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Old Mar 1st, 2013, 8:45:30 PM   #151
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@Doran Dragon - Original artists retain the right to use their designs however they see fit for personal projects. However, you cannot restrict how the CAP project uses your design in the future after you post it in CAP, whether it wins or not.

@Legend13 - Technically the CAP project can alter CAP pokemon after they are complete, BUT we have a general policy to NOT alter CAP pokemon any more. After the large revision process we did few years ago involving many CAP pokemon, we learned the hard way that it's best to just leave CAP pokemon alone after their project completes. So don't expect any alterations to Aurumoth or any other CAP pokemon any time soon.
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Old Mar 12th, 2013, 2:05:32 AM   #152
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I'm not familiar around CAP but I just need to wonder something. Why isn't Rapid Spin Necturna used? It is possibly the most reliable way of spinning as no one will send in their spinblocker vs it and if they do (for some dumb reason) they will get nailed by Shadow Claw. Has this ever been considered before?
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Old Mar 12th, 2013, 2:11:10 AM   #153
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If you check out the Necturna analysis onsite (just uploaded tonight!), you can see some of the primary Necturna sets. The Specially Defensive sets, for example, often prefer Rapid Spin, since Necturna does make for a great spinner. She outclasses most Rapid Spinners in the tier.

In terms of current usage, Necturna only ran Rapid Spin on 2.151% of its sets during the last month. I honestly can't tell you why that's such a low number. In my opinion, she's an excellent Rapid Spinner. Sounds like something solid for you to pursue.
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Old Mar 13th, 2013, 7:25:30 PM   #154
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Quote:
Originally Posted by Fat Birkal View Post
If you check out the Necturna analysis onsite (just uploaded tonight!), you can see some of the primary Necturna sets. The Specially Defensive sets, for example, often prefer Rapid Spin, since Necturna does make for a great spinner. She outclasses most Rapid Spinners in the tier.

In terms of current usage, Necturna only ran Rapid Spin on 2.151% of its sets during the last month. I honestly can't tell you why that's such a low number. In my opinion, she's an excellent Rapid Spinner. Sounds like something solid for you to pursue.
Sure you can, we all know that most people think "Oh, its a pokemon with great stats and Sketch!" So with necty's great stats they are probably thinking she can make an excellent sweeper, which she can. If there is a move that she can't learn, she actually can, just not more than one and people most likely aren't thinking about rapid spin for their one move, they are thinking about powerful moves and such. I would bet my money that most people want her to be a sweeper.
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Old Mar 13th, 2013, 10:20:05 PM   #155
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Quote:
Originally Posted by Fat Agile Turtle View Post
Sure you can, we all know that most people think "Oh, its a pokemon with great stats and Sketch!" So with necty's great stats they are probably thinking she can make an excellent sweeper, which she can. If there is a move that she can't learn, she actually can, just not more than one and people most likely aren't thinking about rapid spin for their one move, they are thinking about powerful moves and such. I would bet my money that most people want her to be a sweeper.
This is a very accurate description of how it is actually used. People see the good offenses and want to use all the supurb offensive moves that exist and go for offensive sets. However, with that said, in my experience, defensive sets are where it excels. Rapid Spin and Recover (or Milk Drink =] ) may not be as flashy as Sacred Fire or Shell Smash, but with the stats and typing Necturna has, and with the metagame it is in already having fearsome offensive threats, these defensive roles are generally the better fit.
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Old Mar 16th, 2013, 10:00:16 PM   #156
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Where should I post my pokemon CAP project?
I have my pokemon sprites, I want to know how should I structure my pokemon's post, I do not speak much English so I do not understand everything it says in the forum, so if you can help me thank you the lot, I know I i donīt know what should put first in the post, stats, name, type, pokedex, attacks etc, if you could helpme them greatly appreciate it (sorry if I have bad English)
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Old Mar 16th, 2013, 10:10:48 PM   #157
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The CAP project is a community venture. Individuals cannot post their own Pokemon.
But you are encouraged to help out in our current CAP, and future CAPs to come!
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Old Mar 21st, 2013, 8:50:02 PM   #158
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i donīt understand how works this thread , is only for vote for a contest participant or I can participate in the CAP design contest?
http://www.smogon.com/forums/showthread.php?t=3480867
(sorry my bad english)
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Old Mar 21st, 2013, 9:16:33 PM   #159
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Quote:
Originally Posted by Fat Witip kanto red View Post
i donīt understand how works this thread , is only for vote for a contest participant or I can participate in the CAP design contest?
http://www.smogon.com/forums/showthread.php?t=3480867
(sorry my bad english)
Hello. This place here should give you a good idea of how the project works. Exploring the CAP sub-site further will fill in the blanks regarding our general approach and focus on community input.

The current CAP5 art poll is already underway, meaning the time for submitting artwork has unfortunately passed. You may vote in the poll and the upcoming polls (read the original posts to see how to properly vote), but you cannot submit any artwork of your own at this time. I hope you can stick around for a while until the next project starts and we open up a new art thread, as we always like to encourage new users, especially artists.

Hope this helps!
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Old Mar 24th, 2013, 4:44:36 PM   #160
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Do I have to make a CAP at a certant time to put it here?
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Old Mar 25th, 2013, 5:17:57 PM   #161
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Quote:
Originally Posted by Fat Raichoice View Post
Do I have to make a CAP at a certant time to put it here?
CAP is a community project. You don't make a CAP on your own and post it; we all make them together through discussion and voting.

Now for a question: I'm working on a rough movepool for CAP5, but it's been a while since I submitted one and the rules changed while I wasn't paying close attention. Is the VGM list completely rigid or somewhat flexible? If I give Nasty Plot to a CAP with 40 SpA, does it still count as a VGM?
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Old Apr 4th, 2013, 12:07:15 PM   #162
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Are the current CAP pokemon ever going to be updated for BW2 and get tutor moves?
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Old Apr 4th, 2013, 12:12:12 PM   #163
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As you can see here, starting with our last CAP project Aurumoth, BW2 was out and as such we gave shard tutor moves. This will continue with Malaconda.

But old CAPmons will not get updates.
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Old Apr 4th, 2013, 1:41:08 PM   #164
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Quote:
Originally Posted by Fat srk1214 View Post
As you can see here, starting with our last CAP project Aurumoth, BW2 was out and as such we gave shard tutor moves. This will continue with Malaconda.

But old CAPmons will not get updates.
To expand on this, other than possibly new sprites, no CAPs will ever get updated. There are some updates done, but these are not technically canon, so they aren't technically updated.
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Old Apr 4th, 2013, 7:34:45 PM   #165
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what's the legal status of any CAP on smogon? are they the property of the ones that drew them, the site as a whole, some other weird setup, or public domain? i'm not thinking of stealing one or anything; it's more a matter of curiosity, and if anyone knows the answer or not.
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Old Apr 4th, 2013, 7:44:18 PM   #166
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Quote:
Originally Posted by Fat Shiruba View Post
what's the legal status of any CAP on smogon? are they the property of the ones that drew them, the site as a whole, some other weird setup, or public domain? i'm not thinking of stealing one or anything; it's more a matter of curiosity, and if anyone knows the answer or not.
I think, as a point, almost everything on Smogon isn't "trademarkable." I mean, we're dealing with an existing company that is the legal domain of Nintendo and Game Freak.

However, I think that the CAPs here are collaborated on, so as a point, those who contribute are the legal owners of the CAP they helped on, due to the fact that any self-made creation is owned by the creator, such as drawings and such.

But I don't think they're trademarked...so I think it's more of a virtue thing to credit Smogon.
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Old Apr 11th, 2013, 11:40:46 PM   #167
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I'm currently working on a movepool for Malaconda, and I have a quick question before I really get underway.

In the second post of the non-attacking moves discussion, there is a short list of moves that are "excluded for being non-competitive" (it starts with Acid Armor). I'm not sure if this means that they are excluded from the discussion, or excluded from the submissions. Basically, is it legal for me to put one of these moves in my movepool?
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Old Apr 11th, 2013, 11:47:51 PM   #168
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It means they are excluded from discussions. If a move is considered non-competitive, it is automatically allowed in movepool submissions.
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Old Apr 12th, 2013, 4:38:22 PM   #169
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So, question about how the Movepool Limit Thread works.

What are you looking for in a constructive post? How do we determine the actual moveset limit? Are we meant to submit preliminary movesets within the actual VGM limit Birkal outlined, discuss and analyze them, and then adjust the real limit afterward?
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Old Apr 12th, 2013, 5:24:15 PM   #170
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No, the discussion is only about the numbers themselves; actual movepools aren't discussed until the limits are set. In practice people are likely to be considering their own draft movepool submissions if they have them, but in theory the discussion should simply be about how many moves and VGMs the CAP needs.
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Old Apr 12th, 2013, 7:33:53 PM   #171
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Simple question. Looking back, which CAPs are considered broken for the metagame for which they were designed.
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Old Apr 12th, 2013, 8:16:51 PM   #172
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The only one remotely close would probably be Aurumoth and even then you'd be hard pressed to call it "broken." Krill might be another contender, possibly.
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Old Apr 16th, 2013, 2:51:52 AM   #173
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Hello guys, do you make CAP for UU or Uber tiers? (sorry if this is answered already):x
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Old Apr 16th, 2013, 4:26:14 AM   #174
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Quote:
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Hello guys, do you make CAP for UU or Uber tiers? (sorry if this is answered already):x
Not currently. I know there is/was PRC topics about this...

Errrm, try reading through this http://www.smogon.com/forums/showthread.php?t=3470798. I am not sure what came of it apart form putting the idea out there. However, I know it is a view of some of the people here that we do try and move out of OU and try to create something for other metagames.
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Old Apr 17th, 2013, 12:16:50 AM   #175
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i believe it's been mentioned in the past that cap is simply not popular enough to branch out from things aside from ou. it needs to generate as much interest as possible, and ou is the most popular tier.
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