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Old Dec 3rd, 2011, 4:25:30 PM   #1
jayjinde
 
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Red Room of Pain
Default MK helps Elevator Music train a Spinarak

Rhydon

Krilowatt

Arcanine

Itomaru (Spinarak)

Erufuun (Whimsicott)

Haganeiru (Steelix)

3v3 singles
1 Day DQ (2 for the ref)
2 Recoveries/5 Chills
2 FE's max, I'm using Spinarak obviously!
Standard Arena
Switch=KO
No Items
All Abilities

EM, you send out first

Last edited by Alchemator; Dec 30th, 2011 at 11:11:36 AM.
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Old Dec 3rd, 2011, 4:26:49 PM   #2
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GO MY PRECIOUS SPINARAK. WE'LL SHOW THEM
(except fuck, arcanine lol!!!!)
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Old Dec 3rd, 2011, 4:33:36 PM   #3
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Krilowatt I guess :s

Charge-Thunderbolt-Ice Beam
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Old Dec 3rd, 2011, 4:40:06 PM   #4
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We will show everyone how good you are Spinarak!

Toxic Spikes ~ Evasive Agility ~ Disable (Thunderbolt)
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Old Dec 3rd, 2011, 5:06:24 PM   #5
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Both Pokemon spend their first action setting up, with Krilowatt boosting its Special Defense and the power of its Electric moves with Charge and Spinarak causing some damage to MK's remaining Pokemon with Toxic Spikes.

Krilowatt decides to cause some damage by firing off a Thunderbolt. However, Spinarak was able to quickly dodge out of the way with Agility.

Krilowatt then shoots the spider with an Ice Beam. Spinarak, not wanting to be on the receiving end of a boosted Thunderbolt, uses Disable to stop Krilowatt's damage output for a while.

Calcs


HP: 125
EN: 80
Status: Charge (3), +1 SpD, Toxic Spikes (1), Disabled (Thunderbolt, 5)

HP: 77
EN: 79
Status: None
EM, more actions please
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Old Dec 3rd, 2011, 5:25:00 PM   #6
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Hone Claws ~ Pin Missile ~ Toxic Spikes
IF (Counter is used) THEN (use Electroweb and push actions back)
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Old Dec 3rd, 2011, 7:59:41 PM   #7
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Confuse Ray-Thunder Wave-Ice Beam
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Old Dec 5th, 2011, 10:41:02 AM   #8
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Krilowatt, needing to go on the defensive due to Thunderbolt being disabled, fires off a Confuse Ray at Spinarak. Spinarak, although confused, sharpens its claws.

Krilowatt, still in an annoying mood, fires off a Thunder Wave to further cripple Spinarak. Spinarak ended up unable to move due to paralysis.

Krilowatt gets back on the offensive by hitting Spinarak with an Ice Beam. Spinarak tried to set down some Toxic Spikes, but ended up just hitting itself.
Calcs



HP: 125
EN: 62
Status: Toxic Spikes (1), Disabled (Thunderbolt, 2)

HP: 57
EN: 69
Status: +1 Atk, +1 Acc, Para (15%)
MK, more actions please

Last edited by jayjinde; Dec 5th, 2011 at 11:35:05 AM.
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Old Dec 5th, 2011, 11:49:04 AM   #9
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Confuse Ray-Ice Beam-Thunderbolt

If Evasive Agility, Charge and push actions down.
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Old Dec 5th, 2011, 12:46:31 PM   #10
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Protect ~ Double Team (4 clones) ~ Toxic Spikes
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Old Dec 5th, 2011, 1:01:46 PM   #11
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Spinarak tried to protect from anything Krilowatt could throw at it, but ended up paralyzed and unable to act. Krilowatt decided it liked Spinarak confused, and used another Confuse Ray.

Krilowatt wanted to put Spinarak on ice, and ended up freezing it with Ice Beam.

Krilowatt's Thunderbolt was no longer disabled, so he fired off another one of them.

Calcs


HP: 125
EN: 44
Status: Toxic Spikes (2)

HP: 28
EN: 63
Status: Para (10%)
EM, more actions
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Old Dec 5th, 2011, 1:23:15 PM   #12
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Definitely shouldn't have boned Lady Luck's sister I guess....... ;_;

There isn't too much we can do but stall? But that's ok!!

Disable (Ice Beam) ~ Endure ~ Double Team (4 clones)
IF (Confuse Ray is used a2) THEN (Evasive Agility)
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Old Dec 5th, 2011, 1:52:08 PM   #13
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Thunderbolt-Confuse Ray-Thunderbolt
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Old Dec 7th, 2011, 11:13:03 PM   #14
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Krillowatt fires off a Thunderbolt at Spinarak, who just disables the shrimp's Ice Beam.

Spinarak uses Agility to dodge the incoming Confuse Ray.

Krillowatt finishes the itsy bitsy spider with one more Thunderbolt.

Calcs


HP: 125
EN: 27
Status: Toxic Spikes (2), Disable (Ice Beam, 3)

HP: KO
EN: KO
Status: Didn't get up the water spout
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Old Dec 7th, 2011, 11:14:41 PM   #15
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Go Whimsicott! Spinarak has done its job and set you up nicely
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Old Dec 8th, 2011, 2:05:37 AM   #16
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Chill-Signal Beam-Signal Beam

If Taunt, Detect and push actions down, but never twice in a row, and not if Taunted.
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Old Dec 8th, 2011, 2:13:06 AM   #17
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Encore ~ Substitute (15 HP) ~ Taunt
IF (I can't Encore Tbolt fsr) THEN (change actions to Taunt ~ Taunt ~ Substitute (15 HP))
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Old Dec 9th, 2011, 12:32:30 PM   #18
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Whimsicott, being a puffy little prankster, encores Krillowatt into using Thunderbolt again. Krillowatt obliges and uses Thunderbolt, even though Whimsicott resists it.

Whimsicott then sets up a Substitute to hold off any more attacks from Krillowatt. Krillowatt then fires off another Thunderbolt, which did very little damage to the sub.

Whimsicott taunts Krillowatt. Krillowatt fires off a Signal Beam, now that it is no longer encored, and breaks the substitute.

Calcs



HP: 125
EN: 9
Status: Toxic Spikes (2), Taunt (5)

HP: 85
EN: 68
Status: None
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Old Dec 9th, 2011, 12:37:46 PM   #19
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Substitute (20 HP) ~ Protect ~ Giga Drain

idk ~_~
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Old Dec 9th, 2011, 1:52:53 PM   #20
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Bubble-Aqua Jet-Bubble???
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Old Dec 10th, 2011, 3:45:51 PM   #21
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Whimsicott set up a Substitute, using another portion of its HP. Krillowatt fires off a flurry of bubbles, causing the fabric of the doll to become wet and soapy.

Whimsicott sets up a lightning-fast Protect, which stops an Aqua Jet from Krillowatt

Whimsicott decided to heal back a bit of its HP by using a Giga Drain on Krillowatt, who simply shot off a breath of bubbles.

Calcs



HP: 104
EN: 5
Status: Toxic Spikes (2), Taunt (2)

HP: 76
EN: 31
Status: Sub (8)

MK, for using the least amount of energy possible without a sub, you're next
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Old Dec 10th, 2011, 3:47:52 PM   #22
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Aqua Jet-Bubble-CHILL

this is
the best idea
ever
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Old Dec 10th, 2011, 3:51:20 PM   #23
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Chill ~ Encore ~ Chill
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Old Dec 14th, 2011, 7:02:13 AM   #24
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Whimsicott chills before Krillowatt can even move to use Aqua Jet.

Whimsicott gives Krillowatt an Encore to keep using Aqua Jet.

Whimsicott chills again while Krillowatt kills itself with Aqua Jet.

Calcs



HP: 104
EN: -1
Status: Toxic Spikes (2), Fainted

HP: 72
EN: 45
Status: None

MK, send out and choose actions
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Old Dec 14th, 2011, 6:37:35 PM   #25
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fucking jayjinde

arc
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