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#1 |
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Join Date: Mar 2011
Posts: 3,318
Australia
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Rules
Pokemon: 2v2 Format: NFE Doubles DQ: 1 day Items: None Switch: NO Abilities: One 3 Recovers/3 Chills Arena The Tower of Heaven Field Type: Flying Complexity: Intense Format: All Restrictions: No water source, No digging, No rain or hail, No Grass Knot Description: About 20m in diameter, this battlefield is the aerie of the Tower of Heaven, a colossus that extends high into the atmosphere, and home to an entity simply known as the Deity. Golden blocks litter the battlefield, about two to three meters apart, and are both a size and weight class of 1. The battlefield is so high up that it pierces the clouds, which makes rain and hail impossible, but the open sky and all the dust atop the tower make sun and sandstorms viable. The floor is made of tough, thick stone, and is thus impossible to dig through. It's also devoid of water or vegetation, so Grass Knot or certain water moves like surf are impossible. While a pokemon that can fly or levitate can return to the battlefield if s/he is thrown off the tower, those who can't will fall to their deaths (translation: instant KO). Seismic moves are allowed, as the tower somehow repairs damage to it by itself. Finally, since the Deity does run this tower, you must adhere to whatever law He dictates, or else He's gonna smite ya. The Book of Laws: At the end of each round, the ref will rng d20. Whatever number it hits, the corresponding law in the list below will be in effect for the following round. If a law is explicitly defined to take place on a certain round (e.g. "thou shalt not waste my time" in round 20), then that law will be in effect instead. Only one law will be in effect at a time. Each pokemon involved in the battle has an individual smite counter, which is set to 1. At the end of each round, if a pokemon at some point in the round has broken the law currently in effect, the deity will smite the offending pokemon, dealing a typeless (10 * smite counter) in damage. Following penalty, the offending pokemon's smite counter will be increased by 1, to a maximum of 5. Switching the pokemon out will reset its smite counter to 1.
The Laws
TheMogRunner's Team
UFO the Magneton
Rum the Riolu
yarnusvshartiwg's Team
Pow! the Aipom
Zzz! The Munchlax
Turn Order TheMogRunner selects abilities yarnusvshartiwg selects abilities and issues actions TheMogRunner issues actions I ref Good luck!
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CAP ASB Team Last edited by deadfox081; Jan 15th, 2012 at 9:24:23 AM. |
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#2 |
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Join Date: Mar 2010
Posts: 1,829
In the world, but not of the world
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I don't care what abilities you use. 1 sub, though. I feel I have been severely counter-teamed, but no matter.
Aipom: Run Away Munchlax: Thick Fat Aipom: Bounce (Riolu), Fire Punch (Magneton), Bounce(Riolu) If Riolu uses a damaging fighting move on you on A2, use Counter Munchlax: Earthquake, Substitute (20), Earthquake If Riolu uses a damaging fighting move on you on A2 or A3, use Counter. |
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#3 |
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Join Date: May 2011
Posts: 626
Michigan
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yah sorry about that... I haven't used my Magneton in a long time.
Magneton: Sturdy Riolu: Steadfast Magneton: Levitate
why
- Rain Dance - Thunder (aipom)Riolu: Counter (aipom) - swords dance - Counter (aipom)
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Currently available :) See my ASB team! I can also sub-ref if you want. Reffing Profile... You sir R a n00b! greater than, colon, hyphen, left parenthesis >:-( *Kupo* |
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#4 |
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Join Date: Mar 2010
Posts: 1,829
In the world, but not of the world
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Yeah, I knew about levitate. I was just hoping you didn't. At least it hits Riolu super-effectively.
Edit: oops. that's actually good, though. Last edited by Yarnus of Bethany; Jan 11th, 2012 at 10:30:07 PM. |
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#5 |
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Join Date: May 2011
Posts: 626
Michigan
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but he is not part steel until he evolves
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Currently available :) See my ASB team! I can also sub-ref if you want. Reffing Profile... You sir R a n00b! greater than, colon, hyphen, left parenthesis >:-( *Kupo* |
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#6 |
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Join Date: Mar 2011
Posts: 3,318
Australia
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![]() UFO (U) | Rum (M) HP: 90 | HP: 90 EN: 100 | EN: 100 Spe: 70 | Spe: 60 Sturdy | Steadfast Smite: 1 | Smite: 1 VS. Pow! (M) | Zzz! (M) HP: 90 | HP: 120 EN: 100 | EN: 100 Spe: 85 | Spe: 5 Run Away | Thick Fat Smite: 1 | Smite: 1 Law 1: The Book of Laws is blank We're kicking off this battle between some not quite fully grown Pokemon in the most precarious of positions. The fates have decided to go easy on us in the beginning and allow free roam of this Kingdom without imposing on of their many laws, so lets get down to it. Pow! apparently fears no height as he Bounces even higher in the air than the already menacing tower they are fighting on. UFO also takes skyward, although this is only a minor Levitation. Nevertheless both are certainly protected from Zzz!'s Earthquake and it is only Rum who takes damage, albeit rather muted. This sequence ends with a bang however, as Pow! crashes down on Rum with all its might. Thankfully for his trainer Rum was able to maintain his composure and turn the damage against the Aipom by Countering the blow! The zippy Aipom is right back on the attack to kick off the middle of the round and aims a Fiery Punch at UFO that singes the magnet's metallic skin. The Magneton then bursts into a peculiar dance that one might imagine is designed to bring forth Rain. Unfortunately given our current position is far above the clouds it was all kind of a waste. Rum is also dancing, but this is a Dance of Swords designed to hone its attacking skills for later. Zzz! moves last as all Munchlax should and uses some of its superfluous HP to form a sturdy Substitute. The end of the round largely mirrors the first as Pow! once again leaps high into the air. UFO seems to have a plan for the jumping monkey, but unfortunately the lack of rain allowed in Heaven means he is left dealing with a rather inaccurate Thunder and a miss tops off his rather useless round. Munchlax is meanwhile creating another Earthquake to hurt only Rum and Pow! compound's the fighter's problems by once again Bouncing on him. In fact this one hits with such force that poor Rum ends up paralyzed and whatever he was planning to end the round is neutered by the said affliction crippling him. Just as the battlers are recovering their breath a a booming voice comes down upon the tower and informs us all that... once again no Laws will be in effect for the next round. How boring.
Calculations
![]() UFO (U) | Rum (M) HP: 76 | HP: 38 EN: 77 | EN: 79 Spe: 70 | Spe: 60 (15) Sturdy | Steadfast N/A | Parlyzed (10%), +2 Att Smite: 1 | Smite: 1 VS. Pow! (M) | Zzz! (M) HP: 64 | HP: 100 EN: 78 | EN: 68 Spe: 85 | Spe: 5 Run Away | Thick Fat N/A | Substitute (20) Smite: 1 | Smite: 1 Law 1: The Book of Laws is blank TheMogRunner issues actions yarnusvshartiwg issues actions REFEREE
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CAP ASB Team |
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#7 |
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Join Date: May 2011
Posts: 626
Michigan
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well... OK
UFO: Lock on - Zap Cannon (Pow) - Spark (POW) If a ground type move is used Levitate but only once and push actions back Rum: Hi jump kick(POW) - Brick break(POW) - Reversal (Zzz) If Counter is used change current action to swords dance, do not push actions back
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Currently available :) See my ASB team! I can also sub-ref if you want. Reffing Profile... You sir R a n00b! greater than, colon, hyphen, left parenthesis >:-( *Kupo* Last edited by TheMogRunner; Jan 12th, 2012 at 8:59:55 AM. |
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#8 |
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Join Date: Mar 2010
Posts: 1,829
In the world, but not of the world
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Pow! - Fake Out (Ufo), Bounce (rum), Fire Punch (UFO)
Zzz! - Earthquake, Zen Headbutt(rum), Earthquake |
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#9 |
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Join Date: Mar 2011
Posts: 3,318
Australia
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![]() UFO (U) | Rum (M) HP: 76 | HP: 38 EN: 77 | EN: 79 Spe: 70 | Spe: 60 (15) Sturdy | Steadfast N/A | Parlyzed (10%), +2 Att Smite: 1 | Smite: 1 VS. Pow! (M) | Zzz! (M) HP: 64 | HP: 100 EN: 78 | EN: 68 Spe: 85 | Spe: 5 Run Away | Thick Fat N/A | Substitute (20) Smite: 1 | Smite: 1 Law 1: The Book of Laws is blank Pow! leads off even speedier than usual with a Fake Out on the UFO. Man STAB on that move makes a big difference. The move was so swift in fact that the magnets are all confused and do absolutely nothing. Rum has something in store for the Aipom, and a Hi Jump Kick to the face says Pow! right back to it. Zzz! likes his Earthquakes so he goes ahead and makes another one. But this one hits everyone else on the field, including his own team mate. Woops. The very cheeky monkey goes back to his Bouncing, at least he looks to be having fun. UFO is able to tap into his analytical side and send a red laser beam all the way up to the sky high Aipom to ensure that his next attack hits right on target. Unfortunately this does not help his team mate, and Rum tries in vain to hit Pow! with a punch. Munchlax meanwhile has a Headbutt to greet Rum before Pow! sends him packing as he lands from his Bounce. Thanks for coming, buddy. Pow! throws another Fire Punch at the Magneton, and this one manages to burn even his steel skin. UFO is finally able to do something meaningful and responds with a slow yet uncharacteristically accurate Zap Cannon at Pow! As usual, the move leaves its target severely paralyzed. Zzz! rounds us out with his favourite move, the Earthquake. Only this time he comes mere inches away from knocking out his own team member. Good thing he didn't, because I have no idea how to handle that counter wise. As the burn singes into UFO a booming voice comes from above the tower and tells everyone to play nice and not push towards an unfair advantage. Unfortunately for UFO this ruling may have come too late to save it.
Calculations
![]() UFO (U) | Rum (M) HP: 26 | HP: -2 EN: 63 | EN: 37 Spe: 70 | Spe: 60 (15) Sturdy | Steadfast Burned | Parlyzed (5%), +1 Att Smite: 1 | Smite: 1 VS. Pow! (M) | Zzz! (M) HP: 2 | HP: 100 EN: 61 | EN: 44 Spe: 85 (21) | Spe: 5 Run Away | Thick Fat Paralyzed (20%) | Substitute (20) Smite: 1 | Smite: 1 Law 17: Thou shalt not overpower thine foe yarnusvshartiwg issues actions TheMogRunner issues actions REFEREE
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CAP ASB Team Last edited by deadfox081; Jan 15th, 2012 at 9:12:51 AM. |
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#10 |
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Join Date: Mar 2010
Posts: 1,829
In the world, but not of the world
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Earthquake hits UFO 2.25 weak, not 1.5. UFO should have taken 10 more damage.
Pow! Endure, Fire Punch, Brick Break Zzz! Earthquake, Double Team, Earthquake If Levitate: snatch |
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#11 |
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Join Date: May 2011
Posts: 626
Michigan
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hmmm...
Levitate - thundershock (POW), Levitate
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Currently available :) See my ASB team! I can also sub-ref if you want. Reffing Profile... You sir R a n00b! greater than, colon, hyphen, left parenthesis >:-( *Kupo* |
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#12 |
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Join Date: Mar 2011
Posts: 3,318
Australia
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UFO (U) HP: 26 EN: 63 Spe: 70 Sturdy Burned Smite: 1 VS. Pow! (M) | Zzz! (M) HP: 2 | HP: 100 EN: 61 | EN: 44 Spe: 85 (21) | Spe: 5 Run Away | Thick Fat Paralyzed (20%) | Substitute (20) Smite: 1 | Smite: 1 Law 17: Thou shalt not overpower thine foe Pressing the advantage as any good Pokemon should do Pow! goes ahead and sets itself up to Endure whatever is incoming this round. Zzz! also has a highly unusual burst of speed, as he looks poised to Snatch anything interesting UFO is going to do. Sure enough the magnets look once again to Levitate from the pillar but through some strange concoction of Pokemon logic Munchlax is indeed able to steak the effect and begins to float itself. I don't want to be under him when this wears off. UFO then basically wastes its time firing off a Thundershock at the Endured Aipom. Shame too as the move would have done more than enough damage to knock the annoying little monkey out under normal circumstances. Pow! responds mercilessly with a Fire Punch that brings UFO almost as near to the bottom of his HP bank as Pow! itself is. All the while Zzz! is a little confused as his trainers' lack of instruction and basically just floats around doing nothing. Zzz! and UFO play the same game as action 1, with the net result being me getting to watch the absurdity of a levitating Munchlax a little longer. Pow! sharply puts a stop to this though by knocking out UFO with a Brick Break. In fact it his critically just to rub in exactly how dominant that silly thing has been in this match. A darn shame too, this one didn't even last long enough for me to see what fun the arena could provide.
Calculations
UFO (U) HP: -8 EN: 51 Spe: 70 Sturdy Burned Smite: 1 VS. Pow! (M) | Zzz! (M) HP: 1 | HP: 100 EN: 35 | EN: 28 Spe: 85 (21) | Spe: 5 Run Away | Thick Fat Paralyzed (15%) | Substitute (20), Levitate (2a) Smite: 1 | Smite: 1 yarnusvshartiwg wins! Prizes yarnusvshartiwg 2 CC Pow! the Aipom: 1 EC, 2 MC, 1 DC, 2 KO Zzz! the Munchlax: 1 EC, 2 MC, 1 DC TheMogRunner 2 CC UFO the Magneton: 1 EC, 2 MC, 1 DC Rum the Riolu: 1 EC, 2 MC, 1 DC deadfox081 5 UC
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CAP ASB Team |
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#13 |
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Join Date: May 2011
Posts: 626
Michigan
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And that is why I love aipom. Good game yarnushsomethingorother.
__________________
Currently available :) See my ASB team! I can also sub-ref if you want. Reffing Profile... You sir R a n00b! greater than, colon, hyphen, left parenthesis >:-( *Kupo* |
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