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#1 |
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Join Date: May 2010
Posts: 356
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Hey, why haven't you gotten a thread yet?
![]() ![]() 60/75/85/100/85/115 Abilities: Natural Cure: Ailments are cured upon switching. Illuminate: Increases chance of encountering Wild Pokemon. (Useless) Analyze (Dream World): Increases power of moves if moving after opponent. Since Analyze is practically a waste unless using it in some weird gimmick Trick Room or very bulky slow Starmie, this means we can generally focus on using Starmie in all its 4th gen glory with its new moves learned in 5th gen. New moves gained in Gen V: Psycho Shock Boiling Water Mirror Type Telekensis Canon Starmie's new moves are tiny, but still ultimately useful. Psycho Shock and Boiling Water are both huge for the shining star. The other 3 aren't quite as great though. LOMie Natural Cure 252SAtk, 240Spd, 18HP Life Orb Timid ~Ice Beam/Rapid Spin ~Hydro Pump/Surf/Boiling Water ~Thunderbolt ~Psycho Shock/HP Fire/Recover/Rapid Spin Starmie's biggest gain was Psycho Shock, which lets it pulverize physically weak opponents (hi Chansey). Psychic is becoming a more valuable offensive type due to all the Fighters running around. Starmie really needs Hydro Pump/Surf for power over Boiling Water here. I don't have the calculations to see how much power Starmie loses for running Boiling Water though. One can still run Rapid Spin and Recover both over Ice Beam to function similarly to the old Rapid Spin set, swapping in Boiling Water as its STAB attack. Starmie also enjoys blasting the two biggest new Ghosts, Burungeru and Shandera for SE damage with Hydro Pump and Tbolt. HP Fire also allows Starmie to severly dent Scizor, Forretress and Nattorei. Starmie runs 240Spd with Timid to outrun Timid Jaroda, but it's still possible to run 252 to speed-tie with other Starmie as well as Azelf. Star of Choice 252SpA, 252Spd, 4HP Timid Choice Scarf/Specs ~Surf ~Ice Beam ~Thunderbolt ~Trick/Psycho Shock/HP Fire Functionally similar to the old Choice sets. Starmie now has the option of running Psycho Shock to nail physically weak opponents. HP Fire hammers Scizor and Nattorei. I was thinking of running a bulky Starmie which runs just enough speed to outrun Breloom and using Boiling Water, but I can't really work out the spread for it. Last edited by Axa; Nov 22nd, 2010 at 8:01:03 PM. |
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#2 | |||
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Back from the dead.
Join Date: May 2010
Posts: 730
New York City
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More data for your convenience:
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With Nattories running all over the place, I think it might be a good idea to run HP Fire on the LO/Choice sets. This might make Starmie one of the few pokemon who laughs at those damn Nattorie/Burunguru cores. Actually, I think 0 speed, neutral nature Starmie outspeeds Jolly Breloom by 4 points (and I've never seen a scarfLoom on the PO servers before). You might want to put 12 EVs in speed though, 'cause that will allow to outrun 0 speed Erufuun. I suck at defensive EVs, though =/ |
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#3 | |
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Join Date: Nov 2009
Posts: 304
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#4 |
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Join Date: Apr 2010
Posts: 538
Doing a handstand at the South Pole
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I think that Starmie can run a stall breaking set this generation:
Starmie @ Choice Specs Timid Nature 4 HP, 252 SpAtk, 252 Speed -Trick -Psycho Shock -Hydro Pump -Thunderbolt/ HP Fire/ Ice beam This would allow Starmie to cripple a wall with trick, or run right through it with specs boosted attacks. Psycho Shock also allows it to go 'mixed' and run through Chansey/Blissey. Thoughts?
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#5 |
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pewpewpew
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Join Date: May 2010
Posts: 1,555
Bethesda, MD
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Life Orb Starmie is absolutely awesome. It outspeeds almost all of the new pokemon, while retaining its awesome coverage and STAB. It also gets Psycho Shock. I haven't actually used Psycho Shock very extensively, but on paper, it's awesome. 2HKOing Blissey after SR? Yes please.
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#6 |
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Join Date: Nov 2010
Posts: 1
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what do u think of this moveset?
200 sp, 252 sp.a, 58 sp. d timid w/ Leftovers ~Psychic/Psycho Shock ~Hydro Pump/Surf/Boiling Water ~Thunderbolt/Ice Beam/Power Gem ~Recover Psychic is better than Psycho Shock due to slightly higher base power, even with STAB. Hydro Pump is a reliable move and better than Surf if it has Max PP(8). However, Boiling Water can burn the foe and if it does, it is better in the long term. T-bolt and Ice Beam are better than Power Gem, but Power Gem gets crits a lot. Thunderbolt can OHKO Gyarados or Skarmory but Ice Beam can OHKO Flygon, Dragonite, Gliscor, and Breloom. Power Gem is not so good in OU but better in UU and NU. Some Sp. D is needed to utilize Recover if a scarfed pokemon or Jolteon comes out. PLZ comment on this moveset. |
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#7 | |
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Join Date: Apr 2010
Posts: 210
Pennsylvania.
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#8 |
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Join Date: Apr 2010
Posts: 538
Doing a handstand at the South Pole
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firest0rm, that set makes not a lot of sense. First off, spell things out, we're not texting each other. Second, why run lefties AND recover on an offensive Starmie; run life orb so you get added power and recovery. Why put special defense EV's on it? Just run 252/252 or put them in HP if you really need to be different. Psychic has poor coverage, so either run thunderbolt/ice beam/ HP fire in that slot, or psycho shock if you want to break walls. Boiling water is meant for tanks/walls as it is weaker, so use surf/hydro pump and pick whichever you like. In competitive, every move's PP is maxed, FYI. Again, Power gem sucks, so use the third slot to complement whatever you used in the first slot. At this point, your set has become pretty generic.
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#9 |
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Join Date: Sep 2010
Posts: 95
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I've always ran HP fire on my starmie. it was my little surprise for Scizor switch-INS, but now it looks like everyone is gonna be doing it now. :( frowny face
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#10 |
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Join Date: Aug 2006
Posts: 264
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I wouldn't say Analyze is a total waste. Maybe not as good as Natural Cure and Trick combined, but it does help take down Dragonite after a Dragon Dance or ExtremeSpeed, guarantees that a 0 or 4 Special Attack spinner Starmie's Surf will eliminate Doryuuzu, does more damage to Scarf Garchomp, hits Shell Break users or recipients harder, beats up on a Lucario without a Dark move who has to use ExtremeSpeed, hits Voltolos harder if he predicts Starmie switching and tries to use up Nasty Plot (since Mischievous Heart will have him going first), and stops Starmie from being total dead weight against Trick Room teams.
Granted that a lot of those can deal huge damage to a no-defense build and for some of them Starmie might even need screens in play depending how healthy it is, but the point is that it's not like Analyze has no potential value at all. Edit: Actually, Voltolos is kind of a bad example since it needs Light Screen or investment to take Ice Beam anyway, but the rest apply. Last edited by Jiggy; Nov 22nd, 2010 at 7:20:14 PM. |
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#11 |
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Join Date: May 2010
Posts: 356
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I've slashed in HP Fire on the sets.
Is there any use for a DS Starmie? Starmie@Light Clay Natural Cure/Analyze 252HP, 240Spd, 16SpA ~Light Screen ~Reflect ~Rest/Recover ~Boiling Water Concept is pretty simple, actually. Screens, heal as needed, BW a bit for burn hax. Rest goes with Natural Cure, obviously. I don't know the boost for Analyze, so that I'm a bit iffy about, but it seems like it would benefit Starmie in a lead position. Starmie hits Lead Aerodactyl with 16SpA with Boiling Water for 74.4-87.7% damage without any sort of boost. If Analyze is a 20% boost that goes up to 89-105%, which is actually pretty impressive, since if it burns Aerodactly it'll have gone down in one turn. You'd probably flat out lose against Roserade, though. |
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#12 |
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Join Date: Apr 2010
Posts: 538
Doing a handstand at the South Pole
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If you run rest, you definitely need natural cure. It also is not trying to do damage, just burn hax. It seems a little gimmicky on paper, because Starmie is frail even with dual screens, but correct prediction or a switch could give Starmie ample opportunity to set them up. I do think that dual screening is still handled better by bulkier pokemon like uxie or bronzong.
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#13 |
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Join Date: Apr 2010
Posts: 414
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Yah LO starmie worked splendidly for me as well.It outspeeds a lot of the current metagame (Barring shit like Dory >_>) and can ohk0 most of it with its amazing coverage.Really try it out guyz.
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#14 | |
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Join Date: May 2010
Posts: 356
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The main problem I'd have with it is that it speed ties with Azelf and doesn't learn SR or Taunt or U-Turn. It's also weak to Leaf Storm from Roserade. It's slightly bulkier and has reliable recovery, though, and Azelf's Explosion was weakened by half. I suppose Rapid Spin can go in somewhere if you want, but I'm not sure what it'd be able to replace. |
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#15 |
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Join Date: Apr 2010
Posts: 538
Doing a handstand at the South Pole
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Speed doesn't matter this generation now that mischievous heart exists w/ taunt. It won't work as a lead, but it could work as a late game set-up so that it can at least set one screen up before it gets taunted by erufuun/voltolos/tornalos/sableye etc. Also, how could a pokemon set up dual screens (read: dual) with a choice scarf?
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#16 |
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Join Date: Nov 2010
Posts: 439
It is such a secret place, the land of tears...
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I love Starmie to death and I'm so glad that its Life Orb set is still effective at the moment. It's one of my favorite sets of all time.
My one complaint is that it should have OBVIOUSLY gotten Regeneration! Seriously, what's up with that? |
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#17 |
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Join Date: Aug 2010
Posts: 1,884
The land of the champions
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Max SpA Starmie will do 18-23% with Psychic to Max Def/HP Bold Chansey with Evo Stone, and Psycho Shock will do around 23-27%, neither being a consistent 4HKO even, so I suggest Psycho shock be listed lower than recover and Rapid Spin. Also, HP Fire is just not very useful as it provides little coverage besides Nattorei
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#18 |
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Join Date: Apr 2010
Posts: 538
Doing a handstand at the South Pole
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Thanks for the calcs, how do they do against blissey? HP Fire lets it get super effective hits against steels like bronzong who ruin your fun, and Nattorei has enough usage that it may well warrant a spot on most sets.
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#19 | |
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Join Date: Aug 2010
Posts: 360
calm mind
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On a serious note, I've never found recover useful on starmie(ingame yes but...) hidden power fire and psychic(roopshin is scarier then chansey/blissy) are the best options for the last slot IMO.if your REALLY scared of rotom-w u could use grass knot but...that not very good at all. Starmies staying OU and might as well just be given a lifetime pass. |
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#20 |
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Join Date: Jan 2007
Posts: 162
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grass knot is useless for rotom-w. surf does more. grass knot only has 20 power, 40 when SE...
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#21 |
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Join Date: Mar 2007
Posts: 26
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I totally agree, it's like they switched Starmie and Slowking/bro's abilities. Starmie is the one with healing factor, Slowking the slow intelligent one...
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#22 |
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Join Date: Sep 2010
Posts: 694
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Needs a Gravity set. Starmie has the right moves to abuse it (Hydro Pump, Blizzard, Thunder) and with so many Balloon users in the current metagame it's very useful to shut them down.
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#23 |
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Join Date: Jul 2006
Posts: 20
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I think Expert Belt deserves a mention on the Choice set. Starmie has a great movepool to hit a lot of Pokes for SE damage and you can use it to fake a choice item. When you faint something with for example Thunderbolt, your opponent might think he can set up some ground type for free. That's when you use an Expert Belt boosted Surf / Ice Beam.
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#24 |
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Join Date: May 2007
Posts: 2,509
Kingdom of the Two Seas
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I don't see Analyze being a viable trait to use over Natural Cure. Offensive sets need to hit fast, and bulky sets pretty much want NC.
Also, Psycho Shock does meh to Chansey/Blissey, even with Life Orb boosts |
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#25 | |
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Join Date: Nov 2010
Posts: 439
It is such a secret place, the land of tears...
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The saddest part is that Slowbro/King don't mind this switch too much since they could make use of both abilities regardless of which one they got, but Starmie can't use Analyze. For most intents and purposes, it's useless. |
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