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Old Oct 29th, 2011, 7:53:38 PM   #1
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Default Alchemator vs. Temperantia

Rules
Pokemon: 4v4
Format: Singles
DQ: 1 Participants/2 Ref
Items: None
Switch: OK
Abilities: All
1 Recover/3 Chills

Arena
ASB Tournament Arena
Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle.

Alchemator's Team
Clive the Claydol
Christopher the Metagross
Alexander the Gallade
Alistair the Alakazam


Temperantia's Team
Eclipse the Honchkrow
Iseria the Vespiquen
Persephone the Chandelure
Nyx the Drifblim


Turn Order
Temperantia sends out first Pokemon
Alchemator sends out first Pokemon and issues actions
Temperantia issues actions
I ref

Good luck!
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Old Oct 30th, 2011, 7:01:36 AM   #2
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Temp posted the challenge, so she sends out first.
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Old Oct 30th, 2011, 7:06:15 AM   #3
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That also works.
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Old Oct 30th, 2011, 9:44:10 AM   #4
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"My my, this little mix up is a tad more difficult for us. Let me begin this, Laharl. Drifblim, go!"
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Old Oct 30th, 2011, 10:19:19 AM   #5
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"Well, well; won't this be fun? I suppose I'll have to take on your monstrous health with my minimal health. Don't underestimate us, however! Go Alistair!"

"Shut him down!"

Taunt ~ Reflect ~ Shadow Ball
If he/she uses Payback A1, switch the order of A1 and A2.
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Old Oct 30th, 2011, 10:38:04 AM   #6
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"Do you think I would fall for such tricks? Perhaps this is a lesson best learned the hard way! Nyx, combine a blank-slate Weather Ball and Will-O-Wisp to cripple Alakazam with an Immolation Ball! After your rest, we'll exploit his newfound disability with a Hex!"
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Old Oct 31st, 2011, 12:49:32 AM   #7
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Round 1 START


It seems everyone is trying out Gym teams these days, as Alchemator has brought along the best of his Psychic brigade to match up against the best counter team Temperantia could muster. It just so happens the majority of those are also a part of the trainer's potential Flying Gym team themselves. Alchemator leads with surely the speediest member of the team in Alistair the Alakazam. With frail defences like that it shouldn't be too difficult to outmatch the original Psychic powerhouse, and Temperantia does just that with Nyx the Drifblim, making rude gestures while doing so that not so subtly say "Get through that HP stat, bub."

As the battle kicks off Alistair responds with crude and nasty Taunts of his own. These ones are directed right at Nyx though as a means to ensure a level of predictability in the oncoming attacks. Right away this idea goes out the window though, because Nyx is able to bypass the usual restrictions of taunt by combining an attacking move with a non attacking move, genius I say! What would otherwise be a boring and Normal typed Weather Ball has contained within its centre the flickering blue flame of a Will-O-Wisp! Upon striking Alistair square in the chest the ball shatters and while the damage is minimal the burn delivery system was a rousing success! Of course Alistair's Magic Guard makes him completely immune to the usual burn damage but here is where the true inspiration of the plan shines through. As much as he may wish to prevent it the Alakazam's Synchronize kicks in and inflicts the very same burn on Nyx herself. This of course activates the blimp's own Flare Boost and beefs up her future special attacks! Phew, what a cacophony of ability activations, I think we all need a breath.

Thankfully the battlers give us this chance to recover and digest the prior action, mostly because Nyx herself is far too worn out to do anything. Alistair doesn't appear to have caught on to his opponent's strategy yet as he conjured a Reflect to guard himself against the physical attacks that certainly don't look to be incoming. But hey, who am I to question the actions of a Pokemon with an IQ double my own? All the while this is going on the slight side effect of Nyx's tactic comes into play as the burn slowly chips away at her HP. Then again when you bought 125 points of the fricken stuff into the battle what’s a little here and there going to do.

The final action is the payoff we have all been waiting for. Alistair fires off a bleakly coloured Shadow Ball that turns Nyx's own typing against her (I never did get what being super effective against yourself meant?) and in the process he further lowers her already admittedly crappy Special Defence. Even that won't even this playing field because between the burn, her own STAB and the flaming booster shot the Hex the Nyx places on Alistair rocks him for massive damage! Things seem all set up for the Drifblim to run right through at least one Psychic type, but of course these things can change in a mere instant...

Round 1 Calculations
Round 1 END


Temperantia issues actions
Alchemator issues actions
I referee
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Old Oct 31st, 2011, 5:37:34 PM   #8
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Lenneth takes out Drifblim's Poke Ball and presses the small center button.

"You've played your part this round, Nyx. Return!"


"Allow me to take up the slack, sister! Eclipse, go!"

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Old Oct 31st, 2011, 6:49:43 PM   #9
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We're staying put -- do your worst!
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Old Oct 31st, 2011, 8:10:19 PM   #10
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"Well, your courage is certainly admirable! Taunt your foe, then Snarl at him and finish with a Dark Pulse. If he tries to Taunt you on the first turn, just replace your Taunt with a Sky Attack!"


If 2nd Substitution is legal: if Bide is used, change actions to Snarl, Dark Pulse, Fly (staying in air)
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Old Nov 1st, 2011, 5:23:01 PM   #11
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"Bide does not care about evasive actions!"

Bide ~ Store ~ Release
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Old Nov 1st, 2011, 5:32:12 PM   #12
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Admittedly, a terrible misplay on my part. X_X
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Old Nov 2nd, 2011, 3:23:22 AM   #13
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Round 2 START

Sensing the chance to swing the tide Temperantia decides it is time to switch it up. After successfully completing it's objective Nyx is quickly called back and replaced by the frail yet powerful Honchkrow names Eclipse!

But unfortunately Alchemator and Alistair can sense the incoming assault and decide to simply Bide their time and release the surprise at the conclusion of the round. Eclipse, none the wiser, starts us off by Snarling right in Alistair's face. The sound is in fact so harsh that it hits the Alakazam critically! That actually could be worse off for Eclipse but nobody ever said all Super Luck was good. If nothing else it did somewhat hamper Alistair's Special Attacking skills for a while.

Apparently Eclipse thought nothing strange of the oponent just sitting around bathed in white light as he continues the all out assault with a Dark Pulse that also does some very nice damage. This would all be well and good if it weren't for one thing...

And that one thing is coming to a head right about now as the ever cool, calm and collected Alistair simply stands up.. and concentrates the white shield around himself into a ball that fires right at Eclipse for almost double the damage it absorbed! Severely rocked, Eclipse is a step behind the game as always and flies up into the air all too late. He will stay there for a while as the trainers figure out exactly what to do next.

Round 2 Calculations
Round 2 END


Alchemator issues actions
Temperantia issues actions
I referee
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Old Nov 2nd, 2011, 4:28:23 PM   #14
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"Excellent, let's keep going!"

Recover ~ Focus Blast ~ Focus Blast
If he attacks with Fly after A1, replace that action with Counter.
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Old Nov 2nd, 2011, 6:32:58 PM   #15
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"Well, not everything can go according to plan. Dive down and finish Flying. Follow this with another Dark Pulse and finish with a Sucker Punch!"
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Old Nov 3rd, 2011, 12:56:53 AM   #16
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Round 3 START

Alistair begins this round knowing full well that his hyper speediness means he can't touch Eclipse this round. Instead he takes a moment to Recover from the prior wounds suffered. Meanwhile Eclipse descends from his lofty heights and crashes hard into Alistair with his Fly attack. Even through the last remaints of the Alakazam's Reflective barrier the move still did some very high damage. A true testament to the physical powerhouse this Honchkrow is.

After taking a hit like that a proud Pokemon like Alistair isn't going to just lie down and die. Instead he Focusses his mind into creating a huge Blast that hits Eclipse right on target. At least the crow's part flying type reduced the effectiveness of the move because lord knows his pitiful defences weren't going to help. Unfortunately for Eclipse his slight lack of a powerful physical STAB move means he is forced to go with his somewhat weaker offence and another Dark Pulse to answer with. Then again when you look at those damage numbers it doesn't look to have hampered him much.

Woops, looks like I may have been a little early on that whole 'lack of physical STAB' call. Knowing that Alistair is going to unleash another blast Eclipse is able to meld into the shadows before zipping out to Punch Al in the face like a Sucker and knocks him out before he could even get half way through the attack! In fact Eclipse is feeling so chuffed by his effort that his attack rose to boot. I wouldn't want to be the next mon sent out to take him on.

Round 3 Calculations
Round 3 END


Alchemator sends out new Pokemon
Temperantia issues actions
Alchemator issues actions
I referee
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Old Nov 3rd, 2011, 2:38:57 AM   #17
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"Alistair, you've done a fantastic job. Alexander the Gallade, finish it!
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Old Nov 3rd, 2011, 5:46:10 PM   #18
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"I'll admit your position is quite enviable, but I'm not finished yet! Honchkrow, show your power with a Sky Attack on Gallade! Follow through with a Fly attack and finish with one last Sky Attack!"
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Old Nov 3rd, 2011, 6:20:14 PM   #19
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We have him now -- use a ThunderPunch + Ice Punch combo to knock him out! If you're flinched push actions back one.
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Old Nov 5th, 2011, 6:31:26 AM   #20
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Round 4 START

Alchemator is quick to replace Alistair with another Psychic type, but this one is basically the polar opposite. Alexander much prefers the physical arts to Alistair's mental ones but he is just as potent. Unfortunately for him Eclipse knows he isn't long for this battle and immediately begins to charge up one of his strongest attacks. After spending a good period of time glowing as bright as the sun he unleashes a devastating Sky Attack! That may well be his last action in this match but he made it count for sure. Alexander didn't enjoy the hit but he is certainly making sure it is the last. He fires off a one-two punch of Thundery and Icy Fists that just do enough to knock the crow out and bring this thing back to level pegging. Its now back over to Temp to come up with a Pokemon to stump this powerful puncher.

Round 4 Calculations
Round 4 END


Temperantia sends out new Pokemon
Alchemator issues actions
Temperantia issues actions
I referee
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Old Nov 5th, 2011, 2:12:14 PM   #21
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"Let's go, Drifblim!"
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Old Nov 6th, 2011, 5:58:00 AM   #22
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"This will be your toughest fight yet, Alexander -- en garde!"

Taunt ~ Reflect ~ Toxic
If he uses a combo involving Will-o-Wisp or Thunder Wave use Protect and push actions back.
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Old Nov 6th, 2011, 10:23:15 AM   #23
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"Nyx, we're going have to play with luck here! If you lose the speed tie and end up getting taunted, strike your foe with some stylish Acrobatics. Follow that up with an Immolation Sphere (Weather Ball+Will-O-Wisp) like you used earlier.
If you do move first, use Thunder Wave to slow him down and shift fortune our way. Finish the round by using Acrobatics and Hex if that succeeds."
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Old Nov 6th, 2011, 10:57:53 PM   #24
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Round 5 START

After saying goodbye to Eclipse Temp quickly calls back the burned Drifblim, Nyx. Right off the bat we hit possibly the most important part of the round, if not the match as Nyx is able to win the speed tie and get the jump on Alex! She takes advantage by making sure she remains the faster by virtue of a Thunder Wave! The now crippled Gallade responds with a Taunt but one feels it may be all too late.

Nyx kicks off the middle of the round by showing of her Acrobatics. Although hampered by the burn she suffered earlier the damage is still pretty decent. It looked like Alexander was attempting to put a measure in place to restrict further uses of moves like that but unfortunately he became fully paralyzed and wasn't able to do anything at all.

Nyx finally unleashes the bomb we were all waiting for and Hexes Alex for some Flare Boosted goodness. Alexander finishes off by making certain that Alex has to go through even more residual damage by afflicting him with a Toxic poisoning. Unfortunately even this level of stacked status will take a while to get through that HP total.

Round 5 Calculations
Round 5 END


Temperantia issues actions
Alchemator issues actions
I referee
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Old Nov 7th, 2011, 7:44:40 PM   #25
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"It's time for the coup de grace, Nyx! Astonish our foe and prey on his deepest fears. Follow this by summoning up another Hex and finish with an Acrobatics strike. If your foe is under the effect of Reflect, change your last action to Thunderbolt."
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