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Old Oct 30th, 2011, 12:52:41 AM   #1
Its_A_Random
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Default The Legend Run: (C$FP | Athenodoros) Timeless Tower [Completed]

You lot know the drill, if you're not involved, don't post until the completion of the TLR.

Anyways, another day, another two people whose dreams I'll crush. Our hopefuls today involve another Steel-Type lover (I have a feeling thisis going to be smashlloyd20 all over again...) & a veteran Water-Type user. Let's meet them & see what they'll be using in detail...

C$FP

Electro the Magnezone @ Magnet
Bill the Lucario @ Leftovers
Swamp Thing the Swampert @ Expert Belt
Backpack


Athenodoros

Ares the Lucario @ Enigma Berry
Nestor the Slowking @ Expert Belt
Astraea the Starmie @ Expert Belt
Backpack


With all that done, here comes the actual Roleplay, starting now.

TIMELESS TOWER

Timeless Tower is an unfathomably large structure seated on an impregnable cliffside. The tower's main spire looms over its entrance hundreds of feet into the air. Bridges extend from the main tower to three separate spires, each on an island pillar of immense density. The ocean roars violently below, beckoning you to stay away.

The bridge to the east leads to a tower frozen over in a massive pillar of ice. The sunlight glistens against its reflective surface, yet no melt can be shown. You look cold just staring at it.

The bridge to the west leads to a craggy pillar that seems to be etched from the very earth itself, impossibly dense and immovable.

A third tower can be seen behind the structure on your map, but it is eclipsed by the sheer enormity of the main spire. It is made of the sturdiest looking metal you have ever seen, an unnaturally purely refined solidity that shares the brilliant sheen of the icy tower and the sheer density of the crag.

As you go up to the entrance, the drawbridge on the main gate opens and falls with a loud crash onto the only access to the mainland. On either side of the bridge are statues of Golurk holding up massive spears. As you enter the main atrium, a massive statue of Golem rolled up into a ball takes the centre of the arena. You look around the room and see exits your east and west going to the towers, stairs built into the floor going down presumably to the tower behind the main spire, and a massive door with 3 slots in the gate. Depictions of the gate are on the left and right, and show 3 stones being placed in the gate. Both mosaics are completely sand-colored except for the stones. One is an azure blue, one is a dull brown, and the other a shimmering silver. You attempt to push the gate, but it is so massively heavy you feel tired just pushing on it. It will not budge.

What could this all mean? And where do you go from here?

Your Options are as follows...
Enter Ice Spire
Enter Rock Crag
Enter Iron Dungeon
Enter Heaven's Ascent, which you two can't do at the moment

Atheno, you'll need to specify who holds the Enigma Berry & who's going to carry the Expert Belts in your first post as well.

Other than that, let the TLR begin!
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[11:42:06] <&@elevator_music> uggh | [11:42:07] <&@elevator_music> iar | [11:42:09] <&@elevator_music> because of you | [11:42:22] <&@elevator_music> a lot of my notes in class are filled with &s

Last edited by Its_A_Random; Feb 2nd, 2012 at 8:01:48 PM.
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Old Oct 30th, 2011, 1:01:01 AM   #2
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Ares the Lucario @ Enigma Berry


Nestor the Slowking @ Expert Belt


Astraea the Starmie @ Expert Belt

This looks like it's going to be great. I just can't help thinking I should have stocked up on items a bit more. Oh well. Off we go to the Rock Crag!

EDIT: Oh, and there should be an Elixir among those items I have there.
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Old Oct 30th, 2011, 11:19:54 AM   #3
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Let's go, team! Obviously I need more Steel types, so into the Iron Dungeon we go!
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My CAP ASB Team
[23:35] <Jesseus> <Glacier> im not frunk
[23:36] <Glacier> jessues whered the d go
[21:25] <Pwnemon> look at kax vs cmfp, iar vs cmfp, pwnemon vs cmfp
[21:25] <Pwnemon> none of us had teams that by rights should have lost
[21:25] <Pwnemon> but he's cm fucking p
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Old Oct 30th, 2011, 4:34:36 PM   #4
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C$FP

Iron Dungeon - Still Pall

You decide that you want to head north to the metal pillar, hearing about the abundance of Steel Types & with your Pokemon in tow, you go inside the Iron Dungeon, hoping for the best.

You instantly have to put up with dullness & endless staircases as soon as you're inside & you find it to be rather annoying. Eventually, through the staircases & whatnot, you come across a chamber that feels silent. You see that it is empty, & carelessly make your way inside. Not as soon as you make your way inside, you are instantly attacked by two inricate mechanisms, i.e. Klink. You gawk at the fact that you've already found a Steel, but these two are not friendly & attack you, forcing you to send in your three Pokemon. It's time to duel, it seems...

Battle Begin!

Backpack + Rewards Bank


Klink A: Rock Smash (Bill) > Rock Smash (Bill)
IF Electro uses Magnet Pull (Attract) on you, THEN redirect to Electro
IF Bill is untargetable through Dig, THEN redirect to Electro


Klink B: Rock Smash (Bill) > Rock Smash (Bill)
IF Electro uses Magnet Pull (Attract) on you, THEN redirect to Electro
IF Bill is untargetable through Dig, THEN redirect to Electro

__________________________
ATHENODOROS

Rock Crag - Boring Hollow

You decide that your best course of action is to head to the pillar of the west, taking into account your advantage over Rock Types & with little knowledge of what lies ahead, you move on, into the rocky pillar...of death!

Once inside, you notice that everything became earthy & there was a very "earthy" smell to everything. It was a pretty bad smell & it made you desperate to get through this passage early. Eventually you do, & you come across a chamber that looked rather...plain. There was nothing there, but a wide, clear open space. Sadly, it still had an earthy smell to it. You carefully make your way across, seeing an exit, but as you make your way to the centre of the arena, you suddenly see a few pairs of eyes in the darkness. You feel that this is becoming dangerous & you send out your three Pokemon, just in case...And they pounce. A Bonsly & a Roggenrola attacks you from out of nowhere & you are forced to engage in combat with the two. They may look weak, but don't be fooled, they can easily hurt your TLR chances if you're not careful! Battle begin!

Battle Begin!

Backpack + Rewards Bank


Bonsly: Low Kick (Ares) > Faint Attack (Nestor)

Roggenrola: Rock Blast (Nestor) > Rock Slide
__________________

[11:42:06] <&@elevator_music> uggh | [11:42:07] <&@elevator_music> iar | [11:42:09] <&@elevator_music> because of you | [11:42:22] <&@elevator_music> a lot of my notes in class are filled with &s

Last edited by Its_A_Random; Dec 9th, 2011 at 8:40:43 PM.
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Old Oct 30th, 2011, 5:27:54 PM   #5
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I gotta make sure I don't fuck it up with the lackeys, so here we go...

Electro: Thunderbolt (A), Volt Switch (B)
Bill: Dig (A), Hi Jump Kick (A)
Swamp Thing: Focus Punch (A), Dig (B)

If I calculated everything right, we should be in very good shape.

EDIT: Since Atheno and IAR aren't online right now, I may as well put my calculations here and ponder about whether I have made the right choices or not.

Damages:
Electro: 23, 20
Bill: 14, 26
Swamp Thing: 30, 24

Klink A's HP: 0
Klink B's HP: 46

Heal Ball: 67%
Sport Ball: >100%
__________________
My CAP ASB Team
[23:35] <Jesseus> <Glacier> im not frunk
[23:36] <Glacier> jessues whered the d go
[21:25] <Pwnemon> look at kax vs cmfp, iar vs cmfp, pwnemon vs cmfp
[21:25] <Pwnemon> none of us had teams that by rights should have lost
[21:25] <Pwnemon> but he's cm fucking p

Last edited by C$FP; Oct 30th, 2011 at 5:49:35 PM.
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Old Oct 31st, 2011, 12:17:51 AM   #6
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Okay, I can see this going reasonably well. Everything should work out, and I can't yet work out why it won't. But honestly, the hardest thing is not killing the damn things!

EDIT: Fuckin Gen V mons, what a joke.


EDIT: Okay, I got it this time:

Action One:
Starmie: Reflect over all three mons
Luke: Close Combat @ Bonsly
Slowking: Brine @ Bonsly

Action Two:
Starmie: Brine @ Bonsly
Luke: Force Palm @ Bonsly, Bonsly dies
Slowking: Yawn @ Roggenrola
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Old Oct 31st, 2011, 5:49:27 AM   #7
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Talking 2.5K POST!!!

Happy 2.5k post to me. Shoutouts to anyone who cares...Probably no-one...Now for the update.

C$FP

Iron Dungeon - Still Pall

Swamp Thing opens the battle by focusing all his attention on Klink A, as Bill burrows his way through the rather hard floor, which is strangely enough, diggable. Electro then launches a bolt of lightning which zaps the first Klink, as the two homed in on Electro. The first one did crap all, but did manage to create a little bit of a weak spot on Electro, so the other would exploit it & whacked it. The damage was little, but it did damage nonetheless. Bill then comes up from his underground journey & whacks the first Klink, likewise Swamp Thing, who mauls it with an almighty jab.

Bill then kicks up the tempo, jumping sky-high & striking the first Klink with a thrust of his right foot, sending it into the hard floor & knocking it out of commission. Electro then strikes the remaining Klink with a quick pulse of electricity, followed by a sudden U-Turn, which heals its weak spot, as Swamp Thing burrows his way underground. The remaining Klink turns its attention to Bill & whacks it with its gear, as Swamp Thing comes out of the underground, critically striking the Klink, & leaving it in a situation where it is basically doomed.

You basically have Klink on the ropes & effectively defeated. What will you do? Issue your actions.

Round End

Calculations

Backpack + Rewards Bank


__________________________
ATHENODOROS

Rock Crag - Boring Hollow

Astraea begins by setting up a protective barrier which sheilds everyone on your team from danger. Ares then leads a series of attacks by getting up close to the Bonsly & whacking her with a series of jabs & blows. Nestor continues this attack by blasting the Bosly with a large jet of salty water. Roggenrola then attacks Nestor by hurling a round of 4 rocks at Nestor, the third rock piercing the protective barrier, as Bonsly aims low & trips Ares over, forcing him to eat part of his Enigma Berry.

Astraea then continues the charge, blasting Bonsly with a jet of corrosive, salted water, which does even more damage to the Bonsly, before Ares puts the crier out of commission with a powerful thrust from his palm. Nestor then finds Roggenrola boring & simply lets off a loud yawn, making Roggenrola, as the Roggenrola responds with a barrage of rocks that hit your entire teaam from overhead, dealing some damage to all your members.

So, one down, one to go. What will you do? Issue your actions.

Round End

Calculations

Backpack + Rewards Bank

__________________

[11:42:06] <&@elevator_music> uggh | [11:42:07] <&@elevator_music> iar | [11:42:09] <&@elevator_music> because of you | [11:42:22] <&@elevator_music> a lot of my notes in class are filled with &s

Last edited by Its_A_Random; Dec 9th, 2011 at 8:40:54 PM.
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Old Oct 31st, 2011, 6:23:18 AM   #8
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"Awww, Heal Balls won't be so perfect anymore. Nonetheless, I'll throw a Heal Ball, and if that fails, I'll follow up with a Sport Ball."
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My CAP ASB Team
[23:35] <Jesseus> <Glacier> im not frunk
[23:36] <Glacier> jessues whered the d go
[21:25] <Pwnemon> look at kax vs cmfp, iar vs cmfp, pwnemon vs cmfp
[21:25] <Pwnemon> none of us had teams that by rights should have lost
[21:25] <Pwnemon> but he's cm fucking p
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Old Oct 31st, 2011, 6:24:37 AM   #9
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Well, everything went basically to plan there, and it all looks okay. Now we can catch this and move on.

Action One:
Starmie
: Chill
Luke: Force Palm @ Roggenrola
Slowking: Chill

Action Two:
Throw as many Heal Balls as possible
All Pokemon Chill if they can move while I throw balls
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Old Nov 1st, 2011, 1:38:05 AM   #10
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Athenodoros, just so you know, you cannot throw a ball & issue actions to your Pokemon at the same time. If you want to throw a Ball, just follow C$FP's example. I'll let you get away with this now, but later, this will not be the case. Now for the reffing.

C$FP

Iron Dungeon - Still Pall

So, you throw a Heal Ball at the Klink & it goes inside. You nervously await what happens. First wobble. Looks like a start. Second wobble, this isn't looking good...Klink breaks free. You came close, but it popped out. The Klink then Chills, resting after the break-out.

Frustrated, you throw a Sport Ball at the Klink & it goes inside. First wobble, looking good. Second wobble, this is looking like a catch...Third wobble, almost there...Rest. The Sport Ball stopped wobbling & you picked it up. Looks like you caught a Klink! Nevertheless, you then pick up the Steel Gem the other Klink dropped & seeing nothing else, you move on.

Battle End

Calculations

Backpack + Rewards Bank

Your new Klink


At this point, your next RP would be up, but since you have 4 members, I need you to decide your team for the next battle first. Also, if you wish, you can nickname your Klink now. Do this, & I'll put up the next RP next Update.

__________________________
ATHENODOROS

Rock Crag - Boring Hollow

Astraea begins by resting & relaxing its body to recover a bit, as Ares goes ahead & whacks the Roggenrola with a thrust of his palm. Nestor then chills, ready for the capture, when suddenly...

KA-BOOM!!!

The Roggenrola, who was doomed, about to go to sleep & destined to go inside a ball, commits suicide, by showing his inner grenade & blowing up, knocking all your members. Fuckin' Gen V mons...

You blame yourself that the capture attempt came to an abrupt halt, but hey? It was only a Gen V Mon...What a Joke. So, seeing nothing else, you move on.

Battle End

Calculations

Backpack + Rewards Bank


Rock Crag - Rumble Hall

Going through the passage, you notice that the earthy smell is getting worse, & the gradient of the passage pretty much started to rise at a steady rate. But through some hard yards, you then enter an area called the Rumble Hall, where you start to feel tremours. This area of the crag that is more unstable than the others. Earthquakes seem to randomly average this area, causing you to lose your footing, but aside from physical movement, the area seems entirely unscathed. It's entirely possible this could be the work of a Pokemon rather than an actual feature of the area. In any case you can see down two paths, one where a few small rocks rumble visibly, while the other is calm. You surmise the quakes are coming from that area. What do you do?

a) Enter towards the quakes and inspect what is going on.
b) Continue onward and ignore the quakes.
c) Stay and see if something happens.
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Last edited by Its_A_Random; Dec 9th, 2011 at 8:41:04 PM.
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Old Nov 1st, 2011, 4:04:28 AM   #11
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Fuckin Gen V mons

In other news, I think we'll keep going. We're here for Regirock and nothing else.
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Old Nov 1st, 2011, 4:52:09 PM   #12
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Alright, things are looking good so far. I think I will lead with Swampert, Magnezone, and Klink.
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[23:35] <Jesseus> <Glacier> im not frunk
[23:36] <Glacier> jessues whered the d go
[21:25] <Pwnemon> look at kax vs cmfp, iar vs cmfp, pwnemon vs cmfp
[21:25] <Pwnemon> none of us had teams that by rights should have lost
[21:25] <Pwnemon> but he's cm fucking p
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Old Nov 2nd, 2011, 1:12:10 AM   #13
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C$FP

Iron Dungeon - Gear Golem

Some more Staircases await you as you struggle to make it up some of them. You were happy that you had 4 members, but you knew that there was still a long way to go. eventually, you come across a very strange chamber. While the rest of the area seem bland for the most part, a very intricate design has been placed here. A massive humanoid contraption stands at the centre of the room. What this represents you have no clue. It doesn't really resemble any person or Pokemon you know of. In any case the room has no apparent exit, but the gear golem has several levers in front of it. Upon review, the room looks a bit round on the edges, not like the square steel structures you've been used to. There are 3 levers, left, right, and centre placed about 2 metres in front on the golem. You hear clanging behind you, forward seems like the best part. Which lever shall you pull?

a) Pull the lever on the left.
b) Pull the lever in the centre.
c) Pull the lever on the right.

Your current Party

Backpack + Rewards Bank


__________________________
ATHENODOROS

Rock Crag - Rumble Hall

You think the tremours that you kept on feeling would be too dangerous to investigate, so continue through the area until you can no longer feel the quakes. Whoo, no random Pokemon to battle, lucky you. Discretion is the better part of valour, you suppose...

Your Current Party

Backpack + Rewards Bank


Rock Crag - Vista

You continue to make your way through the vertical crag, noticing the path's gradient becoming noticeably bigger, & the rotten, earthy smell becoming a lot more worse. eventually, you brave the smell & come across a beautiful place. This place turns out to be a vista that overlooks Timeless Tower. You can spot the bridge you came here in, and you still look up at the massive height of the main tower. You can spot the Iron Dungeon from here as well. There is some room to move up and get a better view, though there might be wild Pokemon here. So, how shall you proceed?

a) Approach the edge of the Vista.
b) Stay close to the wall and move on.
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Last edited by Its_A_Random; Dec 9th, 2011 at 8:41:12 PM.
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Old Nov 2nd, 2011, 1:34:43 AM   #14
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EDIT

Yup, avoiding the Vista, and moving along the wall.
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Old Nov 2nd, 2011, 3:31:24 PM   #15
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Decisions, decisions. I think I'll pull the one on the right.
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[23:35] <Jesseus> <Glacier> im not frunk
[23:36] <Glacier> jessues whered the d go
[21:25] <Pwnemon> look at kax vs cmfp, iar vs cmfp, pwnemon vs cmfp
[21:25] <Pwnemon> none of us had teams that by rights should have lost
[21:25] <Pwnemon> but he's cm fucking p
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Old Nov 2nd, 2011, 4:33:06 PM   #16
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C$FP

Iron Dungeon - Gear Golem

The gear golem shifts to the right, revealing a cache of items on pedestals. They could be booby-trapped. Unfortunately the golem has stopped moving, and there's still two other levers. You try them, but they are stuck. Looks like you'll need to chance it. The items are Ether, Silk Scarf, & Steel Gem. What will you do?

a) Grab 1 Item (Specify)
b) Grab 2 Items (Specify)
c) Grab them all
__________________________
ATHENODOROS

Rock Crag - Vista

So you decide that you want to stay close to the wall & move on. Things were going pretty smoothly, until...
Quote:
Originally Posted by Fat Voice in your head
Oh, no you don't!
You were instantly distracted by the voice, when suddenly, you tripped over a Pokemon. It was none other than a Magcargo. Ordinarily you might try to go around, but Magcargo sets up a Smokescreen, and all of a sudden a blur flies out of it and grabs Ares. It hurries off in the confusion with one of your Pokemon, and it will take two rounds before you can catch up. You kick yourself as poor Ares is forced to take on the Trap Pokemon on hos own. Can the so-called "God of War" take down the Magcargo? Or will you be left with one less Pokemon? Issue your actions.

Battle Begin!

Backpack + Rewards Bank


Magcargo: Fire Blast > Flamethrower > Fire Blast
IF Detect (Successfully), THEN Reflect, THEN Light Screen if used again successfully

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Old Nov 2nd, 2011, 5:28:06 PM   #17
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I've been meaning to get a Silk Scarf, and an Ether will be handy, but the Steel Gem won't be much good. So, I'll grab the Silk Scarf and the Ether.
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[23:35] <Jesseus> <Glacier> im not frunk
[23:36] <Glacier> jessues whered the d go
[21:25] <Pwnemon> look at kax vs cmfp, iar vs cmfp, pwnemon vs cmfp
[21:25] <Pwnemon> none of us had teams that by rights should have lost
[21:25] <Pwnemon> but he's cm fucking p
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Old Nov 2nd, 2011, 8:50:01 PM   #18
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How can C$FP's run be going so smoothly while I get this sort of thing at every turn?

Oh well. I guess we just have to kill it. I don't want to waste the amount of energy and health it would take to catch it.

Earthquake => Rock Slide => Earthquake
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Old Nov 3rd, 2011, 1:22:58 AM   #19
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C$FP

Iron Dungeon - Gear Golem

So you grab the Silk Scarf & the Ether, & put them inside your bag. As you do so, a spark occurs & you couldn't avoid it in time, sadly...As a result, you got shocked & your active members (Electro, Swamp Thing & Klink) all take minor damage. Ouch! But as soon as you do so, the Gear Golem sparks back to life! In addition, there are 2 levers remaining for you to pull: The one on the left, & the one in the centre. Which one shall you pull?

a) Pull the lever on the left.
b) Pull the lever in the centre.

Your current Party

Backpack + Rewards Bank


__________________________
ATHENODOROS

Rock Crag - Vista

Ares gets off to a smooth start in this battle by jumping, before pounding the ground hard, which create seismic waves, unsetting & dealing major damage to the Magcargo. The Magcargo responds by breathing a shot of scorching fire at Ares, dealing heaps of damage, forcing ares to fully consume his Enigma Berry.
Ares then grabs rocks & chucks them at the Magcargo from overhead, dealing more damage. This surprised the Magcargo & instead of moving, he flinched in horror.
In what was virtually, a carbon copy of action one, Ares creates more seismic waves that hinder Magcargo even more, & Magcargo responds with more melting flames that deal even more damage.

So, Ares is holding up well, but can he do it for another round? Issue your actions. One Round until back-up arrives...For Ares...

Round End

Calculations

Backpack + Rewards Bank

__________________

[11:42:06] <&@elevator_music> uggh | [11:42:07] <&@elevator_music> iar | [11:42:09] <&@elevator_music> because of you | [11:42:22] <&@elevator_music> a lot of my notes in class are filled with &s

Last edited by Its_A_Random; Dec 9th, 2011 at 8:41:29 PM.
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Old Nov 3rd, 2011, 1:35:26 AM   #20
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I think that's the first bit of decent luck we've had so far. Oh well, I guess that's something to be thankful for. Just finish it!

Earthquake * 3
IF it uses Protect use Chill instead
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Old Nov 3rd, 2011, 4:58:58 PM   #21
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I'll try the middle one.
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[23:35] <Jesseus> <Glacier> im not frunk
[23:36] <Glacier> jessues whered the d go
[21:25] <Pwnemon> look at kax vs cmfp, iar vs cmfp, pwnemon vs cmfp
[21:25] <Pwnemon> none of us had teams that by rights should have lost
[21:25] <Pwnemon> but he's cm fucking p
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Old Nov 4th, 2011, 1:33:48 AM   #22
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Iron Dungeon - Gear Golem

After the events of the Right Lever, you decide that the best course of actions to take is to pull the Lever in the middle. So you pull it, & much to your surprise, the lever opens a Staircase. More staircases...So you reluctantly go up them, onward to the next area.

Your current Party

Backpack + Rewards Bank


Iron Dungeon - Scrapyard

So, you end up going through more staircases...When is this going to come to an end...Eventually, you see light at the end of the tunnel, & you enter this next room. Looks like you have come across an abandoned scrapyard. As you look around there seems to be little of value, however you imagine there's a few abandoned appliances here. You spot an array of broken down appliances. You could probably take one with you, it seems a Rotom used to inhabit it and it has enough energy to fit in one of your Pokeballs, at least until you leave. So, what shall you do?

a) Grab an appliance (Specify).
b) Move onward.

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Rock Crag - Vista

So, Ares is up & ready to take out the Magcargo! So what will happen? Read on.

And...Magcargo opens up by unveiling his second wind, bracing himself, ready for impact! That's whan Ares goes & unleashes a seismic wave upon Magcargo, dealing damage...But the Slug won't die for some reason!
Frustrated, Ares goes for another seismic wave, dealing damage, but the ever so hardy slug manages to survive through it, before launching scorching fire at Ares, dealing lots & putting him in dire straits!
One...More...Quake...Ares goes for a final Earthquake, even more powerful than the last & critically damaging the slug...But he lives...again...as the Slug launches more scorching fire, this time, proving fatal for Ares...

Not to worry, you find Ares, who laid there...So you return him & send in Nestor & Astraea, ready to ward off the Magcargo. Time to issue some actions.

Round End

Calculations

Backpack + Rewards Bank

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[11:42:06] <&@elevator_music> uggh | [11:42:07] <&@elevator_music> iar | [11:42:09] <&@elevator_music> because of you | [11:42:22] <&@elevator_music> a lot of my notes in class are filled with &s

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Old Nov 4th, 2011, 1:45:49 AM   #23
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The long and the short of it is lob Heal Balls until it is caught or until it gets to 100% energy. And just in case we get to 100% energy first, let it be known that hitting that 10% will probably make me ragequit this TLR.
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Old Nov 4th, 2011, 3:47:09 PM   #24
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I'll move onward, it isn't worth risking anything.
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[23:35] <Jesseus> <Glacier> im not frunk
[23:36] <Glacier> jessues whered the d go
[21:25] <Pwnemon> look at kax vs cmfp, iar vs cmfp, pwnemon vs cmfp
[21:25] <Pwnemon> none of us had teams that by rights should have lost
[21:25] <Pwnemon> but he's cm fucking p
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Old Nov 4th, 2011, 5:56:49 PM   #25
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Iron Dungeon - Scrapyard

You show no interest in the appliances & you decide that the best action to take is to move on, & you do so without incident. It's still unsettling how much trash was in a place with no people to create it...

Your Current Party

Backpack + Rewards Bank


Iron Dungeon - Iron Maiden

Unfortunately, more staircases await you as you struggle to surmount them. You can feel that you're getting higher up the tower at this point & eventually you come across another chamber. What you enter, is a bland, iron-coloured area with few defining features. This whole tower appears cold, hollow, and heavy, and this room is no exception. You come down the end of the hall to a dead end and find yourself frustrated. You look around and notice how wide the place is. This is a hall and must be at least 5 metres wide. The size of the place begins to make your heart sink. Sadly, the only thing left at the end of this hallway is a 3 metre tall statue of a woman in full battle dress. She holds a shield and a sword, but both look like they can be taken. The expression on the statue's face is entirely wooden, it appears she'll be displeased with any decision. Both objects look extraordinarily heavy but maybe you can use one of them, which one will you choose?

a) Grab the Sword!
b) Grab the Shield!

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Rock Crag - Vista

You throw your first Heal Ball & it goes inside. The ball drops & makes contact with the ground. First wobble, no signs of struggle...yet...considering how much HP Magcargo had. Second wobble, things are looking good at the moment. Third wobble, surely your luck won't depart you now, like it has done so many times before...Then the ball stops wobbling. Your rage suddenly fades as you approach the Heal Ball. Looks like you've caught the Magcargo! But there's no time to celebrate, as you need to move on, but you do, however, find a Fire Stone. This can be used to instantly provide evolution for any relevant mon (any stage), or it can be traded for 6 TC after losing or defeating the boss. Nevertheless, it is time you proceeded to move on, so you do.

Battle End

Calculations

Backpack + Rewards Bank

Magcargo


Rock Crag - Petrified Forest

As you leave the Vista, even more big gradient slopes confront you, as well as an even-worse earthy smell. The slopes are now becoming more unbearable than before, as you suddenly come across another chamber. This chamber is a desolate arena full of trees encased in magma long ago that have since solidified into solid rock. Although a light to the outside world still shines through, the place is so dusty and gloomy that the very sight of it depresses your spirit. As you enter, you can't help but think you're being watched. On a pedestal there appears to be a bottle of Fresh Water for no explicable reason, with a small tree on one side. It's possible the item could heal one of your Pokemon for 50 HP. Do you go for it? You also see an exit going further into the treacherous tower. So, what will you do?

a) Take the Fresh Water!
b) RUN FOR YOUR LIVES!!!

Athenodoros, if you wish, you can nickname the Magcargo now, if you want.
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[11:42:06] <&@elevator_music> uggh | [11:42:07] <&@elevator_music> iar | [11:42:09] <&@elevator_music> because of you | [11:42:22] <&@elevator_music> a lot of my notes in class are filled with &s

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