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Old Oct 9th, 2011, 7:47:36 PM   #1
Fire Blast
 
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Default Test: Capture the Flag #1 ToastTyrant vs Metal Bagon! 4 pokemon per team!

Quote:
Originally Posted by Fat Fire Blast View Post
Capture the Flag in ASB
My 2k post!

Okay, so I have implemented a kind of battle for Capture the Flag. Basically, pokemon move around the field and attempt to get the flag and return it to their side. For those of you who don't know the details, you can go here.

I know that it looks like a lot, but it really isn't. A lot of it is what the ref does, or the basic rules of Capture the Flag.

Rules:
  • Try to capture the flag my moving to the spot where it is and then return to your side.
  • The amount of squares a pokemon can move in on turn is based on its speed after all modifiers. Pokemon with speed between 1 and 30 can move 1 sqaure per turn. Pokemon with speed between 30 and 50 can move 2 sqaures per turn. Pokemon with speed between 60 and 90 can move 3 sqaures per turn. Pokemon with speed between 90 and 120 can move 4 sqaures per turn. Everything else can move 5 squares per turn.
  • Pokemon cannot move diagonally.
  • Pokemon lose energy by using attack or moving. A pokemon loses energy using the formula: 1.5 x squares moved. When a pokemon runs out of energy, it must Chill. Chills restore 25 energy.
  • If a pokemon is on the opposing team's side and takes 20 damage from an opposing pokemon, it must go to jail. This is known as being tagged.
  • A pokemon can only target a pokemon that is within three sqaures of them. For example, a pokemon can only target a square in which a 70 speed pokemon could go to in one turn.
  • A pokemon is rescued from jail if another pokemon on the same team reaches the jail without getting tagged.
  • A pokemon rescued from jail and the rescuer go to square P22 or Q12.
  • The location of the jail is chosen by the player. For red, it can be: K28-L29 or U28-V29. For yellow, it can be: K5-L6 or U5-L6.
  • If a pokemon is tagged while holding the flag, the flag is returned to its original spot.
  • Pokemon can start anywhere behind the halfway line.
  • A pokemon cannot come within 2 squares of their own flag or jail.
  • Each pokemon can use the command "Sprint" once to move twice as many squares as they normally would for 5 x squares moved energy. A pokemon cannot Sprint while holding the flag.
  • The squares: D8 - J15, W8 - AC15, D19 - J26, and W19 - AC26 are special terrain.
  • At the start of a game, the 4 areas are randomly assigned one of the following terrains: sea, forest, mountain, desert. Each of the terrains has a special effect.
  • Sea: All Water-type pokemon move one square faster. All other pokemon use 6 extra energy while in the sea. Always raining.
  • Forest: All pokemon move 1 square slower unless they have a cutting move. If the pokemon has a cutting move, then they must use the energy to move and use the cutting move.
  • Desert: All pokemon who stay in the desert for more than two turns lose 5 HP and 5 Energy each turn until they get out of the desert. Always sunny.
  • Mountain: All pokemon alternate between moving 1 sqaure slower (uphill) and 1 square faster (downhill). Pokemon who take more than 25 damage in the mountain fall off and lose 30 HP.
  • Pokemon who move one square per turn naturally are not affected my the limited movement allowed in the special terrain.
  • A pokemon who loses all HP is re-spawned at their flag. The pokemon moves one square slower. If they were already moving at one square per turn, they are eliminated.
Playing the Game:
  • On any turn, a pokemon may either move or attack another pokemon in the vicinity.
  • When in jail, a pokemon may Idle or Chill.
  • 'Weather' moves affect the entire field for 4 turns.
  • When on the opponent's side, you cannot attack them. However, you can use non-attacking moves.
  • There are no combos.
  • Moves can be used creatively if they are sensible and not overpowering.
  • Most moves/attacks/abilities have the same effect. Some have been specifically changed:
Example Orders:
  • Move North 4 squares.
  • Move South 1 square and then go East 2 squares into the Forest.
  • Idle.
  • Chill.
  • Attack Machamp with Fire Blast.
  • Slow down Ninetales with a Thunder Wave.
  • Spore Gyarados.
  • Place a Light Screen on K12.
  • Brick Break the Light Screen on K12 so that Ninetales can send Scrafty to jail with a Flamethrower.
Map:
  • The Excel spreadsheet can be found here.
  • A screenshot can be found here.
  • Yellow is the flag the Red team is trying to obtain.
  • Red is the flag the Yellow team is trying to obatain.
  • Peach is the desert.
  • Light Blue is the sea.
  • Gray is the mountains.
  • Dark Green is the forest.
  • Dark Blue/Purple is the options for where the jail can be.
  • Light Green is simply the field.
Okay, those are the rules for ASB CtF in general. This specific game will either be a 4v4 Brawl or a 2+2 vs 2+2 tag team.

4 vs. 4 Brawl or 2+2 vs. 2+2 Tag Team
3 Chills, 3 Recoveries
2 Day DQ players, 3 Day DQ ref
Items On
Switch Irrelevant
All Abilities

I'll be reffing this!
Teams:

Quote:
Originally Posted by Fat Metal Bagon


Drill Claw the Excadrill



KFC the Combusken


Crazy Frog the Toxicroak (OT: Flora)



Metal Salamence the Shelgon
Quote:
Originally Posted by Fat ToastTyrant13
WOOOOOOOOOOOOOOOOOOO, ALRIGHTY! Let's see how this plays out. :B

Tourmali the Bolderdash

Entorios the Heracross

Gigamp the Voltorb

Aqualos the Gyarados
Map:

ToastTyrant is on the Red team.
Metal Bagon is on the Yellow team.
The NW area (
D8 - J15) is the Mountains.
The NE area (
W8 - AC15) is the Forest.
The SW area (D19 - J26) is the Desert.
The SE area (W19 - AC26) is the Sea.

Order:

Metal Bagon chooses items for his pokemon and the location of his jail.
ToastTyrant chooses items for his pokemon and the location of his jail.
Both trainers PM me their starting location.
I ref.
We go on from there...
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Last edited by Seven Deadly Sins; Jan 4th, 2012 at 4:59:12 AM.
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Old Oct 9th, 2011, 9:09:52 PM   #2
Metal Bagon
 
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"Orginal."

Anyway, my jail wil be K5-L6.

Item time.
Drill Claw: Expert Belt
Toxicroak: Air Balloon
Everyone else gets Sitrus Berries!
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Old Oct 9th, 2011, 9:22:32 PM   #3
ToastTyrant13
 
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Go against nature! It's part of nature.
Default

"My Jail shall be in K28-L29!"

Bolderdash and Voltorb get Oran Berries, while Hera gets a Chesto, and Gyarados gets Rawst.
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Old Oct 9th, 2011, 11:38:01 PM   #4
Fire Blast
 
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Default

Map:

Y1 = Excadrill
Y2 = Combusken
Y3 = Toxicroak
Y4 = Shelgon

R1 = Bolderdash
R2 = Heracross
R3 = Voltorb
R4 = Gyarados



Excel download

Teams:

Metal Bagon

ToastTyrant


Order:

Both of you PM me *ONE* thing you want to do. (Ex: Move North 4 squares).
I ref.
__________________
Interested in the the Pokemon Value System? Where every pokemon is viable!

CAP ASB Team
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Old Oct 10th, 2011, 7:28:21 PM   #5
Fire Blast
 
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Map:

Y1 = Excadrill
Y2 = Combusken
Y3 = Toxicroak
Y4 = Shelgon

R1 = Bolderdash
R2 = Heracross
R3 = Voltorb
R4 = Gyarados



Excel download

Teams:

Metal Bagon

ToastTyrant


Order:

Both of you PM me *ONE* thing you want to do. (Ex: Move North 4 squares)(Note: They only combat possible this round is between R1 and Y2).
I ref.
__________________
Interested in the the Pokemon Value System? Where every pokemon is viable!

CAP ASB Team
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Old Oct 13th, 2011, 9:19:49 PM   #6
ToastTyrant13
 
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Go against nature! It's part of nature.
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I uh....I think it's time to call DQ. :c I need to be training a lot, and this battle has been kinda' stagnant. :x
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Old Oct 13th, 2011, 9:40:56 PM   #7
Metal Bagon
 
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Yeah, agreed. Fire Blast isn't reffing my other matches either so maybe he has too much on his plate.
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Old Oct 14th, 2011, 12:56:44 AM   #8
Fire Blast
 
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I'll probably be able to ref this & the other stuff tomorrow.
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Old Oct 16th, 2011, 1:37:25 PM   #9
Metal Bagon
 
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Could a mod please change the tag to completed?

EDIT: I'm just going to get a new battle. Sorry, I'm just not doing this anymore.

Last edited by Metal Bagon; Oct 16th, 2011 at 2:33:11 PM.
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