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#151 |
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Knows the great enthusiasms
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Administrator
Join Date: Jun 2007
Posts: 2,901
Houston, TX
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@Doran Dragon - Original artists retain the right to use their designs however they see fit for personal projects. However, you cannot restrict how the CAP project uses your design in the future after you post it in CAP, whether it wins or not.
@Legend13 - Technically the CAP project can alter CAP pokemon after they are complete, BUT we have a general policy to NOT alter CAP pokemon any more. After the large revision process we did few years ago involving many CAP pokemon, we learned the hard way that it's best to just leave CAP pokemon alone after their project completes. So don't expect any alterations to Aurumoth or any other CAP pokemon any time soon.
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My Art Thread: ArtJustArt - The Art of DougJustDoug |
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#152 |
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Join Date: Jun 2012
Posts: 505
Philippines
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I'm not familiar around CAP but I just need to wonder something. Why isn't Rapid Spin Necturna used? It is possibly the most reliable way of spinning as no one will send in their spinblocker vs it and if they do (for some dumb reason) they will get nailed by Shadow Claw. Has this ever been considered before?
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252+ SpA Choice Specs Magikarp Hydro Pump vs. 248 HP / 84 SpD Ho-Oh in rain: 228-270 (54.93 - 65.06%) -- guaranteed OHKO after Stealth Rock you may know me as "superwii64cube" too |
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#153 |
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We have the technology.
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If you check out the Necturna analysis onsite (just uploaded tonight!), you can see some of the primary Necturna sets. The Specially Defensive sets, for example, often prefer Rapid Spin, since Necturna does make for a great spinner. She outclasses most Rapid Spinners in the tier.
In terms of current usage, Necturna only ran Rapid Spin on 2.151% of its sets during the last month. I honestly can't tell you why that's such a low number. In my opinion, she's an excellent Rapid Spinner. Sounds like something solid for you to pursue. |
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#154 | |
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Join Date: Feb 2013
Posts: 51
New Hampshire
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Quote:
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I like turtles. |
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#155 | |
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likes his numbers
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Moderator
Join Date: Sep 2010
Posts: 2,241
Strong as a Corsola
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Quote:
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<jas61292> I record everything <nyttyn> prove it. <nyttyn> WHAT WAS THE VERY FIRST THING I EVER SAID IN THIS CHANNEL. <jas61292> [06/02/12 | 12:43] <NyttyN> Huh what deo you know shelll smash did get banned <nyttyn> what. <nyttyn> well congratulations jas your stalker nexus has reached an all time high. |
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#156 |
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Join Date: Mar 2013
Posts: 2
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Where should I post my pokemon CAP project?
I have my pokemon sprites, I want to know how should I structure my pokemon's post, I do not speak much English so I do not understand everything it says in the forum, so if you can help me thank you the lot, I know I i donīt know what should put first in the post, stats, name, type, pokedex, attacks etc, if you could helpme them greatly appreciate it (sorry if I have bad English) |
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#157 |
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Join Date: Feb 2012
Posts: 77
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The CAP project is a community venture. Individuals cannot post their own Pokemon.
But you are encouraged to help out in our current CAP, and future CAPs to come! |
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#158 |
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Join Date: Mar 2013
Posts: 2
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i donīt understand how works this thread , is only for vote for a contest participant or I can participate in the CAP design contest?
http://www.smogon.com/forums/showthread.php?t=3480867 (sorry my bad english) |
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#159 | |
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Distilled, 80 proof
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Moderator
Join Date: Mar 2009
Posts: 2,004
Minneapolis
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The current CAP5 art poll is already underway, meaning the time for submitting artwork has unfortunately passed. You may vote in the poll and the upcoming polls (read the original posts to see how to properly vote), but you cannot submit any artwork of your own at this time. I hope you can stick around for a while until the next project starts and we open up a new art thread, as we always like to encourage new users, especially artists. Hope this helps!
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"You may say I'm a dreamer, but I'm not." - John Lennon |
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#160 |
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Join Date: Jan 2013
Posts: 46
Under a rock
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Do I have to make a CAP at a certant time to put it here?
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Am I interrupting something? ~ Raichoice My youtube where you will find LPs and Battles Its goddamn cold over here >.< |
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#161 |
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Join Date: Oct 2007
Posts: 362
Temporarily Europe
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CAP is a community project. You don't make a CAP on your own and post it; we all make them together through discussion and voting.
Now for a question: I'm working on a rough movepool for CAP5, but it's been a while since I submitted one and the rules changed while I wasn't paying close attention. Is the VGM list completely rigid or somewhat flexible? If I give Nasty Plot to a CAP with 40 SpA, does it still count as a VGM? |
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#162 |
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Join Date: May 2006
Posts: 154
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Are the current CAP pokemon ever going to be updated for BW2 and get tutor moves?
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Avvy made by pichus_pardise. |
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#163 |
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Supreme Master of Trivia
Join Date: May 2010
Posts: 807
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As you can see here, starting with our last CAP project Aurumoth, BW2 was out and as such we gave shard tutor moves. This will continue with Malaconda.
But old CAPmons will not get updates.
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Best. Match. Ever. http://www.pokemonshowdown.com/replay/ou11554542 To see the other best match ever, go to DetroitLolcat's signature. |
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#164 | |
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Join Date: Jan 2013
Posts: 588
Give up all hope of me ever getting a good avatar.
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<Birkal> subway wanna flash a reffie? <Birkal> I mean -__- <Birkal> ref a flashie ASB Team <3 Glacier CAPASB Tower Defense Development - Outrageous in every way! |
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#165 |
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Join Date: Mar 2013
Posts: 570
Canada, land of Meese... Moose? Mooses?
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what's the legal status of any CAP on smogon? are they the property of the ones that drew them, the site as a whole, some other weird setup, or public domain? i'm not thinking of stealing one or anything; it's more a matter of curiosity, and if anyone knows the answer or not.
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[5:56:41 PM] silver: hilbert makes me think of a mormon from texas [5:56:45 PM] silver: that is all [5:57:12 PM] shsl rattata: I was about to ask what texas was until i remembered [5:57:31 PM] silver: "you will never find a more wretched hive of scum and villainy" |
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#166 | |
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Join Date: May 2011
Posts: 1,114
Wherever the food is.
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However, I think that the CAPs here are collaborated on, so as a point, those who contribute are the legal owners of the CAP they helped on, due to the fact that any self-made creation is owned by the creator, such as drawings and such. But I don't think they're trademarked...so I think it's more of a virtue thing to credit Smogon. |
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#167 |
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Join Date: Jul 2009
Posts: 277
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I'm currently working on a movepool for Malaconda, and I have a quick question before I really get underway.
In the second post of the non-attacking moves discussion, there is a short list of moves that are "excluded for being non-competitive" (it starts with Acid Armor). I'm not sure if this means that they are excluded from the discussion, or excluded from the submissions. Basically, is it legal for me to put one of these moves in my movepool?
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I play Touhou. Here are some of my best timeouts. A Fantasy's Transience | Virtue of Wind God | Nirvana's Cloudy Way in Purple | Charming Siege from All Sides | Saigyouji Flawless Nirvana |
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#168 |
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Supreme Master of Trivia
Join Date: May 2010
Posts: 807
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It means they are excluded from discussions. If a move is considered non-competitive, it is automatically allowed in movepool submissions.
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Best. Match. Ever. http://www.pokemonshowdown.com/replay/ou11554542 To see the other best match ever, go to DetroitLolcat's signature. |
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#169 |
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Join Date: Feb 2013
Posts: 61
Portland, OR
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So, question about how the Movepool Limit Thread works.
What are you looking for in a constructive post? How do we determine the actual moveset limit? Are we meant to submit preliminary movesets within the actual VGM limit Birkal outlined, discuss and analyze them, and then adjust the real limit afterward? |
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#170 |
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Join Date: Aug 2008
Posts: 314
Looking For You
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No, the discussion is only about the numbers themselves; actual movepools aren't discussed until the limits are set. In practice people are likely to be considering their own draft movepool submissions if they have them, but in theory the discussion should simply be about how many moves and VGMs the CAP needs.
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#171 |
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Join Date: Apr 2010
Posts: 283
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Simple question. Looking back, which CAPs are considered broken for the metagame for which they were designed.
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Did You Stand Too Close To The Fire? |
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#172 |
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Join Date: Sep 2010
Posts: 636
O' Dharma! The world is filled with light...
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The only one remotely close would probably be Aurumoth and even then you'd be hard pressed to call it "broken." Krill might be another contender, possibly.
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http://i.imgur.com/M88s8ua.gif |
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#173 |
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Join Date: Apr 2013
Posts: 5
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Hello guys, do you make CAP for UU or Uber tiers? (sorry if this is answered already):x
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#174 | |
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Join Date: Dec 2008
Posts: 414
Their World
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Errrm, try reading through this http://www.smogon.com/forums/showthread.php?t=3470798. I am not sure what came of it apart form putting the idea out there. However, I know it is a view of some of the people here that we do try and move out of OU and try to create something for other metagames.
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I'm on a mission to train every Pokemon Family during a playthrough of 3rd to 5th Gen! Currently at: 517/602! Current Team (White): Gothitelle/Accelgor/Maractus/Granbull/Garbodor/Basculin Current Team (Black 2): Solrock/Emboar/Sunflora/Crobat/Dunsparce/Azumarill |
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#175 |
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Join Date: Mar 2013
Posts: 570
Canada, land of Meese... Moose? Mooses?
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i believe it's been mentioned in the past that cap is simply not popular enough to branch out from things aside from ou. it needs to generate as much interest as possible, and ou is the most popular tier.
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[5:56:41 PM] silver: hilbert makes me think of a mormon from texas [5:56:45 PM] silver: that is all [5:57:12 PM] shsl rattata: I was about to ask what texas was until i remembered [5:57:31 PM] silver: "you will never find a more wretched hive of scum and villainy" |
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