explanation of what makes this pokemon useful in the current metagame, what does it have over other pokemon that fulfill similar niches as it, or why is its niche important enough to dedicate a pokemon to it.] Last edited by verbatim; Aug 25th, 2012 at 11:53:48 PM. |
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#2 |
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legends blurred and torn
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Moderator
Join Date: Jun 2011
Posts: 1,061
United States
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Let's get it!
Escavelier move 1:Copycat move 2: Gyro Ball move 3: Destiny Bond move 4: Rapid Spin item: Leftovers/Lum Berry ability: Prankster nature: Brave ev's: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe iv's: 31 HP / 31 Atk / 31 Def / 31 SpA / 31 SpD / 0 Spe Escavelier may seem puzzling at first, it is set up bait for the plethora of Contrary V-Create pokemon roaming the tier, it has extremely limited coverage, and it struggles to OHKO most of the tier, however, upon closer inspection, its purpose is revealed. Between 70/105 special bulk and an effective defensive typing, Escavalier can take a beating from Contrary mons, specifically, Imposter Blissey stealing your own Contrary pokemon, who, if run without fire moves, will find that they can't really do anything to Escavelier. A stolen Soul Dew Latios (note that your opponent won't be able to steal the Soul Dew boost), the strongest Contrary pokemon, only does 75.87 - 89.53% with Draco Meteor (+4), before shortly perishing a 78.29 - 92.3% Gryo Ball in combination with Prankster Copycat, which means that so long as you be careful to not let your Latios get +6, you don't have to worry about getting swept by Blissey. Escavlier is also able to take advantage of its Prankster Destiny Bond, something that very few people would expect on him, to turn a match around. Last edited by verbatim; Aug 25th, 2012 at 11:01:16 PM. |
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#3 |
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is going goat
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It's been a while since I really played Balanced Hackmons (time to make a new team then!), but I managed to popularize this set for a short while. I only ever run Sand teams.
Tyranitar @ Leftovers / Lum Berry / Chople Berry move 1: Heart Swap move 2: Recover move 3: Dark Pulse / Crunch move 4: Extremespeed / Magic Coat item: Leftovers / Chople Berry / Lum Berry ability: Unaware nature: Relaxed / Impish I played a few matches the other day and this set has lost a lot of its luster, but back when I was actually good at this tier it was an absolutely solid set. It came about when I was looking for a counter to boosting sweepers with Stored Power, and Unaware made it a surprisingly good counter to Contrary users lacking Leaf Storm or a Fighting move.
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New to Smogon? Afraid to jump into discussion? Introduce yourself!------------------- Fail Cup | Scramble! | RMTs: Blistering Sands (BH) Night Stall (OU) | The Fringe Tournament | ARcTicblast | Other Metagames Premier League | avatar by raikou00, signature art by Zracknel additional credit to Pocket and AccidentalGreed
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#4 |
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Join Date: Mar 2012
Posts: 1,104
Minnesota
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Rampardos move 1: Head Smash move 2: Hi Jump Kick move 3: Flare Blitz move 4: Wild Charge item: Wide Lens / Life Orb ability: Magic Guard nature: Jolly Why Jolly and not Adamant? Have you seen Rampardos's ATK? It doesn't need a boost. I tend to use Wide Lens over Life Orb, as you really don't want Head Smash or HJK missing a lot. Any time you can minimize a miss, do it. Magic Guard over Rockhead to avoid additional indirect damage beyond move recoil. There are 2 Pokemon with more ATK than Rampardos. They are Deoxys-Attack Forme and Kyurem-Black. I guess Shuckle too if you want to include Power Trick. STAB Head Smash without the recoil? Yes please. Admittedly, its typing is a bit of an issue. Weak to 5 types, 3 of which are very common. Which goes back to Jolly over Adamant. It isn't a huge Speed boost, but enough of one to help deal with a small number of threats. Remember, it cannot be killed if it is faster and one shots them all. |
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#5 |
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This was never a story that would have a happy ending.
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Join Date: Sep 2009
Posts: 2,041
Somewhere on the edge of the bell curve
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Oh, excellent.
Escavalier move 1: Swords Dance / Megahorn move 2: Gyro Ball move 3: Sacred Fire move 4: Slack Off item: Leftovers ability: Flash Fire nature: Brave evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD, 0 Spe IV Escavalier has a solid niche. It is virtually immune to status, has no weaknesses, and can tank some of the ridiculously powerful Dragon-type attacks flying around the tier while posing a substantial offensive threat. Gyro Ball will be hitting most of the metagame for its full BP, given that everything runs 252 spe, making it a very powerful attacking move with surprisingly good coverage. Edit: Upon further reflection, using Swords Dance over Megahorn doesn't actually lose you much coverage (water types would be the biggest problem), although you will be much more prone to PP issues. This is walled by ho-oh and can't break through defensive threats with recovery. It should mostly be used as an offensive pivot against mewtwo and the like. Terrakion move 1: Stone Edge / Head Smash move 2: Hi Jump Kick / Close Cmobat move 3: Shift Gear move 4: Substitute / Drain Punch item: Life Orb ability: Adaptability nature: Adamant / Jolly This is one of my favorite sets. Terrakion leverages its perfect coverage in combination with Adaptability to become truly, absurdly powerful. Shift Gear makes you faster than everything ever, and the combination of your fighting and rock type move makes you literally impossible to wall. Stone Edge and Close Combat are the standard, safe options...but if you just want terrakion to blow holes in opposing physical walls, feel free to use Head Smash and Hi Jump Kick. +1 Head Smash flat out ohkos 252/252+ Giratina, for reference (but do be prepared to eat like 65% damage in recoil...) and Hi Jump Kick ohkos Groudon with just a smidge of prior damage (and has a chance to ohko without any at all). Substitute is to protect against Blissey, although you can use Drain Punch as a reliable STAB that also heals if you don't really care about it (I'm not sure why you wouldn't care about a terrakion-bliss with +1/+2 but hey, maybe you have a claydol).
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Everything was beautiful. Nothing hurt. I'm back, baby. Look for me in 5th gen UU! Last edited by FlareBlitz; Aug 26th, 2012 at 12:04:48 AM. |
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#6 |
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Join Date: Nov 2011
Posts: 695
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May I repost a set from the "Balanced Hackmons" thread?
Zekrom move 1: Soak move 2: Volt Tackle/Fusion Bolt move 3: Pursuit move 4: Aqua Tail item: Expert Belt/Lum Berry ability: Prankster nature: Adamant / Jolly The idea is simple: Prankster Soak. This gives Zekrom perfect coverage with Volt Tacke/Fusion Bolt (depending on whether you think the extra PP and power is worth the recoil), as well as stripping enemies of their crucial STAB. Should the enemy choose to switch, Pursuit is your friend. Considering Zekrom's Attack stat, it will hurt either way, especially against frail opponents. If Soak is somehow Magic Bounced back on you, Aqua Tail or even Waterfall could be something to fall back on. This strategy doesn't really require more than three moves, so you can feel free to put whatever move you think will help in that last slot. Hazards, Rapid Spin or a weather move, even. Recover could also help. Expert Belt for a little more punch; should you run into Imposter Blissey on your way, you can find comfort in that she won't hit as hard as you do. If you like to live risky, put Spite in the last slot and watch Blissey weep as one of her moves loses all its PP. Alternately, you can run Lum Berry to help battle status. Or is this completely farfecthed? |
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#7 |
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Join Date: May 2011
Posts: 53
Somewhere no one cares about
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Move 1: Shift Gear Move 2: Bolt Strike Move 3: Outrage Move 4: Sacred Fire Item: Life Orb Ability: Sheer Force Nature: Jolly/Adamant Evs: You should know the EV's are all 252... Tremble in fear as Zekrom shows the power of Sheer Force boosted Bolt Srikes. This set is so powerful, that with rocks and a layer of spikes down, at +1 Adamant Zekrom gets the guaranteed 2hko on 252/252+ Impish Giratina(Does 41.07 - 48.61% to Giratina without Rocks, an impressive feat,) meaning not even the best wall can switch in. Outrage is for all the dragons that resist Bolt Strike, but it's the only move on this set that gets Life Orb recoil, which is unfortunate and it locks you in as well. Speaking of Life Orb recoil, the beauty of this set is that half of its moves do not get a Life Orb recoil, so it's almost impossible to wear down this Zekrom(Unless it uses Outrage.) The only way to kill this beast is with revenge killers. Sacred Fire ensures it's not walled by things like Ferrothorn, and it also gets a Sheer Force boost. This set is monstrous in the right hands, and can pretty much sweep without a sweat. Edit: Yea the main reason why I picked Outrage instead of Dragon Rush is because I hate how inaccurate Dragon Rush is.(It only has 5% more accuracy than lol FocusMiss)and I picked Sacred Fire so I didn't have to suffer Flare Blitz recoil while having something almost as powerful. I might use Dragon Rush if more people think having Dragon Rush would be better than Outrage, and I like to spam Bolt Strike more if I know there's no Groudon.) I never boost until I know there's no Blissey or the Blissey is dead. Last edited by SuperHydreigon1996; Aug 26th, 2012 at 6:36:23 PM. |
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#8 |
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Join Date: Mar 2010
Posts: 195
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Given Outrage's generally horrible side effect and lack of a secondary effect, it seems like Dragon Rush might be a viable alternative. 75% accuracy sucks, but it's probably better than getting locked into Outrage, and Dragon Rush is actually more powerful thanks to its 20% flinch chance.
Also, Flare Blitz could be used over Sacred Fire for more power and 100% accuracy, but the recoil admittedly isn't fun. It seems like this set would have a lot of problems, though. The common Prankster Spore puts you out of commission, the (possibly even-more common) Prankster Nature Power (Earthquake) from Groudon murders you, and other priority moves like Slaking's ExtremeSpeed can do heavy damage. Plus you have to deal with that eternal fear of Imposter Blissey stealing your boosts. Granted, it doesn't get the Life Orb boost, but it shouldn't have much trouble getting a OHKO with a Dragon move. |
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#9 | |
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Join Date: May 2011
Posts: 53
Somewhere no one cares about
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Quote:
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#10 |
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Join Date: Aug 2012
Posts: 10
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Just saying all these sets are mainly for hail weather and I can't get the pictures to work right so this is gonna be a bit of an eyesore. Anyway theres a few so....
Lvl 1 Swinub Sturdy @Shell Bell -Endeavor -Forseight -Extremespeed -Magic Coat/Leech Seed/Pain Split/U-turn Well someone had to do this. I personally think this is the ultimate FEAR set (yeah screw you Shednija) Strategy is endeavor plus Hail/Sandstorm. Forseight helps against ghost switch ins. The last slot depends. Magic coat bounces back spore. Leech seed, pain split, and U-turn are different options against ghosts and Blissey. Lvl 1 Swinub Prankster @Focus Sash -Endeavor -Spore -Destiny Bond -Taunt/Dragon Rage/Forseight/Magic Bounce No one expects Prankster Swinub. Almost always gets two kills. Spore if you know you can, then endeavor, then repeat. When you know that wont work any more use destiny bond and take them with you. Weavile Poison Heal @Toxic Orb -Protect -Substitute -Spore/Toxic -Night Shade/Seismic Toss/ Night Slash Now away from the Fear stuff, this thing is amazing at stalling. Why not a bulkier Ice type? The most important aspect of this is the speed. You NEED to outspeed all the common stuff you want to stall. BTW this thing is bulkier than it seems. It survived a Slaking's Extremespeed at full health with enough to put up a sub. Strategy is Protect, than Sub. If you a free turn status or attack. Aerodactyl in Sandstorm probably works better but whatever. |
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#11 |
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Join Date: Feb 2012
Posts: 43
Canada
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Registeel move 1: Spore move 2: Substitute move 3: Dragon Tail move 4: Recover item: Leftovers ability: Prankster nature: Careful While Whimsicott may be the ultimate troll in other metagames, its bad stats and defensive typing make it almost useless in BH, where Registeel claims its throne. With great defensive stats and typing, it is able to tank most hits, especially Dragon and Ice type moves, and threaten instant sleep to any pokemon lacking Magic Bounce, Magic Coat, or a Lum Berry. Substitute allows it to avoid status and its own rebounded Spores, survive hits from V-Create and Overheat, as well as preventing Imposter Blissey from copying it. Recover gives Registeel reliable recovery, which is necessary for its survivability. Dragon Tail is used over Whirlwind to allow it to hit through Magic Bounce, which would otherwise force it out with its own attack. Registeel is undoubtedly the best pokemon for this role, as it is the bulkiest steel type Pokemon that does not rely on Multitype. This set, while being very useful at putting opponents to sleep, does not do very well without entry hazard support, but with hazards, it is able to single-handedly destroy teams with the switches that it forces with Dragon Tail. Because of this, it has almost always been a huge asset to my team, sometimes only being beaten after Dragon Tail runs out of PP. On the negative side, its low speed means that almost all other prankster users will outspeed it, and Groudon especially can threaten it with Prankster Nature Power. Magic Bounce users limit its effectiveness, especially if they have substitute, which Registeel has no chance of breaking unless they are very frail due to its low attack. |
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#12 | |
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Join Date: May 2012
Posts: 31
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Quote:
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Oh my God! The Tynamo's line got Magnet Rise! We're doomed! °A° |
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#13 |
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Join Date: Mar 2012
Posts: 1,104
Minnesota
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Because I constantly forget about its existence.
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#14 |
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AFK 'til Monday
Join Date: Dec 2011
Posts: 748
Location: Singapore ^.^
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After feeling bad about beating verbatim with his own Escavalier set, I decided to post this (admittedly theorymon'd) set over here.
Heatran move 1: Shell Smash move 2: Fusion Flare/Overheat move 3: Sacred Fire/Draco Meteor move 4: Recover item: Lum Berry ability: Unaware nature: Calm/Sassy (if running Sacred Fire) Besides using Unaware to act as a pretty decent anti-booster tank, Heatran can also use Shell Smash to boost its attack - without worrying about its defences, which are protected by Unaware. After getting rid of the opponent's pesky Latios/Mewtwo/etc., the copied boosts of Impostor Blisseys are negated by Unaware as well, meaning that you can go on and set up without having to worry about those idiot Blisseys. If there's no time for Shell Smash, Overheat can be used repeatedly without drawback thanks to Unaware (again).
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Back to school, gg contribution rate [15:59] <&@chaos|away> i hence forth make it official: im better than arcticblast [15:59] <&@chaos|away> spread the word |
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#15 |
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Join Date: Sep 2010
Posts: 72
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Unaware
Description If a Pokemon with the ability Unaware is the target of an attack, all of the attacker's Attack and Special Attack boosts are ignored. If a Pokemon with the ability Unaware is attacking, all of the defender's Defense and Special Defense boosts are ignored. If an Unaware Pokemon is using Punishment, stat boosts still factor into its power. If an Unaware Pokemon hits itself in its confusion, it still keeps its altered Attack and Defense stats. Sorry to burst your bubble but according to this your set will not work as you planned because unaware works only with your opponent´s stat modifiers |
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#16 |
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AFK 'til Monday
Join Date: Dec 2011
Posts: 748
Location: Singapore ^.^
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Hmm, if you say so
>.> dang, I thought I was on to something
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Back to school, gg contribution rate [15:59] <&@chaos|away> i hence forth make it official: im better than arcticblast [15:59] <&@chaos|away> spread the word |
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#17 |
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already over
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Join Date: Jan 2012
Posts: 486
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Ho-Oh move 1: Sacred Fire move 2: Brave Bird move 3: Hi Jump Kick move 4: Substitute item: Life Orb ability: Magic Guard Nature: Adamant / Jolly I've only been playing Balanced Hackmons for a week or so, but I found this set to be a lot of fun. Ho-Oh's main problem as a Pokemon is the big weakness to Stealth Rock, which can deter people from using it. With this set, Ho-Oh doesn't care about Stealth Rock with Magic Guard, while also taking no damage from Brave Bird recoil or a Hi Jump Kick miss. Life Orb further boosts Ho-Oh's offensive power, and can bluff a Choice item after taking no damage from Life Orb recoil. Ho-Oh's dual STAB is only commonly resisted by Rock types such as Terrakion and Tyranitar, which is why Hi Jump Kick is the coverage move of Choice. Substitute rounds off the set, being able to set up Substitutes against weaker attackers or those that have been burnt by Sacred Fire.
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#18 |
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Join Date: Aug 2010
Posts: 1,150
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I get that sacred fire's got that whole burnage thing, but flare blitz is stronger and still recoil-less. Also, why no recover? Sub is cool and all, but recover plus bulk plus magic guard is pretty nice
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#19 |
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One Classy Victini
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Moderator
Join Date: Apr 2011
Posts: 624
o3o
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Substitute not only blocks Prankster Spore but also prevents Blissey from transforming into Ho-oh. If you want Recover on there it could have a place but not over Substitute imo.
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Quotes: { 20:53 } <Kaphotics> Since the new region is supposedly based on France... does that mean all wild Pokemon will now flee from battle?
[13:06] <~GreatSage> have we really gotten to the point where 125 atk is considered lackluster [18:37] <Biosci> my plan was as flawless as my pokemon [00:16] <Toast> One day, Mat came to a closed door. He thought all day about how to get past the door and after hours of contemplation, he decided to create a machine to bend space allowing him to pass through the door. An hour later, Codr walks past him and turns the handle. [00:21] <Mikel> dumb fucks like this make me want to punch babies { 09:09 } Nexus butters Toast { 09:09 } <Toast|Work> Speaking of buttered toast.. I'm hungry. { 09:10 } <Nexus> don't eat yourself { 09:14 } <Toast|Work> gim k[lk hj { 09:15 } <Nexus> ._. { 09:18 } <Toast|Work> That was me after eating both of my arms so I had to type with my face. { 09:18 } <Nexus> -.- { 09:18 } <Toast|Work> DON'T JUDGE ME [07:26] %Aurora: a dick a day keeps the doctor away [07:26] %Aurora: ~ [07:26] Nica is coolio: but isn't it inappropriate [07:26] ~skylight: then i really need a few penises rn... [03:44] <bmelted> GUESS [03:44] <bmelted> WHO'S [03:44] <bmelted> DRUNK AGAIN |
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#20 |
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Join Date: Sep 2012
Posts: 50
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Regirock move 1: Skill Swap move 2: Spikes move 3: Rapid Spin move 4: Knock Off/whatever Recover move item: Leftovers/Lum Berry ability: Sand Stream nature: Careful/Impish The problem with weather in BH is that you have to give up one of the extremely powerful other abilities, and your inducer risks becoming dead weight against the Pranksters, Magic Bouncers, and rampant super sweepers. Skill Swap fixes all that. It cannot be reflected or blocked with sub or evasion, just like Heart Swap. Basically it acts as an unblockable Gastro Acid that is also likely to give you a powerful ability. It can allow you to Spike past Magic Bounce, escape Shadow Tag (I've perish trapped several pokemon that Perish Song on the turn I Skill Swap), cripple Contrary sweepers, and more, while they are left with a totally useless ability; Sand Stream does not even protect from Sandstorm damage. Spikes and Rapid Spin provide great hazard support, and in a metagame where every pokemon could have Rapid Spin, it's usually easy to sneak the first one past the opponent. Spikes is chosen over Stealth Rock so that Regirock has something to do over several turns if it gets to stay in. Knock Off depowers Lati@s and removes Leftovers so SS can wear down the opposition. I carry Leftovers because my team has subpass support to block Spore and acquiring Magic Bounce is common, but Lum is an option. In that case you may want Recover over Knock Off. Regirock is extremely tanky under SS, with better physical bulk than Shuckle or any other (EDIT non Eviolite) Rock type. I don't believe any other pokemon can run this set better. Oh, and I forgot to mention, autokill Shedinja. EDIT Just realized that Eviolite Rhydon has better bulk, rock resistance, and electric immunity, but also quad weaknesses to water and grass, weakness to ice, and no real item. I will have to test it out to decide which is better. Last edited by Arizona; Sep 12th, 2012 at 8:17:57 AM. |
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#21 |
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Join Date: Mar 2012
Posts: 17
India
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Deoxys-Attack @ Focus Sash move 1: Shell Smash move 2: Ice Beam move 3: Extremespeed move 4: Close Combat item: Focus Sash ability: Simple Nature: Mild After a simple boosted Shell Smash, it kills like everything which exists, and with it's awesome mixed attacking stats it utilizes shell smash even more. After a smash nothing outspeeds it so no need to have a speed boosting nature. Extremespeed kills other extremespeeders. Ice Beam for Giratina anad Lugia while Close Combat for Ferrothorn. Last edited by Darklight99; Sep 14th, 2012 at 10:47:30 PM. |
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#22 |
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Join Date: Jan 2012
Posts: 6
Somewhere, i think.
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Gengar move 1: Judgment/Shadow ball move 2: Aura sphere move 3: Skill swap move 4: Shell smash item: Spooky plate/Lum berry ability: Normalize nature: Timid Switch into something slower, a normal attack or a set-up move and use skill swap on the following turn. After using skill swap, you are free to set-up until the opponent decides to switch (which is after noticing normalize, which might take a while). It doesn't matter if your opponent uses a +6 v-create in the sun, it won't hit thanks to skill swap and normalize! Avoid stealing/skill swapping contrary, as it reverses shell smash. Judgment is for trolling blissey, but if you don't fear her, then running shadow ball and lum berry will be good too, as it prevents you from being beaten by prankster spore. Aura sphere is for coverage and is the best special fighting move (focus blast isn't worth the power, it misses too often). |
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#23 |
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Join Date: Nov 2009
Posts: 80
Porygon Oregon
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Unawaretran move 1: Heart Swap move 2: Blue Flare move 3: Spacial Rend move 4: Recover item: Leftovers ability: Unaware nature: Calm (+SpD, -Atk) Unaware is totally underrated in this tier but extremely necessary. It counters Simple, Contrary, Moody, Shell Smash, Quiver Dance, etc. I love using Heatran for a number of reasons. First of all, it resists Dragon, Psychic, and Normal and takes neutral damage from Fire. Those are all probably the most used attacking types in BH outside of Fighting and Ground (which sadly it is weak to.) Second, it has STAB Fire. In conjunction with Spacial Rend it has nearly unresisted coverage in two moves. With Heart Swap I can steal boosts and begin firing off powerful attacks. Third is its Sandstorm immunity, which doesn't sound like much, but with Leftovers I will be gaining HP each turn during Sand instead of a net gain of zero. It struggles against Prankster Groudon, Soul Dew Lati@s Aura Sphere, and Sturdy Shedinja. The latter falling to Sand support, however, which as noted is a boon for Heatran already. Last edited by The_Eevee_General; Sep 30th, 2012 at 10:00:06 PM. Reason: Nickname |
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#24 |
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Join Date: Nov 2009
Posts: 80
Porygon Oregon
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Tyranisipper move 1: Substitute move 2: Swords Dance move 3: Sucker Punch move 4: Drain Punch item: Leftovers ability: Sap Sipper nature: Careful (+SpD, -SpA) This thing is an absolute beast. With Sand support, it tanks hits like its 'normal' counterpart in OU. Usually I throw up a sub as fast as possible and begin to swords dance. Sucker Punch whatever wants to hit you and Drain Punch anything else. Sap Sipper is awesome for any Prankster or Deoxys-S Spores that hit you before your sub. It also activates on Contrary Leaf Storm. It struggles with Lugia and Perish Trap Giratina for obvious reasons. Last edited by The_Eevee_General; Sep 30th, 2012 at 10:00:48 PM. Reason: Nickname |
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