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Old Dec 24th, 2011, 8:29:25 AM   #1
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Default Its_A_Random vs Temperantia in the fastest 3v3 singles ever (not a flashmatch)

Quote:
Originally Posted by Fat Its_A_Random View Post
Open Challenge is open.

3v3 FE Singles
2 Day DQ
2 Recoveries/5 Chills per mon
2 Subs per mon
Arena: Ref's Choice, No ASB Arena or Unown Soup or any variations of said arenas

Anyone?
Quote:
Originally Posted by Fat Temperantia View Post
Eh, might as well accept this.

Switch=KO
No Items
All abilities
Arena: Tunnel of Speed

The pokemon are in a seemingly-endless tunnel, in which there is no external water source and no natural elements such as rocks and grass. The enclosed spaces mean weather and SolarBeam cannot be used, but digging and seismic moves can still work as normal.

During the battle, the pokemon will be running through the tunnel, gradually picking up speed. At the end of each round, every active pokemon gains +1 speed which does not decay at all. However, also at the end of each round, the appearance of an obstacle will be announced. This obstacle will appear on action 1, action 2 or action 3 of the following round (a 1 in 3 chance of each). It takes the form of a wall that has one gap either in the top, bottom, left or right (a 1 in 4 chance of each). On that action, pokemon can be ordered to go left, right, up or down to avoid the obstacle. These commands cost no energy and cannot be encored or prevented by moves. A pokemon that does not use the correct command to avoid the obstacle takes 5 damage plus 5 damage per speed boost (speed drops do not lower the damage) and any speed boosts the pokemon does have are reset.

Team Its_A_Random

Capers the Gliscor
Choragon the Garchomp
Megawhal the Colossoil


Team Temperantia

Valentine the Exeggutor
Boreas the Cloyster
Titania the Roserade


Its_A_Random, your first mon please. And then you all know how it goes from here.
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Old Dec 24th, 2011, 4:43:28 PM   #2
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Called the Cloyster, but no Froslass...Also, I'm probably about to realise why I don't like Switch=KO Matches...Nevertheless, I shall bring Capers into the fold!
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Old Dec 24th, 2011, 11:50:05 PM   #3
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"I'm sure our foe saw this coming a mile away, but [B]Boreas[/B], its your turn to shine! Begin with an assault of Icicle Spears rained down on our foe. Then conjure an Ice Beam to cool him off and finish with another batch of Icicle Spears. If your foe chooses to play crafty and uses Torment, replace the second Icicle Spear with Aurora Beam. Also, if your foe uses Counter any time you would use Icicle Spear, replace that action with Hydro Pump."
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Old Dec 25th, 2011, 2:59:59 AM   #4
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"Capers, deal cheap damage!"

Dig > Agility (Evade) > Dig
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Old Dec 25th, 2011, 3:11:58 PM   #5
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Capers (M)
HP: 100 | EN: 100 | Spe: 95
Ranks: 3/6/1/3 | Total: 19
Size: 3 | Weight: 3
Abilities: Hyper Cutter, Sand Veil, Poison Heal
Other: None


Boreas (M)
HP: 90 | EN: 100 | Spe: 81 (+) (Acc boost: 8%)
Ranks: 3/6/3/2 | Total: 20
Size: 3 | Weight: 5
Abilities: Shell Armor, Skill Link, Overcoat
Other: None

While Its_A_Random leads with Capers the Gliscor, Temperantia opens with Boreas the Cloyster. This seems to scare Capers a bit and he focuses his entire set of actions this round on avoiding damage. First he Digs into the tunnel wall to avoid an Icicle Spear, striking Boreas after the dodge is successful. Then he uses his Agility evasively to avoid an Ice Beam from the Cloyster. And finally he Digs again, avoiding another Icicle Spear and then attacking Boreas, denting him a little. As both pokemon find themselves getting ever faster, however, it looks like such evasive tactics might not work for much longer, as some kind of obstacle has presented itself in the tunnel! Will the pokemon successfully avoid this or will they crash and burn?


Capers (M)
HP: 100 | EN: 75 | Spe: 95 166.25
Ranks: 3/6/1/3 | Total: 19
Size: 3 | Weight: 3
Abilities: Hyper Cutter, Sand Veil, Poison Heal
Other: +1 speed (permanent)


Boreas (M)
HP: 76 | EN: 78 | Spe: 81 141.75 (+) (Acc boost: 8%)
Ranks: 3/6/3/2 | Total: 20
Size: 3 | Weight: 5
Abilities: Shell Armor, Skill Link, Overcoat
Other: +1 speed (permanent)

Arena effects: Obstacle (action 2, gap in left)

Raw data
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Old Dec 25th, 2011, 5:34:38 PM   #6
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"Excellent job Capers, let's continue wear our opponent out."

Torment > Go Left > Dig

IF Protect successfully without Transfer A1 OR A3...
  • Replace that Action with Chill
  • IF used A1 AND Boreas then proceeds to use Icicle Spear A2 OR A3, THEN replace that action with Counter
IF (Damaging Water Move) would be used A2, THEN Replace that action with Agility (Evade) (If this counts as too many subs, ignore this)
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Old Dec 25th, 2011, 5:59:48 PM   #7
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"Let's see what we can do with this one, Cloyster. Fire an Aurora Beam on your first action to badly damage Gliscor, then Go left and finish with a Shell Smash to start the next round well!"
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Old Dec 28th, 2011, 12:55:42 PM   #8
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Capers (M)
HP: 100 | EN: 75 | Spe: 95 166.25
Ranks: 3/6/1/3 | Total: 19
Size: 3 | Weight: 3
Abilities: Hyper Cutter, Sand Veil, Poison Heal
Other: +1 speed (permanent)


Boreas (M)
HP: 76 | EN: 78 | Spe: 81 141.75 (+) (Acc boost: 8%)
Ranks: 3/6/3/2 | Total: 20
Size: 3 | Weight: 5
Abilities: Shell Armor, Skill Link, Overcoat
Other: +1 speed (permanent)

Arena effects: Obstacle (action 2, gap in left)

As the obstacle looms closer, Capers Torments Boreas to stop him from trying his usual tricks. However, the Cloyster has something else in mind, and fires an Aurora Beam at Capers. At last, an attack that hits! But no time for celebrations, as both pokemon go left to avoid the incoming obstacle. Then Capers Digs into the tunnel wall again, but before he emerges, Boreas Smashes his Shell, weakening his defences but making him stronger and faster! Even though Capers' sudden strike does a little more than before, Boreas is now much faster as both pokemon continue to accelerate, and has a little extra oomph behind his attacks. If Capers doesn't stop him soon, he could go on a rampage!


Capers (M)
HP: 77 | EN: 56 | Spe: 95 332.5
Ranks: 3/6/1/3 | Total: 19
Size: 3 | Weight: 3
Abilities: Hyper Cutter, Sand Veil, Poison Heal
Other: +2 speed (permanent)


Boreas (M)
HP: 67 | EN: 54 | Spe: 81 567 (+) (Acc boost: 8%)
Ranks: 3/6/3/2 | Total: 20
Size: 3 | Weight: 5
Abilities: Shell Armor, Skill Link, Overcoat
Other: +4 speed (permanent), +2 attack (permanent), +2 special attack (permanent), -1 defence (permanent), -1 special defence (permanent), Torment (3 actions, cannot use Aurora Beam or Shell Smash this round)

Arena effects: Obstacle (action 1, gap in right)

Raw data
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Old Dec 28th, 2011, 4:47:14 PM   #9
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"Well, we should start by going right to avoid that obstacle. Then, we'll be going on the offensive with an Ice Beam followed by an Icicle Spear.
If he uses Agility to evade the second or third action, replace that move with Toxic Spikes, but only once.
If Gliscor's faster than you and uses Dig on the second action (not in a combo), use an Ice Beam+Icicle Spear combo!"
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Old Dec 28th, 2011, 5:18:01 PM   #10
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"Time to really put the hurt on the Cloyster, I guess..."

Substitute (15 HP) > Earthquake > Counter
IF the Arena effect damage deals the damage to the Substitute & not Capers himself, THEN replace A1 with Substitute (20 HP)
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Old Jan 2nd, 2012, 9:06:33 PM   #11
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Yeah, obstacle damage hits Substitute. In addition, even with a Substitute up, the speed boosts are reset.


Capers (M)
HP: 77 | EN: 56 | Spe: 95 332.5
Ranks: 3/6/1/3 | Total: 19
Size: 3 | Weight: 3
Abilities: Hyper Cutter, Sand Veil, Poison Heal
Other: +2 speed (permanent)


Boreas (M)
HP: 67 | EN: 54 | Spe: 81 567 (+) (Acc boost: 8%)
Ranks: 3/6/3/2 | Total: 20
Size: 3 | Weight: 5
Abilities: Shell Armor, Skill Link, Overcoat
Other: +4 speed (permanent), +2 attack (permanent), +2 special attack (permanent), -1 defence (permanent), -1 special defence (permanent), Torment (3 actions, cannot use Aurora Beam or Shell Smash this round)

Arena effects: Obstacle (action 1, gap in right)

As both pokemon approach the obstacle, Boreas goes right and avoids it. Capers, however, spends his time making a Substitute, which crashes into the wall along with him! Fortunately, the substitute takes the brunt of the impact, but Capers suddenly finds that all the speed he built up is gone. Boreas torments him by rolling around the edge of the tunnel wildly and suddenly strikes with an Ice Beam, but Capers sacrifices his substitute to avoid the blow. He then collides with the tunnel wall with such force that it makes an Earthquake! This dents the Cloyster, but it does not stop him from striking the real Capers with five Icicle Spear shots. The Gliscor was expecting this, however, and Counters that attack, using up almost all of his remaining energy in the process. Boreas, however, is now hanging on by a thread, though Capers doesn't look particularly fit and healthy either. And both pokemon will need to be ready to avoid another obstacle, this time with the gap in the top.


Capers (M)
HP: 22 | EN: 14 | Spe: 95 166.25
Ranks: 3/6/1/3 | Total: 19
Size: 3 | Weight: 3
Abilities: Hyper Cutter, Sand Veil, Poison Heal
Other: +1 speed (permanent)


Boreas (M)
HP: 3 | EN: 42 | Spe: 81 708.75 (+) (Acc boost: 8%)
Ranks: 3/6/3/2 | Total: 20
Size: 3 | Weight: 5
Abilities: Shell Armor, Skill Link, Overcoat
Other: +5 speed (permanent), +2 attack (permanent), +2 special attack (permanent), -1 defence (permanent), -1 special defence (permanent)

Arena effects: Obstacle (action 2, gap in top)

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Old Jan 3rd, 2012, 3:08:18 AM   #12
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Well, even though we had more HP, we were in a tight spot, not having enough energy for Endure didn't help us...Well, it may come with the ultimate sacrifice, but at least this should give Capers a KO Counter...But probably not...

Quick Attack + Quick Attack Combo > Go Up > Earthquake
IF Boreas uses Protect successfully without transfer A1, THEN replace your course of action with Chill
> Quick Attack + Quick Attack Combo > Earthquake

Note that Go Up is listed in the main actionset in case A1 does not go ahead, & not because of the sub...
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Old Jan 3rd, 2012, 5:55:42 PM   #13
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"Ha ha good show, fellow! This may be an interesting battle yet! Cloyster, use a Double Ice Shard combo on the first action. After that, Go Up if applicable on the second turn. You've earned your rest, Boreas."
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Old Jan 4th, 2012, 8:14:30 PM   #14
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Posting to say I need an extension, as I won't be on for a few days, as I will be busy irl. Pleast grant, thank you.
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Old Jan 7th, 2012, 2:26:40 PM   #15
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Capers (M)
HP: 22 | EN: 14 | Spe: 95 166.25
Ranks: 3/6/1/3 | Total: 19
Size: 3 | Weight: 3
Abilities: Hyper Cutter, Sand Veil, Poison Heal
Other: +1 speed (permanent)


Boreas (M)
HP: 3 | EN: 42 | Spe: 81 708.75 (+) (Acc boost: 8%)
Ranks: 3/6/3/2 | Total: 20
Size: 3 | Weight: 5
Abilities: Shell Armor, Skill Link, Overcoat
Other: +5 speed (permanent), +2 attack (permanent), +2 special attack (permanent), -1 defence (permanent), -1 special defence (permanent)

Arena effects: Obstacle (action 2, gap in top)

Both pokemon know that their opponents are severely weakened and they try to get in one last quick strike before going down. Boreas, thanks to the speed it gained from its earlier shell smashing power, lands a Super Ice Shard on Capers before the Gliscor can do anything. The attack is just about enough to knock out Capers for good. And with no opponent to worry about yet, Boreas easily evades the obstacle and accelerates to maximum speed. The next obstacle in the tunnel looks like it's quite a way off and the pokemon will have to go down to evade it once they reach it. But who will replace Capers?


Capers (M)
HP: KO (by the smallest of margins too) | EN: 14


Boreas (M)
HP: 3 | EN: 23 | Spe: 81 850.5 (+) (Acc boost: 8%)
Ranks: 3/6/3/2 | Total: 20
Size: 3 | Weight: 5
Abilities: Shell Armor, Skill Link, Overcoat
Other: +6 speed (permanent), +2 attack (permanent), +2 special attack (permanent), -1 defence (permanent), -1 special defence (permanent)

Arena effects: Obstacle (action 3, gap in bottom)

Raw data


Once Its_A_Random sends out his next pokemon, Temperantia gives orders first.
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Last edited by Objection; Jan 9th, 2012 at 9:52:16 AM. Reason: Oops, wrong obstacle description
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Old Jan 8th, 2012, 9:10:06 PM   #16
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Thanks for waiting, still busy though & need more leeway time...

Megawhal
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Old Jan 8th, 2012, 11:25:11 PM   #17
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"Well, let us bid our opponent adieu! Perform an Icicle Spear+Ice Shard combo, otherwise now known as Flash Squall.
If your foe goes the devious route with a Dual-Sucker Punch combo on the first action, change your action to Toxic Spikes, then move the combo to the second action.
If you are somehow still alive by the third action and can act, go down."
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Old Jan 9th, 2012, 5:04:43 AM   #18
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iirc, Boreas should be recharging A1, but I'd guess that's a ref discretion thing...Otherwise, combos are officially super-cheap moves...Also, update the obstacle timing to A3, Bottom. At any rate, slow & steady, let's prepare a welcome party for almost certain Roserade...

Peck > Bite > Peck
IF Combos really are super-cheap (i.e. Boreas doesn't have to Recharge A1), THEN Protect
> Peck > Bite
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Old Jan 13th, 2012, 2:47:55 PM   #19
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If the last action in a round is a combo (since combos cannot be performed on action 3, this can only happen if all pokemon on one side are KO'd in the same action as when the combo is used), the pokemon is assumed to have done the cooling down while the round finishes up.


Megawhal (M)
HP: 120 | EN: 100 | Spe: 95
Ranks: 6/3/2/3 | Total: 22
Size: 5 | Weight: 10
Abilities: Rebound, Guts, Pressure
Other: None


Boreas (M)
HP: 3 | EN: 23 | Spe: 81 850.5 (+) (Acc boost: 8%)
Ranks: 3/6/3/2 | Total: 20
Size: 3 | Weight: 5
Abilities: Shell Armor, Skill Link, Overcoat
Other: +6 speed (permanent), +2 attack (permanent), +2 special attack (permanent), -1 defence (permanent), -1 special defence (permanent)

Arena effects: Obstacle (action 3, gap in bottom)

To finish the job, Its_A_Random sends out Megawhal the Colossoil, who immediately Protects himself from a powerful Flash Squall (for those of you at home, that's a combo of Icicle Spear and Ice Shard). The fast-flying icicles are hard to withstand, but Boreas is forced to cool down afterwards, giving Megawhal the opportunity to Peck him with his horn and deal the final blow that Capers just couldn't. With no opponent to trouble him, Megawhal easily evades the obstacle by going down. Another obstacle appears in the distance just as the Colossoil starts to gather speed. It looks like this one requires pokemon to go left to avoid it.


Megawhal (M)
HP: 120 | EN: 79 | Spe: 95 166.25
Ranks: 6/3/2/3 | Total: 22
Size: 5 | Weight: 10
Abilities: Rebound, Guts, Pressure
Other: +1 speed (permanent)


Boreas (M)
HP: KO | EN: 9

Arena effects: Obstacle (action 3, gap in left)

Raw data


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Old Jan 13th, 2012, 5:38:58 PM   #20
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"Come on out, Titania!"
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Old Jan 13th, 2012, 5:56:37 PM   #21
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No access to Protect is cool, but we must still tread carefully...Also, goddamnit, no access to Substitute...

Taunt
> Bounce > Go Left
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Old Jan 16th, 2012, 9:22:54 PM   #22
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"Well then, let's play with our opponent, Titania! Create a Magical Leaf+Sleep Powder combo, spreading the soothing spores across the leaf blades, creating a Chamomile Strike! We'll finish our actions by going left to avoid some unnecessary damage."
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Old Jan 17th, 2012, 4:42:29 PM   #23
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Protip: always make a substitution for "If this combo is considered not valid". Magical Leaf is a leaf-based attack, Sleep Powder is a powder/spore-based attack, and leaf =/= powder/spore.


Megawhal (M)
HP: 120 | EN: 79 | Spe: 95 166.25
Ranks: 6/3/2/3 | Total: 22
Size: 5 | Weight: 10
Abilities: Rebound, Guts, Pressure
Other: +1 speed (permanent)


Titania (F)
HP: 90 | EN: 100 | Spe: 104 (+) (Acc boost: 12%)
Ranks: 2/2/5/4 | Total: 19
Size: 2 | Weight: 2
Abilities: Natural Cure, Poison Point, Technician
Other: None

Arena effects: Obstacle (action 3, gap in left)

And out comes Titania the Roserade, ready to take down a speeding narwhal! Said speeding narwhal begins by Taunting Titania about how big he is compared to her, which provokes Titania into combining two of her moves into one ... but the Magical Leaf and Sleep Powder combo just doesn't seem to want to work! Unfortunately, the energy expended means Titania still has to cool down, but Megawhal won't let up and he Bounces up into the air. It's just a shame that his large bulk prevents him from seeing his target and he just crashes into the tunnel wall, missing the Roserade completely! As both pokemon approach the obstacle, they go left and avoid it easily, but it won't be long before they find another obstacle. The next one appears to have a gap in the bottom that's somehow big enough for the Colossoil to fit through.


Megawhal (M)
HP: 120 | EN: 59 | Spe: 95 332.5
Ranks: 6/3/2/3 | Total: 22
Size: 5 | Weight: 10
Abilities: Rebound, Guts, Pressure
Other: +2 speed (permanent)


Titania (F)
HP: 90 | EN: 81 | Spe: 104 182 (+) (Acc boost: 12%)
Ranks: 2/2/5/4 | Total: 19
Size: 2 | Weight: 2
Abilities: Natural Cure, Poison Point, Technician
Other: +1 speed (permanent), Taunt (3 actions)

Arena effects: Obstacle (action 2, gap in bottom)

Raw data


Temperantia, you're up.
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Last edited by Objection; Jan 23rd, 2012 at 5:11:46 PM. Reason: Pressure applies to failed combos
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Old Jan 17th, 2012, 11:36:52 PM   #24
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"Well, that was awful. Fire off another Magical Leaf, then go down. Finish up with a Giga Drain! If your opponent Torments you, replace Magical Leaf with Giga Drain and your Giga Drain on the third action with Hidden Power. If Megawhal uses Bounce on the third action, use Poison Sting."
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Old Jan 18th, 2012, 12:25:13 AM   #25
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A lucky break is a lucky break, but hax meant we were sadly unable to capitalise. Anyways, let's continue to be conservative...

Chill > Go Down > Bounce
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