|
|||||||
|
|
Thread Tools |
|
|
#1 |
|
Join Date: Oct 2010
Posts: 1,465
|
![]() [Overview]
name: RestTalk move 1: Rest move 2: Sleep Talk move 3: DynamicPunch move 4: Ice Punch / Payback item: Eviolite ability: No Guard nature: Adamant evs: 252 HP / 252 Atk / 4 SpD [SET COMMENTS]
[Other options]
Last edited by November Blue; Dec 22nd, 2011 at 6:37:42 PM. |
|
|
|
|
#2 |
|
Join Date: Sep 2010
Posts: 301
|
Interesting set name. Might want to shorten it to something like Rest Talk or Bulky Machoke or something along those lines.
Also, stating the obvious, but be sure to complete this. |
|
|
|
|
#3 |
|
Join Date: Oct 2010
Posts: 1,465
|
Updated, hopefully ready for QC now.
I'd really like someone to weigh in on the other sets (Bulk Up and Choice Band). Machoke can't really abuse Bulk Up well due to the lack of Drain Punch, Guts, recovery, and Leftovers. A Choice Band set might be viable, but is horribly outclassed. Thoughts? |
|
|
|
|
#4 |
|
Join Date: Oct 2011
Posts: 16
|
You might want to mention guts+restTalk set in OO. I think that it would get the boost with sleep, right? Anyway, it'd be bulky and hit fairly hard while its sleeping anyway. the problem with the set though is that dynamic punch isn't a guaranteed hit, close combat is counter productive, so cross chop is the best option for stab. Whatever you think I guess.
|
|
|
|
|
#5 |
|
Join Date: Oct 2010
Posts: 1,465
|
Guts RestTalk is completely otuclassed by Hariyama. Cross Chop is horribly inaccurate for a main STAB too.
I'm not sure what QC's stance is on outclassed sets, but it might work. Even so, it's so inferior to No Guard DynaPunch that I'm not really sure it's worth using. |
|
|
|
|
#6 |
|
Join Date: Oct 2011
Posts: 16
|
I didn't even think of Hariyama's RestTalk set, you're right, Machoke does worse defensively (I did some calcs) and doesn't get leftovers recovery so yeah nevermind
|
|
|
|
|
#7 |
|
Copy Cat
Join Date: Aug 2010
Posts: 414
ROAR!
|
what exactly does this have over gurdurr? I am honestly not sure if this set is any good. I ll give it a test. Also the counter section needs to be expanded to poison types as well.
__________________
Check Out my RMT 4th Gen RMT: Sub For Your Life If the enemy thinks of the mountains, attack like the sea; and if he thinks of the sea, attack like the mountains. Member of the UU and RU QC team, VM me for a check |
|
|
|
|
#8 |
![]() ![]() ![]() ![]() Join Date: Feb 2010
Posts: 3,041
Seattle, WA
|
To be honest, I think Machoke is infinitely outclassed by nearly all the other Fighting-types in the tier. No Guard DynamicPunch is literally its only niche, and not a very good one at that. I don't think it's deserving of an RU analysis, but we'll leave that to QC.
__________________
![]() |
|
|
|
|
#9 |
|
Join Date: Oct 2010
Posts: 1,465
|
No Guard DynaPunch is a potent niche though. I often find that it allows Machkoe to extend 2HKOes to OHKOes, and tear offense to bits if I get lucky with confusion (which is, at 50-50, a pretty good chance). Machoke is really bulky, has reliable recovery with RestTalk, and is a great status absorber. He's mush better at it than Gurrdurr and Hariyama, as he doesn't need to be picky about which status he can take (Toxic, for example).
He's great on bulky offense teams that need Bug, Dark and Rock resistances, stuff like Moltres and Sharpedo have cool defensive synergy. Ideally, I'd like to remove the Band and Bulk Up sets (even from OO) and have only the single set, as it's the only thing Machoke should be doing. He needs RestTalk, otherwise Dusknoir and Cofagrigus wall him endlessly, and can burn him. A Guts set has no recovery without RestTalk, and no room for Bulk Up, which leaves it outclassed by Gurrdurr. Machoke's draws are DynaPunch, the bulk, the instant recovery and status absorption, plus Ice Punch for Gligar (which separates it from Gurrdurr). This set is, in my opinion, both unique and useful enough to warrant an analysis. EDIT: Right, Poison-types. Thanks Upstart. I've updated and bulked up the skeleton. |
|
|
|
|
#10 |
![]() ![]() Join Date: Jul 2010
Posts: 1,720
|
I'm sorry but I honestly don't think No Guard DynamicPunch is enough to warrant an analysis. Its Machoke's only advantage over every other Fighting-type, and if I wanted a RestTalk Fighting-type I'd rather pick one with phazing such as Throh and Poliwrath.
QC REJECTED 1/3 |
|
|
|
|
#11 |
|
Join Date: Oct 2010
Posts: 1,465
|
Understandable. Thanks Zdrup. How many does this need to be scrapped?
|
|
|
|
|
#12 |
![]() ![]() Join Date: Jul 2010
Posts: 1,720
|
3 but I know other qc members are still thinking about this so you still have chances
|
|
|
|
|
#13 |
|
meh
![]() ![]() ![]()
Join Date: Oct 2009
Posts: 5,354
Ottawa
|
I'm agreeing with zdrup, there's next to no reason to use this over Gurdurr.
QC REJECTED 2/3
__________________
C&C/Smog work |
|
|
|
|
#14 | |
|
Humblest person ever
Join Date: Aug 2009
Posts: 1,650
London, UK
|
Machoke has a UU analysis. For the sake of consistency that needs to be taken down if this is rejected (in fact, it probably needs to be taken down anyway). Seems really odd though.
__________________
Quote:
|
|
|
|
|
|
#15 |
|
pronounced "Honko"
![]()
Join Date: Dec 2009
Posts: 1,024
|
Being rejected in RU doesn't necessarily mean it couldn't have a UU analysis; Lapras, Klinklang, and Carracosta all have OU analyses even though they've been rejected for UU. Machoke probably should be removed, especially since Machamp is in UU, but that's something for the UU team to figure out.
And sorry NoBlue but I'm rejecting this as well. It's just too vulnerable to residual damage and doesn't have enough to offer over Poliwrath and Hariyama as a bulky Fighting-type. QC REJECTED 3/3
__________________
![]() |
|
|
|
|
#16 |
|
Join Date: Oct 2010
Posts: 1,465
|
Okay, thanks for the quick replies guys.
|
|
|
| Thread Tools | |
|
|