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#1 |
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Points out the obvious
Join Date: Mar 2010
Posts: 6,575
A country full of spiders
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Welcome to the Battle Tower MkII. This is where you can arrange matches between your friends and rivals. Here are the rules about battles:
Battling: Each Trainer may be in a maximum of three (3) concurrent battles at once. A Trainer may use any Pokemon on their team that is not currently engaged in role-playing. If a Pokemon role-plays after a match has begun, no penalty will be suffered. Types of Battle: Open Battle: This is a general challenge to anyone quick enough to answer your match request. Challenge: Throwing down the gauntlet to a specific opponent. Beginner Battle (Updated May 27, 2011): This is a type of battle that allows trainers to avoid conflict with the more stronger trainers. The following rules apply to beginner battles and the Pokemon able to be used in them. 1. Pokemon must be able to evolve 2. Pokemon with 4 rarity cannot be used. 3. Rarity Cost of Pokemon on one side of the field cannot exceed # of Pokemon + 3 4. 1 Rarity is added to the rarity of a 2nd stage Pokemon in a 3 stage line. 5. A Pokemon with full EC or full DC cannot be used in a Beginner Battle. Training Battle: A variation of a battle that is the same as a normal battle, except the match does not count towards W/L/T. Rules: Each Trainer should PM the referee 3 Pokemon for all matches that are 3vs3 or lower unless specified otherwise. For longer matches, send Pokemon up to that match's maximum (e.g. 4 for a 4vs4, 5 for a 5vs5 etc.). If 3 Pokemon are not supplied but there are enough Pokemon for the match, you may either VM the trainer asking them to fill out their squad or ref using the more limited list as an assumption. Whenever you post a challenge you may also request a specific referee. When doing Challenges or requesting referees, send them a courtesy VM linking to your challenge post. There are at least two trainers in a match. The trainer who initiates a match is a Match Seeker, and a trainer who accepts a match is a Match Challenger. Match Seeker: The person who puts up a battle request in the Battle Tower. Match Challenger: A person responding to that person's original battle request. Match Seeker: Chooses Number of Pokemon per side Chooses Match Type (Singles/Doubles/Triples) Chooses Disqualification (DQ) Time Chooses Number of Permitted Substitutions Chooses Restricted Moves Chooses Arena Sends Out Pokemon First Number of Pokemon and Match Type: The Standard Battling format of ASB is considered 3vs3 Singles; however, any battle format can be selected, including multi-trainer melees. Disqualification (DQ) Time: The time expected between the posting of attacks and the ref's interpretation of the battle. Refs are expected to post within the DQ period. Opponents who do not post within the DQ period are disqualified and the match goes to whichever player posted last. If extenuating circumstances come up, PM the ref and your opponent for a suspension. The standard DQ time is usually between 3-7 days to account for the ref and battlers schedules. Restricted Moves: Standard Restrictions are Two uses of Recover/Rest type moves and 5 chills. Other moves may be restricted at the Seeker's discretion however, or mutually agreed upon by both sides. Arenas: The Match Seeker is expected to provide an Arena for battle; however, they may forfeit this right to the opponent in exchange for posting second. Arenas have the most far-reaching consequences for a match and can have any attribute the designer wishes, including structural move restrictions. It is assumed that when a Challenger accepts a Seeker's challenge, they agree to the Arena and any of its inherent traits/restrictions/effects. Arenas can be simple or complex. Match Challenger: Chooses the switch method (Switch = OK or Switch = KO) Chooses the ability method (No Abilities, One Ability, All Abilities) Chooses the item method (Items Off, Items On, Training Items On) Attacks First Switch Methods: Switch = KO Pokemon cannot be switched out during battle or they will be KOed. Moves that would initiate a switch effect on either side do not activate that effect. Instead they have been given descriptions for what they do in a non-switching battle on each Attack. Switch = OK: At the end of each round, a trainer may switch their Pokemon. If they do, the Pokemon they send out must issue attacks first. The same trainer cannot switch on consecutive rounds unless an Attack like U-turn, Volt Change, or Teleport is used. Trainers whose Pokemon are returned through the effects of moves like Dragon Tail, Circle Throw, Roar, and Whirlwind do not have to move first the next round. Voluntary switches occur only during a switching phase. A Switching phase may only be initiated by the trainer moving first that round. Instead of issuing commands, the trainer may instead initiate a switch and offer their opponent a chance to switch their Pokemon. If the opposing trainer accepts and switches their Pokemon, that trainer forfeits the advantage of moving second that round. A Switching phase has only two possible outcomes: 1. Player A Switch > Player B Declines Switch > Player A Orders > Player B Orders. 2. Player A Switch > Player B Counterswitch and Orders > Player A Orders. Tag Team Battles operate the same with both team members on the same team switching their Pokemon first. The team which performs the most switches in the switch phase moves first. (e.g. if both trainers on a two person tag team switch, but only one of their opponents does, their opponents still move second) Melee battles go through each trainer next in the order. Attack Order is then determined in the reverse order of trainers who switched. (eg. Trainer A initiates switch phase. Trainer B makes a switch, Trainer C declines to switch, then Trainer D makes a switch. The attack order would now be D > B > A > C. Because D was able to see the decisions of all other players, D is punished the most for deciding to switch after B switched and C declined. Any Battle large enough to require orders via PM will automatically be set to Switch=KO Ability Methods: No Abilities: No Abilities will be active in a match. Note that this does not prevent Pokemon who naturally Levitate from doing so; common physics still apply. One Ability: The trainers select one Ability that their Pokemon will use for the entirety of the match upon release. All Abilities: All of the Pokemon's Abilities are active at once. Item Methods: Items Off: Hold Items will not be allowed in battle. Items On: Pokemon are equipped with Hold Items upon release. Training Items On: Pokemon are equipped with "Training" Hold Items upon release (An Item that raises a Counter when a Pokemon holds it). How to Release a Pokemon: When you first release a Pokemon into battle, give its Pokemon Species (with a Sprite or the name of the Species), its Nickname, its Gender (Optional), and its Nature (Optional). Example: Sandshrew(*) Terrato (M) Nature: Jolly Attacks and Commands: An Attack is any of the official Pokemon Attacks on the Attack List. A Command is slightly different. Commands can be issued as actions in any battle that might take a sufficient amount of time or focus to accomplish. Commands can be anything from "hide behind rocks" to "create some distance from the opponent" to interactions with specific arenas like "pick an Oran Berry from the bushes." Depending on the complexity of the command it can cost from 2-4% of the Pokemon's Energy. Commands like "block an attack" or "dodge an attack" can be used, but are generally not effective and frowned upon. Attacks take priority over simple Commands, and their higher energy costs mean Pokemon put more energy into making them hit. Actions: These are orders given by the trainers in a match. They will always be three orders per Pokemon, unless it is a Triple Battle or larger, in which case it will become two orders. Combination Attacks: A player can combo moves together into one move for a greater effect at the cost of more energy. These combos will generally have a lower priority, due to the execution of the combo taking more time to perform. They must make sure that the moves can actually combine with each other effectively (e.g. Tackle + Psychic will not work, but Double-Edge + Wild Charge has merits). This move will take up one action, but the user must rest the following action. Combos cannot be used on the third action. More expansive combination rules can be found in the DAT. Hidden Power: Hidden Power can be any type and Attack Power of the player’s choosing (between 4 and 7); however, once Hidden Power’s type and Attack Power is chosen, it can never be changed. Hidden Power's Energy Cost is equal to Base Attack Power minus two (2). Chills: A "Chill" is the only command that can restore Energy in ASB. Chills restore 12 Energy each and are usually limited to 5 per Pokemon per match. Substitutions: Substitutions are a mechanism to remove various advantages and disadvantages to going first or second. The number of permitted substitutions in a match is decided by the Match Seeker. Substitution Types Substitutions are allowed in battles to deal with various luck-based elements and the general disadvantage of attacking first. Here are the different kinds of substitutions and when they can be used.
Attack Substitution
Chance Substitution
KO Substitution
Substitution Rules:
Battle Rewards: There are 4 different rewards that can be received in battle. Three are Pokemon specific (they track with each Pokemon), the fourth follows the trainer. Most Battle Rewards must be claimed at the end of a battle. The KO Bonus: Every time one of your Pokemon knocks out one of your opponent's Pokemon, you get a one point KO Bonus that you can apply to any of the four counters described below. It doesn't matter if this KO was obtained by taking out 100% of your Opponent's Pokemon's HP or the 20% they had remaining when they KOed your first Pokemon. A KO Counter will be added either way. A Pokemon can only apply a KO counter to their stats if they made the KO. These counters can be applied either after a KO or held in reserve until the end of the battle. If a Pokemon uses Explosion or any other self-KO move, the opponent will get the KO Bonus while your Pokemon will get the KO Bonus if it was able to successfully faint the opponent. In a double battle or higher, each Pokemon on the opponent's side will get the KO Bonus. Pokemon Specific Bonuses: Evolution Counter: Each time a Pokemon enters battle, their Evolution Counter goes up by one. For 3 Stage Pokemon, they can evolve to their second form once their Evolution Counter reaches four and then their final evolution when it reaches nine. For 2 Stage Pokemon, They can evolve to their higher form once their Evolution Counter reaches six. (There are some exceptions, which are noted in the Registration Tower.) Non-evolving Pokemon do not have Evolution Counters, and they do not have any points redistributed because of it. If you enter a battle and your Evolution Counter increases to the necessary amount, or you get a KO and want to use your KO bonus to evolve immediately, you may do so at the cost of 20% of your Pokemon's energy. Evolution is the only counter that can be increased and applied to evolve mid-battle. If a Pokemon's Maximum HP increases when it evolves to its next form, it gains the increase in HP (ex. A Pokemon with 90 Maximum HP and 37 Current HP gets a KO and can evolve with the KO Bonus into a Pokemon with 100 Maximum HP, will lose 20% of its Energy, evolve, and its new Current HP will be 47 when it resumes battle.) Move Counter: Each time a Pokemon enters battle, their Move Counter goes up by two (2). Move Counters are used to add new moves to your Pokemon. Here are the costs associated with Move Counters: 1 MC: Level-Up Moves from any Pokemon at or below the current Evolution stage, Pledge Moves. 2 MC: BW TMs, BW Tutors. 3 MC: Egg Moves, Event Moves, Past Gen TMs, Past Gen Tutors Each Pokemon starts with their Level-up moves from every generation up through Level 25, 3 Egg Moves, and 3 BW TMs. When Pokemon evolve, they retain all moves learned by their previous form in addition to any of their own, differing level-up moves (ex. Magneton has Tri-Attack as a Level 0 move, and will have all of Magnemite's moves up to level 25 plus any it learned in the battles it fought before evolving into Magneton. Likewise Magnezone keeps Tri Attack but also adds its Level 0 moves of Barrier and Mirror Coat.) Dream Counter: Each Pokemon's Dream World Ability is sealed to start with. Each time a Pokemon enters battle, its Dream Counter goes up by one. Once they have reached 5, they may voluntarily unlock their Dream World ability. If a Pokemon has no Dream World Ability or has already unlocked it, no extra points can be distributed. Once a Dream World ability is unlocked, it will be unlocked even if the Pokemon evolves. Trainer Specific Bonus: Currency Counter: Each time you enter a battle, your Currency Counter goes up by a certain amount. Currency Counters are the primary "currency" of the ASB, and can be used to capture Pokemon or purchase items. Once you get Currency Counters equivalent to a Pokemon's Rarity Rating you can catch that Pokemon at the end of a battle. Rarities will be applied to each first stage Pokemon in amounts from 1 to 5. Similarly, once you get Currency Counters equivalent to an Item's cost, you can purchase that item. Currency Counters will be awarded for battles as follows: 1 CC: 1v1 Anything, 2v2 Doubles, 3v3 Triples 2 CC: 2v2 Singles, 3v3 Singles / Doubles, 4v4 Triples+, Melees 3 CC: 4v4 Singles / Doubles, 5v5 Triples+, Triples+ with 6 to 9 Pokemon per side, Melees with 8+ Pokemon total 4 CC: 5v5 Singles / Doubles, 6v6 Singles / Doubles / Triples, Melees with 15+ Pokemon total 5 CC: Singles / Doubles / Triples with 7+ Pokemon per side, Triples+ with 10+ Pokemon per side, Melees with 24+ Pokemon total Note that Brawls fall under the category of "Triples+" since they are two player matches. In addition, if a Pokemon participating has its EC and DC maxed out and knows every move it can possibly learn, you get additional CC equal to FLOOR (Total moves / 15), with a minimum bonus of 0 CC. Commands such as Dodge, Levitate, Chill and Intimidate do not count towards the Pokemon's total moves. Battler Prizes in Disqualifications: Unreleased Pokemon will receive their basic EC/MC/DC from a disqualified match only for the player that is not DQ'd. (e.g. if Player 2 DQ's Player 1 in a 4v4 that is after player 2's second Pokemon is released, Player 2 will get their usual bonus, any training item bonus on their released Pokemon, and the EC/MC/DC only on their unreleased Pokemon, even if they have additional training items. The Disqualified battler will receive no rewards.) Final Notes: If you enter a battle, once the thread is up make sure to post its link in your trainer registration post in the Registration Tower. Remember that each match needs a Seeker, a Challenger, and a Ref. Once you find a Challenger and a Referee, PM the Referee your team choices for the battle. Select 3 Pokemon for Battles that are 3vs3 or lower. For longer matches send Pokemon up to that match's maximum (e.g. 4 for a 4vs4, 5 for a 5vs5 etc.) The ref will post up the thread and tell the Match Seeker to send out their first Pokemon. Then the battle commences. Always link back to your trainer profile post was seeking or accepting a challenge. The ref should always check these links to make sure the Pokemon being used are legitimate and up to date. Here is how a match starts up: Condensed flow to start a match: 1. Seeker posts up a match 2. Challenger responds 3. Ref accepts a match and PMs both opponents to send their squads to that ref. 4. After receiving the Squad information from both trainers, the ref posts the OP, and asks the Match Challenger to determine the Ability, Switch, and Item clauses. (If both trainers agree to this set of rules beforehand, the Ref should post them in the OP and proceed to Step 5.) 5. The Match Seeker posts their first Pokemon with its abilities/item if applicable. 6. The Match Challenger sends their actions for the round. 7. The Match Seeker sends their actions for the round. 8. The Round is reffed and the order of 6 and 7 alternate each round until completion. Previous Threads Battle Tower MkI
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Last edited by Its_A_Random; May 8th, 2013 at 10:00:17 PM. Reason: Veto stuff abolished |
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#2 |
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Join Date: Sep 2008
Posts: 2,160
New York City :D
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Thanks for the new thread IAR! Now, time to make first post in here...
Open Challenge! Match type: 3v3 FE Triples DQ time: 3 Days Recoveries: 1 Recoveries / 2 Chills Substitutions: 2 Arena: ASB Arena I think I got all the essentials down. I think. ^^
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20:27 GemoftheDay They need cap lc. Just saying 20:27 ThatWildWolfe What's LC? 20:28 Glacier Lesbian Camels, actually 20:28 Matezoide I approve |
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#3 |
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Join Date: Apr 2011
Posts: 220
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King Serperior and I still need a ref.
Jus' sayin'.
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ASB Profile! |
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#4 |
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Join Date: Dec 2011
Posts: 2,749
San Diego (GMT -8)
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Open challenge:
4v4 LC Doubles DQ: 2 Days Arena: ASB Arena Items=Training IDC what else.
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My Scramble Compendium CAP ASB Team Shuckle sweep HARVESTTTTTT 17:37 Gem that dick 17:37 Gem i like 17:37 Gem :D |
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#5 |
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Join Date: Jan 2009
Posts: 4,368
Deity of Misfortune
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Please repost any old battles here to make sure they aren't ignored
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CAPASB Team & Reffing Profile
ASB Ruling? It might be here! 02:47:37 AM ~ <%Objection> i'm neutral on boobs |
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#6 |
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Join Date: Nov 2011
Posts: 448
The Danger Zone
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I am revoking my challenge, sorry. They won't be LC anymore when I turn in my points.
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#7 |
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Join Date: Apr 2011
Posts: 220
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ME vs. KING_SERPERIOR
2v2 Middlemon DOUBLES 1 recovery/3 chills 1 day DQ All abilities Training items 1 sub (!) Arena:
Muckraker Swamp
STILL NEEDS A REF
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ASB Profile! |
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#8 |
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Join Date: Sep 2011
Posts: 2,827
I am an "Andalite Bandit." Shiver in fear while you can, Yeerks. We're coming for you!
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Notice: will be inactive for a day or two. Shouldn't be more than 2 days.. Sorry, please forgive me.
Last edited by King Serperior; Jan 3rd, 2013 at 5:41:43 PM. Reason: Deleted a challenge |
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#9 |
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Join Date: Apr 2011
Posts: 220
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I'm putting out an open challenge!
2v2 singles 1 recovery/3 chills 1 day DQ All abilities Training item 1 sub (!) You choose switch Arena: Not ASB Arena or Unown Soup
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ASB Profile! |
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#10 | |
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Join Date: Aug 2009
Posts: 1,168
What am I licking?
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Quote:
First Circle of Hell~Limbo
Instant judging on! Switch = ON |
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#11 |
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Join Date: Nov 2011
Posts: 448
The Danger Zone
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I'll ref mado and king. It sounds like fun.
I'll also take mado and dfrog. Send me yall's pokes. |
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#13 |
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Join Date: Aug 2011
Posts: 1,664
The Demonata
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1 K!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Ok since I already have 3 battles up I'll be reffing something special for my 1K. Here are the rules: 4vs4 FE Team Doubles (4 Trainers will bring 2 Pokemon each. The trainers must be teammates with another of the trainers. Each trainer will send out one Pokemon and order by roll of RNG. When a Pokemon faints, if he/she still has Pokemon to use, only the trainer who's Pokemon fainted may send out another Pokemon.) 2 Day DQ (3 for Ref) Switch=OK Items=All 2 Recoveries/3 Chills per mon 2 Subs per mon Arena: Euphoria
Euphoria
Any takers? Come'on, we only need four!!! Placeholders: Team 1: Texas Cloverleaf Elevator Music Team 2: Dare234 Madotsuki (?)
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"Where is the horse and the rider... Where is the horn that was blowing... They have passed like rain on the mountains... Like wind in the meadow... The days have come down in the West... Behind the hills into shadow..." Last edited by Complications; Jan 3rd, 2013 at 10:02:45 PM. |
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#14 | |
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Join Date: Jul 2012
Posts: 2,853
Brazil
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Quote:
We need a ref :D
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Nobody is going to die on my watch.....And ASB team <Gem> that dick <Gem> i like <Gem> :D |
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#15 |
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Join Date: Mar 2012
Posts: 1,227
Minnesota
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Open Challenge
2v2 Doubles; No FEs 1 recovery/3 chills 1 day DQ All abilities Training item 1 sub (!) Switch=KO Whoever accepts or referees this match decides the arena. |
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#16 |
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Join Date: Sep 2008
Posts: 2,160
New York City :D
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Dropping my challenge to take the match above! And we'll duke it out at this fancy place:
Mr.Heefloot's Magical Type Shop
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20:27 GemoftheDay They need cap lc. Just saying 20:27 ThatWildWolfe What's LC? 20:28 Glacier Lesbian Camels, actually 20:28 Matezoide I approve |
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#17 |
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meh
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Join Date: Oct 2009
Posts: 5,354
Ottawa
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Alright so we're playing the Quagsires is insane game
I challenge jas61292 to to a 20v20 brawl (you're nuts quags) ASB Arena 2 day dq battler / 3 day dq for quags 1 chill / 1 recovery Standard everything else
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C&C/Smog work |
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#18 |
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likes his numbers
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Moderator
Join Date: Sep 2010
Posts: 2,244
Strong as a Corsola
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Lets do this.
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<jas61292> I record everything <nyttyn> prove it. <nyttyn> WHAT WAS THE VERY FIRST THING I EVER SAID IN THIS CHANNEL. <jas61292> [06/02/12 | 12:43] <NyttyN> Huh what deo you know shelll smash did get banned <nyttyn> what. <nyttyn> well congratulations jas your stalker nexus has reached an all time high. |
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#19 |
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Join Date: May 2010
Posts: 1,127
Somewhere...
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reffing above pm mons
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Credit to Bummerfor the avatar. |
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#20 |
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meh
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Join Date: Oct 2009
Posts: 5,354
Ottawa
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Challenging rediamond to a 3v3 triples
ASB Arena Standard unless Red has any changes
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C&C/Smog work |
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#21 |
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there is actually no underscore in my name
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Moderator
Join Date: Jan 2008
Posts: 5,486
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challenging matezoide to a 2v2 doubles
here are my pkmn:
(Mollux)
Meganiumu (Megainum)
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#22 |
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Join Date: Jul 2012
Posts: 2,853
Brazil
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Dropping my match with DFrog to accept it.
ASB Arena 1 Sub per mon Training Items 0 Recovers, 5 Chills Will be using:
Tara, the Magcargo
And
Johnny Bravo, the Simisage
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Nobody is going to die on my watch.....And ASB team <Gem> that dick <Gem> i like <Gem> :D |
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#23 | |
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Join Date: Aug 2011
Posts: 130
Canada
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Quote:
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ASB Team |
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#24 |
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Join Date: Aug 2010
Posts: 2,467
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Nope. Sounds good, Texas.
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Back. Back in full May 15th. Please don't issue new gym challenges until that point. |
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#25 |
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Join Date: Jan 2011
Posts: 2,812
Iowa
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LF a quick match:
2v2 NFE Training Doubles (Preferably freshmons like mine) 1 sub 1 Day DQ 0 recovers/2 Chills accepter can pick the rest, although please no Unown Soup :(
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My New ASB Team here for convenience Pwnemon: finishing your own hi five is like masturbation except without the physical pleasure Pwnemon: it's just touching yourself because nobody else is willing to |
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