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Old Nov 19th, 2011, 8:35:28 AM   #51
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Grass/Ghost
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Old Nov 19th, 2011, 8:42:28 AM   #52
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Old Nov 19th, 2011, 8:44:23 AM   #53
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Old Nov 19th, 2011, 8:47:50 AM   #54
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Old Nov 19th, 2011, 8:48:20 AM   #55
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Old Nov 19th, 2011, 8:51:29 AM   #56
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It's funny how it took 2 pools to get it down to the 2 types that were discussed first.

Poison/Dragon
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Old Nov 19th, 2011, 8:51:46 AM   #57
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Old Nov 19th, 2011, 8:55:35 AM   #58
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Poison / Dragon
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Old Nov 19th, 2011, 9:06:05 AM   #59
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Old Nov 19th, 2011, 9:07:30 AM   #60
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Poison/Dragon

I think it is a very interesting type combo and we don't have to make it over powered... just leave Draco meteor and Outrage out and give it meh stats without a good set up move, then it will have to chose between a powerful stab, set up, coverage, or support, and all are viable. Honestly I think that is exactly what this CAP is looking for, something that is unpredictable but not ridiculously strong.. I don't see the problem.
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Old Nov 19th, 2011, 9:07:38 AM   #61
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Old Nov 19th, 2011, 9:15:12 AM   #62
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Old Nov 19th, 2011, 9:20:32 AM   #63
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Grass / Ghost

A Dragon with unlimited movepool isn't going to teach us much about sketch, just teach us how good dragon is as an offensive typing. Which we already know.
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Old Nov 19th, 2011, 9:23:14 AM   #64
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Old Nov 19th, 2011, 9:27:55 AM   #65
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Old Nov 19th, 2011, 9:27:58 AM   #66
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Old Nov 19th, 2011, 9:30:40 AM   #67
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Old Nov 19th, 2011, 9:37:08 AM   #68
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Old Nov 19th, 2011, 9:39:45 AM   #69
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Poison/Dragon

As much as I've been showing resistance to the idea of a Dragon type for this CAP, Grass/Ghost has too many problems:
...


As you can see, Grass/Ghost has not 1, not two, but 6 weaknesses, and 3 to common attacking types. This is too many for CAP 2 to fill a bulky attacking role effectively.

But that's not all. Let's check out the STAB offensive coverage of Grass/Ghost:

...


And Ghost:
...


What should you take away from this? That Grass is a terrible offensive and defensive type, and that it being in the CAP does not help it at all.

Grass/Ghost have weak offensive moves to begin with; the only Ghost type move with greater than 85 power is Shadow Force, and that's a two turn move. Grass moves are more powerful, but come with terrible drawbacks: Frenzy Plant has a recoil turn, Solarbeam a charging turn outside of Sunny Day, Grass Knot requires a heavy target, Leaf Storm drops Special Attack, Power Whip has accuracy problems and low PP, and Petal Dance locks you into a move with terrible coverage for 2+ turns. Leaf Blade and Wood Hammer are both viable, but that's about it.

So, I encourage everyone to vote Poison/Dragon.There are in fact ways to compensate for the Dragon type (like bad Sp.A to discourage the use of Draco Meteor). We don't have to give it Outrage. We don't have to give it Fire Blast and Earthquake from TM.

Thank you for your time.
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Last edited by reachzero; Nov 19th, 2011 at 10:16:29 AM. Reason: you only get to vote once, so you can only bold the same words once :P
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Old Nov 19th, 2011, 9:47:51 AM   #70
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Old Nov 19th, 2011, 9:55:32 AM   #71
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Old Nov 19th, 2011, 9:57:52 AM   #72
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Grass / Ghost
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Old Nov 19th, 2011, 10:00:56 AM   #73
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Poison / Dragon

If we have Ghost, you can forget about physical offense.
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Old Nov 19th, 2011, 10:02:23 AM   #74
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Grass / Ghost

Umm... This thing has access to V-Create and Shell Smash. You guys aren't seriously considering making this CAP a Dragon are you?
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Old Nov 19th, 2011, 10:06:05 AM   #75
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