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#1 |
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Join Date: Mar 2011
Posts: 4
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ninetales - DW timid 252 HP / 92 SpD / 164 Spe
HOLD ITEM - leftovers will-o-wisp substitute flamethrower solarbeam typhlosion - blaze timid 252 SpA / 36 SpD / 220 Spe HOLD ITEM - life orb sunny day eruption solarbeam hidden power rock espeon - DW timid 4 HP / 252 SpA / 252 Spe HOLD ITEM - leftovers psychic shadow ball hidden power fighting morning sun drapion - battle armor careful 252 HP / 4 Def / 252 SpD HOLD ITEM - leftovers toxic spikes crunch earthquake whirlwind flygon - levitate jolly 4 HP / 252 Atk / 252 Spe HOLD ITEM - life orb earthquake crunch u-turn stone edge electivire - motor drive jolly 4 HP / 252 Atk / 252 Spe HOLD ITEM - expert belt wild charge ice punch cross chop earthquake So basically the strategy goes like this: i either lead with ninetales or drapion. If drapion leads i place toxic spikes twice then most likely use whirlwind to drag a pokemon onto the spikes. If ninetales leads, it will cast drought and then i will will-o-wisp the enemy. its possible that i will sub then use some drought boosted flamethrower and/or solarbeam. Drought is important for my typhlosion and it makes his eruption super powerful and well as allows him to use solarbeam right off the bat. he also has sunny day just in case the weather condition changes. Espeon has morning sun because it recovers 2/3 max hp in sunny weather, this combined with the small boost from leftovers, it think, will keep espeon in the battle longer |
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#2 | ||
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Join Date: Aug 2007
Posts: 4,405
Italy
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