|Jan 28th, 2012, 9:09:23 PM||#1|
Join Date: Nov 2011
Entrance To Victory
As you can probably tell, my team will be based around Victini! He's a veritable monster, being able to run many sets due to his Base Stats and movepool. I'll build my way down starting with him to show how I decided on the other members of my team. First up, here's the little guy in the flesh!
The Victor Himself
Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 SpAtk / 252 Spd / 6 HP
Nature: Timid (+Spd, -Atk)
Now, you may be saying to yourself, "Shouldn't a Timid Victini get a Life Orb instead, since he's supposed to be speedy anyway?". Well, sadly, he's got a low Speed IV, meaning I won't be able to outspeed threats such as LO Modest Gengar, and the like that are around 100 base speed. But don't worry, because his versatile movepool more than makes up for that! Scarftini checks those pesky Gengars/Scizors, and those who send out special walls (once they're aware my Victini is the special variant) to take a Psychic have a surprise in store for them. The use of Thunder is great because of Victory Star, and even better if I'm facing a rain team who think they've debilitated Victini. With STAB, Searing Shot gets extremely powerful and has a very nice chance to burn my opponent. It's the perfect way to counter commonly seen Scizor, Ferrothorn, Forrestress, etc once my opponent no longer has something to resist Fire moves. Look out into the ocean, it a...!
The Water god Reincarnate