It's a massive battle! Ragnarokalex takes on Kaxtar!

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The Challenge:
Kaxtar said:
6v6 Training Brawls- THREE OF THEM
FEish- Just don't bring weak NFE unless you have Evolite or want to get crushed
ITEMS ON
ASB Arena
2 Recoveries/3 Chill per Pokemon
2 Day DQ (if the ref goes over DQ once in a while, that's perfectly fine)
Ragnarokalex said:
Items=On
Abilities=All
Switch=Avalanche of kittens crushes your soul

I be reffin' ya

Da teams maan:
Kaxtar's Klan

Electabuzz (M)
Nature: Rash (Adds One Rank to Special Attack, Subtracts One Rank from Special Defense)

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2(-)
Spe: 95
Size Class: 2
Weight Class: 3

EC: 5/9
MC: 0
DC: 5/5

Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Vital Spirit (DW- UNLOCKED): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Quick Attack
Leer
ThunderPunch
Thundershock
Low Kick
Swift
Shock Wave
Light Screen
Thunderbolt
Thunder

Psychic
Hidden Power Grass
Thunder Wave
Substitute
Protect
Focus Blast

Counter
Magnet Rise
Signal Beam

Cross Chop
Feint
Fire Punch
Ice Punch

Tyranitar (M)
Nature: Adamant (+1 to Attack, -1 to Special Attack)

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

HP: 110
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 61
Size Class: 4
Weight Class: 6

EC: 9/9
MC: 0
DC: 5/5

Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Sand Stream: The Pokemon re-summons Sandstorm to the field.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 9 | Priority: 0 | CT: None

Unnerve (DW- UNLOCKED): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Thunder Fang
Ice Fang
Fire Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Crunch
Earthquake
Stone Edge
Payback
Giga Impact

Dragon Dance
Stealth Rock
Outrage

Aqua Tail

Dig
Taunt
Avalanche
Focus Punch
Substitute
Thunder Wave
Protect
Brick Break
Torment

Gliscor (M)
Nature: Adamant (+Att, -SpAtt)
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Poison Heal (DW-UNLOCKED): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Poison Jab
Fire Fang
Ice Fang
Thunder Fang
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
X-Scissor
Acrobatics

Counter
Night Slash
Agility

Taunt
Torment
Dig
Brick Break

Dusknoir [Requiem] (Male)
Nature: Quiet (+1 SpA, -15% Speed, +10% Accuracy on Opponent's Attacks)

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 39 (-)

EC: 9/9
MC: 0
DC: N/A

Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Levitate: The Pokemon hovers above the ground, avoiding all seismic attacks and Dig for three (3) actions.
Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Fire Punch
Ice Punch
Thunderpunch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Hex
Future Sight
Payback
Shadow Punch
Mean Look

Pain Split
Skill Swap
Destiny Bond

Counter

Ice Beam
Shadow Ball
Torment
Taunt
Earthquake
Brick Break
Protect

Metagross [Nickname]
Nature: Careful (+1 SpD, -1 SpA)

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 4
Weight Class: 9

EC: 9/9
MC: 0
DC: 5/5

Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Levitate: The Pokemon hovers above the ground, avoiding all seismic attacks and Dig for three (3) actions.
Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Light Meta (DW- UNLOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

1 Substitution

Take Down
Magnet Rise
Confusion
Metal Claw
Scary Face
Meteor Mash
Agility
Bullet Punch
Pursuit
Hammer Arm
Hyper Beam

Protect
Light Screen
Earthquake
Stone Edge

Zen Headbutt
Iron Head
Thunder Punch
Iron Defense

Nature: Relaxed (+1 Def, Spe/1.15, -10 Eva)

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Ice Body (DW): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

HP: 100
Atk: 2
Def: 5 (+)
SpA: 4
SpD: 8
Spe: 43 (50/1.15v) (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 23

MC: 0
DC: 1/5

Explosion
Stomp
Icy Wind
Curse
Superpower
Ice Beam
Ancient Power
Hammer Arm
Lock-On
Zap Cannon
Charge Beam
Hyper Beam

Thunderbolt
Rock Slide
Flash Cannon


Ragnarokalex's Roster

*Gallade (Ragnarok) Male*
Nature:
Adamant
Type:
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified: (Dreamworld)
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 0


Attacks:41 Total
Growl*
Confusion*
Teleport*
Double Team*
Lucky Chant*
Magical Leaf*
Heal Pulse*
Calm Mind*
Psychic
Hypnosis
Leaf Blade
Night Slash
Slash
Swords Dance
Fury Cutter
Close Combat
Psycho Cut
False Swipe

Will o Wisp*
Confuse Ray*
Shadow Sneak*
Disable
Pain Split
Encore

Fire Punch
Ice Punch
Thunder Punch
Endure
Destiny Bond

Thunder Wave*
Protect*
Safeguard*
Drain Punch
Stone Edge
Earthquake
Taunt
Light Screen
Reflect
Brick Break
Focus Punch
Snatch

Gardevoir (Keraia) Female
Nature:
Modest
Type:
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace:
Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Dreamworld)
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 0


Attacks: 24 Total
Growl
Confusion
Teleport
Double Team
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Healing Wish
Wish
Hypnosis

Disable
Encore
Confuse Ray

Pain Split

Protect
Thunderbolt
Will o Wisp
Shadow Ball
Thunder Wave
Focus Blast
Reflect
Gengar@Leftovers[/EMAIL]]

Gengar (Maltia) Female
Nature:
Timid
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+) (+19% Accuracy % Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0

Attacks: 24 Total
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Punch
Destiny Bond
Dark Pulse
Hex
Shadow Ball
Dream Eater

Disable
Will o Wisp
Perish Song

Pain Split
Counter
Magic Coat

Psychic
Substitute
Venoshock
Taunt

Infernape (Malspar) Male
Nature:
Naughty
Type:
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist:(Dreamworld)
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 108
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 0


Attacks: 25 Total
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Acrobatics
Flamethrower
Mach Punch
Slack Off
Close Combat
Flare Blitz

Thunderpunch
Firepunch
Encore

Magic Coat

Dig
Will o Wisp
Acrobatics
Grass Knot
Shadow Claw
Earthquake
Stone Edge

Mismagius (Amalia) Female
Nature:
Modest
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 105
Size Class: 2
Weight Class: 1
Base Rank Total: 18

EC: 6/6
MC: 0

Attacks: 22 Total
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Shadow Ball
Pain Split
Power Gem
Magical Leaf
Lucky Chant

Nasty Plot
Imprison
Destiny Bond
Endure
Heal Bell

Taunt
Thunderbolt
Will-O-Wisp
Psychic
Dark Pulse

Octillery (Feralyn) Female
Nature:
Quiet
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper:
Type: Innate
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody:(Dreamworld)
Type: Innate
This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 38 (-) (-10% Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
DC: 5/5
MC: 1


Attacks: 26 Total
Water Gun
Lock on
Psybeam
Aurora Beam
BubbleBeam
Focus Energy
Signal Beam
Ice Beam
Soak
Octazooka
Gunk Shot
Constrict
Wring Out

Water Spout
Rock Blast
Thunder Wave

Acid Spray
Endure
Bounce
Seed Bomb

Flamethrower
Psychic
Protect
Energy Ball
Surf
Brine


So here's how thing're gonna work;

Kaxtar chooses items
Ragnarokalex orders
Kaxtar orders
I ref

Aaaand...FIGHT! Don't forget that you have to PM me your actions!
 
Alright, time for another fun filled Brawl, Although i'm gonna have to make sure i take that Regice down quick, not looking foward to having to deal with a legendary, Although I think I might be able to be the first to drop a Legendary outside of TLR. Dunno if theyve seen much use yet.
 
Regice takes the Exp. Share. Metagross gets a Choice Band. Dusknoir gets a Reaper Cloth. Gliscor gets a Life Orb. Tyranitar gets an Expert Belt. Electabuzz gets a Life Orb.

FYI, I won't be able to get actions in until tomorrow, sorry about that. GL Alex!!
 
Sorry guys, but I just lost half a completed post. I'll get the ref up in a couple hours I promise, when I finish crying.

(Also, I'm not over DQ because Kaxtar only sent his actions Nov 5th :P)
 
The Contenders

Electabuzz @ Life Orb [HP 100, EN 100; Healthy]
#Static / Vital Spirit

3 / 2 / 4 / 2 / Size 2 / Weight 3
95 Speed
--
Tyranitar @ Expert Belt [HP 110, EN 100; Healthy]
#Sand Stream

6 / 2 / 4 / 2 / Size 4 / Weight 6
61 Speed
--
Gliscor @ Life Orb [HP 100, EN 100; Healthy]
#Hyper Cutter / Sand Veil / Poison Heal

4 / 5 / 1 / 3 / Size 3 / Weight 3
95 Speed
--
Dusknoir @ Reaper Cloth [HP 90, EN 100; Healthy]
#Levitate / Pressure

4 / 5 / 4 / 5 / Size 3 / Weight 3
39 Speed / -10 Evade
--
Metagross @ Choice Band [HP 100, EN 100; Healthy]
#Clear Body / Levitate / Light Metal

5 / 5 / 2 / 4 / Size 4 / Weight 9
70 Speed
--
Regice @ Exp. Share [HP 100, EN 100; Healthy]
#Clear Body / Ice Body

2 / 5 / 4 / 8 / Size 3 / Weight 5
43 Speed / -10 Evade


Gallade @ Expert Belt [HP 100, EN 100; Healthy]
#Steadfast / Justified
6 / 3 / 2 / 4 / Size 3 / Weight 4
80 Speed
--
Gardevoir @ Light Clay [HP 100, EN 100; Healthy]
#Trace / Synchronize / Telepathy
2 / 3 / 6 / 4 / Size 3 / Weight 3
80 Speed
--
Gengar @ Leftovers [HP 90, EN 100; Healthy]
#Levitate
2 / 2 / 5 / 3 / Size 3 / Weight 3
127 Speed / +19 Accuracy
--
Infernape @ Amulet Coin [HP 100, EN 100; Healthy]
#Blaze / Iron Fist
5 / 3 / 4 / 2 / Size 3 / Weight 4
108 Speed
--
Mismagius @ Mental Herb [HP 90, EN 100; Healthy]
#Levitate
1 / 2 / 5 / 4 / Size 2 / Weight 1
105 Speed
--
Octillery @ Amulet Coin [HP 100, EN 100; Healthy]
#Hustle / Sniper / Moody
4 / 3 / 5 / 3 / Size 2 / Weight 3
38 Speed / -10 Evade


---

Done crying. Let's get this party started.
Comment: Send actions in the following format, if you would. It saves me time formatting.

Electabuzz: Thunderbolt (Octillery) x2

Gliscor: Thunder Fang (Octillery) - Dig (Infernape)

Tyranitar: Thunder Fang (Octillery) - Stone Edge (Infernape)

Dusknoir: Thunderpunch (Octillery) - Will-o-Wisp (Gallade)

Metagross: Zen Headbutt (Infernape) x2

Regice: Icy Wind (Gallade, Gardevoir, Gengar) - Ice Beam (Gengar)
--
Gallade - Close Combat (Tyranitar) x2

Gardevoir - Reflect (Gallade, Gardevoir, Mismagius) - Psychic (Gliscor)

Mismagius - Shadow Ball (Electabuzz) x2

Gengar - Hypnosis (Dusknoir) - Will-o-Wisp (Metagross)

Octillery - Water Spout (Tyranitar, Gliscor, Electabuzz) - Water Spout (Gliscor, Electabuzz, Metagross)

Infernape - Flare Blitz (Electabuzz) x2
Gengar - Infernape - Mismagius - Electabuzz/Gliscor - Gallade/Gardevoir - Metagross - Tyranitar - Regice - Dusknoir - Octillery

1/2 Electabuzz first

1/2 Gallade first

A1
Tyranitar's Sand Stream whipped up a sandstorm!
-10 En

Gengar used Hypnosis!
547 Hit
2/3 Deep Sleep
Dusknoir fell into a deep slumber!
-7 En

Infernape used Flare Blitz!
4774 No Crit
1084 No Burn
Electabuzz: 14 + 3 + 4.5 = 21.5 Damage ~ 22 Damage
Infernape: 22 / 3 = 7.33 Damage
-9 En

Mismagius used Shadow Ball!
2590 No Crit
6552 No Drop
Electabuzz: 8 + 3 + 4.5 = 15.5 ~ 15 Damage
-5 En

Electabuzz used Thunderbolt!
6075 No Crit
7626 No Para
Octillery: (13 + 3 + 1.5) * 1.5 = 26.25 Damage
Electabuzz: -2 HP
-6 En

Gliscor used Thunder Fang!
984 No Crit
3163 No Para
9277 No Flinch
Octillery: (10 + 1.5) * 1.5 = 17.25 Damage
Gliscor: -2 HP
-5 En

Gallade used Close Combat!
5340 No Crit
Tyranitar: (14 + 3 + 5.5) * 2.25 = 50.625 Damage (O:)
-7 En

Gardevoir used Reflect!
Gallade, Gardevoir and Mismagius were protected by a barrier!
-7 En

Metagross used Zen Headbutt!
3019 Hit
4369 No Crit
Infernape: (8 + 3 + 6) * 1.5 = 25.5 Damage
-5 En

Tyranitar used Thunder Fang!
5921 Hit
9870 No Crit
6609 No Flinch
Octillery: (9 + 4) * 1.5 = 19.5 Damage
-5 En

Regice used Icy Wind
All Hit
No Crits
Gallade: 4.5 + 3 + 1.5 = 9 Damage
Gardevoir: 4.5 + 3 + 1.5 = 9 Damage
Gengar: 4.5 + 3 + 1.5 = 9 Damage
Gallade's Speed fell!
Gardevoir's Speed fell!
Gengar's Speed fell!
-4 En

Dusknoir is fast asleep!

Octillery used Water Spout!
7935 Hit Gliscor
No Crits
Electabuzz: 5.2875 + 3 + 4.5 = 12.7875 Damage
Gliscor: (5.2875 + 3 + 3) * 1.5 = 16.93125 Damage
Tyranitar: (5.2875 + 3 + 4.5 - 2) * 1.5 = 16.18125 Damage
-7 En

All except Tyranitar, Gliscor and Metagross -2 HP
--
A2
Infernape - Mismagius - Electabuzz/Gliscor - Metagross - Gengar - Tyranitar - Regice - Gallade/Gardevoir - Dusknoir - Octillery

1/2 Electabuzz First

2/2 Gardevoir First

Infernape used Flare Blitz!
669 No Crit
5224 No Burn
Electabuzz: 14 + 3 + 4.5 = 21.5 Damage ~ 22 Damage
Infernape: 22 / 3 = 7.33 Damage
-13 En

Mismagius used Shadow Ball!
225 Crit
1172 Drop
Electabuzz: 8 + 3 + 3 + 4.5 = 18.5 ~ 18 Damage
Electabuzz' Special Defense fell!
-9 En

Electabuzz used Thunderbolt!
7242 No Crit
4746 No Para
Octillery: (13 + 3 + 1.5) * 1.5 = 26.25 Damage
Electabuzz: -2 HP
-10 En

Gliscor used Dig!
Gliscor burrowed underground!
-9 En

Metagross used Zen Headbutt!
9542 Miss
The attack missed!
-7 En

Gengar used Will-O-Wisp!
9201 Hit
Metagross was burned!
-7 En

Tyranitar used Stone Edge!
4729 Hit
435 Crit
Infernape: 10 + 3 + 3 + 4 = 20 Damage
-6 En

Regice used Ice Beam!
7438 No Crit
6394 No Freeze
Gengar: 10 + 3 + 1.5 = 14.5 Damage
-6 En

Gardevoir used Psychic!
The attack missed!
-6 En

Gallade used Close Combat!
5451 No Crit
50 Damage
-13 En

Tyranitar fainted!

Dusknoir woke up!
Dusknoir used Will-O-Wisp!
5563 Hit
Gallade was burned!
-7 En

Octillery used Water Spout!
No Crits
5451 Gliscor hit
Electabuzz: 1.9125 + 3 + 4.5 = 9.4125 Damage
Gliscor: (1.9125 + 3 + 3) * 1.5 = 11.8625 Damage
Metagross: 1.9125 + 3 + 1.5 = 6.4125 Damage

Electabuzz fainted!

Gliscor used Dig!
27 Crit
Infernape: (8 + 3 + 3 + 1.5) * 1.5 = 23.25 Damage
Gliscor: -2 HP

All except Tyranitar, Gliscor and Metagross -2 HP

Gallade -2 HP

Metagross -2 HP

Octillery +2 Speed
Octillery -1 Attack


---
Post Round 1

Electabuzz
-KNOCKED OUT-
--
Tyranitar
-KNOCKED OUT-
--
Gliscor @ Life Orb [HP 67, EN 86; Healthy]
#Hyper Cutter / Sand Veil / Poison Heal

4 / 5 / 1 / 3 / Size 3 / Weight 3
95 Speed
--
Dusknoir @ Reaper Cloth [HP 86, EN 93; Healthy]
#Levitate / Pressure

4 / 5 / 4 / 5 / Size 3 / Weight 3
39 Speed / -10 Evade
--
Metagross @ Choice Band [HP 92, EN 88; Burned]
#Clear Body / Levitate / Light Metal

5 / 5 / 2 / 4 / Size 4 / Weight 9
70 Speed
--
Regice @ Exp. Share [HP 96, EN 90; Healthy]
#Clear Body / Ice Body

2 / 5 / 4 / 8 / Size 3 / Weight 5
43 Speed / -10 Evade



Gallade @ Expert Belt [HP 85, EN 82;
Burned, Speed -1, Reflect (7)]

#Steadfast / Justified
6 / 3 / 2 / 4 / Size 3 / Weight 4
80 Speed
--
Gardevoir @ Light Clay [HP 87, EN 87;
Speed -1, Reflect (7)]

#Trace / Synchronize / Telepathy
2 / 3 / 6 / 4 / Size 3 / Weight 3
80 Speed
--
Gengar @ Leftovers [HP 62, EN 86; Speed -1]
#Levitate
2 / 2 / 5 / 3 / Size 3 / Weight 3
127 Speed / +19 Accuracy
--
Infernape @ Amulet Coin [HP 13, EN 78; Healthy]
#Blaze / Iron Fist
5 / 3 / 4 / 2 / Size 3 / Weight 4
108 Speed
--
Mismagius @ Mental Herb [HP 86, EN 84; Reflect (7)]
#Levitate
1 / 2 / 5 / 4 / Size 2 / Weight 1
105 Speed
--
Octillery @ Amulet Coin [HP 13, EN 82;
Speed +2, Attack -1]

#Hustle / Sniper / Moody
4 / 3 / 5 / 3 / Size 2 / Weight 3
38 Speed / -10 Evade

---
;^;

It's done...!

You guys can, uh, take your time sending actions.
 
awww someone finally realized that Octillery cant be left alone :(. Im to used to people ignoring him lol, thisll be close yet.

EDIT: noticed that Light screen was put up instead of reflect, that needs to be noted, as well as Maltia the Gengar's Leftovers, not a huge deal but he should have another 2 HP
 

It's been a while; let's get the action turned right back up.
Comments: I made the mistake of not factoring in Leftovers last round, so that's fixed. Also, I will not take into account Sandstorm damage with regards to Gengar's Substitution.

Octillery: Ice Beam+Ice Beam combo targetting (Gliscor) | Cooldown

Mismagius: Body Block (Octillery) | Shadow Ball (Gliscor)

Gardevoir: Thunderbolt Combination (Regice) | Cooldown

Gallade: Close Combat Combination (Regice) | Cooldown

Infernape: Mach Punch + Flare Blitz Combination (Regice) | Cooldown

Gengar: Hypnosis (Dusknoir) | Pain Split (Metagross)
>If Gengar is takes no damage A1, use Confuse Ray (Metagross) A2 instead
---
Gliscor: Thunder Fang (Octillery) | Dig (Gallade)

Metagross: Earthquake | Earthquake

Dusknoir: Shadow Ball (Gengar) | Shadow Ball (Gengar)

Regice: Icy Wind (Gengar, Gallade, Mismagius) | Ice Beam (Gengar)

>>If
target faints, then redirect attack to Gallade​


Infernape - Mismagius - Gliscor - Gengar - Metagross - Octillery - Gallade/Gardevoir - Regice - Dusknoir

Rolls omitted.

A1 (Gardevoir first)
Infernape is readying a powerful attack!

Gardevoir is readying a powerful attack!

Gallade is readying a powerful attack!

Octillery is readying a powerful attack!

Infernape unleashed Lightning Blaze!
No Crit
No Burn
Regice: (16 + 3) * 1.5 = 20.5 Damage
Infernape: 21 / 3 = 7 Recoil
-23 En

Mismagius is blocking Octillery from attacks!

Gliscor used Thunder Fang!
Mismagius took the hit!
Hit
No Crit
No Para
Mismagius: 10 + 3 = 13 Damage (Mismagius 13 DMG)
-2 HP
-5 En

Gengar used Hypnosis!
>Hit
Dusknoir fell asleep!
>Intense Sleep
-9 En

Metagross used Earthquake!
No Crits
Gallade: 7.5 + 6 - 2 - 5 = 6.5 Damage
Gardevoir: 7.5 + 6 - 2 - 5 = 6.5 Damage (Gardevoir 7 DMG)
Infernape: (7.5 + 6 - 2) * 1.5 = 17.25 Damage (Infernape KO'd)
Octillery: 7.5 + 6 -2 = 11.5 Damage (Octillery 12 DMG)
Regice: 7.5 + 3 - 2 = 8.5 Damage
-7 En

Infernape fainted!

Regice used Icy Wind!
Only Gallade hit
Gallade: 4.5 + 3 = 7.5 Damage (Gallade 14 DMG)
Gallade's Speed fell!
-4 En

Gardevoir unleashed Pressure Storm!
No Crit
No Para
Regice: 22.5 - 2 = 20.5 Damage
-36 En

Octillery unleashed Subzero Lash!
No Crit
No Freeze
Gliscor: (22.5 + 3) * 2.25 = 57.375 Damage (Gliscor 57 DMG)
-36 En

Gallade unleashed Master Arts!
No Crit
Regice: (29 + 3 + 3 - 2) * 1.5 = 49.5 Damage (Regice KO'd)
-55 En

Regice fainted!

Sandstorm damage.

Octillery fainted!

--
A2
Mismagius used Shadow Ball!
No Crit
No Drop
Gliscor: 8 + 3 + 3 = 14 Damage (Gliscor KO'd)
-5 En

Gliscor fainted!

Gengar used Confuse Ray!
>Intense Confusion
-6 En

(Confusion 4>3)
Confused Yes
Metagross hit itself in confusion!
Metagross: 4 + 3 = 7 Damage
-4 En

Dusknoir is fast asleep!



Gliscor
-KNOCKED OUT-

--
Dusknoir @ Reaper Cloth [HP 82, EN 93; About to wake up]
#Levitate / Pressure

4 / 5 / 4 / 5 / Size 3 / Weight 3
39 Speed / -10 Evade
--
Metagross @ Choice Band [HP 81, EN 77; Burned, Confused (3)]
#Clear Body / Levitate / Light Metal

5 / 5 / 2 / 4 / Size 4 / Weight 9
70 Speed
--
Regice
-KNOCKED OUT-



Gallade @ Expert Belt [HP 65, EN 27;
Burned, Speed -2, Reflect(5a)]
#Steadfast / Justified
6 / 3 / 2 / 4 / Size 3 / Weight 4
80 Speed
--
Gardevoir @ Light Clay [HP 83, EN 51;
Speed -1, Reflect (5a)]
#Trace / Synchronize / Telepathy
2 / 3 / 6 / 4 / Size 3 / Weight 3
80 Speed
--
Gengar @ Leftovers [HP 62, EN 71; Speed -1]
#Levitate
2 / 2 / 5 / 3 / Size 3 / Weight 3
127 Speed / +19 Accuracy
--
Infernape
-KNOCKED OUT-
--
Mismagius @ Mental Herb [HP 69, EN 79; Reflect (5)]
#Levitate
1 / 2 / 5 / 4 / Size 2 / Weight 1
105 Speed
--
Octillery
-KNOCKED OUT-
---

This was a hoot to ref, I can tell you that.

You can PM me actions now.
 
couple minor nitpicks and a slightly large one, is metagross still confused? the actions say he should have 2 turns of confusion left, but his end of round status says hes not confused, also you forgot to switch light screen for reflect, since there was a typo in the first round and id take a relatively large chunk of damage less with it in effect

oops also, i dont really know for sure myself, but shouldnt that speed debuff have worn off yet?
 

Wassssuppppppaaaaa

Gallade: Fire Punch Combination (Metagross)

Gardevoir: Focus Blast (Metagross) | Focus Blast (Metagross)

Mismagius: Hex (Metagross) | Hex (Dusknoir)

Gengar: Will-o-Wisp (Dusknoir) | Hex (Metagross)
==
Metagross: Meteor Mash Combination (Gallade)

Dusknoir: Shadow Ball + Shadow Punch Combination (Gallade)

Mismagius - Gengar - Metagross - Gardevoir - Gallade - Dusknoir

Metagross is readying a powerful attack!

Gallade is readying a powerful attack!

Dusknoir woke up!
Dusknoir is readying a powerful attack!

Mismagius used Hex!
No Crit
Metagross: 10 + 3 + 1.5 = 14.5 Damage
-6 En

Gengar used Will-o-Wisp
Hit
Dusknoir was burned!
-7 En

Gardevoir used Focus Blast!
Hit
No Crit
No Drop
Metagross: 12 + 2.5 = 14.5 Damage
-8 En

2/2 Metagross not confused
Metagross unleashed Cosmic Assault!
Hit
No Crit
No Boost
Gallade: 22.5 + 3 + 6 - 5 - 2 = 24.5 Damage
-35 En

Gallade unleashed Fists of Fury!
No Crit
No Burn
Metagross: (18 + 1 - 2) * 1.5 = 25.5 Damage
-32 En

Gallade fainted!

Dusknoir unleashed Ghastly Charge!
No Crit
No Drop
Random target Gardevoir: (14 + 3 + 1.5 - 5 - 2) * 1.5 = 17.25 Damage
-14 En

--
A2
Mismagius used Hex!
No Crit
Dusknoir: (10 + 3) * 1.5 = 19.5 Damage
-10 En

Gengar used Hex!
No Crit
Metagross: 10 + 3 + 1.5 = 14.5 Damage
-6 En

Gardevoir used Focus Blast!
Hit
No Crit
No Drop
Metagross: 14.5 Damage
-12 En

Metagross fainted!


---
Post Round 3
Dusknoir @ Reaper Cloth [HP 54, EN 79; Burned]
#Levitate / Pressure

4 / 5 / 4 / 5 / Size 3 / Weight 3
39 Speed / -10 Evade
--
Metagross
-KNOCKED OUT-


Gallade
-EXHAUSTED-
--
Gardevoir @ Light Clay [HP 62, EN 31;
Speed -1, Reflect (3a)]
#Trace / Synchronize / Telepathy
2 / 3 / 6 / 4 / Size 3 / Weight 3
80 Speed
--
Gengar @ Leftovers [HP 62, EN 58]
#Levitate
2 / 2 / 5 / 3 / Size 3 / Weight 3
127 Speed / +19 Accuracy
--
Mismagius @ Mental Herb [HP 65, EN 63; Reflect (3a)]
#Levitate
1 / 2 / 5 / 4 / Size 2 / Weight 1
105 Speed

Arena Conditions
Sandstorm active

---
That took way, long, I know, I'm really sorry.
 
I'm subreffing the last round. Both trainers agreed to let me.

The final round begins with Gengar and Mismagius casting powerful hexes upon Dusknoir. Gardevoir finishes it off by throwing it with its Psychic powers, fainting it.

Hex: (10 + 3) * 1.5 = 19.5 DMG
Psychic: 6 + 5 + 3 + 1 = 15 DMG


Rewards:
Kaxtar: 4CC
Electabuzz: 1EC, 2MC
Regice: 2MC, 1DC
Tyranitar, Gliscor, Dusknoir, Metagross: 3MC
KOC: 3 Metagross

Ragnarokalex: 4CC
Octillery, Infername, Mismagius, Gengar, Gallade, Gardevoir: 3MC
KOC: 1 Octillery, 2 Gallade, 1 Mismagius, 2 Gardevoir

Box: 8UC
Me: 6UC (4 left, plus the bonus two)
 
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