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Join Date: Aug 2010
Posts: 2,161
tungsten body; glowing mind
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Battle Hall - Preparations Battle Hall - Challenge Signups (Mk. II) DO NOT POST HERE. IT IS UNLOCKED SOLELY FOR THE PURPOSE OF EASY EDITING. IF YOU SEE AN ERROR, VM ELEVATOR MUSIC Since there are going to be literally 425 Pokemon that we need to have data for, I'm just going to put it all in this thread. Rank 1 Normal
Azurill
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/298.png[/IMG] [B]Azurill (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. [B]Stats:[/B] HP: 90 Atk: Rank 2 [3 Huge Power] (+) Def: Rank 2 SpA: Rank 0 (-) SpD: Rank 2 Spe: 20 Size Class: 1 Weight Class: 1 Base Rank Total: 9 [10 Huge Power] [B]Abilities:[/B] [B]Thick Fat:[/B] (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) [B]Huge Power:[/B] (Innate) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank. [B]Sap Sipper (DW):[/B] (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. [B]Attacks:[/B] Splash Charm Tail Whip Bubble Slam Water Sport Water Gun BubbleBeam Helping Hand Bounce Toxic Protect Light Screen Encore Sing Body Slam
Togepi
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/175.png[/IMG] [B]Togepi (F)[/B] [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva) [B]Type:[/B] [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. [B]Stats:[/B] HP: 90 Atk: Rank 1 Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 3 Spe: 17 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 12 [B]Abilities:[/B] [B]Hustle:[/B] (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. [B]Serene Grace:[/B] (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) [B]Super Luck (DW):[/B] (Innate)This Pokemon’s natural skill increases its [URL="http://www.serebii.net/games/criticalhits.shtml"]critical hit levels[/URL] one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time. [B]Attacks:[/B] Growl Charm Metronome Sweet Kiss Yawn Encore AncientPower Follow Me Bestow Sunny Day Fire Blast SolarBeam Nasty Plot Stored Power Morning Sun
Cleffa
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/173.png[/IMG] [B]Cleffa (F)[/B] [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva) [B]Type:[/B] [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. [B]Stats:[/B] HP: 90 Atk: Rank 2 (+) Def: Rank 1 SpA: Rank 2 SpD: Rank 2 Spe: 13 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 10 [B]Abilities:[/B] [B]Cute Charm:[/B] (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move. [B]Magic Guard:[/B] (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated. [B]Friend Guard (DW):[/B] (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2). [B]Attacks:[/B] Pound Charm Encore Sing Sweet Kiss Copycat Magical Leaf Frustration Attract Thunder Wave Belly Drum Wish Stored Power
Happiny
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/440.png[/IMG] [B]Happiny (F)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. [B]Stats:[/B] HP: 110 Atk: Rank 0 (-) Def: Rank 1 SpA: Rank 2 (+) SpD: Rank 3 Spe: 30 Size Class: 1 Weight Class: 2 Base Rank Total: 11 [B]Abilities:[/B] [B]Natural Cure:[/B] (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. [B]Serene Grace:[/B] (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) [B]Friend Guard (DW):[/B] (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2). [B]Attacks:[/B] Pound Charm Copycat Refresh Sweet Kiss Thunder Wave Attract Toxic Counter Metronome Endure
Igglybuff
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/174.png[/IMG] [B]Igglybuff[/B] (M) [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva) [B]Type:[/B] [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. [B]Stats:[/B] HP: 100 Atk: Rank 2 Def: Rank 1 SpA: Rank 3 (+) SpD: Rank 1 Spe: 13 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 10 [B]Abilities:[/B] [B]Cute Charm:[/B] (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move. [B]Friend Guard (DW):[/B] (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2). [B]Attacks:[/B] Sing Charm Defense Curl Pound Sweet Kiss Copycat Psychic Fire Blast Protect Perish Song Wish Captivate Fire
Larvesta
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/636.png[/IMG] [B]Larvesta (M)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. [B]Stats:[/B] HP: 90 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 60 Size Class: 2 Weight Class: 3 Base Rank Total: 13 [B]Abilities:[/B] [B]Flame Body:[/B] (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. [B]Swarm (DW):[/B] (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) [B]Attacks:[/B] Ember String Shot Leech Life Take Down Fire Blast SolarBeam Sunny Day Morning Sun Zen Headbutt Endure
Pansear
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/513.png[/IMG] [B]Pansear (M)[/B] [B]Nature:[/B] Rash (+1 SpA, -1 SpD) [B]Type:[/B] [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. [B]Stats:[/B] HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 1 (-) Spe: 64 Size Class: 1 Weight Class: 2 Base Rank Total: 13 [B]Abilities:[/B] [B]Gluttony:[/B] (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). [B]Blaze (DW):[/B] (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) [B]Attacks:[/B] Scratch Leer Lick Incinerate Fury Swipes Yawn Bite Flame Burst Amnesia Sunny Day SolarBeam Fire Blast Nasty Plot Role Play Fire Punch
Slugma
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/218.png[/IMG] [B]Slugma (M)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 20 Size Class: 1 Weight Class: 3 Base Rank Total: 12 [B]Abilities:[/B] [B]Magma Armor:[/B] (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1). [B]Flame Body:[/B] (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. [B]Weak Armor (DW):[/B] (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. [B]Attacks:[/B] Yawn Smog Ember Rock Throw Harden Recover Flame Burst Will-O-Wisp Fire Blast Sunny Day Inferno Earth Power Acid Armor
Numel
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/322.png[/IMG] [B]Numel (F)[/B] [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva) [B]Type:[/B] [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. [B]Stats:[/B] HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 30 (-) Size Class: 1 Weight Class: 2 Base Rank Total: 13 [B]Abilities:[/B] [B]Oblivious:[/B] (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. [B]Simple:[/B] (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages. [B]Own Tempo (DW):[/B] (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. [B]Attacks:[/B] Growl Tackle Ember Magnitude Focus Energy Flame Burst Take Down Amnesia Lava Plume Will-O-Wisp Fire Blast Protect AncientPower Endure Mud Bomb
Cyndaquil
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/155.png[/IMG] [B]Cyndaquil (F)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. [B]Stats:[/B] HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 65 Size Class: 1 Weight Class: 1 Base Rank Total: 13 [B]Abilities:[/B] [B]Blaze:[/B] (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) [B]Flash Fire (DW):[/B] (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. [B]Attacks:[/B] Tackle Leer SmokeScreen Ember Quick Attack Flame Wheel Defense Curl Sunny Day Protect Toxic Flare Blitz Reversal Double Kick Fighting
Tyrogue
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/236.png[/IMG] [B]Tyrogue (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. [B]Stats:[/B] HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 35 Size Class: 1 Weight Class: 2 Base Rank Total: 12 [B]Abilities:[/B] [B]Guts:[/B] (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. [B]Steadfast:[/B] (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. [B]Vital Spirit (DW):[/B] (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. [B]Attacks:[/B] Tackle Helping Hand Fake Out Foresight Brick Break Rock Slide Bulk Up Hi Jump Kick Counter Mach Punch
Mienfoo
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/619.png[/IMG] [B]Mienfoo (F)[/B] [B]Nature:[/B] Lonely (+1 Atk, -1 Def) [B]Type:[/B] [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 1 (-) SpA: Rank 2 SpD: Rank 2 Spe: 65 Size Class: 2 Weight Class: 2 Base Rank Total: 14 [B]Abilities:[/B] [B]Inner Focus:[/B] (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. [B]Regenerator:[/B] (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. [B]Reckless (DW):[/B] (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. [B]Attacks:[/B] Pound Meditate Detect Fake Out DoubleSlap Swift Calm Mind Low Sweep Acrobatics U-turn Vital Throw Endure Feint
Mankey
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/56.png[/IMG] [B]Mankey (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 70 Size Class: 1 Weight Class: 3 Base Rank Total: 14 [B]Abilities:[/B] [B]Vital Spirit:[/B] (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. [B]Anger Point:[/B] (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). [B]Defiant (DW):[/B] (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round. [B]Attacks:[/B] Covet Scratch Low Kick Leer Focus Energy Fury Swipes Karate Chop Seismic Toss Screech Assurance Acrobatics Taunt U-turn Revenge Encore Focus Punch
Croagunk
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/453.png[/IMG] [B]Croagunk (M)[/B] [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva) [B]Type:[/B] [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 43 (-) Size Class: 1 Weight Class: 2 Base Rank Total: 14 [B]Abilities:[/B] [B]Anticipation:[/B] (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). [B]Dry Skin:[/B] (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted. [B]Poison Touch (DW):[/B] (Can Be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). [B]Attacks:[/B] Astonish Mud Slap Poison Sting Taunt Pursuit Faint Attack Revenge Swagger Venoshock Torment Rock Slide Fake Out Drain Punch Cross Chop
Meditite
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/female/307.png[/IMG] [B]Meditite (F)[/B] [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva) [B]Type:[/B] [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. [B]Stats:[/B] HP: 90 Atk: Rank 3 [5 Pure Power] (+) Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 52 (-) Size Class: 1 Weight Class: 2 Base Rank Total: 12 [14 Pure Power] [B]Abilities:[/B] [B]Pure Power:[/B] (Innate) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank. [B]Telepathy (DW):[/B] (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. [B]Attacks:[/B] Bide Meditate Confusion Detect Hidden Power [Ghost] (7) Swagger Mind Reader Feint Calm Mind Rock Slide Focus Blast Low Sweep Fake Out Drain Punch Psycho Cut Water
Feebas
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/349.png[/IMG] [B]Feebas (F)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. [B]Stats:[/B] HP: 80 Atk: Rank 0 (-) Def: Rank 1 SpA: Rank 2 (+) SpD: Rank 2 Spe: 80 Size Class: 1 Weight Class: 1 Base Rank Total: 9 [B]Abilities: [/B] [B]Swift Swim:[/B] (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. [B]Adaptability (DW):[/B] (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2). [B]Attacks:[/B] Splash Tackle Blizzard Scald Toxic Mirror Coat Hypnosis Confuse Ray
Magikarp
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/129.png[/IMG] [B]Magikarp (M)[/B] [B]Nature:[/B] Hardy [B]Type:[/B] [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. [B]Stats:[/B] HP: 80 Atk: Rank 1 Def: Rank 2 SpA: Rank 1 SpD: Rank 1 Spe: 80 Size Class: 1 Weight Class: 2 Base Rank Total: 9 [B]Abilities:[/B] [B]Swift Swim:[/B] (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. [B]Rattled (DW):[/B] (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. [B]Attacks:[/B] Splash Tackle Flail Bounce Reversal Bubble
Surskit
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/283.png[/IMG] [B]Surskit (M)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 65 Size Class: 1 Weight Class: 1 Base Rank Total: 13 [B]Abilities:[/B] [B]Swift Swim:[/B] (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. [B]Rain Dish (DW):[/B] (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. [B]Attacks:[/B] Bubble Quick Attack Sweet Scent Water Sport BubbleBeam Scald Ice Beam Rain Dance Hydro Pump Signal Beam Endure
Protowatt
[IMG]http://oi40.tinypic.com/231wlh.jpg[/IMG] [B]Protowatt (F)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. [B]Stats:[/B] HP: 80 Atk: Rank 1 (-) Def: Rank 1 SpA: Rank 3 (+) SpD: Rank 1 Spe: 95 Size Class: 1 Weight Class: 1 Base Rank Total: 10 [B]Abilities:[/B] [B]Trace:[/B] (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced. [B]Magic Guard:[/B] (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated. [B]Shed Skin (DW):[/B] (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. [B]Attacks:[/B] Bubble Charge Tackle ThunderShock Detect Scald Ice Beam Thunderbolt Counter Mirror Coat Sheer Cold
Tympole
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/535.png[/IMG] [B]Tympole (F)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 64 Size Class: 1 Weight Class: 1 Base Rank Total: 13 [B]Abilities:[/B] [B]Swift Swim:[/B] (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. [B]Hydration:[/B] (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon. [B]Water Absorb (DW):[/B] (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. [B]Attacks:[/B] Bubble Growl Supersonic Round BubbleBeam Mud Shot Aqua Ring Uproar Toxic Rest Scald Water Pulse Earth Power Sleep Talk Flying
Hoppip
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/187.png[/IMG] [B]Hoppip (M)[/B] [B]Nature:[/B] Hardy [B]Type:[/B] [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Stats:[/B] HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 50 Size Class: 1 Weight Class: 1 Base Rank Total: 12 [B]Abilities:[/B] [B]Chlorophyll:[/B] (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. [B]Leaf Guard:[/B] (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. [B]Infiltrator (DW):[/B] (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks. [B]Attacks:[/B] Splash Synthesis Tail Whip Tackle PoisonPowder Stun Spore Sleep Powder Bullet Seed Leech Seed Mega Drain Cotton Spore Giga Drain Protect Substitute Cotton Guard Amnesia Encore
Pidgey
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/16.png[/IMG] [B]Pidgey (M)[/B] [B]Nature:[/B] Jolly (+15% Spe, +14% Acc, -1 SpA) [B]Type:[/B] [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Abilities:[/B] [B]Keen Eye:[/B] (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. [B]Tangled Feet:[/B] (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles. [B]Big Pecks (DW):[/B] (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds. [B]Stats:[/B] HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 65 (+) Size Class: 1 Weight Class: 1 Base Rank Total: 12 [B]Attacks:[/B] Tackle Gust Sand-Attack Quick Attack Whirlwind Wing Attack Twister FeatherDance Return Protect U-turn Brave Bird Steel Wing Faint Attack
Hoothoot
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/163.png[/IMG] [B]Hoothoot (F)[/B] [B]Nature:[/B] Naive (+15% Spe, +8% Acc, -1 SpA) [B]Type:[/B] [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Stats:[/B] HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 1 (-) Spe: 58 (+) Size Class: 1 Weight Class: 2 Base Rank Total: 12 [B]Abilities:[/B] [B]Insomnia:[/B] (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently. [B]Keen Eye:[/B] (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. [B]Tinted Lens (DW):[/B] When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). [B]Attacks:[/B] Tackle Growl Foresight Hypnosis Peck Uproar Reflect Confusion Take Down Echoed Voice Dream Eater Shadow Ball Frustration Sky Attack Agility Supersonic
Ledyba
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/165.png[/IMG] [B]Ledyba (F)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Stats:[/B] HP: 90 Atk: Rank 0 (-) Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 3 Spe: 55 Size Class: 2 Weight Class: 2 Base Rank Total: 12 [B]Abilities:[/B] [B]Swarm:[/B] (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) [B]Early Bird:[/B] (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions. [B]Rattled (DW):[/B] (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. [B]Attacks:[/B] Tackle Supersonic Comet Punch Light Screen Reflect Safeguard Mach Punch Baton Pass Silver Wind Roost Hidden Power [Rock] (7) Giga Drain Encore Bug Buzz Bide
Combee
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/female/415.png[/IMG] [B]Combee (F)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 70 Size Class: 1 Weight Class: 1 Base Rank Total: 13 [B]Abilities:[/B] [B]Honey Gather:[/B] (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage. [B]Hustle (DW):[/B] (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. [B]Attacks:[/B] Gust Sweet Scent Bug Bite Air Cutter Ominous Wind Mud-Slap Grass
Hoppip
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/187.png[/IMG] [B]Hoppip (M)[/B] [B]Nature:[/B] Hardy [B]Type:[/B] [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Stats:[/B] HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 50 Size Class: 1 Weight Class: 1 Base Rank Total: 12 [B]Abilities:[/B] [B]Chlorophyll:[/B] (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. [B]Leaf Guard:[/B] (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. [B]Infiltrator (DW):[/B] (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks. [B]Attacks:[/B] Splash Synthesis Tail Whip Tackle PoisonPowder Stun Spore Sleep Powder Bullet Seed Leech Seed Mega Drain Cotton Spore Giga Drain Protect Substitute Cotton Guard Amnesia Encore
Pansage
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/511.png[/IMG] [B]Pansage (M)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 64 Size Class: 1 Weight Class: 2 Base Rank Total: 13 [B]Abilities:[/B] [B]Gluttony:[/B] (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). [B]Overgrow (DW):[/B] (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) [B]Attacks:[/B] Scratch Leer Lick Vine Whip Fury Swipes Leech Seed Bite Seed Bomb Torment Sunny Day SolarBeam Hidden Power [Fire] (7) Nasty Plot Role Play GrassWhistle
Sunkern
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/191.png[/IMG] [B]Sunkern (M)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 30 Size Class: 1 Weight Class: 1 Base Rank Total: 12 [B]Abilities:[/B] [B]Chlorophyll:[/B] (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. [B]Solar Power:[/B] (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). [B]Early Bird (DW):[/B] (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions. [B]Attacks:[/B] Absorb Growth Mega Drain Ingrain GrassWhistle Leech Seed Endeavor Razor Leaf Worry Seed Sunny Day Giga Drain Hidden Power [Fire] (7) Light Screen SolarBeam Encore Morning Sun Bide
Cherubi
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/420.png[/IMG] [B]Cherubi (F)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 35 Size Class: 1 Weight Class: 1 Base Rank Total: 13 [B]Abilities:[/B] [B]Chlorophyll:[/B] (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. [B]Attacks:[/B] Morning Sun Tackle Growth Leech Seed Helping Hand Magical Leaf Sunny Day SolarBeam Protect Sludge Bomb Encore Weather Ball Ingrain
Budew
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/406.png[/IMG] [B]Budew (F)[/B] [B]Nature:[/B] Timid (+15% Spe, +14% Acc, -1 Atk) [B]Type:[/B] [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 2 SpD: Rank 3 Spe: 64 (+) Size Class: 1 Weight Class: 1 Base Rank Total: 13 [B]Abilities:[/B] [B]Natural Cure:[/B] (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. [B]Poison Point:[/B] (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). [B]Leaf Guard (DW):[/B] (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. [B]Attacks:[/B] Absorb Growth Water Sport Stun Spore Mega Drain Worry Seed Toxic Venoshock Energy Ball Sleep Powder Synthesis Extrasensory Poison
Breezi
[IMG]http://ivnbvn.com/pixels/breezi.png[/IMG] [B]Breezi (F)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 85 Size Class: 1 Weight Class: 1 Base Rank Total: 14 [B]Abilities:[/B] [B]Persistent:[/B] (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move. [B]Vital Spirit:[/B] (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. [B]Unburden (DW):[/B] (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. [B]Attacks:[/B] Gust Tailwind Encore Rapid Spin Clear Smog Knock Off Copycat Whirlwind Razor Wind Toxic Venoshock Shadow Ball Acid Spray Wish Disable
Nidoran ♂
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/32.png[/IMG] [B]Nidoran ♂ (M)[/B] [B]Nature:[/B] Rash (+1 SpA, -1 SpD) [B]Type:[/B] [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. [B]Stats:[/B] HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 1 (-) Spe: 50 Size Class: 1 Weight Class: 1 Base Rank Total: 12 [B]Abilities:[/B] [B]Poison Point:[/B] (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). [B]Rivalry:[/B] (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender. [B]Hustle (DW):[/B] (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. [B]Attacks:[/B] Leer Peck Focus Energy Tackle Horn Attack Double Kick Poison Sting Fury Attack Helping Hand Toxic Venoshock Ice Beam Counter Endure Sucker Punch
Weedle
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/13.png[/IMG] [B]Weedle (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. [B]Stats:[/B] HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 0 (-) SpD: Rank 1 Spe: 50 Size Class: 1 Weight Class: 1 Base Rank Total: 10 [B]Abilities:[/B] [B]Shield Dust:[/B] (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) [B]Run Away (DW):[/B] (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. [B]Attacks:[/B] Poison Sting String Shot Bug Bite Electroweb
Spinarak
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/167.png[/IMG] [B]Spinarak (F)[/B] [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva) [B]Type:[/B] [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. [B]Stats:[/B] HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 26 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 12 [B]Abilities:[/B] [B]Swarm:[/B] (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) [B]Insomnia:[/B] (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently. [B]Sniper (DW):[/B] (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. [B]Attacks:[/B] Poison Sting String Shot Scary Face Constrict Leech Life Night Shade Shadow Sneak Fury Swipes Toxic Venoshock Dig Disable Twineedle Signal Beam
Venipede
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/543.png[/IMG] [B]Venipede (M)[/B] [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva) [B]Type:[/B] [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. [B]Stats:[/B] HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 49 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 12 [B]Abilities:[/B] [B]Poison Point:[/B] (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). [B]Swarm:[/B] (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) [B]Quick Feet (DW):[/B] (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop. [B]Attacks:[/B] Defense Curl Rollout Poison Sting Screech Pursuit Protect Poison Tail Bug Bite Toxic Payback Hidden Power [Fighting] (7) Twineedle Rock Climb Pin Missile Electric
Pichu
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/172.png[/IMG] [B]Pichu (M)[/B] [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva) [B]Type:[/B] [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. [B]Stats:[/B] HP: 80 Atk: Rank 3 (+) Def: Rank 1 SpA: Rank 2 SpD: Rank 2 Spe: 52 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 10 [B]Abilities:[/B] [B]Static:[/B] (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. [B]Lightningrod (DW):[/B] (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate. [B]Attacks:[/B] ThunderShock Charm Tail Whip Thunder Wave Sweet Kiss Nasty Plot Thunderbolt Toxic Grass Knot Volt Tackle Endure Reversal
Mareep
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/179.png[/IMG] [B]Mareep (F)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 35 Size Class: 1 Weight Class: 1 Base Rank Total: 13 [B]Abilities:[/B] [B]Static:[/B] (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. [B]Plus:[/B] (Innate) This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4). [B]Attacks:[/B] Tackle Growl Thunder Wave ThunderShock Cotton Spore Charge Take Down Electro Ball Confuse Ray Thunderbolt Double Team Hidden Power [Ice] (7) Agility Reflect Sand-Attack
Shinx
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/403.png[/IMG] [B]Shinx (M)[/B] [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva) [B]Type:[/B] [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. [B]Stats:[/B] HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 39 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 13 [B]Abilities:[/B] [B]Rivalry:[/B] (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender. [B]Intimidate:[/B] (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. [B]Guts (DW):[/B] (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. [B]Attacks:[/B] Tackle Leer Charge Bite Spark Roar Swagger Light Screen Thunder Wave Thunderbolt Signal Beam Ice Fang Fire Fang
Tynamo
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/602.png[/IMG] [B]Tynamo (F)[/B] [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva) [B]Type:[/B] [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. [B]Stats:[/B] HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 52 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 12 [B]Abilities: [/B] [B]Levitate:[/B] (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. [B]Attacks:[/B] Tackle Thunder Wave Charge Charge Beam Magnet Rise
Protowatt
[IMG]http://oi40.tinypic.com/231wlh.jpg[/IMG] [B]Protowatt (F)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. [B]Stats:[/B] HP: 80 Atk: Rank 1 (-) Def: Rank 1 SpA: Rank 3 (+) SpD: Rank 1 Spe: 95 Size Class: 1 Weight Class: 1 Base Rank Total: 10 [B]Abilities:[/B] [B]Trace:[/B] (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced. [B]Magic Guard:[/B] (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated. [B]Shed Skin (DW):[/B] (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. [B]Attacks:[/B] Bubble Charge Tackle ThunderShock Detect Scald Ice Beam Thunderbolt Counter Mirror Coat Sheer Cold Ground
Nincada
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/290.png[/IMG] [B]Nincada (F)[/B] [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva) [B]Type:[/B] [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. [B]Stats:[/B] HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 2 Spe: 34 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 13 [B]Abilities:[/B] [B]Compoundeyes:[/B] (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. [B]Run Away (DW):[/B] (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. [B]Attacks:[/B] Scratch Harden Leech Life Sand-Attack Fury Swipes Mind Reader False Swipe Dig X-Scissor Shadow Ball Endure Silver Wind Gust
Barboach
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/339.png[/IMG] [B]Barboach (M)[/B] [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva) [B]Type:[/B] [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. [B]Stats:[/B] HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 52 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 12 [B]Abilities:[/B] [B]Oblivious:[/B] (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. [B]Anticipation:[/B] (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). [B]Hydration (DW):[/B] (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon. [B]Attacks:[/B] Mud-Slap Mud Sport Water Sport Water Gun Mud Bomb Magnitude Amnesia Water Pulse Earthquake Ice Beam Waterfall Spark Hydro Pump Earth Power
Sandshrew
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/27.png[/IMG] [B]Sandshrew (F)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 0 (-) SpD: Rank 2 Spe: 40 Size Class: 1 Weight Class: 2 Base Rank Total: 13 [B]Abilities:[/B] [B]Sand Veil:[/B] (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. [B]Sand Rush (DW):[/B] (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage. [B]Attacks:[/B] Scratch Defense Curl Sand-Attack Poison Sting Rollout Slash Rapid Spin Swift Fury Cutter Magnitude Fury Swipes Sand Tomb Earthquake Brick Break Rock Slide Counter Night Slash Endure
Diglett
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/50.png[/IMG] [B]Diglett (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. [B]Stats:[/B] HP: 80 Atk: Rank 3 (+) Def: Rank 1 SpA: Rank 1 (-) SpD: Rank 2 Spe: 95 Size Class: 1 Weight Class: 1 Base Rank Total: 11 [B]Abilities:[/B] [B]Sand Veil:[/B] (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. [B]Arena Trap:[/B] (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs. All Pokemon that are not of the Flying-Type, or possess the Levitate Ability, may not be switched out of battle while this Pokemon is on the field. This Pokemon may still switch out of battle as normal, unless there is another Pokemon on the field with Arena Trap. [B]Sand Force (DW):[/B] (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage. [B]Attacks:[/B] Scratch Sand-Attack Growl Astonish Magnitude Mud-Slap Bulldoze Dig Sucker Punch Fury Swipes Earthquake Rock Slide Sandstorm Reversal Pursuit Endure
Swinub
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/220.png[/IMG] [B]Swinub (M)[/B] [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva) [B]Type:[/B] [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. [B]Stats:[/B] HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 43 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 12 [B]Abilities:[/B] [B]Oblivious:[/B] (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. [B]Snow Cloak:[/B] (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. [B]Thick Fat (DW):[/B] (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) [B]Attacks:[/B] Tackle Odor Sleuth Mud Sport Powder Snow Mud-Slap Endure Mud Bomb Icy Wind Ice Shard Earthquake Ice Beam Light Screen Icicle Crash Body Slam AncientPower Psychic
Smoochum
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/238.png[/IMG] [B]Smoochum (F)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 1 SpA: Rank 4 (+) SpD: Rank 3 Spe: 65 Size Class: 1 Weight Class: 1 Base Rank Total: 14 [B]Abilities:[/B] [B]Oblivious:[/B] (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. [B]Forewarn:[/B] (Innate) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution. [B]Hydration (DW):[/B] (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon. [B]Attacks:[/B] Pound Lick Sweet Kiss Powder Snow Confusion Sing Heart Stamp Mean Look Fake Tears Ice Beam Dream Eater Psyshock Miracle Eye Nasty Plot Fake Out
Chingling
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/433.png[/IMG] [B]Chingling (F)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 45 Size Class: 1 Weight Class: 1 Base Rank Total: 13 [B]Abilities:[/B] [B]Levitate:[/B] (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. [B]Attacks:[/B] Wrap Growl Astonish Confusion Uproar Last Resort Entrainment Psychic Shadow Ball Charge Beam Disable Hypnosis Recover
Mime Jr.
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/439.png[/IMG] [B]Mime Jr. (M)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. [B]Stats:[/B] HP: 80 Atk: Rank 0 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 3 Spe: 60 Size Class: 1 Weight Class: 2 Base Rank Total: 12 [B]Abilities:[/B] [B]Soundproof:[/B] (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.) [B]Filter:[/B] (Innate) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super effective attack by two (2). [B]Technician (DW):[/B] (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. [B]Attacks:[/B] Tickle Barrier Confusion Copycat Meditate Encore DoubleSlap Mimic Light Screen Reflect Psybeam Thunderbolt Shadow Ball Thunder Wave Hypnosis Icy Wind Confuse Ray
Meditite
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/female/307.png[/IMG] [B]Meditite (F)[/B] [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva) [B]Type:[/B] [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. [B]Stats:[/B] HP: 90 Atk: Rank 3 [5 Pure Power] (+) Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 52 (-) Size Class: 1 Weight Class: 2 Base Rank Total: 12 [14 Pure Power] [B]Abilities:[/B] [B]Pure Power:[/B] (Innate) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank. [B]Telepathy (DW):[/B] (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. [B]Attacks:[/B] Bide Meditate Confusion Detect Hidden Power [Ghost] (7) Swagger Mind Reader Feint Calm Mind Rock Slide Focus Blast Low Sweep Fake Out Drain Punch Psycho Cut
Wynaut
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/360.png[/IMG] [B]Wynaut (M)[/B] [B]Nature:[/B] Bold (+1 Def, -1 Atk) [B]Type:[/B] [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. [B]Stats:[/B] HP: 100 Atk: Rank 0 (-) Def: Rank 3 (+) SpA: Rank 1 SpD: Rank 2 Spe: 23 Size Class: 1 Weight Class: 2 Base Rank Total: 10 [B]Abilities:[/B] [B]Shadow Tag:[/B] (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag. [B]Telepathy (DW):[/B] (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. [B]Attacks:[/B] Splash Charm Encore Counter Mirror Coat Safeguard Destiny Bond Rock
Bonsly
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/438.png[/IMG] [B]Bonsly (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 0 (-) SpD: Rank 2 Spe: 10 Size Class: 1 Weight Class: 2 Base Rank Total: 12 [B]Abilities:[/B] [B]Sturdy:[/B] (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. [B]Rock Head:[/B] (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. [B]Rattled:[/B] (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. [B]Attacks:[/B] Fake Tears Copycat Flail Low Kick Rock Throw Mimic Block Slam Faint Attack Rock Tomb Dig Sandstorm Brick Break Rollout Defense Curl Endure
Geodude
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/74.png[/IMG] [B]Geodude (F)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 2 Spe: 20 Size Class: 1 Weight Class: 2 Base Rank Total: 14 [B]Abilities:[/B] [B]Rock Head:[/B] (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. [B]Sturdy:[/B] (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. [B]Sand Veil:[/B] (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. [B]Attacks:[/B] Tackle Defense Curl Mud Sport Rock Polish Rock Throw Magnitude Selfdestruct Rollout Rock Blast Smack Down Earthquake Sandstorm Dig Hammer Arm Mega Punch Endure
Roggenrola
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/524.png[/IMG] [B]Roggenrola (F)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 0 (-) SpD: Rank 1 Spe: 15 Size Class: 1 Weight Class: 2 Base Rank Total: 11 [B]Abilities:[/B] [B]Sturdy:[/B] (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. [B]Sand Force (DW):[/B] (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage. [B]Attacks:[/B] Tackle Harden Sand-Attack Headbutt Rock Blast Mud-Slap Iron Defense Smack Down Stone Edge Sandstorm Earthquake Gravity Heavy Slam Magnitude
Aron
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/304.png[/IMG] [B]Aron (M)[/B] [B]Nature:[/B] Adamant (-1 Atk, -1 SpA) [B]Type:[/B] [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. [B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 2 Spe: 30 Size Class: 1 Weight Class: 4 [5 Heavy Metal] Base Rank Total: 15 [B]Abilities:[/B] [B]Sturdy:[/B] (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. [B]Rock Head:[/B] (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. [B]Heavy Metal (DW):[/B] (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up. [B]Attacks:[/B] Tackle Harden Mud-Slap Headbutt Metal Claw Iron Defense Roar Take Down Iron Head Hone Claws Earthquake Shadow Claw Head Smash Dragon Rush Superpower
Dwebble
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/557.png[/IMG] [B]Dwebble (F)[/B] [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva) [B]Type:[/B] [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). [B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 47 (-) Size Class: 1 Weight Class: 3 Base Rank Total: 14 [B]Abilities:[/B] [B]Shell Armor:[/B] (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. [B]Sturdy:[/B] (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. [B]Weak Armor (DW):[/B] (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. [B]Attacks:[/B] Fury Cutter Rock Blast Withdraw Sand-Attack Faint Attack Smack Down Rock Polish Bug Bite Stealth Rock Swords Dance Hone Claws Earthquake Night Slash Counter Endure Ice
Smoochum
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/238.png[/IMG] [B]Smoochum (F)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 1 SpA: Rank 4 (+) SpD: Rank 3 Spe: 65 Size Class: 1 Weight Class: 1 Base Rank Total: 14 [B]Abilities:[/B] [B]Oblivious:[/B] (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. [B]Forewarn:[/B] (Innate) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution. [B]Hydration (DW):[/B] (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon. [B]Attacks:[/B] Pound Lick Sweet Kiss Powder Snow Confusion Sing Heart Stamp Mean Look Fake Tears Ice Beam Dream Eater Psyshock Miracle Eye Nasty Plot Fake Out
Swinub
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/220.png[/IMG] [B]Swinub (M)[/B] [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva) [B]Type:[/B] [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. [B]Stats:[/B] HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 43 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 12 [B]Abilities:[/B] [B]Oblivious:[/B] (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. [B]Snow Cloak:[/B] (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. [B]Thick Fat (DW):[/B] (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) [B]Attacks:[/B] Tackle Odor Sleuth Mud Sport Powder Snow Mud-Slap Endure Mud Bomb Icy Wind Ice Shard Earthquake Ice Beam Light Screen Icicle Crash Body Slam AncientPower
Vanillite
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/582.png[/IMG] [B]Vanillite (F)[/B] [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva) [B]Type:[/B] [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. [B]Stats:[/B] HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 38 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 13 [B]Abilities:[/B] [B]Ice Body:[/B] (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. [B]Weak Armor (DW):[/B] (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. [B]Attacks:[/B] Icicle Spear Harden Astonish Uproar Icy Wind Mist Avalanche Taunt Ice Beam Hail Blizzard Powder Snow Water Pulse Ice Shard
Cubchoo
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/613.png[/IMG] [B]Cubchoo (M)[/B] [B]Nature:[/B] Rash (+1 SpA, -1 SpD) [B]Type:[/B] [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. [B]Stats:[/B] HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 1 (-) Spe: 40 Size Class: 1 Weight Class: 1 Base Rank Total: 13 [B]Abilities:[/B] [B]Snow Cloak:[/B] (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. [B]Rattled (DW):[/B] (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. [B]Attacks:[/B] Powder Snow Growl Bide Icy Wind Fury Swipes Brine Endure Ice Beam Shadow Claw Grass Knot Yawn Focus Punch Ice Punch
Snorunt
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/361.png[/IMG] [B]Snorunt (F)[/B] [B]Nature:[/B] Mild (+1 SpA, -1 Def) [B]Type:[/B] [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. [B]Stats:[/B] HP: 90 Atk: Rank 2 Def: Rank 1 (-) SpA: Rank 3 (+) SpD: Rank 2 Spe: 50 Size Class: 1 Weight Class: 2 Base Rank Total: 12 [B]Abilities:[/B] [B]Inner Focus:[/B] (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. [B]Ice Body:[/B] (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. [B]Moody (DW):[/B] (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. [B]Attacks:[/B] Powder Snow Leer Double Team Bite Icy Wind Headbutt Protect Toxic Ice Beam Shadow Ball Hex Bide Disable Bug
Wurmple
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/265.png[/IMG] [B]Wurmple (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). [B]Stats:[/B] HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 0 (-) SpD: Rank 2 Spe: 20 Size Class: 1 Weight Class: 1 Base Rank Total: 10 [B]Abilities:[/B] [B]Shield Dust:[/B] (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) [B]Run Away (DW):[/B] (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. [B]Attacks:[/B] Tackle String Shot Poison Sting Bug Bite Electroweb Snore
Caterpie
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/10.png[/IMG] [B]Caterpie (F)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). [B]Stats:[/B] HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 0 (-) SpD: Rank 1 Spe: 45 Size Class: 1 Weight Class: 1 Base Rank Total: 10 [B]Abilities:[/B] [B]Shield Dust:[/B] (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) [B]Run Away (DW):[/B] (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. [B]Attacks:[/B] Tackle String Shot Bug Bite Electroweb Snore
Weedle
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/13.png[/IMG] [B]Weedle (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. [B]Stats:[/B] HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 0 (-) SpD: Rank 1 Spe: 50 Size Class: 1 Weight Class: 1 Base Rank Total: 10 [B]Abilities:[/B] [B]Shield Dust:[/B] (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) [B]Run Away (DW):[/B] (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. [B]Attacks:[/B] Poison Sting String Shot Bug Bite Electroweb
Kricketot
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/401.png[/IMG] [B]Kricketot (F)[/B] [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva) [B]Type:[/B] [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). [B]Stats:[/B] HP: 90 Atk: Rank 2 (+) Def: Rank 2 SpA: Rank 1 SpD: Rank 2 Spe: 21 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 9 [B]Abilities:[/B] [B]Shed Skin:[/B] (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. [B]Run Away (DW):[/B] (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. [B]Attacks:[/B] Growl Bide Struggle Bug Bug Bite Endeavor Mud-Slap Uproar
Combee
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/female/415.png[/IMG] [B]Combee (F)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Stats:[/B] HP: 90 Atk: Rank 1 Def: Rank 2 (-) SpA: Rank 3 (+) SpD: Rank 2 Spe: 70 Size Class: 1 Weight Class: 1 Base Rank Total: 13 [B]Abilities:[/B] [B]Honey Gather:[/B] (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage. [B]Hustle (DW):[/B] (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. [B]Attacks:[/B] Gust Sweet Scent Bug Bite Air Cutter Ominous Wind Mud-Slap Dragon
Dratini
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/147.png[/IMG] [B]Dratini (F)[/B] [B]Nature:[/B] Mild (+1 SpA, -1 Def) [B]Type:[/B] [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. [B]Stats:[/B] HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 3 (+) SpD: Rank 2 Spe: 50 Size Class: 2 Weight Class: 1 Base Rank Total: 13 [B]Abilities:[/B] [B]Shed Skin:[/B] (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. [B]Marvel Scale (DW):[/B] (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2). [B]Attacks:[/B] Wrap Leer Thunder Wave Twister Dragon Rage Slam Agility Ice Beam Thunderbolt Flamethrower Dragon Pulse ExtremeSpeed Iron Tail
Bagon
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/371.png[/IMG] [B]Bagon (M)[/B] [B]Nature:[/B] Rash (+1 SpA, -1 SpD) [B]Type:[/B] [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. [B]Stats:[/B] HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 1 (-) Spe: 50 Size Class: 1 Weight Class: 3 Base Rank Total: 13 [B]Abilities:[/B] [B]Rock Head:[/B] (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. [B]Sheer Force (DW):[/B] (Can be Enabled) This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. [B]Attacks:[/B] Rage Bite Leer Headbutt Focus Energy Ember Dragon Claw Shadow Claw Rock Slide Dragon Pulse Hydro Pump Fire Fang
Gible
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/443.png[/IMG] [B]Gible (F)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 42 Size Class: 1 Weight Class: 2 Base Rank Total: 13 [B]Abilities:[/B] [B]Sand Veil:[/B] (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. [B]Rough Skin (DW):[/B] (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. [B]Attacks:[/B] Tackle Sand-Attack Dragon Rage Sandstorm Take Down Sand Tomb Slash Earthquake Stone Edge Dragon Claw Outrage Iron Head Body Slam
Axew
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/610.png[/IMG] [B]Axew (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 57 Size Class: 1 Weight Class: 2 Base Rank Total: 13 [B]Abilities:[/B] [B]Rivalry:[/B] (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender. [B]Mold Breaker:[/B] (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) [B]Unnerve (DW):[/B] (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. [B]Attacks:[/B] Scratch Leer Assurance Dragon Rage Dual Chop Scary Face Slash False Swipe X-Scissor Dig Dragon Claw Endure Night Slash Counter
Deino
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/633.png[/IMG] [B]Deino (F)[/B] [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva) [B]Type:[/B] [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. [B]Stats:[/B] HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 33 (-) Size Class: 1 Weight Class: 2 Base Rank Total: 13 [B]Abilities:[/B] [B]Hustle:[/B] (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. [B]Attacks:[/B] Tackle Dragon Rage Focus Energy Bite Headbutt DragonBreath Roar Crunch Thunder Wave Dragon Tail Swagger Dark Pulse Earth Power Head Smash Ghost
Nohface
[IMG]http://i165.photobucket.com/albums/u65/wyverii/Nohface.png[/IMG] [B]Nohface (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. [B]Stats:[/B] HP: 100 Atk: Rank 3 (+) Def: Rank 3 SpA: Rank 0 (-) SpD: Rank 3 Spe: 10 Size Class: 1 Weight Class: 3 Base Rank Total: 13 [B]Abilities:[/B] [B]Levitate:[/B] (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. [B]Attacks:[/B] Iron Defense Scratch Lick Metal Burst Faint Attack Shadow Sneak Curse Will-O-Wisp Rock Slide Dig Meteor Mash Yawn Foul Play
Shuppet
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/353.png[/IMG] [B]Shuppet (F)[/B] [B]Nature:[/B] Rash (+SpA, -SpD) [B]Type:[/B] [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. [B]Stats:[/B] HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 1 (-) Spe: 45 Size Class: 1 Weight Class: 1 Base Rank Total: 14 [B]Abilities:[/B] [B]Insomnia:[/B] (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently. [B]Frisk:[/B] (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift. [B]Cursed Body (DW):[/B] (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. [B]Attacks:[/B] Knock Off Screech Night Shade Curse Spite Shadow Sneak Will-O-Wisp Faint Attack Thunderbolt Shadow Ball Psychic Gunk Shot Confuse Ray Disable
Yamask
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/562.png[/IMG] [B]Yamask (M)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 3 Spe: 30 Size Class: 1 Weight Class: 1 Base Rank Total: 14 [B]Abilities:[/B] [B]Mummy:[/B] (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions. [B]Attacks:[/B] Astonish Protect Disable Haze Night Shade Hex Will-O-Wisp Ominous Wind Shadow Ball Energy Ball Psychic Endure Nasty Plot Imprison
Duskull
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/355.png[/IMG] [B]Duskull (F)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. [B]Stats:[/B] HP: 80 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 3 Spe: 25 Size Class: 1 Weight Class: 2 Base Rank Total: 12 [B]Abilities:[/B] [B]Levitate:[/B] (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. [B]Attacks:[/B] Leer Night Shade Disable Foresight Astonish Confuse Ray Shadow Sneak Pursuit Will-O-Wisp Hex Psychic Destiny Bond Imprison Pain Split
Frillish
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/592.png[/IMG] [B]Frillish (M)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 3 Spe: 40 Size Class: 2 Weight Class: 3 Base Rank Total: 14 [B]Abilities:[/B] [B]Water Absorb:[/B] (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. [B]Cursed Body:[/B] (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. [B]Damp (DW):[/B] (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. [B]Attacks:[/B] Bubble Water Sport Absorb Night Shade BubbleBeam Recover Water Pulse Scald Energy Ball Blizzard Confuse Ray Acid Armor Pain Split Dark
Poochyena
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/261.png[/IMG] [B]Poochyena (M)[/B] [B]Nature:[/B] Naughty (+1 Atk, -1 SpD) [B]Type:[/B] [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. [B]Stats:[/B] HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 2 SpD: Rank 1 (-) Spe: 35 Size Class: 1 Weight Class: 2 Base Rank Total: 12 [B]Abilities:[/B] [B]Run Away:[/B] (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. [B]Quick Feet:[/B] (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop. [B]Rattled (DW):[/B] (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. [B]Attacks:[/B] Tackle Howl Sand-Attack Odor Sleuth Roar Swagger Taunt Hidden Power [Fighting] (7) Dark Pulse Yawn Sucker Punch Ice Fang
Purrloin
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/509.png[/IMG] [B]Purrloin (M)[/B] [B]Nature:[/B] Lonely (+1 Atk, -1 Def) [B]Type:[/B] [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. [B]Stats:[/B] HP: 90 Atk: Rank 3 (+) Def: Rank 1 (-) SpA: Rank 2 SpD: Rank 2 Spe: 66 Size Class: 1 Weight Class: 2 Base Rank Total: 13 [B]Abilities:[/B] [B]Limber:[/B] (Innate) This Pokemon’s body is well trained and immune to paralysis. [B]Unburden:[/B] (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. [B]Prankster (DW):[/B] (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. [B]Attacks:[/B] Scratch Growl Assist Sand-Attack Fury Swipes Pursuit Torment Fake Out Hone Claws Shadow Claw Grass Knot Aerial Ace Faint Attack Encore Yawn
Zorua
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/570.png[/IMG] [B]Zorua (F)[/B] [B]Nature:[/B] Naughty (+1 Atk, -1 SpD) [B]Type:[/B] [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 3 SpD: Rank 1 (-) Spe: 65 Size Class: 1 Weight Class: 2 Base Rank Total: 15 [B]Abilities:[/B] [B]Illusion:[/B] (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. USAGE NOTE: Make up an RNG roll and pretend another Pokemon was chosen. When Zorua is attacked with an attack that does direct damage (eg Flamethrower not Poison Gas), reveal it. [B]Attacks:[/B] Scratch Leer Pursuit Fake Tears Fury Swipes Faint Attack Scary Face Taunt U-turn Grass Knot Shadow Ball Dark Pulse Counter Snatch
Vullaby
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/629.png[/IMG] [B]Vullaby (F)[/B] [B]Nature:[/B] Brave (-1 Atk, -15% Spe, -10% Eva) [B]Type:[/B] [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Stats:[/B] HP: 100 Atk: Rank 3 (+) Def: Rank 3 SpA: Rank 2 SDef: Rank 3 Spe: 52 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 15 [B]Abilities:[/B] [B]Big Pecks:[/B] (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds. [B]Overcoat:[/B] (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). [B]Weak Armor (DW):[/B] (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. [B]Attacks:[/B] Gust Leer Fury Attack Pluck Nasty Plot Flatter Faint Attack U-turn Rock Tomb Shadow Ball Roost Steel Wing Scary Face
Sandile
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/551.png[/IMG] [B]Sandile (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 65 Size Class: 1 Weight Class: 2 Base Rank Total: 14 [B]Abilities:[/B] [B]Intimidate:[/B] (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. [B]Moxie:[/B] (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. [B]Anger Point (DW):[/B] (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). [B]Attacks:[/B] Leer Rage Bite Sand-Attack Torment Sand Tomb Assurance Mud-Slap Embargo Swagger Earthquake Rock Slide Dig Thunder Fang Fire Fang Counter Steel
Nohface
[IMG]http://i165.photobucket.com/albums/u65/wyverii/Nohface.png[/IMG] [B]Nohface (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. [B]Stats:[/B] HP: 100 Atk: Rank 3 (+) Def: Rank 3 SpA: Rank 0 (-) SpD: Rank 3 Spe: 10 Size Class: 1 Weight Class: 3 Base Rank Total: 13 [B]Abilities:[/B] [B]Levitate:[/B] (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. [B]Attacks:[/B] Iron Defense Scratch Lick Metal Burst Faint Attack Shadow Sneak Curse Will-O-Wisp Rock Slide Dig Meteor Mash Yawn Foul Play
Klink
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/599.png[/IMG] [B]Klink (U)[/B] [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva) [B]Type:[/B] [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. [B]Stats:[/B] HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 2 Spe: 26 (-) Size Class: 1 Weight Class: 2 Base Rank Total: 13 [B]Abilities:[/B] [B]Plus:[/B] (Innate) This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4). [B]Minus:[/B] (Innate) This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4). [B]Clear Body (DW):[/B] (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) [B]Attacks:[/B] Vice Grip Charge ThunderShock Gear Grind Bind Shift Gear Lock-On Zap Cannon Flash Cannon Thunderbolt Sandstorm
Beldum
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/374.png[/IMG] [B]Beldum (U)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. [B]Stats:[/B] HP: 90 Atk: Rank 3 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 30 Size Class: 1 Weight Class: 4 [3 Light Metal] Base Rank Total: 13 [B]Abilities: [/B] [B]Clear Body:[/B] (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) [B]Light Metal (DW):[/B] (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) [B]Attacks:[/B] Take Down Zen Headbutt Iron Head Iron Defense
Ferroseed
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/597.png[/IMG] [B]Ferroseed (F)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. [B]Stats:[/B] HP: 90 Atk: Rank 3 (+) Def: Rank 3 SpA: Rank 0 (-) SpD: Rank 3 Spe: 10 Size Class: 1 Weight Class: 2 Base Rank Total: 13 [B]Abilities:[/B] [B]Iron Barbs:[/B] (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent. [B]Attacks:[/B] Tackle Harden Rollout Curse Metal Claw Pin Missile Gyro Ball Thunder Wave Payback Toxic Seed Bomb Leech Seed Worry Seed
Shieldon
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/410.png[/IMG] [B]Shieldon (M)[/B] [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva) [B]Type:[/B] [B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. [B]Stats:[/B] HP: 90 Atk: Rank 3 (+) Def: Rank 4 SpA: Rank 2 SpD: Rank 3 Spe: 26 (-) Size Class: 1 Weight Class: 4 Base Rank Total: 15 [B]Abilities:[/B] [B]Sturdy:[/B] (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. [B]Soundproof (DW):[/B] (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.) [B]Attacks:[/B] Tackle Protect Taunt Metal Sound Take Down Iron Defense Swagger Thunderbolt Stone Edge Ice Beam Rock Blast Counter Body Slam Last edited by Elevator Music; May 3rd, 2013 at 7:48:13 PM. Reason: updated poison-type description / sheer force |
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Join Date: Aug 2010
Posts: 2,161
tungsten body; glowing mind
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Rank 2
Normal
Aipom
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/190.png[/IMG] [B]Aipom (F)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 85 Size Class: 1 Weight Class: 1 Base Rank Total: 14 [B]Abilities:[/B] [B]Run Away:[/B] (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. [B]Pick Up:[/B] (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas. [B]Skill Link (DW):[/B] (Innate) This Pokemon's skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3). [B]Attacks:[/B] Scratch Tail Whip Sand-Attack Astonish Baton Pass Tickle Fury Swipes Swift Screech Agility U-turn Acrobatics Dig Fake Out Revenge Bounce
Doduo
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/84.png[/IMG] [B]Doduo (F)[/B] [B]Nature:[/B] Mild (+1 SpA, -1 Def) [B]Type:[/B] [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Stats:[/B] HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 3 (+) SpD: Rank 2 Spe: 75 Size Class: 3 Weight Class: 3 Base Rank Total: 14 [B]Abilities:[/B] [B]Run Away:[/B] (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. [B]Early Bird:[/B] (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions. [B]Tangled Feet (DW):[/B] (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles. [B]Attacks:[/B] Peck Growl Pursuit Quick Attack Rage Fury Attack Tri Attack Drill Peck Uproar Acupressure Fly Hidden Power [Fire] (7) Swagger Brave Bird Haze Endeavor
Clefairy
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/35.png[/IMG] [B]Clefairy (M)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] Normal [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. [B]Stats:[/B] HP: 100 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 3 Spe: 35 Size Class: 1 Weight Class: 1 Base Rank Total: 16 [B]Abilities:[/B] [B]Cute Charm:[/B] (Innate) This Pokemon's natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move. [B]Magic Guard:[/B] (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated. [B]Friend Guard (DW):[/B] (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2). [B]Attacks:[/B] Charm Pound Growl Encore Sing DoubleSlap Sweet Kiss Defense Curl Copycat Follow Me Magical Leaf Bestow Minimize Wake-Up-Slap Stored Power Cosmic Power Metronome Ice Beam Thunderbolt Flamethrower Aromatherapy Wish Fake Tears
Scratchet
[IMG]http://i17.photobucket.com/albums/b63/DeckKnight/ScratchetM.png[/IMG] [B]Scratchet (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. [B]Abilities:[/B] [B]Scrappy:[/B] (Innate) This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out. [B]Prankster:[/B] (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. [B]Vital Spirit (DW):[/B] (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 0 (-) SpD: Rank 3 Spe: 40 Size Class: 1 Weight Class: 2 Base Rank Total: 14 [B]Attacks:[/B] Fury Swipes Harden Focus Energy Rock Smash Roar Work Up Return Toxic Reflect Yawn Roost Confuse Ray
Jigglypuff
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/39.png[/IMG] [B]Jigglypuff (F)[/B] [B]Nature:[/B] Bold (+1 Def, -1 Atk) [B]Type:[/B] [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. [B]Stats:[/B] HP: 110 Atk: Rank 1 (-) Def: Rank 2 (+) SpA: Rank 2 SpD: Rank 1 Spe: 20 Size Class: 1 Weight Class: 1 Base Rank Total: 11 [B]Abilities:[/B] [B]Cute Charm:[/B] (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move. [B]Friend Guard (DW):[/B] (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2). [B]Attacks:[/B] Charm Sing Defense Curl Pound Disable Sweet Kiss Round Rollout Copycat DoubleSlap Rest Body Slam Light Screen Reflect Protect Wish Gravity Perish Song Fire
Magby
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/240.png[/IMG] [B]Magby (M)[/B] [B]Nature:[/B] Lonely (+1 Atk, -1 Def) [B]Type:[/B] [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 1 (-) SpA: Rank 3 SpD: Rank 2 Spe: 83 Size Class: 1 Weight Class: 2 Base Rank Total: 15 [B]Abilities:[/B] [B]Flame Body (Innate):[/B] This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. [B]Vital Spirit (DW):[/B] (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. [B]Attacks:[/B] Smog Leer Ember SmokeScreen Faint Attack Fire Spin Clear Smog Flame Burst Confuse Ray Fire Punch Double Team Brick Break Toxic Flare Blitz Belly Drum ThunderPunch
Charmander
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/4.png[/IMG] [B]Charmander (M)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 65 Size Class: 1 Weight Class: 1 Base Rank Total: 13 [B]Abilities:[/B] [B]Blaze:[/B] (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) [B]Solar Power (DW):[/B] (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). [B]Attacks:[/B] Scratch Growl Ember Leer Metal Claw SmokeScreen Rage Dragon Rage Scary Face Fire Fang Flame Burst Slash Sunny Day SolarBeam Fire Blast Counter Dragon Pulse AncientPower
Tepig
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/498.png[/IMG] [B]Tepig (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. [B]Stats:[/B] HP: 100 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 45 Size Class: 1 Weight Class: 1 Base Rank Total: 14 [B]Abilities:[/B] [B]Blaze:[/B] (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) [B]Thick Fat (DW):[/B] (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) [B]Attacks:[/B] Tackle Tail Whip Ember Odor Sleuth Defense Curl Flame Charge Smog Rollout Take Down Heat Crash Taunt Will-O-Wisp Wild Charge Body Slam Superpower Yawn
Growlithe
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/58.png[/IMG] [B]Growlithe (M)[/B] [B]Nature:[/B] Naughty (+1 Atk, -1 SpD) [B]Type:[/B] [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 3 SpD: Rank 1 (-) Spe: 60 Size Class: 1 Weight Class: 2 Base Rank Total: 14 [B]Abilities:[/B] [B]Intimidate:[/B] (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. [B]Flash Fire:[/B] (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. [B]Justified (DW):[/B] (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. [B]Attacks:[/B] Bite Roar Ember Leer Oder Sleuth Helping Hand Flame Wheel Reversal Fire Fang Take Down Flame Burst Agility Wild Charge Flame Charge Fire Blast Morning Sun Flare Blitz Close Combat
Vulpix
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/37.png[/IMG] [B]Vulpix (F)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 3 Spe: 65 Size Class: 1 Weight Class: 1 Base Rank Total: 14 [B]Abilities:[/B] [B]Flash Fire:[/B] (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.Self-targeted attacks do not give the boost. [B]Drought (DW):[/B] (Can be Activated) When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. [B]Attacks:[/B] Ember Tail Whip Roar Quick Attack Will-O-Wisp Fire Spin Confuse Ray Imprison Flamethrower Faint Attack Flame Burst Hex Safeguard Flame Charge Energy Ball Overheat Hypnosis Heat Wave Disable Fighting
Machop
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/66.png[/IMG] [B]Machop (M)[/B] [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva) [B]Type:[/B] [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. [B]Stats:[/B] HP: 100 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 30 (-) Size Class: 2 Weight Class: 2 Base Rank Total: 14 [B]Abilities:[/B] [B]Guts:[/B] (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. [B]No Guard:[/B] (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. [B]Steadfast (DW):[/B] If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. [B]Attacks:[/B] Low Kick Leer Focus Energy Karate Chop Low Kick Foresight Low Sweep Seismic Toss Revenge Vital Throw Payback Rock Slide Light Screen ThunderPunch Encore Counter
Scratchet
[IMG]http://i17.photobucket.com/albums/b63/DeckKnight/ScratchetM.png[/IMG] [B]Scratchet (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. [B]Abilities:[/B] [B]Scrappy:[/B] (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out. [B]Prankster:[/B] (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. [B]Vital Spirit (DW):[/B] (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 0 (-) SpD: Rank 3 Spe: 40 Size Class: 1 Weight Class: 2 Base Rank Total: 14 [B]Attacks:[/B] Fury Swipes Harden Focus Energy Rock Smash Roar Work Up Return Toxic Reflect Yawn Roost Confuse Ray
Mienfoo
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/619.png[/IMG] [B]Mienfoo (F)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 65 Size Class: 2 Weight Class: 2 Base Rank Total: 14 [B]Abilities:[/B] [B]Inner Focus:[/B] (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. [B]Regenerator:[/B] (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. [B]Reckless (DW):[/B] (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. [B]Attacks:[/B] Pound Meditate Detect Fake Out DoubleSlap Swift Calm Mind Force Palm Stone Edge Acrobatics U-turn Vital Throw Endure Feint
Makuhita
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/296.png[/IMG] [B]Makuhita (F)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. [B]Stats:[/B] HP: 100 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 0 (-) SpD: Rank 2 Spe: 25 Size Class: 2 Weight Class: 4 Base Rank Total: 11 [B]Abilities:[/B] [B]Thick Fat:[/B] (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) [B]Guts:[/B] (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. [B]Sheer Force (DW):[/B] (Can be Enabled) This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. [B]Attacks:[/B] Tackle Focus Energy Sand-Attack Arm Thrust Vital Throw Fake Out Whirlwind Knock Off SmellingSalt Belly Drum Force Palm Earthquake Rock Slide Toxic Counter Bullet Punch Faint Attack
Timburr
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/532.png[/IMG] [B]Timburr (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. [B]Stats:[/B] HP: 100 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 0 (-) SpD: Rank 2 Spe: 35 Size Class: 1 Weight Class: 2 Base Rank Total: 13 [B]Abilities:[/B] [B]Guts:[/B] (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. [B]Sheer Force:[/B] (Can be Enabled) This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. [B]Iron Fist (DW):[/B] (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch) [B]Attacks:[/B] Pound Leer Focus Energy Bide Low Kick Rock Throw Wake-Up Slap Chip Away Bulk Up Taunt Rock Slide Payback Counter Endure Drain Punch Water
Totodile
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/158.png[/IMG] [B]Totodile (F)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 43 Size Class: 1 Weight Class: 1 Base Rank Total: 14 [B]Abilities:[/B] [B]Torrent:[/B] (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) [B]Sheer Force (DW):[/B] (Can be Enabled) This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. [B]Attacks:[/B] Scratch Leer Water Gun Rage Bite Scary Face Ice Fang Flail Crunch Thrash Chip Away Slash Rock Slide Waterfall Brick Break Dragon Dance Aqua Jet Crunch
Lotad
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/270.png[/IMG] [B]Lotad (M)[/B] [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva) [B]Type:[/B] [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. [B]Stats:[/B] HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 26 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 12 [B]Abilities:[/B] [B]Swift Swim:[/B] (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. [B]Rain Dish:[/B] (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. [B]Own Tempo (DW):[/B] (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. [B]Attacks:[/B] Astonish Growl Absorb Nature Power Mist Natural Gift Mega Drain BubbleBeam Zen Headbutt Ice Beam Hidden Power [Fire] (7) Scald Leech Seed Synthesis Counter
Panpour
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/515.png[/IMG] [B]Panpour (F)[/B] [B]Nature:[/B] Mild (+1 SpA, -1 Def) [B]Type:[/B] [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. [B]Stats:[/B] HP: 90 Atk: Rank 2 Def: Rank 1 (-) SpA: Rank 3 (+) SpD: Rank 2 Spe: 64 Size Class: 1 Weight Class: 2 Base Rank Total: 13 [B]Abilities:[/B] [B]Gluttony:[/B] (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). [B]Torrent (DW):[/B] (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) [B]Attacks:[/B] Scratch Leer Lick Fury Swipes Water Gun Water Sport Bite Scald Taunt Fling Ice Beam Acrobatics Dive Hydro Pump Aqua Ring Low Kick
Oshawott
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/501.png[/IMG] [B]Oshawott (M)[/B] [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva) [B]Type:[/B] [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. [B]Stats:[/B] HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 39 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 13 [B]Abilities:[/B] [B]Torrent:[/B] (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) [B]Shell Armor (DW):[/B] (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. [B]Attacks:[/B] Tackle Tail Whip Water Gun Water Sport Focus Energy Razor Shell Fury Cutter Water Pulse Revenge Aqua Jet Ice Beam Taunt Dive Air Slash Brine Night Slash
Marill
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/183.png[/IMG] [B]Marill (F)[/B] [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva) [B]Type:[/B] [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. [B]Stats:[/B] HP: 100 Atk: Rank 2 [4 Huge Power] (+) Def: Rank 2 SpA: Rank 1 SpD: Rank 2 Spe: 34 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 11 [13 Huge Power] [B]Abilities:[/B] [B]Thick Fat:[/B] (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) [B]Huge Power:[/B] (Innate) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank. [B]Sap Sipper (DW):[/B] (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. [B]Attacks:[/B] Tackle Splash Defense Curl Charm Bubble Water Sport Water Gun Rollout Slam BubbleBeam Aqua Ring Helping Hand Aqua Tail Double-Edge Bounce Brick Break Waterfall Ice Punch Light Screen Body Slam Aqua Jet Flying
Skiploom
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/188.png[/IMG] [B]Skiploom (F)[/B] [B]Nature:[/B] Timid (+15% Spe, +15% Acc, -1 Atk) [B]Type:[/B] [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 2 SpD: Rank 3 Spe: 92 (+) Size Class: 1 Weight Class: 1 Base Rank Total: 14 [B]Abilities:[/B] [B]Chlorophyll:[/B] (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. [B]Leaf Guard:[/B] (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. [B]Infiltrator (DW):[/B] (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks. [B]Attacks:[/B] Splash Synthesis Tail Whip Tackle PoisonPowder Stun Spore Sleep Powder Bullet Seed Leech Seed Mega Drain Acrobatics Cotton Spore Giga Drain Toxic Double Team Encore Cotton Guard Amnesia
Staravia
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/397.png[/IMG] [B]Staravia (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 80 Size Class: 1 Weight Class: 2 Base Rank Total: 14 [B]Abilities:[/B] [B]Intimidate:[/B] (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. [B]Reckless (DW):[/B] (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. [B]Attacks:[/B] Tackle Growl Quick Attack Wing Attack Double Team Endeavor Whirlwind Aerial Ace Take Down U-turn Protect Fly Roost Double-Edge Revenge
Yanma
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/193.png[/IMG] [B]Yanma (F)[/B] [B]Nature:[/B] Mild (+1 SpA, -1 Def) [B]Type:[/B] [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Stats:[/B] HP: 100 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 4 (+) SpD: Rank 2 Spe: 95 Size Class: 2 Weight Class: 3 Base Rank Total: 16 [B]Abilities:[/B] [B]Speed Boost:[/B] (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected). [B]Compoundeyes:[/B] (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. [B]Frisk (DW):[/B] (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift. [B]Attacks:[/B] Tackle Foresight Quick Attack Double Team SonicBoom Hypnosis Detect Supersonic Uproar Pursuit Shadow Ball Psychic U-turn Signal Beam Reversal Leech Life
Drifloon
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/425.png[/IMG] [B]Drifloon (M)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Stats:[/B] HP: 100 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 70 Size Class: 1 Weight Class: 1 Base Rank Total: 14 [B]Abilities:[/B] [B]Aftermath:[/B] (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute. [B]Unburden:[/B] (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. [B]Flare Boost (DW):[/B] (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power. [B]Attacks:[/B] Constrict Minimize Astonish Gust Focus Energy Payback Hex Ominous Wind Stockpile Spit Up Swallow Thunderbolt Will-O-Wisp Calm Mind Disable Hypnosis Destiny Bond
Farfetch'd
[IMG]http://veekun.com/dex/media/black-white/83.png[/IMG] [B]Farfetch'd (F)[/B] [B]Nature:[/B] Jolly (+15% Spe, +5% Acc, -1 SpA) [B]Type:[/B] [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Stats:[/B] HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 3 Spe: 69 (+) Size Class: 1 Weight Class: 2 Base Rank Total: 14 [B]Abilities:[/B] [B]Keen Eye:[/B] (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. [B]Inner Focus:[/B] (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. [B]Defiant (DW):[/B] (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round. [B]Attacks:[/B] Peck Poison Jab Sand-Attack Leer Fury Cutter Fury Attack Knock Off Aerial Ace Slash Air Cutter Swords Dance Acrobatics Frustration U-turn Roost Leaf Blade Mirror Move Grass
Skiploom
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/188.png[/IMG] [B]Skiploom (F)[/B] [B]Nature:[/B] Timid (+15% Spe, +15% Acc, -1 Atk) [B]Type:[/B] [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 2 SpD: Rank 3 Spe: 92 (+) Size Class: 1 Weight Class: 1 Base Rank Total: 14 [B]Abilities:[/B] [B]Chlorophyll:[/B] (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. [B]Leaf Guard:[/B] (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. [B]Infiltrator (DW):[/B] (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks. [B]Attacks:[/B] Splash Synthesis Tail Whip Tackle PoisonPowder Stun Spore Sleep Powder Bullet Seed Leech Seed Mega Drain Acrobatics Cotton Spore Giga Drain Toxic Double Team Encore Cotton Guard Amnesia
Bulbasaur
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/1.png[/IMG] [B]Bulbasaur (M)[/B] [B]Nature:[/B] Timid (+15% Spe, +9% Acc, -1 Atk) [B]Type:[/B] [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 SpD: Rank 3 Spe: 52 (+) Size Class: 1 Weight Class: 1 Base Rank Total: 14 [B]Abilities:[/B] [B]Overgrow:[/B] (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) [B]Chlorophyll (DW):[/B] (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. [B]Attacks:[/B] Tackle Growl Leech Seed Vine Whip PoisonPowder Sleep Powder Take Down Razor Leaf Sweet Scent Growth Double-Edge Light Screen Swagger Venoshock Giga Drain Leaf Storm Endure
Snover
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/459.png[/IMG] [B]Snover (M)[/B] [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva) [B]Type:[/B] [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 34 (-) Size Class: 2 Weight Class: 4 Base Rank Total: 14 [B]Abilities:[/B] [B]Snow Warning:[/B] (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. [B]Soundproof (DW):[/B] (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.) [B]Attacks:[/B] Powder Snow Leer Razor Leaf Icy Wind GrassWhistle Swagger Mist Ice Shard Blizzard Swords Dance Double Team Bullet Seed Avalanche Seed Bomb
Exeggcute
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/102.png[/IMG] [B]Exeggcute (M)[/B] [B]Nature:[/B] Calm (+1 SpD, -1 Atk) [B]Type:[/B] [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 2 SpD: Rank 3 (+) Spe: 40 Size Class: 1 Weight Class: 2 Base Rank Total: 13 [B]Abilities:[/B] [B]Chlorophyll:[/B] (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. [B]Harvest (DW):[/B] (Innate) At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle. [B]Attacks:[/B] Barrage Uproar Hypnosis Reflect Leech Seed Confusion Bullet Seed Stun Spore PoisonPowder Sleep Powder Sunny Day SolarBeam Hidden Power [Fire] (7) Moonlight Ingrain AncientPower
Ferroseed
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/597.png[/IMG] [B]Ferroseed (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. [B]Stats:[/B] HP: 90 Atk: Rank 3 (+) Def: Rank 3 SpA: Rank 0 (-) SpD: Rank 3 Spe: 10 Size Class: 1 Weight Class: 2 Base Rank Total: 13 [B]Abilities:[/B] [B]Iron Barbs:[/B] (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent. [B]Attacks:[/B] Tackle Harden Rollout Curse Metal Claw Pin Missile Gyro Ball Iron Defense Mirror Shot Explosion Payback Toxic Bullet Seed Leech Seed Worry Seed Poison
Breezi
[IMG]http://ivnbvn.com/pixels/breezi.png[/IMG] [B]Breezi (F)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 85 Size Class: 1 Weight Class: 1 Base Rank Total: 14 [B]Abilities:[/B] [B]Persistent:[/B] (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move. [B]Vital Spirit:[/B] (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. [B]Unburden (DW):[/B] (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. [B]Attacks:[/B] Gust Tailwind Encore Rapid Spin Clear Smog Knock Off Copycat Whirlwind Razor Wind Body Slam Toxic Venoshock Taunt Acid Spray Wish Disable
Koffing
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/109.png[/IMG] [B]Koffing (M)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. [B]Stats:[/B] HP: 90 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 2 Spe: 35 Size Class: 1 Weight Class: 1 Base Rank Total: 14 [B]Abilities:[/B] [B]Levitate:[/B] (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. [B]Attacks:[/B] Poison Gas Tackle Smog SmokeScreen Assurance Clear Smog Selfdestruct Sludge Haze Gyro Ball Fire Blast Thunderbolt Venoshock Pain Split Will-O-Wisp Destiny Bond
Trubbish
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/568.png[/IMG] [B]Trubbish (M)[/B] [B]Nature:[/B] Mild (+1 SpA, -1 Def) [B]Type:[/B] [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. [B]Stats:[/B] HP: 90 Atk: Rank 2 Def: Rank 2 (-) SpA: Rank 3 (+) SpD: Rank 3 Spe: 65 Size Class: 1 Weight Class: 3 Base Rank Total: 15 [B]Abilities:[/B] [B]Stench:[/B] (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move. [B]Sticky Hold:[/B] (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping. [B]Aftermath (DW):[/B] (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute. [B]Attacks:[/B] Pound Poison Gas Recycle Toxic Spikes Acid Spray DoubleSlap Sludge Stockpile Swallow Take Down Sludge Bomb Sludge Wave Swagger Explosion Rock Blast Haze Sand-Attack
Gloom
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/44.png[/IMG] [B]Gloom (F)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. [B]Stats:[/B] HP: 90 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 40 Size Class: 2 Weight Class: 1 Base Rank Total: 16 [B]Abilities:[/B] [B]Chlorophyll:[/B] (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. [B]Stench (DW):[/B] (Stench) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move. [B]Attacks:[/B] Absorb Sweet Scent Acid PoisonPowder Stun Spore Sleep Powder Mega Drain Lucky Chant Natural Gift Sunny Day SolarBeam Hidden Power [Fire] (7) Teeter Dance Charm Synthesis
Weepinbell
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/70.png[/IMG] [B]Weepinbell (F)[/B] [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva) [B]Type:[/B] [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. [B]Stats:[/B] HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 47 (-) Size Class: 2 Weight Class: 1 Base Rank Total: 15 [B]Abilities:[/B] [B]Chlorophyll:[/B] (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. [B]Gluttony (DW):[/B] (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). [B]Attacks:[/B] Vine Whip Growth Wrap Sleep Powder PoisonPowder Stun Spore Acid Knock Off Sweet Scent Sludge Bomb Substitute Hidden Power [Psychic] (7) Giga Drain Synthesis Encore Electric
Pikachu
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/25.png[/IMG] [B]Pikachu (M)[/B] [B]Nature:[/B] Rash (+1 SpA, -1 SpD) [B]Type:[/B] [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. [B]Stats:[/B] HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 1 (-) Spe: 90 Size Class: 1 Weight Class: 1 Base Rank Total: 13 [B]Abilities:[/B] [B]Static:[/B] (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. [B]Lightningrod (DW):[/B] (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate. [B]Attacks:[/B] ThunderShock Growl Charm Tail Whip Thunder Wave Quick Attack Sweet Kiss Electro Ball Nasty Plot Swift Double Team Slam Thunderbolt Feint Grass Knot Volt Switch Hidden Power [Ice] (7) Fake Out Endure Encore
Monohm
[IMG]http://i165.photobucket.com/albums/u65/wyverii/Monohm.png[/IMG] [B]Monohm (M)[/B] [B]Nature:[/B] Timid (+15% Spe, +16% Acc, -1 Atk) [B]Type:[/B] [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 3 SpD: Rank 2 Spe: 69 (+) Size Class: 1 Weight Class: 2 Base Rank Total: 14 [B]Abilities:[/B] [B]Shield Dust:[/B] (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) [B]Static:[/B] (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. [B]Overcoat (DW):[/B] (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). [B]Attacks:[/B] Tackle Growl Twister Dragon Rage Charge ThunderShock Rain Dance SonicBoom Discharge Thunderbolt Flamethrower Double Team Hydro Pump Heal Bell DragonBreath
Emolga
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/587.png[/IMG] [B]Emolga (F)[/B] [B]Nature:[/B] Mild (+1 SpA, -1 Def) [B]Type:[/B] [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Stats:[/B] HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 4 (+) SpD: Rank 2 Spe: 103 Size Class: 1 Weight Class: 1 Base Rank Total: 16 [B]Abilities:[/B] [B]Static:[/B] (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. [B]Motor Drive (DW):[/B] (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. [B]Attacks:[/B] ThunderShock Quick Attack Tail Whip Charge Spark Pursuit Double Team Shock Wave Electro Ball Acrobatics Hidden Power [Water] (7) Taunt Toxic Roost Air Slash Iron Tail
Elekid
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/239.png[/IMG] [B]Elekid (M)[/B] [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva) [B]Type:[/B] [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 82 (-) Size Class: 1 Weight Class: 2 Base Rank Total: 15 [B]Abilities:[/B] [B]Static:[/B] (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. [B]Vital Spirit (DW):[/B] This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. [B]Attacks:[/B] Quick Attack Leer ThunderShock ThunderPunch Low Kick Swift Shock Wave Thunder Wave Light Screen Electro Ball Thunderbolt Psychic Thunder Wave Cross Chop Ice Punch Barrier
Magnemite
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/81.png[/IMG] [B]Magnemite (U)[/B] [B]Nature:[/B] Timid (+15% Spe, +9% Acc, -1 Atk) [B]Type:[/B] [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.in. Superior senses in power plant environments. [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. [B]Stats:[/B] HP: 80 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 3 SpD: Rank 2 Spe: 52 (+) Size Class: 1 Weight Class: 1 Base Rank Total: 13 [B]Abilities:[/B] [B]Magnet Pull:[/B] (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. [B]Sturdy:[/B] (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. [B]Analytic (DW):[/B] (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power. [B]Attacks:[/B] Metal Sound Tackle ThunderShock Supersonic SonicBoom Thunder Wave Magnet Bomb Spark Electro Ball Mirror Shot Lock-On Magnet Rise Zap Cannon Hidden Power [Ice] (7) Flash Cannon Volt Switch Ground
Trapinch
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/328.png[/IMG] [B]Trapinch (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. [B]Stats:[/B] HP: 90 Atk: Rank 5 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 10 Size Class: 1 Weight Class: 2 Base Rank Total: 13 [B]Abilities:[/B] [B]Hyper Cutter:[/B] (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced. [B]Arena Trap:[/B] (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs. All Pokemon that are not of the Flying-Type, or possess the Levitate Ability, may not be switched out of battle while this Pokemon is on the field. This Pokemon may still switch out of battle as normal, unless there is another Pokemon on the field with Arena Trap. [B]Sheer Force (DW):[/B] (Can be Enabled) This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. [B]Attacks:[/B] Bite Sand-Attack Faint Attack Sand Tomb Mud-Slap Bide Bulldoze Dig Earthquake Rock Slide Double Team Quick Attack Bug Bite Flail
Sandshrew
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/27.png[/IMG] [B]Sandshrew (F)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 0 (-) SpD: Rank 2 Spe: 40 Size Class: 1 Weight Class: 2 Base Rank Total: 13 [B]Abilities:[/B] [B]Sand Veil:[/B] (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. [B]Sand Rush (DW):[/B] (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage. [B]Attacks:[/B] Scratch Defense Curl Sand-Attack Poison Sting Rollout Slash Rapid Spin Swift Fury Cutter Magnitude Fury Swipes Sand Tomb Dig Earthquake Sandstorm Rock Slide Flail Night Slash Endure
Hippopotas
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/449.png[/IMG] [B]Hippopotas (M)[/B] [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva) [B]Type:[/B] [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. [B]Stats:[/B] HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 27 (-) Size Class: 2 Weight Class: 3 Base Rank Total: 15 [B]Abilities:[/B] [B]Sand Stream:[/B] (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command. [B]Sand Force (DW):[/B] (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage. [B]Attacks:[/B] Tackle Sand-Attack Bite Yawn Take Down Dig Sand Tomb Earthquake Rock Slide Toxic Body Slam Slack Off Revenge
Rhyhorn
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/female/111.png[/IMG] [B]Rhyhorn (F)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. [B]Stats:[/B] HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 25 Size Class: 3 Weight Class: 5 Base Rank Total: 14 [B]Abilities:[/B] [B]Lightningrod:[/B] (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate. [B]Rock Head:[/B] (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. [B]Reckless (DW):[/B] (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. [B]Attacks:[/B] Horn Attack Tail Whip Stomp Fury Attack Scary Face Rock Blast Bulldoze Earthquake Stone Edge Swords Dance Counter Ice Fang Crunch
Cubone
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/104.png[/IMG] [B]Cubone (M)[/B] [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva) [B]Type:[/B] [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. [B]Stats:[/B] HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 2 Spe: 30 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 13 [B]Abilities:[/B] [B]Rock Head:[/B] (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. [B]Lightningrod:[/B] (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate. Battle Armor (DW): (Innate) This Pokemon’s thick armor prevents it from taking critical hits. [B]Attacks:[/B] Bone Club Growl Tail Whip Headbutt Leer Focus Energy Bonemerang Rage False Swipe Ice Beam Earthquake Flamethrower Perish Song Iron Head Detect Psychic
Gothita
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/574.png[/IMG] [B]Gothita (F)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 3 Spe: 45 Size Class: 1 Weight Class: 1 Base Rank Total: 13 [B]Abilities:[/B] [B]Frisk:[/B] (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift. [B]Shadow Tag (DW):[/B] (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag. Tag. [B]Attacks:[/B] Pound Confusion Tickle Fake Tears DoubleSlap Psybeam Embargo Faint Attack Psyshock Flatter Charge Beam Energy Ball Thunder Wave Dark Pulse Miracle Eye Mirror Coat
Abra
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/63.png[/IMG] [B]Abra (M)[/B] [B]Nature:[/B] Bold (+1 Def, -1 Atk) [B]Type:[/B] [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. [B]Stats:[/B] HP: 80 Atk: Rank 0 (-) Def: Rank 2 (+) SpA: Rank 4 SpD: Rank 2 Spe: 90 Size Class: 2 Weight Class: 2 Base Rank Total: 12 [B]Abilities:[/B] [B]Synchronize:[/B] (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner. [B]Inner Focus:[/B] (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. [B]Magic Guard (DW):[/B] (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated. [B]Attacks:[/B] Teleport Psychic Shadow Ball Taunt Encore Light Screen Barrier
Solosis
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/577.png[/IMG] [B]Solosis (M)[/B] [B]Nature:[/B] Calm (+1 SpD, -1 Atk) [B]Type:[/B] [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 SpD: Rank 3 (+) Spe: 20 Size Class: 1 Weight Class: 1 Base Rank Total: 13 [B]Abilities:[/B] [B]Overcoat:[/B] (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). [B]Magic Guard:[/B] (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated. [B]Regenerator (DW):[/B] (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. [B]Attacks:[/B] Psywave Reflect Rollout Snatch Hidden Power [Ice] (7) Light Screen Charm Recover Psyshock Endeavor Thunder Thunder Wave Shadow Ball Confuse Ray Imprison Acid Armor
Baltoy
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/343.png[/IMG] [B]Baltoy (U)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 3 Spe: 55 Size Class: 1 Weight Class: 2 Base Rank Total: 13 [B]Abilities:[/B] [B]Levitate:[/B] (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. [B]Attacks:[/B] Harden Confusion Rapid Spin Mud-Slap Rock Tomb Psybeam Power Trick Selfdestruct AncientPower Extrasensory Cosmic Power Earth Power Explosion Charge Beam Ice Beam SolarBeam
Elgyem
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/605.png[/IMG] [B]Elgyem (F)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 30 Size Class: 1 Weight Class: 1 Base Rank Total: 13 [B]Abilities:[/B] [B]Telepathy:[/B] (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. [B]Synchronize:[/B] (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner. [B]Analytic (DW):[/B] (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power. [B]Attacks:[/B] Confusion Growl Heal Block Miracle Eye Psybeam Headbutt Hidden Power [Fighting] (7) Imprison Simple Beam Charge Beam Shadow Ball Thunder Wave Teleport Disable Barrier Rock
Rebble
[IMG]http://i165.photobucket.com/albums/u65/wyverii/Gempre1.png[/IMG] [B]Rebble (U)[/B] [B]Nature:[/B] Mild (+1 SpA, -1 Def) [B]Type:[/B] [B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. [B]Stats:[/B] HP: 90 Atk: Rank 2 Def: Rank 1 (-) SpA: Rank 4 (+) SpD: Rank 2 Spe: 90 Size Class: 1 Weight Class: 2 Base Rank Total: 14 [B]Abilities:[/B] [B]Levitate:[/B] (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. [B]Technician:[/B] (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. [B]Mold Breaker (DW):[/B] (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) [B]Attacks:[/B] Tackle Defense Curl Rollout Rock Blast Disable Acupressure Mud Shot Power Gem Double-Edge Paleo Wave Head Smash Earth Power Calm Mind Fire Blast Energy Ball
Lileep
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/345.png[/IMG] [B]Lileep (F)[/B] [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva) [B]Type:[/B] [B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. [B]Stats:[/B] HP: 100 Atk: Rank 2 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 20 (-) Size Class: 2 Weight Class: 2 Base Rank Total: 15 [B]Abilities:[/B] [B]Suction Cups:[/B] (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle. [B]Storm Drain (DW):[/B] (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. [B]Attacks:[/B] Astonish Constrict Acid Ingrain Confuse Ray Amnesia Sandstorm Giga Drain Toxic Mirror Coat Rock Slide Recover
Nosepass
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/299.png[/IMG] [B]Nosepass (F)[/B] [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva) [B]Type:[/B] [B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. [B]Stats:[/B] HP: 90 Atk: Rank 3 (+) Def: Rank 5 SpA: Rank 2 SpD: Rank 3 Spe: 26 (-) Size Class: 2 Weight Class: 4 Base Rank Total: 16 [B]Abilities:[/B] [B]Sturdy:[/B] (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. [B]Magnet Pull:[/B] (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. [B]Sand Force (DW):[/B] (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage. [B]Attacks:[/B] Tackle Harden Block Rock Throw Thunder Wave Rock Blast Rest Spark Rock Slide Sandstorm Thunderbolt Earthquake Head Smash Endure Double-Edge
Tirtouga
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/564.png[/IMG] [B]Tirtouga (F)[/B] [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva) [B]Type:[/B] [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. [B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. [B]Stats:[/B] HP: 90 Atk: Rank 3 Def: Rank 4 SpA: Rank 3 (+) SpD: Rank 2 Spe: 19 (-) Size Class: 1 Weight Class: 2 Base Rank Total: 14 [B]Abilities:[/B] [B]Solid Rock:[/B] (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). [B]Sturdy:[/B] (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. [B]Swift Swim (DW):[/B] (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. [B]Attacks:[/B] Bide Withdraw Water Gun Rollout Bite Protect Aqua Jet AncientPower Crunch Wide Guard Brine Stone Edge Earthquake Waterfall Iron Defense Body Slam Rock Throw
Kabuto
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/140.png[/IMG] [B]Kabuto (M)[/B] [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva) [B]Type:[/B] [B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. [B]Stats:[/B] HP: 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 2 Spe: 47 (-) Size Class: 1 Weight Class: 2 Base Rank Total: 14 [B]Abilities:[/B] [B]Swift Swim:[/B] (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. [B]Battle Armor:[/B] (Innate) This Pokemon’s thick armor prevents it from taking critical hits. [B]Weak Armor (DW):[/B] (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. [B]Attacks:[/B] Scratch Harden Absorb Leer Mud Shot Sand-Attack Endure Ice Beam Rock Slide Sandstorm Confuse Ray Giga Drain Dig Ice
Sneasel
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/215.png[/IMG] [B]Sneasel (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 3 Spe: 115 Size Class: 2 Weight Class: 3 Base Rank Total: 17 [B]Abilities:[/B] [B]Inner Focus:[/B] (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. [B]Keen Eye:[/B] (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. [B]Pickpocket (DW):[/B] (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand. [B]Attacks:[/B] Scratch Leer Taunt Quick Attack Screech Faint Attack Icy Wind Fury Swipes Agility Metal Claw Hone Claws Beat Up Brick Break Dig Torment Ice Punch Fake Out Counter
Snorunt
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/361.png[/IMG] [B]Snorunt (F)[/B] [B]Nature:[/B] Mild (+1 SpA, -1 Def) [B]Type:[/B] [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. [B]Stats:[/B] HP: 90 Atk: Rank 2 Def: Rank 1 (-) SpA: Rank 3 (+) SpD: Rank 2 Spe: 50 Size Class: 1 Weight Class: 2 Base Rank Total: 12 [B]Abilities:[/B] [B]Inner Focus:[/B] (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. [B]Ice Body:[/B] (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. [B]Moody (DW):[/B] (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. [B]Attacks:[/B] Powder Snow Leer Double Team Bite Icy Wind Headbutt Protect Ice Fang Crunch Toxic Ice Beam Light Screen Hex Avalanche Disable
Spheal
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/363.png[/IMG] [B]Spheal (M)[/B] [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva) [B]Type:[/B] [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. [B]Stats:[/B] HP: 100 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 21 (-) Size Class: 1 Weight Class: 3 Base Rank Total: 12 [B]Abilities:[/B] [B]Thick Fat:[/B] (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) [B]Ice Body:[/B] (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. [B]Oblivious (DW):[/B] (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. [B]Attacks:[/B] Defense Curl Powder Snow Growl Water Gun Encore Ice Ball Body Slam Aurora Beam Ice Beam Earthquake Surf Signal Beam Yawn Rock Slide
Delibird
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/225.png[/IMG] [B]Delibird (F)[/B] [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva) [B]Type:[/B] [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Stats:[/B] HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 65 (-) Size Class: 1 Weight Class: 2 Base Rank Total: 14 [B]Abilities:[/B] [B]Vital Spirit:[/B] (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. [B]Hustle:[/B] (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. [B]Insomnia (DW):[/B] (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently. [B]Attacks:[/B] Present Brick Break Fly Protect Ice Punch Fake Out Aurora Beam
Syclar
[IMG]http://i165.photobucket.com/albums/u65/wyverii/Syclar.png[/IMG] [B]Syclar (M)[/B] [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva) [B]Type:[/B] [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). [B]Stats:[/B] HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 79 (-) Size Class: 1 Weight Class: 2 Base Rank Total: 15 [B]Abilities:[/B] [B]Compoundeyes:[/B] (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. [B]Snow Cloak:[/B] (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. [B]Technician (DW):[/B] (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. [B]Attacks:[/B] Fury Attack Leer Leech Life Scratch Ice Shard Focus Energy Slash Icy Wind Bug Bite X-Scissor Icicle Spear Hail Ice Beam Brick Break Dig Tail Glow Counter Signal Beam Bug
Dustox
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/269.png[/IMG] [B]Dustox (M)[/B] [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva) [B]Type:[/B] [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. [B]Stats:[/B] HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 3 Spe: 56 (-) Size Class: 2 Weight Class: 3 Base Rank Total: 15 [B]Abilities:[/B] [B]Shield Dust:[/B] (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) [B]Compoundeyes (DW):[/B] (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. [B]Attacks:[/B] Tackle String Shot Harden Confusion Poison Sting Gust Bug Bite Protect Moonlight Psybeam Whirlwind Light Screen Bug Buzz Quiver Dance Shadow Ball Toxic Venoshock
Beautifly
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/267.png[/IMG] [B]Beautifly (F)[/B] [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva) [B]Type:[/B] [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 56 (-) Size Class: 2 Weight Class: 3 Base Rank Total: 15 [B]Abilities:[/B] [B]Swarm:[/B] (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) [B]Rivalry (DW):[/B] (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). [B]Attacks:[/B] Tackle String Shot Harden Absorb Poison Sting Gust Bug Bite Stun Spore Morning Sun Mega Drain Whirlwind Giga Drain Bug Buzz Quiver Dance Acrobatics Protect Shadow Ball
Butterfree
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/female/12.png[/IMG] [B]Butterfree (F)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 3 Spe: 70 Size Class: 2 Weight Class: 3 Base Rank Total: 15 [B]Abilities:[/B] [B]Compoundeyes:[/B] (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. [B]Tinted Lens (DW):[/B] (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). [B]Attacks:[/B] Tackle String Shot Harden Confusion PoisonPowder Stun Spore Sleep Powder Bug Bite Gust Supersonic Psybeam Silver Wind Tailwind Safeguard Bug Buzz Quiver Dance Roost Shadow Ball U-turn
Karrablast
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/588.png[/IMG] [B]Karrablast (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 60 Size Class: 1 Weight Class: 1 Base Rank Total: 13 [B]Abilities:[/B] [B]Swarm:[/B] (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) [B]Shed Skin:[/B] (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. [B]No Guard (DW):[/B] (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. [B]Attacks:[/B] Peck Leer Endure Fury Cutter Fury Attack Headbutt False Swipe Bug Buzz Poison Jab Aerial Ace Swords Dance Counter Faint Attack Megahorn
Swadloon
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/541.png[/IMG] [B]Swadloon (F)[/B] [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva) [B]Type:[/B] [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. [B]Stats:[/B] HP: 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 3 Spe: 36 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 15 [B]Abilities:[/B] [B]Leaf Guard:[/B] (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. [B]Chlorophyll:[/B] (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. [B]Overcoat (DW):[/B] (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). [B]Attacks:[/B] GrassWhistle Tackle String Shot Bug Bite Razor Leaf Protect Struggle Bug Endure Energy Ball Payback Light Screen Silver Wind Air Slash Agility Dragon
Monohm
[IMG]http://i165.photobucket.com/albums/u65/wyverii/Monohm.png[/IMG] [B]Monohm (M)[/B] [B]Nature:[/B] Timid (+15% Spe, +16% Acc, -1 Atk) [B]Type:[/B] [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 3 SpD: Rank 2 Spe: 69 (+) Size Class: 1 Weight Class: 2 Base Rank Total: 14 [B]Abilities:[/B] [B]Shield Dust:[/B] (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) [B]Static:[/B] (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. [B]Overcoat (DW):[/B] (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). [B]Attacks:[/B] Tackle Growl Twister Dragon Rage Charge ThunderShock Rain Dance SonicBoom Discharge Thunderbolt Flamethrower Double Team Hydro Pump Heal Bell DragonBreath
Dratini
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/147.png[/IMG] [B]Dratini (F)[/B] [B]Nature:[/B] Mild (+1 SpA, -1 Def) [B]Type:[/B] [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. [B]Stats:[/B] HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 3 (+) SpD: Rank 2 Spe: 50 Size Class: 2 Weight Class: 1 Base Rank Total: 13 [B]Abilities:[/B] [B]Shed Skin:[/B] (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. [B]Marvel Scale (DW):[/B] (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2). [B]Attacks:[/B] Wrap Leer Thunder Wave Twister Dragon Rage Slam Agility Ice Beam Thunderbolt Flamethrower Dragon Pulse ExtremeSpeed Iron Tail
Axew
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/610.png[/IMG] [B]Axew (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 57 Size Class: 1 Weight Class: 2 Base Rank Total: 13 [B]Abilities:[/B] [B]Rivalry:[/B] (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). [B]Mold Breaker:[/B] (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) [B]Unnerve (DW):[/B] The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. [B]Attacks:[/B] Scratch Leer Assurance Dragon Rage Dual Chop Scary Face Slash False Swipe Dragon Claw X-Scissor Dig Aerial Ace Endure Night Slash Counter
Gible
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/443.png[/IMG] [B]Gible (F)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 42 Size Class: 1 Weight Class: 2 Base Rank Total: 13 [B]Abilities:[/B] [B]Sand Veil:[/B] (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. [B]Rough Skin (DW):[/B] (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. [B]Attacks:[/B] Tackle Sand-Attack Dragon Rage Sandstorm Take Down Sand Tomb Slash Dragon Claw Earthquake Stone Edge Aerial Ace Outrage Iron Head Body Slam
Bagon
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/371.png[/IMG] [B]Bagon (M)[/B] [B]Nature:[/B] Rash (+1 SpA, -1 SpD) [B]Type:[/B] [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. [B]Stats:[/B] HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 1 (-) Spe: 50 Size Class: 1 Weight Class: 3 Base Rank Total: 13 [B]Abilities:[/B] [B]Rock Head:[/B] (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. [B]Sheer Force (DW):[/B] (Can be Enabled) This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. [B]Attacks:[/B] Rage Bite Leer Headbutt Focus Energy Ember Dragon Claw Shadow Claw Rock Slide Dragon Pulse Hydro Pump Fire Fang Ghost
Nohface
[IMG]http://i165.photobucket.com/albums/u65/wyverii/Nohface.png[/IMG] [B]Nohface (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. [B]Stats:[/B] HP: 100 Atk: Rank 3 (+) Def: Rank 3 SpA: Rank 0 (-) SpD: Rank 3 Spe: 10 Size Class: 1 Weight Class: 3 Base Rank Total: 13 [B]Abilities:[/B] [B]Levitate:[/B] (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. [B]Attacks:[/B] Iron Defense Scratch Lick Metal Burst Faint Attack Shadow Sneak Curse Copycat Will-O-Wisp Rock Slide Taunt Meteor Mash Yawn Psycho Shift
Misdreavus
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/200.png[/IMG] [B]Misdreavus (F)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [b]Type:[/b] [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 3 Spe: 85 Size Class: 1 Weight Class: 1 Base Rank Total: 15 [B]Abilities:[/B] [B]Levitate:[/B] (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. [B]Attacks:[/B] Growl Psywave Spite Astonish Confuse Ray Mean Look Hex Psybeam Pain Split Will-O-Wisp Charge Beam Toxic Destiny Bond Nasty Plot Imprison
Gastly
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/92.png[/IMG] [B]Gastly (F)[/B] [B]Nature:[/B] Bold (+1 Def, -1 Atk) [B]Type:[/B] [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 3 (+) SpA: Rank 4 SpD: Rank 2 Spe: 80 Size Class: 3 Weight Class: 1 Base Rank Total: 15 [B]Abilities:[/B] [B]Levitate:[/B] (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. [B]Attacks:[/B] Hypnosis Lick Spite Mean Look Curse Confuse Ray Night Shade Sucker Punch Payback Shadow Ball Dream Eater Torment Venoshock Thunderbolt Disable Will-O-Wisp Smog
Drifloon
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/425.png[/IMG] [B]Drifloon (M)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Stats:[/B] HP: 100 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 70 Size Class: 1 Weight Class: 1 Base Rank Total: 14 [B]Abilities:[/B] [B]Aftermath:[/B] (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute. [B]Unburden:[/B] (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. [B]Flare Boost (DW):[/B] (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power. [B]Attacks:[/B] Constrict Minimize Astonish Gust Focus Energy Payback Hex Stockpile Spit Up Swallow Ominous Wind Thunderbolt Will-O-Wisp Calm Mind Disable Hypnosis Destiny Bond
Litwick
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/607.png[/IMG] [B]Litwick (M)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 20 Size Class: 1 Weight Class: 1 Base Rank Total: 12 [B]Abilities:[/B] [B]Flash Fire:[/B] (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. [B]Flame Body:[/B] (Innate) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. [B]Shadow Tag (DW):[/B] (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag. [B]Attacks:[/B] Ember Astonish Minimize Smog Fire Spin Confuse Ray Night Shade Will-O-Wisp Flame Burst Imprison Hex Calm Mind Flamethrower Psychic Acid Armor Endure Clear Smog Dark
Houndour
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/228.png[/IMG] [B]Houndour (M)[/B] [B]Nature:[/B] Rash (+1 SpA, -1 SpD) [B]Type:[/B] [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. [B]Stats:[/B] HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 1 (-) Spe: 65 Size Class: 1 Weight Class: 1 Base Rank Total: 14 [B]Abilities:[/B] [B]Early Bird:[/B] (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions. [B]Flash Fire:[/B] (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. [B]Unnerve (DW):[/B] The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. [B]Attacks:[/B] Leer Ember Howl Smog Roar Bite Odor Sleuth Beat Up Fire Fang Faint Attack Fire Blast Sunny Day SolarBeam Counter Will-O-Wisp Sucker Punch
Colosshale
[IMG]http://ivnbvn.com/pixels/coloshale3.png[/IMG] [B]Colosshale (F)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. [B]Stats:[/B] HP: 100 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 3 Spe: 85 Size Class: 4 Weight Class: 9 Base Rank Total: 16 [B]Abilities:[/B] [B]Rebound:[/B] (Innate) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. [B]Storm Drain:[/B] (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. [B]Flare Boost (DW):[/B] (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power. [B]Attacks:[/B] Leer Tackle Bubblebeam Bite Rapid Spin Body Slam Pursuit Sludge Wave Hidden Power [Electric] (7) Taunt Encore Fake Out Water Spout
Sneasel
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/215.png[/IMG] [B]Sneasel (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 3 Spe: 115 Size Class: 2 Weight Class: 3 Base Rank Total: 17 [B]Abilities:[/B] [B]Inner Focus:[/B] (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. [B]Keen Eye:[/B] (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. [B]Pickpocket (DW):[/B] (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand. [B]Attacks:[/B] Scratch Leer Taunt Quick Attack Screech Faint Attack Icy Wind Fury Swipes Agility Metal Claw Hone Claws Beat Up Brick Break Dig Torment Ice Punch Fake Out Counter
Voodoll
[IMG]http://i52.tinypic.com/2mpd0tk.png[/IMG] [B]Voodoll (M)[/B] [B]Nature:[/B] Mild (+1 SpA, -1 Def) [B]Type:[/B] [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. [B]Stats:[/B] HP: 90 Atk: Rank 2 Def: Rank 1 (-) SpA: Rank 4 (+) SpD: Rank 2 Spe: 70 Size Class: 2 Weight Class: 2 Base Rank Total: 14 [B]Abilities:[/B] [B]Insomnia:[/B] (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently. [B]Normalize:[/B] (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power. [B]Cursed Body (DW):[/B] (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. [B]Attacks:[/B] Astonish Copycat Mimic Pain Split Spite Grudge Charge Follow Me Pin Missile Faint Attack Thunder Wave Double Team Psychic Perish Song Counter Imprison
Pawniard
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/624.png[/IMG] [B]Pawniard (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 60 Size Class: 1 Weight Class: 2 Base Rank Total: 14 [B]Abilities:[/B] [B]Defiant:[/B] (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round. [B]Inner Focus:[/B] (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. [B]Pressure (DW):[/B] (Innate) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. [B]Attacks:[/B] Scratch Leer Fury Cutter Torment Faint Attack Scary Face Metal Claw Slash Thunder Wave Toxic Dig Psycho Cut Revenge Sucker Punch Steel
Ferroseed
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/597.png[/IMG] [B]Ferroseed (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. [B]Stats:[/B] HP: 90 Atk: Rank 3 (+) Def: Rank 3 SpA: Rank 0 (-) SpD: Rank 3 Spe: 10 Size Class: 1 Weight Class: 2 Base Rank Total: 13 [B]Abilities:[/B] [B]Iron Barbs:[/B] (Innate) When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent. [B]Attacks:[/B] Tackle Harden Rollout Curse Metal Claw Pin Missile Gyro Ball Iron Defense Mirror Shot Explosion Payback Toxic Bullet Seed Leech Seed Worry Seed
Nohface
[IMG]http://i165.photobucket.com/albums/u65/wyverii/Nohface.png[/IMG] [B]Nohface (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. [B]Stats:[/B] HP: 100 Atk: Rank 3 (+) Def: Rank 3 SpA: Rank 0 (-) SpD: Rank 3 Spe: 10 Size Class: 1 Weight Class: 3 Base Rank Total: 13 [B]Abilities:[/B] [B]Levitate:[/B] (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. [B]Attacks:[/B] Iron Defense Scratch Lick Metal Burst Faint Attack Shadow Sneak Curse Copycat Will-O-Wisp Rock Slide Taunt Meteor Mash Yawn Psycho Shift
Pawniard
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/624.png[/IMG] [B]Pawniard (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 60 Size Class: 1 Weight Class: 2 Base Rank Total: 14 [B]Abilities:[/B] [B]Defiant:[/B] (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round. [B]Inner Focus:[/B] (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. [B]Pressure (DW):[/B] (Innate) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. [B]Attacks:[/B] Scratch Leer Fury Cutter Torment Faint Attack Scary Face Metal Claw Slash Thunder Wave Toxic Dig Psycho Cut Revenge Sucker Punch
Magnemite
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/81.png[/IMG] [B]Magnemite (U)[/B] [B]Nature:[/B] Timid (+15% Spe, +9% Acc, -1 Atk) [B]Type:[/B] [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.in. Superior senses in power plant environments. [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. [B]Stats:[/B] HP: 80 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 3 SpD: Rank 2 Spe: 52 (+) Size Class: 1 Weight Class: 1 Base Rank Total: 13 [B]Abilities:[/B] [B]Magnet Pull:[/B] (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. [B]Sturdy:[/B] (Innate) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. [B]Analytic (DW):[/B] (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power. [B]Attacks:[/B] Metal Sound Tackle ThunderShock Supersonic SonicBoom Thunder Wave Magnet Bomb Spark Electro Ball Mirror Shot Lock-On Magnet Rise Zap Cannon Hidden Power [Ice] (7) Flash Cannon Volt Switch
Aron
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/304.png[/IMG] [B]Aron (F)[/B] [B]Nature:[/B] Adamant (-1 Atk, -1 SpA) [B]Type:[/B] [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. [B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 2 Spe: 30 Size Class: 1 Weight Class: 4 [5 Heavy Metal] Base Rank Total: 15 [B]Abilities:[/B] [B]Sturdy:[/B] (Innate) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. [B]Rock Head:[/B] (Innate) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. [B]Heavy Metal (DW):[/B] (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up. [B]Attacks:[/B] Tackle Harden Mud-Slap Headbutt Metal Claw Iron Defense Roar Take Down Iron Head Iron Tail Hone Claws Earthquake Rock Polish Head Smash Body Slam Superpower Last edited by Elevator Music; May 3rd, 2013 at 7:50:44 PM. Reason: updated poison-type description / sheer force |
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Join Date: Aug 2010
Posts: 2,161
tungsten body; glowing mind
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Rank 3
Normal
Chansey
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/113.png[/IMG] [B]Chansey (F)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. [B]Stats:[/B] HP: 140 Atk: Rank 0 (-) Def: Rank 1 SpA: Rank 3 (+) SpD: Rank 4 Spe: 50 Size Class: 3 Weight Class: 3 Base Rank Total: 19 [B]Abilities:[/B] [B]Natural Cure:[/B] (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. [B]Serene Grace:[/B] (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) [B]Healer (DW):[/B] (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed. [B]Attacks:[/B] Defense Curl Pound Growl Charm Tail Whip Copycat Refresh Softboiled DoubleSlap Sweet Kiss Minimize Sing Fling Light Screen Egg Bomb Bestow Take Down Heal Pulse Hyper Beam Thunderbolt Flamethrower Counter Heal Bell Substitute Icy Wind
Togetic
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/176.png[/IMG] [B]Togetic (F)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 4 Spe: 40 Size Class: 1 Weight Class: 1 Base Rank Total: 16 [B]Abilities:[/B] [B]Hustle:[/B] (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. [B]Serene Grace:[/B] (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) [B]Super Luck (DW):[/B] (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time. [B]Attacks:[/B] Magical Leaf Growl Charm Metronome Sweet Kiss Yawn Encore Ancientpower Follow Me Bestow Wish Safeguard Double-Edge Hyper Beam Shadow Ball Thunder Wave Nasty Plot Morning Sun Mirror Move Heat Wave
Vigoroth
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/288.png[/IMG] [B]Vigoroth (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. [B]Stats:[/B] HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 90 Size Class: 3 Weight Class: 3 Base Rank Total: 16 [B]Abilities:[/B] [B]Vital Spirit:[/B] (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. [B]Attacks:[/B] Scratch Focus Energy Encore Uproar Yawn Slack Off Fury Swipes Faint Attack Endure Amnesia Slash Covet Counter Chip Away Taunt Earthquake Low Sweep Body Slam Hammer Arm Night Slash Ice Punch
Wigglytuff
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/40.png[/IMG] [B]Wigglytuff (F)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. [B]Stats:[/B] HP: 120 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 45 Size Class: 2 Weight Class: 2 Base Rank Total: 17 [B]Abilities:[/B] [B]Cute Charm:[/B] (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move. [B]Frisk (DW):[/B] (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift. [B]Attacks:[/B] Sing Disable Defense Curl DoubleSlap Pound Sweet Kiss Rollout Round Copycat Rest Body Slam Gyro Ball Wake-Up Slap Mimic Double-Edge Hyper Beam Flamethrower Thunderbolt Wish Fake Tears Perish Song Icy Wind
Clefable
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/36.png[/IMG] [B]Clefable (F)[/B] [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva) [B]Type:[/B] [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. [B]Stats:[/B] HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 52 (-) Size Class: 3 Weight Class: 3 Base Rank Total: 17 [B]Abilities:[/B] [B]Cute Charm:[/B] (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move. [B]Magic Guard:[/B] (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated. [B]Unaware (DW):[/B] (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. [B]Attacks:[/B] Sing DoubleSlap Minimize Metronome Moonlight Pound Growl Charm Encore Sweet Kiss Defense Curl Copycat Follow Me Magical Leaf Bestow Wake-Up Slap Stored Power Cosmic Power Lucky Chant Gravity Body Slam Light Screen Brick Break Giga Impact Frustration Belly Drum Substitute Wish Drain Punch Fire
Rapidash
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/78.png[/IMG] [B]Rapidash (M)[/B] [B]Nature:[/B] Rash (+1 SpA, -1 SpD) [B]Type:[/B] [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. [B]Stats:[/B] HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 2 (-) Spe: 105 Size Class: 4 Weight Class: 4 Base Rank Total: 20 [B]Abilities:[/B] [B]Run Away:[/B] (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. [B]Flash Fire:[/B] (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. [B]Flame Body (DW):[/B] (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. [B]Attacks:[/B] Quick Attack Tackle Growl Ember Tail Whip Stomp Poison Jab Megahorn Flame Wheel Flame Charge Fire Spin Take Down Inferno Agility Fire Blast Fury Attack Will-O-Wisp Overheat Giga Impact Hypnosis Morning Sun Low Kick Bounce
Combusken
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/256.png[/IMG] [B]Combusken (M)[/B] [B]Nature:[/B] Naughty (+1 Atk, -1 SpD) [B]Type:[/B] [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 3 SpD: Rank 1 (-) Spe: 55 Size Class: 2 Weight Class: 2 Base Rank Total: 14 [B]Abilities:[/B] [B]Blaze:[/B] (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) [B]Speed Boost (DW):[/B] (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected). [B]Attacks:[/B] Scratch Growl Focus Energy Ember Double Kick Peck Sand-Attack Fire Spin Bulk Up Quick Attack Slash Mirror Move Fire Blast Focus Blast Shadow Claw Counter Rock Slide Low Kick Fire Punch
Magmar
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/126.png[/IMG] [B]Magmar (M)[/B] [B]Nature:[/B] Naughty (+1 Atk, -1 SpD) [B]Type:[/B] [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. [B]Stats:[/B] HP: 100 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 4 SpD: Rank 2 (-) Spe: 93 Size Class: 3 Weight Class: 3 Base Rank Total: 18 [B]Abilities:[/B] [B]Flame Body:[/B] (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. [B]Vital Spirit (DW):[/B] (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. [B]Attacks:[/B] Smog Ember Leer SmokeScreen Faint Attack Fire Spin Clear Smog Flame Burst Confuse Ray Fire Punch Lava Plume Sunny Day Flamethrower Focus Blast SolarBeam Psychic Belly Drum Flare Blitz Mach Punch ThunderPunch
Magcargo
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/219.png[/IMG] [B]Magcargo (F)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. [B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 5 SpA: Rank 4 (+) SpD: Rank 3 Spe: 30 Size Class: 2 Weight Class: 4 Base Rank Total: 17 [B]Abilities:[/B] [B]Magma Armor:[/B] (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1). [B]Flame Body:[/B] (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. [B]Weak Armor (DW):[/B] (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. [B]Attacks:[/B] Yawn Smog Ember Rock Throw Harden Recover Flame Burst AncientPower Amnesia Lava Plume Shell Smash Flamethrower Overheat Will-O-Wisp Protect Inferno Heat Wave Earth Power Pain Split
Camerupt
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/323.png[/IMG] [B]Camerupt (M)[/B] [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva) [B]Type:[/B] [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. [B]Stats:[/B] HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 34 (-) Size Class: 4 Weight Class: 6 Base Rank Total: 19 [B]Abilities:[/B] [B]Magma Armor:[/B] (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1). [B]Solid Rock:[/B] (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). [B]Anger Point (DW):[/B] (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). [B]Attacks:[/B] Growl Tackle Ember Magnitude Focus Energy Take Down Flame Burst Amnesia Lava Plume Earth Power Curse Rock Slide Yawn Earthquake Fire Blast SolarBeam Hidden Power [Electric] (7) AncientPower Body Slam Endure Heat Wave Fighting
Tomohawk
[IMG]http://i17.photobucket.com/albums/b63/DeckKnight/TomoM.png[/IMG] [B]Tomohawk (M)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. [B]Stats:[/B] HP: 110 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 85 Size Class: 2 Weight Class: 3 Base Rank Total: 19 [B]Abilities:[/B] [B]Intimidate:[/B] (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. [B]Prankster:[/B] (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. [B]Justified (DW):[/B] (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. [B]Attacks:[/B] Sunny Day Aura Sphere Scratch Fury Swipes Harden Focus Energy Aerial Ace Rock Smash Morning Sun Whirlwind Roar Work Up Rain Dance Submission Earth Power Hyper Voice Air Slash Bulk Up Grass Knot Focus Blast Reflect Confuse Ray Roost Yawn Bounce
Monferno
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/391.png[/IMG] [B]Monferno (M)[/B] [B]Nature:[/B] Lonely (+1 Atk, -1 Def) [B]Type:[/B] [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. [B]Stats:[/B] HP: 100 Atk: Rank 4 (+) Def: Rank 1 (-) SpA: Rank 3 SpD: Rank 2 Spe: 81 Size Class: 2 Weight Class: 2 Base Rank Total: 16 [B]Abilities:[/B] [B]Blaze:[/B] (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) [B]Iron Fist (DW):[/B] (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch) [B]Attacks:[/B] Scratch Leer Ember Taunt Mach Punch Fury Swipes Flame Wheel Nasty Plot Feint Torment Facade Fire Spin Close Combat Slack Off Acrobatics Focus Blast Flame Charge Grass Knot Fake Out Encore Counter ThunderPunch
Hitmontop
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/237.png[/IMG] [B]Hitmontop (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 4 Spe: 70 Size Class: 3 Weight Class: 3 Base Rank Total: 17 [B]Abilities:[/B] [B]Intimidate:[/B] (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. [B]Technician:[/B] (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. [B]Steadfast (DW):[/B] (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. [B]Attacks:[/B] Revenge Rolling Kick Tackle Helping Hand Fake Out Foresight Focus Energy Pursuit Quick Attack Triple Kick Rapid Spin Counter Feint Agility Substitute Earthquake Stone Edge Hi Jump Kick Mach Punch Endure Sucker Punch
Gurdurr
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/533.png[/IMG] [B]Gurdurr (F)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. [B]Stats:[/B] HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 40 Size Class: 2 Weight Class: 3 Base Rank Total: 16 [B]Abilities:[/B] [B]Guts:[/B] (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. [B]Sheer Force:[/B] (Can be Enabled) This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. [B]Iron Fist (DW):[/B] (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch) [B]Attacks:[/B] Pound Leer Focus Energy Bide Low Kick Rock Throw Wake-Up Slap Chip Away Bulk Up Rock Slide DynamicPunch Scary Face Hammer Arm Payback Stone Edge Protect Drain Punch Endure Mach Punch Ice Punch
Machoke
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/67.png[/IMG] [B]Machoke (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. [B]Stats:[/B] HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 45 Size Class: 3 Weight Class: 4 Base Rank Total: 16 [B]Abilities:[/B] [B]Guts:[/B] (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. [B]No Guard:[/B] (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. [B]Steadfast (DW):[/B] (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. [B]Attacks:[/B] Karate Chop Low Kick Leer Focus Energy Foresight Low Sweep Seismic Toss Revenge Vital Throw Submission Wake-Up Slap Cross Chop Payback Light Screen Smack Down Ice Punch Counter Encore ThunderPunch Water
Simipour
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/516.png[/IMG] [B]Simipour (F)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. [B]Stats:[/B] HP: 100 Atk: Rank 3 (-) Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 101 Size Class: 2 Weight Class: 3 Base Rank Total: 21 [B]Abilities:[/B] [B]Gluttony:[/B] (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). [B]Torrent (DW):[/B] (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) [B]Attacks:[/B] Leer Lick Fury Swipes Scald Scratch Water Gun Water Sport Bite Taunt Fling Acrobatics Brine Recycle Natural Gift Ice Beam Focus Blast Grass Knot Nasty Plot Hydro Pump Aqua Ring Role Play
Dewott
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/502.png[/IMG] [B]Dewott (M)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. [B]Stats:[/B] HP: 100 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 60 Size Class: 2 Weight Class: 2 Base Rank Total: 15 [B]Abilities:[/B] [B]Torrent:[/B] (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) [B]Shell Armor (DW):[/B] (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. [B]Attacks:[/B] Tackle Tail Whip Water Gun Water Sport Focus Energy Razor Shell Fury Cutter Water Pulse Revenge Aqua Jet Encore Aqua Tail Retaliate Scald Ice Beam Hidden Power [Electric] (7) Air Slash Detect Copycat Water Pledge
Carvanha
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/318.png[/IMG] [B]Carvanha (F)[/B] [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva) [B]Type:[/B] [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. [B]Stats:[/B] HP: 90 Atk: Rank 3 Def: Rank 1 SpA: Rank 4 (+) SpD: Rank 1 Spe: 56 (-) Size Class: 1 Weight Class: 2 Base Rank Total: 13 [B]Abilities:[/B] [B]Rough Skin:[/B] (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. [B]Speed Boost (DW):[/B] (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected). [B]Attacks:[/B] Leer Bite Rage Focus Energy Scary Face Crunch Ice Fang Screech Take Down Swagger Assurance Aqua Jet Agility Waterfall Ice Beam Hidden Power [Grass] (7) Hydro Pump Brine AncientPower Super Fang
Seaking
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/119.png[/IMG] [B]Seaking (F)[/B] [B]Nature:[/B] Naughty (+1 Atk, -1 SpD) [B]Type:[/B] [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. [B]Stats:[/B] HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 3 SpD: Rank 2 (-) Spe: 68 Size Class: 3 Weight Class: 3 Base Rank Total: 18 [B]Abilities:[/B] [B]Swift Swim:[/B] (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. [B]Water Veil:[/B] (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns. [B]Lightningrod (DW):[/B] (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate. [B]Attacks:[/B] Peck Tail Whip Water Sport Poison Jab Supersonic Horn Attack Water Pulse Flail Aqua Ring Fury Attack Waterfall Facade Frustration Double Team Hydro Pump Body Slam Skull Bash Bounce
Lombre
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/271.png[/IMG] [B]Lombre (M)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 3 Spe: 50 Size Class: 2 Weight Class: 3 Base Rank Total: 13 [B]Abilities:[/B] [B]Swift Swim:[/B] (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. [B]Rain Dish:[/B] (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. [B]Own Tempo (DW):[/B] (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. [B]Attacks:[/B] Astonish Growl Absorb Nature Power Mist Natural Gift Mega Drain BubbleBeam Zen Headbutt Rain Dance Surf Energy Ball Ice Beam Leech Seed Giga Drain Teeter Dance Synthesis Flying
Crobat
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/169.png[/IMG] [B]Crobat (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Stats:[/B] HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 3 Spe: 130 Size Class: 4 Weight Class: 4 Base Rank Total: 20 [B]Abilities:[/B] [B]Inner Focus:[/B] (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. [B]Infiltrator (DW):[/B] (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks. [B]Attacks:[/B] Cross Poison Screech Leech Life Supersonic Astonish Bite Wing Attack Confuse Ray Swift Air Cutter Mean Look Poison Fang Acrobatics Haze Fly U-turn Steel Wing Brave Bird Hypnosis Zen Headbutt Super Fang
Altaria
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/334.png[/IMG] [B]Altaria (F)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Stats:[/B] HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 4 Spe: 80 Size Class: 2 Weight Class: 2 Base Rank Total: 19 [B]Abilities:[/B] [B]Natural Cure:[/B] (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. [B]Cloud Nine (DW):[/B] (Innate) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) [B]Attacks:[/B] Peck Growl Astonish Pluck Sing Fury Attack Safeguard Mist Round Natural Gift Take Down Refresh Dragon Dance Mirror Move DragonBreath Cotton Guard Hone Claws Earthquake Protect Roost Agility Dragon Rush Sky Attack
Drifblim
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/426.png[/IMG] [B]Drifblim (M)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Stats:[/B] HP: 125 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 80 Size Class: 2 Weight Class: 2 Base Rank Total: 19 [B]Abilities:[/B] [B]Aftermath:[/B] (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute. [B]Unburden:[/B] (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. [B]Flare Boost (DW):[/B] (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power. [B]Attacks:[/B] Constrict Minimize Astonish Gust Focus Energy Payback Hex Ominous Wind Stockpile Swallow Spit Up Baton Pass Shadow Ball Amnesia Thunderbolt Will-O-Wisp Dream Eater Hypnosis Destiny Bond Disable Magic Coat
Tranquill
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/520.png[/IMG] [B]Tranquill (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Stats:[/B] HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 65 Size Class: 1 Weight Class: 2 Base Rank Total: 16 [B]Abilities:[/B] [B]Big Pecks:[/B] (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds. [B]Super Luck:[/B] (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time. [B]Rivalry (DW):[/B] (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). [B]Attacks:[/B] Gust Growl Leer Quick Attack Air Cutter Roost Detect Taunt Air Slash Razor Wind FeatherDance Swagger Fly U-turn Facade Hypnosis Steel Wing Wish Sky Attack
Tomohawk
[IMG]http://i17.photobucket.com/albums/b63/DeckKnight/TomoM.png[/IMG] [B]Tomohawk (M)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. [B]Stats:[/B] HP: 110 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 85 Size Class: 2 Weight Class: 3 Base Rank Total: 19 [B]Abilities:[/B] [B]Intimidate:[/B] (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. [B]Prankster:[/B] (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. [B]Justified (DW):[/B] (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. [B]Attacks:[/B] Sunny Day Aura Sphere Scratch Fury Swipes Harden Focus Energy Aerial Ace Rock Smash Morning Sun Whirlwind Roar Work Up Rain Dance Submission Earth Power Hyper Voice Air Slash Bulk Up Grass Knot Focus Blast Reflect Confuse Ray Roost Yawn Bounce Grass
Tangela
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/114.png[/IMG] [B]Tangela (M)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. [B]Stats:[/B] HP: 100 Atk: Rank 1 (-) Def: Rank 4 SpA: Rank 5 (+) SpD: Rank 2 Spe: 60 Size Class: 2 Weight Class: 3 Base Rank Total: 17 [B]Abilities:[/B] [B]Chlorophyll:[/B] (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. [B]Leaf Guard:[/B] (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. [B]Regenerator (DW):[/B] (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. [B]Attacks:[/B] Ingrain Constrict Sleep Powder Vine Whip Absorb Growth PoisonPowder Bind Mega Drain Knock Off Stun Spore Natural Gift Giga Drain AncientPower Slam SolarBeam Sunny Day Hyper Beam Leaf Storm Leech Seed Amnesia Synthesis
Sawsbuck
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/586-spring.png[/IMG] [B]Sawsbuck (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. [B]Stats:[/B] HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 95 Size Class: 4 Weight Class: 4 Base Rank Total: 18 [B]Abilities:[/B] [B]Chlorophyll:[/B] (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. [B]Sap Sipper:[/B] (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. [B]Serene Grace (DW):[/B] (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) [B]Attacks:[/B] Megahorn Tackle Camouflage Growl Sand-Attack Double Kick Leech Seed Faint Attack Take Down Jump Kick Aromatherapy Energy Ball Charm Horn Leech Wild Charge Giga Impact Substitute GrassWhistle Agility Worry Seed Synthesis
Simisage
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/512.png[/IMG] [B]Simisage (F)[/B] [B]Nature:[/B] Rash (+1 SpA, -1 SpA) [B]Type:[/B] [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. [B]Stats:[/B] HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 2 (-) Spe: 101 Size Class: 2 Weight Class: 3 Base Rank Total: 21 [B]Abilities:[/B] [B]Gluttony:[/B] (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). [B]Overgrow (DW):[/B] (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) [B]Attacks:[/B] Leer Lick Fury Swipes Seed Bomb Scratch Vine Whip Leech Seed Bite Torment Fling Acrobatics Grass Knot Recycle Natural Gift Sunny Day SolarBeam Hidden Power [Fire] (7) Nasty Plot Bullet Seed Role Play Synthesis
Jumpluff
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/189.png[/IMG] [B]Jumpluff (F)[/B] [B]Nature:[/B] Timid (+15% Spe, +19% Acc, -1 Atk) [B]Type:[/B] [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Stats:[/B] HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 127 (+) Size Class: 1 Weight Class: 1 Base Rank Total: 17 [B]Abilities:[/B] [B]Chlorophyll:[/B] (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. [B]Leaf Guard:[/B] (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. [B]Infiltrator (DW):[/B] (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks. [B]Attacks:[/B] Splash Synthesis Tail Whip Tackle PoisonPowder Stun Spore Sleep Powder Bullet Seed Leech Seed Mega Drain Acrobatics Rage Powder Cotton Spore U-turn Worry Seed Giga Drain Bounce SolarBeam Substitute Protect Encore Cotton Guard Amnesia Seed Bomb
Ivysaur
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/2.png[/IMG] [B]Ivysaur (F)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. [B]Stats:[/B] HP: 90 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 60 Size Class: 2 Weight Class: 2 Base Rank Total: 16 [B]Abilities:[/B] [B]Overgrow:[/B] (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) [B]Chlorophyll (DW):[/B] (Innate) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed. [B]Attacks:[/B] Tackle Growl Leech Seed Vine Whip PoisonPowder Sleep Powder Take Down Razor Leaf Sweet Scent Growth Double-Edge Worry Seed Synthesis Seed Bomb Venoshock Protect Giga Drain Light Screen Petal Dance Endure Bind Poison
Ivysaur
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/2.png[/IMG] [B]Ivysaur (F)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. [B]Stats:[/B] HP: 90 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 60 Size Class: 2 Weight Class: 2 Base Rank Total: 16 [B]Abilities:[/B] [B]Overgrow:[/B] (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) [B]Chlorophyll (DW):[/B] (Innate) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed. [B]Attacks:[/B] Tackle Growl Leech Seed Vine Whip PoisonPowder Sleep Powder Take Down Razor Leaf Sweet Scent Growth Double-Edge Worry Seed Synthesis Seed Bomb Venoshock Protect Giga Drain Light Screen Petal Dance Endure Bind
Toxicroak
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/454.png[/IMG] [B]Toxicroak (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. [B]Stats:[/B] HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 3 Spe: 85 Size Class: 3 Weight Class: 3 Base Rank Total: 19 [B]Abilities:[/B] [B]Anticipation:[/B] (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). [B]Dry Skin:[/B] (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted. [B]Poison Touch (DW):[/B] (Can Be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). [B]Attacks:[/B] Astonish Mud-Slap Poison Sting Taunt Pursuit Faint Attack Revenge Swagger Mud Bomb Sucker Punch Nasty Plot Venoshock Poison Jab Substitute Focus Punch Earthquake Counter Fake Out Cross Chop Super Fang
Crobat
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/169.png[/IMG] [B]Crobat (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Stats:[/B] HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 3 Spe: 130 Size Class: 4 Weight Class: 4 Base Rank Total: 20 [B]Abilities:[/B] [B]Inner Focus:[/B] (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. [B]Infiltrator (DW):[/B] (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks. [B]Attacks:[/B] Cross Poison Screech Leech Life Supersonic Astonish Bite Wing Attack Confuse Ray Swift Air Cutter Mean Look Poison Fang Acrobatics Haze Fly U-turn Steel Wing Brave Bird Hypnosis Zen Headbutt Super Fang
Seviper
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/336.png[/IMG] [B]Seviper (M)[/B] [B]Nature:[/B] Mild (+1 SpA, -1 Def) [B]Type:[/B] [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. [B]Stats:[/B] HP: 100 Atk: Rank 4 Def: Rank 1 (-) SpA: Rank 5 (+) SpD: Rank 2 Spe: 65 Size Class: 3 Weight Class: 4 Base Rank Total: 18 [B]Abilities:[/B] [B]Shed Skin:[/B] (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. [B]Infiltrator (DW):[/B] (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks. [B]Attacks:[/B] Wrap Lick Bite Swagger Poison Tail Screech Venoshock Glare Crunch Poison Fang Night Slash Gastro Acid Haze Toxic Flamethrower Earthquake Wring Out Final Gambit Body Slam Giga Drain
Garbodor
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/569.png[/IMG] [B]Garbodor (M)[/B] [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva) [B]Type:[/B] [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. [B]Stats:[/B] HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 65 (-) Size Class: 4 Weight Class: 5 Base Rank Total: 17 [B]Abilities:[/B] [B]Stench:[/B] (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move. [B]Weak Armor:[/B] (Can Be Enabled) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping. [B]Aftermath (DW):[/B] (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute. [B]Attacks:[/B] Pound Poison Gas Recycle Toxic Spikes Acid Spray DoubleSlap Sludge Stockpile Swallow Body Slam Take Down Sludge Bomb Clear Smog Toxic Amnesia Venoshock Giga Impact Payback Curse Rock Blast Selfdestruct Giga Drain Electric
Duclohm
[IMG]http://i165.photobucket.com/albums/u65/wyverii/Duohm.png[/IMG] [B]Duclohm (F)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 2 Spe: 60 Size Class: 1 Weight Class: 2 Base Rank Total: 14 [B]Abilities:[/B] [B]Shield Dust:[/B] (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) [B]Static:[/B] (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. [B]Overcoat (DW):[/B] (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). [B]Attacks:[/B] Double Hit Tackle Growl Twister Dragon Rage Charge ThunderShock Rain Dance Sonicboom Discharge Dragon Tail Slack Off Thrash Thunderbolt Flamethrower Light Screen Hydro Pump Power Gem Gust Dragon Pulse
Lanturn
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/171.png[/IMG] [B]Lanturn (F)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. [B]Stats:[/B] HP: 120 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 3 Spe: 67 Size Class: 2 Weight Class: 2 Base Rank Total: 18 [B]Abilities:[/B] [B]Volt Absorb:[/B] (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon. [B]Illuminate:[/B] (Can be Enabled) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack. [B]Water Absorb (DW):[/B] (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. [B]Attacks:[/B] Bubble Supersonic Thunder Wave Flail Water Gun Confuse Ray Spark Take Down Stockpile Swallow Spit Up Electro Ball BubbleBeam Signal Beam Discharge Aqua Ring Rain Dance Thunder Surf Brine Agility Whirlpool Heal Bell
Electabuzz
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/125.png[/IMG] [B]Electabuzz (M)[/B] [B]Nature:[/B] Lonely (+1 Atk, -1 Def) [B]Type:[/B] [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. [B]Stats:[/B] HP: 100 Atk: Rank 4 (+) Def: Rank 1 (-) SpA: Rank 3 SpD: Rank 3 Spe: 105 Size Class: 2 Weight Class: 3 Base Rank Total: 18 [B]Abilities:[/B] [B]Static:[/B] (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. [B]Vital Spirit (DW):[/B] This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. [B]Attacks:[/B] Quick Attack Leer ThunderShock ThunderPunch Low Kick Swift Shock Wave Thunder Wave Electro Ball Light Screen Discharge Screech Thunderbolt Giga Impact Wild Charge Psychic Cross Chop Fire Punch Barrier Ice Punch
Raichu
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/26.png[/IMG] [B]Raichu (M)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. [B]Stats:[/B] HP: 100 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 3 Spe: 100 Size Class: 2 Weight Class: 3 Base Rank Total: 18 [B]Abilities:[/B] [B]Static:[/B] (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. [B]Lightningrod (DW):[/B] (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate. [B]Attacks:[/B] ThunderShock Tail Whip Quick Attack Growl Thunder Wave Thunderbolt Charm Sweet Kiss Electro Ball Nasty Plot Double Team Swift Slam Feint Agility Discharge Rain Dance Thunder Hidden Power [Water] (7) Encore Bide Wish Signal Beam
Rotom
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/479.png[/IMG] [B]Rotom (U)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 91 Size Class: 1 (0.3m) Weight Class: 1 (0.3kg) Base Rank Total: 16 [B]Abilities:[/B] [B]Levitate:[/B] (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. [B]Attacks:[/B] Trick Astonish Thunder Wave ThunderShock Confuse Ray Uproar Double Team Shock Wave Ominous Wind Substitute Electro Ball Hex Discharge Will-O-Wisp Light Screen Thunder Pain Split Ground
Camerupt
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/323.png[/IMG] [B]Camerupt (M)[/B] [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva) [B]Type:[/B] [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. [B]Stats:[/B] HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 34 (-) Size Class: 4 Weight Class: 6 Base Rank Total: 19 [B]Abilities:[/B] [B]Magma Armor:[/B] (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1). [B]Solid Rock:[/B] (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). [B]Anger Point (DW):[/B] (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). [B]Attacks:[/B] Growl Tackle Ember Magnitude Focus Energy Take Down Flame Burst Amnesia Lava Plume Earth Power Curse Rock Slide Yawn Earthquake Fire Blast SolarBeam Hidden Power [Electric] (7) AncientPower Body Slam Endure Heat Wave
Vibrava
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/329.png[/IMG] [B]Vibrava (F)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 70 Size Class: 2 Weight Class: 2 Base Rank Total: 14 [B]Abilities:[/B] [B]Levitate:[/B] (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. [B]Attacks:[/B] SonicBoom Bite Sand-Attack Faint Attack Sand Tomb Supersonic Mud-Slap Bide Bulldoze Rock Slide Dig Crunch Screech DragonBreath Earth Power Fly Swagger Earthquake Quick Attack Flail Endure Outrage
Fidgit
[IMG]http://i.imgur.com/4RWK7.gif[/IMG] [B]Fidgit (M)[/B] [B]Nature:[/B] Modest (+SpA, -1 Atk) [B]Type:[/B] [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. [B]Stats:[/B] HP: 100 Atk: Rank 2 (-) Def: Rank 4 SpA: Rank 4 (+) SpD: Rank 3 Spe: 105 Size Class: 2 Weight Class: 4 Base Rank Total: 20 [B]Abilities:[/B] [B]Persistent:[/B] (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move. [B]Vital Spirit:[/B] (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. [B]Prankster (DW):[/B] (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. [B]Attacks:[/B] Magic Room Wonder Room Circle Throw Gust Tailwind Comet Punch Helping Hand Encore Rapid Spin Clear Smog Knock Off Copycat Whirlwind Wide Guard Razor Wind Body Slam Sludge Bomb Light Screen Shadow Ball Energy Ball Disable Wish Me First Earth Power
Sandslash
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/28.png[/IMG] [B]Sandslash (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. [B]Stats:[/B] HP: 100 Atk: Rank 5 (+) Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 2 Spe: 65 Size Class: 2 Weight Class: 3 Base Rank Total: 18 [B]Abilities:[/B] [B]Sand Veil:[/B] (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. [B]Sand Rush (DW):[/B] (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage. [B]Attacks:[/B] Scratch Defense Curl Sand-Attack Poison Sting Rollout Rapid Spin Swift Fury Cutter Magnitude Fury Swipes Crush Claw Sand Tomb Slash Dig Gyro Ball Swords Dance Sandstorm Earthquake Stone Edge X-Scissor Counter Endure Night Slash Super Fang
Pupitar
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/247.png[/IMG] [B]Pupitar (F)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. [B]Stats:[/B] HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 3 Spe: 51 Size Class: 3 Weight Class: 5 Base Rank Total: 17 [B]Abilities:[/B] [B]Shed Skin:[/B] (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. [B]Attacks:[/B] Bite Leer Sandstorm Screech Chip Away Rock Slide Scary Face Thrash Dark Pulse Payback Crunch Smack Down Earthquake Protect Dragon Dance Outrage Stomp Superpower Psychic
Duosion
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/578.png[/IMG] [B]Duosion (F)[/B] [B]Nature:[/B] Bold (+1 Def, -1 Atk) [B]Type:[/B] [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. [B]Stats:[/B] HP: 100 Atk: Rank 1 (-) Def: Rank 3 (+) SpA: Rank 5 SpD: Rank 2 Spe: 30 Size Class: 1 Weight Class: 1 Base Rank Total: 16 [B]Abilities:[/B] [B]Overcoat:[/B] (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). [B]Magic Guard:[/B] (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated. [B]Regenerator (DW):[/B] (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. [B]Attacks:[/B] Psywave Reflect Rollout Snatch Hidden Power [Fighting] (7) Light Screen Charm Recover Psyshock Endeavor Future Sight Pain Split Psychic Skill Swap Thunder Shadow Ball Energy Ball Confuse Ray Night Shade Imprison Magic Coat
Kadabra
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/64.png[/IMG] [B]Kadabra (M)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 6 (+) SpD: Rank 3 Spe: 105 Size Class: 2 Weight Class: 3 Base Rank Total: 18 [B]Abilities:[/B] [B]Synchronize:[/B] (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner. [B]Inner Focus:[/B] (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. [B]Magic Guard (DW):[/B] (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated. [B]Attacks:[/B] Teleport Kinesis Confusion Disable Miracle Eye Ally Switch Psybeam Reflect Telekinesis Recover Psycho Cut Future Sight Role Play Psychic Charge Beam Energy Ball Shadow Ball Encore Light Screen Barrier Counter
Kirlia
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/281.png[/IMG] [B]Kirlia (F)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 50 Size Class: 1 Weight Class: 2 Base Rank Total: 13 [B]Abilities:[/B] [B]Synchronize:[/B] (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner. [B]Trace:[/B] (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. [B]Telepathy (DW):[/B] (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. [B]Attacks:[/B] Magical Leaf Growl Confusion Double Team Teleport Lucky Chant Heal Pulse Calm Mind Psychic Imprison Future Sight Charm Thunderbolt Will-O-Wisp Thunder Wave Destiny Bond Disable Encore Signal Beam
Xatu
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/178.png[/IMG] [B]Xatu (F)[/B] [B]Nature:[/B] Mild (+1 SpA, -1 Def) [B]Type:[/B] [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Stats:[/B] HP: 100 Atk: Rank 3 Def: Rank 2 (-) SpA: Rank 4 (+) SpD: Rank 3 Spe: 95 Size Class: 3 Weight Class: 2 Base Rank Total: 18 [B]Abilities:[/B] [B]Synchronize:[/B] (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner. [B]Early Bird:[/B] (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions. [B]Magic Bounce (DW):[/B] (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent. [B]Attacks:[/B] Peck Leer Night Shade Teleport Lucky Chant Miracle Eye Me First Confuse Ray Tailwind Wish Psycho Shift Future Sight Stored Power Ominous Wind Psychic Shadow Ball Fly Drill Peck Sucker Punch Roost Heat Wave
Sigilyph
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/561.png[/IMG] [B]Sigilyph (M)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Stats:[/B] HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 97 Size Class: 3 Weight Class: 2 Base Rank Total: 19 [B]Abilities:[/B] [B]Wonder Skin:[/B] (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers. [B]Magic Guard:[/B] (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated. [B]Tinted Lens (DW):[/B] (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). [B]Attacks:[/B] Gust Miracle Eye Hypnosis Psywave Tailwind Whirlwind Psybeam Air Cutter Light Screen Reflect Sychronoise Mirror Move Gravity Psychic Charge Beam Energy Ball AncientPower Roost Psycho Shift Magic Coat Rock
Bolderdash
[IMG]http://i165.photobucket.com/albums/u65/wyverii/Gempre2-1.png[/IMG] [B]Bolderdash (U)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 5 (+) SpD: Rank 2 Spe: 110 Size Class: 1 Weight Class: 3 Base Rank Total: 16 [B]Abilities:[/B] [B]Levitate:[/B] (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. [B]Technician:[/B] (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. [B]Mold Breaker (DW):[/B] (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) [B]Attacks:[/B] Vacuum Wave Tackle Defense Curl Rollout Rock Blast Disable Acupressure Mud Shot Power Gem Double-Edge Metal Sound Paleo Wave Head Smash Rock Polish AncientPower Earth Power Volt Switch Shadow Ball Flamethrower Giga Drain
Graveler
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/75.png[/IMG] [B]Graveler (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 2 Spe: 35 Size Class: 2 Weight Class: 5 Base Rank Total: 15 [B]Abilities:[/B] [B]Rock Head:[/B] (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. [B]Sturdy:[/B] (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. [B]Sand Veil:[/B] (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. [B]Attacks:[/B] Tackle Defense Curl Mud Sport Rock Polish Rock Throw Magnitude Selfdestruct Harden Rollout Rock Blast Smack Down Earthquake Bulldoze Stealth Rock Double-Edge Explosion Stone Edge Dig Sandstorm Rock Slide Hammer Arm Endure ThunderPunch
Boldore
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/525.png[/IMG] [B]Boldore (F)[/B] [B]Nature:[/B] Sassy (+1 SpD, -15% Spe, -10% Eva) [B]Type:[/B] [B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. [B]Stats:[/B] HP: 100 Atk: Rank 4 Def: Rank 4 SpA: Rank 2 SpD: Rank 3 (+) Spe: 17 (-) Size Class: 2 Weight Class: 5 Base Rank Total: 16 [B]Abilities:[/B] [B]Sturdy:[/B] (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. [B]Sand Force (DW):[/B] (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage. [B]Attacks:[/B] Tackle Harden Sand-Attack Headbutt Rock Blast Mud-Slap Iron Defense Smack Down Power Gem Rock Slide Stealth Rock Sandstorm Stone Edge Explosion Earthquake Facade Protect Heavy Slam Curse Take Down Block
Magcargo
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/219.png[/IMG] [B]Magcargo (F)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. [B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 5 SpA: Rank 4 (+) SpD: Rank 3 Spe: 30 Size Class: 2 Weight Class: 4 Base Rank Total: 17 [B]Abilities:[/B] [B]Magma Armor:[/B] (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1). [B]Flame Body:[/B] (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. [B]Weak Armor (DW):[/B] (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. [B]Attacks:[/B] Yawn Smog Ember Rock Throw Harden Recover Flame Burst AncientPower Amnesia Lava Plume Shell Smash Flamethrower Overheat Will-O-Wisp Protect Inferno Heat Wave Earth Power Pain Split
Aerodactyl
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/142.png[/IMG] [B]Aerodactyl (F)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Stats:[/B] HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 130 Size Class: 4 Weight Class: 4 Base Rank Total: 20 [B]Abilities:[/B] [B]Rock Head:[/B] (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. [B]Pressure:[/B] (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. [B]Unnerve (DW):[/B] (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. [B]Attacks:[/B] Ice Fang Thunder Fang Fire Fang Wing Attack Supersonic Bite Scary Face Roar Agility AncientPower Crunch Fly Stone Edge Dragon Claw Pursuit Steel Wing Roost Aqua Tail Ice
Jynx
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/124.png[/IMG] [B]Jynx (F)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. [B]Stats:[/B] HP: 100 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 5 (+) SpD: Rank 3 Spe: 95 Size Class: 3 Weight Class: 3 Base Rank Total: 17 [B]Abilities:[/B] [B]Oblivious:[/B] (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. [B]Forewarn:[/B] (Innate) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution. [B]Dry Skin (DW):[/B] (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted. [B]Attacks:[/B] Pound Lick Lovely Kiss Powder Snow Sweet Kiss DoubleSlap Confusion Ice Punch Sing Heart Stamp Mean Look Fake Tears Lucky Chant Wake-Up Slap Avalanche Psychic Copycat Body Slam Shadow Ball Energy Ball Ice Beam Fake Out Miracle Eye Wish Magic Coat
Abomasnow
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/460.png[/IMG] [B]Abomasnow (M)[/B] [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva) [B]Type:[/B] [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. [B]Stats:[/B] HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 52 (-) Size Class: 4 Weight Class: 5 Base Rank Total: 17 [B]Abilities:[/B] [B]Snow Warning:[/B] (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. [B]Soundproof (DW):[/B] (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.) [B]Attacks:[/B] Ice Punch Powder Snow Leer Razor Leaf Icy Wind GrassWhistle Swagger Mist Ice Shard Ingrain Wood Hammer Blizzard Earthquake Rock Slide Bullet Seed Avalanche Leech Seed Block
Sealeo
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/364.png[/IMG] [B]Sealeo (F)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. [B]Stats:[/B] HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 40 Size Class: 2 Weight Class: 4 Base Rank Total: 16 [B]Abilities:[/B] [B]Thick Fat:[/B] (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) [B]Ice Body:[/B] (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. [B]Oblivious (DW):[/B] (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. [B]Attacks:[/B] Powder Snow Growl Defense Curl Water Gun Encore Ice Ball Body Slam Aurora Beam Hail Swagger Rest Snore Brine Ice Beam Surf Aqua Ring Signal Beam Yawn Mud-Slap
Sneasel
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/215.png[/IMG] [B]Sneasel (F)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 3 Spe: 115 Size Class: 2 Weight Class: 3 Base Rank Total: 17 [B]Abilities:[/B] [B]Inner Focus:[/B] (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. [B]Keen Eye:[/B] (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. [B]Pickpocket (DW):[/B] (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand. [B]Attacks:[/B] Scratch Leer Taunt Quick Attack Screech Faint Attack Icy Wind Fury Swipes Agility Metal Claw Hone Claws Beat Up Screech Slash Snatch Reflect Dig Torment Ice Punch Fake Out Counter Low Kick
Dewgong
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/87.png[/IMG] [B]Dewgong (M)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. [B]Stats:[/B] HP: 100 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 70 Size Class: 3 Weight Class: 5 Base Rank Total: 18 [B]Abilities:[/B] [B]Thick Fat:[/B] (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) [B]Hydration:[/B] (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon. [B]Ice Body (DW):[/B] (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. [B]Attacks:[/B] Signal Beam Headbutt Growl Icy Wind Aurora Beam Water Sport Encore Ice Shard Aqua Ring Aqua Jet Brine Sheer Cold Take Down Ice Beam Swagger Substitute Double Team Fake Out Disable Perish Song Dive Bug
Scyther
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/123.png[/IMG] [B]Scyther (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Stats:[/B] HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 105 Size Class: 3 Weight Class: 4 Base Rank Total: 19 [B]Abilities:[/B] [B]Swarm:[/B] (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) [B]Technician:[/B] (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. [B]Steadfast (DW):[/B] (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. [B]Attacks:[/B] Vacuum Wave Quick Attack Leer Focus Energy Double Team Pursuit False Swipe Agility Wing Attack Fury Cutter Slash Swords Dance Razor Wind Brick Break Aerial Ace X-Scissor Counter Endure Night Slash Bug Bite
Ledian
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/166.png[/IMG] [B]Ledian (F)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 4 Spe: 85 Size Class: 3 Weight Class: 3 Base Rank Total: 15 [B]Abilities:[/B] [B]Swarm:[/B] (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) [B]Early Bird:[/B] (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions. [B]Iron Fist (DW):[/B] (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch) [B]Attacks:[/B] Tackle Supersonic Comet Punch Light Screen Reflect Safeguard Mach Punch Baton Pass Silver Wind Agility Swift Double-Edge Hidden Power [Flying] (7) Hyper Beam Focus Blast Encore Bug Buzz Bide Giga Drain
Scolipede
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/545.png[/IMG] [B]Scolipede (F)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 112 Size Class: 5 Weight Class: 6 Base Rank Total: 17 [B]Abilities:[/B] [B]Poison Point:[/B] (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). [B]Swarm:[/B] (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) [B]Quick Feet (DW):[/B] (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop. [B]Attacks:[/B] Megahorn Defense Curl Rollout Poison Sting Screech Pursuit Protect Poison Tail Iron Defense Bug Bite Venoshock Baton Pass Agility Steamroller Toxic Rock Climb Earthquake Rock Slide Poison Jab Take Down Pin Missile Twineedle Superpower
Vespiquen
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/416.png[/IMG] [B]Vespiquen (F)[/B] [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva) [B]Type:[/B] [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Stats:[/B] HP: 100 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 3 SpD: Rank 4 Spe: 34 (-) Size Class: 3 Weight Class: 3 Base Rank Total: 19 [B]Abilities:[/B] [B]Pressure:[/B] (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. [B]Unnerve (DW):[/B] (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. [B]Attacks:[/B] Sweet Scent Gust Confuse Ray Poison Sting Fury Cutter Defend Order Pursuit Fury Swipes Bug Bite Power Gem Heal Order Toxic Slash Bug Buzz Captivate Attack Order Swagger Air Slash Destiny Bond Acrobatics Protect Venoshock Ominous Wind
Yanma
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/193.png[/IMG] [B]Yanma (F)[/B] [B]Nature:[/B] Mild (+1 SpA, -1 Def) [B]Type:[/B] [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Stats:[/B] HP: 100 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 4 (+) SpD: Rank 2 Spe: 95 Size Class: 2 Weight Class: 3 Base Rank Total: 16 [B]Abilities:[/B] [B]Speed Boost:[/B] (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected). [B]Compoundeyes:[/B] (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. [B]Frisk (DW):[/B] (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift. [B]Attacks:[/B] Tackle Foresight Quick Attack Double Team SonicBoom Hypnosis Detect Supersonic Uproar Pursuit Wing Attack AncientPower Shadow Ball Psychic U-turn Signal Beam Reversal Leech Life Roost Dragon
Duclohm
[IMG]http://i165.photobucket.com/albums/u65/wyverii/Duohm.png[/IMG] [B]Duclohm (F)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 2 Spe: 60 Size Class: 1 Weight Class: 2 Base Rank Total: 14 [B]Abilities:[/B] [B]Shield Dust:[/B] (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) [B]Static:[/B] (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. [B]Overcoat (DW):[/B] (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). [B]Attacks:[/B] Double Hit Tackle Growl Twister Dragon Rage Charge ThunderShock Rain Dance Sonicboom Discharge Dragon Tail Slack Off Thrash Thunderbolt Flamethrower Light Screen Hydro Pump Power Gem Gust Dragon Pulse
Fraxure
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/611.png[/IMG] [B]Fraxure (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. [B]Stats:[/B] HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 67 Size Class: 2 Weight Class: 3 Base Rank Total: 17 [B]Abilities:[/B] [B]Rivalry:[/B] (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). [B]Mold Breaker:[/B] (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) [B]Unnerve (DW):[/B] The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. [B]Attacks:[/B] Scratch Leer Assurance Dragon Rage Dual Chop Scary Face Slash False Swipe Dragon Claw Dragon Dance Taunt Dig Shadow Claw X-Scissor Counter Night Slash Iron Tail Superpower
Dragonair
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/148.png[/IMG] [B]Dragonair (M)[/B] [B]Nature:[/B] Mild (+1 SpA, -1 Def) [B]Type:[/B] [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. [B]Stats:[/B] HP: 100 Atk: Rank 3 Def: Rank 2 (-) SpA: Rank 4 (+) SpD: Rank 3 Spe: 70 Size Class: 3 Weight Class: 2 Base Rank Total: 18 [B]Abilities:[/B] [B]Shed Skin:[/B] (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. [B]Marvel Scale (DW):[/B] (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2). [B]Attacks:[/B] Wrap Leer Thunder Wave Twister Dragon Rage Slam Agility Aqua Tail Dragon Tail Dragon Rush Ice Beam Thunderbolt Flamethrower Light Screen Iron Tail ExtremeSpeed Draco Meteor
Shelgon
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/372.png[/IMG] [B]Shelgon (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. [B]Stats:[/B] HP: 100 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 2 Spe: 50 Size Class: 2 Weight Class: 5 Base Rank Total: 16 [B]Abilities:[/B] [B]Rock Head:[/B] (Innate) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. [B]Overcoat (DW):[/B] (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). [B]Attacks:[/B] Rage Bite Leer Headbutt Focus Energy Ember Protect DragonBreath Zen Headbutt Scary Face Shadow Claw Brick Break Rock Slide Fire Fang Endure Thrash Outrage
Gabite
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/444.png[/IMG] [B]Gabite (F)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. [B]Stats:[/B] HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 82 Size Class: 3 Weight Class: 4 Base Rank Total: 16 [B]Abilities:[/B] [B]Sand Veil:[/B] (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. [B]Rough Skin (DW):[/B] (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. [B]Attacks:[/B] Tackle Sand-Attack Dragon Rage Sandstorm Take Down Sand Tomb Dual Chop Slash Dragon Claw Dig Dragon Rush Earthquake Bulldoze Stone Edge Iron Head Outrage Body Slam Fury Cutter Ghost
Drifblim
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/426.png[/IMG] [B]Drifblim (M)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Stats:[/B] HP: 125 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 80 Size Class: 2 Weight Class: 2 Base Rank Total: 19 [B]Abilities:[/B] [B]Aftermath:[/B] (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute. [B]Unburden:[/B] (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. [B]Flare Boost (DW):[/B] (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power. [B]Attacks:[/B] Constrict Minimize Astonish Gust Focus Energy Payback Hex Ominous Wind Stockpile Swallow Spit Up Baton Pass Shadow Ball Amnesia Thunderbolt Will-O-Wisp Dream Eater Hypnosis Destiny Bond Disable Magic Coat
Misdreavus
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/200.png[/IMG] [B]Misdreavus (F)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 3 Spe: 85 Size Class: 1 Weight Class: 1 Base Rank Total: 15 [B]Abilities:[/B] [B]Levitate:[/B] (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. [B]Attack:[/B] Growl Psywave Spite Astonish Confuse Ray Mean Look Hex Psybeam Pain Split Payback Shadow Ball Thunderbolt Psychic Will-O-Wisp Destiny Bond Nasty Plot Shadow Sneak Icy Wind
Haunter
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/93.png[/IMG] [B]Haunter (F)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 5 (+) SpD: Rank 2 Spe: 95 Size Class: 3 Weight Class: 1 Base Rank Total: 15 [B]Abilities:[/B] [B]Levitate:[/B] (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. [B]Attacks:[/B] Hypnosis Lick Spite Mean Look Curse Confuse Ray Night Shade Sucker Punch Shadow Punch Payback Shadow Ball Dream Eater Dark Pulse Destiny Bond Toxic Venoshock Thunderbolt Disable Will-O-Wisp Perish Song Icy Wind
Dusclops
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/356.png[/IMG] [B]Dusclops (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 5 SpA: Rank 1 (-) SpD: Rank 5 Spe: 25 Size Class: 3 Weight Class: 3 Base Rank Total: 18 [B]Abilities:[/B] [B]Pressure:[/B] (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. [B]Attacks:[/B] Fire Punch Ice Punch ThunderPunch Gravity Bind Leer Night Shade Disable Foresight Astonish Confuse Ray Shadow Sneak Pursuit Curse Will-O-Wisp Shadow Punch Hex Mean Look Focus Punch Earthquake Rock Slide Destiny Bond Pain Split Imprison Sucker Punch
Spiritomb
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/442.png[/IMG] [B]Spiritomb (M)[/B] [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva) [B]Type:[/B] [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 3 SpD: Rank 4 Spe: 30 (-) Size Class: 2 Weight Class: 5 Base Rank Total: 18 [B]Abilities:[/B] [B]Pressure:[/B] (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. [B]Infiltrator (DW):[/B] (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks. [B]Attacks:[/B] Curse Pursuit Confuse Ray Spite Shadow Sneak Faint Attack Hypnosis Dream Eater Ominous Wind Sucker Punch Nasty Plot Taunt Will-O-Wisp Dark Pulse Destiny Bond Pain Split Imprison Icy Wind Dark
Krokorok
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/552.png[/IMG] [B]Krokorok (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 74 Size Class: 2 Weight Class: 3 Base Rank Total: 14 [B]Abilities:[/B] [B]Intimidate:[/B] (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. [B]Moxie:[/B] (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. [B]Anger Point (DW):[/B] (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). [B]Attacks:[/B] Leer Rage Bite Sand-Attack Torment Sand Tomb Assurance Mud-Slap Embargo Swagger Crunch Dig Scary Face Foul Play Sandstorm Earthquake Brick Break Stone Edge Fire Fang Thunder Fang Counter Aqua Tail
Shiftry
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/275.png[/IMG] [B]Shiftry (M)[/B] [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva) [B]Type:[/B] [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. [B]Stats:[/B] HP: 100 Atk: Rank 4 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 69 (-) Size Class: 3 Weight Class: 4 Base Rank Total: 17 [B]Abilities:[/B] [B]Chlorophyll:[/B] (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. [B]Early Bird:[/B] (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions. [B]Pickpocket (DW):[/B] (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand. [B]Attacks:[/B] Faint Attack Whirlwind Nasty Plot Razor Leaf Pound Harden Growth Nature Power Bide Leaf Tornado Fake Out Synthesis Torment Faint Attack Sunny Day Razor Wind SolarBeam Shadow Ball Rock Slide Leech Seed Quick Attack Bullet Seed Sucker Punch
Spiritomb
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/442.png[/IMG] [B]Spiritomb (M)[/B] [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva) [B]Type:[/B] [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 3 SpD: Rank 4 Spe: 30 (-) Size Class: 2 Weight Class: 5 Base Rank Total: 18 [B]Abilities:[/B] [B]Pressure:[/B] (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. [B]Infiltrator (DW):[/B] (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks. [B]Attacks:[/B] Curse Pursuit Confuse Ray Spite Shadow Sneak Faint Attack Hypnosis Dream Eater Ominous Wind Sucker Punch Nasty Plot Taunt Will-O-Wisp Dark Pulse Destiny Bond Pain Split Imprison Icy Wind
Mightyena
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/262.png[/IMG] [B]Mightyena (F)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. [B]Stats:[/B] HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 70 Size Class: 2 Weight Class: 3 Base Rank Total: 16 [B]Abilities:[/B] [B]Intimidate:[/B] (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. [B]Quick Feet:[/B] (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop. [B]Moxie (DW):[/B] (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. [B]Attacks:[/B] Tackle Howl Sand-Attack Bite Odor Sleuth Roar Swagger Assurance Scary Face Take Down Tunat Torment Giga Impact Dig Fire Fang Thunder Fang Ice Fang Sucker Punch
Liepard
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/510.png[/IMG] [B]Liepard (F)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. [B]Stats:[/B] HP: 100 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 2 (-) SpD: Rank 2 Spe: 106 Size Class: 2 Weight Class: 3 Base Rank Total: 17 [B]Abilities:[/B] [B]Limber:[/B] (Innate) This Pokemon’s body is well trained and immune to paralysis. [B]Unburden:[/B] (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. [B]Prakster (DW):[/B] (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. [B]Attacks:[/B] Scratch Growl Assist Sand-Attack Fury Swipes Pursuit Torment Fake Out Hone Claws Assurance Slash Captivate Night Slash Taunt Snatch Aerial Ace Payback Thunder Wave Faint Attack Yawn Encore Seed Bomb Steel
Lairon
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/305.png[/IMG] [B]Lairon (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. [B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 5 SpA: Rank 1 (-) SpD: Rank 2 Spe: 40 Size Class: 2 Weight Class: 5 [6 Heavy Metal] Base Rank Total: 16 [B]Abilities:[/B] [B]Sturdy:[/B] (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. [B]Rock Head:[/B] (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. [B]Heavy Metal (DW):[/B] (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up. [B]Attacks:[/B] Tackle Harden Mud-Slap Headbutt Metal Claw Iron Defense Roar Take Down Iron Head Iron Tail Protect Metal Sound Earthquake Swagger Shadow Claw Head Smash Body Slam Superpower Magnet Rise
Metang
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/375.png[/IMG] [B]Metang (U)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 3 Spe: 50 Size Class: 2 Weight Class: 6 [5 Light Metal] Base Rank Total: 16 [B]Abilities:[/B] [B]Clear Body:[/B] (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) [B]Light Metal (DW):[/B] (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) [B]Attacks:[/B] Magnet Rise Take Down Metal Claw Confusion Scary Face Pursuit Miracle Eye Zen Headbutt Bullet Punch Psychic Agility Iron Defense Meteor Mash Hyper Beam Earthquake Brick Break Rock Slide Ice Punch
Bastiodon
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/411.png[/IMG] [B]Bastiodon (F)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Rock:[/B] Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 7 SpA: Rank 3 (+) SpD: Rank 5 Spe: 30 Size Class: 3 Weight Class: 5 Base Rank Total: 20 [B]Abilities:[/B] [B]Sturdy:[/B] (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. [B]Soundproof (DW):[/B] (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.) [B]Attacks:[/B] Tackle Protect Taunt Metal Sound Take Down Iron Defense Swagger AncientPower Block Endure Metal Burst Ice Beam Thunderbolt Blizzard Counter Body Slam Wide Guard Magnet Rise
Steelix
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/208.png[/IMG] [B]Steelix (F)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. [B]Stats:[/B] HP: 100 Atk: Rank 4 (+) Def: Rank 8 SpA: Rank 1 (-) SpD: Rank 3 Spe: 30 Size Class: 7 Weight Class: 8 Base Rank Total: 21 [B]Abilities:[/B] [B]Sturdy:[/B] (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. [B]Rock Head:[/B] (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. [B]Sheer Force (DW):[/B] (Can be Enabled) This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. [B]Attacks:[/B] Thunder Fang Ice Fang Fire Fang Mud Spot Tackle Harden Bind Curse Screech Rock Throw Rage Rock Tomb Stealth Rock Autotomize Smack Down DragonBreath Sandstorm Slam Rock Slide Crunch Sand Tomb Rock Polish Iron Tail Taunt Earthquake Gyro Ball Heavy Slam Block Flail Magnet Rise
Magneton
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/82.png[/IMG] [B]Magneton (U)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 6 (+) SpD: Rank 3 Spe: 70 Size Class: 2 Weight Class: 3 Base Rank Total: 18 [B]Abilities:[/B] [B]Magnet Pull:[/B] (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. [B]Sturdy:[/B] (Innate) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. [B]Analytic (DW):[/B] (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power. [B]Attacks:[/B] Tri Attack Metal Sound Tackle SonicBoom ThunderShock Supersonic Thunder Wave Magnet Bomb Spark Electro Ball Mirror Shot Flash Cannon Lock-On Swift Screech Discharge Magnet Rise Gyro Ball Zap Cannon Rain Dance Thunder Hidden Power [Ice] (7) Signal Beam Last edited by Elevator Music; May 19th, 2013 at 8:14:42 PM. Reason: seviper had venoshock twice |
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#4 |
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Join Date: Aug 2010
Posts: 2,161
tungsten body; glowing mind
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Rank 4
Normal
Togekiss
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/468.png[/IMG] [B]Togekiss (F)[/B] [B]Nature:[/B] Bold (+1 Def, -1 Atk) [B]Type:[/B] [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Stats:[/B] HP: 100 Atk: Rank 1 (-) Def: Rank 4 (+) SpA: Rank 5 SpD: Rank 4 Spe: 80 Size Class: 3 Weight Class: 3 Base Rank Total: 20 [B]Abilities:[/B] [B]Hustle:[/B] (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. [B]Serene Grace:[/B] (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) [B]Super Luck (DW):[/B] (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time. [B]Item:[/B] Expert Belt [B]Attacks:[/B] Growl Charm Metronome Sweet Kiss Yawn Encore AncientPower Follow Me Bestow Magical Leaf Wish Safeguard Double-Edge Sky Attack ExtremeSpeed Aura Sphere Air Slash Last Resort Shadow Ball Flamethrower SolarBeam Extrasensory Thunder Wave Morning Sun Magic Coat Hyper Voice
Snorlax
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/143.png[/IMG] [B]Snorlax (M)[/B] [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva) [B]Type:[/B] [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. [B]Stats:[/B] HP: 125 Atk: Rank 4 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 4 Spe: 26 (-) Size Class: 4 Weight Class: 9 Base Rank Total: 22 [B]Abilities:[/B] [B]Immunity:[/B] (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe. [B]Thick Fat:[/B] (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) [B]Gluttony (DW):[/B] (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). [B]Item:[/B] Leftovers [B]Attacks:[/B] Tackle Headbutt Amnesia Defense Curl Belly Drum Lick Yawn Rest Chip Away Snore Sleep Talk Harden Double-Edge Block Covet Rollout Giga Impact Crunch Metronome Odor Sleuth Recycle Screech Stockpile Swallow Body Slam Fling Natural Gift Last Resort Earthquake Ice Beam Fire Blast Counter Substitute Selfdestruct Rock Slide Zen Headbutt
Porygon-Z
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/474.png[/IMG] [B]Porygon-Z (U)[/B] [B]Nature:[/B] Timid (+15% Spe, +12% Acc, -1 Atk) [B]Type:[/B] [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. [B]Stats:[/B] HP: 100 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 5 SpD: Rank 3 Spe: 104 (+) Size Class: 2 Weight Class: 3 Base Rank Total: 20 [B]Abilities:[/B] [B]Adaptability:[/B] (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2). [B]Download:[/B] (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round. [B]Analytic (DW):[/B] (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power. [B]Item:[/B] Life Orb [B]Attacks:[/B] Trick Room Conversion2 Tackle Conversion Nasty Plot Psybeam Agility Recover Signal Beam Discharge Magnet Rise Embargo Lock-On Sharpen Tri Attack Zap Cannon Defense Curl Recycle Magic Coat Hyper Beam Ice Beam Psychic Hidden Power [Fire] (7) Pain Split Dark Pulse
Cinccino
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/573.png[/IMG] [B]Cinccino (F)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. [B]Stats:[/B] HP: 100 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 2 (-) SpD: Rank 2 Spe: 115 Size Class: 1 Weight Class: 1 Base Rank Total: 17 [B]Abilities:[/B] [B]Technician:[/B] (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. [B]Cute Charm:[/B] (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move. [B]Skill Link (DW):[/B] (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3). [B]Item:[/B] Shiny Stone [B]Attacks:[/B] Pound Growl Helping Hand Tickle DoubleSlap Encore Swift Sing Tail Slap Charm Wake-Up Slap Echoed Voice Slam Captivate Hyper Voice Last Resort After You Bullet Seed Rock Blast Dig Facade U-turn Endure Flail Knock Off Seed Bomb Aqua Tail
Slaking
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/289.png[/IMG] [B]Slaking (M)[/B] [B]Nature:[/B] Careful (+1 SpD, -1 SpA) [B]Type:[/B] [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. [B]Stats:[/B] HP: 125 Atk: Rank 6 Def: Rank 4 SpA: Rank 2 (-) SpD: Rank 4 (+) Spe: 100 Size Class: 4 Weight Class: 5 Base Rank Total: 25 [B]Abilities:[/B] [B]Truant:[/B] (Trait) This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed. [B]Item:[/B] Expert Belt [B]Attacks:[/B] Scratch Yawn Encore Slack Off Faint Attack Amnesia Covet Chip Away Counter Flail Fling Focus Energy Uproar Fury Swipes Endure Slash Focus Punch Reversal Earthquake Giga Impact Rock Slide Body Slam Hammer Arm Night Slash ThunderPunch Ice Punch Fire
Pyroak
[IMG]http://cap.smogon.com/Sprites/frontnormal-mpyroak.png[/IMG] [B]Pyroak (M)[/B] [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva) [B]Type:[/B] [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas. [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.* [B]Stats:[/B] HP: 120 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 3 SpD: Rank 3 Spe: 52 (-) Size Class: 4 Weight Class: 5 Base Rank Total: 20 [B]Abilities:[/B] [B]Rock Head:[/B] (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. [B]Battle Armor:[/B] (Innate) This Pokemon’s thick armor prevents it from taking critical hits. [B]Chlorophyll (DW):[/B] (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. [B]Item:[/B] Leftovers [B]Attacks:[/B] Wood Hammer Flare Blitz Bullet Seed Sweet Scent Absorb Growth Ember Leech Seed Flame Wheel Giga Drain Leaf Tornado Fire Spin Petal Dance Iron Defense Amnesia Flame Burst Synthesis Double-Edge Lava Plume Zap Cannon Sunny Day Earthquake Rock Slide Aromatherapy Blaze Kick Revenge Seed Bomb Earth Power
Blaziken
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/257.png[/IMG] [B]Blaziken (M)[/B] [B]Nature:[/B] Rash (+1 SpA, -1 SpD) [B]Type:[/B] [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas. [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. [B]Stats:[/B] HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 2 (-) Spe: 80 Size Class: 3 Weight Class: 4 Base Rank Total: 21 [B]Abilities:[/B] [B]Blaze:[/B] (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) [B]Speed Boost (DW):[/B] (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected). [B]Item:[/B] Life Orb [B]Attacks:[/B] Fire Punch Hi Jump Kick Scratch Growl Focus Energy Ember Double Kick Peck Sand-Attack Fire Spin Bulk Up Quick Attack Blaze Kick Flamethrower Slash Brave Bird Mirror Move Sky Uppercut Sunny Day SolarBeam Earthquake Endure Reversal Rock Slide Flare Blitz ThunderPunch
Infernape
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/392.png[/IMG] [B]Infernape (M)[/B] [B]Nature:[/B] Rash (+1 SpA, -1 SpD) [B]Type:[/B] [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas. [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. [B]Stats:[/B] HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 2 (-) Spe: 108 Size Class: 3 Weight Class: 4 Base Rank Total: 21 [B]Abilities:[/B] [B]Blaze:[/B] (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) [B]Iron Fist (DW):[/B] (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch) [B]Item:[/B] Rare Candy [B]Attacks:[/B] Scratch Leer Ember Taunt Mach Punch Fury Swipes Flame Wheel Feint Punishment Close Combat Fire Spin Acrobatics Slack Off Flare Blitz Nasty Plot Facade Flamethrower Dig Solarbeam Sunny Day Encore Focus Energy ThunderPunch Blast Burn Endeavor
Arcanine
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/59.png[/IMG] [B]Arcanine (F)[/B] [B]Nature:[/B] Quirky (No effect on stats) [B]Type:[/B] [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas. [B]Stats:[/B] HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 4 SpD: Rank 3 Spe: 95 Size Class: 4 Weight Class: 5 Base Rank Total: 20 [B]Abilities:[/B] [B]Intimidate:[/B] (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. [B]Flash Fire:[/B] (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. [B]Justified (DW):[/B] (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. [B]Item:[/B] Leftovers [B]Attacks:[/B] Thunder Fang Bite Roar Ember Leer Fire Fang Odor Sleuth Take Down Flame Wheel ExtremeSpeed Helping Hand Reversal Flame Burst Flamethrower Agility Crunch Retaliate Heat Wave Outrage Flare Blitz Sunny Day Will-O-Wisp Solarbeam Morning Sun Close Combat Body Slam Endure Dragon Pulse
Emboar
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/500.png[/IMG] [B]Emboar (F)[/B] [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva) [B]Type:[/B] [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas. [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. [B]Stats:[/B] HP: 110 Atk: Rank 5 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 56 (-) Size Class: 3 Weight Class: 5 Base Rank Total: 22 [B]Abilities:[/B] [B]Blaze:[/B] (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) [B]Reckless:[/B] (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. [B]Item:[/B] Expert Belt [B]Attacks:[/B] Hammer Arm Tackle Tail Whip Ember Odor Sleuth Defense Curl Flame Charge Arm Thrust Smog Rollout Take Down Heat Crash Assurance Flamethrower Head Smash Roar Flare Blitz Earthquake Scald Wild Charge Superpower Body Slam Yawn Blast Burn ThunderPunch Fighting
Revenankh
[IMG]http://cap.smogon.com/Sprites/frontnormal-mrevenankh.png[/IMG] [B]Revenankh (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. [B]Stats:[/B] HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 4 Spe: 65 Size Class: 3 Weight Class: 3 Base Rank Total: 20 [B]Abilities:[/B] [B]Shed Skin:[/B] (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. [B]Air Lock:[/B] (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place. [B]Infiltrator (DW):[/B] (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks. [B]Item:[/B] Everstone [B]Attacks:[/B] Wrap Bide Sand Tomb Wring Out Rock Tomb Arm Thrust Mean Look Glare Shadow Punch Vital Throw Revenge Power Whip Hammer Arm Rock Slide Earthquake Torment Counter Mach Punch Destiny Bond Ice Punch Pain Split
Mienshao
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/620.png[/IMG] [B]Mienshao (M)[/B] [B]Nature:[/B] Jolly (+15% Spe, +17% Acc, -1 SpA) [B]Type:[/B] [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. [B]Stats:[/B] HP: 100 Atk: Rank 5 Def: Rank 2 SpA: Rank 2 (-) SpD: Rank 2 Spe: 121 (+) Size Class: 3 Weight Class: 3 Base Rank Total: 19 [B]Abilities:[/B] [B]Inner Focus:[/B] (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. [B]Regenerator:[/B] (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. [B]Reckless (DW):[/B] (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. [B]Item:[/B] Rare Candy [B]Attacks:[/B] Pound Meditate Detect Fake Out DoubleSlap Swift Calm Mind Force Palm Drain Punch Jump Kick U-turn Wide Guard Bounce Quick Guard Stone Edge Dig Aerial Ace Endure Me First Feint Dual Chop Knock Off
Machamp
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/68.png[/IMG] [B]Machamp (F)[/B] [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva) [B]Type:[/B] [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. [B]Stats:[/B] HP: 100 Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 47 (-) Size Class: 3 Weight Class: 5 Base Rank Total: 19 [B]Abilities:[/B] [B]Guts:[/B] (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. [B]No Guard:[/B] (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. [B]Steadfast (DW):[/B] (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. [B]Item:[/B] Black Belt [B]Attacks:[/B] Karate Chop Leer Low Kick Focus Energy Foresight Low Sweep Seismic Toss Revenge Vital Throw Submission Wake-Up Slap Cross Chop Wide Guard Scary Face Submission DynamicPunch Fire Blast Earthquake Stone Edge Encore Close Combat ThunderPunch Ice Punch Knock Off
Conkeldurr
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/534.png[/IMG] [B]Conkeldurr (F)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. [B]Stats:[/B] HP: 110 Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 45 Size Class: 3 Weight Class: 4 Base Rank Total: 19 [B]Abilities:[/B] [B]Guts:[/B] (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. [B]Sheer Force:[/B] (Can be Enabled) This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. [B]Iron Fist (DW):[/B] (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch) [B]Item:[/B] Expert Belt [B]Attacks:[/B] Pound Leer Focus Energy Bide Low Kick Rock Throw Wake-Up Slap Chip Away Bulk Up Rock Slide DynamicPunch Scary Face Hammer Arm Stone Edge Focus Punch Superpower Payback Earthquake Taunt Drain Punch Endure Mach Punch IcePunch ThunderPunch
Heracross
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/214.png[/IMG] [B]Heracross (M)[/B] [B]Nature:[/B] Jolly (+15% Spe, +11% Acc, -1 SpA) [B]Type:[/B] [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. [B]Stats:[/B] HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 98 (+) Size Class: 3 Weight Class: 4 Base Rank Total: 19 [B]Abilities:[/B] [B]Swarm:[/B] (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) [B]Guts:[/B] (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. [B]Moxie (DW):[/B] (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. [B]Item:[/B] Everstone [B]Attacks:[/B] Night Slash Tackle Leer Horn Attack Endure Fury Attack Aerial Ace Chip Away Counter Brick Break Take Down Close Combat Feint Reversal Megahorn Earthquake Shadow Claw Stone Edge Bide Revenge Focus Punch Iron Defense Knock Off Water
Feraligatr
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/160.png[/IMG] [B]Feraligatr (M)[/B] [B]Nature:[/B] Mild (+1 SpA, -1 Def) [B]Type:[/B] [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. [B]Stats:[/B] HP: 100 Atk: Rank 4 Def: Rank 3 (-) SpA: Rank 4 (+) SpD: Rank 3 Spe: 78 Size Class: 4 Weight Class: 4 Base Rank Total: 20 [B]Abilities:[/B] [B]Torrent:[/B] (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) [B]Sheer Force (DW):[/B] (Can be Enabled) This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. [B]Item:[/B] Life Orb [B]Attacks:[/B] Scratch Leer Rage Water Gun Bite Scary Face Ice Fang Flail Thrash Agility Crunch Chip Away Slash Screech Thrash Aqua Tail Superpower Hydro Pump Waterfall Brick Break Protect Aqua Jet Razor Wind Ice Punch Dive Endure
Swampert
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/260.png[/IMG] [B]Swampert (F)[/B] [B]Nature:[/B] Relaxed (+1 Def, -15% Spe, -10% Eva) [B]Type:[/B] [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. [B]Stats:[/B] HP: 110 Atk: Rank 4 Def: Rank 4 (+) SpA: Rank 3 SpD: Rank 3 Spe: 52 (-) Size Class: 4 Weight Class: 4 Base Rank Total: 19 [B]Abilities:[/B] [B]Torrent:[/B] (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) [B]Damp (DW):[/B] (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. [B]Item:[/B] Mystic Water [B]Attacks:[/B] Tackle Growl Mud-Slap Water Gun Bide Mud Shot Foresight Mud Bomb Mud Sport Take Down Muddy Water Protect Whirlpool Hydro Pump Earthquake Endeavor Scald Hidden Power [Fire] (7) Toxic Mirror Coat Refresh Yawn Earth Power Hydro Cannon
Krilowatt
[IMG]http://cap.smogon.com/Sprites/frontnormal-mkrilowatt.png[/IMG] [B]Krilowatt (M)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. [B]Stats:[/B] HP: 125 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 105 Size Class: 1 Weight Class: 2 Base Rank Total: 21 [B]Abilities:[/B] [B]Trace:[/B] (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. [B]Magic Guard:[/B] (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated. [B]Shell Armor (DW):[/B] (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. [B]Item:[/B] Life Orb [B]Attacks:[/B] Ice Shard Bubble Charge Tackle ThunderShock Confuse Ray Aqua Jet Mirror Coat Counter Imprison BubbleBeam Volt Switch Copycat Heart Swap Zap Cannon Detect Ice Beam Surf Hidden Power [Fire] (7) Me First Counter Sheer Cold Electroweb Earth Power
Ludicolo
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/272.png[/IMG] [B]Ludicolo (M)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.* [B]Stats:[/B] HP: 100 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 4 Spe: 70 Size Class: 3 Weight Class: 4 Base Rank Total: 19 [B]Abilities:[/B] [B]Swift Swim:[/B] (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. [B]Rain Dish:[/B] (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. [B]Own Tempo (DW):[/B] (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. [B]Item:[/B] Water Stone [B]Attacks:[/B] Astonish Growl Mega Drain Absorb Nature Power Fake Out Fury Swipes Water Sport Thief BubbleBeam Zen Headbutt Uproar Hydro Pump Mist Natural Gift Rain Dance Energy Ball Brick Break Scald Surf Leech Seed Counter Giga Drain Mimic Dive
Octillery
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/female/224.png[/IMG] [B]Octillery (F)[/B] [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva) [B]Type:[/B] [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. [B]Stats:[/B] HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 39 (-) Size Class: 2 Weight Class: 3 Base Rank Total: 19 [B]Abilities:[/B] [B]Suction Cups:[/B] (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle. [B]Sniper:[/B] (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. [B]Moody (DW):[/B] (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. [B]Item:[/B] Expert Belt [B]Attacks:[/B] Gunk Shot Rock Blast Water Gun Constrict Psybeam Aurora Beam BubbleBeam Focus Energy Octazooka Bullet Seed Wring Out Signal Beam Ice Beam Lock-On Water Pulse Hydro Pump Hyper Beam Soak Flamethrower Brine Surf Water Spout Acid Spray Haze Bounce Seed Bomb Flying
Togekiss
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/468.png[/IMG] [B]Togekiss (F)[/B] [B]Nature:[/B] Bold (+1 Def, -1 Atk) [B]Type:[/B] [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Stats:[/B] HP: 100 Atk: Rank 1 (-) Def: Rank 4 (+) SpA: Rank 5 SpD: Rank 4 Spe: 80 Size Class: 3 Weight Class: 3 Base Rank Total: 20 [B]Abilities:[/B] [B]Hustle:[/B] (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. [B]Serene Grace:[/B] (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) [B]Super Luck (DW):[/B] (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time. [B]Item:[/B] Expert Belt [B]Attacks:[/B] Growl Charm Metronome Sweet Kiss Yawn Encore AncientPower Follow Me Bestow Magical Leaf Wish Safeguard Double-Edge Sky Attack ExtremeSpeed Aura Sphere Air Slash Last Resort Shadow Ball Flamethrower SolarBeam Extrasensory Thunder Wave Morning Sun Magic Coat Hyper Voice
Gyarados
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/130.png[/IMG] [B]Gyarados (M)[/B] [B]Nature:[/B] Impish (+1 Def, -1 SpA) [B]Type:[/B] [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Stats:[/B] HP: 100 Atk: Rank 5 Def: Rank 4 (+) SpA: Rank 1 (-) SpD: Rank 4 Spe: 81 Size Class: 6 Weight Class: 6 Base Rank Total: 20 [B]Abilities:[/B] [B]Intimidate:[/B] (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. [B]Moxie (DW):[/B] (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.. [B]Item:[/B] Wacan Berry [B]Attacks:[/B] Splash Tackle Flail Thrash Bite Dragon Rage Twister Leer Ice Fang Aqua Tail Rain Dance Hydro Pump Dragon Dance Hyper Beam Earthquake Stone Edge Waterfall Bounce Iron Head
Gliscor
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/472.png[/IMG] [B]Gliscor (M)[/B] [B]Nature:[/B] Jolly (+15% Spe, +14% Acc, -1 SpA) [B]Type:[/B] [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Stats:[/B] HP: 100 Atk: Rank 3 Def: Rank 5 SpA: Rank 1 (-) SpD: Rank 3 Spe: 110 (+) Size Class: 3 Weight Class: 3 Base Rank Total: 19 [B]Abilities:[/B] [B]Hyper Cutter:[/B] (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced. [B]Sand Veil:[/B] (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. [B]Poison Heal (DW):[/B] (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled. [B]Item:[/B] Razor Fang [B]Attacks:[/B] Ice Fang Thunder Fang Fire Fang Poison Jab Sand-Attack Harden Knock Off Quick Attack Fury Cutter Faint Attack Screech Acrobatics Night Slash Swords Dance U-turn X-Scissor Sky Uppercut Guillotine Poison Sting Slash Earthquake Dig Taunt Counter Agility Metal Claw Aqua Tail Roost
Charizard
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/6.png[/IMG] [B]Charizard (F)[/B] [B]Nature:[/B] Lonely (+1 Atk, -1 Def) [B]Type:[/B] [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas. [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Stats:[/B] HP: 100 Atk: Rank 4 (+) Def: Rank 2 (-) SpA: Rank 4 SpD: Rank 3 Spe: 100 Size Class: 3 Weight Class: 4 Base Rank Total: 20 [B]Abilities:[/B] [B]Blaze:[/B] (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) [B]Solar Power (DW):[/B] (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). [B]Item:[/B] Expert Belt [B]Attacks:[/B] Heat Wave Scratch Growl Ember Metal Claw Leer Dragon Claw Shadow Claw Air Slash SmokeScreen Rage Dragon Rage Scary Face Flamethrower Fire Fang Flame Burst Slash Wing Attack Fire Spin Inferno Sunny Day Earthquake Protect AncientPower Rock Slide Flare Blitz Counter ThunderPunch
Yanmega
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/469.png[/IMG] [B]Yanmega (M)[/B] [B]Nature:[/B] Lonely (+1 Atk, -1 Def) [B]Type:[/B] [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Stats:[/B] HP: 100 Atk: Rank 4 (+) Def: Rank 2 (-) SpA: Rank 4 SpD: Rank 2 Spe: 95 Size Class: 3 Weight Class: 4 Base Rank Total: 18 [B]Abilities:[/B] [B]Speed Boost:[/B] (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected). [B]Tinted Lens:[/B] (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). [B]Frisk (DW):[/B] (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift. [B]Item:[/B] RageCandyBar [B]Attacks:[/B] Tackle Foresight Quick Attack Double Team SonicBoom Hypnosis Detect Supersonic Swift Uproar Pursuit Wing Attack AncientPower Screech U-turn Air Slash Night Slash Bug Bite Feint Giga Drain Protect Psychic Signal Beam Reversal Double-Edge Air Cutter Roost Grass
Venusaur
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/3.png[/IMG] [B]Venusaur (M)[/B] [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva) [B]Type:[/B] [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.* [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. [B]Stats:[/B] HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 4 SpD: Rank 4 Spe: 69 (-) Size Class: 4 Weight Class: 4 Base Rank Total: 20 [B]Abilities:[/B] [B]Overgrow:[/B] (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) [B]Chlorophyll (DW):[/B] (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. [B]Item:[/B] Life Orb [B]Attacks:[/B] Tackle Growl Leech Seed Vine Whip PoisonPowder Sleep Powder Take Down Razor Leaf Sweet Scent Growth Double-Edge Worry Seed Synthesis SolarBeam Seed Bomb Sunny Day Earthquake Sludge Bomb Endure Razor Wind Power Whip Frenzy Plant Outrage
Pyroak
[IMG]http://cap.smogon.com/Sprites/frontnormal-mpyroak.png[/IMG] [B]Pyroak (M)[/B] [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva) [B]Type:[/B] [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas. [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.* [B]Stats:[/B] HP: 120 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 3 SpD: Rank 3 Spe: 52 (-) Size Class: 4 Weight Class: 5 Base Rank Total: 20 [B]Abilities:[/B] [B]Rock Head:[/B] (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. [B]Battle Armor:[/B] (Innate) This Pokemon’s thick armor prevents it from taking critical hits. [B]Chlorophyll (DW):[/B] (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. [B]Item:[/B] Leftovers [B]Attacks:[/B] Wood Hammer Flare Blitz Bullet Seed Sweet Scent Absorb Growth Ember Leech Seed Flame Wheel Giga Drain Leaf Tornado Fire Spin Petal Dance Iron Defense Amnesia Flame Burst Synthesis Double-Edge Lava Plume Zap Cannon Sunny Day Earthquake Rock Slide Aromatherapy Blaze Kick Revenge Seed Bomb Earth Power
Torterra
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/389.png[/IMG] [B]Torterra (F)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.* [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. [B]Stats:[/B] HP: 100 Atk: Rank 5 (+) Def: Rank 4 SpA: Rank 2 (-) SpD: Rank 3 Spe: 56 Size Class: 5 Weight Class: 7 Base Rank Total: 19 [B]Abilities:[/B] [B]Overgrow:[/B] (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) [B]Shell Armor (DW):[/B] (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. [B]Item:[/B] Yache Berry [B]Attacks:[/B] Tackle Withdraw Absorb Razor Leaf Curse Bite Mega Drain Leech Seed Synthesis Crunch Giga Drain Leaf Storm Wood Hammer Earthquake Stone Edge Light Screen Reflect Superpower Worry Seed Seed Bomb Iron Head Outrage
Tangrowth
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/female/465.png[/IMG] [B]Tangrowth (F)[/B] [B]Nature:[/B] Sassy (+1 SpD, -15% Spe, -10% Eva) [B]Type:[/B] [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.* [B]Stats:[/B] HP: 110 Atk: Rank 4 Def: Rank 5 SpA: Rank 4 SpD: Rank 3 (+) Spe: 43 (-) Size Class: 4 Weight Class: 5 Base Rank Total: 21 [B]Abilities:[/B] [B]Chlorophyll:[/B] (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. [B]Leaf Guard:[/B] (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. [B]Regenerator (DW):[/B] (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. [B]Item:[/B] Life Orb [B]Attacks:[/B] Ingrain Constrict Sleep Powder Vine Whip Absorb Growth PoisonPowder Bind Mega Drain Knock Off Stun Spore Natural Gift Giga Drain AncientPower Slam Tickle Wring Out Earthquake Rock Slide Sunny Day Leaf Storm Leech Seed Endeavor Worry Seed Synthesis
Ludicolo
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/272.png[/IMG] [B]Ludicolo (M)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.* [B]Stats:[/B] HP: 100 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 4 Spe: 70 Size Class: 3 Weight Class: 4 Base Rank Total: 19 [B]Abilities:[/B] [B]Swift Swim:[/B] (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. [B]Rain Dish:[/B] (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. [B]Own Tempo (DW):[/B] (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. [B]Item:[/B] Water Stone [B]Attacks:[/B] Astonish Growl Mega Drain Absorb Nature Power Fake Out Fury Swipes Water Sport Thief BubbleBeam Zen Headbutt Uproar Hydro Pump Mist Natural Gift Rain Dance Energy Ball Brick Break Scald Surf Leech Seed Counter Giga Drain Mimic Dive Poison
Roserade
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/female/407.png[/IMG] [B]Roserade (F)[/B] [B]Nature:[/B] Bold (+1 Def, -1 Atk) [B]Type:[/B] [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. [B]Stats:[/B] HP: 90 Atk: Rank 2 (-) Def: Rank 3 (+) SpA: Rank 5 SpD: Rank 4 Spe: 90 Size Class: 2 Weight Class: 2 Base Rank Total: 20 [B]Abilities:[/B] [B]Natural Cure:[/B] (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. [B]Poison Point:[/B] (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). [B]Technician (DW):[/B] (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. [B]Item:[/B] Shiny Stone [B]Attacks:[/B] Absorb Growth Water Sport Stun Spore Mega Drain Worry Seed Poison Sting Leech Seed Magical Leaf GrassWhistle Giga Drain Toxic Spikes Sweet Scent Ingrain Toxic Petal Dance Aromatherapy Synthesis Weather Ball Sludge Bomb Double Team Shadow Ball Leaf Storm Sleep Powder Extrasensory Mud-Slap Endure
Weezing
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/110.png[/IMG] [B]Weezing (F)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. [B]Stats:[/B] HP: 100 Atk: Rank 2 (-) Def: Rank 5 SpA: Rank 4 (+) SpD: Rank 3 Spe: 60 Size Class: 2 Weight Class: 1 Base Rank Total: 19 [B]Abilities:[/B] [B]Levitate:[/B] (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. [B]Item:[/B] Leftovers [B]Attacks:[/B] Poison Gas Tackle Smog SmokeScreen Selfdestruct Assurance Clear Smog Sludge Haze Gyro Ball Double Hit Explosion Sludge Bomb Destiny Bond Memento Fire Blast Will-O-Wisp Thunderbolt Pain Split Psybeam Spite Dark Pulse Sludge Wave
Gengar
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/94.png[/IMG] [B]Gengar (F)[/B] [B]Nature:[/B] Timid (+15% Spe, +19% Acc, -1 Atk) [B]Type:[/B] [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. [B]Stats:[/B] HP: 90 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 5 SpD: Rank 3 Spe: 127 (+) Size Class: 3 Weight Class: 3 Base Rank Total: 19 [B]Abilities:[/B] [B]Levitate:[/B] (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. [B]Item:[/B] Link Cable [B]Attacks:[/B] Hypnosis Lick Spite Mean Look Curse Confuse Ray Night Shade Sucker Punch Shadow Punch Payback Shadow Ball Dream Eater Dark Pulse Destiny Bond Hex Nightmare Mean Look Focus Blast Thunderbolt Sludge Bomb Perish Song Will-O-Wisp Disable Counter Pain Split
Fidgit
[IMG]http://cap.smogon.com/Sprites/frontnormal-mfidgit.png[/IMG] [B]Fidgit (M)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. [B]Stats:[/B] HP: 100 Atk: Rank 2 (-) Def: Rank 4 SpA: Rank 4 (+) SpD: Rank 3 Spe: 105 Size Class: 2 Weight Class: 4 Base Rank Total: 20 [B]Abilities:[/B] [B]Persistent:[/B] (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move. [B]Vital Spirit:[/B] (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. [B]Prankster (DW):[/B] (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. [B]Item:[/B] Leftovers [B]Attacks:[/B] Gust Tailwind Encore Rapid Spin Clear Smog Knock Off Copycat Whirlwind Razor Wind Body Slam Sludge Bomb Toxic Spikes Gravity Magic Room Wonder Room Circle Throw Comet Punch Helping Hand Wide Guard Shadow Ball Sludge Wave Light Screen Disable Me First Wish Snatch Earth Power
Drapion
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/452.png[/IMG] [B]Drapion (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. [B]Stats:[/B] HP: 100 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 3 Spe: 95 Size Class: 3 Weight Class: 4 [B]Abilities:[/B] [B]Sniper:[/B] (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. [B]Battle Armor:[/B] (Innate) This Pokemon’s thick armor prevents it from taking critical hits. [B]Keen Eye (DW):[/B] (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. [B]Item:[/B] Life Orb [B]Attacks:[/B] Bite Poison Sting Leer Knock Off Pin Missile Acupressure Pursuit Bug Bite Poison Fang Venoshock Hone Claws Toxic Spikes Night Slash Scary Face Crunch Cross Poison Thunder Fang Fire Fang Ice Fang Earthquake Brick Break Poison Jab Agility Confuse Ray Sand-Attack Aqua Tail Iron Tail Electric
Electivire
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/466.png[/IMG] [B]Electivire (M)[/B] [B]Nature:[/B] Rash (+1 SpA, -1 SpD) [B]Type:[/B] [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. [B]Stats:[/B] HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 2 (-) Spe: 95 Size Class: 3 Weight Class: 5 Base Rank Total: 20 [B]Abilities:[/B] [B]Motor Drive:[/B] (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. [B]Vital Spirit (DW):[/B] (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. [B]Item:[/B] Expert Belt [B]Attacks:[/B] Fire Punch Quick Attack Leer ThunderShock Low Kick Swift Shock Wave Thunder Wave Electro Ball Light Screen ThunderPunch Discharge Screech Thunderbolt Thunder Taunt Earthquake Rock Slide Barrier Focus Punch Cross Chop Ice Punch Magnet Rise
Cyclohm
[IMG]http://cap.smogon.com/Sprites/frontnormal-mcyclohm.png[/IMG] [B]Cyclohm (M)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. [B]Stats:[/B] HP: 110 Atk: Rank 1 (-) Def: Rank 4 SpA: Rank 5 (+) SpD: Rank 3 Spe: 80 Size Class: 4 Weight Class: 4 Base Rank Total: 20 [B]Abilities:[/B] [B]Shield Dust:[/B] (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) [B]Static:[/B] (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. [B]Overcoat (DW):[/B] (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). [B]Item:[/B] Expert Belt [B]Attacks:[/B] Whirlwind Bide Weather Ball Tri Attack Tackle Growl Leer Twister Dragon Rage Charge ThunderShock Rain Dance Double Hit SonicBoom Dragon Tail Discharge Slack Off Thrash Dragon Pulse Zap Cannon Flamethrower Ice Beam Thunderbolt Magnet Rise Power Gem Hydro Pump Draco Meteor Electroweb
Magnezone
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/462.png[/IMG] [B]Magneton (U)[/B] [B]Nature:[/B] Calm (+1 SpD, -1 Atk) [B]Type:[/B] [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. [B]Stats:[/B] HP: 100 Atk: Rank 2 (-) Def: Rank 4 SpA: Rank 5 SpD: Rank 4 (+) Spe: 60 Size Class: 3 Weight Class: 5 Base Rank Total: 20 [B]Abilities:[/B] [B]Magnet Pull:[/B] (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. [B]Sturdy:[/B] (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. [B]Analytic (DW):[/B] (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power. [B]Item:[/B] Expert Belt Attacks: Tri Attack Mirror Coat Barrier Tackle Supersonic ThunderShock SonicBoom Thunder Wave Magnet Bomb Spark Electro Ball Lock-On Screech Discharge Mirror Shot Magnet Rise Metal Sound Flash Cannon Gyro Ball Zap Cannon Thunderbolt Protect Hidden Power [Ice] (7) Magic Coat Signal Beam
Krilowatt
[IMG]http://cap.smogon.com/Sprites/frontnormal-mkrilowatt.png[/IMG] [B]Krilowatt (M)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. [B]Stats:[/B] HP: 125 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 105 Size Class: 1 Weight Class: 2 Base Rank Total: 21 [B]Abilities:[/B] [B]Trace:[/B] (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. [B]Magic Guard:[/B] (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated. [B]Shell Armor (DW):[/B] (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. [B]Item:[/B] Life Orb [B]Attacks:[/B] Ice Shard Bubble Charge Tackle ThunderShock Confuse Ray Aqua Jet Mirror Coat Counter Imprison BubbleBeam Volt Switch Copycat Heart Swap Zap Cannon Detect Ice Beam Surf Hidden Power [Fire] (7) Me First Counter Sheer Cold Electroweb Earth Power
Rotom-W
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/479-wash.png[/IMG] [B]Rotom-W (U)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. [B]Stats:[/B] HP: 90 Atk: Rank 3 Def: Rank 4 SpA: Rank 4 SpD: Rank 4 Spe: 86 Size Class: 3 (1.8m) Weight Class: 4 (50.3kg) Base Rank Total: 20 [B]Abilities:[/B] [B]Levitate:[/B] (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. [B]Item:[/B] Everstone [B]Attacks:[/B] Trick Astonish Thunder Wave ThunderShock Confuse Ray Uproar Double Team Shock Wave Ominous Wind Substitute Electro Ball Charge Hex Discharge Hydro Pump Will-O-Wisp Shadow Ball Protect Snatch Pain Split Ground
Colossoil
[IMG]http://cap.smogon.com/Sprites/frontnormal-mcolossoil.png[/IMG] [B]Colossoil (M)[/B] [B]Nature:[/B] Jolly (+15% Spe, +14% Acc, -1 SpA) [B]Type:[/B] [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. [B]Stats:[/B] HP: 120 Atk: Rank 5 Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 3 Spe: 110 (+) Size Class: 5 Weight Class: 10 [B]Abilities:[/B] [B]Rebound:[/B] (Can be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. [B]Guts:[/B] (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. [B]Pressure (DW):[/B] (Innate)This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. [B]Item:[/B] Expert Belt [B]Attacks:[/B] Drill Run Leer Peck Tackle Horn Attack BubbleBeam Bite Rapid Spin Body Slam Pursuit Bounce Dig Magnitude Stockpile Swallow Spit Up Earthquake Stone Edge Taunt Sucker Punch Thunder Fang Encore Superpower Dive
Gastrodon
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/423-west.png[/IMG] [B]Gastrodon (M)[/B] [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva) [B]Type:[/B] [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. [B]Stats:[/B] HP: 110 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 33 (-) Size Class: 2 Weight Class: 3 Base Rank Total: 18 [B]Abilities:[/B] [B]Sticky Hold:[/B] (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping. [B]Storm Drain:[/B] (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. [B]Sand Force (DW):[/B] (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage. [B]Item:[/B] Leftovers [B]Attacks:[/B] Mud-Slap Mud Sport Harden Water Pulse Mud Bomb Hidden Power [Grass] (7) Rain Dance Body Slam Muddy Water Recover Scald Ice Beam Dig Mirror Coat Brine Counter Earth Power Pain Split
Hippowdon
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/450.png[/IMG] [B]Hippowdon (M)[/B] [B]Nature:[/B] Careful (+1 SpD, -1 SpA) [B]Type:[/B] [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. [B]Stats:[/B] HP: 110 Atk: Rank 4 Def: Rank 4 SpA: Rank 2(-) SpD: Rank 4 (+) Spe: 47 Size Class: 4 Weight Class: 7 [B]Abilities:[/B] [B]Sand Stream:[/B] (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command. [B]Sand Force (DW):[/B] (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage. [B]Item:[/B] Soft Sand [B]Attacks:[/B] Ice Fang Fire Fang Thunder Fang Tackle Sand-Attack Bite Yawn Take Down Dig Sand Tomb Crunch Earthquake Double-Edge Fissure Bulldoze Rock Slide Giga Impact Revenge Slack Off Stockpile Superpower Iron Head
Rhydon
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/female/112.png[/IMG] [B]Rhydon (F)[/B] [B]Nature:[/B] Careful (+1 SpD, -1 SpA) [B]Type:[/B] [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. [B]Rock:[/B] Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. [B]Stats:[/B] HP: 110 Atk: Rank 5 Def: Rank 5 SpA: Rank 1 (-) SpD: Rank 3 (+) Spe: 40 Size Class: 4 Weight Class: 5 Base Rank Total: 20 [B]Abilities:[/B] [B]Lightningrod:[/B] (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate. [B]Rock Head:[/B] (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. [B]Reckless (DW):[/B] (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. [B]Item:[/B] Eviolite [B]Attacks:[/B] Horn Attack Stomp Tail Whip Fury Attack Scary Face Rock Blast Take Down Bulldoze Horn Drill Chip Away Hammer Arm Drill Run Stone Edge Earthquake Dig Stone Edge Dragon Tail Fire Fang Ice Fang Counter Aqua Tail ThunderPunch
Steelix
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/208.png[/IMG] [B]Steelix (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. [B]Stats:[/B] HP: 100 Atk: Rank 4 (+) Def: Rank 8 SpA: Rank 1 (-) SpD: Rank 3 Spe: 30 Size Class: 7 Weight Class: 8 Base Rank Total: 21 [B]Abilities:[/B] [B]Sturdy:[/B] (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. [B]Rock Head:[/B] (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. [B]Sheer Force (DW):[/B] (Can be Enabled) This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. [B]Items:[/B] Expert Belt [B]Attacks:[/B] Mud Sport Tackle Harden Bind Curse Rock Throw Rage Rock Tomb Stealth Rock Rock Polish Smack Down DragonBreath Slam Screech Rock Slide Sand Tomb Iron Tail Dig Stone Edge Double-Edge Thunder Fang Fire Fang Ice Fang Autotomize Crunch Sandstorm Explosion Taunt Payback Rollout Rock Blast Flail Iron Head Aqua Tail Psychic
Aurumoth
[IMG]http://i1135.photobucket.com/albums/m625/Its_A_Random/AurumothFront.png[/IMG] [B]Aurumoth (M)[/B] [B]Nature:[/B] Sassy (+1 SpD, -15% Spe, -10% Eva) [B]Type:[/B] [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. [B]Stats:[/B] HP: 110 Atk: 5 Def: 4 SpA: 4 SpD: 3 (+) Spe: 81 (-) Size Class: 4 Weight Class: 5 Base Rank Total: 23 [B]Abilities:[/B] [B]Weak Armor:[/B] (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. [B]No Guard:[/B] (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. [B]Illusion (DW):[/B] (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. USAGE NOTE: Make up an RNG roll and pretend another Pokemon was chosen. When Aurumoth is attacked with an attack that does direct damage (eg Flamethrower not Poison Gas), reveal it. [B]Item:[/B] Expert Belt [B]Attacks:[/B] Dragon Dance Quiver Dance Tackle String Shot Sunny Day Silver Wind Bug Bite Heal Pulse Ominous Wind Will-O-Wisp Final Gambit AncientPower Wish Focus Blast Psychic Overheat Megahorn Hydro Pump Close Combat Magic Coat Zen Headbutt
Alakazam
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/65.png[/IMG] [B]Alakazam (M)[/B] [B]Nature:[/B] Timid (+15% Spe, +22% Acc, -1 Atk) [B]Type:[/B] [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. [B]Stats:[/B] HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 5 SpD: Rank 3 Spe: 138 (+) Size Class: 3 Weight Class: 3 Base Rank Total: 19 [B]Abilities:[/B] [B]Synchronize:[/B] (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner. [B]Inner Focus:[/B] (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. [B]Magic Guard (DW):[/B] (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated. [B]Item:[/B] Focus Sash [B]Attacks:[/B] Teleport Kinesis Confusion Disable Miracle Eye Ally Switch Psybeam Reflect Telekinesis Recover Psycho Cut Future Sight Calm Mind Psychic Trick Role Play Focus Blast Hidden Power [Ground] (7) Shadow Ball Encore Knock Off Skill Swap Counter Foul Play
Gallade
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/475.png[/IMG] [B]Gallade (M)[/B] [B]Nature:[/B] Relaxed (+1 Def, -15% Spe, -10% Eva) [B]Type:[/B] [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. [B]Stats:[/B] HP: 100 Atk: Rank 5 Def: Rank 4 (+) SpA: Rank 3 SpD: Rank 4 Spe: 69 (-) Size Class: 3 Weight Class: 4 Base Rank Total: 21 [B]Abilities:[/B] [B]Steadfast:[/B] (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. [B]Justified (DW):[/B] (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. [B]Item:[/B] Expert Belt [B]Attacks:[/B] Leaf Blade Night Slash Leer Confusion Double Team Teleport Fury Cutter Slash Heal Pulse Swords Dance Psycho Cut Helping Hand Feint False Swipe Protect Magical Leaf Growl Lucky Chant Calm Mind Psychic Imprison Future Sight Charm Hypnosis Dream Eater Earthquake Trick Room Stone Edge Shadow Sneak Will-O-Wisp Destiny Bond Drain Punch Ice Punch
Starmie
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/121.png[/IMG] [B]Starmie (U)[/B] [B]Nature:[/B] Timid (+15% Spe, +20% Acc, -1 Atk) [B]Type:[/B] [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. [B]Stats:[/B] HP: 90 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 4 SpD: Rank 3 Spe: 133 (+) Size Class: 2 Weight Class: 4 Base Rank Total: 19 [B]Abilities:[/B] [B]Illuminate:[/B] (Can be Enabled) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack. [B]Natural Cure:[/B] (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. [B]Analytic (DW):[/B] (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power. [B]Item:[/B] Expert Belt [B]Attacks:[/B] Tackle Water Gun Harden Rapid Spin Recover Swift BubbleBeam Confuse Ray Camouflage Minimize Gyro Ball Light Screen Cosmic Power Brine Reflect Type Power Gem Hydro Pump Thunder Blizzard Psychic Aurora Beam Barrier Supersonic Signal Beam Pain Split
Latias
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/380.png[/IMG] [B]Latias (F)[/B] [B]Nature:[/B] Bold (+1 Def, -1 Atk) [B]Type:[/B] [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. [B]Stats:[/B] HP: 100 Atk: Rank 2 (-) Def: Rank 4 (+) SpA: Rank 4 SpD: Rank 5 Spe: 110 Size Class: 4 Weight Class: 3 Base Rank Total: 22 [B]Abilities:[/B] [B]Levitate:[/B] (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. [B]Item:[/B] Soul Dew [B]Attacks:[/B] Psywave Wish Helping Hand Safeguard DragonBreath Water Sport Refresh Mist Ball Zen Headbutt Psychic Recover Psycho Shift Charm Dragon Pulse Reflect Type Guard Split Hidden Power (Fire) [7] Thunderbolt Ice Beam Draco Meteor Role Play Rock
Regirock
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/377.png[/IMG] [B]Regirock (U)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Rock:[/B] Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. [B]Stats:[/B] HP: 100 Atk: Rank 5 (+) Def: Rank 8 SpA: Rank 1 (-) SpD: Rank 4 Spe: 50 Size Class: 3 Weight Class: 6 Base Rank Total: 23 [B]Abilities:[/B] [B]Clear Body:[/B] (Innate) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) [B]Sturdy (DW):[/B] (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. [B]Item:[/B] Leftovers [B]Attacks:[/B] Explosion Stomp Rock Throw Curse Superpower AncientPower Iron Defense Charge Beam Zap Cannon Stone Edge Lock-On Hammer Arm Earthquake Sandstorm Rest Drain Punch Ice Punch
Shuckle
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/213.png[/IMG] [B]Shuckle (F)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). [B]Rock:[/B] Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. [B]Stats:[/B] HP: 80 Atk: Rank 2 (+) Def: Rank 9 SpA: Rank 0 (-) SpD: Rank 9 Spe: 5 Size Class: 1 Weight Class: 2 Base Rank Total: 22 [B]Abilities:[/B] [B]Sturdy:[/B] (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. [B]Gluttony:[/B] (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). [B]Contrary (DW):[/B] (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0. [B]Item:[/B] Leftovers [B]Attacks:[/B] Withdraw Constrict Bide Rollout Encore Wrap Struggle Bug Safeguard Rest Rock Throw Gastro Acid Power Trick Shell Smash Rock Slide Bug Bite Power Split Guard Split Stone Edge Toxic Sandstorm Protect Rock Blast Sand Tomb Mud-Slap Knock Off Sleep Talk
Stratagem
[IMG]http://cap.smogon.com/Sprites/frontnormal-mstratagem.png[/IMG] [B]Stratagem (U)[/B] [B]Nature:[/B] Timid (+15% Spe, +26% Acc, -1 Atk) [B]Type:[/B] [B]Rock:[/B] Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. [B]Stats:[/B] HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 5 SpD: Rank 3 Spe: 150 (+) Size Class: 2 Weight Class: 3 Base Rank Total: 21 [B]Abilities:[/B] [B]Levitate:[/B] (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. [B]Technician:[/B] (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. [B]Mold Breaker (DW):[/B] (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) [B]Item:[/B] Expert Belt [B]Attacks:[/B] Giga Drain Weather Ball Vacuum Wave Tackle Defense Curl Rollout Rock Blast Disable Acupressure Magnet Rise Mud Shot Power Gem Double-Edge Metal Sound Paleo Wave Rock Polish AncientPower Earth Power Head Smash Electro Ball Endure Hidden Power [Ice] (7) Volt Switch Ominous Wind Heat Wave
Cradily
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/346.png[/IMG] [B]Cradily (M)[/B] [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva) [B]Type:[/B] [B]Rock:[/B] Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.* [B]Stats:[/B] HP: 100 Atk: Rank 3 Def: Rank 4 SpA: Rank 4 (+) SpD: Rank 4 Spe: 37 (-) Size Class: 3 Weight Class: 4 Base Rank Total: 19 [B]Abilities:[/B] [B]Suction Cups:[/B] (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle. [B]Storm Drain (DW):[/B] (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. [B]Item:[/B] Focus Sash [B]Attacks:[/B] Astonish Constrict Acid Ingrain Confuse Ray Amnesia AncientPower Gastro Acid Stockpile Spit Up Swallow Energy Ball Earthquake Stone Edge Sludge Wave Mirror Coat Endure Recover Giga Drain Pain Split
Aerodactyl
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/142.png[/IMG] [B]Aerodactyl (M)[/B] [B]Nature:[/B] Jolly (+15% Spe, +26% Acc, -1 SpA) [B]Type:[/B] [B]Rock:[/B] Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Stats:[/B] HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 150 (+) Size Class: 4 Weight Class: 4 Base Rank Total: 20 [B]Abilities:[/B] [B]Rock Head:[/B] (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. [B]Pressure:[/B] (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. [B]Unnerve (DW):[/B] (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. [B]Item:[/B] Life Orb [B]Attacks:[/B] Ice Fang Fire Fang Thunder Fang Wing Attack Supersonic Bite Scary Face Roar Agility AncientPower Take Down Crunch Sky Drop Hyper Beam Iron Head Stone Edge Earthquake Taunt Steel Wing Pursuit Foresight Aqua Tail Roost Ice
Regice
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/378.png[/IMG] [B]Regice (U)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. [B]Item:[/B] Expert Belt [B]Stats:[/B] HP: 100 Atk: Rank 1 (-) Def: Rank 4 SpA: Rank 5 (+) SpD: Rank 8 Spe: 50 Size Class: 3 Weight Class: 5 Base Rank Total: 23 [B]Abilities:[/B] [B]Clear Body:[/B] (Innate) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) [B]Ice Body (DW):[/B] (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. [B]Item:[/B] Expert Belt [B]Attacks:[/B] Explosion Stomp Icy Wind Curse Superpower AncientPower Amnesia Zap Cannon Charge Beam Lock-On Ice Beam Hyper Beam Hail Focus Blast Thunderbolt Signal Beam Gravity
Mamoswine
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/female/473.png[/IMG] [B]Mamoswine (F)[/B] [B]Nature:[/B] Jolly (+15% Spe, +10% Acc, -1 SpA) [B]Type:[/B] [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. [B]Stats:[/B] HP: 110 Atk: Rank 5 Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 2 Spe: 92 (+) Size Class: 5 Weight Class: 7 Base Rank Total: 20 [B]Abilities:[/B] [B]Oblivious:[/B] (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. [B]Snow Cloak:[/B] (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. [B]Thick Fat (DW):[/B] (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) [B]Item:[/B] Expert Belt [B]Attacks:[/B] Tackle Odor Sleuth Mud Sport Powder Snow Mud-Slap Endure Mud Bomb Icy Wind Ice Shard Take Down Mist Earthquake Flail Blizzard Amnesia AncientPower Peck Horn Attack Ice Fang Fury Attack Thrash Hail Double Hit Stone Edge Light Screen Dig Icicle Crash Avalanche Double-Edge Superpower Endeavor
Syclant
[IMG]http://cap.smogon.com/Sprites/frontnormal-msyclant.png[/IMG] [B]Syclant (M)[/B] [B]Nature:[/B] Hasty (+15% Spe, +23% Acc, -1 Def) [B]Type:[/B] [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). [B]Stats:[/B] HP: 100 Atk: Rank 4 Def: Rank 2 (-) SpA: Rank 4 SpD: Rank 3 Spe: 140 (+) Size Class: 3 Weight Class: 4 Base Rank Total: 21 [B]Abilities:[/B] [B]Compoundeyes:[/B] (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. [B]Mountaineer:[/B] (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks. [B]Technician (DW):[/B] (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. [B]Item:[/B] Life Orb [B]Attacks:[/B] Ice Punch Fury Attack Leer Leech Life Scratch Focus Energy Ice Shard Slash Bug Bite Icicle Spear Hail Icy Wind X-Scissor Avalance Icicle Crash Bug Buzz Ice Beam Sheer Cold Blizzard Taunt Dig Earth Power Counter Superpower Electroweb Giga Drain
Glaceon
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/471.png[/IMG] [B]Glaceon (F)[/B] [B]Nature:[/B] Calm (+1 SpD, -1 Atk) [B]Type:[/B] [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. [B]Stats:[/B] HP: 100 Atk: Rank 1 (-) Def: Rank 4 SpA: Rank 5 SpD: Rank 4 (+) Spe: 65 Size Class: 2 Weight Class: 3 Base Rank Total: 20 [B]Abilities:[/B] [B]Snow Cloak:[/B] (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. [B]Ice Body (DW):[/B] (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. [B]Item:[/B] Ice Rock [B]Attacks:[/B] Helping Hand Tackle Tail Whip Sand-Attack Growl Quick Attack Bite Focus Energy Covet Take Down Charm Baton Pass Double-Edge Last Resort Trump Card Icy Wind Ice Fang Ice Shard Barrier Mirror Coat Hail Blizzard Ice Beam Shadow Ball Hidden Power (Electric) Yawn Wish Endure Signal Beam Mud-Slap
Walrein
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/365.png[/IMG] [B]Walrein (M)[/B] [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva) [B]Type:[/B] [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. [B]Stats:[/B] HP: 110 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 56 (-) Size Class: 4 Weight Class: 5 Base Rank Total: 19 [B]Abilities:[/B] [B]Thick Fat:[/B] (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) [B]Ice Body:[/B] (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. [B]Oblivious (DW):[/B] (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. [B]Item:[/B] Leftovers [B]Attacks:[/B] Powder Snow Growl Water Gun Defense Curl Encore Ice Ball Body Slam Aurora Beam Hail Rest Snore Blizzard Sheer Cold Swagger Crunch Ice Beam Brine Hidden Power [Electric] (7) Aqua Ring Sleep Talk Yawn Signal Beam Aqua Tail Bug
Volcarona
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/637.png[/IMG] [B]Volcarona (F)[/B] [B]Nature:[/B] Timid (+15% Spe, +15% Acc, -1 Atk) [B]Type:[/B] [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). [B]Fire:[/B] Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas. [B]Stats:[/B] HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 5 SpD: Rank 4 Spe: 115 (+) Size Class: 3 Weight Class: 3 Base Rank Total: 22 [B]Abilities:[/B] [B]Flame Body:[/B] (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. [B]Swarm:[/B] (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) [B]Item:[/B] Leftovers [B]Attacks:[/B] Ember String Shot Leech Life Gust Fire Spin Silver Wind Whirlwind Take Down Flame Charge Bug Bite Double-Edge Fire Blast Will-O-Wisp Sunny Day Magnet Rise Morning Sun Endure Giga Drain Signal Beam
Scizor
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/212.png[/IMG] [B]Scizor (M)[/B] [B]Nature:[/B] Careful (+1 SpD, -1 SpA) [B]Type:[/B] [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. [B]Stats:[/B] HP: 100 Atk: Rank 5 Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 4 (+) Spe: 65 Size Class: 3 Weight Class: 5 [4 Light Metal] Base Rank Total: 20 [B]Abilities:[/B] [B]Swarm:[/B] (Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) [B]Technician:[/B] (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. [B]Light Metal (DW):[/B] (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) [B]Item:[/B] Expert Belt [B]Attacks:[/B] Bullet Punch Quick Attack Leer Focus Energy Pursuit False Swipe Agility Metal Claw Fury Cutter Slash Swords Dance Double Team Razor Wind Iron Defense X-Scizor Night Slash Double Hit Vacume Wave Wing Attack Acrobatics Brick Break U-turn Steel Wing Safeguard Light Screen Roost Superpower
Armaldo
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/348.png[/IMG] [B]Armaldo (M)[/B] [B]Nature:[/B] Careful (+1 SpD, -1 SpA) [B]Type:[/B] [B]Rock:[/B] Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). [B]Stats:[/B] HP: 100 Atk: Rank 5 Def: Rank 4 SpA: Rank 2 (-) SpD: Rank 4 (+) Spe: 45 Size Class: 3 Weight Class: 4 Base Rank Total: 19 [B]Abilities:[/B] [B]Battle Armor:[/B] (Innate) This Pokemon’s thick armor prevents it from taking critical hits. [B]Swift Swim:[/B] (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. [B]Item:[/B] Life Orb [B]Attacks:[/B] Scratch Harden Mud Sport Water Gun Metal Claw Protect AncientPower Fury Cutter Slash Rock Blast X-Scissor Stone Edge Earthquake Rock Slide Knock Off Iron Defense Superpower Low Kick
Syclant
[IMG]http://cap.smogon.com/Sprites/frontnormal-msyclant.png[/IMG] [B]Syclant (M)[/B] [B]Nature:[/B] Hasty (+15% Spe, +23% Acc, -1 Def) [B]Type:[/B] [B]Ice:[/B] Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). [B]Stats:[/B] HP: 100 Atk: Rank 4 Def: Rank 2 (-) SpA: Rank 4 SpD: Rank 3 Spe: 140 (+) Size Class: 3 Weight Class: 4 Base Rank Total: 21 [B]Abilities:[/B] [B]Compoundeyes:[/B] (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. [B]Mountaineer:[/B] (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks. [B]Technician (DW):[/B] (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. [B]Item:[/B] Life Orb [B]Attacks:[/B] Ice Punch Fury Attack Leer Leech Life Scratch Focus Energy Ice Shard Slash Bug Bite Icicle Spear Hail Icy Wind X-Scissor Avalance Icicle Crash Bug Buzz Ice Beam Sheer Cold Blizzard Taunt Dig Earth Power Counter Superpower Electroweb Giga Drain
Aurumoth
[IMG]http://i1135.photobucket.com/albums/m625/Its_A_Random/AurumothFront.png[/IMG] [B]Aurumoth (M)[/B] [B]Nature:[/B] Sassy (+1 SpD, -15% Spe, -10% Eva) [B]Type:[/B] [B]Bug:[/B] Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. [B]Stats:[/B] HP: 110 Atk: 5 Def: 4 SpA: 4 SpD: 3 (+) Spe: 81 (-) Size Class: 4 Weight Class: 5 Base Rank Total: 23 [B]Abilities:[/B] [B]Weak Armor:[/B] (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. [B]No Guard:[/B] (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. [B]Illusion (DW):[/B] (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. USAGE NOTE: Make up an RNG roll and pretend another Pokemon was chosen. When Aurumoth is attacked with an attack that does direct damage (eg Flamethrower not Poison Gas), reveal it. [B]Item:[/B] Expert Belt [B]Attacks:[/B] Dragon Dance Quiver Dance Tackle String Shot Sunny Day Silver Wind Bug Bite Heal Pulse Ominous Wind Will-O-Wisp Final Gambit AncientPower Wish Focus Blast Psychic Overheat Megahorn Hydro Pump Close Combat Magic Coat Zen Headbutt Dragon
Druddigon
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/621.png[/IMG] [B]Druddigon (M)[/B] [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva) [B]Type:[/B] [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. [B]Stats:[/B] HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 3 Spe: 41 (-) Size Class: 4 Weight Class: 5 Base Rank Total: 18 [B]Abilities:[/B] [B]Sheer Force:[/B] (Can be Enabled) This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. [B]Rough Skin:[/B] (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. [B]Mold Breaker (DW):[/B] (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) [B]Item:[/B] Life Orb [B]Attacks:[/B] Leer Scratch Hone Claws Bite Scary Face Dragon Rage Slash Crunch Dragon Claw Chip Away Revenge Night Slash Dragon Tail Rock Climb Flamethrower Earthquake Rock Slide Glare Snatch Sucker Punch Outrage Superpower
Dragonite
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/149.png[/IMG] [B]Dragonite (M)[/B] [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva) [B]Type:[/B] [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. [B]Flying:[/B] Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. [B]Stats:[/B] HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 4 Spe: 69 (-) Size Class: 4 Weight Class: 6 Base Rank Total: 22 [B]Abilities:[/B] [B]Inner Focus:[/B] (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. [B]Multiscale (DW):[/B] (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved. [B]Item:[/B] Expert Belt [B]Attacks:[/B] Wrap Leer Thunder Wave Twister Dragon Rage Slam Agility Aqua Tail Dragon Rush Dragon Tail Safeguard Dragon Dance Outrage Hyper Beam Fire Punch ThunderPunch Roost Ice Beam Stone Edge Earthquake Light Screen Dragon Pulse ExtremeSpeed Draco Meteor Superpower
Garchomp
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/female/445.png[/IMG] [B]Garchomp (F)[/B] [B]Nature:[/B] Jolly (+15% Spe, +16% Acc, -1 SpA) [B]Type:[/B] [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. [B]Stats:[/B] HP: 110 Atk: Rank 5 Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 3 Spe: 118 (+) Size Class: 4 Weight Class: 4 Base Rank Total: 22 [B]Abilities:[/B] [B]Sand Veil:[/B] (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. [B]Rough Skin (DW):[/B] (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. [B]Item:[/B] Life Orb [B]Attacks:[/B] Tackle Sand-Attack Dragon Rage Sandstorm Take Down Sand Tomb Slash Dragon Claw Dual Chop Dig Dragon Rush Fire Fang Crunch Earthquake Stone Edge Brick Break Outrage Iron Head Double-Edge Aqua Tail Endure
Haxorus
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/612.png[/IMG] [B]Haxorus (F)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. [B]Stats:[/B] HP: 100 Atk: Rank 7 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 97 Size Class: 3 Weight Class: 5 Base Rank Total: 21 [B]Abilities:[/B] [B]Rivalry:[/B] (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender. [B]Mold Breaker:[/B] (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) [B]Unnerve (DW):[/B] (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. [B]Item:[/B] Life Orb [B]Attacks:[/B] Scratch Leer Assurance Dragon Rage Dual Chop Scary Face Slash False Swipe Dragon Claw Dragon Dance Taunt Dragon Pulse Swords Dance Earthquake Shadow Claw Rock Slide Counter Focus Energy Endure Superpower Endeavor
Cyclohm
[IMG]http://cap.smogon.com/Sprites/frontnormal-mcyclohm.png[/IMG] [B]Cyclohm (M)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. [B]Dragon:[/B] Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. [B]Stats:[/B] HP: 110 Atk: Rank 1 (-) Def: Rank 4 SpA: Rank 5 (+) SpD: Rank 3 Spe: 80 Size Class: 4 Weight Class: 4 Base Rank Total: 20 [B]Abilities:[/B] [B]Shield Dust:[/B] (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) [B]Static:[/B] (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. [B]Overcoat (DW):[/B] (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). [B]Item:[/B] Expert Belt [B]Attacks:[/B] Whirlwind Bide Weather Ball Tri Attack Tackle Growl Leer Twister Dragon Rage Charge ThunderShock Rain Dance Double Hit SonicBoom Dragon Tail Discharge Slack Off Thrash Dragon Pulse Zap Cannon Flamethrower Ice Beam Thunderbolt Magnet Rise Power Gem Hydro Pump Draco Meteor Electroweb Ghost
Kitsunoh
[IMG]http://cap.smogon.com/Sprites/frontnormal-mkitsunoh.png[/IMG] [B]Kitsunoh (M)[/B] Nature: Adamant Type: Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. [B]Stats:[/B] HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 110 Size Class: 3 Weight Class: 4 Base Rank Total: 19 [B]Abilities:[/B] [B]Frisk:[/B] (Can be Activated) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift. [B]Limber:[/B] (Innate) This Pokemon’s body is well trained and immune to paralysis. [B]Cursed Body (DW):[/B] (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. [B]Item:[/B] Expert Belt [B]Attacks:[/B] Imprison Scratch Tail Whip Iron Defense Lick Odor Sleuth Faint Attack Shadow Sneak Metal Claw Copycat Memento Fake Out Shadow Claw Iron Head Revenge ShadowStrike Metal Burst Curse Hex Earthquake Rock Slide U-turn Yawn Psycho Shift Meteor Mash Superpower Pain Split
Revenankh
[IMG]http://cap.smogon.com/Sprites/frontnormal-mrevenankh.png[/IMG] [B]Revenankh (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. [B]Stats:[/B] HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 4 Spe: 65 Size Class: 3 Weight Class: 3 Base Rank Total: 20 [B]Abilities:[/B] [B]Shed Skin:[/B] (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. [B]Air Lock:[/B] (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place. [B]Infiltrator (DW):[/B] (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks. [B]Item:[/B] Everstone [B]Attacks:[/B] Wrap Bide Sand Tomb Wring Out Rock Tomb Arm Thrust Mean Look Glare Shadow Punch Vital Throw Revenge Power Whip Hammer Arm Rock Slide Earthquake Torment Counter Mach Punch Destiny Bond Ice Punch Pain Split
Dusknoir
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/477.png[/IMG] [B]Dusknoir (F)[/B] [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva) [B]Type:[/B] [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. [B]Stats:[/B] HP: 90 Atk: Rank 5 (+) Def: Rank 5 SpA: Rank 3 SpD: Rank 5 Spe: 39 (-) Size Class: 4 Weight Class: 5 Base Rank Total: 21 [B]Abilities:[/B] [B]Pressure:[/B] (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. [B]Item:[/B] Reaper Cloth [B]Attacks:[/B] Fire Punch Ice Punch Thunderpunch Gravity Bind Leer Night Shade Disable Foresight Astonish Confuse Ray Shadow Sneak Pursuit Curse Will-O-Wisp Shadow Punch Mean Look Hex Payback Future Sight Earthquake Trick Room Protect Destiny Bond Pain Split Imprison Snatch Sleep Talk
Jellicent
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/593.png[/IMG] [B]Jellicent (M)[/B] [B]Nature:[/B] Modest (+1 SpA, -1 Atk) [B]Type:[/B] [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. [B]Stats:[/B] HP: 110 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 4 Spe: 60 Size Class: 4 Weight Class: 5 Base Rank Total: 18 [B]Abilities:[/B] [B]Water Absorb:[/B] (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. [B]Cursed Body:[/B] (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. [B]Damp(DW):[/B] (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. [B]Item:[/B] Mystic Water [B]Attacks:[/B] Bubble Water Sport Absorb Night Shade BubbleBeam Recover Water Pulse Ominous Wind Brine Rain Dance Hex Hydro Pump Will-O-Wisp Protect Shadow Ball Acid Armor Recover Pain Split Magic Coat Giga Drain
Gengar
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/94.png[/IMG] [B]Gengar (F)[/B] [B]Nature:[/B] Timid (+15% Spe, +19% Acc, -1 Atk) [B]Type:[/B] [B]Ghost:[/B] Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. [B]Poison:[/B] Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. [B]Stats:[/B] HP: 90 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 5 SpD: Rank 3 Spe: 127 (+) Size Class: 3 Weight Class: 3 Base Rank Total: 19 [B]Abilities:[/B] [B]Levitate:[/B] (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. [B]Item:[/B] Link Cable [B]Attacks:[/B] Hypnosis Lick Spite Mean Look Curse Confuse Ray Night Shade Sucker Punch Shadow Punch Payback Shadow Ball Dream Eater Dark Pulse Destiny Bond Hex Nightmare Mean Look Focus Blast Thunderbolt Sludge Bomb Perish Song Will-O-Wisp Disable Counter Pain Split Dark
Absol
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/359.png[/IMG] [B]Absol (M)[/B] [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva) [B]Type:[/B] [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. [B]Stats:[/B] HP: 100 Atk: Rank 5 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 65 (-) Size Class: 3 Weight Class: 3 Base Rank Total: 18 [B]Abilities:[/B] [B]Pressure:[/B] (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. [B]Super Luck:[/B] (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time. [B]Justified (DW):[/B] (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. [B]Item:[/B] Life Orb [B]Attacks:[/B] Scratch Feint Leer Taunt Quick Attack Razor Wind Pursuit Bite Double Team Slash Swords Dance Future Sight Sucker Punch Night Slash Detect Psycho Cut Perish Song Thunderbolt Will-O-Wisp Ice Beam Megahorn Zen Headbutt Magic Coat Bounce Superpower
Colossoil
[IMG]http://cap.smogon.com/Sprites/frontnormal-mcolossoil.png[/IMG] [B]Colossoil (M)[/B] [B]Nature:[/B] Jolly (+15% Spe, +14% Acc, -1 SpA) [B]Type:[/B] [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. [B]Stats:[/B] HP: 120 Atk: Rank 5 Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 3 Spe: 110 (+) Size Class: 5 Weight Class: 10 [B]Abilities:[/B] [B]Rebound:[/B] (Can be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. [B]Guts:[/B] (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. [B]Pressure (DW):[/B] (Innate)This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. [B]Item:[/B] Expert Belt [B]Attacks:[/B] Drill Run Leer Peck Tackle Horn Attack BubbleBeam Bite Rapid Spin Body Slam Pursuit Bounce Dig Magnitude Stockpile Swallow Spit Up Earthquake Stone Edge Taunt Sucker Punch Thunder Fang Encore Superpower Dive
Scrafty
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/560.png[/IMG] [B]Scrafty (F)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. [B]Stats:[/B] HP: 100 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 4 Spe: 58 Size Class: 2 Weight Class: 3 Base Rank Total: 18 [B]Abilities:[/B] [B]Shed Skin:[/B] (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. [B]Moxie:[/B] (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. [B]Intimidate(DW):[/B] (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. [B]Item:[/B] Expert Belt [B]Attacks:[/B] Leer Low Kick Sand-Attack Faint Attack Headbutt Swagger Brick Break Payback Chip Away Hi Jump Kick Scary Face Crunch Facade Rock Climb Focus Punch Taunt Substitute Stone Edge Fake Out Drain Punch Ice Punch Dual Chop Super Fang
Shiftry
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/275.png[/IMG] [B]Shiftry (M)[/B] [B]Nature:[/B] Quiet (+1 SpA, -15% Spe, -10% Eva) [B]Type:[/B] [B]Grass:[/B] Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.* [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. [B]Stats:[/B] HP: 100 Atk: Rank 4 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 69 (-) Size Class: 3 Weight Class: 4 Base Rank Total: 17 [B]Abilities:[/B] [B]Chlorophyll:[/B] (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. [B]Early Bird:[/B] (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions. [B]Pickpocket (DW):[/B] (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand. [B]Item:[/B] Grass Gem [B]Attacks:[/B] Faint Attack Whirlwind Nasty Plot Razor Leaf Leaf Tornado Pound Leaf Storm Harden Nature Power Growth Fake Out Torment Faint Attack Razor Wind Swagger Extrasensory Bide Synthesis Sunny Day Explosion SolarBeam Shadow Ball Rock Slide Leech Seed Quick Attack Worry Seed Sucker Punch Twister
Voodoom
[IMG]http://cap.smogon.com/Sprites/frontnormal-mvoodoom.png[/IMG] [B]Voodoom (M)[/B] [B]Nature:[/B] Lonely (+1 Atk, -1 Def) [B]Type:[/B] [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. [B]Dark:[/B] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. [B]Stats:[/B] HP: 100 Atk: Rank 4 (+) Def: Rank 2 (-) SpA: Rank 4 SpD: Rank 3 Spe: 110 Size Class: 4 Weight Class: 4 Base Rank Total: 20 [B]Abilities:[/B] [B]Volt Absorb:[/B] (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon. [B]Lightning Rod:[/B] (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate. [B]Motor Drive (DW):[/B] (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. [B]Item:[/B] Life Orb [B]Attacks:[/B] Revenge Night Slash Wrap Astonish Copycat Mimic Pain Split Spite Grudge Charge Follow Me Pin Missile Faint Attack Close Combat Acupressure Aura Sphere Substitute Frustration Dark Pulse Taunt Earthquake Rock Slide Counter Psycho Cut Mach Punch Ice Punch Pain Split Steel
Kitsunoh
[IMG]http://cap.smogon.com/Sprites/frontnormal-mkitsunoh.png[/IMG] [B]Kitsunoh (M)[/B] Nature: Adamant Type: Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. [B]Stats:[/B] HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 110 Size Class: 3 Weight Class: 4 Base Rank Total: 19 [B]Abilities:[/B] [B]Frisk:[/B] (Can be Activated) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift. [B]Limber:[/B] (Innate) This Pokemon’s body is well trained and immune to paralysis. [B]Cursed Body (DW):[/B] (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. [B]Item:[/B] Expert Belt [B]Attacks:[/B] Imprison Scratch Tail Whip Iron Defense Lick Odor Sleuth Faint Attack Shadow Sneak Metal Claw Copycat Memento Fake Out Shadow Claw Iron Head Revenge ShadowStrike Metal Burst Curse Hex Earthquake Rock Slide U-turn Yawn Psycho Shift Meteor Mash Superpower Pain Split
Aggron
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/306.png[/IMG] [B]Aggron (M)[/B] [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva) [B]Type:[/B] [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. [B]Rock:[/B] Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. [B]Stats:[/B] HP: 100 Atk: Rank 5 (+) Def: Rank 7 SpA: Rank 2 SpD: Rank 2 Spe: 43 (-) Size Class: 4 Weight Class: 8 [10 Heavy Metal] Base Rank Total: 20 [B]Abilities:[/B] [B]Sturdy:[/B] (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. [B]Rock Head:[/B] (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. [B]Heavy Metal (DW):[/B] (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up. [B]Item:[/B] Life Orb [B]Attacks:[/B] Tackle Harden Mud-Slap Headbutt Metal Claw Iron Defense Roar Take Down Iron Head Iron Tail Protect Metal Sound Autotomize Heavy Slam Double-Edge Metal Burst Payback Earthquake Smack Down Head Smash Superpower Dragon Rush Magnet Rise Aqua Tail
Lucario
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/448.png[/IMG] [B]Lucario (M)[/B] [B]Nature:[/B] Hasty (+15% Spe, +12% Acc, -1 Def) [B]Type:[/B] [B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. [B]Stats:[/B] HP: 100 Atk: Rank 4 Def: Rank 2 (-) SpA: Rank 4 SpD: Rank 3 Spe: 104 (+) Size Class: 3 Weight Class: 4 Base Rank Total: 20 [B]Abilities:[/B] [B]Steadfast:[/B] (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. [B]Inner Focus:[/B] (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. [B]Justified (DW) :[/B](Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. [B]Item:[/B] Expert Belt [B]Attacks:[/B] Dark Pulse Quick Attack Foresight Detect Metal Claw Counter Force Palm Feint Bone Rush Me First Metal Sound Quick Guard Swords Dance Heal Pulse Calm Mind Aura Sphere Close Combat Dragon Pulse Endure Copycat Reversal Screech Nasty Plot Stone Edge Earthquake Focus Blast Hi Jump Kick Crunch Bullet Punch Ice Punch Drain Punch
Steelix
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/208.png[/IMG] [B]Steelix (M)[/B] [B]Nature:[/B] Adamant (+1 Atk, -1 SpA) [B]Type:[/B] [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. [B]Stats:[/B] HP: 100 Atk: Rank 4 (+) Def: Rank 8 SpA: Rank 1 (-) SpD: Rank 3 Spe: 30 Size Class: 7 Weight Class: 8 Base Rank Total: 21 [B]Abilities:[/B] [B]Sturdy:[/B] (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. [B]Rock Head:[/B] (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. [B]Sheer Force (DW):[/B] (Can be Enabled) This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. [B]Items:[/B] Expert Belt [B]Attacks:[/B] Mud Sport Tackle Harden Bind Curse Rock Throw Rage Rock Tomb Stealth Rock Rock Polish Smack Down DragonBreath Slam Screech Rock Slide Sand Tomb Iron Tail Dig Stone Edge Double-Edge Thunder Fang Fire Fang Ice Fang Autotomize Crunch Sandstorm Explosion Taunt Payback Rollout Rock Blast Flail Iron Head Aqua Tail
Registeel
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/379.png[/IMG] [B]Registeel (U)[/B] [B]Nature:[/B] Brave (+1 Atk, -15% Spe, -10% Eva) [B]Type:[/B] [B]Steel:[/B] Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. [B]Stats:[/B] HP: 100 Atk: Rank 4 (+) Def: Rank 6 SpA: Rank 3 SpD: Rank 6 Spe: 43 (-) Size Class: 3 Weight Class: 6 [5 Light Metal] Base Rank Total: 23 [B]Abilities:[/B] [B]Clear Body:[/B] (Innate) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) [B]Light Metal (DW):[/B] (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) [B]Item:[/B] Leftovers [B]Attacks:[/B] Explosion Stomp Metal Claw Curse Superpower AncientPower Iron Defense Amnesia Zap Cannon Charge Beam Flash Cannon Lock-On Hammer Arm Ice Punch Iron Head Earthquake Focus Punch Substitute Last edited by Elevator Music; May 17th, 2013 at 3:02:55 PM. Reason: venasaur use solarbeem |
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#5 |
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Join Date: Aug 2010
Posts: 2,161
tungsten body; glowing mind
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Rank 5 Normal
Arceus
Arceus-Normal (U) Nature: Rash Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: HP: 120 Atk: Rank 5 Def: Rank 5 SpA: Rank 6 (+) SpD: Rank 4 (-) Spe: 120 Abilities: Multitype: (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1). Item: Expert Belt Attacks: Seismic Toss Cosmic Power Natural Gift Punishment Gravity Earth Power Hyper Voice Extremespeed Refresh Future Sight Recover Hyper Beam Judgment Ice Beam Thunderbolt Flamethrower Draco Meteor Ominous Wind Signal Beam
Blissey
Blissey (F) Nature: Bold Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: HP: 140 Atk: Rank 0 (-) Def: Rank 2 (+) SpA: Rank 3 SpD: Rank 5 Spe: 55 Abilities: Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Healer (DW): (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed. Item: Rocky Helmet Attacks: Defence Curl Pound Growl Tail Whip Refresh Softboiled Doubleslap Minimize Sing Egg Bomb Fling Light Screen Healing Wish Bestow Take Down Heal Pulse Double Edge Charm Copycat Sweet Kiss Toxic Ice Beam Thunderbolt Counter Aromatherapy Metronome Substitute Flamethrower Thunder Wave
Meloetta Normal
Meloetta-N (U) Nature: Brave Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: HP: 110 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 5 SpD: Rank 5 Spe: 78 (-) Abilities: Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Item: Life Orb Attacks: Round Quick Attack Confusion Sing Teeter Dance Acrobatics Psybeam Echoed Voice U-Turn Wake-Up Slap Psychic Role Play Close Combat Hyper Voice Thunderbolt Shadow Ball Energy Ball Relic Song
Meloetta Step
Meloetta-S (U) Nature: Adamant Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Stats: HP: 110 Atk: Rank 5 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 128 Abilities: Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Item: Muscle Band Attacks: Round Quick Attack Confusion Sing Teeter Dance Acrobatics Psybeam Echoed Voice U-Turn Wake-Up Slap Psychic Role Play Perish Song Close Combat Return Stone Edge Thunder Wave Relic Song
Regigigas
Regigigas (U) Nature: Impish Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: HP: 110 Atk: Rank 6 Def: Rank 5 (+) SpA: Rank 2 (-) SpD: Rank 4 Spe: 100 Abilities: Slow Start: (Innate) This Pokemon’s Attack and Speed are at half (0.5x) rank/power for five (5) actions. Item: Leftovers Attacks: Fire Punch Ice Punch Thunder Punch Dizzy Punch Mega Punch Knock off Confuse Ray Foresight Revenge Wide Guard Stomp Superpower Zen Headbutt Payback Heavy Slam Giga Impact Earthquake Stone Edge Smack Down ThunderPunch Ice Punch Fire Punch Fire
Arceus
Arceus-Fire (U) Nature: Rash Type: Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1). Stats: HP: 120 Atk: Rank 5 Def: Rank 5 SpA: Rank 6 (+) SpD: Rank 4 (-) Spe: 120 Abilities: Multitype: (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1). Item: Flame Plate Attacks: Seismic Toss Cosmic Power Natural Gift Punishment Gravity Earth Power Hyper Voice ExtremeSpeed Refresh Future Sight Hyper Beam Judgment Substitute Thunderbolt Ice Beam Draco Meteor Dive Signal Beam
Reshiram
Reshiram (U) Nature: Relaxed Type: Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1). Stats: HP: 110 Atk: Rank 5 Def: Rank 5 (+) SpA: Rank 6 SpD: Rank 5 Spe: 78 (-) Abilities: Turboblaze: (Innate) The Pokemon's flames swirl around it with an intense heat. It's immense power permeates every attack, negating the effect of abilities to reduce or prevent this Pokemon's damage or attack effects. Item: Life Orb Attacks: Fire Fang Dragon Rage Imprison AncientPower Flamethrower DragonBreath Slash Extrasensory Fusion Flare Dragon Pulse Crunch Outrage Blue Flare SolarBeam Stone Edge Will-O-Wisp Draco Meteor
Ho-Oh
Ho-Oh (U) Nature: Relaxed Type: Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. SolarBeam has Energy Cost reduced by one (1). Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 110 Atk: Rank 5 Def: Rank 4 (+) SpA: Rank 4 SpD: Rank 6 Spe: 78 (-) Abilities: Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Item: Expert Belt Attacks: Sacred Fire Whirlwind Safeguard Weather Ball Gust Recover Fire Blast Brave Bird Extrasensory Sunny Day Swift Natural Gift Punishment AncientPower Sky Attack Future Sight Calm Mind Fly Thunderbolt Earthquake Ominous Wind Signal Beam Endure
Moltres
Moltres (U) Nature: Relaxed Type: Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1). Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 100 Atk: Rank 4 Def: Rank 4 (+) SpA: Rank 5 SpD: Rank 3 Spe: 78 (-) Abilities: Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Flame Body (DW): (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Item: Leftovers Attacks: Wing Attack Ember Peck Fire Spin Leer Agility Endure AncientPower Flamethrower Safeguard Air Slash Roost Sky Attack SolarBeam Protect Double Team U-Turn Ominous Wind Mimic Substitute
Heatran
Heatran (U) Nature: Timid Type: Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 4 SpA: Rank 5 SpD: Rank 4 Spe: 89 (+) Abilities: Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Item: Air Balloon Moves: AncientPower Leer Fire Fang Metal Sound Crunch Scary Face Lava Plume Fire Spin Earth Power Stone Edge Magma Storm Taunt Flash Cannon Torment Bug Bite Mud-Slap Heat Wave Fighting
Arceus
Arceus-Fighting (XXXXXX) Nature: XXXXXX Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Stats: HP: 120 Atk: Rank 5 Def: Rank 5 SpA: Rank 5 SpD: Rank 5 Spe: 120 Abilities: Multitype: (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1). Attacks: Seismic Toss Cosmic Power Natural Gift Punishment Gravity Earth Power Hyper Voice ExtremeSpeed Refresh Future Sight XXXXXX XXXXXX XXXXXX
Virizion
Virizion (XXXXXX) Nature: XXXXXX Type: Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 SpD: Rank 5 Spe: 108 Abilities: Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Attacks: Quick Attack Leer Double Kick Magical Leaf Take Down Helping Hand Retaliate Giga Drain Sacred Sword Swords Dance Quick Guard XXXXXX XXXXXX XXXXXX
Terrakion
Terrakion (XXXXXX) Nature: XXXXXX Type: Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 108 Abilities: Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Attacks: Quick Attack Leer Double Kick Smack Down Take Down Helping Hand Retaliate Rock Slide Sacred Sword Swords Dance Quick Guard XXXXXX XXXXXX XXXXXX
Cobalion
Cobalion (XXXXXX) Nature: XXXXXX Type: Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Stats: HP: 100 Atk: Rank 3 Def: Rank 5 SpA: Rank 3 SpD: Rank 3 Spe: 108 Abilities: Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Attacks: Quick Attack Leer Double Kick Metal Claw Take Down Helping Hand Retaliate Iron Head Sacred Sword Swords Dance Quick Guard XXXXXX XXXXXX XXXXXX
Keldeo
Keldeo (XXXXXX) Nature: XXXXXX Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 5 SpD: Rank 3 Spe: 108 Abilities: Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Attacks: Aqua Jet Leer Double Kick Double Team Take Down Helping Hand Retaliate Aqua Tail Sacred Sword Swords Dance Quick Guard XXXXXX XXXXXX XXXXXX Water
Arceus
Arceus-Water (XXXXXX) Nature: XXXXXX Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats: HP: 120 Atk: Rank 5 Def: Rank 5 SpA: Rank 5 SpD: Rank 5 Spe: 120 Abilities: Multitype: (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1). Attacks: Seismic Toss Cosmic Power Natural Gift Punishment Gravity Earth Power Hyper Voice ExtremeSpeed Refresh Future Sight XXXXXX XXXXXX XXXXXX
Suicune
Suicune (XXXXXX) Nature: XXXXXX Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats: HP: 110 Atk: Rank 3 Def: Rank 4 SpA: Rank 3 SpD: Rank 4 Spe: 85 Abilities: Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Attacks: Bite Leer Water Gun Roar BubbleBeam Rain Dance Gust Aurora Beam Mist Mirror Coat Ice Fang Tailwind XXXXXX XXXXXX XXXXXX
Palkia
Palkia (XXXXXX) Nature: XXXXXX Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Stats: HP: 100 Atk: Rank 5 Def: Rank 4 SpA: Rank 6 SpD: Rank 5 Spe: 100 Abilities: Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Attacks: Bite Leer Water Gun Roar BubbleBeam Rain Dance Gust Aurora Beam Mist Mirror Coat Ice Fang Tailwind XXXXXX XXXXXX XXXXXX
Keldeo
Keldeo (XXXXXX) Nature: XXXXXX Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 5 SpD: Rank 3 Spe: 108 Abilities: Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Attacks: Aqua Jet Leer Double Kick Double Team Take Down Helping Hand Retaliate Aqua Tail Sacred Sword Swords Dance Quick Guard XXXXXX XXXXXX XXXXXX
Kyogre
Kyogre (XXXXXX) Nature: XXXXXX Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats: HP: 110 Atk: Rank 4 Def: Rank 3 SpA: Rank 6 SpD: Rank 5 Spe: 90 Abilities: Drizzle: (Innate) When this Pokemon is sent out it summons a massive rainstorm into the field that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. Command: (Ability: Drizzle) Attacks: Water Pulse Scary Face AncientPower Body Slam Calm Mind Muddy Water Aqua Ring Ice Beam Water Spout Hydro Pump Rest Sheer Cold XXXXXX XXXXXX XXXXXX Flying
Arceus
Arceus-Flying (XXXXXX) Nature: XXXXXX Type: Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 120 Atk: Rank 5 Def: Rank 5 SpA: Rank 5 SpD: Rank 5 Spe: 120 Abilities: Multitype: (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1). Attacks: Seismic Toss Cosmic Power Natural Gift Punishment Gravity Earth Power Hyper Voice ExtremeSpeed Refresh Future Sight XXXXXX XXXXXX XXXXXX
Lugia
Lugia (XXXXXX) Nature: XXXXXX Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 110 Atk: Rank 3 Def: Rank 5 SpA: Rank 3 SpD: Rank 6 Spe: 110 Abilities: Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Multiscale (DW): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved. Attacks: Aeroblast Whirlwind Safeguard Weather Ball Gust Recover Hydro Pump Dragon Rush Extrasensory Rain Dance Swift Natural Gift Punishment Ancientpower XXXXXX XXXXXX XXXXXX
Ho-oh
Ho-Oh (XXXXXX) Nature: XXXXXX Type: Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1). Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 110 Atk: Rank 5 Def: Rank 3 SpA: Rank 4 SpD: Rank 6 Spe: 90 Abilities: Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Attacks: Sacred Fire Whirlwind Safeguard Weather Ball Gust Recover Fire Blast Brave Bird Extrasensory Sunny Day Swift Natural Gift Punishment AncientPower XXXXXX XXXXXX XXXXXX
Rayquaza
Rayquaza (XXXXXX) Nature: XXXXXX Type: Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 110 Atk: Rank 6 Def: Rank 3 SpA: Rank 6 SpD: Rank 3 Spe: 95 Abilities: Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place. Attacks: Twister Scary Face Crunch Hyper Voice Rest Air Slash AncientPower Outrage Dragon Claw Dragon Dance Fly Rest ExtremeSpeed XXXXXX XXXXXX XXXXXX
Tornadus
Tornadus (XXXXXX) Nature: XXXXXX Type: Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5 SpD: Rank 3 Spe: 111 Abilities: Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round. Attacks: Uproar Astonish Gust Swagger Bite Revenge Air Cutter Extrasensory Agility Air Slash Crunch Tailwind XXXXXX XXXXXX XXXXXX Grass
Arceus
Arceus-Grass (XXXXXX) Nature: XXXXXX Type: Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Stats: HP: 120 Atk: Rank 5 Def: Rank 5 SpA: Rank 5 SpD: Rank 5 Spe: 120 Abilities: Multitype: (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1). Attacks: Seismic Toss Cosmic Power Natural Gift Punishment Gravity Earth Power Hyper Voice ExtremeSpeed Refresh Future Sight XXXXXX XXXXXX XXXXXX
Celebi
Celebi (XXXXXX) Nature: XXXXXX Type: Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: HP: 110 Atk: Rank 4 Def: Rank 4 SpA: Rank 4 SpD: Rank 4 Spe: 100 Abilities: Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Attacks: Leech Seed Confusion Recover Heal Bell Safeguard Magical Leaf AncientPower Future Sight Baton Pass Natural Gift Heal Block XXXXXX XXXXXX XXXXXX
Shaymin
Shaymin (XXXXXX) Nature: XXXXXX Type: Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Stats: HP: 110 Atk: Rank 4 Def: Rank 4 SpA: Rank 4 SpD: Rank 4 Spe: 100 Abilities: Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Attacks: Growth Defense Curl Magical Leaf Leech Seed Synthesis Sweet Scent Natural Gift Worry Seed XXXXXX XXXXXX XXXXXX
Shaymin
Shaymin (XXXXXX) Nature: XXXXXX Type: Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 110 Atk: Rank 4 Def: Rank 3 SpA: Rank 5 SpD: Rank 3 Spe: 127 Abilities: Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Attacks: Growth Magical Leaf Leech Seed Quick Attack Sweet Scent Natural Gift Worry Seed XXXXXX XXXXXX XXXXXX
Virizion
Virizion (XXXXXX) Nature: XXXXXX Type: Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 SpD: Rank 5 Spe: 108 Abilities: Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Attacks: Quick Attack Leer Double Kick Magical Leaf Take Down Helping Hand Retaliate Giga Drain Sacred Sword Swords Dance Quick Guard XXXXXX XXXXXX XXXXXX Poison
Arceus
Arceus-Poison (XXXXXX) Nature: XXXXXX Type: Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats: HP: 120 Atk: Rank 5 Def: Rank 5 SpA: Rank 5 SpD: Rank 5 Spe: 120 Abilities: Multitype: (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1). Attacks: Seismic Toss Cosmic Power Natural Gift Punishment Gravity Earth Power Hyper Voice ExtremeSpeed Refresh Future Sight XXXXXX XXXXXX XXXXXX
Roserade
Roserade (XXXXXX) Nature: XXXXXX Type: Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 5 SpD: Rank 4 Spe: 90 Abilities: Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Attacks: Absorb Growth Water Sport Stun Spore Mega Drain Worry Seed Poison Sting Leech Seed Magical Leaf GrassWhistle Giga Drain Toxic Spikes Sweet Scent Ingrain Toxic Petal Dance Aromatherapy Synthesis Weather Ball XXXXXX XXXXXX XXXXXX
Weezing
Weezing (XXXXXX) Nature: XXXXXX Type: Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats: HP: 100 Atk: Rank 3 Def: Rank 5 SpA: Rank 3 SpD: Rank 3 Spe: 60 Abilities: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Attacks: Poison Gas Tackle Smog Smokescreen Selfdestruct Assurance Clear Smog Sludge Haze Gyro Ball Double Hit Explosion Sludge Bomb Destiny Bond Memento XXXXXX XXXXXX XXXXXX
Nidoking
Nidoking (XXXXXX) Nature: XXXXXX Type: Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 85 Abilities: Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Attacks: Leer Peck Focus Energy Tackle Horn Attack Poison Sting Double Kick Fury Attack Helping Hand Toxic Spikes Poison Jab Chip Away Thrash Earth Power Megahorn Horn Drill Flatter Captivate XXXXXX XXXXXX XXXXXX
Gengar
Gengar (XXXXXX) Nature: XXXXXX Type: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 5 SpD: Rank 3 Spe: 110 Abilities: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Attacks: Hypnosis Lick Spite Mean Look Curse Confuse Ray Night Shade Hypnosis Sucker Punch Shadow Punch Payback Shadow Ball Dream Eater Dark Pulse Destiny Bond Hex Nightmare XXXXXX XXXXXX XXXXXX Electric
Arceus
Arceus-Electric (XXXXXX) Nature: XXXXXX Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Stats: HP: 120 Atk: Rank 5 Def: Rank 5 SpA: Rank 5 SpD: Rank 5 Spe: 120 Abilities: Multitype: (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1). Attacks: Seismic Toss Cosmic Power Natural Gift Punishment Gravity Earth Power Hyper Voice ExtremeSpeed Refresh Future Sight XXXXXX XXXXXX XXXXXX
Zekrom
Zekrom (XXXXXX) Nature: XXXXXX Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Stats: HP: 110 Atk: Rank 6 Def: Rank 5 SpA: Rank 5 SpD: Rank 4 Spe: 90 Abilities: Teravolt: (Innate) The Pokemon crackles with intense electricity. Its immense power permeates every attack, negating the effect of abilities to reduce or prevent this Pokemon's damage or attack effects. Attacks: Thunder Fang Dragon Rage Imprison Ancientpower Thunderbolt DragonBreath Slash Zen Headbutt Fusion Bolt Dragon Claw XXXXXX XXXXXX XXXXXX
Raikou
Raikou (XXXXXX) Nature: XXXXXX Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 SpD: Rank 4 Spe: 115 Abilities: Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Volt Absorb (DW): (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon. Attacks: Bite Leer ThunderShock Roar Quick Attack Spark Reflect Crunch Thunder Fang Discharge XXXXXX XXXXXX XXXXXX
Thundurus
Thundurus (XXXXXX) Nature: XXXXXX Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5 SpD: Rank 3 Spe: 111 Abilities: Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round. Attacks: Uproar Astonish ThunderShock Swagger Bite Revenge Shock Wave Heal Block Agility Discharge Crunch Charge XXXXXX XXXXXX XXXXXX
Zapdos
Zapdos (XXXXXX) Nature: XXXXXX Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 5 SpD: Rank 3 Spe: 100 Abilities: Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Lightningrod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate. Attacks: Peck ThunderShock Thunder Wave Agility Detect Pluck AncientPower Charge Agility Discharge Roost Drill Peck Thunder XXXXXX XXXXXX XXXXXX Ground
Arceus
Arceus-Ground (XXXXXX) Nature: XXXXXX Type: Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Stats: HP: 120 Atk: Rank 5 Def: Rank 5 SpA: Rank 5 SpD: Rank 5 Spe: 120 Abilities: Multitype: (Innate) This Pokemon’s type changes based on its held plate. It increases HP by 10 and each Rank by one (1). Attacks: Seismic Toss Cosmic Power Natural Gift Punishment Gravity Earth Power Hyper Voice ExtremeSpeed Refresh Future Sight XXXXXX XXXXXX XXXXXX
Landorus
Landorus (XXXXXX) Nature: XXXXXX Type: Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 4 SpD: Rank 3 Spe: 101 Abilities: Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage. Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Attacks: Block Mud Shot Rock Tomb Imprison Punishment Bulldoze Rock Throw Extrasensory Swords Dance Earth Power Rock Slide Earthquake XXXXXX XXXXXX XXXXXX
Groudon
Groudon (XXXXXX) Nature: XXXXXX Type: Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Stats: HP: 110 Atk: Rank 6 Def: Rank 5 SpA: Rank 4 SpD: Rank 3 Spe: 90 Abilities: Drought: (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. Attacks: Mud Shot Scary Face Lava Plume Hammer Arm Rest AncientPower Slash Bulk Up Earthquake Eruption Fire Blast Fissure XXXXXX XXXXXX XXXXXX
Colossoil
Colossoil (XXXXXX) Nature: XXXXXX Type: Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Stats: HP: 120 Atk: Rank 5 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 95 Abilities: Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in. Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Attacks: Leer Tackle Mud Shot Bubblebeam Rapid Spin Mud Bomb Pursuit Dig Body Slam Stockpile Spit Up Swallow Muddy Water Crunch Bounce Magnitude Megahorn XXXXXX XXXXXX XXXXXX
Rhyperior
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