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wubwubwub
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added in the requested changes.
Doing Skarmory now. Quote:
The standard TTar as far as I know is Stealth Rock/Dark move/Fire Blast/Rock move but I do see Superpower every now and then. Quote:
I wrote this from the perspective of the already-existing analysis...so I thought the thing with Scarf/Speed was obvious because only one Celebi set has more than 36 Speed EVs, while every set of the checks I listed has max Speed. But I'll make that more clear. For you :D I was actually considering adding in those rare bugs lol. I only mentioned Scolipede because of Megahorn.
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NIGMAN: JRRRR IS A SHIT NIGMAN: HO ESLE THINK IT?? Last edited by jrrrrrrr; Feb 4th, 2012 at 4:50:57 PM. |
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#27 |
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wubwubwub
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Skarmory
current
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Magnezone is the textbook definition of a counter to Skarmory. It traps Skarmory with Magnet Pull, uses STAB Electric-type attacks to OHKO Skarmory, and resists every move in Skarmory's movepool except the unusable Rock Smash. The only chance Skarmory has against Magnezone is Whirlwinding if Sturdy is active or if it uses Shed Shell. Wobbuffet traps Skarmory too but it isn't a big fan of Taunt, although it can Encore Spikes and Tickle Skarmory to death. After 6 Tickles, Skarmory takes 75.4% – 88.9% if it tries switching out from Choice Band Tyranitar's Pursuit. Specially defensive variants of Skarmory might as well kiss their tin asses goodbye. Zapdos is immune to Spikes, packs STAB Thunderbolt, can heal itself with Roost, and even counter-phaze if necessary with Roar. All of the Rotom formes have Will-O-Wisp and STAB Thunderbolt going against Skarmory while not taking passive damage from Spikes thanks to Levitate. Politoed changes the weather and attacks with powerful neutral Water-type attacks. Fire-types hate entry hazards in general but they counter Skarmory very well. Heatran hates Spikes, but it can shut down the process with Taunt and singe the metal birdie with STAB Fire Blast. Ninetales doesn't get Taunt but will scare it away just as quickly, and can spread burns with Will-O-Wisp. Another way to deal with Skarmory is to just get rid of its entry hazards. Starmie can use Rapid Spin to blow away Skarmory's entry hazards, Recover to shrug off Brave Birds, and threatens with Thunderbolt or its Water-type move of choice. Forretress can exploit Skarmory to lay hazards of its own, and it can also use Rapid Spin. Tentacruel does the same thing. Espeon and Xatu may not like taking Brave Birds but they can reflect Spikes back with their Magic Bounce ability. Since Skarmory is a defensive Pokemon, its hard to directly counter it because it will only come out of the nest when it knows its safe. This makes the concept of luring vital to getting through Skarmory. For example, a stat-booster like Gyarados and Gliscor can use Taunt to beat Skarmory when they would otherwise be walled. Scizor can use Swords Dance and Superpower on an unsuspecting Skarmory. Jirachi can use Thunderbolt in a similar fashion. Pokemon like Tyranitar, Dragonite and Salamence can use Fire Blast to surprise it. Generally, you want to attack its weaker Special Defense with an Electric- or Fire-type move.
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NIGMAN: JRRRR IS A SHIT NIGMAN: HO ESLE THINK IT?? |
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#28 |
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hey, even pirates need attorneys
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especially internet pirates
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I don't know if this bothers anyone else, but could we please refer to Chansey as Chansey and not Eviolite Chansey? I feel that this phrase is a relic of the "new stuff" hype, and at this point it's about as silly as referring to Blissey as Leftovers Blissey. I'm just saying this because it's a pretty minor thing to look for in these analysis bulk-ups and I already see it appearing in some of these, and obviously being left alone atm.
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Bakuman ;<
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jrrrrrrr's Gyarados counter.
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Otherwise, great prose. |
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You Only Stack Once
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Current Cloyster
Being part Ice-type is a double-edged sword for Cloyster. On one hand, it gains an awesome STAB move. On the other, it takes 25% damage from Stealth Rock whenever it switches in, and is liable to being hit by both Spikes and Toxic Spikes. For that reason, having Stealth Rock on the field is a good first answer to Cloyster. A Bullet Punch from Choice Banded Scizor will 2HKO Cloyster after it has taken Stealth Rock damage, while the only thing Cloyster can do back is Hydro Pump, which fails to OHKO Scizor even at +2, not to mention it has shaky accuracy. If rain is up however, Scizor will be easily OHKOed. Conkeldurr will 2HKO offensive Cloyster with Mach Punch as well. Vaccum Wave Lucario is another option to deal with Cloyster; it has no way of stopping a STABed priority move to its pitiful Special Defense stat which will easily OHKO if Lucario is holding a Life Orb. As Cloyster is incredibly fast after Shell Smash, there aren't many Choice Scarfed Pokemon that can even outspeed it. Something that can though is Latios, who will send the clam back to the ocean with Draco Meteor. Generally speaking, bulky Water-types and Steel-types can handle Cloyster. Non-choiced Rotom-W resists Cloyster's STAB moves, and isn't too fussed about Rock Blast. It can promptly OHKO the clam with Thunderbolt, making it a good switch-in to Cloyster in general. Jellicent and Tentacruel also have the possibility to annoy Cloyster greatly. While both can use Scald on Cloyster and hope for a burn, they also have other options that can put a damper on Cloyster's life. One Will-O-Wisp from Jellicent will help prevent Cloyster from being huge problem. Tentacruel's other option is Toxic, which will start the clock on Cloyster's existance when used in tandem with Protect. Slowbro is another bulky Water- type who can tank anything that Cloyster can throw at it, and target its weaker Special Defense stat with Psychic or Flamethrower. It can also Thunder Wave Cloyster to cripple it. Skarmory can't do much to Cloyster, but can Whirlwind it out to prevent the immediate problem. This is significant due to Cloyster usually carrying a White Herb, and when it is used up Cloyster is left extremely vulnerable later on in the game, potentially being pulverized after using Shell Smash by anything with a strong STAB move. Jirachi with defensive EV investment can quite easily take Cloyster's Water STAB move, and retaliate with Thunderbolt on a Calm Mind version or Body Slam and Iron Head on a specially defensive or physically offensive version. Ferrothorn can take a +2 Icicle Spear, and either hit back with Power Whip, or cripple Cloyster with Thunder Wave. Thanks to Unaware ignoring Shell Smash boosts, Quagsire can take Icicle Spear nicely and Toxic Cloyster back, or even hope to burn it with Scald. A slightly unusual but effective option to deal with Cloyster is specially defensive Heatran. If Hydro Pump is favored over Razor Shell as the Water- type move on Cloyster, it will be unable to OHKO Heatran even at +2. Heatran will OHKO Cloyster for sure after it's taken Stealth Rock damage with Lava Plume. Take note that if rain is up, Heatran will be decimated by any Water-type move from Cloyster. However, it's likely that you may not have one of the listed checks or they were the victim of a violent crime earlier on in the match. In that case, your best bet is to simply prevent Cloyster setting up by any means possible. This can be done by not leaving something in that Cloyster can easily set up upon after something on your opponent's team dies, or by setting up as many hazards as you can so all of your Pokemon can later on stand a chance against it. One should take note not to underestimate Cloyster. Should the opponent lack any strong answer to Cloyster, this clam can become one of the most dangerous Pokemon to face in OU in a single turn. Thanks to twash for grammar help etc.
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Last edited by Nachos; Feb 9th, 2012 at 12:24:25 PM. |
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#31 | ||
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Bakuman ;<
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Great job on the Cloyster Counter section, Nachos. I just want to suggest mentioning that Scizor, Heatran, and Conkeldurr fail to take its Razor Shell / Hydro Pump if it is raining. Specially defensive Jirachi still survives its Razor Shell in the rain. All of these calcs are done without Life Orb, since most hold Focus Sash / White Herb.
For your 1st paragraph, it may be worthy to note that Scarf Latios and Gengar without HP Fire can revenge Cloyster, since it is very hard to come by a Scarfer that could best Cloyster in Speed. On your second paragraph, I would start off the paragraph, "generally-speaking bulky Water-types and Steel-types can handle Cloyster." I would include the mention Quagsire, for its ability to ignore Shell Smash boosts. You should also stress the non-choiced more bulky Rotom-W variant for dealing with Cloyster, since the scarfed variant has a good chance of being knocked out by +2 Rock Blast after Rocks (17-20%). Slowbro and Vaporeon is worth a mention. Bulky Gyarados can at least Intimidate Cloyster before it falls victim to Rock Blast, allowing other mons to much easily take its attack. Ferrothorn is a bulky Steel-type that can survive Cloyster's assaults and cripple it with either Power Whip or Thunder Wave. I'm not certain if this is a hard rule, but I think all analyses are written in 3rd person, so you should remove "you" in your final paragraph. nitpick Quote:
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Good job, man! |
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#32 |
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You Only Stack Once
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I'm only including things that I see are commonly used in OU, so stuff like Vaporeon (which is OU for some reason, even though I've only seen like one in the entire time I've played BW) and Bulky Gyarados, which isn't as popular as the Offensive DD set have been excluded. I've taken note of mentioning that Rotom needs bulk, as well as adding Slowbro, Ferrothorn and Quagsire. I added Scarf Latios too, as it's seen every so often. Gengar is in a similar position to Vaporeon from what I've found, so I've kept him out.
Also, it would be slightly awkward to reword the last paragraph now. I think using "you" is fine, as long as it isn't too casual. Thanks for the help!
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#33 | |
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Hey, since I re-wrote the Starmie analysis, I was wondering if this was detailed enough:
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#34 |
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Bakuman ;<
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This is a great way to use this thread - I encourage other authors of entire OU analysis to have their Counters section checked here :D
Anyways, I think you over-emphasized Trick and Hidden Power Fire, when they are only seen on 10% and <5% of Starmie, respectively. Claiming that Blissey and Chansey are not always the best counters because of Trick is a bit much - you honestly can't go wrong with those two special sponges, except for the rare choiced Starmie. I would re-phrase the blurb about Blissey / Chansey at the beginning of your Counter section as follows. "Blissey and Chansey utterly wall Starmie, although they may fall victim to the rare Specs Starmie with some help from heavy hazards support or Trick. Scarf Starmie can also cripple these special sponges with Trick, but this is also another rare variant." After that, I would remove any mention Trick ruining other special walls, such as Ferrothorn. P2 is a good answer to Starmie, but mention that Starmie has a good chance of scoring a 2HKO on P2 with Rain Support. You also mention Scizor needing to worry about HP Fire, but it's such a rare case, since most Starmie values its perfect Spe IVs, so I wont emphasize it too much. What you could emphasize instead - Rain boosted Hydro Pump, which is a much more relevant case of fucking over Scizor. Great quality overall! |
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#35 |
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Thanks Pocket! I'll go fix that up now
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#36 |
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Bakuman ;<
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Gastrodon
on-site
Gastrodon is mainly used as a defensive support Pokemon that spreads status, so any Pokemon that can absorb or block status and handily dispose or cripple Gastrodon are all good counters to consider. Grass-types are obviously the best answer to Gastrodon, as they resist both of its STAB move while effortlessly bringing down this special sponge with their super-effective STAB moves. Breloom and Celebi are particularly noteworthy counters to Gastrodon, as their abilities Poison Heal and Natural Cure, respectively, allow them to block or rinse away Gastrodon's Scald burns or Toxic poison. Ferrothorn does not appreciate Scald burns, but it will not hesitate to use Gastrodon to set up Spikes with impunity. Offensive Water-types that Gastrodon supposedly counters, can earn surprise kills on the slug with a Grass-type move. Non-choiced Politoed, Rotom-W, or Starmie with Hidden Power Grass are such examples. Gyarados, Latias, and Sub Roost Dragonite resist Gastrodon's dual STAB offense while blocking crippling status with Substitute as they set up Dragon Dance or Calm Mind. Defensive bulky Water-types can cripple Gastrodon with Toxic while having ways to avoid being afflicted by Gastrodon's status-inducing moves. For instance, Jellicent is immune to Scald burns, thanks to Water Absorb, and prevent Gastrodon's Toxic with a fast Taunt. With Hydration, Vaporeon washes away any status thrown by Gastrodon while winning the war of attrition with its own Toxic. Chansey and Blissey are also unaffected by status afflictions and special assaults by Gastrodon (except for a Surf boosted by Specs, rain, and Storm Drain), and will also wear down Gastrodon with Toxic and Seismic Toss. |
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Signed and Sealed in Blood I would die for you
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Quote:
Porygon2 is never seen in OU and needs to be in perfect condition to even have a chance at tanking two rain-boosted Hydro Pumps, it can't even try if Starmie has LO. If Lanturn is never seen in OU, it shouldn't be mentioned in an OU checks and counters section. Tyranitar is not the easiest pokemon to throw on a team because it's one of the most common, ScarfTar is easy to throw on because there just happens to be a ton of Pursuit-weak special attackers right below it. |
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#38 |
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You Only Stack Once
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Current Tornadus
Whilst Tornadus' STAB moves are incredibly powerful, they're unfortunately resisted by one of the most popular typings in OU, namely Steel. For this reason, a good universal Tornadus counter is specially defensive Jirachi, who takes little from Hurricane or Acrobatics, and can easily retaliate with Body Slam, Iron Head, and Wish. Take note though that the combination of Tornadus and Dugtrio is somewhat popular, and Jirachi may find itself being U-turned upon leaving it vulnerable to Dugtrio. Bronzong fits into this category too and isn't threatened by Dugtrio, but you may find that Bronzong is fairly hard to fit into standard OU teams, and therefore is the reason why Jirachi is usually seen as a more popular option. Chansey and Blissey easily handle the Rain Abuser set if it lacks Hammer Arm. It should be pointed out that as special variants of Tornadus are unseen on anything but rain teams, it would be unwise to switch in Chansey or Blissey should you see it in Team Preview on a non-rain team, as it'll likely be the Acrobatics set. On the subject of weather, removing Tornadus' rain will effectively cripple the special variants as it completely relies on a 100% accurate Hurricane to wreck havoc. Tornadus is horrifically vulnerable to priority moves too. Mamoswine can knock the genie off its cloud with Ice Shard, whilst Scizor can hit it hard with Bullet Punch. Azumarill can take advantage of Tornadus' rain and smash it with Aqua Jet. All these users appreciate Stealth Rock, as otherwise they'll miss the KO on Tornadus. Choice Scarf users such as Terrakion or Latios give Tornadus trouble as well, whilst Starmie is one of few things fast enough to outspeed and KO Tornadus with either Ice Beam or Thunderbolt. Choice Scarf Rotom-W proves to be an excellent answer to Tornadus, and can come in on Hurricane or Acrobatics, and respond with either Volt Switch or Thunderbolt.
Current Conkeldurr
Switching into Conkeldurr can be very difficult due to its massive Attack stat and near flawless coverage between Drain Punch and Payback. Slowbro and Reuniclus with Psychic are probably the two best counters, taking little damage from Payback on the switch. Thanks to Regenerator and Magic Guard, respectively, they are also very easy to keep healthy. Mew with high defensive EV investement can take a Payback and retaliate with Psychic as well. Gliscor is likely the next best option, as it can Swords Dance up on Conkeldurr and hit it hard with either Earthquake or Acrobatics, depending on the set it's running. If played correctly, Gengar with Substitute and Disable can halt Conkeldurr, and will completely reverse the momentum of a game to your favor. Skarmory can Brave Bird it or Whirlwind it out, but it's really only a short-term solution, as Conkeldurr will simply get back all the HP lost from Spikes through Drain Punch anyway. Hurricane users such as Tornadus or Dragonite also work as they both resist Mach Punch, but must be wary incase Conkeldurr has Stone Edge. Latios is in the same boat and must be cautious of coming in on Payback, but can really blow Conkeldurr out of the water with Draco Meteor. On the same note, strong special moves boosted by weather such as Hydro Pump or Fire Blast target Conkeldurr's lower Special Defense, and will give him a hard time. Alternatively, hitting Conkeldurr hard with strong physical moves such as Outrages from Choice Banded Dragons such as Dragonite and Haxorus, or Earthquake from Life Orb boosted Landorus will put a big dent in it. It's advised you have some sort of hazard down though or have Conkeldurr weakened, as these moves will fail to KO if Conkeldurr has +1 Defense. Likewise, if they can get in for free, Pokemon with good Special Attack stats such as Celebi or Rotom-W can hit Conkeldurr hard with their STAB moves, but should only ever consider doing so if Conkeldurr has been slightly weakened previously.
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don't be scared homie
Join Date: May 2011
Posts: 688
Canada
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Ok so here's my c&c section for Jynx.
<p>Before even thinking about trying to wall Jynx, you'll need to take Lovely Kiss into acount as it can enable her to get past usual counters. For instance, specially defensive Jirachi can usually stop Jynx as it resist Ice Beam and can break Jynx's Substitutes with Iron Head. However, if Jirachi happens to switch into a Lovely Kiss, Jynx can proceed to boost to +6, at which point she'll be able to 2HKO Jirachi with Ice Beam. To avoid situations like this, the player should look to sacrifice their most dispensible Pokemon to Lovely Kiss to preserve their panned counter to Jynx.</p> <p>Heatran and Specially deffensive Jirachi are you best bets when looking to stop Jynx. Heatran x4 resists Ice Beam and can KO Jynx even in rain as Dry Skin's secondary effect esenially cancels out rain's suppression of Fire-type attacks. Specially Defensive Jirachi can also take Ice Beams and heal off any damage with Wish. Jirachi also gives Jynx no time to set up due to a super effective Iron Head. Jynx struggles in sand and especially sun, as it will gradually decrease Jynx's HP each turn thanks to Dry Skin's secondary effect. Furthermore, Ninetales can switch into Jynx and threaten it with sun boosted Fire-type attacks. Tyranitar changes Jynx's bennificial weather as well, and can take Ice Beams thanks to the Special Defense boost it receives from sand. Tyranitar can also threaten Jynx with either of its super effective STAB moves, though it has to watch out for a +2 Focus Blast. Blissey may look like a full stop to Jynx with its immense special bulk and Natural Cure, however Jynx outspeeds Blissey so all it can do is attack. Unfortunatley, Sesmic Toss can only manage to 5HKO Jynx while its Ice Beam won't even break through Jynx's Substitutes. Therefore, Blissey can only deafeat Jynx if she's using Flamethrower.</p> <p>Fast physical attackers such as Landorus, Mienshao and Terrakion can outspeed and KO Jynx due to her poor defense, however none of which can take a hit from Jynx by either switching in or atempting breaking her Substitute. A good way to go about stopping Jynx with an offensive team is getting a Pokemon that resists Ice Beam to break her Substitute while you switch out into a check. For instance you could break her Substitute with Scizor's or Rotom's U-turn or Volt Switch while they take the Ice Beam, and switch out into Landorus or Terrakion to KO her. Cloyster 4x resist Jynx's Ice STAB while being able to break though Jynx's Substitute and KO her with a super effective Rock Blast. However Cloyster has to be careful switching in as it has a poor special defense so any of Jynx's neutral special attacks with deal heavy damage to it. Scizor resists both of Jynx's STAB attacks and can opt to Pursuit trap or gain mommentum off Jynx, by breaking its Substitute with U-turn. Despite being weak to Ice, Haxorus can can check Jynx with a Choice Scarf equipped as it can break through Jynx's Substitute and KO Jynx with a STAB Dual Chop.</p> How is the content? It hasn't gone through GP checks yet so I'd apreciate any spelling / prose errors anyone points out :p |
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#40 | |
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Bakuman ;<
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sexellent, Brizznetz. I like how you mentioned a solution to Jynx's Lovely Kiss, as well as a solid checking method. You also disclosed how Blissey in this case is not the best answer to Jynx, which is a good thing to clarify. The mention on weather was definitely relevant information to this section. Good work :D
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#41 |
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don't be scared homie
Join Date: May 2011
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Canada
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Thanks Pocket :3. I'll go update my thread now.
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I'm a macrophage
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Anyone else think that these new counters sections are getting a bit too wordy? I mean, we probably need more substance in the Counters section, but like Setsuna has said before, we also need to be concise. Sorry Nachos for picking on yours, but I just want to illustrate a point:
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Whatevs sig. QC member for OU and Ubers, VM me for a look at your analysis. Just make sure it's good. Also, if you want me to rate your team (OU/DW OU/Ubers), give me a VM. If I don't rate it, it's either 1) it's so shit it's too much trouble, 2) I'm busy, or 3) the team is fantastic and I have nothing I can suggest to you. You should be able to recognise which one. Quote:
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#43 |
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I crashed my car into the bridge, I don't care
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yeah there've been quite a few gp mistakes in these when they're uploaded, I would appreciate it if a GP member could hit these up beforehand
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#44 |
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Bakuman ;<
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Bergenfield
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OK, we will send our revamp posts to GP queue from now on.
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#45 |
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You Only Stack Once
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shrang, that last paragraph which you bolded is actually quite important. The player needs to be aware that Cloyster can possibly sweep their team after a single boosting move (its happened to me, and I've swept with it myself). I agree with your first paragraph edit though. With regards to your SpDef Rachi example, I like to explain clearly why so and so is the best job for the situation, even if it does get a bit wordy at times. Also, some stuff is added in for flavour, as I thought that people generally disliked our analysis's being robotic.
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#46 |
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Join Date: Feb 2010
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Sarajevo
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Can everyone be included in this project because i was thinking to try and fix some "checks and counter" parts of some pokemon.
Thank you in advance.
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It is nice to be important but it is more important to be nice
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#47 | |
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Nah, this is only for approved contributors who know the metagame and what they are doing extremely well. As for the project, could someone look at my Rotom-C c&c section?
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#48 |
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Join Date: Feb 2010
Posts: 294
Sarajevo
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Not that i want to boast or brag but i think i can write a pretty nice text related to checks and counters of a pokemon.
Can i at least try?
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#49 |
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You Only Stack Once
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Add something about how Ferrothorn sets up on it for free if it lacks Hidden Power Fire. Virizion is similar to Breloom in that it can come in on anything bar HP: Ice/Fire and set up on Rotom with Calm Mind, and the Hidden Powers won't do too much anyway due to Virizion having good Special Defense. If Rotom-C lacks WoW or HP:Ice, Haxorus sets up for free on it too. Hydregion can come in on its STABs and retaliate with a strong move or set up a Substitute. It's not too common, but could be given a quick mention. Other than that, it's good. All the main stuff has been listed.
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