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#451 |
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likes his numbers
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Moderator
Join Date: Sep 2010
Posts: 2,243
Strong as a Corsola
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While I don't agree on this specifically, I can see where you are coming from. Sure 100 Energy is arbitrary, but it is balanced and equally arbitrary for all Pokemon. That being said, the making any number a "golden" number is detrimental to game balance. It supports an arbitrary limit without any consideration for how it affects specific Pokemon. If there is any sort of cap it should be based on difference, not hard stats. If we want a cap so that you can't simply boost a stat to win a damage race, the cap should be that that power gets worse when you have a stat X higher than the opponent, not simply higher than the arbitrary number of 5.
While I personally, prefer the lack of any cap whatsoever, what you want would be better achieved by putting a limit on the difference. for example, if we consider 3 the average defense and 6 to be the most we want to be able to hit 3 normally, we would institute a difference cap of 3 meaning that for a difference of 3 or less, you get x1.5, and for more than three it is x1. This achieves the logical sense of 6v4 == 5v3, and it also keeps it so that the reward gets less for having a higher difference. It would be a damage cap very much like we have now, but affecting all Pokemon equally, rather than arbitrarily discriminating against pokemon with naturally high stats. In a system like this, extending stats beyond a point will likely be less valuable than before that point, but in a situation where things should logically be the same, they actually are. Regardless of if you want the cap or not though, the current system simply makes no sense. (Oh god, I've gone all CAP mode on this. I'm never this argumentative in ASB. Hell, I've even had to forcibly stop myself from capitalizing "cap" each time I typed it. What is wrong with me, lol)
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<jas61292> I record everything <nyttyn> prove it. <nyttyn> WHAT WAS THE VERY FIRST THING I EVER SAID IN THIS CHANNEL. <jas61292> [06/02/12 | 12:43] <NyttyN> Huh what deo you know shelll smash did get banned <nyttyn> what. <nyttyn> well congratulations jas your stalker nexus has reached an all time high. |
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#452 |
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Points out the obvious
Join Date: Mar 2010
Posts: 6,550
A country full of spiders
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@jas61292: That was me making a c/p fail about the For Each Rank thing. This is now fixed. Good catch!
@Orcinus Duo: While it is true that making a consistent 1.5 gap between ranks can potentially orientate the game more towards offence, if it was that big of a problem, it can be simply solved, as jas said, by reducing the rank gap to something like, say, 1. One issue I see with that, though, is that it could orientate the game more towards Stall, but slightly. But if there is anything I do not like, it is the inconsistency in the increment between ranks. Well, it is consistently shrinking, but w/e. One of the goals of the proposal is to remove this inconsistency, & I hate inconsistencies. This achieves this, & it also achieves the goal to reduce complexity in the calcs, & simplify Rank Difference calculations. Additionally, as jas said, this also removes the discriminations placed on Pokemon with a really rank in one stat. Admittedly this proposal has the potential to shake up the ASB "metagame" as we know it, but what I cannot understand is why Rank 6 vs. Rank 4 is smaller gap than Rank 5 vs. Rank 3. Additionally, the fact that Rank 1 vs. Rank 0 has the same gap as Rank 6 vs. Rank 4 is quite plainly, wtf? This proposal fixes this. That said, I have two questions for the community regarding this:
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Last edited by Its_A_Random; Nov 4th, 2012 at 6:38:18 AM. |
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#453 |
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Join Date: Mar 2011
Posts: 3,317
Australia
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I am personally in favour of keeping the 1.5 Rank Difference cut off at Rank 5 as it is now. I thoroughly enjoy the versatility it encourages in the system. Unlike playing on Showdown or whatnot ASB isn't filled with mons who simply boost their highest stat with nature. The system as it is has been set up exactly to make Rank 5 a golden number, but this was an intentional move I believe. It makes those Pokemon with a natural 120 in any given stat inherently better as they can then spend their nature choice elsewhere whereas those without this stat are more inclined to make efforts to reach it.
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CAP ASB Team |
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#454 | |
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Join Date: Sep 2008
Posts: 5,095
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<dogfish44> I got a suprise KFC ^.^ <Glacier> kinky fat chick? |
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#455 | |
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take into the air...
Join Date: May 2009
Posts: 6,139
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Yeah, the Rank 0 thing makes no sense.
That being said, I actually like the Rank 5 cutoff mainly for deadfox's reasons above. It's true that R5 seems arbitrarily chosen, but it makes more sense than R4 or R6. If the cutoff is supposed to be the "prime" stat to be at, R4 is much too low, considering the plethora of Pokemon that have a natural R4 stat and others that have natural stats above that. R6, on the other hand, is too high, considering there are roughly twelve non-legendary Pokemon with a natural R6 or higher stat, which pretty much completely defeats the point of having a cutoff. So if you think about it, it's not only not that arbitrary but also not so senseless as you might perceive it to be. The cutoff itself, like deadfox said, encourages versatility with your choosing natures as well as actually going mixed; the +1 instead of +1.5 if you actually do have a natural R5 stat is a good incentive to do something else instead of blindly boosting whatever highest stat you have. Quote:
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#456 | |
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Join Date: Mar 2012
Posts: 1,148
Malaysia, GMT +8
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I believe each Pokemon should be allowed to achieve as high a potential it can as possible, no matter its choices - whether mixed capabilities or raw power. And to be frank, ASB-ers who blindly do anything are bound to lose - Going "lol R7 CB Haxorus eat this" will only net you so many victories. Removing the cap off ranks doesn't promote mindless nature boosting - rather, I think it offers those with a higher natural Rank to reconsider their options and be able to walk more freely down their chosen path, instead of being inhibited just because they are "a cut above the rest".
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<Birkal> if pwnemon was my little brother, I would beat some sense into him <Birkal> and then take him out for tea and scones <Birkal> and then we'd talk ASB and grow facial hair together <Birkal> like proper brothers ASB Player | ASB Ref |
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#457 |
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Join Date: Aug 2011
Posts: 2,751
Halcyon days
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Since we seem to be in a mood to make radical changes, challenge mechanism for gym leaders:
If a challenger beats a gym leader in a gym battle with ONLY pokemon of the gym type, they may rechallenge the gym leader in a battle (other rules of their choice) in the ASB Arena, where both battlers bench the same amount of pokemon.
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typon77: orcinus is sex 13:38 SimonSays Okay, start pulling out. 13:38 SimonSays Let her sleep for the night. Stroke softly the tigers of flame, you've nothing to fear.
i'm just the matchmaker |
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#458 |
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Join Date: Aug 2010
Posts: 2,467
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In support of the above, but I would also limit it to the leader must have completed 5+ matches and have a losing gym record.
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Back. Back in full May 15th. Please don't issue new gym challenges until that point. |
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#459 |
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Join Date: May 2011
Posts: 4,349
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I agree with Engineer and deadfox on the Rank thing, and go see their posts if you want to know my opinion. I would agree with jas' system of Rank difference over Rank size, but it would just complicate things, at the very least, for newer people. The only thing I would say is that maybe if a mon gets a natural stat over Rank 5, that natural Rank is multiplied by 1.5, and the nature increase (or decrease) would be 1 (for example, Adamant Haxorus gets 10 for its Attack in calcs, Adamant Conkeldurr still gets 8.5, Timid Chandelure gets 9). But honestly, even this small change is kinda complicated, and sticking with the current system is probably best.
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My CAP ASB Team [23:35] <Jesseus> <Glacier> im not frunk [23:36] <Glacier> jessues whered the d go [21:25] <Pwnemon> look at kax vs cmfp, iar vs cmfp, pwnemon vs cmfp [21:25] <Pwnemon> none of us had teams that by rights should have lost [21:25] <Pwnemon> but he's cm fucking p |
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#460 | |
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likes his numbers
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Moderator
Join Date: Sep 2010
Posts: 2,243
Strong as a Corsola
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But, lets give an even more extreme example: a battle of Legends, Impish Jirachi (4 Atk, 5 Def) vs Naughty Deoxys-A (8 Atk, 1 Def). Now, as you can clearly see, The difference between each Pokemons attack and the opponents defense is 3. If this game was either logical or balanced, that would mean that their attack would receive equal bonuses from their stats when attacking their opponents. However, under the current system, simply due to the fact that both stats are higher when Deoxys attacks, Deoxys does less damage. 1.5 less damage for every neutral hitting attack. For what reason? It is not preventing high attackers from winning damage races. It is forcing them, all else equal, to lose. And as for the claim that the current system helps encourage versatility, if anything, all it encourages is mindless selection of natures when you have a high stat. Take Salamence for example. It has rank 5 Atk and rank 4 SpA. In the current system, it would be idiotic to boost attack over special attack. That is not thinking about your options and choosing versatility, that is simply going with the obviously superior option. If such a cap is removed, suddenly ability choice is not such a no-brainer. 5/5 offenses is still amazing, but 6/4 now also has benefits. Being able to go mixed does not suddenly become worse, it just forces people to actually think about their choices. I don't know where people get the idea that allowing a boost of a high stat somehow makes boosting other stats less valuable. Big movepools and the ability to use it are what make someone good in ASB. A .5 damage boost for those who naturally deserve it will not suddenly change that.
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<jas61292> I record everything <nyttyn> prove it. <nyttyn> WHAT WAS THE VERY FIRST THING I EVER SAID IN THIS CHANNEL. <jas61292> [06/02/12 | 12:43] <NyttyN> Huh what deo you know shelll smash did get banned <nyttyn> what. <nyttyn> well congratulations jas your stalker nexus has reached an all time high. Last edited by jas61292; Nov 4th, 2012 at 2:06:18 PM. |
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#461 |
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Join Date: Sep 2008
Posts: 5,095
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After some discussion on IRC, I would like to propose the following amendments/additions to jas' proposal:
Quick note: with these changes, under jas' proposal, the new rank 7 would be as good as the current rank 8, while the new rank 8 would be 0.5 better than the current rank 9.
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<dogfish44> I got a suprise KFC ^.^ <Glacier> kinky fat chick? |
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#462 | ||
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take into the air...
Join Date: May 2009
Posts: 6,139
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Responding to jas' post here:
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#463 | |
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Join Date: Sep 2008
Posts: 5,095
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<dogfish44> I got a suprise KFC ^.^ <Glacier> kinky fat chick? |
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#464 |
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Join Date: Dec 2011
Posts: 1,568
Ontario, Canada
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New Proposal:
Have DeepSeaTooth and DeepSeaScale apply to Huntail and Gorebyss respectively. Don't worry, don't worry, we won't break them. With this proposal Huntail gets 90/4/4/3/6/52 (Neutral with DST) and Gorebyss goes to 90/3/4/4/3/52 (Neutral with DSS). Huntail becomes a great mixed attacker statwise but has a not great movepool, Gorebyss gets formidable defensive stats and doesnt have a good movepool either. I don't think it'd break either, and since there are a grand total of 3 mons from the clamperl family, it might allow a new set of useble mons! (Please support if you did on IRC :P)
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Look left ---------------------------------------> You failed Life's too short for ramen. ASB team! |
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#465 | |
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Jigen Makkoto
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Moderator
Join Date: May 2005
Posts: 6,843
Massachusetts
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Might I suggest a compromise on Ranks where differences UP TO 5 Ranks increase by 1.5, with each additional superior (or inferior) Rank counting for 1?
Eg. Say you had Rank 7 Haxorus attacking a Rank 2 mon with Outrage. It's be 12 + 1.5*5 (7.5) + 3 (STAB) = 22.5 (23). DMG If that same Rank 7 Haxorus attacked a Rank 1 mon it'd be 12 + 1.5*5 (7.5) + 1(additional difference) + 3 = 23.5 (24) DMG This kind of setup thus really only comes into play for Defense (where you have Steelix/Regirock/Regice/Shuckle sitting at Rank 8/9 without boosts) and if something is using Choice Band/Specs, at which point they gain the bonus up to 5 and then are curbed from going nuts by this limit. Using the same Rank 1 example, but with a CB Haxorus (Rank 11 Atk): 12 + 1.5*5 (7.5) + 5 (additional difference) + 3 = 27.5 (28) DMG. Quote:
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[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| Last edited by Deck Knight; Nov 4th, 2012 at 6:46:17 PM. |
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#466 | ||
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Join Date: Sep 2008
Posts: 5,095
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Quote:
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<dogfish44> I got a suprise KFC ^.^ <Glacier> kinky fat chick? |
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#467 |
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Join Date: Oct 2010
Posts: 4,645
FREAKING UNICORNS ON FREAKING RAINBOWS
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Rivalry sucks. I mean, it really, REALLY sucks.
To somewhat fix this, I have a new proposal Change Rivalry to a "Can be Disabled" ability We all know that the majority of the sucky abilities are pretty passable in ASB (Defeatist lowers the EN cost of everything, Honey Gather is a free Evasion drop, etc.), so why is Rivalry the take-all or lose-all like it is in-cartridge? The reason its not a "Can be Enabled" ability is more of a flavor thing to me. The way I see it, since the ability is essentially "Hey, this asshole is going to steal all of the guys/girls from me, so I better beat the crap out of him/her" or "Hey, this guy/girl is really hot, I better not beat the crap out of them too hard," so they would be more calmed down and convinced it isn't competition to originally not finding it to be competition, then beginning the rivalry. Thoughts?
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CAP ASB <Engineer> dw you should come to america <Engineer> where you can eat burgers and get fat <Destiny_Warrior> 9.9 engi *** kingofburgerz [~cgiirc@synIRC-43958468.hsd1.co.comcast.net] has joined #capasb |
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#468 |
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Join Date: Feb 2011
Posts: 2,997
Mmm... Ice Cream!
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You would only activate Rivalry against pokemon of the same gender and deactivate it against ones of the opposite, why would you activate it anytime it would be bad and not do it when it's good, idk, I think that the ability being a double sword it's how it's supposed to be, maybe making the Rivalry pokemon immune to infautuation in order to make it less detrimental?
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#469 |
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Join Date: May 2011
Posts: 4,349
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yeah, having an automatic Expert Belt/Iron Fist/Sheer Force/etc. without the stipulation is too good, especially on the Nidos and whatnot. I think +2 against same gender and -1 against opposite gender might be better, but there's probably a better solution somehow.
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My CAP ASB Team [23:35] <Jesseus> <Glacier> im not frunk [23:36] <Glacier> jessues whered the d go [21:25] <Pwnemon> look at kax vs cmfp, iar vs cmfp, pwnemon vs cmfp [21:25] <Pwnemon> none of us had teams that by rights should have lost [21:25] <Pwnemon> but he's cm fucking p |
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#470 |
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Join Date: Mar 2010
Posts: 1,825
In the world, but not of the world
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Deck Knight's and Objection's both seem great. Let's just pick one and move on.
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#471 | ||
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Points out the obvious
Join Date: Mar 2010
Posts: 6,550
A country full of spiders
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I suppose I should weigh in, given I brought up the Rank Difference arguments/proposals.
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I feel that this proposal could be better in my opinion. Quote:
Attack/Defense Rank Bonus: Pokemon deal more damage based on the relevant Attack stat, and take less damage based on the relevant Defense stat. When calculating the difference between two ranks, if the difference is less than or equal to 5, then calculate the Attack/Defense Rank Bonus as Difference × 1.5. Otherwise, calculate it as 7.5 + Difference - 5. e.g. Rank 7 Attack vs. Rank 2 Defense, Attack/Defense Rank Bonus = (7 - 2) × 1.5 = 7.5. e.g. Rank 8 Attack vs. Rank 2 Defense, Attack/Defense Rank Bonus = 7.5 + (8 - 2) - 5 = 8.5. But I am not 100% sure if this is a simpler way to calculate Rank Difference without causing the power creep that most users are afraid of. Reading through, it seems like I just do not know what is the right way to handle the Rank difference thing. You could leave it as it is, but you still have the rather complex system that we have that tends to catch newer refs out & "discriminate" the top end Pokemon. You could make the gap uniform & simplify calcs, but increase paranoia over the top end Pokemon. You could do what DK suggested, but I have concerns that it is just as complex as, if not more complex than the current system. There must be some way to change it so that the simplicity in calcs is achieved, the "discrimination" is gone, & there is no real paranoia about top end Pokemon...Where do you draw the line? EDIT: Also, do not take this as me implying we should change the current system. While I do not really mind the current system, in my opinion, I think it could do with an "improvement", but the question is, how? Also, we all agree that the -1 Bonus to Rank 0 should be scrapped, but w/e.
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Last edited by Its_A_Random; Nov 5th, 2012 at 4:38:55 AM. |
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#472 |
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Join Date: Aug 2011
Posts: 2,751
Halcyon days
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So keep it as is? That seems the obvious answer.
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typon77: orcinus is sex 13:38 SimonSays Okay, start pulling out. 13:38 SimonSays Let her sleep for the night. Stroke softly the tigers of flame, you've nothing to fear.
i'm just the matchmaker |
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#473 | |
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Join Date: Sep 2008
Posts: 5,095
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Quote:
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<dogfish44> I got a suprise KFC ^.^ <Glacier> kinky fat chick? |
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#474 | ||
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likes his numbers
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Moderator
Join Date: Sep 2010
Posts: 2,243
Strong as a Corsola
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Quote:
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<jas61292> I record everything <nyttyn> prove it. <nyttyn> WHAT WAS THE VERY FIRST THING I EVER SAID IN THIS CHANNEL. <jas61292> [06/02/12 | 12:43] <NyttyN> Huh what deo you know shelll smash did get banned <nyttyn> what. <nyttyn> well congratulations jas your stalker nexus has reached an all time high. |
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#475 | |||
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Join Date: Mar 2012
Posts: 1,148
Malaysia, GMT +8
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Now, as it were, the current system fails - to a certain extent - to achieve the 3 criteria outlined by IAR: Quote:
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<Birkal> if pwnemon was my little brother, I would beat some sense into him <Birkal> and then take him out for tea and scones <Birkal> and then we'd talk ASB and grow facial hair together <Birkal> like proper brothers ASB Player | ASB Ref |
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