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#526 |
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Join Date: Aug 2011
Posts: 1,740
The Demonata
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I believe so Gerard.
By the way Deck Knight, I think this is a great implementation into the game.
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Now that Smogon is back up, I will be reffing all of my matches tomorrow, or at the latest, Friday. Thank you for your patience. Last edited by Complications; Nov 22nd, 2012 at 11:49:50 AM. |
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#527 | |
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Join Date: Sep 2008
Posts: 5,157
Kingdom of the Pedants, of which I am the king.
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Quote:
EDIT: In response to Complications' concern: <~Deck_Knight> Only Ice types can Freeze. That said Ice Dynamicpunch could confuse.
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<dogfish44> I got a suprise KFC ^.^ <Glacier> kinky fat chick? |
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#528 |
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Join Date: Aug 2010
Posts: 2,474
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Things from the last few days:
RE SIG ITEMS: Allow the Ancientpower-based evolutions to use Rare Candy? This is really the simplest solution, as there isn't an item or specific area to serve as the catalyst beyond level up. RE ILLUMINATE: Illuminate is tricky, but I will support any non-HAX based solution for it. I do think that x1.1 is a bit more realistic, however. RE DODGE COMBINATIONS: Dodge is a command. We could just specify that moves can only be combined with moves and be done with it. It makes things a bit simpler, too. Either way, I don't view them as necessarily broken as much as I view them as a bad thing due to the universal distribution of dodge and some of the very ridiculous combinations people are using with Dodge. RE Signature Moves: It's a rather big change with rather sweeping effects for rather little reason. Instead of thinking why not on something that moves outside of ingame precedent, I think we should be asking why. While it allows for customization, I feel as though it may be a step in the wrong direction. While I could be incorrect, and I do think the current proposal is close to perfect if such a thing is too happen, I personally don't see a reason to include them. Of course, I actually don't feel strongly at all. Just apathetic leaning against them.
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Back. Back in full May 15th. Please don't issue new gym challenges until that point. |
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#529 | |
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likes his numbers
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Moderator
Join Date: Sep 2010
Posts: 2,295
Strong as a Corsola
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Quote:
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<Destiny_Warrior> jas will you do the dramatic reading <jas61292> I can't do anything dramatically. Not the actor type <Kadew> type tldr prc posts dramatically, then <Kadew> I'm sure you can manage that . |
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#530 |
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Join Date: Aug 2011
Posts: 1,740
The Demonata
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I disagree personally. It's not a "why not," it does actually incorporate the anime, in my opinion. Countless times throughout the show, Ash, his companions, and his opponents create "techniques" that are essentially signature moves that they use in battle. On top if that, the ASB remains formatted and codified. The moves would still have all the applications and restrictions of other moves; in fact they are the same as other moves except for type.
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Now that Smogon is back up, I will be reffing all of my matches tomorrow, or at the latest, Friday. Thank you for your patience. |
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#531 | |
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meh
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Join Date: Oct 2009
Posts: 5,407
Ottawa
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Quote:
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C&C/Smog work |
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#532 | |
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likes his numbers
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Moderator
Join Date: Sep 2010
Posts: 2,295
Strong as a Corsola
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Quote:
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<Destiny_Warrior> jas will you do the dramatic reading <jas61292> I can't do anything dramatically. Not the actor type <Kadew> type tldr prc posts dramatically, then <Kadew> I'm sure you can manage that . |
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#533 |
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strong pkmn, weak pkmn...
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Join Date: Jan 2008
Posts: 5,639
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I agree with jas. The idea has just never sat well with me, and I guess that's partly why...
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#534 |
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Join Date: Apr 2012
Posts: 980
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There will be those who are against the proposed change, and those who are for it, regarding signature moves. Many of the points have already been brought up, and I am against this measure. We already have combinations, instead of signature moves, and you can name your combinations something unique to differentiate them from others (for me, Shadow Ball+Shadow Ball= Immitation of the Sphere of Annihilation).
IF this goes through, though, against my approval (not that my approval matters), in order to prevent people from getting too angry, we'd have to recodify a lot (TLRs, for example), and Battles and role-plays would all have to start having "Signature Moves On/Off" clauses, and place limits on Poke'mon from abusing them. Deck Knight's post is really thought out, and is likely to please several players, but I do not think its implementation would be beneficial to the community.
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Avatar by Romeert. Many thanks, and may his skills be unfailing in battle! ASB Team Does one know the true meaning of "Eternal"? |
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#535 |
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Seg Faults every 30 minutes
Join Date: Mar 2010
Posts: 6,726
A country full of spiders
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RE Signature Moves:
I have opposed them in the past, & I will continue to do so. While extra customisation is "nice", I would much rather the combination attack system we have in place to this sig moves. Not only do they (sig moves) add many layers of complexity, but I am not convinced that they will be balanced, period. If they were to ever be implemented, the following changes will be required, imo:
Also, agreeing with jas61292 on this, naturally.
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Last edited by Its_A_Random; Nov 23rd, 2012 at 5:45:35 AM. |
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#536 |
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Don't cry, little one
Join Date: Mar 2008
Posts: 3,490
Italy
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Tbh, even if at first I was intrigued by the idea of Sig Moves, the points raised by IAR and jas and the others are legitimate. I'm now persuaded that it may be best to not include them.
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#537 |
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Join Date: Mar 2011
Posts: 3,377
Australia
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I would like to announce that I am pretty firmly against the idea of Signature Moves in general also.
As well thought out as Deck's proposal is I just don't see a real need for them.
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CAP ASB Team |
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#538 |
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Join Date: Dec 2011
Posts: 1,596
Ontario, Canada
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I know I'm gonna get shot for saying this but I am very for signature moves.
/me gets shot All joking aside I think they'd be a welcome addition to this game. The one issue I have right now is because people are saying "What reason are they for other than 'this would be cool?'" In my opinion that is just as awful of an argument as "We should have them cause they'd be cool." One more thing is that people are really overestimating potential of these moves, it gives you one extra coverage move. That's all! It's not like this one move will singlehandedly break a mon, if anything it helps mons with small movepools more than ones with great coverage already. (and we're all for making everything viable right?) I would however like to support IARs proposals of no Entry Hazards (I thought they were unallowed already) and the need for the base move to clone. If I had any proposals it would be that the cloned move should cost more energy than the base move (Say 20ish%). And mons that get no move possibilites other than STABs and Normal should get the ability to make a move that has the same type as their next highest move count (I.E. Cinccino can make a dark move despite having 4 dark moves) So just my two cents on sig moves!
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Look left ---------------------------------------> You failed Life's too short for ramen. ASB team! |
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#539 |
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Join Date: Mar 2010
Posts: 1,844
In the world, but not of the world
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I'd like to bring up that sequences, despite being a large change with no anime precedent, were accepted quickly with little disagreement, because they were optional, as these should be if they aren't already.
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#540 |
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Join Date: Aug 2011
Posts: 1,740
The Demonata
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I could see optional signature moves as being allowed. It'd be just like any other clause in ASB, like items or abilities.
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Now that Smogon is back up, I will be reffing all of my matches tomorrow, or at the latest, Friday. Thank you for your patience. |
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#541 |
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RHYDON RHYDON RHYDON RHYDON RHYDON RHYDON
Join Date: Apr 2010
Posts: 1,405
VT, USA
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I think people are underestimating how good signature moves could be. Look at golurk, currently it's best physical stab is shadow punch 6 bap (8 because iron fist), and with this it could get a ghost typed dynamic punch which has FOUR more bap and a great effect? Much as it would help my golurk, I think this is too game breaking of a change unless we at least take a much closer look at this
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ASB profile zfs: we are the knights who say nidoking http://pastebin.com/FrNB3Vg3 21:15 Cathy GreatSage is a known spammer |
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#542 |
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Join Date: Aug 2010
Posts: 2,474
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My main problem with signature moves from a competitive standpoint is simply that they can be used to overcome many limitations that define a Pokemon. Lack of STAB? You can now get a 10+ BP move easily. Lack of coverage? Escavalier can get a fighting signature move, and I'm sure that applies to many others. Even if the Pokemon is limited by the rules, the fact that people will use them to benefit their Pokemon as much as possible ensures Power Creep.
And to argue against the mentality of "well you don't have any reason that we can't..." 1) Almost no Anime/Game/Magna Precedent 2) This is majorly game changing, and arguably not in a good way. I think it needs more consideration than "it would be cool" to get this passed. If it was very minor, I would be fine with the "no good reason not to." That's the difference between this and sequences. If they had an effect, sequences would have been both positive and minor. This is huge and arguably bad. Now, with that said, I would be willing to see some version of a loose or new TM as they can be easily regulated, and not just any player can earn them. But, I'm now under the impression that letting every Pokemon with a maxed DC get a sig move is a bad idea.
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Back. Back in full May 15th. Please don't issue new gym challenges until that point. |
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#543 |
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Join Date: Mar 2010
Posts: 1,844
In the world, but not of the world
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Does Golurk not have Earthquake?
And Machamp has Dynamic Punch and it's not OP. Last edited by Yarnus of Bethany; Nov 23rd, 2012 at 11:56:38 AM. |
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#544 | |
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Join Date: Sep 2008
Posts: 5,157
Kingdom of the Pedants, of which I am the king.
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Quote:
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<dogfish44> I got a suprise KFC ^.^ <Glacier> kinky fat chick? |
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#545 |
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Join Date: Jul 2012
Posts: 734
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I think that the new/loose TM or 4-7 MC for a sig move would be good.
Alternatively, we could make it so that if a mon has max DC and you have beaten the gym of that type, then you could teach it any sig move, as long as there are similar moves in existence, and it makes flavor sense. This would mean you can't teach, say, a Typhlosion something equal to DynamicPunch. You could teach it a Dragon-type Flamethrower, or something along those lines, though.
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My CAP ASB stuff is here. |
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#546 | |
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RHYDON RHYDON RHYDON RHYDON RHYDON RHYDON
Join Date: Apr 2010
Posts: 1,405
VT, USA
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Quote:
I was also just using it as an example of a large powercreep, not saying it alone makes sig moves broken
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ASB profile zfs: we are the knights who say nidoking http://pastebin.com/FrNB3Vg3 21:15 Cathy GreatSage is a known spammer |
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#547 |
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Join Date: May 2011
Posts: 4,550
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just so we can get things moving, I would like to propose votes that could be made (by the council)
Illuminate: [+10% Accuracy for all mons when the user is on the field, doesn't stack] vs. [+10% Accuracy for all mons when the user is on the field and increased capture rate on non-boss Pokemon by x1.1, doesn't stack at all] vs. [keep as is] Dodge Combos: [Dodge CT: none] vs. [keep as is] Timing of Energy Spent on Dig, Sky Attack, etc. [50% at charge-up/evasive stage, 50% at attacking stage] vs. [100% at evasive stage] vs. [100% attacking stage] Priority Substitution Clause: [yes, we should be able to sub for Priority moves] vs. [no, we should not be able to sub for Priority moves] if there is a tie between two in a three-way vote, then whoever voted for the third option can be forced to vote for one of the other two as a tie-breaker btw, I do not support Signature Moves
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My CAP ASB Team [23:35] <Jesseus> <Glacier> im not frunk [23:36] <Glacier> jessues whered the d go [21:25] <Pwnemon> look at kax vs cmfp, iar vs cmfp, pwnemon vs cmfp [21:25] <Pwnemon> none of us had teams that by rights should have lost [21:25] <Pwnemon> but he's cm fucking p |
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#548 |
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Join Date: Feb 2011
Posts: 3,207
Mmm... Ice Cream!
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What is with Illuminate not being abe to be stacked, I fail to see how +20 acc would be so bad that having two (or OMG, three!) mons with Illuminate on the field could possibly break, I agree that the catch rate might be better if this doesn't stack, but not the accuracy boost (not that there are even a lot of TLRs that would let you use Starmie/Mollux/Lanturne/Volbeat(?)/Watchdog(Seriously?) in a team effectively)
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#549 |
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Seg Faults every 30 minutes
Join Date: Mar 2010
Posts: 6,726
A country full of spiders
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With more than half the council expressing opposition to Signature Moves, it seems like Signature Moves will be defeated.
At any rate, back to Dodge & Friends, & here are the proposed changes...
Dodge
Agility
Teleport
Anyone agree with these changes? Also, I want to bring up Fixing Forewarn. Like with Illuminate, Forewarn adds random miss-hax to the table when using SE moves. This is judged by the community as uncompetitive, so how to fix it...I am thinking something along the lines of this: Old Forewarn: Type: Innate This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy. Pokemon with this ability: Drowzee, Hypno, Jynx, Smoochum, Munna, Musharna, Necturna. New Forewarn: Type: Innate This Pokemon has the ability to sense the opponents attacks, and tend to be more evasive in nature. When this Pokemon uses the Dodge command, the Evasion rate of Dodge is increased by a percentage (%) of one (1) plus (+) double (x2) the move's base attack power used by the opposing Pokemon targeting this Pokemon (The Dodge rate is still capped at 50%). When this Pokemon uses Evasive Agility or Evasive Teleport, this Pokemon will also evade moves that can target more than one Pokemon in addition to its current evasive properties. Pokemon with this ability: Drowzee, Hypno, Jynx, Smoochum, Munna, Musharna, Necturna. The idea was to keep Forewarn as an Evasive ability, but only apply it only when using evasive moves, as opposed to any SE/OHKO/Explosive move. Thoughts? |
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#550 |
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Join Date: Aug 2010
Posts: 4,151
Maryland
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i support everything that IAR has posted...
also gerard lanturn/mollux/starmie would actually kinda wreck mysterious cove when you think about it
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[11:56pm] Pwnemon: statutory rape and all [11:56pm] bmelts: i have such a huge boner right now [9:28pm] Kadew: pwnemon that signature is like an x marking the spot of treasure, except instead of treasure its a pile of humorous garbage that turtles crapped out |
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