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Old Dec 31st, 2011, 2:06:34 PM   #1
GatoDelFuego
U HAVIN A FOKIN GIGGLE THER M8 ILL BASH YE HEAD IN I SWEAR ON ME MUM
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Default My Final Gen 4 Team

Hello, Smogon, this is GatoDelFuego here. I've been lurking around the site for quite a while, posted for a bit back in suspect round 4 (or 5?), but never really did anything else. This is a team I made in the twilight days of DPP, and after that switched over to BW. I wanted to know what you guys think of the team, keep in mind that it is a bit old. It was the best I ever did in Generation 4, and I hope that you guys have as much fun reading about it as I did using it. Enjoy!

TEAM BUILDING PROCESS
...


FINAL TEAM


IN DEPTH-LOOK

Lead: 300

Gallade @ Life Orb
Jolly:
252atk/252spd/4hp:
Close Combat
Zen Headbutt
Shadow Sneak
Ice Punch

As said before, this Gallade is very strange, but works absolutely perfectly. It is capable of beating most every common lead. It generally goes down very quickly, but this is often not a problem for the team. In the event that it is still around, I can use its massive Attack stat with STAB Close Combat to rip through opposing Pokemon.



Wall-ish: Riot Shield

Bronzong @ Leftovers
Sassy:
252hp/84atk/80def/92sp.def:
Gyro Ball
Stealth Rock
Hidden Power Ice
Earthquake

Bronzong is most used in my team as a defensive pivot. I can come in on an earthquake directed at Magnezone or Tyranitar and easily set up Stealth Rock. The EV's provide enough power to take out Dragonite in one or two hits of HP Ice, and Gyro Ball often manages to do a fair amount of damage to anything frail or that doesn't resist it.



The Main Attraction: Reptar, Danny and AU 313

This is such an effective core. Almost nothing is completely safe from the 3 attackers, and that what isn't KO'd is left bleeding and broken

Tyranitar @ Choice Band
Adamant:
160hp/252atk/96spd:
Pursuit
Crunch
Stone Edge
Aqua Tail

CB Tyranitar is a monster of a Pokemon. Many times it can come in on a resisted attack, take it like a boss, and Pursuit as the Poke tries to flee in vain. If Pursuit is not the desired move, almost nothing will enjoy taking a STAB Crunch or Stone Edge off 604 Attack. It's bulky, too. With a Sp. Def boost from sandstorm, Heatran is easily managed, as well as other Magnezones and Vaporeon. Once, I saw it take a +1 Waterfall from an offensive Gyarados. A GYARADOS.



Gengar
@ Life Orb
Timid:
252sp.atk/252spd/4sp.def:
Substitute
Pain Split
Shadow Ball
Focus Blast
For a long time, Gengar has always been my favorite spinblocker. It's not as expected to be used to block the spinning, as most players see it as an offensive Pokemon. This is absolutely true, however. Gengar has the speed and Special Attack to punch great holes through the opposing team, and then able to fill up its HP for free when a Blissey comes in unawares. Sandstorm helps contribute to the HP lost every turn, as well as Life Orb.



Magnezone @ Leftovers
Timid:
40hp/252sp.atk/220spd:
Substitute
Thunderbolt
Hidden Power Fire
Thunder Wave

I do love to use Magnezone on any team. I can just imagine the look on player's faces when they revenge kill my Gallade with a Scizor's Bullet Punch, then only to have their sweeper removed by Magnezone's Hidden Power Fire. Skarmory and Forretress are also removed, often before they can set up too many hazards. Substitute is a huge blessing to Magnezone, because often it can set up for free on a steel, then allowed to get a free hit off on an opponent as they break the Substitute. Thunder Wave also allows other Pokemon to sweep very easily. Some players nowadays haven't seen the full effect of Magnezone due to team preview, and so lack the Holy-Shit-A-Magnezone-My-Steel-Type-Is-Dead feeling.

Speaking of hazards, I enjoy to make my team so that it is largely unaffected by Toxic Spikes. In this case, Tyranitar is the only thing that is affected at all, which often does not bother it, seeing as it can usually take out 1-2 pokes anyway.



Revenge Killer: Patrick

Starmie @ Choice Scarf
Timid:
252sp. atk/252spd/4hp:
Hydro Pump
Thunderbolt
Ice Beam
Trick

A very, very unseen set, but a very, very, VERY effective one. The opponents will never see this coming. Scarf + base 115 speed allows Starmie to revenge almost all other scarfers, as well as +1 Dragonite and +1 Gyarados. If a wall switches in that cannot be beaten by the other pokes, I can trick it instead, crippling it for good.



Well, that concludes my team, if you have any suggestions that could make it better, that would be cool, but I've mainly made this thread as a testament to 4th Gen's success and great fun. Farewell, DPP, it was a great saga.

That's it guys, I hope you enjoyed reading!
-GatoDelFuego

Minor Threat List:
...


Importable: If anyone STILL plays DPP OU, and REALLY loves the team...heck, I'm fine with that. I'd be glad if the team saw some usage by anybody.
...

If people really want it, I might post a complete threat list sometime in the future.

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Last edited by GatoDelFuego; Dec 31st, 2011 at 2:25:18 PM.
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Old Dec 31st, 2011, 4:34:56 PM   #2
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Hi Gato. Great team. I just have a few things.

First off, you mentioned your issues with three pokemon, specifically Breloom. Luckily, there is one pokemon who deftly handles all three of your mentioned threats: CM Celebi. Celebi can shrug off Seed Bomb, Focus Punch, and Stone Edge from Breloom and packs a nice Leech Seed immunity too. Against Suicune, she can set up right alongside her (except CroCune, but Starmie beats that variant easily). Hippodown is pulverized by Grass Knot, but you need to watch out for the rare Crunch. Here's the full set:


Celebi@Leftovers
Bold Nature, 252 HP/220 Def/36 Spe
Calm Mind
Recover
Grass Knot
HP Fire/Earth Power

Calm Mind Celebi isn't as popular as it once was, but it remains a force to be reckoned with if allowed to set up. With a great boosting move and access to Recover, Celebi can find numerous opportunities to nab the multiple boosts it needs to bulldoze through teams. Grass Knot is your STAB, while the last move lets you beat certain would-be-counters (HP Fire for Scizor and Earth Power for Heatran). Pick whichever suits your fancy. If you prefer a more offensive Celebi, Nasty Plot can be used instead with max Speed and Special Attack EVs. However, Suicune has a much easier time with this variant, especially if you forgo Recover for a third attacking move.

If you plan on using Celebi, I'd replace Gallade and move Bronzong into the lead slot. Gallade is an awesome pokemon, but right now he's kind of a sixth wheel, not really covering any vital weaknesses. It's better to cover the problematic pokemon you mentioned.

Last, I'd recommend you replace Thunder Wave on Magnezone with Flash Cannon. Magnezone has such a great Special Attack, it's almost a waste of a turn to paralyze an opponent as they break your Sub. Flash Cannon lets you maim poke on who otherwise laugh at you, such as Flygon, Hippowdon, and to an extent Tyranitar.

I hope that helps. Good luck!
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Old Jan 1st, 2012, 11:27:17 PM   #3
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That is a fantastic suggestion, I think that would work really well. I would do it instantly but it means taking out Gallade. Bronzong handles most leads really well, but I'm unsure what I would do about machamp and to a lesser extend azelf. Azelf can taunt bronzong and then fire blast it, and machamp can beat it with its dynamicpunch. However, flash cannon on magnezone sounds like a great idea. I've played with Flash Cannon magnezone in the 5th gen and it works much better. Thanks for the rate!
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Old Jan 3rd, 2012, 12:02:15 PM   #4
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Hey, cool team. I have a few things.

I would replace your Gallade lead with a lead Celebi, since it can get up rocks and it is pretty underrated as a lead set. Here's the set you might want to try out:

Lead Celebi set


Next, I would go for Skarmory > Bronzong since Skarmory can just like Bronzong come in on EQs but has the opportunity to heal itself with Roost, something Bronzong cannot do. Skarmory can also phaze and lay up Spikes to get some extra entry hazard damage. Since your team is pretty offensively based, you definitely need some extra damage in the form of entry hazards. This is the preferred set:

Skarmory set


Last thing is your Gengar. It seems kinda misplaced in your team I think. You use it to do something against Bliss but there are other effective ways of dealing with this thing. You might want to try out Sub +3 attacks Machamp > Gengar. You had 3 Pursuit weaknesses in your team, so if you use Machamp over Gengar you have one Pursuit weakness less and a fighting type to take on Bliss and Pursuit users (especially Ttar, Scizor is taken on by Magnezone). This is the set:

Machamp set


Hope I helped you. Good luck!
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Old Jan 3rd, 2012, 1:51:28 PM   #5
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The lead Celebi is borderline genius, it can probably beat machamp as well as the threats I had earlier.

I hate skarmory, just personal preference, and will (unfortunately) never use it on a team. Sorry :S

Gengar isn't going anywhere. It's needed for the core described, and it also spinblocks. Generally, pursuit is not a problem because scizor is taken care of by magnezone, and tyranitar is generally not a problem .I think that gengar actually outspeeds scarfed tyranitar...or it takes a pursuit...or im not sure. Starmie is really not used unless something sets up, and if I have to trade starmie for taking out a boosting attacker, I'll do it.

Thanks nonetheless!
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Old Jan 3rd, 2012, 4:21:13 PM   #6
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So if you're going to use that Celebi lead you need a different moveset for Bronzong, since Celebi already has the SR. Maybe you might want to try out the screens set:

new Bronzong set


Something else to consider is using Forretress > Bronzong so you'll have a rapid spinner and your choice users can come in more safely. This is the set:

Forretress set


Really bad though you don't like Skarmory. It would fit perfectly into your team, adding another Dark and Ghost type resistance for attacks aimed at Gengar and Starmie. Forretress could also fulfill this role, but lacks the recovery move, just like Bronzong.

Hope you will appreciate it!
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