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Old Jan 12th, 2012, 9:12:52 PM   #51
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brongzong is so good on paper but does really bad in practice - it can wall a lot of stuff, sure, but other than screens (and im not running screens + shell smash cause thats no fun to win with) he just sits there, and with no recovery he gets weared down really fast and soon stuff he was supposed to wall breaks right through him. At least registeel can paralize and flinch hax with iron head.
More people need to be using swampert offensively, its stats and typing are much more suited to bulky offense than defensive wall. Hitting roserade switchins that expect to take boiling water or even a weak ice beam and heal with giga drain get wrecked by CB earthquake
Also, while not as good as LO roserade for the most part, i really like calm max s.def/max sp.att roserade with giga drain, synthesis, spikes and sludge bomb. excellent bulky water counter and can really stay alive for a while with giga drain + synthesis. i honestly prefer synthesis > rest cause recovery or not rose wrecks sand teams
so yeah just my 2 cents
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Old Jan 13th, 2012, 12:06:00 AM   #52
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Spikes are definently a huge part of the meta right now. Spikes have the effect of really making you pay for a miss-play/overprediction. A failed double switch could cost two of your pokes about 30% of their hp. I still feel like people should just give some time to adjust, however. Put your thinking caps on, and just like in every other round, play around with some ways to better handle this Spikes-crazy meta. The meta is great right now and as FlareBlitz brought up, Spikes aren't breaking the meta like Staraptor or Drought were.
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Old Jan 13th, 2012, 12:10:01 AM   #53
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Against the speedy sand sweepers like Stoutland and Omystar, I have my own little saving grace. Granted, I need to activate unburdan prior to, but if I see a team with one of those fast sweepers, I get Sceptile out early, SD up, and acrogem. 700+ speed stops those fast pokemon in their tracks. Also, Sceptile is pretty amazing. Bronzong is a new counter for him, sadly, but he just kills so many things if you give him even 1 free SD.
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Old Jan 13th, 2012, 2:50:48 AM   #54
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I've been utilizing Bronzong in a very fun way lately, more of a viable gimmick actually. Guys, think of other ways to use these defensive behemoths!

Sandstorm really pisses me off.. If you don't have something that can counter Stoutland, you're screwed. It really takes at least one moveslot to not get overrun by sandstorm. Even Hippopotas is a good pokemon in this metagame. Still looking for the right balance between defensive pokes, offensive ones and things that can take sandstorm.

Although my previous argument is that sandstorm has to be prepared for, I also think that if you do have only 1 slot dedicated to taking sandstorm, you pretty much got the game.
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Old Jan 13th, 2012, 5:21:21 AM   #55
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Quote:
Originally Posted by Fat Banedon View Post
As for the politics, did you see people saying things like "LOL WHY IS THIS GUY ON THE SENATE, HE BASICALLY SAID YOU GUYS ARE ALL NOOBS THATS WHY DEOXYS-S IS OU"? I've also seen things like people trashtalking some of my posts when they thought I wasn't there. I don't like it, but w/e.
You know you may want to actually get the full side of the story before insinuating this considering that when they do trash talk a fellow senate member and such it tends to be a joke or their familiarity - least that is how I see it tends to be during the times I've joined. So I'd really be careful about such allegations - other than this is rather off topic.

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Originally Posted by Fat MegaKick View Post
brongzong is so good on paper but does really bad in practice - it can wall a lot of stuff, sure, but other than screens (and im not running screens + shell smash cause thats no fun to win with) he just sits there, and with no recovery he gets weared down really fast and soon stuff he was supposed to wall breaks right through him.
I'm having similar experience with Bronzong as well - while yes I do agree that he can catch things off guard should it opt to go the offensive route (I've used it for TR) and net some pretty neat OHKOes. I do find it somewhat difficult to keep alive with its lack of recovery as well as being easily forced out by Zapdos+fire types (assuming said fire types weren't baited into an EQ). I would want to try running Heatproof as a surprise to those fire types but given prevalence of hazards its not something I'd try. Either way as good as it can be against hail and sand I'm not seeing it as too game changing to warrant a retest - even with the disappearance of Mamoswine - since UU hail was generally Aboma/Lass/Swine/3 things that cover short comings there are certainly still other viable members who could deal with Empoleon/Snorlax (i.e. Hitmontop who was relatively common in hail teams anyways and has the utility of spinning) while bulky waters are dealt with by Aboma/Snover. I'm not seeing much of a change with hail even with the absence of Swine and the addition of Bronzong (who will still get worn down by hail+blizzard as it lack recovery) only thing is I'd see Empoleon rather gaining more utility as a hail counter than Bronzong IMO thanks to the x4 resist+phazing/Flash canon+SR.
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Old Jan 13th, 2012, 6:00:46 AM   #56
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I'm really surprised and some-what facepalming over the number of Heatproof Bronzongs I'm seeing. I roll my eyes every time my Azelf does 30% to Bronzong because I'm just like "lol another fool using Heatproof Bronzong". I mean seriously, the whole tier is crying over Spikes and you don't run Levitate on probably one of the better tanks in the metagame? What is this madness?
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Old Jan 13th, 2012, 6:18:16 AM   #57
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Spikes are not broken... That's what spinners are for, seriously, I know Donphan is gone but they still exist.

Roserade seems to be most peoples underlying issue, not Spikes, if you want to start anywhere, think of banning her.

Froslass is Froslass, no where near as bad now hail is gone.

Deo - D is one of the biggest walls in the tier, with Chansey gone, he's top of the pecking order along with Registeel. While personally, Deo - D annoys the hell out of me, I don't think he's broken, the UU we're playing has enough bad-boys around to handle him. Popular sweepers/wall-breakers like Mismagius and Herracross shut him down. He may go however purely on the basis of OU using him a lot more now that Deo - S is gone.

Don't try banning Spikes, please.
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Old Jan 13th, 2012, 10:13:03 AM   #58
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Quote:
Originally Posted by Fat shrang View Post
I'm really surprised and some-what facepalming over the number of Heatproof Bronzongs I'm seeing. I roll my eyes every time my Azelf does 30% to Bronzong because I'm just like "lol another fool using Heatproof Bronzong". I mean seriously, the whole tier is crying over Spikes and you don't run Levitate on probably one of the better tanks in the metagame? What is this madness?
LOL, that has happen to me too, but dealing 30% with LO Zapdos Heat Wave. I found it even funnier when i got on the field my Flygon or Krookodile against bronzong in the same battle, and they just stay there like if I was a moron or something (i have lost the count of how many Bronzong i have killed with EQ)
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Old Jan 13th, 2012, 10:35:59 AM   #59
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what the hell does heatproof bronzong do anyway, the only reason you really use it is on a gravity team ._.
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Old Jan 13th, 2012, 11:32:49 AM   #60
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Originally Posted by Fat TM13IceBeam View Post
what the hell does heatproof bronzong do anyway, the only reason you really use it is on a gravity team ._.
I think the idea is to not make you so vulnerable to mons like victini/Darmanitan who will destroy you with their fire type moves, and you can only switch to your bulky water so many times before it crumbles and as everyone assumes people run levitate so it works.... except it doesn't. Tbh you're better using EQ on the predicted switch and crippling them.
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Old Jan 14th, 2012, 12:03:08 AM   #61
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So, as promised I'll be presenting my findings for why I believe Roserade to be BL. I understand that my opinion is no more than just that. Onto the explanation, I believe that roserade isn't broken in either the traditional "support" or "offensive" characteristics, but more of a hybrid between the two.

From a support end Rose provides the invaluable and controversial Spikes. The less valuable Toxic Spikes, and is probably the best bulky water switchin in the tier. I believe the latter is especially important due to the overwhelmingly powerful fire types in the tier, such as Chandelure and Darmanitan, who love to have a near perfect switchin to their greatest foes. Complexities arise when judging the proper course of action, as your snorlax may have seemed a great switch, except that Rose has gotten up a layer of spikes on your switch and is prepping to leech seed you.

The offensive end of Roserade however, is far more cunning. Roserade can't quite sweep through a significant portion of the metagame like staraptor, or kyurem could, but Roserade has more devious way around it's foes. The most dangerous is the fact that Roserade has the option to nearly guarantee one of it's counters is forever removed from the match with sleep powder. This means that you need to have >90 base speed to even have a chance at beating Rose (or use the items choice scarf or lum berry). The only saving grace is the 75% accuracy of sleep powder. Unlike other users of sleep powder Roserade doesn't need a boost to deal heavy damage. Something that Tangrowth, Victreebel, and Venomoth all have in common. Roserade, from an offensive standpoint, only needs ONE set to effectively threaten the entire metagame, and have the ability to easily cripple/KO 2 pokemon on an opponents team ON THE FIRST SWITCHIN, prediction notwithstanding. This one set is as follows…

Roserade@ Life Orb
Timid Nature
252 Sp. Att. 252 Speed 4 whatever
~Sleep Powder
~Sludge Bomb
~Leaf Storm
~Rest

Below is a list of damage calculations of this set against the entire UU tier. I'll abbreviate Sludge bomb and Leaf storm.
...



So as you can see Roserade has very few "safe" switchins. The best is by far Crobat, who can completely shut down Rose with taunt and roost or outright KO with Brave Bird. Escavalier with Lum berry also hard counters this set, provided he doesn't switch in on sleep powder, as he has wasted his surprise. Now If you'll notice rocks alone make many of these pokemon fall to the onslaught, and many more still are limited to switching in ONCE for ONE attack in a match. Add Spikes into the mix, and half those switching fall into one of the above categories.

Now, seeing as we are stuck with the Rose for at least a while, what ways can we adapt and limit it's ability to threaten the meta?
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Old Jan 14th, 2012, 2:05:13 AM   #62
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Now, seeing as we are stuck with the Rose for at least a while, what ways can we adapt and limit it's ability to threaten the meta?
Watch as everyone runs Bronzong with Psyshock or Registeel just to shut it down... oh wait, they already are. In 4th Gen OU Snorlax was a good check to offensive sets, it still is, unfortunately it does little against the hazards sets. Perhaps Boufallant will see a spike in usage as it can switch into Sleep Powder and force it out.
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Old Jan 14th, 2012, 4:14:40 AM   #63
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So wait, the idea is to assume that everyone is retarded and doesn't use prediction and reasoning to determine what the best switch in is at the moment?

Why use Roserade? Pretty sure there are a dozen more pokemon you could've used that would have better damage calcs then that.
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Old Jan 14th, 2012, 4:31:47 AM   #64
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Why use Roserade? Pretty sure there are a dozen more pokemon you could've used that would have better damage calcs then that.
...
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Old Jan 14th, 2012, 5:10:14 AM   #65
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Roserade?! Sorry to disagree with you but I don't think Roserade is bracking too much the UU tier. Now looking at youre set:

Well there are two very good counters for youre Roserade:

First there is Houndoom:

4 Sp.Atk life orb Houndoom Overheat vs 0hp/0 Sp Def Roserade 157.47% - 185.06% - That is almost two OHKO and this Houndoom will allwayas outspeed youre Roserade.

Even with - 2 Sp.Atk it gets 79.31 - 93.1% which in case if youre oppenent has any Hazards has a 37.5 % of OHKO youre Roserade.

If it has Fire Blast:

4 SpAtk Life Orb Houndoom Fire Blast vs 0 HP/0 Sp.Def Roserade 135.63% - 159.77%

So in both case it will be a OHKO no matter what.

Then we have Weavile:

252 Atk Life Orb Weavile Ice Shard vs 0 HP/0 Def Roserade : 101.15% - 119.54% - OHKO

In fact this Weavile won't even need Ice Shard if it has Ice Punch:

252 Atk Life Orb Weavile Ice Punch vs 0 HP/0 Def Roserade: 187.36% - 220.69% - OHKO (in fact it would kill Roserade Twice)

And lastly a comparison with one of my own pokemon from my UU team:

252 Atk Choice Band Stoutland Fire Fang vs 0HP/0 Sp.Def Roserade - 120.31% -141.76% - OHKO and since I use Sand my Stoutland would outspeed you. Youre only hope would be a miss from me. So yeah Roserade is beaten. Does it deserve to be OU? No. Does it compete in OU? Absolutely. Does it break the UU metagame? No.
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Old Jan 14th, 2012, 6:41:29 AM   #66
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This does not make sense. Does a Pokemon that has counters deserve to be banned? Kyogre is hard-countered by Gastrodon, should it be OU? Besides, those attacks are actually so predictable, you can swap into something else and win. CB Stoutland/LO Houndoom Fire Fang/Overheat? Send in Arcanine to tank the hit and force them out. You forget that NOBODY ever keeps Roserade in on Houndoom/Weavile/StoutlandInSand unless they are complete morons.
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Old Jan 14th, 2012, 10:41:12 AM   #67
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Originally Posted by Fat TM13IceBeam View Post
This does not make sense. Does a Pokemon that has counters deserve to be banned? Kyogre is hard-countered by Gastrodon, should it be OU? Besides, those attacks are actually so predictable, you can swap into something else and win. CB Stoutland/LO Houndoom Fire Fang/Overheat? Send in Arcanine to tank the hit and force them out. You forget that NOBODY ever keeps Roserade in on Houndoom/Weavile/StoutlandInSand unless they are complete morons.
All of those Pokemon can fire an 80 BP Pursuit at Roserade. With no bulk investment,

252 Attack Hasty LO Houndoom vs no bulk Roserade 80 BP Pursuit: 81% - 96%

252 Attack Jolly CB Weavile vs no bulk Roserade 80 BP Pursuit: 100% KO. If Weavile has Life Orb, 93% chance to OHKO

252 Attack Adamant CB Stoutland vs no bulk Roserade 80 BP Pursuit: 73% - 87%

With Life Orb, 63% - 75%


Some of these Pokemon that you mentioned that get 2HKO'd are both faster than Roserade and can have reliable recovery including Zapdos, and Mew, and a lot more are faster than Roserade and can just kill it. Secondly, Roserade needs to be able to switch in as well, which is no easy task for the frail flower.

Let's look at the Pokemon that Roserade can switch into. For convenience, I'll use casey90's list because it covers the major threats of UU:
Roserade stuff :D


As you can see, Roserade has trouble switching into UU just like UU has trouble switching into Roserade. Because the best Roserade can do usually is revenge kill (in which case it's supposed to kill) and not sweep, I have trouble concluding that Roserade should be BL. I understand the argument that few Pokemon can switch into it, but I also must say that that argument goes both ways. Roserade has trouble getting into the battlefield without coming in off of a KO.

90 Speed is good in UU, but it's not great and it's what keeps Roserade from being a top-tier sweeper. Offensive Roserade is a great Pokemon in UU, but it requires expert prediction and often a KO to come in on. Otherwise, it can be OHKO'd easily by some of UU's top threats. It's not really fast and can't boost it's Speed easily, so I can't say it's good enough to be BL.

EDIT: To be clear, I'm talking about Life Orb Roserade only. This post is a response to casey90's only.
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Old Jan 14th, 2012, 11:40:03 AM   #68
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lol, of course "Roserade can't switch into most of the viable pokemon in UU" but you can't look at it that way, because that's not how the game is played. You should be looking at something more along the lines of "how often can Roserade switch in?" - and for that, you need to look at the frequency with which the pokemon that it can come in on are used; i.e. how often are bulky waters/ghosts used in the metagame. Then you might get a clearer picture of Roserade's switch-in potential.

That doesn't even touch on the fact that your post completely ignores the Spikes set, which can switch into shit like Shaymin really easily and force it out while it Spikes.

Disclaimer: I haven't been keeping up with the thread, so if you've discussed that in an earlier post, or are purposely talking solely about LO Roserade, my bad.

I don't really wanna get dragged into this argument, but yeah... you're looking at it wrong.
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Old Jan 14th, 2012, 6:57:08 PM   #69
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@ Lolcat:
My problem with offensive Roserade is not that it can switch into many attacks, but that it makes KO'ing with anything slower than base 90 really impractical, as Roserade can then come in and threaten sleep, a Leaf Storm, or predict a coverage move. The Roserade user won't win the situation 100% of the time, but that pressure seems a little too easy and powerful to me. Heres a senario I've faced many times: Nidoking KOs something, Roserade is switched in, one pokemon gets put to sleep on the switch, I lose at least one pokemon, generally the sleeping one, I force Roserade out, and the situation can start all over again.

Just a note, 28/49 pokemon in UU have less than base 90 speed. This number is a little misleading as some commonly carry a scarf, but the point is that Roserade can outspeed and start threatening around half the tier.
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Old Jan 14th, 2012, 9:27:46 PM   #70
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@lolcat that pursuit point is actually really good, I was going to make it myself lol. anyway I think the thing is about the rose is that it can't switch in to much, but pokemon like Suicune, Milotic, Specs Kingdra, Sableye, Shaymin, Hitmontop, Blastoise, Slowbro, Shadow Ball Lass, Xatu, opposing defensive Rose and a few others I'm sure (I'm a little distracted atm with the Pats/Broncos game) are all generally great switchins for Rose, and the chances of an opponent packing one of these pokemon is quite high if you add it up. Offensive teams that love to shut it down can't switch in as sleep shuts down one poke, then a power attack can cripple/kill another (prediction goes both ways). Even if rose gets only one switchin it can consistently remove 1/3 of your team as serious threats with Rocks alone. Pursuit also is another thing that is supportive to the team, that's a free switch/set up for something else.
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Old Jan 14th, 2012, 9:50:50 PM   #71
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Quote:
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So wait, the idea is to assume that everyone is retarded and doesn't use prediction and reasoning to determine what the best switch in is at the moment?
This is not the point of damage calcs. Damage calcs have always been used this way, to determine the damage output a certain Pokemon can have within a team. Prediction is always assumed in a game, did you ever think that the Roserade user could outpredict their opponent and use the proper attack on the switchin? Remember, Roserade can also always use Sleep Powder whenever they are not sure about a prediction.
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Old Jan 14th, 2012, 9:55:07 PM   #72
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Originally Posted by Fat skymastergamerpt View Post
Roserade?! Sorry to disagree with you but I don't think Roserade is bracking too much the UU tier. Now looking at youre set:

Well there are two very good counters for youre Roserade:

First there is Houndoom:

4 Sp.Atk life orb Houndoom Overheat vs 0hp/0 Sp Def Roserade 157.47% - 185.06% - That is almost two OHKO and this Houndoom will allwayas outspeed youre Roserade.

Even with - 2 Sp.Atk it gets 79.31 - 93.1% which in case if youre oppenent has any Hazards has a 37.5 % of OHKO youre Roserade.

If it has Fire Blast:

4 SpAtk Life Orb Houndoom Fire Blast vs 0 HP/0 Sp.Def Roserade 135.63% - 159.77%

So in both case it will be a OHKO no matter what.

Then we have Weavile:

252 Atk Life Orb Weavile Ice Shard vs 0 HP/0 Def Roserade : 101.15% - 119.54% - OHKO

In fact this Weavile won't even need Ice Shard if it has Ice Punch:

252 Atk Life Orb Weavile Ice Punch vs 0 HP/0 Def Roserade: 187.36% - 220.69% - OHKO (in fact it would kill Roserade Twice)

And lastly a comparison with one of my own pokemon from my UU team:

252 Atk Choice Band Stoutland Fire Fang vs 0HP/0 Sp.Def Roserade - 120.31% -141.76% - OHKO and since I use Sand my Stoutland would outspeed you. Youre only hope would be a miss from me. So yeah Roserade is beaten. Does it deserve to be OU? No. Does it compete in OU? Absolutely. Does it break the UU metagame? No.
All of those are only revenge killing and by no mean serve the word "counter". None would even think about switching into Roserade after SR. There are tons of others who Revenge kill roserade than those.

With all this talk about how powerful offensive roserade is there are far
better offensive pokes out there right now that threaten MOST of the tier and are more powerful than offensive roserade, especially since chansey is gone.
Just naming a few: Yanmega, Moltres, Zapdos, Raikou, SD heracross, CB flygon, Venomoth.

Some of those sweepers are so overshadowed just because they dont have "sleep powder" which i'll admit thanks to this whole new sleep mechanics sleep powder is like borderline automatic freeze. But they are way more threatening than the offensive roserade set
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Old Jan 15th, 2012, 3:33:48 AM   #73
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Yanmega and Moltres both have massive stealth rock weaknesses, and have no move to threaten there counters outside of hidden power. They also don't switch in any better due to the Rock weakness compromising their bulk. CB flygon is a great pokemon, as is offensive zapdos, but they still suffer from the fact that they don't hit as hard as Roserade, lower attack score in Flygon's case, and lack of a 140 BP move in Zapdos'. Raikou, Venomoth, and SD Hera are all set up sweepers, which is different than a brutal attacker from turn one. As much as I hate to beat the dead horse, I have to say it again, all of them bar venomoth lack sleep powder. I'm not saying that any of these are bad pokemon, but they lack that extra factor that pushes them over the edge. All this is in my opinion however, I'm just voicing my opinion as a die hard member of the UU
community.
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Old Jan 15th, 2012, 3:34:41 AM   #74
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Originally Posted by Fat D4RR3N View Post
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Pretty much what I thought when I read that....
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Old Jan 15th, 2012, 11:02:24 AM   #75
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There are some people who do not believe this is the case, that even with spikes, a counter can either still beat a pokemon, or was never going to beat it in the first place; so they ask, why isolate spikes? There are also people who acknowledge that this phenomenon exists in the metagame, and ask "who cares?" Which are fair questions - why should we care about the state of offense, and even if we should, what makes the existence of easy hazards "broken"?
The bolded part represents my stance of this issue. Spikes is a legitimate strategy of this game, and it requires good timing to set them up. Spikes provides you an advantage in the long-run, but you are essentially forfeiting offensive momentum while setting up Spikes. It's not as brainless as say spamming Blizzard or luck-oriented as a Snow Cloak miss. It still requires finesse to set Spikes up; as jamashawalker has reflected from his battling experience, Spikes doesn't allow worse player to win games the way Hail teams probably did with a timely Snow Cloak miss. In the end, the one that played better will win the match, with all hax being equal.

Whether Roserade or others set them up "too easily" with little trade-off of offensive momentum may warrant further investigation. If that's indeed the case, Roserade can possibly be banned for its own individual merits, rather than simply b/c it has access to Spikes; Spikes alone doesn't make Roserade or others broken.
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