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Old Jan 26th, 2012, 5:41:31 AM   #1
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Default The Legend Run: (Gerard) Timeless Tower [END]

Looks like it's Gerard's first time at the Timeless Tower... let's all be nice and hospitable for our guest.

Gerard

Kirot
Wilde
Kurt
Backpack


TIMELESS TOWER

Timeless Tower is an unfathomably large structure seated on an impregnable cliffside. The tower's main spire looms over its entrance hundreds of feet into the air. Bridges extend from the main tower to three separate spires, each on an island pillar of immense density. The ocean roars violently below, beckoning you to stay away.

The bridge to the east leads to a tower frozen over in a massive pillar of ice. The sunlight glistens against its reflective surface, yet no melt can be shown. You look cold just staring at it.

The bridge to the west leads to a craggy pillar that seems to be etched from the very earth itself, impossibly dense and immovable.

A third tower can be seen behind the structure on your map, but it is eclipsed by the sheer enormity of the main spire. It is made of the sturdiest looking metal you have ever seen, an unnaturally purely refined solidity that shares the brilliant sheen of the icy tower and the sheer density of the crag.

As you go up to the entrance, the drawbridge on the main gate opens and falls with a loud crash onto the only access to the mainland. On either side of the bridge are statues of Golurk holding up massive spears. As you enter the main atrium, a massive statue of Golem rolled up into a ball takes the centre of the arena. You look around the room and see exits your east and west going to the towers, stairs built into the floor going down presumably to the tower behind the main spire, and a massive door with 3 slots in the gate. Depictions of the gate are on the left and right, and show 3 stones being placed in the gate. Both mosaics are completely sand-coloured except for the stones. One is an azure blue, one is a dull brown, and the other a shimmering silver. You attempt to push the gate, but it is so massively heavy you feel tired just pushing on it. It will not budge.

What could this all mean? And where do you go from here?

Your Options are as follows...
Enter Ice Spire
Enter Rock Crag
Enter Iron Dungeon
Enter Heaven's Ascent 3 TRIALS REMAIN

Choose wisely, for your entire journey rests on this decision.
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Last edited by Engineer Pikachu; Mar 10th, 2012 at 7:10:06 PM. Reason: on iar's request
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Old Jan 26th, 2012, 7:16:31 PM   #2
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"Looking that grandma knited with love some new sweeters specially for this trip, it's nly fair from us to get her some fresh ice cream, we have to get a beautiful Jinx and nothing will stop us from getting to her, so ere you go Kurt, you'll have some cute Zoon Lens, the Expert Belt goes to Kirot, and Wilde will be the one creating the amazing barriers so Light Clay it is, let's see how much into the Ice Spire can we go..."
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Old Feb 4th, 2012, 9:28:31 PM   #3
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Hello, dropping in to say that SDS has asked me to take over this TLR as a subref. I'll follow up shortly with your long-overdue update.
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Old Feb 5th, 2012, 1:00:29 AM   #4
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GERARD

Ice Spire - Chilling Chamber

So, you decide that the best course of action to take is to head towards the frozen zone in the east, & knowing this would be a cold encounter, you move on into the Ice Spire.

So, you go through the path & you instantly start to feel cold, & you feel as if you want to blitz through this quickly. Going through the endless staircases & cold, slippery hallways, you eventually arrive at a chamber of a reasonable size. You make a temperature check, about -5 Degrees Celsius (~23 Degrees Farenheit). This, you hope is as cold as it gets. However, not as soon as you focus back onto the task at hand, you notice 2 Pokemon in the distance: A Snorunt & a Vanillite. You try to sneak past without being noticed, but you make a wrong step & slip over the ice, catching the attention of the two Lackeys, who rush over & confront you, thinking you were an intruder. They don't look friendly...So you send in your three Pokemon, ready to fight the two. It's time to duel, it seems...

Battle Begin!

Backpack + Rewards Bank


Snorunt: Hail > Blizzard
IF Kirot uses (Damaging Steel Type Move) on you at any point of the round, THEN change your course of action to Bide
> Hold

Vanillite: Sheer Cold + Blizzard combo > Blizzard
IF Kirot uses (Damaging Steel Type Move) on Snorunt at any point of the round, THEN change your course of action to Hail
> Blizzard
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Last edited by Its_A_Random; Feb 6th, 2012 at 5:06:22 AM. Reason: c/p fail for Rewards Bank...
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Old Feb 5th, 2012, 1:36:01 PM   #5
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"I hate you a little bit IAR, you now has crushed my dreams of getting Snorunt, really, we get a female Snorunt and you make me kill him, well other time will be. Now we need to focus in getting rid of that bide before it can do anything bad to us (if that thig goes off we're dead), so fast and painless (at least for us) it is. Focus all in that upside cone and we won't have to worry a lot more, according to my calcs we should do exactly 93 damage, which mean even with Ice body he's dead, with my luck Iron head it the best option Kirot, and Rock slide (Ice slide?) will be the best thing for you to also do some extra damage to the second ice cream (not that we hve to worry about the Blizzards), Wilde smash Snorunt hard, and then make Vanillite as useful as he normally is, Kurt will be starting things hot for us, unless a miss we should be doing fine...

Wilde:
Close Combat (Snorunt) ~ Encore (Vanillite)
Kirot: Iron Head (Snorunt) ~ Rock Slide
Kurt: Flametrower (Snorunt)
~ Fire Blast (Vanillite)
*If Rock Slide Misses Snorunt A2 then use Fire Blast against her instead
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Old Feb 6th, 2012, 5:04:50 AM   #6
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GERARD

Ice Spire - Chilling Chamber

Lackeys...Gotta love them, how hard they try & you suddenly turn it into a failure...At any rate, all you take is Hail Damage & you kill off the Snorunt, other than that, issue your actions.

Round End

Calculations

Backpack + Rewards Bank

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Old Feb 6th, 2012, 12:14:54 PM   #7
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Let's use this little time we got to recover ourselves a little bit, not a whole lot o things to worry about, and better not to risk ourselves, Kirot it's time to use your powerful brain once again with Kurt's for good measure, and with that your mighty fists which combined with Wilde's power we won't have any problems to pass the little cone

Wilde:
Chill ~ Vacuum Wave (Vanillite)
Kirot: Iron Head (Vanillite) ~ Bullet Punch (Vanillite)
Kurt: Zen Headbutt (Vanillite) ~ Chill
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Old Feb 6th, 2012, 6:08:06 PM   #8
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GERARD

Ice Spire - Chilling Chamber

Vanillite had no chance...All he could do was watch on as you proceeded to slaughter him...Well, with that out of the way, you end up deciding to move on, hoping this is the coldest it will ever get in this spire...

Battle End

Calculations

Backpack + Rewards Bank


At this point, if you want to rearrange items, or use items, now's your chance. Otherwise, you can simply choose to cheer. Do this, & the next RP will be up shortly.

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Old Feb 6th, 2012, 7:49:11 PM   #9
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"This was a great start, and unless there's some unexpected guest in our future, I think our Items shall stay the same, great job guys, I knew there was a reason I brought you (let's show them something to those fools who say Slowking it's better), nothing to be worried 'till now so... Let's Go"
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Old Feb 6th, 2012, 7:57:12 PM   #10
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GERARD

Ice Spire - Glacial Cavern

Going through the endless hallways, you lose your footing & randomly slip across the cold Ice & fall down what seemed to be a trap door. As you hit the deck face-first, you get up & you gaze in awe at what you see. This Gigantic cavern stretches on seemingly forever, but it appears it only has one denizen: a Mamoswine. It isn't happy you entered its terrirory, and quickly seals you under an avalanche. Only one of your Pokemon will be able to give chance...So who do you send into battle?

Battle Begin!

Backpack + Rewards Bank


Please send in ONE (1) Pokemon & issue THREE (3) actions for it.
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Old Feb 6th, 2012, 9:28:12 PM   #11
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"Oh my Glob! This is an unespected surprise, but a nice one sine now I won't have to worry about this eclipsing my encounter with Jynx later on (oh, wait!, well, the delibirds where ugly anyway), there's only one little fellow who would be happy to battle this powerful foe... Kurt, it's your time to shine!"

Kurt: Scald ~ Psychic ~ Scald
*If Dig is used and Mamoswine is underground when it's your turn to attack then use Earthquake and push actions
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Old Feb 7th, 2012, 3:43:19 AM   #12
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GERARD

Ice Spire - Glacial Cavern

Well, a damage race ensues, & it seems that Kurt has the higher damage output. That, & a lucky A3 Scald Burn is going to help you even further! Issue your actions.

Round End

Calculations

Backpack + Rewards Bank


Mamoswine: Dig > Earth Power > Dig
IF Earthquake when you are scheduled to use Dig, THEN Earth Power AND push actions back
IF Disable when you are scheduled to use Earth Power, THEN repalce that action with Protect

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Old Feb 7th, 2012, 9:28:14 AM   #13
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"After much tough, I think the best to do is use this little time to recover ourselves a little bit, twist the dimentions, and wait for help to get our way, this might be a little boring but we must remain in our best"

Kurt: Slack Off ~ Trick Room ~ Chill
.

Last edited by Gerard; Feb 7th, 2012 at 6:26:48 PM.
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Old Feb 9th, 2012, 5:53:25 AM   #14
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Apologies for the delay, but posting to say that this is a placeholder. I've been terribly busy of late, but I'll have the next update for certain within the next 24 hours, time starting as of of this post. Thank you for your patience, & apologies for any inconvenience caused.
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Old Feb 10th, 2012, 1:12:29 AM   #15
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Within 24 hours, like I said...

GERARD

Ice Spire - Glacial Cavern

While Kurt takes the easy way out & sets up for future rounds, Mamoswine continues to pound away at Kurt & deals a fair bit of damage, although it was alleviated by your choice to go for recovery actions. Speaking of which, issue your actions!

Round End

Calculations

Backpack + Rewards Bank

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Old Feb 11th, 2012, 12:37:30 AM   #16
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"Well, it appears we'll be doing this ourselves, not something I see as extremely hard as we're standing, but we better don't lose a lot of health, so let's play it safe for now"

Kurt: Brine ~ Chill ~ Chill
*If Earth Power is used [alone or in a combo] then Disable it once before he can and push actions
.

Last edited by Gerard; Feb 11th, 2012 at 1:09:49 AM.
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Old Feb 12th, 2012, 3:55:50 AM   #17
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Despite the new rounding rules, for consistency's sake, I'll keep to the old rounding system for the remainder of this dungeon.

GERARD

Ice Spire - Glacial Cavern

As you continue to rest up, Mamoswine continues to pound away, dealing a lot of damage to you, & leaving Kurt a little worse for wear! Issue your actions.

Round End

Calculations

Backpack + Rewards Bank


Mamoswine: Earth Power > Earth Power > Earth Power
IF Kurt uses Protect successfully without transfer, THEN replace that action with Hail
IF Kurt uses Endure, THEN replace that action with Hail

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Old Feb 12th, 2012, 12:08:00 PM   #18
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"At least we have the speed on our side, let's recover ourselves a little bit, now that he is week enough capturing him next round shouldn't be that hard"

Kurt: Disable (Earth Power) ~ Slack Off ~ Slack Off
.
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Old Feb 12th, 2012, 5:45:21 PM   #19
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GERARD

Ice Spire - Glacial Cavern

...But Mamoswine hadn't used Earth Power at all for the last three actions...As a result, Kurt got blasted & knocked out of comission. Now, who shall you send out? Issue your actions.

Round End

Calculations

Backpack + Rewards Bank


Please send in ONE (1) living Pokemon & issue THREE (3) actions for it (Or throw Poke Balls if you prefer).
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Old Feb 12th, 2012, 8:31:12 PM   #20
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"Oh, how could I lost my little Kurt so soon, well we can't wait for another casuality"

Heal Ball ~ Sport Ball ~ Heal Ball ~ Sport Ball ~ Heal Ball

PS: Gallade it is

Last edited by Gerard; Feb 12th, 2012 at 9:16:20 PM.
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Old Feb 12th, 2012, 9:41:14 PM   #21
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GERARD

Ice Spire - Glacial Cavern

...And one Heal Ball is all it takes to bag yourself a Mamoswine! Congratulations. After the tough skirmish, the coast becomes clear, & you continue, further into the spire...

Battle End

Calculations

Backpack + Rewards Bank


You have data...Anyways, time to rearrange/use items, & you also now have the opportunity to nickname your Mamoswine! Do this, & the next RP will be up soon.
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Last edited by Its_A_Random; Feb 15th, 2012 at 2:29:55 AM. Reason: I made the same error here as I did in MrcRanger's TLR. Someone should really remind me how Heal Balls work... :/
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Old Feb 13th, 2012, 12:33:52 AM   #22
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"So because of my stupidity I lost Slowbro, and since I own him so much, he's getting back with us, so Revive Kurt!, sorry old pal, it won't happen again, other than that I think the team (Kurt, Kirot & Wilde) will remain the same, same items and everything, let's hope we don't have more missteps"
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Old Feb 13th, 2012, 12:46:39 AM   #23
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GERARD

Ice Spire - Cold Storage

Another endless set of stairs & annoying climbs await you as you left the previous chamber. The entire place is starting to feel even colder than before, & the ice becoming slipperier & more impregnable than before, looks like you're in this for the long run... As you continue in this frigid palace, you come upon a blocks of solid ice, within which you find two item containers. Elated at the find, you send out your Pokemon to examine it. You feel like maybe you have a tool on one of your Pokemon to break it or thaw the ice. Do you pursue this at the risk of being attacked by a wild Pokemon as you do so? So, what shall you do?

a) Thaw / Break the ice! [REQUIRES A FIRE-TYPE MOVE OR A MOVE SUPER EFFECTIVE AGAINST THE ICE-TYPE].
b) Ignore this and continue before you draw attention from the wildlife.

Your Current Party

Backpack + Rewards Bank

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Old Feb 13th, 2012, 1:09:12 AM   #24
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"Still recovering for the last enounter, we don't need another surprise so let's move on"
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Old Feb 13th, 2012, 4:53:55 AM   #25
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GERARD

Ice Spire - Cold Storage

Showing no interest in the Ice, you decide that it's not worth you or your Pokemons' time and effort to get through the ice. You would've likely been attacked by something terrible anyway had you spent the time here. Hurriedly, you move your Pokemon on their way with you and travel into the next chamber.

Your Current Party

Backpack + Rewards Bank


Ice Spire - Frozen Hall

As you slip & slide your way through the hallways & staircases, you notice, this is not going to get any warmer, this is going to get colder & colder. Nevertheless, eventually you find yourself in a room called The Frozen Hall. The Frozen Hall is a hollowed out room shaped like a sphere. Gigantic icicles stretch from the floor to the ceiling, up about 8 metres. A frozen draft blows through the room, and as you continue through the snow gets stronger. You get the distinct feeling of being watched. Buried under the snow is a glimmering object that could be valuable. This part of the ice also seems to have some obsidian shards sticking out nearby, an odd feature for such a place, but who knows who has traversed the area? Do you place your hand in the snow? What will you do?

a) Ignore the item.
b) Grab the item.
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