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#26 | |||
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I don't really think this part is centrally relevant to the discussion
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But I feel like requiring such an invasive UI change is a massive warning sign that we're doing it the wrong way. Quote:
The point is that it's not you deciding whether or not you break the "rule", it's the RNG. I feel that at that point, it shouldn't be called a "rule" and should be called a game mechanic, but even if you think it should be called a rule, the fact remains: It's not you deciding whether or not you break the "rule", it's the RNG.
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Pokemon Showdown | Replay player | No, I am not impressed that you know that my name is Guangcong Luo. The PS website says "Copyright Guangcong Luo" at the bottom, ffs. Last edited by Zarel; Nov 2nd, 2011 at 8:28:42 AM. |
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#27 |
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Also, I rephrased Sleep Clause #2 yet again:
A move that can cause sleep is a move that, if used against a perfectly healthy pokemon with no relevant items or abilities, has any possibility of causing a loss under Modified Cathy.It's the exact same rule as before, but phrasing this way eliminates the awkward "assuming no knowledge" phrasing.
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Pokemon Showdown | Replay player | No, I am not impressed that you know that my name is Guangcong Luo. The PS website says "Copyright Guangcong Luo" at the bottom, ffs. |
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#28 |
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Fast-moving, smart, sexy and alarming.
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I support version 1 of the clause. It is the most basic and straightforward clause. I think it's the player's responsibility to not use strategies where they can lose instantly.
You say that it's not fair that a Choice Breloom could instantly lose if they Spore a Wobbuffet / Chandelure / Dugtrio, but maybe that's a sign that the player shouldn't use Choice Breloom or shouldn't just blindly Spore the foe. You say that clause version 1 is the only form of the clause that can add a situation in which a player loses and cannot recover, but that's kind of a silly analogy. There are many situations I've been in for any generation where I've made a mistake and snatched defeat from the jaws of victory, such as using Hidden Power Flying against Suicune instead of Dragon Dance, even though I knew they were using Rest, which happened to me in the finals of a Gen 3 tour, causing me to lose, or not switching from Hippowdon to Blissey when faced with a Dragonite to let Dragonite's Special Attack fall from Draco Meteor, or any other situation like that. I've also been on the other side. I'd assume that people who find clause 1 unacceptable are also in favor of banning Mean Look + set-up move? There have been many games I've been in where I trap the opponent with Mean Look and either set up or Baton Pass to a set-up Pokemon. One of my most successful Gen 3 teams was Mean Look Umbreon, Dugtrio, and 4 set-up sweepers in DD Salamence, DD Tyranitar, Calm Mind Raikou, and one other Pokemon that switched around a lot (usually Calm Mind Jirachi). If you had a Pokemon that couldn't kill Umbreon before it can use Mean Look and Baton Pass (and that I didn't instantly trap and kill with Dugtrio), it's very likely that at least one of my Pokemon can freely set up against you and then you'll probably lose the game to a +6 sweeper. Your baseball analogy is flawed. If it's bottom of the ninth, the bases are loaded, and the team up to bat is down by 3, then the pitcher making a mistake can instantly lose the game, but that's not even the kind of thing we're talking about with using a sleep move when you shouldn't. The kind of mistake that's more closely related to using Spore twice is more like the pitcher throwing the ball at the umpire while the rest of the team moons them.
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Previously obi. Technical Machine, a Pokemon AI. "Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat." - Sun Tzu |
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#29 | ||||||
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I'm going to quote Characteristics of a Desirable Pokemon Metagame again: Adherence [...] We are not making a new game, we are metagaming the existing game of Pokemon. It doesn't matter that it's fair that Choice Breloom could instantly lose. It matters that in Pokemon, instant losses aren't a thing. Quote:
Taking out the second requirement is undesirable, and violates the "Skill" Characteristic of a Desirable Pokemon Metagame. Quote:
There is a difference between a strategy that is designed to be viable in Pokemon, and a strategy that wasn't viable but was artificially made viable by Sleep Clause. In fact, this difference constitutes the entire point of my objection to Cathy's Sleep Clause and a significant proportion of my previous posts, and I find it at least a bit puzzling that you did not understand this point. I will give you the benefit of the doubt and assume you did read my posts: Were they unclear? Quote:
My point is that, when you're not down to your last pokemon (or, in the baseball analogy, when it's not the ninth inning), it shouldn't be possible for a viable strategy to risk an instant loss. Quote:
Using Spore twice in Cathy's Sleep Clause something that's risky but can pay off. Throwing the ball at the umpire while the rest of the team moons them is analogous to forfeiting - that's possible in Pokemon as well. The point is that viable strategies should not risk an instant loss. In conclusion, the vast majority of your post appears to be a straw man fallacy, and you should be better than that. :|
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Pokemon Showdown | Replay player | No, I am not impressed that you know that my name is Guangcong Luo. The PS website says "Copyright Guangcong Luo" at the bottom, ffs. |
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#30 |
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maybe I just misunderstood
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I think aesoft answered SDS very well, and that even aesoft's initial disadvantages / advantages was fairly generous to the supporters of #4, I would argue that the main stated disadvantage of #2
- Disallows certain "risky" strategies that have a possibility of not resulting in two sleeping opponent pokemon, even if the probability is very high. or, rephrased: - Prevents players from being able to chance an instant artificial loss based almost always on factors outside their knowledge and control. Is actually it's greatest advantage. And that the other disadvantage (Is not used in standard cartridge WiFi play.) is solvable, it is not entirely unreasonable to extend the simulator version of the sleep clause to wifi players, even if the implementation would have to be slightly different (loss due to selecting illegal moves, not the assistance of a simulator preventing loss inducing moves). This would of course be up to the leaders of wifi sections of site. And for obi, I understand the want for a much more simple rule, but the idea that it's simply the player's responsibility to play with whatever we give them is neglectful when we can create a more adherent and consistent system. The other versions of the rule, though more complex programatically, are vastly more easy to play with and less intrusive (especially #2, since you can't lose because extra win conditions due to it). I don't think most players want to worry about the risk of instantly losing because of using a choiced sleep move, and think that allowing such an easily forcible outright win condition would be needlessly modifying base rules of Pokémon (your aim is to kill all the foes 'mons, not to trick them into putting two of your Pokémon to sleep), despite not technically breaking mechanics.
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#31 |
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I put the milk in first
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what's the problem with keeping the sleep clause as is? IMO it works pretty well...I think we're trying to fix something that isn't broken here.
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#32 |
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My appearance, ability, and awesomeness strike fear into the hearts of any sane battler and my thorny vines drop the opposing forces just an iron ball plowing into a man's genitals.
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Bloo's fancy mansion
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Echoing the sentiments of my fellow public illumination instrument.
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#33 |
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maybe I just misunderstood
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The current sleep clause is impossible in 5th gen games, Sleep moves don't just fail when you've already slept something. This goes against the adherence characteristic which is a bad idea unless there is very good reason for it. Phil's statement, and so official policy, states that we should not intentionally violate game mechanics.
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#34 |
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I did my best, I have no regrets!
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This is for aeo's upcoming simulator. He would like to have it simulate the battles in the cartridges rather than make up restrictions that cannot be replicated.
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#35 |
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hey, even pirates need attorneys
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especially internet pirates
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I think that the point needs to be made that this isn't so much about what should happen "philosophically", but rather, it's about something that aesoft and others are interested in undertaking and discussing, which I highly doubt will even affect the vast majority of games. aesoft is not going to be convinced by a sentiment that Sleep Clause is fine the way it is, because that's not an actual advantage over whatever Sleep Clause PS ends up having. It's pretty ironic considering the "armchair quarterback" comments I see sometimes from detractors...
And now back to the show... Looking at the wording of #2, I wonder if you've considered having the engine silently play out the results of all sleep-move-opponent-move pairs to figure out the legality of the use of a sleep move. I was thinking of something along the lines of:
Skip this if you don't care about my train of thought
"An intentional sleep move may not be freely chosen if, for every opponent action resulting in an awake active Pokémon, it is assumed that the end-of-turn result satisfies Modified Cathy." with assumption "It is assumed that a Pokémon has Natural Cure if it can have it." or, speaking generally for the sake of future generations, "If usage of an item or ability is restricted to a small minority of Pokémon, then said Pokémon are assumed to be using said item or ability." comment rate subscribe
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#36 |
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I'd like to point out an issue with the wording of options 1, 3, and 4: the use of the phrase "at the end of the turn". This offers a loophole to abuse if the pokemon is slept and koed before the turn ends. For example, in a matchup of an 8% life orb darkrai, a 3% ho-oh, and a 5% sleeping dialga, the darkrai user can use dark void to put the ho-oh to sleep and avoid breaking sleep clause because the pokemon was not asleep when the turn ended; it had fainted due to bad dreams. A more common situation can be found in doubles; sleep one foe on turn 1, sleep the other on turn 2 and then ko one of them before the turn ends (assuming our rules apply to doubles, if not then disregard the second example).
To get around this, simply remove the "at the end of the turn" requirement. As for which clause we should use, I support classic sleep clause. Of the clauses listed in the OP
To Aesoft's issue about the punishment for sleep clause being an instant win
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#37 |
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:D
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Technically Bad Dreams is an end of turn effect. You could just make Sleep Clause come into effect before stuff like Leech Seed, Bad Dreams, Sandstorm, etc. The only reason the "end of turn" qualifier is important is in case of something like intentionally putting something with Lum Berry to sleep in order to break the berry.
Also, as I said before, couching it in terms of a mechanic is the wrong way to go about it. It's a rule, and if you break the rule, you are disqualified and have to forfeit. On WiFi, that has to be done voluntarily, but on a simulator, all it does is automate the forfeit that is required by the rules. Calling it an "instant loss" isn't the way to go.
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#38 | |||||||
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In other words, a move that can cause sleep is one of: Spore, Dark Void, Lovely Kiss, Sleep Powder, Hypnosis, Sing, GrassWhistle, Relic Song, Metronome, Me First, Copycat. This includes Assist if any of the moves in any of your movesets is one of the above moves. This includes Sleep Talk if one of the moves in the user's moveset is one of the above moves. Quote:
The "at the end of the turn" requirement was implemented by Cathy. It allows things like using a sleep move to get rid of a Berry. I see no reason to remove it. And no, SDS, I'd prefer if it were kept to "at the end of the turn", and not "at the beginning of the residual phase". Quote:
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I have a problem with the combination of a decision to possibly violate a rule, and the RNG, causing an instant win. Quote:
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Pokemon Showdown | Replay player | No, I am not impressed that you know that my name is Guangcong Luo. The PS website says "Copyright Guangcong Luo" at the bottom, ffs. |
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#39 | |
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I'm just a symptom of the moral decay that's gnawing at the heart of the country
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#40 | |
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Quote:
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Pokemon Showdown | Replay player | No, I am not impressed that you know that my name is Guangcong Luo. The PS website says "Copyright Guangcong Luo" at the bottom, ffs. |
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#41 |
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This was never a story that would have a happy ending.
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Would it be possible to alleviate that issue by merely making Sleep Clause only applicable to moves whose sole purpose is to cause sleep? It wouldn't really affect Assist/Copycat/Metronome because those moves still "choose" moves whose sole purpose is to cause sleep.
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#42 |
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Since it appears that there's not enough support for eric the espeon's Sleep Clause, and I really don't like the idea of a Sleep Clause in which risking ending the match early is competitively viable, I'm going to ask:
What do people think about having Classic Sleep Clause?
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Pokemon Showdown | Replay player | No, I am not impressed that you know that my name is Guangcong Luo. The PS website says "Copyright Guangcong Luo" at the bottom, ffs. |
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#43 |
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hey, even pirates need attorneys
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lol, that may be the only way to make everybody happy. But it's the status quo so of course it is...
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If we cannot take joy in things that are merely real, our lives will always be empty. <+joshe> im a registered sex offender for up to calc 3 <+Reflect_Suicune> i was thining of fucking jellicent for some reason <DetroitLolcat> I AM AROUSED BY BIMETALLIC CURRENCY! |
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#44 |
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:D
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I'm against it, mainly because I've never been a fan of simulators and Wi-Fi games having different mechanics, and while implementing a forced forfeit is a rule rather than a mechanic, implementing "second sleep fails" is most definitely a Wi-Fi incompatible mechanics change.
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#45 |
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Fast-moving, smart, sexy and alarming.
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I'm definitely opposed to that idea.
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