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Old Nov 1st, 2012, 11:02:07 PM   #6451
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Um Naix, Brown isn't a colour of the rainbow :| I guess you could ask MysticZap if he'd allow that.

As for MysticZap, take Blue the Sunkern.

Blue is sad that no one likes it (and so, no one really uses it). As a trainer, your duty is to perk it up. Its sadness level begins at 20; each time its HP enters the red zone, add 2 to its sadness counter. Each time it faints, add 4. If its sadness ever reaches 40, you lose the Scramble and must start all over.

Fortunately for you, there are ways to make Blue happier. Each time you make it use Sunny Day, take away 3 from the sadness counter; each time you feed it a Rare Candy, take away 4 from the sadness counter. When the sadness counter reaches 0, Blue may evolve. If somehow its sadness counter reaches -40, rename Blue :).

As for its restrictions:
If the sadness counter is at 20 and above, Blue must open each battle by using Frustration at least 3 times.
If the sadness counter is between 1 and 19 inclusive, Blue must open each battle by using Frustration.
If the sadness counter is at 0, Blue must open each battle by using Return.
If the sadness counter is negative, Blue has no restrictions.

GL;HF! :>

Also shinyskarm, your update was... interesting
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Old Nov 1st, 2012, 11:16:04 PM   #6452
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If that's the case, I withdraw my challange, and I'm perfectly fine with that. I probably should've guessed that would happen.
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Old Nov 2nd, 2012, 10:21:37 AM   #6453
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Quote:
Originally Posted by Fat UllarWarlord View Post
KS, take a Petilil. How can you get a Petilil, you may ask? By trading a Cottonee for the level 20 one on Route 4 named Petulia! <3

Petulia loves powders of all kinds, as she loves putting on makeup. As such, she must know one spore/powder attack at all times. However, she is very close to nature. You may only use Grass-type attacking moves. Also, she casts disdain on any non-natural healing materials. You may only use EnergyPowder and friends, in addition to berries in order to heal her outside of a Pokemon Center. The PC is like a spa, so she's OK with that. In addition, because she disagrees with her fashion sense, she must solo Elesa. Only then can Petulia evolve.

Have fun <3
Ok, as you said Grass-type attacking moves, I assume you mean grass-type damaging moves, so support moves can be of ANY type (A.K.A. Quiver Dance). I am good with the PC healing, as well, but I am allowed to use the Nurse with her on the team so long as she is at full HP/PP, correct? Finally, I would normally be OK with soloing Elesa, but that Emolga has a STAB Aerial Ace against an NFE. Zebra's Flame Charge is unSTABbed, so I believe she can easily take a hit and Sleep Powder the thing. Also, Emogla resists all offensive moves allowed. Could you possibly change the solo?

Quote:
Originally Posted by Fat Jimera0 View Post
Alright KS, I know you're waiting for one from me >:P sooooo

Take a Zubat and name it Anti-flapper. Anti-flapper must never wield a berry of any sort. In fact, Anti-flapper may never wield any hold items at all. Anti-flapper can evolve completely, but only by soloing a gym leader of your choice for each evolution (there are NEVER evolution solos for flapper!).

Good luck and enjoy! I just beat black 2 myself last night :P so I'll be asking for my own scramble for Emerald soon.
Ah, Crobat, how I have missed your awesomeness from my first run in Pearl :3 As for the hold items dis-allowed, I would be doing that anyway :P STAB Base 110 Acrobatics :D

I do wish to have some clarification on the evolution restrictions because I feel rather slow today. Does Flapper have to solo a Gym Leader? Or does another of my mons have to solo a Gym Leader per evolution?


NOTE: Once I have these questions answered, I'll set up an OP and begin the scramble. Thanks for the mons :D
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Old Nov 2nd, 2012, 11:32:52 AM   #6454
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Fairenough.

She can only use Special offensive moves. That should free you up.

EDIT: Nurses are ok, as they're female. Doctors...she has to be at full health.

She's a feminist.
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Old Nov 2nd, 2012, 12:10:50 PM   #6455
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Hey guys I'm back and looking for a scramble for Black 2. I can't trade well maybe except to evolve mons (Ill just ask Level-51 for help). Medium to Hard difficulty tbh I'm fine with anything but just don't make it to hard and finally I would appreciate(but its not necessary) a starter that's not Tepig.
Scramblemons
1. Splias the Maractus
2. Drunken the Frillish
3. Evil the Emolga (This is gonna give me nightmares)
4. Conformist the Mincinno
5. Ekans the Snivy
6. Nurture the Venipede

And hop on #orangeislands guys its a wonderful channel full of great people ^.^
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Old Nov 2nd, 2012, 12:41:01 PM   #6456
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Wobbanaut, you get the most evil Pokemon in the entire Pokemon series:

Emolga.

It must solo your choice of:
* Clay's Sandslash, or
* Clay's Excadrill, or
* Kyurem-Black without using a super-effective move and without outleveling it by more than 5 levels.

Good luck!
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Old Nov 2nd, 2012, 12:47:22 PM   #6457
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Wobbanaut, take Conformist the Minccino.

This is the Minccino yuo're guaranteed to find in the Hidden Hollow Bianca shows you. It is aware that is different from other Minccino, and doesn't like to show it. Therefore, it may never use any multi-hit moves. Also, it may only use level-up moves.

However, it gradually comes out of its shell (to a degree) and shows its difference from the other Minccino. It must solo Skyla to evolve. Once it evolves, it may use one TM/HM move and one multi-hit move. Also, change its name to Elegance.

Have fun!
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Old Nov 2nd, 2012, 2:12:42 PM   #6458
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@KS
Anti-flapper needs to do the soloing of course :P

@Wobbanaut
Take a Snivy and name it Ekans. Yeah, it's one of those Pokemon. It thinks it's an Ekans. Thankfully it thinks it's a SPECIAL Ekans so you can teach it one STAB move of 65 BP or less (not counting STAB). All the other moves must be moves that the Ekans evolutionary lines can learn (egg, tutor and other moves apply). Furthermore, your "Ekans" thinks it must hunt small birds and mice for food. So have it solo all trainer owned Ratatta, Raticate, Patrat, Watchog, Emolga, and Pidove you encounter. Good luck!

@MysticZap if you make a summary of what you've gotten so far and what difficulties they qualify for I'll prepare one for you, but things are a little unclear right now so I'm gonna wait a bit.
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Old Nov 2nd, 2012, 2:38:59 PM   #6459
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Quote:
Originally Posted by Fat [B
Wobbanaut[/B];4455148]Hey guys I'm back and looking for a scramble for Black 2. I can't trade well maybe except to evolve mons (Ill just ask Level-51 for help). Medium to Hard difficulty tbh I'm fine with anything but just don't make it to hard and finally I would appreciate(but its not necessary) a starter that's not Tepig.
Wobbanaut:
for Wobbanaut


reserved for MysticZap (yellow)

edit:
for MysticZap


GL

reserved for Furret,so I'll give you one.

edit:
for Furret162

Last edited by Present; Nov 2nd, 2012 at 2:57:55 PM.
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Old Nov 2nd, 2012, 2:52:30 PM   #6460
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My last Scramble kinda died, so I'll post another one.

Starting a Diamond Scramble!

Rules:
1. I would like Piplup to be my starter, and I would like a Scramble for it.
2. I would like to have at least two Pokemon by the time I challenge the first gym.
3. Nothing hellishly difficult, but I would appreciate a slight challenge.
4. I can't trade in Pokemon, but I can do trade evolutions.
5. That's about it.
6. Get to it! ;P

MY TEAM:

empty...
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Old Nov 2nd, 2012, 2:58:19 PM   #6461
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Originally Posted by Fat UllarWarlord View Post
My last Scramble kinda died, so I'll post another one.

Starting a Diamond Scramble!

Rules:
1. I would like Piplup to be my starter, and I would like a Scramble for it.
2. I would like to have at least two Pokemon by the time I challenge the first gym.
3. Nothing hellishly difficult, but I would appreciate a slight challenge.
4. I can't trade in Pokemon, but I can do trade evolutions.
5. That's about it.
6. Get to it! ;P

MY TEAM:

empty...

reserving piplup

You get Attack the Piplup. Remember Dawn's piplup as it was in the beginning? It wanted to peck at everything (or bumb into them). As such, as a piplup and prinplup, it can only use its physical level-up moves. When it evolves into Empoleon, it will become more serious. Rename it Calm. As an Empoleon, Calm can only use special attacks, so replace your attacks (heart scale, tms/ hms, or level up. You can also keep special attacks as a piplup or prinplup but simply do not use them until you are an Empoleon). It wants to use the weakest attack against the opponent, except when challenges its rival: Crasher Wake. Calm has to solo Crasher Wake. Additionally, he wants to solo your rival's Turtwig (and evo's), because it is obviously better than it. GL
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Old Nov 2nd, 2012, 4:09:46 PM   #6462
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UllarWarlord, you get Joey the Bidoof. Joey is in the top 1% of Bidoof! Unfortunately for Joey, it has a genetic defect that prevents evolution, so it can't evolve to Bibarel. Joey must always be the highest level Pokemon in your party, and must solo the lead Pokemon in every battle against Barry. Good luck!
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Old Nov 2nd, 2012, 5:41:09 PM   #6463
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GUTS the Shroomish


Nuzlocke the Makuhita


KyOgre the Magikarp

Mudkip


Brave the Surskit


Psyched the Ralts

I'll start the challenge as soon as I receive Pokemon Ruby in the mail.
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Old Nov 2nd, 2012, 6:58:37 PM   #6464
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The Story


Ok, Wobbanaut, if you have not figured out what pokemon that you are going to use yet, I'll be a nice guy and let you know know: Maractus

Ok, seeing as the Maractus is very common and is actually becoming an bother to the very few desert farmers, you will be assigned to grab one and "Relocate" it permently in your party. The farmers are not worried about the ones with Chlorophyll, so you are Prohibited from catching one with that ability. You must set free any Maractus with Chlorophyll.

Once you capture your Water Absorb Maractus, you are going to have an overachiever on your team. This little creature believes that it is a monk, a monk with a strict honor code. In fact, his name, Spilas, means "Great Peacegiver" in the Maractus language.

As a "Great Peacegiver," Spilas believes in old traditions. Teach him Acupressure ASAP. In order to battle, Spilas must use Acupressure first when it enters a battle.

Spilas knows that most times, peace cannot go on. He uses his acrobatic style of combat where he Bounces around the foe and hits pressure points causes paralysis.

All monks utilize the power of nature in combat and can use it to heal or cause intense pain upon others. Learn one Grass-Type attack.

Finally, monks have to use Shadow-Arts to bring forth the darker energies of nature. Learn Sucker Punch.

He has always admired the peaceful abilities of the "Power-Fighter" Draden. You must solo him (Draden) in order to prove that power is not everything one requires for victory.

In the Elite 4, chose one member to solo the first time and another member to solo the second.

TL;DR
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Old Nov 2nd, 2012, 7:56:08 PM   #6465
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Alright, might as well do this thing.

I'm taking a scramble for Emerald, to be used in my next Let's Play. All my updates will be video updates. I'm hoping to translate the style from my written updates to video updates, so it won't be exactly like other Let's Plays in the way it's edited together.

Anyway, here's what I want:
1. Hard difficulty, though not insane. Remember this is all going to be recorded, though I will cut out any grinding I do.
2. Make sure the challenges can be summarized easily. I intend to have little bios at the end of my videos and when Pokemon are introduced, and overly complicated Scramblemons won't fit into the bios!
3. 6 mons in total. I will be using HM slaves if necessary.
4. I cannot trade for any reason, as I'll be using an emulator (necessary so I can record it in decent quality. I DO actually own a physical copy btw.)
5. Careful with berry/contest related challenges. I'm not sure how the in-game clock will work with an emulator, so berries might be in short supply.
6. No killing off other scrambler's Pokemon. Thank you Treadshot for making it so this actually needs to be a rule.
7. No exceedingly tedious challenges. I'll judge this and reserve the right to refuse on these grounds.
8. I WILL cherry-pick out good challenges. This is going to be a publicly viewable Let's Play, so if the quality of your challenge isn't up to scratch I reserve the right to reject it.
9. Try to avoid giving me the same Pokemon I was given in my Sapphire Scramble some time back. This means no Mudkip, Makuhita, Zigzagoon, Poocheyna, Baltoy or Shroomish. If you can try to avoid Pokemon I've had in other scrambles too. You can check the archive linked to in my signature for a list of my previous scrambles.

Pokemon so far:
Quote:
Originally Posted by Fat Espeon65 View Post
@Jimera Take Broken the Spoink. Broken was just learning how to hop (walk) when Mt. Chimney erupted. She was trying to hop away with her parents, and her dad just left, because he cared more about himself then Broken. Broken's mom died trying to save her. Broken got away against all odds, but she fell a few times, and broke the pearl on her head. This makes Broken unable to use psychic moves twice in a row. Broken also hates her dad, so she must solo any male psychic type pokemon. Broken will never fight a female psychic type. If she doesn't fight a male/does fight a female, she will go into a rampage. She will not listen and use a random move every turn for the next 3 battles she participates in (Just pick a random move; honor system). Broken must also be in battle the entire time against Liza and Tate (but remember; solo Tate's pokemon, leave Liza's unharmed) I said this before checking; 3 mons are genderless and Xatu is a male, so solo Xatu and battle whoever else you want.

To sum it up:
- can't use psychic type twice in a row
- always battle male/never battle female psychic types
- if above rule is broken, random move rampage for it's next 3 battles
- be in battle the whole time against Liza and Tate

Good luck! If this is too hard/easy or you don't like some part, just tell me. I can change it.

Yeah I totally copy/pasted from a challange I wrote a few months ago. I like the challange, though :).
Quote:
Originally Posted by Fat King Serperior View Post
Ok, Jimera, you get NotAgain the Sableye. Now, Jimera, look carefully at the name, and I mean VERY carefully. What does this name mean to you? Does it instill fear? Does it instill nostalgia? Perhaps even sadness or happiness? Well, whatever emotion is brought to you is unknowm to me, but I shall assume fear.

Would you like to know who has come back to haunt you, Jim? Do you want to face the fear of the unknown? The uncertanity in life? Is that a chill I sense going down your spine? I hope so, because a shiver of evil is going down mine.

If you have not figured it out by now, I'll tell you what has come back to haunt you for the rest of your days.........

Metronome has returned to take you down a peg or two. You know what things are involved when this special move enters the picture, but I'll list them for convience anyway:
1). Learn Metronome ASAP
2). Max out Metronome's PP
3). Use Metronome first upon entrance in battle.

Now, you want a rather difficult chalange, so you can't catch Sableye until after you've beaten Brawley. With Sableye under your control, it'll be a clean sweep, and I can't allow that.

Now, after capture, NotAgain will have to solo your Rival at all times, soloing one of her pokemon using only Metronome. Normally, This'd be the biggest solo restriction, but your rival quits halfway through. This leaves you to solo Juan with the same restrictions as your rival.

This leaves only Sydney and the same restrictions that I have left you above.

Note that for any move NotAgain knows that is over 60BP, you must use Metronome one more time after the first time.


TL;DR
  • Sableye named NotAgain
  • Catch NotAgain after you recieve your second Badge
  • Teach it Metronome, Max out its PP, and use Metronome first in all battles. Night Shade takes the place of Metronome until Metronome can be learned.
  • Solo your Rival (All times), Juan, and Sydney. One of their mons must always be solo'd using only Metronome.
  • Use Metronome one more time after the first time for each move over 60BP.
Good Luck, Jim. You'll need it :P
Quote:
Originally Posted by Fat shinyskarmory View Post
King Serperior stop making my updates look like shit with your challanges.

I'm coming for you.

And I'm grabbing one for Jimera while I'm at it. Will edit in a bit.

Jimera, take a pokemon of your choice, and name them Pinball (or Wizard, whichever one will help you remember).



You're the lucky trainer who gets to own this pokemon, a truly amazing battler. Whatever pokemon it is, it can't see or hear, so it can't use moves with perfect or 100 percent accuracy. Obviously, this doesn't apply until you can obtain moves with less then perfect accuracy. It also can't use items, because he's so powerful that he really doesn't need them. But it does have incredible intuition that leads it to use a supereffective move whenever one is available.

Now, here's the fun part. This pokemon has a limited number of lives. 3, to be exact, before he runs out of balls and can no longer battle. (see what I did there?) If you run out of lives, you must insert 3 quarters (read: 7500 poke) into the nearest Poke Mart in order to allow him to battle again, and throw away the items you get. Each time you run out of lives and do not choose to use a Replay, the cost goes up by 7500. However, he comes with an extra ball feature-if he scores two KOs in a single battle with no involvement from other teammates, he may then faint in the same battle without losing a ball.

You also get powerups, just like in a game of Pinball. To be precise, you get one Multiball, one Replay, and as many Jackpots as you can earn.

Multiball: For the next 4 trainer battles, Pinball must participate, but he may faint without penalty.

Replay: If Pinball runs out of lives, he may battle again after returning to a pokemon center without payment.

Jackpot: Each time Pinball soloes a Gym Leader or Archie/Maxie encounter, you may add one additional Multiball or replace your Replay.


summary


Have fun. I trust you not to abuse the obvious loophole of just not using him.

Just another quick note while I'm here: This challange is legal because it does not kill other scramblemons-he only kills himself
Quote:
Originally Posted by Fat Sprocket View Post
Jimera0, your starter is the all powerful Geiko the Treecko. Geiko can't evolve to Grovyle unless it knows Mega Drain. It can't evolve to Sceptile unless it knows Giga Drain, Detect, and an HM move or Move Tutor move of your choice; once it evolves to Sceptile it can never change its move pool. Good luck!
Quote:
Originally Posted by Fat Level 51 View Post

Jimera0, take Zen Mode the Numel.

Although most Numels and Camerupts are big, hulking beasts capable of wrecking entire anthills okay, maybe a small town, but still :|, Zen Mode prefers to bide its time, storing up power before the time is right. Before it attacks, Zen Mode must use at least one setup move (Growl counts). To prove the benefits of this method, Zen Mode must land critical hits on at least 5 other Pokemon after using Focus Energy to evolve.

Finally, solo an E4 member of your choice to show them that brute force is not everything (hmm, this last sentence sounds familiar).
Quote:
Originally Posted by Fat Wobbanaut View Post
Reserving for Jimera0

Jimera0 take Kamikaze the Tailow
Kamikaze does not like to use items at all but to improve his battle skills he can Battle Items (X Attacks etc), TM/HMs, and berries (he likes nature). Solo any Gym Leader of your choice to evolve. He just loves to spread his wings but hates Flying(yes no Fly or Aerial Ace) so he can only use attacks that involve wings or speed (I.e. Quick Attack). Oh and have him solo 2 of the champs pokes.
List of usable moves that Tailow can learn in RSE:
Quick Attack
Wing Attack
Double Team
Agility
Steel Wing
Thief (You gotta be fast to steal stuff)
Swift

GLHF ^.^
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Last edited by Jimera0; Nov 4th, 2012 at 9:07:00 AM.
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Old Nov 2nd, 2012, 8:03:11 PM   #6466
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@Jimera Take Broken the Spoink. Broken was just learning how to hop (walk) when Mt. Chimney erupted. She was trying to hop away with her parents, and her dad just left, because he cared more about himself then Broken. Broken's mom died trying to save her. Broken got away against all odds, but she fell a few times, and broke the pearl on her head. This makes Broken unable to use psychic moves twice in a row. Broken also hates her dad, so she must solo any male psychic type pokemon. Broken will never fight a female psychic type. If she doesn't fight a male/does fight a female, she will go into a rampage. She will not listen and use a random move every turn for the next 3 battles she participates in (Just pick a random move; honor system). Broken must also be in battle the entire time against Liza and Tate (but remember; solo Tate's pokemon, leave Liza's unharmed) I said this before checking; 3 mons are genderless and Xatu is a male, so solo Xatu and battle whoever else you want.

To sum it up:
- can't use psychic type twice in a row
- always battle male/never battle female psychic types
- if above rule is broken, random move rampage for it's next 3 battles
- be in battle the whole time against Liza and Tate

Good luck! If this is too hard/easy or you don't like some part, just tell me. I can change it.

Yeah I totally copy/pasted from a challange I wrote a few months ago. I like the challange, though :).
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Old Nov 2nd, 2012, 8:16:22 PM   #6467
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Default

Quote:
Originally Posted by Fat Jimera0 View Post
Alright, might as well do this thing.

I'm taking a scramble for Emerald, to be used in my next Let's Play. All my updates will be video updates. I'm hoping to translate the style from my written updates to video updates, so it won't be exactly like other Let's Plays in the way it's edited together.

Anyway, here's what I want:
1. Hard difficulty, though not insane. Remember this is all going to be recorded, though I will cut out any grinding I do.
2. Make sure the challenges can be summarized easily. I intend to have little bios at the end of my videos and when Pokemon are introduced, and overly complicated Scramblemons won't fit into the bios!
3. 6 mons in total. I will be using HM slaves if necessary.
4. I cannot trade for any reason, as I'll be using an emulator (necessary so I can record it in decent quality. I DO actually own a physical copy btw.)
5. Careful with berry/contest related challenges. I'm not sure how the in-game clock will work with an emulator, so berries might be in short supply.
6. No killing off other scrambler's Pokemon. Thank you Treadshot for making it so this actually needs to be a rule.
7. No exceedingly tedious challenges. I'll judge this and reserve the right to refuse on these grounds.
8. I WILL cherry-pick out good challenges. This is going to be a publicly viewable Let's Play, so if the quality of your challenge isn't up to scratch I reserve the right to reject it.
9. Try to avoid giving me the same Pokemon I was given in my Sapphire Scramble some time back. This means no Mudkip, Makuhita, Zigzagoon, Poocheyna, Baltoy or Shroomish. If you can try to avoid Pokemon I've had in other scrambles too. You can check the archive linked to in my signature for a list of my previous scrambles.

Ok, Jimera, you get NotAgain the Sableye. Now, Jimera, look carefully at the name, and I mean VERY carefully. What does this name mean to you? Does it instill fear? Does it instill nostalgia? Perhaps even sadness or happiness? Well, whatever emotion is brought to you is unknowm to me, but I shall assume fear.

Would you like to know who has come back to haunt you, Jim? Do you want to face the fear of the unknown? The uncertanity in life? Is that a chill I sense going down your spine? I hope so, because a shiver of evil is going down mine.

If you have not figured it out by now, I'll tell you what has come back to haunt you for the rest of your days.........

Metronome has returned to take you down a peg or two. You know what things are involved when this special move enters the picture, but I'll list them for convience anyway:
1). Learn Metronome ASAP
2). Max out Metronome's PP
3). Use Metronome first upon entrance in battle.

Now, you want a rather difficult chalange, so you can't catch Sableye until after you've beaten Brawley. With Sableye under your control, it'll be a clean sweep, and I can't allow that.

Now, after capture, NotAgain will have to solo your Rival at all times, soloing one of her pokemon using only Metronome. Normally, This'd be the biggest solo restriction, but your rival quits halfway through. This leaves you to solo Juan with the same restrictions as your rival.

This leaves only Sydney and the same restrictions that I have left you above.

Note that for any move NotAgain knows that is over 60BP, you must use Metronome one more time after the first time.


TL;DR
  • Sableye named NotAgain
  • Catch NotAgain after you recieve your second Badge
  • Teach it Metronome, Max out its PP, and use Metronome first in all battles.
  • Solo your Rival (All times), Juan, and Sydney. One of their mons must always be solo'd using only Metronome.
  • Use Metronome one more time after the first time for each move over 60BP.
Good Luck, Jim. You'll need it :P
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Last edited by King Serperior; Nov 2nd, 2012 at 9:26:08 PM.
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Old Nov 2nd, 2012, 9:57:50 PM   #6468
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@Espeon65

Alright sounds good.

@KS

Alright, the biggest problem I see here is that Sableye can't learn Metronome until after I get to Fallarbor town, which is after the second Rival battle and significantly well after Sableye is catchable. It'd be one thing to grind it up with the rest of my Pokemon after beating morty; it's another altogether to do so just before Flannery. I want to avoid as much tedium as possible. Do you have any suggestions on how to rectify this problem?
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Old Nov 2nd, 2012, 10:03:22 PM   #6469
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For the rival battle, change Metronome to Night Shade until you acquire the said move.

Until then all restrictions apply the same. Note that you don't have to battle Wattson until after you get Metronome if you so desire.
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Old Nov 2nd, 2012, 10:04:42 PM   #6470
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King Serperior stop making my updates look like shit with your challanges.

I'm coming for you.

And I'm grabbing one for Jimera while I'm at it. Will edit in a bit.

Jimera, take a pokemon of your choice, and name them Pinball (or Wizard, whichever one will help you remember).

Quote:
Originally Posted by Fat the who
He stands like a statue/becomes part of the machine
Feeling all the bumpers/always playing clean
He plays by intuition/never seen him fall
that deaf, dumb, and blind kid/sure plays a mean pinball
You're the lucky trainer who gets to own this pokemon, a truly amazing battler. Whatever pokemon it is, it can't see or hear, so it can't use moves with perfect or 100 percent accuracy. Obviously, this doesn't apply until you can obtain moves with less then perfect accuracy. It also can't use items, because he's so powerful that he really doesn't need them. But it does have incredible intuition that leads it to use a supereffective move whenever one is available.

Now, here's the fun part. This pokemon has a limited number of lives. 3, to be exact, before he runs out of balls and can no longer battle. (see what I did there?) If you run out of lives, you must insert 3 quarters (read: 7500 poke) into the nearest Poke Mart in order to allow him to battle again, and throw away the items you get. Each time you run out of lives and do not choose to use a Replay, the cost goes up by 7500. However, he comes with an extra ball feature-if he scores two KOs in a single battle with no involvement from other teammates, he may then faint in the same battle without losing a ball.

You also get powerups, just like in a game of Pinball. To be precise, you get one Multiball, one Replay, and as many Jackpots as you can earn.

Multiball: For the next 4 trainer battles, Pinball must participate, but he may faint without penalty.

Replay: If Pinball runs out of lives, he may battle again after returning to a pokemon center without payment.

Jackpot: Each time Pinball soloes a Gym Leader or Archie/Maxie encounter, you may add one additional Multiball or replace your Replay.


summary


Have fun. I trust you not to abuse the obvious loophole of just not using him.

Just another quick note while I'm here: This challange is legal because it does not kill other scramblemons-he only kills himself
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Last edited by shinyskarmory; Nov 3rd, 2012 at 8:36:52 AM.
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Old Nov 2nd, 2012, 10:07:58 PM   #6471
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Quote:
Originally Posted by Fat shinyskarmory View Post
King Serperior stop making my updates look like shit.

I'm coming for you.
?_?

I am confused here. What do you mean?
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Old Nov 2nd, 2012, 10:08:05 PM   #6472
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Purple the Butterfree - King Serperior

Brown the Stantler - Naix

Blue the Sunkern - Level 51

Vermilion the Flareon - Sprocket

Yellow the Mareep - Present


Now I just need a starter and I can begin.
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Old Nov 2nd, 2012, 10:08:44 PM   #6473
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Jimera0, take Pedigree the Electrike. First of all, Pedigree can't have a neutral nature. Now that we got that out of the way, it's time to mention its backstory and other restrictions!

As its name implies, Pedigree's ancestry is purely Manectric, and is very proud of its heritage. Because of this, Pedigree must be healed completely after every battle (that means both HP and curing any status conditions). It also has a hatred toward fellow Electrike and Manectric and must solo every one you encounter. Of course, as Wattson has an Electrike and a Manectric, have Pedigree attempt to solo him on its own. (Note: you only have one try.)
If Pedigree succeeds, good for you! It feels that it has displayed its superiority over all other Electrike and Manectric, so not only does Pedigree not have to solo them any more, but it can evolve whenever you want it to!
However, if Pedigree fails, its self-confidence is completely shattered, making it feel like it can't show its face around any other four-legged Pokemon. It will also refuse to accept any items from you, (except for any TM or HM move that has a base power of less than 60) as it feels they would be wasted on it. Eventually, Pedigree hears about Contests and sees them as a way to redeem itself. As such, check which stat Pedigree's nature increases. You must turn every Berry you have that corresponds to that stat into Pokeblocks and feed them all to Pedigree. (unless of course Pedigree won't accept any more even though you still might have some left) After that, have Pedigree participate in the corresponding Contest category. If Pedigree manages to win a Hyper Rank Contest within 3 attempts, Congratulations! Pedigree's restrictions are essentially the same as they would be if you managed to beat Wattson (no restrictions, can evolve whenever). If you fail to do so, however, Pedigree loses all hope in itself and keeps all of its restrictions for the rest of the game.

Good luck! Let's hope you win a Hyper Rank Contest/beat Wattson!

challange summary
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Last edited by Naix; Nov 2nd, 2012 at 11:03:51 PM. Reason: I'm an idiot. There was no contradiction.
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Old Nov 2nd, 2012, 10:21:32 PM   #6474
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@KS
Still not clear on what you're saying. So does Night Shade take the place of Metronome entirely until I get Metronome, or just for the rival battle? Also, I don't know why you bring up Watson since he's not a part of the challenge. And you can't actually get Metronome before Watson anyway, since you need to be able to use Rock Smash to get there.
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Old Nov 2nd, 2012, 10:23:02 PM   #6475
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Quote:
Originally Posted by Fat Jimera0 View Post
Alright, might as well do this thing.

I'm taking a scramble for Emerald, to be used in my next Let's Play. All my updates will be video updates. I'm hoping to translate the style from my written updates to video updates, so it won't be exactly like other Let's Plays in the way it's edited together.
Jimera0, your starter is the all powerful Geiko the Treecko. Geiko can't evolve to Grovyle unless it knows Mega Drain. It can't evolve to Sceptile unless it knows Giga Drain, Detect, and an HM move or Move Tutor move of your choice; once it evolves to Sceptile it can never change its move pool. Good luck!
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