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Old May 10th, 2013, 1:56:32 PM   #1
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Default Numel (QC: 1/3)

Old analysis is pretty old and bad imo. Changed the Stockpile analysis name to RestTalk as I really don't think Stockpile is necessary for Numel to do well. It's primary job is walling steels and grasses. Stockpile still gets first slash in slot 4 as it does make it a great late game sweeper if there are no water types around.

[Overview]
-It's a Camel
-Simple is really cool with boosting moves and allows it to differentiate itself from other fire types
-Ground typing makes it one of the best checks in the tier to Magnemite.
-4x weak to water which sucks. Ground types also laugh at it.

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Lava Plume
move 4: Stockpile / Earth Power
item: Eviolite
ability: Simple
nature: Bold
evs: 196 HP / 116 Def / 156 SpD

[SET COMMENTS]
-amazing check to most steel/grass/electric types. easily beats magnemite/bronzor/ferro/pawniard/foongus/shroomish etc...
-rest talk is the only way numel can recover. it also means it's a great switch in to foongus and shroomish as it doesn't care about status.
-Lava plume has that great burn chance to help beat random fighters and is its most reliable stab
-Stockpile is incredible due to simple allowing it to late game sweep once waters/grounds are gone. also makes it a good check to a bunch of random things.
-Earth Power is a nice option if you don't think stockpile is necessary. This is good at surprising chinchou/tirtouga switch ins. It also means it can wall fire types well.

[ADDITIONAL COMMENTS]
-evs/nature/item is standard, nothing to say here
-alternative moves are curse (but Sp.Def isn't usually good enough) and toxic.
-If you're feeling really gutsy you can drop sleep talk in favour of something else but being a sitting duck for 2 turns is silly.
-team mates: Anything that beats waters and grounds. Lileep is pretty much the no.1 partner. Ferroseed works too. basically any grass type is numel's best friend. must be noted that numel takes on all the steel types that they struggle against.
-heal bell support is nice as that allows numel to rest up and switch out without worrying about being worn down a lot. chinchou works well and numel takes on the grass types that it hates.
-numel loves toxic support as that really helps it stall out opponents with stockpile/sleep talk. Tentacool can set up toxic spikes which is cool.
-numel could fit into a sand team nicely with sandstorm helping stall out the opponent. it also helps sand teams, taking on grass types. compounds on water weakness though.

[SET]
name: Flame Charge
move 1: Flame Charge
move 2: Fire Blast
move 3: Earth Power
move 4: Hidden Power Electric
item: Life Orb
ability: Simple
nature: Modest
evs: 240 SpA / 236 Spe

[SET COMMENTS]
-Flame Charge is basically a free agility for Numel. The idea of the set is to revenge kill something that's been weakened and then sweep with Life Orb and +2 speed.
-Fire Blast is powerful.
-Earth Power KOs bulky Chinchou after rocks is a reliable STAB move in terms of accuracy.
-HP Electric is the best option against Staryu and Mantyke. It's better than HP Grass as Earth Power already hits Chinchou and Wooper is rare. Fire Blast also hits ground types harder than HP Grass

[ADDITIONAL COMMENTS]
-Life Orb is necessary otherwise it's far too weak.
-Ancientpower can be used in the last slot. This can hit Flyers and if it gets that +2 boost to every stat, your opponent might as well say gg.
-teammates:
-water types need to be weakened so the usual grass types are good.
-water types make good team mates and often lure things that numel can set up on like Magnemite, Ferroseed, Foongus etc...
-Numel has difficulty breaking through some of the more bulky pokemon in LC. Knock Off support is really nice from Mienfoo, who can check bulky pokemon like Porygon, Lileep and Lickitung.
-Pokemon that are really powerful, like Murkrow, can weaken the opponent's team making them good partners.

[Other Options]
-If you're not running a boosting move, then Own Tempo is occasional useful especially against parafusion Krow.
-Physical LO set with Flame charge, EQ and Rock Slide. doesn't have many physical attacking options though.
-Howl is a pseudo-swords dance on Numel but it's too hard to set up.
-Some kind of bulky attacker set of Stealth Rock/Toxic/Lava Plume/Earth Power can be used but it has no recovery which sucks.
-Amnesia or Curse can be used but Stockpile is almost always the superior option.
-Will-o-Wisp to cripple stuff but it's generally not useful enough.
-Yawn as well I guess... waste of a moveslot though


[Checks and Counters]
-All the water types. Mantyke only fears HP electric. Wooper, Staryu, Slowpoke etc...
-tirtouga and chinchou can beat it but must be wary of Earth Power
-Drilbur outspeeds a +2 numel in sand and KOs.
-Hippopotas whirlwinds out any boosts or hits hard with EQ
-Diglett can trap and kill.
-Dragon types- RestTalk Dratini will stall it out.
-Munchlax
-Taunt users like Misdreavus and Vullaby shut down the first set.
-Bulky pokemon that can survive a LO Fire Blast like Porygon, Misdreavus, Vullaby, Lickitung, Timburr can take a hit and KO the second set back easily as it's really frail.
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Last edited by Corkscrew; May 12th, 2013 at 11:27:24 AM.
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Old May 10th, 2013, 2:18:12 PM   #2
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Mention Taunt users as checks to Stockpile Numel, especially Misdreavus who can take unboosted Lava Plumes or stomach one LO Fire Blast from the other set before knocking Numel out of the park with Shadow Ball.

Otherwise, I don't see anything particularly wrong!


QC Approved 1/3
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Old May 10th, 2013, 2:22:38 PM   #3
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Made those changes Hawkstar, and also mentioned other bulky pokemon that can stomach a Fire Blast.
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Old May 10th, 2013, 2:56:47 PM   #4
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You could probably add Stealth Rock to OO, as Numel does get the move and it can be run on a defensive set.

On the offensive set, add Flamethrower to AC, for people that are afraid of miss. It is still moderately powerful. It does, however, miss out on a few KO's.

Also for the offensive set, you should add some more Pokemon to teammates- as Numel has a lot more problems than just Water- and Ground-type Pokemon. Strong attackers that can muscle past walls, such as Murkrow (who also lures in Steel-types), or things that can hit hard physically and break special walls (Fighting-types)

Nice job!
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Old May 10th, 2013, 3:19:51 PM   #5
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Imo slash Earthquake with HP Electric in the last slot of the LO set and mention a Naive / Hasty nature with 36 Atk / 236 SpA / 236 Spe in set comments (which you would use with EQ -> HP Electric). 36 Atk Earthquake actually has a small chance to OHKO Chinchou (which Earth Power cannot do). With SR, Earthquake has a 74.36% chance to OHKO Chou, so it's worth using since Mantyke is way less common than Chinchou.

"On the offensive set, add Flamethrower to AC, for people that are afraid of miss. It is still moderately powerful."

I disagree with this actually because switching from Fire Blast to Flamethrower means you can no longer OHKO Foongus 100% of the time. Fire Blast also has a small chance to OHKO Bronzor unlike Flamethrower. I guess you can mention it, but only mention that Flamethrower is bad and not worth it lol.

Nice job so far!


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Old May 12th, 2013, 11:08:55 AM   #6
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240+ SpA Life Orb Numel Earth Power vs. 76 HP / 228 SpD Eviolite Chinchou: 18-26 (72 - 104%) -- 93.75% chance to OHKO after Stealth Rock

36 Atk Life Orb Numel Earthquake vs. 76 HP / 132+ Def Eviolite Chinchou: 18-26 (72 - 104%) -- 93.75% chance to OHKO after Stealth Rock

This is against the onsite rest talk set using honko's calculator (the one on PS), did you use a different set to calc?

I'm not gonna add flamethrower, because you have Earth Power as a reliable STAB, and Fire Blast pretty outclasses flamethrower completely.
Adding some wallbreakers as partners to the offensive set. also mentioned knock off support.
Mentioned Own Tempo in OO if you're not running a boosting move. It's a useful niche as ground-typing + own tempo means parafusion krow can't parafuse it.
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Old May 12th, 2013, 11:29:58 AM   #7
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@corkscrew for whatever reason I thought you were running Timid (and I probably had a different EV spread on Chinchou). I guess disregard the EQ suggestion then
edit: my chinchou set was Calm instead of Bold, so that explains that
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Old May 12th, 2013, 11:31:56 AM   #8
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so does your QC check still stand then?
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Old May 12th, 2013, 11:34:13 AM   #9
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I want replays on offensive. It sounds stupid.
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Old May 12th, 2013, 2:17:20 PM   #10
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http://www.pokemonshowdown.com/replay/lc-18283368

This is the only one I have atm, I'm trying to get more. I know it's not the best, but it's hard to find ones on ladder. The crit on Drifloon didn't matter as I could've HP Electric'd and still outsped Scarf Mienfoo and Scarf Chinchou.
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Old May 12th, 2013, 7:38:34 PM   #11
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Quote:
Originally Posted by Fat Corkscrew View Post
so does your QC check still stand then?
yes it does
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