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#126 |
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Join Date: Sep 2010
Posts: 636
O' Dharma! The world is filled with light...
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Why don't we let Smeargle and Necturna owners sketch any move for a certain # of MC, or sketch another player's pokemon's move if giving Necturna Shadow Force is a concern? There seems to be no reason to keep the current system of having to either buy a brand new pokemon or specifically rigging a match just to get a specific Sketch move if one of your pokemon does not possess it. It would be a minor QoL change that would make things easier and hell, less of a pain in the ass for Smeargle and Necturna owners.
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http://i.imgur.com/M88s8ua.gif |
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#127 |
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Join Date: Mar 2012
Posts: 443
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yeah, I understand, but I think it's a bit unnecessarily complicated
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#128 | |
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Official Smogon Know-It-All
Join Date: Mar 2010
Posts: 4,705
It was in my sleeve the WHOLE TIME!
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Storm Drain looks weird to me:
Quote:
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I mentioned that I wasn't going to be on much because the new house has no interwebz, but it now turns out it could be any time until the 4th of April, which means (weirdly) that I'll mostly be available whenever I'm at university - not so much during the weekends and nights. But I'll see what I can do. EDIT: Fucking Hard Drive broke. IRC doesn't look like it's going to happen for a while. |
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#129 |
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Join Date: Feb 2011
Posts: 1,938
Siberia
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I don't really see the need to do this. For hitting past Storm Drain, there is Surf and Muddy Water already. And, your suggestion is mildly confusing. Does the pokemon retain the water immunity vs Aqua Jet and Waterfall? Or does it just not divert those?
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#130 |
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Official Smogon Know-It-All
Join Date: Mar 2010
Posts: 4,705
It was in my sleeve the WHOLE TIME!
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I would have said that the immunity stays, because it can still absorb the water which is the main part of the attack. But it doesn't make much sense flavour-wise for them to divert them, at least in my head.
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I mentioned that I wasn't going to be on much because the new house has no interwebz, but it now turns out it could be any time until the 4th of April, which means (weirdly) that I'll mostly be available whenever I'm at university - not so much during the weekends and nights. But I'll see what I can do. EDIT: Fucking Hard Drive broke. IRC doesn't look like it's going to happen for a while. |
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#131 | |
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Join Date: Feb 2011
Posts: 2,993
Mmm... Ice Cream!
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Still, Yes, I think it does little sense that Thunder Fang and Razor Shell are redirected to another Pokemon like they are magnet, and yet, Magnet Pull can't just attract stuff like Gyro Ball or Gear Grind (attract the attacks, not the user), but this is still one of the best abilities for team support so I really think it's something worth loosing up on logics |
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#132 |
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take into the air...
Join Date: May 2009
Posts: 6,134
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I've got some propositions regarding referee payout. It's a bit tl;dr, so if you're too lazy, just read the bolded parts.
Proposition 1: Change referee payout for regular matches. Current Payout 1vs1 Single Battle: 3 UC 2vs2 Single Battle: 5 UC 2vs2 Double Battle: 5 UC 3vs3 Single Battle: 7 UC 3vs3 Double Battle: 7 UC 3vs3 Triple Battle: 7 UC 4vs4 Single Battle: 11 UC 4vs4 Double Battle: 9 UC 4vs4 Triple Battle: 9 UC 5vs5 Single Battle: 13 UC 5vs5 Double Battle: 11 UC 5vs5 Triple Battle: 11 UC 6vs6 Single Battle: 15 UC 6vs6 Double Battle: 13 UC 6vs6 Triple Battle: 13 UC Melee Battles: 1 UC per Pokemon per participant + 2 (e.g. 3 participants in a 3vs3 Melee is 11 UC) Multiple Melee Battles: Don't be sadistic. Envisioned Payout A "Battle" is defined to be Singles, Doubles, or Triples. 1vs1 Battle: 2 UC 2vs2 Battle: 4 UC 3vs3 Battle: 7 UC 4vs4 Battle: 9 UC 5vs5 Battle: 12 UC 6vs6 Battle: 14 UC XvsX Battle: X≤6: 0.5 * (5X - 1), rounded down. X>6: 2X + 3 A "Melee" is defined to be a battle with more than two (2) trainers and/or a match whose format is above Triples. Melee Battles: 1 UC for each Pokemon in the match + 2 Multiple Melee Battles: 1 UC for each Pokemon in the match + 2 This does a number of things which I think it healthy for ASB.
Proposition 2: Change referee payout for matches ending in DQ. Current System 0-1 Pokemon knocked out: 3 Universal Counters 2-3 Pokemon knocked out: 4 UC 4-5 Pokemon knocked out: 6 UC 6-7 Pokemon knocked out: 8 UC 8-9 Pokemon knocked out: 10 UC 10 Pokemon knocked out: 12 UC Envisioned System 0-1 Pokemon knocked out: 1 UC 2-3 Pokemon knocked out: 2 UC 4-5 Pokemon knocked out: 4 UC 6-7 Pokemon knocked out: 7 UC 8-9 Pokemon knocked out: 9 UC 10-11 Pokemon knocked out: 12 UC X Pokemon knocked out:
What this basically does is keep the DQ rewards system in line with my envisioned standard referee payout above. It really doesn't make any sense for the two to not be synchronized, since you're reffing it either way. Again, this has all the same benefits listed in the three bullet points in the above section, all of which I think are important. Using KOs is a better way than using rounds since, as stated above, rounds are not accurate as to how much work is actually done; Triples take much more work than Singles, for example. Proposition 3: Changing referee payout for subreffings. The subref system right now is also kind of messy. An elegant solution to this is to split standard payout directly proportional to the rounds reffed. If a standard match would be worth 9 UC, the first ref reffed six rounds, and the second reffed the last three, the first ref would get 6 UC and the second would get 3 UC. It's extremely intuitive. In the event that the rewards don't split evenly, the last referee's compensation has a ceiling applied, while all others have a floor applied. This makes sure that everybody's rewards come out to be integers, while also giving a little slap on the wrist to those who were subreffed out. What this offers over the KO system we have now is that while KOs are not indicative of work in this case. Rounds, however, actually are in this case, since you split it proportionally and not according to some chart. Here's a c/p version that could go into the Referee thread. Subreffing Payout - Payout for matches that had multiple referees. IF You were not the last referee THEN Payout = FLOOR (Standard Counters for that Match * Rounds Reffed / Total Rounds Reffed) IF You were the last referee THEN Payout = CEILING (Standard Counters for that Match * Rounds Reffed / Total Rounds Reffed) Again, it's elegant, intuitive, and much more accurate than KOs since KOs invariably don't happen much in the beginning, but happen much more often at the end. While rounds by themselves aren't as accurate, using them in proportion to the number of rounds the entire match lasted are. Proposition Four: Changing CC payout for battles. Current Payout 2 Currency Counters for each battle. 1 Additional Currency Counter: 4vs4 Singles, 4vs4 Doubles, 5vs5 Singles, 5vs5 Triples, 6vs6 Triples 2 Additional Currency Counters: 5vs5 Doubles, 6vs6 Singles, 6vs6 Doubles, Brawls. Envisioned Payout 1 CC: 1v1 Anything, 2v2 Doubles, 3v3 Triples 2 CC: 2v2 Singles, 3v3 Singles / Doubles, 4v4 Triples+ 3 CC: 4v4 Singles / Doubles, 5v5 Triples+, Triples+ with 6 to 9 Pokemon per side 4 CC: 5v5 Singles / Doubles, 6v6 Singles / Doubles / Triples 5 CC: Singles / Doubles / Triples with 7+ Pokemon per side, Triples+ with 10+ Pokemon per side I do think that the points raised about 1v1 Singles being as rewarding or perhaps even moreso than longer battles are valid, and as such this is some attempt to remedy that within my small "revamp" of sorts. What this basically does is scales CC with match size more accurately; obviously, I can't say truthfully that I've had experience with all these formats, so if anyone has feel free to speak up or shoot me a message regarding where you think they should belong. I doubt I need to justify this moreso than I already have; it's something most everyone knows about anyways.
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Last edited by Engineer Pikachu; Jun 24th, 2012 at 1:31:06 AM. Reason: PROP FOUR |
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#133 |
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Join Date: Sep 2008
Posts: 5,093
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!support Engineer Pikachu's proposals, especially proposal 3. I seem to recall a match in which one ref reffed four rounds and the other reffed two rounds, but because all the KOs happened in the last two rounds, the second ref got all the UC. Comment c'est raisonable?
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<dogfish44> I got a suprise KFC ^.^ <Glacier> kinky fat chick? |
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#134 |
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Join Date: Oct 2010
Posts: 4,641
FREAKING UNICORNS ON FREAKING RAINBOWS
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It seems reasonable, (although personally its gonna take forever for me to get used to ;~;) but will this apply to all current battles, or only to battles that start after this is implemented?
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CAP ASB <Engineer> dw you should come to america <Engineer> where you can eat burgers and get fat <Destiny_Warrior> 9.9 engi *** kingofburgerz [~cgiirc@synIRC-43958468.hsd1.co.comcast.net] has joined #capasb |
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#135 | |
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Join Date: Aug 2010
Posts: 3,973
Maryland
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Quote:
At the same time, i'm not sure i support engy's proposal, since it offers less rewards for 1v1 and 2v2 formats - and let's be honest here, that's 90% of the backlog in the bt at any given time. Rewarding refs less for the by-far most common formats is a pretty terrible idea to hurry the system along (also the thought that a Raid ref would make as much UC in ONE UPDATE as I would make in an ENTIRE BATTLE which can take up to six turns is just asdfghjkl;)
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[11:56pm] Pwnemon: statutory rape and all [11:56pm] bmelts: i have such a huge boner right now [9:28pm] Kadew: pwnemon that signature is like an x marking the spot of treasure, except instead of treasure its a pile of humorous garbage that turtles crapped out |
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#136 |
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Join Date: Dec 2011
Posts: 2,734
San Diego (GMT -8)
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!support all of Engineer's proposals.
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My Scramble Compendium CAP ASB Team Shuckle sweep HARVESTTTTTT 23:17 Matezoide WATCHING PILOSWINE 23:17 Matezoide DIE 23:17 Matezoide IT MADE ME 23:17 Matezoide SEXUALLY 23:17 Matezoide AROUSED |
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#137 | |
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Join Date: Mar 2012
Posts: 443
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Quote:
to me, surf and muddy water seem like the definitely should be attracted by storm drain. Isn't that what a storm drain is, y'know, used for? Edit: apparently I hadn't refreshed this page in a while. I definitely support all of engi's proposals Last edited by Aweshucks; Jun 18th, 2012 at 12:57:03 PM. |
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#138 |
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Join Date: Jul 2009
Posts: 3,563
Australia!
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Yeah idk Engi's proposal makes it seem like it would hardly be worth reffing 1v1 and 2v2 battles. It also seems-counter intuitive to try and keep refs dedicated by paying them less to ref commonly played formats.
I agree with proposition 3 completely, however.
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#139 | |
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Join Date: Feb 2011
Posts: 2,993
Mmm... Ice Cream!
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PS: I also support Engi's proposal! |
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#140 |
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Join Date: Jun 2009
Posts: 2,222
It's Hammer Time!
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Maybe the lower payout for "commonly played formats" is a good thing. The reason people play 1 vs 1 and 2 vs 2 so much is BECAUSE they offer lucrative payouts for the amount of work put in. People are willing to ref them because they get a fair amount of currency for very little work; most of the reason higher-number formats aren't played as much is because no one is willing to ref them. Why? Because the payout is so pathetic relative to easy reffings. Engi's proposal won't leave the 90% hanging; it will simply relocate where the 90% comes from. I support all three parts.
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ASB Team ...and as soon as I get back, my computer dies. I will have really limited computer access for an undefined period of time, so please bear with me. <18:06> *** SoS is now known as AwesomeSoS <21:49> Dummy007: TL, read the channel title <21:49 TalkingLion: im a talking lion not a reading lion i cant |
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#141 |
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there is actually no underscore in my name
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Moderator
Join Date: Jan 2008
Posts: 5,456
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Battlers don't really care about how much refs get compensated to that degree. They probably would if the reward for reffing 1v1s was 0 UC (because then nobody would ref them), but bar that it really doesn't matter; the real reason 1v1s/2v2s are so commonly played is because they take a lot less time. On that note, people will still ref them even with the reduced payout (the payout is still very good to the amount of work).
I'm not sure this does enough to incentivize reffing larger formats though. I don't care that I would have to ref 7 1v1s to get the same payout as a 6v6 (singles): the 1v1s are still a lot easier (in 7 1v1s, 7 pokemon will faint. in 1 6v6, it is likely that many more than that will faint) and take a LOT less time (especially considering that the 1v1s can be reffed concurrently). Even if an active ref refs each round as soon as possible, a 6v6 will still probably take "forever." However, I don't think much can be done to encourage players to stay active over longer formats, just because even with any incentive you can throw at them its hard to expect people to stay dedicated for such a long period of time (and there's nothing you can do to stop people from constantly scraping DQ). For that reason, I think it would be better if we could reward refs more in this proposed system for reffing larger formats. -- EDIT: I forgot to mention that I think in the case of larger formats (like the aforementioned 6v6), the type of battle does matter a lot, mainly because of the time factor. 6v6 brawls are not that bad to ref; they are not any more complex than a triples match. In fact, they usually only take a couple of rounds and are a relatively good payout. 6v6 singles, as I stated above, would be a bitch to ref if people ever chose to play them. I don't think it's a good idea to reward them equally, because [in my opinion] the singles is a lot harder. I'm fairly certain most people will agree with me here? idk though -- Other than that I'm all for this. -------- Anyways I would really like to bring up discussion on Dodge mechanics again. I'm not going to CP my last post or anything though since that seems unnecessary. If someone would propose a reasonable mechanic change to Dodge to make it not suck ass, they would be my hero~ |
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#142 |
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Join Date: Jul 2009
Posts: 3,563
Australia!
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Personally I don't think dodge needs to exist.
And yeah as EM said, I think if we want to encourage refs to commit to large matches we should give them incentive to ref them, not remove incentive to ref smaller matches.
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#143 |
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Join Date: Aug 2010
Posts: 3,973
Maryland
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also people are acting like larger matches die because of weakly dedicated refs while ignoring the fact that battlers are just as incentivized to go small. For starters, you get the same amount of CC for a 1v1 or a 29v29. Secondly, you get to update your pokemon more frequently instead of having to wait for the battle to end before making a massive prizedump post. third, it's easier to claim when you're not making giant CMFP or Rediamond-style claim dumps. fourth, it's a lot easier to stay loyal when the match will end in a couple days because you never know what shit's on your future that will pull you off the comp for a week. don't act like punishing refs for reffing small is the way to incentivize big matches (rather you're just gonna incentivize tower backlog). if i ref a 1v1 singles and can't even claim a single fucking tutor move, i'm not reffing it. As i said before i find it just a little unfair that under engy's proposed system he'll get for one raid update what those less fortunate will have to wait a whole week to earn, and four or five posts to boot.
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[11:56pm] Pwnemon: statutory rape and all [11:56pm] bmelts: i have such a huge boner right now [9:28pm] Kadew: pwnemon that signature is like an x marking the spot of treasure, except instead of treasure its a pile of humorous garbage that turtles crapped out |
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#144 |
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Join Date: Mar 2011
Posts: 3,312
Australia
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I don't have time to weigh in fully here but any talk of raid reffing is completely out of place in this discussion. The knowledge needed to ref a raid is on a whole different scale to anything else in ASB.
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CAP ASB Team |
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#145 |
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Join Date: Sep 2010
Posts: 1,658
Hey! I'm Mr. Simple.
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The problem with secrets like Raid reffing is that people will never understand why the rewards are so great in comparison to other complicated reffings. I'm not saying that it should be public information, I'm just saying that you need to understand the concern with people's problems with things they don't have access to.
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#146 |
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Join Date: Mar 2011
Posts: 3,312
Australia
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Well look at it this way, I can probably ref a round of singles (sans flavour) in 5-8 minutes and with no stress at all, conversely one round of a Normal Mode raid takes me half an hour on a good day. Don't even want to think about Hard Mode.
Also flavour is a whole other issue, I get very annoyed these days at the all too many referees who either neglect it entirely or do a horrible job at it. EDIT: To clarify I left flavour out of my singles reffing time estimate not because I don't do it, but because I tend to write the same amount of flavour for one round of singles or raid so it would skew the time comparison.
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CAP ASB Team |
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#147 |
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Join Date: Aug 2010
Posts: 3,973
Maryland
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to be expected when instead you could just do a battle hall or pike or something lol. anyway, i typically ask those whom i'm reffing whether they prefer flavor or speed - not my fault they all want speed
also it's funny how the people arguing for this proposal are the ones who aren't affected by it (although i think the subreffing proposal is spot-on)
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[11:56pm] Pwnemon: statutory rape and all [11:56pm] bmelts: i have such a huge boner right now [9:28pm] Kadew: pwnemon that signature is like an x marking the spot of treasure, except instead of treasure its a pile of humorous garbage that turtles crapped out |
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#148 | |
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Join Date: Sep 2010
Posts: 1,658
Hey! I'm Mr. Simple.
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Quote:
Last edited by EspyOwner; Jun 18th, 2012 at 11:31:10 PM. |
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#149 |
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Join Date: Mar 2011
Posts: 3,312
Australia
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It's got nothing to do with talking myself up. Flavour is a required component of any ASB reffing and really it is this trend that leads me to support the reduction of prizes for so called 'easy' reffings. I just scrolled through the top 3 pages of the forum and almost all of these matches have nothing for flavour while it is the referees who take on bigger matches, or important matches like Gym or Tournament who put the time and effort into writing good prose.
I'm definitely not trying to single anyone out here but it is downright boring to scroll through a thread where referee updates are nothing but a few sprites and some hide tags. If there weren't other issues being discussed in this thread at the moment I would consider bringing up the idea of reducing or even refusing to hand out rewards to referees who do not provide flavour (again, its in the rules as a required part of every non facility refing) but that's another issue for another day.
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CAP ASB Team |
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#150 | |
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Join Date: Feb 2011
Posts: 2,993
Mmm... Ice Cream!
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Regarding Doge: don't really have a lot to say, I think erase the cap or make it that you can use it after protect and co. so it gains some kind of niche, I'm leaning towards the first though |
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